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swung0x48
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MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-09-09 12:48:32 +09:00
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e69e939d1a14978671ae2666f9a68fda9d123b2a
MobileGL
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MobileGL
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MG_State
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Swung0x48
e69e939d1a
[Fix] (ProgramLink): fail the link when a tessellation control stage declares more output vertices than GL_MAX_PATCH_VERTICES
2026-08-27 02:11:23 -04:00
..
EGLState
[Refactor] (Lifecycle): own MobileGL's lifecycle from the EGL layer instead of ELF static ctor/dtor - the first EGL/WGL entry point lazily initializes via a thread-safe, re-init-capable EnsureInitialized (AutoInit is gone), the last eglTerminate with no initialized display and nothing current tears the whole library down deterministically inside the EGL lifecycle, and the global singletons move to leak-at-exit heap storage so process exit runs no backend destructors at all (AutoDestroy and the Windows DllMain abandon hook are gone); fixes the exit-time SIGABRT from undefined static-destruction order - the DirectGLES buffer-pool mutex abort on Android clean exits, and the pre-existing macOS QueryTest/ProgramTest 'Subprocess aborted' gtest failures now pass (ctest 411/411)
2026-07-26 10:59:14 -04:00
GLState
[Fix] (ProgramLink): fail the link when a tessellation control stage declares more output vertices than GL_MAX_PATCH_VERTICES
2026-08-27 02:11:23 -04:00