Files
MobileGL/MobileGL/MG_Util/Converters/MGToStr/RenderStateEnumConverter.h
T

13 lines
517 B
C++

#pragma once
#include <Includes.h>
#include <MG_State/GLState/RenderState/RenderState.h>
namespace MobileGL {
namespace MG_Util {
String ConvertBlendFactorToString(BlendFactor value);
String ConvertDepthTestFuncToString(DepthTestFunc value);
String ConvertPixelStoreParamToString(PixelStoreParam value);
String ConvertCullFaceModeToString(CullFaceMode value);
String ConvertCapabilityInputToString(CapabilityInput value);
} // namespace MG_Util
} // namespace MobileGL