mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
4343 lines
245 KiB
C++
4343 lines
245 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "ProgramFactory.h"
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#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
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#include "MG_Util/ShaderTranspiler/ShaderCompiler.h"
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#include "MG_Util/ShaderTranspiler/SpvcSession.h"
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#include "MG_Util/ShaderTranspiler/Types.h"
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#include <algorithm>
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#include <bit>
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#include <cmath>
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#include <cstring>
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#include <format>
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#include <map>
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#include <utility>
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#include <spirv-tools/libspirv.h>
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#include <spirv-tools/optimizer.hpp>
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#include <source/opt/build_module.h>
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#include <source/opt/constants.h>
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#include <source/opt/instruction.h>
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#include <source/opt/ir_builder.h>
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#include <source/opt/ir_context.h>
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#include <source/opt/module.h>
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#include <source/opt/pass.h>
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#include <source/opt/type_manager.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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namespace {
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using ShaderObject = MG_State::GLState::ShaderObject;
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using SpvcSession = MG_Util::ShaderTranspiler::SpvcSession;
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using SessionUsageBit = MG_Util::ShaderTranspiler::SessionUsageBit;
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// Local size of a compute module, read from OpExecutionMode LocalSize; all-zero
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// when absent. The compile chain pins SPIR-V 1.3, where a literal local size
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// always reaches the module as this execution mode (LocalSizeId does not exist
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// yet).
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struct ComputeLocalSize {
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Uint32 x = 0;
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Uint32 y = 0;
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Uint32 z = 0;
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Uint64 Total() const { return static_cast<Uint64>(x) * y * z; }
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};
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ComputeLocalSize TryGetComputeLocalSize(const Vector<Uint>& spirv) {
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constexpr SizeT kHeaderWords = 5;
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constexpr Uint32 kOpExecutionMode = 16;
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constexpr Uint32 kModeLocalSize = 17;
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for (SizeT offset = kHeaderWords; offset < spirv.size();) {
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const Uint32 wordCount = spirv[offset] >> 16u;
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const Uint32 opcode = spirv[offset] & 0xffffu;
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if (wordCount == 0 || offset + wordCount > spirv.size()) break;
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if (opcode == kOpExecutionMode && wordCount >= 6 && spirv[offset + 2] == kModeLocalSize) {
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return {spirv[offset + 3], spirv[offset + 4], spirv[offset + 5]};
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}
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offset += wordCount;
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}
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return {};
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}
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struct DescriptorKey {
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ProgramFactory::DescriptorBindingKind kind = ProgramFactory::DescriptorBindingKind::None;
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String name;
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Bool operator==(const DescriptorKey& other) const {
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return kind == other.kind && name == other.name;
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}
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};
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struct DescriptorKeyHash {
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SizeT operator()(const DescriptorKey& key) const noexcept {
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return std::hash<String>{}(key.name) ^ (static_cast<SizeT>(key.kind) << 1);
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}
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};
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// Where a gl_PerVertex built-in output lives, resolved from the module's annotations.
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// Named for gl_Position because the clip-space fixup is what it was written for, and it
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// is still the only shape that pass accepts - but the transform-feedback capture pass
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// resolves gl_PointSize through the same struct, in which case `vectorTypeId` /
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// `vectorPtrTypeId` hold the SCALAR float type and its Output pointer rather than a vec4.
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struct PositionTargetInfo {
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Uint32 variableId = 0;
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Uint32 vectorTypeId = 0;
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Uint32 floatTypeId = 0;
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Uint32 vectorPtrTypeId = 0;
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Uint32 memberIndex = 0;
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Bool isMember = false;
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};
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ShaderStage PickClipFixupStage(const Vector<ShaderStage>& stages);
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Bool IsVec4Float32(spvtools::opt::IRContext* context, Uint32 typeId, Uint32* outFloatTypeId) {
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auto* vecInst = context->get_def_use_mgr()->GetDef(typeId);
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if (!vecInst || vecInst->opcode() != spv::Op::OpTypeVector) return false;
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if (vecInst->GetSingleWordInOperand(1) != 4) return false;
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const Uint32 floatTypeId = vecInst->GetSingleWordInOperand(0);
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auto* floatInst = context->get_def_use_mgr()->GetDef(floatTypeId);
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if (!floatInst || floatInst->opcode() != spv::Op::OpTypeFloat) return false;
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if (floatInst->GetSingleWordInOperand(0) != 32) return false;
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if (outFloatTypeId) *outFloatTypeId = floatTypeId;
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return true;
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}
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// gl_PointSize's counterpart to IsVec4Float32. The two are the only shapes any
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// gl_PerVertex member this file resolves can have, and each resolver takes whichever
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// one its built-in is declared with, so a mismatched type declines rather than
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// producing a mirror the driver would reject.
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Bool IsFloat32Scalar(spvtools::opt::IRContext* context, Uint32 typeId, Uint32* outFloatTypeId) {
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auto* floatInst = context->get_def_use_mgr()->GetDef(typeId);
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if (!floatInst || floatInst->opcode() != spv::Op::OpTypeFloat) return false;
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if (floatInst->GetSingleWordInOperand(0) != 32) return false;
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if (outFloatTypeId) *outFloatTypeId = typeId;
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return true;
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}
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// Which of the two shapes above a resolver should accept. A plain function pointer
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// rather than a std::function: every call site is one of the two free functions.
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using BuiltInTypeCheckFn = Bool (*)(spvtools::opt::IRContext*, Uint32, Uint32*);
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spvc_basetype MapReflectInterfaceToSpvcBasetype(const SpvReflectInterfaceVariable& variable) {
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if (variable.type_description == nullptr) {
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return SPVC_BASETYPE_UNKNOWN;
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}
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const auto flags = variable.type_description->type_flags;
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const auto width = variable.numeric.scalar.width;
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const auto signedness = variable.numeric.scalar.signedness;
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if ((flags & SPV_REFLECT_TYPE_FLAG_FLOAT) != 0) {
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switch (width) {
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case 16: return SPVC_BASETYPE_FP16;
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case 32: return SPVC_BASETYPE_FP32;
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case 64: return SPVC_BASETYPE_FP64;
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default: return SPVC_BASETYPE_UNKNOWN;
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}
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}
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if ((flags & SPV_REFLECT_TYPE_FLAG_INT) != 0) {
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if (signedness != 0) {
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switch (width) {
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case 8: return SPVC_BASETYPE_INT8;
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case 16: return SPVC_BASETYPE_INT16;
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case 32: return SPVC_BASETYPE_INT32;
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case 64: return SPVC_BASETYPE_INT64;
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default: return SPVC_BASETYPE_UNKNOWN;
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}
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}
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switch (width) {
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case 8: return SPVC_BASETYPE_UINT8;
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case 16: return SPVC_BASETYPE_UINT16;
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case 32: return SPVC_BASETYPE_UINT32;
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case 64: return SPVC_BASETYPE_UINT64;
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default: return SPVC_BASETYPE_UNKNOWN;
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}
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}
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if ((flags & SPV_REFLECT_TYPE_FLAG_BOOL) != 0) {
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return SPVC_BASETYPE_BOOLEAN;
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}
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return SPVC_BASETYPE_UNKNOWN;
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}
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Uint32 GetReflectInterfaceLocationSpan(const SpvReflectInterfaceVariable& variable) {
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Uint32 locationSpan = variable.numeric.matrix.column_count;
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if (locationSpan == 0) {
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locationSpan = 1;
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}
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for (Uint32 dimIndex = 0; dimIndex < variable.array.dims_count; ++dimIndex) {
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const Uint32 dim = variable.array.dims[dimIndex];
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if (dim == 0 || dim == SPV_REFLECT_ARRAY_DIM_RUNTIME) {
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continue;
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}
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locationSpan *= dim;
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}
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return locationSpan;
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}
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GLenum GetReflectInterfaceLocationType(const SpvReflectInterfaceVariable& variable) {
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MG_Util::ShaderTranspiler::SpvcType spvcType{};
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spvcType.basetype = MapReflectInterfaceToSpvcBasetype(variable);
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spvcType.vectorSize = variable.numeric.vector.component_count;
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if (spvcType.vectorSize == 0) {
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spvcType.vectorSize = variable.numeric.matrix.row_count;
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}
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if (spvcType.vectorSize == 0) {
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spvcType.vectorSize = 1;
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}
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spvcType.matCol = 1;
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if (spvcType.vectorSize < 1 || spvcType.vectorSize > 4) {
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return GL_FALSE;
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}
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switch (spvcType.basetype) {
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case SPVC_BASETYPE_BOOLEAN:
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switch (spvcType.vectorSize) {
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case 1: return GL_BOOL;
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case 2: return GL_BOOL_VEC2;
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case 3: return GL_BOOL_VEC3;
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case 4: return GL_BOOL_VEC4;
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default: return GL_FALSE;
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}
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case SPVC_BASETYPE_INT32:
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switch (spvcType.vectorSize) {
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case 1: return GL_INT;
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case 2: return GL_INT_VEC2;
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case 3: return GL_INT_VEC3;
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case 4: return GL_INT_VEC4;
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default: return GL_FALSE;
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}
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case SPVC_BASETYPE_UINT32:
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switch (spvcType.vectorSize) {
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case 1: return GL_UNSIGNED_INT;
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case 2: return GL_UNSIGNED_INT_VEC2;
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case 3: return GL_UNSIGNED_INT_VEC3;
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case 4: return GL_UNSIGNED_INT_VEC4;
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default: return GL_FALSE;
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}
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case SPVC_BASETYPE_FP32:
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switch (spvcType.vectorSize) {
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case 1: return GL_FLOAT;
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case 2: return GL_FLOAT_VEC2;
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case 3: return GL_FLOAT_VEC3;
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case 4: return GL_FLOAT_VEC4;
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default: return GL_FALSE;
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}
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case SPVC_BASETYPE_FP64:
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switch (spvcType.vectorSize) {
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case 1: return GL_DOUBLE;
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case 2: return GL_DOUBLE_VEC2;
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case 3: return GL_DOUBLE_VEC3;
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case 4: return GL_DOUBLE_VEC4;
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default: return GL_FALSE;
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}
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default:
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return GL_FALSE;
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}
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}
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Uint32 GetReflectInterfaceLocationSignature(const SpvReflectInterfaceVariable& variable) {
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Uint32 vectorSize = variable.numeric.vector.component_count;
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if (vectorSize == 0) {
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vectorSize = variable.numeric.matrix.row_count;
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}
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if (vectorSize == 0) {
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vectorSize = 1;
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}
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if (vectorSize < 1 || vectorSize > 4) {
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return 0;
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}
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Uint32 typeClass = 0;
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Uint32 scalarWidth = 0;
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switch (MapReflectInterfaceToSpvcBasetype(variable)) {
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case SPVC_BASETYPE_BOOLEAN:
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typeClass = 1;
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scalarWidth = 1;
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break;
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case SPVC_BASETYPE_INT8:
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typeClass = 2;
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scalarWidth = 8;
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break;
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case SPVC_BASETYPE_INT16:
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typeClass = 2;
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scalarWidth = 16;
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break;
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case SPVC_BASETYPE_INT32:
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typeClass = 2;
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scalarWidth = 32;
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break;
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case SPVC_BASETYPE_INT64:
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typeClass = 2;
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scalarWidth = 64;
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break;
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case SPVC_BASETYPE_UINT8:
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typeClass = 3;
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scalarWidth = 8;
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break;
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case SPVC_BASETYPE_UINT16:
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typeClass = 3;
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scalarWidth = 16;
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break;
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case SPVC_BASETYPE_UINT32:
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typeClass = 3;
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scalarWidth = 32;
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break;
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case SPVC_BASETYPE_UINT64:
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typeClass = 3;
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scalarWidth = 64;
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break;
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case SPVC_BASETYPE_FP16:
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typeClass = 4;
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scalarWidth = 16;
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break;
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case SPVC_BASETYPE_FP32:
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typeClass = 4;
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scalarWidth = 32;
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break;
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case SPVC_BASETYPE_FP64:
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typeClass = 4;
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scalarWidth = 64;
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break;
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default:
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return 0;
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}
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return (typeClass << 24) | (scalarWidth << 8) | vectorSize;
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}
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Uint32 GetReflectInterfaceVectorSize(const SpvReflectInterfaceVariable& variable) {
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Uint32 vectorSize = variable.numeric.vector.component_count;
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if (vectorSize == 0) {
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vectorSize = variable.numeric.matrix.row_count;
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}
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if (vectorSize == 0) {
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vectorSize = 1;
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}
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return vectorSize;
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}
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struct StageInterfaceCursor {
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Uint32 location = 0;
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Uint32 component = 0;
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};
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struct StageInterfaceSummary {
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static constexpr Uint32 kMaxComponentSlots = ProgramFactory::VkProgramObject::kMaxVertexInputLocations * 4;
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Array<Uint32, kMaxComponentSlots> slotSignatures{};
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Array<String, kMaxComponentSlots> slotDebugNames{};
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};
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Uint32 CountOccupiedStageInterfaceSlots(const StageInterfaceSummary& summary) {
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Uint32 occupiedSlotCount = 0;
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for (Uint32 slotIndex = 0; slotIndex < StageInterfaceSummary::kMaxComponentSlots; ++slotIndex) {
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if (summary.slotSignatures[slotIndex] != 0) {
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++occupiedSlotCount;
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}
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}
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return occupiedSlotCount;
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}
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spv_target_env GetSpirvTargetEnv(const Vector<Uint>& spirv) {
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spv_target_env targetEnv = SPV_ENV_VULKAN_1_0;
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if (spirv.size() > 1) {
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const Uint32 versionWord = spirv[1];
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const Uint32 major = (versionWord >> 16) & 0xffu;
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const Uint32 minor = (versionWord >> 8) & 0xffu;
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if (major > 1 || (major == 1 && minor >= 6)) {
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targetEnv = SPV_ENV_VULKAN_1_3;
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} else if (major == 1 && minor >= 5) {
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targetEnv = SPV_ENV_VULKAN_1_2;
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} else if (major == 1 && minor >= 4) {
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targetEnv = SPV_ENV_VULKAN_1_1_SPIRV_1_4;
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} else if (major == 1 && minor >= 3) {
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targetEnv = SPV_ENV_VULKAN_1_1;
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}
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}
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return targetEnv;
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}
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Bool IsInterfaceVariableStaticallyUsed(const Vector<Uint>& spirv, Uint32 spirvId) {
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if (spirv.empty() || spirvId == 0) {
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return false;
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}
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auto context = spvtools::BuildModule(
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GetSpirvTargetEnv(spirv),
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[](spv_message_level_t, const char*, const spv_position_t&, const char*) {},
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spirv.data(),
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spirv.size());
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if (!context) {
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return true;
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}
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auto* variable = context->get_def_use_mgr()->GetDef(spirvId);
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if (variable == nullptr) {
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return false;
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}
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Bool used = false;
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context->get_def_use_mgr()->ForEachUser(variable, [&used](spvtools::opt::Instruction* user) {
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switch (user->opcode()) {
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case spv::Op::OpName:
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case spv::Op::OpMemberName:
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case spv::Op::OpDecorate:
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case spv::Op::OpMemberDecorate:
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case spv::Op::OpDecorateId:
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case spv::Op::OpEntryPoint:
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return;
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default:
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used = true;
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return;
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}
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});
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return used;
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}
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// What a failed validation says, for a caller that wants to put it in its own message.
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struct SpirvValidationFailure {
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String message;
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Int result = 0;
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SizeT index = 0;
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};
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// Returns whether the module validates. The result used to be discarded everywhere: the
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// call was DEBUG-or-env gated and only logged, so an invalid module produced by a backend
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// transform went straight to vkCreateShaderModule. That is not a survivable outcome on
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// this hardware - Mali r54 SIGSEGVs building the pipeline instead of returning an error,
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// the same "not a validating entry point" behaviour PipelineFactory already documents for
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// vkCreateGraphicsPipelines - so the callers that feed the driver now act on it.
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//
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// This function does NOT log the failure at E any more. It used to, unlatched, on the
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// stated grounds that "reaching here already requires the validation switch to be armed,
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// which bounds the volume" - and that premise died when the two GetOrCreateProgram call
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// sites became unconditional: MGLOG_E is live at the production INFO level, and Log.h's
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// own rule is that anything at W or E on a repeatable path must be latched or demoted.
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// The failure text now travels back through `outFailure` so the LATCHED call-site
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// messages carry the VUID instead of an unlatched inner one repeating it; what stays here
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// is the D-level detail and the process-wide counter the test lanes assert on.
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Bool ValidateTransformedSpirv(const Vector<Uint>& spirv, ShaderStage shaderStage, Uint programExternalIndex,
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SpirvValidationFailure* outFailure = nullptr) {
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if (outFailure != nullptr) *outFailure = {};
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if (spirv.empty()) {
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return true;
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}
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spv_const_binary_t binary = {spirv.data(), spirv.size()};
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const spv_target_env targetEnv = GetSpirvTargetEnv(spirv);
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spv_context context = spvContextCreate(targetEnv);
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MOBILEGL_ASSERT(context != nullptr,
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"ProgramFactory::ValidateTransformedSpirv: failed to create validator context for stage=%d program=%u",
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static_cast<Int>(shaderStage),
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programExternalIndex);
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spv_validator_options options = spvValidatorOptionsCreate();
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MOBILEGL_ASSERT(options != nullptr,
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"ProgramFactory::ValidateTransformedSpirv: failed to create validator options for stage=%d program=%u",
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static_cast<Int>(shaderStage),
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programExternalIndex);
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spvValidatorOptionsSetFriendlyNames(options, true);
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spv_diagnostic diagnostic = nullptr;
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const spv_result_t result = spvValidateWithOptions(context, options, &binary, &diagnostic);
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if (result != SPV_SUCCESS) {
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const char* message =
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diagnostic != nullptr && diagnostic->error != nullptr ? diagnostic->error : "<null>";
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const SizeT index = diagnostic != nullptr ? diagnostic->position.index : 0;
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// The test-lane signal (ShaderCompiler.h documents harnesses snapshotting it and
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// asserting on the delta). Bumped for every failed validation, including one a
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// caller goes on to recover from: a transform that produced an invalid module is
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// a real defect whether or not this run survived it.
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MG_Util::ShaderTranspiler::ShaderCompiler::NoteSpirvValidationFailure();
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if (outFailure != nullptr) {
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*outFailure = {String(message), static_cast<Int>(result), index};
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}
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MGLOG_D(
|
|
"ProgramFactory::ValidateTransformedSpirv: validation failed for stage=%d program=%u result=%d index=%zu msg=%s",
|
|
static_cast<Int>(shaderStage),
|
|
programExternalIndex,
|
|
static_cast<Int>(result),
|
|
index,
|
|
message);
|
|
}
|
|
MOBILEGL_ASSERT(
|
|
result == SPV_SUCCESS,
|
|
"ProgramFactory::ValidateTransformedSpirv: validation failed for stage=%d program=%u result=%d line=%zu column=%zu index=%zu msg=%s",
|
|
static_cast<Int>(shaderStage),
|
|
programExternalIndex,
|
|
static_cast<Int>(result),
|
|
diagnostic != nullptr ? diagnostic->position.line : 0,
|
|
diagnostic != nullptr ? diagnostic->position.column : 0,
|
|
diagnostic != nullptr ? diagnostic->position.index : 0,
|
|
diagnostic != nullptr && diagnostic->error != nullptr ? diagnostic->error : "<null>");
|
|
|
|
spvDiagnosticDestroy(diagnostic);
|
|
spvValidatorOptionsDestroy(options);
|
|
spvContextDestroy(context);
|
|
return result == SPV_SUCCESS;
|
|
}
|
|
|
|
void ReflectStageInterfaceVariable(const SpvReflectInterfaceVariable& variable,
|
|
Bool reflectInputs,
|
|
StageInterfaceSummary& outSummary,
|
|
Uint programExternalIndex,
|
|
const char* stageLabel,
|
|
StageInterfaceCursor& cursor,
|
|
Uint32 locationBase = 0,
|
|
Bool allowImplicitPacking = false,
|
|
const char* inheritedName = nullptr) {
|
|
if ((variable.decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0) {
|
|
return;
|
|
}
|
|
|
|
const char* debugName = variable.name;
|
|
if (debugName == nullptr || debugName[0] == '\0') {
|
|
debugName = inheritedName;
|
|
}
|
|
if (debugName == nullptr || debugName[0] == '\0') {
|
|
debugName = "<null>";
|
|
}
|
|
|
|
const Bool hasConcreteLocation =
|
|
allowImplicitPacking ? (variable.location != 0 || variable.component != 0)
|
|
: variable.location != std::numeric_limits<Uint32>::max();
|
|
const Bool hasConcreteComponent =
|
|
allowImplicitPacking ? (variable.component != 0)
|
|
: variable.component != std::numeric_limits<Uint32>::max();
|
|
const Uint32 explicitLocationBase = locationBase + (hasConcreteLocation ? variable.location : 0u);
|
|
|
|
if (variable.member_count > 0 && variable.members != nullptr) {
|
|
StageInterfaceCursor memberCursor = cursor;
|
|
if (hasConcreteLocation) {
|
|
memberCursor.location = explicitLocationBase;
|
|
memberCursor.component = 0;
|
|
}
|
|
for (Uint32 memberIndex = 0; memberIndex < variable.member_count; ++memberIndex) {
|
|
ReflectStageInterfaceVariable(variable.members[memberIndex], reflectInputs, outSummary,
|
|
programExternalIndex, stageLabel, memberCursor,
|
|
explicitLocationBase, true, debugName);
|
|
}
|
|
if (memberCursor.location > cursor.location ||
|
|
(memberCursor.location == cursor.location && memberCursor.component > cursor.component)) {
|
|
cursor = memberCursor;
|
|
}
|
|
return;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(
|
|
hasConcreteLocation || allowImplicitPacking || locationBase != 0,
|
|
"ProgramFactory::ReflectStageInterface: missing concrete %s %s location for name='%s' program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
debugName,
|
|
programExternalIndex);
|
|
|
|
const Uint32 component = variable.component;
|
|
MOBILEGL_ASSERT(
|
|
component < 4 || component == std::numeric_limits<Uint32>::max(),
|
|
"ProgramFactory::ReflectStageInterface: unsupported %s %s component=%u at location=%u name='%s' program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
component,
|
|
explicitLocationBase,
|
|
debugName,
|
|
programExternalIndex);
|
|
|
|
const Uint32 locationSignature = GetReflectInterfaceLocationSignature(variable);
|
|
MOBILEGL_ASSERT(
|
|
locationSignature != 0,
|
|
"ProgramFactory::ReflectStageInterface: unsupported %s %s type at location=%u name='%s' flags=0x%x width=%u signed=%u vec=%u rows=%u cols=%u program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
explicitLocationBase,
|
|
debugName,
|
|
static_cast<Uint32>(variable.type_description != nullptr ? variable.type_description->type_flags : 0),
|
|
variable.numeric.scalar.width,
|
|
variable.numeric.scalar.signedness,
|
|
variable.numeric.vector.component_count,
|
|
variable.numeric.matrix.row_count,
|
|
variable.numeric.matrix.column_count,
|
|
programExternalIndex);
|
|
|
|
const Uint32 vectorSize = GetReflectInterfaceVectorSize(variable);
|
|
const Uint32 locationSpan = GetReflectInterfaceLocationSpan(variable);
|
|
Uint32 startLocation = explicitLocationBase;
|
|
Uint32 startComponent = hasConcreteComponent ? component : 0u;
|
|
const Bool useImplicitPacking = allowImplicitPacking && !hasConcreteLocation && !hasConcreteComponent;
|
|
if (useImplicitPacking) {
|
|
startLocation = cursor.location;
|
|
startComponent = cursor.component;
|
|
if (locationSpan > 1 || startComponent + vectorSize > 4) {
|
|
if (startComponent != 0) {
|
|
++startLocation;
|
|
startComponent = 0;
|
|
}
|
|
if (locationSpan == 1 && startComponent + vectorSize > 4) {
|
|
++startLocation;
|
|
startComponent = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
MOBILEGL_ASSERT(
|
|
startComponent < 4,
|
|
"ProgramFactory::ReflectStageInterface: %s %s component overflow at location=%u component=%u name='%s' program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
startLocation,
|
|
startComponent,
|
|
debugName,
|
|
programExternalIndex);
|
|
MOBILEGL_ASSERT(
|
|
locationSpan == 1 || startComponent == 0,
|
|
"ProgramFactory::ReflectStageInterface: %s %s multi-location variable starts at non-zero component location=%u component=%u name='%s' program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
startLocation,
|
|
startComponent,
|
|
debugName,
|
|
programExternalIndex);
|
|
|
|
for (Uint32 locationOffset = 0; locationOffset < locationSpan; ++locationOffset) {
|
|
const Uint32 expandedLocation = startLocation + locationOffset;
|
|
const Uint32 componentBase = (locationOffset == 0) ? startComponent : 0u;
|
|
MOBILEGL_ASSERT(
|
|
expandedLocation < ProgramFactory::VkProgramObject::kMaxVertexInputLocations,
|
|
"ProgramFactory::ReflectStageInterface: %s %s location=%u span=%u exceeds tracked limit for name='%s' program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
startLocation,
|
|
locationSpan,
|
|
debugName,
|
|
programExternalIndex);
|
|
MOBILEGL_ASSERT(
|
|
componentBase + vectorSize <= 4,
|
|
"ProgramFactory::ReflectStageInterface: %s %s component span overflow at location=%u component=%u vec=%u name='%s' program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
expandedLocation,
|
|
componentBase,
|
|
vectorSize,
|
|
debugName,
|
|
programExternalIndex);
|
|
for (Uint32 componentOffset = 0; componentOffset < vectorSize; ++componentOffset) {
|
|
const Uint32 expandedComponent = componentBase + componentOffset;
|
|
const Uint32 slotIndex = expandedLocation * 4 + expandedComponent;
|
|
MOBILEGL_ASSERT(
|
|
outSummary.slotSignatures[slotIndex] == 0 || outSummary.slotSignatures[slotIndex] == locationSignature,
|
|
"ProgramFactory::ReflectStageInterface: conflicting %s %s type at location=%u component=%u existingSignature=0x%x existingName='%s' newSignature=0x%x newName='%s' program=%u",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
expandedLocation,
|
|
expandedComponent,
|
|
outSummary.slotSignatures[slotIndex],
|
|
outSummary.slotDebugNames[slotIndex].empty() ? "<null>" : outSummary.slotDebugNames[slotIndex].c_str(),
|
|
locationSignature,
|
|
debugName,
|
|
programExternalIndex);
|
|
outSummary.slotSignatures[slotIndex] = locationSignature;
|
|
outSummary.slotDebugNames[slotIndex] = debugName;
|
|
}
|
|
}
|
|
|
|
StageInterfaceCursor endCursor{};
|
|
if (locationSpan > 1) {
|
|
endCursor.location = startLocation + locationSpan;
|
|
endCursor.component = 0;
|
|
} else {
|
|
endCursor.location = startLocation;
|
|
endCursor.component = startComponent + vectorSize;
|
|
if (endCursor.component >= 4) {
|
|
endCursor.location += endCursor.component / 4;
|
|
endCursor.component %= 4;
|
|
}
|
|
}
|
|
if (endCursor.location > cursor.location ||
|
|
(endCursor.location == cursor.location && endCursor.component > cursor.component)) {
|
|
cursor = endCursor;
|
|
}
|
|
}
|
|
|
|
void ReflectStageInterface(ShaderStage targetStage,
|
|
Bool reflectInputs,
|
|
const Vector<ShaderStage>& stages,
|
|
const Vector<Vector<Uint>>& spirv,
|
|
StageInterfaceSummary& outSummary,
|
|
Uint programExternalIndex,
|
|
const char* stageLabel) {
|
|
outSummary.slotSignatures.fill(0);
|
|
|
|
for (SizeT moduleIndex = 0; moduleIndex < stages.size() && moduleIndex < spirv.size(); ++moduleIndex) {
|
|
if (stages[moduleIndex] != targetStage) {
|
|
continue;
|
|
}
|
|
|
|
const auto& module = spirv[moduleIndex];
|
|
if (module.empty()) {
|
|
continue;
|
|
}
|
|
|
|
SpvReflectShaderModule reflectModule{};
|
|
const SpvReflectResult createResult =
|
|
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
|
MOBILEGL_ASSERT(
|
|
createResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectStageInterface: failed to create reflection module for %s %s (result=%d program=%u)",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
static_cast<Int>(createResult),
|
|
programExternalIndex);
|
|
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
continue;
|
|
}
|
|
|
|
uint32_t variableCount = 0;
|
|
SpvReflectResult reflectResult = reflectInputs
|
|
? spvReflectEnumerateInputVariables(&reflectModule, &variableCount, nullptr)
|
|
: spvReflectEnumerateOutputVariables(&reflectModule, &variableCount, nullptr);
|
|
MOBILEGL_ASSERT(
|
|
reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectStageInterface: failed to enumerate %s %s variables (result=%d program=%u)",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
static_cast<Int>(reflectResult),
|
|
programExternalIndex);
|
|
|
|
Vector<SpvReflectInterfaceVariable*> variables(variableCount);
|
|
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS && variableCount > 0) {
|
|
reflectResult = reflectInputs
|
|
? spvReflectEnumerateInputVariables(&reflectModule, &variableCount, variables.data())
|
|
: spvReflectEnumerateOutputVariables(&reflectModule, &variableCount, variables.data());
|
|
MOBILEGL_ASSERT(
|
|
reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectStageInterface: failed to fetch %s %s variables (result=%d program=%u)",
|
|
stageLabel,
|
|
reflectInputs ? "input" : "output",
|
|
static_cast<Int>(reflectResult),
|
|
programExternalIndex);
|
|
}
|
|
|
|
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS) {
|
|
StageInterfaceCursor stageCursor{};
|
|
for (auto* variable : variables) {
|
|
if (variable == nullptr) {
|
|
continue;
|
|
}
|
|
if (reflectInputs && !IsInterfaceVariableStaticallyUsed(module, variable->spirv_id)) {
|
|
continue;
|
|
}
|
|
ReflectStageInterfaceVariable(*variable, reflectInputs, outSummary, programExternalIndex,
|
|
stageLabel, stageCursor);
|
|
}
|
|
}
|
|
|
|
spvReflectDestroyShaderModule(&reflectModule);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ValidateRasterizationStageInterface(const Vector<ShaderStage>& stages,
|
|
const Vector<Vector<Uint>>& spirv,
|
|
ProgramFactory::VkProgramObject& entry,
|
|
Uint programExternalIndex) {
|
|
const ShaderStage producerStage = PickClipFixupStage(stages);
|
|
entry.rasterizationProducerStage = producerStage;
|
|
entry.producerOutputComponentCount = 0;
|
|
entry.fragmentInputComponentCount = 0;
|
|
if (producerStage == ShaderStage::Unknown) {
|
|
return;
|
|
}
|
|
|
|
Bool hasFragmentStage = false;
|
|
for (const ShaderStage stage : stages) {
|
|
if (stage == ShaderStage::Fragment) {
|
|
hasFragmentStage = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!hasFragmentStage) {
|
|
return;
|
|
}
|
|
|
|
StageInterfaceSummary producerOutputs{};
|
|
StageInterfaceSummary fragmentInputs{};
|
|
ReflectStageInterface(producerStage, false, stages, spirv, producerOutputs, programExternalIndex,
|
|
"producer");
|
|
ReflectStageInterface(ShaderStage::Fragment, true, stages, spirv, fragmentInputs, programExternalIndex,
|
|
"fragment");
|
|
entry.producerOutputComponentCount = CountOccupiedStageInterfaceSlots(producerOutputs);
|
|
entry.fragmentInputComponentCount = CountOccupiedStageInterfaceSlots(fragmentInputs);
|
|
|
|
for (Uint32 slotIndex = 0; slotIndex < StageInterfaceSummary::kMaxComponentSlots; ++slotIndex) {
|
|
if (fragmentInputs.slotSignatures[slotIndex] == 0) {
|
|
continue;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(
|
|
producerOutputs.slotSignatures[slotIndex] == fragmentInputs.slotSignatures[slotIndex],
|
|
"ProgramFactory::ValidateRasterizationStageInterface: location=%u component=%u producerSignature=0x%x producerName='%s' fragmentSignature=0x%x fragmentName='%s' program=%u",
|
|
slotIndex / 4,
|
|
slotIndex % 4,
|
|
producerOutputs.slotSignatures[slotIndex],
|
|
producerOutputs.slotDebugNames[slotIndex].empty() ? "<null>" : producerOutputs.slotDebugNames[slotIndex].c_str(),
|
|
fragmentInputs.slotSignatures[slotIndex],
|
|
fragmentInputs.slotDebugNames[slotIndex].empty() ? "<null>" : fragmentInputs.slotDebugNames[slotIndex].c_str(),
|
|
programExternalIndex);
|
|
}
|
|
}
|
|
|
|
Bool ResolveDirectBuiltInTarget(spvtools::opt::IRContext* context, Uint32 variableId,
|
|
BuiltInTypeCheckFn typeCheck, PositionTargetInfo* outTarget) {
|
|
auto* varInst = context->get_def_use_mgr()->GetDef(variableId);
|
|
if (!varInst || varInst->opcode() != spv::Op::OpVariable) return false;
|
|
if (varInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) return false;
|
|
|
|
auto* ptrTypeInst = context->get_def_use_mgr()->GetDef(varInst->type_id());
|
|
if (!ptrTypeInst || ptrTypeInst->opcode() != spv::Op::OpTypePointer) return false;
|
|
if (ptrTypeInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) return false;
|
|
|
|
PositionTargetInfo target{};
|
|
target.variableId = variableId;
|
|
target.vectorTypeId = ptrTypeInst->GetSingleWordInOperand(1);
|
|
if (!typeCheck(context, target.vectorTypeId, &target.floatTypeId)) return false;
|
|
target.vectorPtrTypeId = varInst->type_id();
|
|
target.isMember = false;
|
|
|
|
*outTarget = target;
|
|
return true;
|
|
}
|
|
|
|
Uint32 FindOutputVectorPointerTypeId(spvtools::opt::IRContext* context, Uint32 vectorTypeId) {
|
|
auto* vectorType = context->get_type_mgr()->GetType(vectorTypeId);
|
|
if (!vectorType) return 0;
|
|
spvtools::opt::analysis::Pointer ptrType(vectorType, spv::StorageClass::Output);
|
|
return context->get_type_mgr()->GetTypeInstruction(&ptrType);
|
|
}
|
|
|
|
Bool ResolveMemberBuiltInTarget(spvtools::opt::IRContext* context, Uint32 structTypeId, Uint32 memberIndex,
|
|
BuiltInTypeCheckFn typeCheck, PositionTargetInfo* outTarget) {
|
|
auto* structInst = context->get_def_use_mgr()->GetDef(structTypeId);
|
|
if (!structInst || structInst->opcode() != spv::Op::OpTypeStruct) return false;
|
|
if (memberIndex >= structInst->NumInOperands()) return false;
|
|
|
|
const Uint32 vectorTypeId = structInst->GetSingleWordInOperand(memberIndex);
|
|
Uint32 floatTypeId = 0;
|
|
if (!typeCheck(context, vectorTypeId, &floatTypeId)) return false;
|
|
|
|
const Uint32 vectorPtrTypeId = FindOutputVectorPointerTypeId(context, vectorTypeId);
|
|
if (vectorPtrTypeId == 0) return false;
|
|
|
|
for (auto& inst : context->module()->types_values()) {
|
|
if (inst.opcode() != spv::Op::OpVariable) continue;
|
|
if (inst.GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) continue;
|
|
|
|
auto* ptrTypeInst = context->get_def_use_mgr()->GetDef(inst.type_id());
|
|
if (!ptrTypeInst || ptrTypeInst->opcode() != spv::Op::OpTypePointer) continue;
|
|
if (ptrTypeInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) continue;
|
|
if (ptrTypeInst->GetSingleWordInOperand(1) != structTypeId) continue;
|
|
|
|
PositionTargetInfo target{};
|
|
target.variableId = inst.result_id();
|
|
target.vectorTypeId = vectorTypeId;
|
|
target.floatTypeId = floatTypeId;
|
|
target.vectorPtrTypeId = vectorPtrTypeId;
|
|
target.memberIndex = memberIndex;
|
|
target.isMember = true;
|
|
*outTarget = target;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// The OUTPUT variable (or gl_PerVertex member) carrying `builtIn`, if the module
|
|
// declares one of the expected type. Annotations are the search space deliberately:
|
|
// they survive the link-time sanitize chain's interface delisting, which is the whole
|
|
// reason EnsureEntryPointInterface exists.
|
|
Bool FindBuiltInTarget(spvtools::opt::IRContext* context, spv::BuiltIn builtIn,
|
|
BuiltInTypeCheckFn typeCheck, PositionTargetInfo* outTarget) {
|
|
Vector<Pair<Uint32, Uint32>> memberCandidates;
|
|
constexpr auto kDecorationBuiltIn = static_cast<Uint32>(spv::Decoration::BuiltIn);
|
|
const auto wantedBuiltIn = static_cast<Uint32>(builtIn);
|
|
|
|
for (auto& inst : context->module()->annotations()) {
|
|
if (inst.opcode() == spv::Op::OpDecorate) {
|
|
if (inst.NumInOperands() < 3) continue;
|
|
if (inst.GetSingleWordInOperand(1) != kDecorationBuiltIn) continue;
|
|
if (inst.GetSingleWordInOperand(2) != wantedBuiltIn) continue;
|
|
if (ResolveDirectBuiltInTarget(context, inst.GetSingleWordInOperand(0), typeCheck, outTarget)) {
|
|
return true;
|
|
}
|
|
} else if (inst.opcode() == spv::Op::OpMemberDecorate) {
|
|
if (inst.NumInOperands() < 4) continue;
|
|
if (inst.GetSingleWordInOperand(2) != kDecorationBuiltIn) continue;
|
|
if (inst.GetSingleWordInOperand(3) != wantedBuiltIn) continue;
|
|
memberCandidates.emplace_back(inst.GetSingleWordInOperand(0), inst.GetSingleWordInOperand(1));
|
|
}
|
|
}
|
|
|
|
for (const auto& [structTypeId, memberIndex] : memberCandidates) {
|
|
if (ResolveMemberBuiltInTarget(context, structTypeId, memberIndex, typeCheck, outTarget)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Bool FindPositionTarget(spvtools::opt::IRContext* context, PositionTargetInfo* outTarget) {
|
|
return FindBuiltInTarget(context, spv::BuiltIn::Position, IsVec4Float32, outTarget);
|
|
}
|
|
|
|
// Put `variableId` back on `entryPoint`'s interface list if it is not already there.
|
|
//
|
|
// SPIR-V requires every Input/Output global an entry point statically uses to be listed on
|
|
// its OpEntryPoint, and spirv-val enforces it ("Interface variable id <N> is used by entry
|
|
// point 'main' id <M>, but is not listed as an interface"). The link-time sanitize chain
|
|
// DELISTS a variable nothing referenced yet - ShaderCompiler::SanitizeAndOptimizeBinary
|
|
// runs CreateAggressiveDCEPass(false), which may never delete an Output, followed by
|
|
// CreateRemoveUnusedInterfaceVariablesPass, which rebuilds the operand list from the
|
|
// variables actually referenced. A TES that redeclares `out gl_PerVertex { vec4
|
|
// gl_Position; }` and never writes it therefore reaches the backend with the OpVariable
|
|
// and its BuiltIn Position decoration intact and its interface slot gone. Any pass that
|
|
// then injects a reference has to put the slot back, or it hands the driver a module no
|
|
// validator accepts - and Mali r54 answers that with a SIGSEGV inside pipeline creation
|
|
// rather than an error return.
|
|
//
|
|
// No SPIR-V version gate here, unlike GlFragCoordYFlipPass's identical call for its
|
|
// injected PRIVATE global: Input and Output belong on the interface in every version,
|
|
// and only 1.4 widened it to the other storage classes.
|
|
Bool EnsureEntryPointInterface(spvtools::opt::IRContext* context, spvtools::opt::Instruction& entryPoint,
|
|
Uint32 variableId) {
|
|
// In-operands: 0 = execution model, 1 = entry function id, 2 = name, 3.. = interface.
|
|
constexpr Uint32 kFirstInterfaceOperand = 3;
|
|
if (variableId == 0) return false;
|
|
for (Uint32 operand = kFirstInterfaceOperand; operand < entryPoint.NumInOperands(); ++operand) {
|
|
if (entryPoint.GetSingleWordInOperand(operand) == variableId) return false;
|
|
}
|
|
entryPoint.AddOperand({SPV_OPERAND_TYPE_ID, {variableId}});
|
|
context->AnalyzeUses(&entryPoint);
|
|
return true;
|
|
}
|
|
|
|
// Is `pointerId` the position target itself, or an access chain rooted at it?
|
|
Bool PointerReachesPositionTarget(spvtools::opt::IRContext* context, Uint32 pointerId,
|
|
const PositionTargetInfo& target) {
|
|
auto* defUse = context->get_def_use_mgr();
|
|
for (Uint32 current = pointerId; current != 0;) {
|
|
if (current == target.variableId) return true;
|
|
const auto* inst = defUse->GetDef(current);
|
|
if (inst == nullptr) return false;
|
|
switch (inst->opcode()) {
|
|
case spv::Op::OpAccessChain:
|
|
case spv::Op::OpInBoundsAccessChain:
|
|
case spv::Op::OpPtrAccessChain:
|
|
case spv::Op::OpInBoundsPtrAccessChain:
|
|
case spv::Op::OpCopyObject:
|
|
current = inst->GetSingleWordInOperand(0);
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Does anything in the module write the position target?
|
|
//
|
|
// Deliberately conservative - it answers "assume yes" for every shape it cannot read
|
|
// exactly, because a false "no" would silently drop the clip-space fixup from a shader
|
|
// that does write gl_Position, while a false "yes" only reinstates the behaviour this
|
|
// pass has always had. Scans every function rather than just the entry point's: a shader
|
|
// that assigns gl_Position inside a helper is still a shader that writes it, and passing
|
|
// the pointer to a call is a write as far as this can tell.
|
|
Bool ModuleWritesPositionTarget(spvtools::opt::IRContext* context, const PositionTargetInfo& target) {
|
|
for (auto& function : *context->module()) {
|
|
for (auto& block : function) {
|
|
for (const auto& inst : block) {
|
|
switch (inst.opcode()) {
|
|
case spv::Op::OpStore:
|
|
case spv::Op::OpCopyMemory:
|
|
case spv::Op::OpCopyMemorySized:
|
|
if (PointerReachesPositionTarget(context, inst.GetSingleWordInOperand(0), target)) {
|
|
return true;
|
|
}
|
|
break;
|
|
case spv::Op::OpFunctionCall:
|
|
// In-operand 0 is the callee; the rest are arguments.
|
|
for (Uint32 argument = 1; argument < inst.NumInOperands(); ++argument) {
|
|
if (PointerReachesPositionTarget(context, inst.GetSingleWordInOperand(argument),
|
|
target)) {
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Bool InsertPositionFixup(spvtools::opt::IRContext* context, spvtools::opt::Instruction* insertBefore,
|
|
const PositionTargetInfo& target, Uint32 halfConstId, Bool doYFlip, Bool doZRemap,
|
|
Bool doSurfaceRotate90, Bool doSurfaceRotate180, Bool doSurfaceRotate270) {
|
|
using namespace spvtools::opt;
|
|
InstructionBuilder builder(context, insertBefore,
|
|
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
|
|
|
|
Uint32 positionPtrId = target.variableId;
|
|
if (target.isMember) {
|
|
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
|
|
if (memberIndexId == 0) return false;
|
|
auto* access = builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
|
|
if (!access) return false;
|
|
positionPtrId = access->result_id();
|
|
}
|
|
|
|
auto* position = builder.AddLoad(target.vectorTypeId, positionPtrId);
|
|
if (!position) return false;
|
|
auto* x = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {0});
|
|
auto* y = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {1});
|
|
auto* z = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {2});
|
|
auto* w = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {3});
|
|
if (!x || !y || !z || !w) return false;
|
|
|
|
if (!doYFlip && !doZRemap && !doSurfaceRotate90 && !doSurfaceRotate180 && !doSurfaceRotate270) {
|
|
return false;
|
|
}
|
|
|
|
Uint32 xValueId = x->result_id();
|
|
Uint32 yValueId = y->result_id();
|
|
if (doYFlip) {
|
|
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, y->result_id());
|
|
if (!negY) return false;
|
|
yValueId = negY->result_id();
|
|
}
|
|
|
|
if (doSurfaceRotate90) {
|
|
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, yValueId);
|
|
if (!negY) return false;
|
|
xValueId = negY->result_id();
|
|
yValueId = x->result_id();
|
|
} else if (doSurfaceRotate180) {
|
|
auto* negX = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, xValueId);
|
|
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, yValueId);
|
|
if (!negX || !negY) return false;
|
|
xValueId = negX->result_id();
|
|
yValueId = negY->result_id();
|
|
} else if (doSurfaceRotate270) {
|
|
auto* negX = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, xValueId);
|
|
if (!negX) return false;
|
|
xValueId = yValueId;
|
|
yValueId = negX->result_id();
|
|
}
|
|
|
|
Uint32 zValueId = z->result_id();
|
|
if (doZRemap) {
|
|
auto* zPlusW = builder.AddBinaryOp(target.floatTypeId, spv::Op::OpFAdd, z->result_id(), w->result_id());
|
|
if (!zPlusW) return false;
|
|
auto* mappedZ =
|
|
builder.AddBinaryOp(target.floatTypeId, spv::Op::OpFMul, zPlusW->result_id(), halfConstId);
|
|
if (!mappedZ) return false;
|
|
zValueId = mappedZ->result_id();
|
|
}
|
|
|
|
auto* fixedPosition = builder.AddCompositeConstruct(target.vectorTypeId,
|
|
{xValueId, yValueId, zValueId, w->result_id()});
|
|
if (!fixedPosition) return false;
|
|
|
|
return builder.AddStore(positionPtrId, fixedPosition->result_id()) != nullptr;
|
|
}
|
|
|
|
class GlToVulkanPositionFixPass final : public spvtools::opt::Pass {
|
|
public:
|
|
const char* name() const override { return "gl-to-vulkan-position-fix"; }
|
|
explicit GlToVulkanPositionFixPass(ProgramFactory::CompileOptionFlags transformFlags)
|
|
: m_transformFlags(transformFlags) {}
|
|
|
|
Status Process() override {
|
|
if (!m_transformFlags) return Status::SuccessWithoutChange;
|
|
PositionTargetInfo target{};
|
|
if (!FindPositionTarget(context(), &target)) return Status::SuccessWithoutChange;
|
|
|
|
// Nothing to remap in a Position the shader never writes. Declining is not just
|
|
// an optimisation: the fixup is load-modify-store, so on an unwritten Position it
|
|
// converts "undefined, never written" into "written with whatever the load
|
|
// returned", and the store is a reference to a variable the link-time sanitize
|
|
// chain has already delisted from the entry-point interface. glslang emits the
|
|
// OpVariable for every DECLARED interface block, so a redeclared-but-unwritten
|
|
// `out gl_PerVertex` is a shape real shaders have.
|
|
if (!ModuleWritesPositionTarget(context(), target)) {
|
|
MGLOG_D("gl-to-vulkan-position-fix: the shader never writes gl_Position; leaving it alone");
|
|
return Status::SuccessWithoutChange;
|
|
}
|
|
|
|
auto* floatType = context()->get_type_mgr()->GetType(target.floatTypeId);
|
|
if (!floatType) return Status::SuccessWithoutChange;
|
|
|
|
const auto halfBits = std::bit_cast<Uint32>(0.5f);
|
|
const auto* halfConst = context()->get_constant_mgr()->GetConstant(floatType, {halfBits});
|
|
auto* halfInst = context()->get_constant_mgr()->GetDefiningInstruction(halfConst);
|
|
if (!halfInst) return Status::SuccessWithoutChange;
|
|
const Uint32 halfConstId = halfInst->result_id();
|
|
|
|
const Bool doYFlip = (m_transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip);
|
|
const Bool doZRemap = (m_transformFlags & ProgramFactory::CompileOptionBit::PositionZRemap);
|
|
const Bool doSurfaceRotate90 = (m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate90);
|
|
const Bool doSurfaceRotate180 =
|
|
(m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate180);
|
|
const Bool doSurfaceRotate270 =
|
|
(m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate270);
|
|
|
|
Bool modified = false;
|
|
for (auto& entryPoint : get_module()->entry_points()) {
|
|
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
|
|
if (entryPoint.NumInOperands() < 2) continue;
|
|
|
|
const auto model = static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0));
|
|
if (model != spv::ExecutionModel::Vertex && model != spv::ExecutionModel::TessellationEvaluation &&
|
|
model != spv::ExecutionModel::Geometry) {
|
|
continue;
|
|
}
|
|
|
|
auto* function = context()->GetFunction(entryPoint.GetSingleWordInOperand(1));
|
|
if (!function) continue;
|
|
|
|
Bool modifiedThisEntryPoint = false;
|
|
for (auto& bb : *function) {
|
|
for (auto instIter = bb.begin(); instIter != bb.end(); ++instIter) {
|
|
auto* inst = &*instIter;
|
|
const Bool needsFixup =
|
|
(model == spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpEmitVertex) ||
|
|
(model != spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpReturn);
|
|
if (!needsFixup) continue;
|
|
|
|
modifiedThisEntryPoint |=
|
|
InsertPositionFixup(context(), inst, target, halfConstId, doYFlip, doZRemap,
|
|
doSurfaceRotate90, doSurfaceRotate180, doSurfaceRotate270);
|
|
}
|
|
}
|
|
// Per entry point, and only for one this pass actually injected into: the
|
|
// injected load/store is a static use of the position variable, so the
|
|
// variable has to be on THIS entry point's interface list.
|
|
if (modifiedThisEntryPoint) {
|
|
EnsureEntryPointInterface(context(), entryPoint, target.variableId);
|
|
}
|
|
modified |= modifiedThisEntryPoint;
|
|
}
|
|
|
|
if (!modified) return Status::SuccessWithoutChange;
|
|
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisDefUse |
|
|
spvtools::opt::IRContext::kAnalysisInstrToBlockMapping);
|
|
return Status::SuccessWithChange;
|
|
}
|
|
|
|
private:
|
|
ProgramFactory::CompileOptionFlags m_transformFlags;
|
|
};
|
|
|
|
// gl_FragCoord back into GL's window space, for default-framebuffer draws only.
|
|
//
|
|
// Vulkan's gl_FragCoord.y is the framebuffer ROW being written - not a value the
|
|
// viewport rect can move independently of placement. The default framebuffer's image is
|
|
// stored display-side-up and the vertex stage compensates by negating gl_Position.y, so
|
|
// for every default-FBO draw the framebuffer row of a fragment is exactly
|
|
// `height - y_GL` (the viewport terms cancel: yf_VK = H - yf_GL for any viewport rect).
|
|
// A shader that reads gl_FragCoord therefore sees a flipped Y, and once the viewport
|
|
// rect started being converted to the stored orientation it also sees a Y that is
|
|
// OUTSIDE the range GL promises - a 32-pixel-tall viewport at GL y=0 reports 224..255 on
|
|
// a 256-tall surface. GL CTS shader_image_load_store writes imageStore(image,
|
|
// ivec2(gl_FragCoord.xy)) into an image exactly the size of that viewport, so every
|
|
// store fell outside the image and the test read back zeroes.
|
|
//
|
|
// The rewrite redirects every read of the builtin to a Private copy initialised once at
|
|
// entry, which is exact for all access forms (whole-vector loads, `.y` access chains,
|
|
// OpCopyMemory) and leaves the builtin itself - and its decorations - untouched.
|
|
class GlFragCoordYFlipPass final : public spvtools::opt::Pass {
|
|
public:
|
|
const char* name() const override { return "mobilegl-fragcoord-y-flip"; }
|
|
explicit GlFragCoordYFlipPass(Uint32 framebufferHeight) : m_framebufferHeight(framebufferHeight) {}
|
|
|
|
Status Process() override {
|
|
using namespace spvtools::opt;
|
|
if (m_framebufferHeight == 0) return Status::SuccessWithoutChange;
|
|
|
|
Instruction* entryPoint = nullptr;
|
|
for (auto& candidate : get_module()->entry_points()) {
|
|
if (candidate.NumInOperands() >= 2 &&
|
|
static_cast<spv::ExecutionModel>(candidate.GetSingleWordInOperand(0)) ==
|
|
spv::ExecutionModel::Fragment) {
|
|
entryPoint = &candidate;
|
|
break;
|
|
}
|
|
}
|
|
if (!entryPoint) return Status::SuccessWithoutChange;
|
|
|
|
const Uint32 builtinVarId = FindFragCoordVariable();
|
|
if (builtinVarId == 0) return Status::SuccessWithoutChange;
|
|
|
|
Instruction* builtinVar = context()->get_def_use_mgr()->GetDef(builtinVarId);
|
|
if (!builtinVar || builtinVar->opcode() != spv::Op::OpVariable) return Status::SuccessWithoutChange;
|
|
|
|
// The builtin is `Input vec4`; take the vector and component types from its own
|
|
// pointer type rather than assuming float32x4, so a module that spells it
|
|
// differently declines instead of miscompiling.
|
|
Instruction* inputPtrType = context()->get_def_use_mgr()->GetDef(builtinVar->type_id());
|
|
if (!inputPtrType || inputPtrType->opcode() != spv::Op::OpTypePointer) {
|
|
return Status::SuccessWithoutChange;
|
|
}
|
|
const Uint32 vectorTypeId = inputPtrType->GetSingleWordInOperand(1);
|
|
Instruction* vectorType = context()->get_def_use_mgr()->GetDef(vectorTypeId);
|
|
if (!vectorType || vectorType->opcode() != spv::Op::OpTypeVector ||
|
|
vectorType->GetSingleWordInOperand(1) != 4) {
|
|
return Status::SuccessWithoutChange;
|
|
}
|
|
const Uint32 floatTypeId = vectorType->GetSingleWordInOperand(0);
|
|
auto* floatType = context()->get_type_mgr()->GetType(floatTypeId);
|
|
if (!floatType || !floatType->AsFloat() || floatType->AsFloat()->width() != 32) {
|
|
return Status::SuccessWithoutChange;
|
|
}
|
|
|
|
const auto heightBits = std::bit_cast<Uint32>(static_cast<float>(m_framebufferHeight));
|
|
const auto* heightConst = context()->get_constant_mgr()->GetConstant(floatType, {heightBits});
|
|
auto* heightInst = context()->get_constant_mgr()->GetDefiningInstruction(heightConst);
|
|
if (!heightInst) return Status::SuccessWithoutChange;
|
|
|
|
auto* function = context()->GetFunction(entryPoint->GetSingleWordInOperand(1));
|
|
if (!function || function->begin() == function->end()) return Status::SuccessWithoutChange;
|
|
|
|
const Uint32 privatePtrTypeId =
|
|
context()->get_type_mgr()->FindPointerToType(vectorTypeId, spv::StorageClass::Private);
|
|
if (privatePtrTypeId == 0) return Status::SuccessWithoutChange;
|
|
|
|
const Uint32 copyVarId = context()->TakeNextId();
|
|
if (copyVarId == 0) return Status::SuccessWithoutChange;
|
|
auto copyVar = std::make_unique<Instruction>(
|
|
context(), spv::Op::OpVariable, privatePtrTypeId, copyVarId,
|
|
std::initializer_list<Operand>{
|
|
{SPV_OPERAND_TYPE_STORAGE_CLASS, {static_cast<Uint32>(spv::StorageClass::Private)}}});
|
|
context()->AddGlobalValue(std::move(copyVar));
|
|
|
|
// Redirect the reads BEFORE emitting the initialiser, so the initialiser's own
|
|
// load of the builtin is not rewritten into a load of the (still empty) copy.
|
|
if (!RedirectReads(builtinVarId, copyVarId)) return Status::SuccessWithoutChange;
|
|
|
|
auto& entryBlock = *function->begin();
|
|
auto insertPoint = entryBlock.begin();
|
|
while (insertPoint != entryBlock.end() && insertPoint->opcode() == spv::Op::OpVariable) {
|
|
++insertPoint;
|
|
}
|
|
if (insertPoint == entryBlock.end()) return Status::SuccessWithoutChange;
|
|
|
|
InstructionBuilder builder(context(), &*insertPoint,
|
|
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
|
|
auto* raw = builder.AddLoad(vectorTypeId, builtinVarId);
|
|
if (!raw) return Status::SuccessWithoutChange;
|
|
auto* x = builder.AddCompositeExtract(floatTypeId, raw->result_id(), {0});
|
|
auto* y = builder.AddCompositeExtract(floatTypeId, raw->result_id(), {1});
|
|
auto* z = builder.AddCompositeExtract(floatTypeId, raw->result_id(), {2});
|
|
auto* w = builder.AddCompositeExtract(floatTypeId, raw->result_id(), {3});
|
|
if (!x || !y || !z || !w) return Status::SuccessWithoutChange;
|
|
auto* flippedY =
|
|
builder.AddBinaryOp(floatTypeId, spv::Op::OpFSub, heightInst->result_id(), y->result_id());
|
|
if (!flippedY) return Status::SuccessWithoutChange;
|
|
auto* corrected = builder.AddCompositeConstruct(
|
|
vectorTypeId, {x->result_id(), flippedY->result_id(), z->result_id(), w->result_id()});
|
|
if (!corrected) return Status::SuccessWithoutChange;
|
|
if (!builder.AddStore(copyVarId, corrected->result_id())) return Status::SuccessWithoutChange;
|
|
|
|
// SPIR-V 1.4 widened the entry-point interface to every global the entry point
|
|
// statically uses, Private included; earlier versions accept Input/Output only,
|
|
// so listing it there would be invalid.
|
|
if (get_module()->version() >= 0x00010400u) {
|
|
entryPoint->AddOperand({SPV_OPERAND_TYPE_ID, {copyVarId}});
|
|
context()->AnalyzeUses(entryPoint);
|
|
}
|
|
|
|
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisDefUse |
|
|
spvtools::opt::IRContext::kAnalysisInstrToBlockMapping);
|
|
return Status::SuccessWithChange;
|
|
}
|
|
|
|
private:
|
|
Uint32 FindFragCoordVariable() const {
|
|
for (const auto& annotation : get_module()->annotations()) {
|
|
if (annotation.opcode() != spv::Op::OpDecorate) continue;
|
|
if (annotation.NumInOperands() < 3) continue;
|
|
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(1)) !=
|
|
spv::Decoration::BuiltIn) {
|
|
continue;
|
|
}
|
|
if (static_cast<spv::BuiltIn>(annotation.GetSingleWordInOperand(2)) != spv::BuiltIn::FragCoord) {
|
|
continue;
|
|
}
|
|
return annotation.GetSingleWordInOperand(0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Every instruction that reads through the builtin's POINTER gets the copy instead.
|
|
// Decorations, names and the entry-point interface keep naming the builtin.
|
|
Bool RedirectReads(Uint32 builtinVarId, Uint32 copyVarId) {
|
|
using namespace spvtools::opt;
|
|
Bool ok = true;
|
|
Vector<Instruction*> users;
|
|
context()->get_def_use_mgr()->ForEachUser(builtinVarId, [&](Instruction* user) {
|
|
switch (user->opcode()) {
|
|
case spv::Op::OpLoad:
|
|
case spv::Op::OpAccessChain:
|
|
case spv::Op::OpInBoundsAccessChain:
|
|
case spv::Op::OpPtrAccessChain:
|
|
case spv::Op::OpInBoundsPtrAccessChain:
|
|
case spv::Op::OpCopyMemory:
|
|
case spv::Op::OpCopyMemorySized:
|
|
users.push_back(user);
|
|
break;
|
|
case spv::Op::OpStore:
|
|
// gl_FragCoord is read-only; a store through it means this is not the
|
|
// module we think it is.
|
|
ok = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
});
|
|
if (!ok) return false;
|
|
for (Instruction* user : users) {
|
|
for (Uint32 i = 0; i < user->NumInOperands(); ++i) {
|
|
auto& operand = user->GetInOperand(i);
|
|
if (operand.type == SPV_OPERAND_TYPE_ID && !operand.words.empty() &&
|
|
operand.words[0] == builtinVarId) {
|
|
operand.words[0] = copyVarId;
|
|
}
|
|
}
|
|
context()->AnalyzeUses(user);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Uint32 m_framebufferHeight = 0;
|
|
};
|
|
|
|
// Decorates the module's captured varyings for VK_EXT_transform_feedback:
|
|
// user outputs get XfbBuffer/XfbStride/Offset directly; a captured
|
|
// gl_Position (a gl_PerVertex member) is mirrored into a dedicated output
|
|
// variable copied before every OpReturn, BEFORE the position fixup runs,
|
|
// so the captured value is the shader's own (pre-remap) gl_Position.
|
|
class XfbCaptureDecoratePass final : public spvtools::opt::Pass {
|
|
public:
|
|
struct CapturedVarying {
|
|
std::string name;
|
|
Uint32 bufferIndex = 0;
|
|
Uint32 offsetBytes = 0;
|
|
// Set when the capture names a member of an output interface block
|
|
// ("Block.member"): the decoration target is then the block's struct TYPE,
|
|
// decorated per member, not the variable. `name` keeps the GL spelling and
|
|
// is useless for the id lookup, so the instance name is carried separately.
|
|
std::string blockInstanceName;
|
|
std::string blockName;
|
|
Int blockMemberIndex = -1;
|
|
Int blockMemberElement = -1; // array element of that member, -1 = the whole member
|
|
Uint32 byteSize = 0;
|
|
};
|
|
const char* name() const override { return "mobilegl-xfb-capture-decorate"; }
|
|
XfbCaptureDecoratePass(Vector<CapturedVarying> varyings, Vector<Uint32> strides)
|
|
: m_varyings(Move(varyings)), m_strides(Move(strides)) {}
|
|
|
|
Status Process() override {
|
|
using namespace spvtools::opt;
|
|
if (m_varyings.empty()) return Status::SuccessWithoutChange;
|
|
|
|
auto entryPointIter = get_module()->entry_points().begin();
|
|
if (entryPointIter == get_module()->entry_points().end()) return Status::SuccessWithoutChange;
|
|
spvtools::opt::Instruction* entryPoint = &*entryPointIter;
|
|
const Uint32 entryFunctionId = entryPoint->GetSingleWordInOperand(1);
|
|
|
|
// Name -> result id map from the debug section.
|
|
std::unordered_map<std::string, Uint32> idsByName;
|
|
for (auto& debugInst : get_module()->debugs2()) {
|
|
if (debugInst.opcode() != spv::Op::OpName) continue;
|
|
idsByName[debugInst.GetInOperand(1).AsString()] = debugInst.GetSingleWordInOperand(0);
|
|
}
|
|
|
|
auto* decorationManager = context()->get_decoration_mgr();
|
|
const auto decorateForXfb = [&](Uint32 targetId, Uint32 bufferIndex, Uint32 offsetBytes) {
|
|
const Uint32 stride = bufferIndex < m_strides.size() ? m_strides[bufferIndex] : 0;
|
|
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::XfbBuffer),
|
|
bufferIndex);
|
|
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::XfbStride),
|
|
stride);
|
|
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::Offset),
|
|
offsetBytes);
|
|
};
|
|
// SPIR-V puts XfbBuffer/XfbStride/Offset on the struct MEMBER when the
|
|
// captured varying lives in an interface block (SPIR-V 1.6 §3.20 lists all
|
|
// three as member-decoratable); Offset in particular is illegal on the block
|
|
// variable once the type is decorated Block.
|
|
const auto decorateMemberForXfb = [&](Uint32 structTypeId, Uint32 memberIndex, Uint32 bufferIndex,
|
|
Uint32 offsetBytes) {
|
|
const Uint32 stride = bufferIndex < m_strides.size() ? m_strides[bufferIndex] : 0;
|
|
decorationManager->AddMemberDecoration(structTypeId, memberIndex,
|
|
static_cast<Uint32>(spv::Decoration::XfbBuffer),
|
|
bufferIndex);
|
|
decorationManager->AddMemberDecoration(structTypeId, memberIndex,
|
|
static_cast<Uint32>(spv::Decoration::XfbStride), stride);
|
|
decorationManager->AddMemberDecoration(structTypeId, memberIndex,
|
|
static_cast<Uint32>(spv::Decoration::Offset), offsetBytes);
|
|
};
|
|
|
|
// A member array captured element by element ("Block.attrib[0]" .. "[15]")
|
|
// is one SPIR-V member, so its captures collapse into a single decoration
|
|
// placed at the first element's offset - the rest follow from the member's
|
|
// own layout. Collected first so the group is complete before it decorates.
|
|
struct MemberGroup {
|
|
Uint32 bufferIndex = 0;
|
|
Uint32 minOffset = 0;
|
|
Uint32 elementBytes = 0;
|
|
Vector<Uint32> offsets;
|
|
};
|
|
std::map<std::pair<Uint32, Uint32>, MemberGroup> memberGroups;
|
|
|
|
Bool modified = false;
|
|
Bool needsPositionMirror = false;
|
|
Uint32 positionBufferIndex = 0;
|
|
Uint32 positionOffset = 0;
|
|
// gl_PointSize is a gl_PerVertex MEMBER, never a variable of its own, so the
|
|
// debug-name lookup below can never resolve it - it used to fall through to
|
|
// "no SPIR-V variable named 'gl_PointSize'" and leave the frontend's reserved
|
|
// slot unwritten, or, when it was the only capture, leave the module with no
|
|
// Xfb execution mode at all and the whole span declined.
|
|
Bool needsPointSizeMirror = false;
|
|
Uint32 pointSizeBufferIndex = 0;
|
|
Uint32 pointSizeOffset = 0;
|
|
for (const auto& varying : m_varyings) {
|
|
if (varying.name == "gl_Position") {
|
|
needsPositionMirror = true;
|
|
positionBufferIndex = varying.bufferIndex;
|
|
positionOffset = varying.offsetBytes;
|
|
continue;
|
|
}
|
|
if (varying.name == "gl_PointSize") {
|
|
// A demoted module (ShaderCompiler::
|
|
// DemoteTessellationGeometryPointSizeForProgram) no longer ACCESSES the
|
|
// built-in member - the value lives in the carrier variable the demotion
|
|
// named - so the capture binds to the carrier directly. The mirror below
|
|
// must not run for it: reading the now-unwritten member would capture
|
|
// garbage, and the read itself is the capability access the demotion
|
|
// exists to remove. Detected off the module's own debug names, so a
|
|
// composite built from another program's stage answers for the module it
|
|
// actually contains.
|
|
const auto carrierIt = idsByName.find(
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::POINT_SIZE_CAPTURE_CARRIER_NAME);
|
|
if (carrierIt != idsByName.end()) {
|
|
decorateForXfb(carrierIt->second, varying.bufferIndex, varying.offsetBytes);
|
|
modified = true;
|
|
continue;
|
|
}
|
|
needsPointSizeMirror = true;
|
|
pointSizeBufferIndex = varying.bufferIndex;
|
|
pointSizeOffset = varying.offsetBytes;
|
|
continue;
|
|
}
|
|
if (varying.blockMemberIndex >= 0) {
|
|
// glslang names the block's instance variable and its struct type
|
|
// separately; an anonymous instance leaves only the type named, so
|
|
// both spellings are tried before giving up.
|
|
Uint32 structTypeId = 0;
|
|
if (const auto it = idsByName.find(varying.blockInstanceName); it != idsByName.end()) {
|
|
structTypeId = BlockStructTypeOf(it->second);
|
|
}
|
|
if (structTypeId == 0) {
|
|
if (const auto it = idsByName.find(varying.blockName); it != idsByName.end()) {
|
|
const spvtools::opt::Instruction* def = context()->get_def_use_mgr()->GetDef(it->second);
|
|
if (def != nullptr && def->opcode() == spv::Op::OpTypeStruct) {
|
|
structTypeId = it->second;
|
|
} else if (def != nullptr && def->opcode() == spv::Op::OpVariable) {
|
|
structTypeId = BlockStructTypeOf(it->second);
|
|
}
|
|
}
|
|
}
|
|
if (structTypeId == 0) {
|
|
MGLOG_E("XfbCaptureDecoratePass: no SPIR-V interface block '%s' (instance '%s') for "
|
|
"capture '%s'",
|
|
varying.blockName.c_str(), varying.blockInstanceName.c_str(),
|
|
varying.name.c_str());
|
|
continue;
|
|
}
|
|
auto& group =
|
|
memberGroups[{structTypeId, static_cast<Uint32>(varying.blockMemberIndex)}];
|
|
if (group.offsets.empty() || varying.offsetBytes < group.minOffset) {
|
|
group.minOffset = varying.offsetBytes;
|
|
}
|
|
group.bufferIndex = varying.bufferIndex;
|
|
group.elementBytes = varying.byteSize;
|
|
group.offsets.push_back(varying.offsetBytes);
|
|
continue;
|
|
}
|
|
const auto idIt = idsByName.find(varying.name);
|
|
if (idIt == idsByName.end()) {
|
|
MGLOG_E("XfbCaptureDecoratePass: no SPIR-V variable named '%s'", varying.name.c_str());
|
|
continue;
|
|
}
|
|
decorateForXfb(idIt->second, varying.bufferIndex, varying.offsetBytes);
|
|
modified = true;
|
|
}
|
|
|
|
for (auto& [key, group] : memberGroups) {
|
|
// The single Offset can only stand for the whole group when the group's
|
|
// captures are a gap-free ascending run - that is what SPIR-V lays the
|
|
// member's elements out as. Anything else still gets a best-effort
|
|
// decoration, but say so, because the capture layout will not match GL.
|
|
std::sort(group.offsets.begin(), group.offsets.end());
|
|
for (SizeT i = 1; i < group.offsets.size(); ++i) {
|
|
if (group.elementBytes == 0 ||
|
|
group.offsets[i] != group.offsets[i - 1] + group.elementBytes) {
|
|
MGLOG_D("XfbCaptureDecoratePass: block member %u of type %%%u is captured with a "
|
|
"non-contiguous element set; the capture layout will differ from GL's",
|
|
key.second, key.first);
|
|
break;
|
|
}
|
|
}
|
|
decorateMemberForXfb(key.first, key.second, group.bufferIndex, group.minOffset);
|
|
modified = true;
|
|
}
|
|
|
|
if (needsPositionMirror) {
|
|
modified |= MirrorPerVertexBuiltInForCapture(entryFunctionId, *entryPoint,
|
|
spv::BuiltIn::Position, IsVec4Float32,
|
|
"gl_Position", positionBufferIndex, positionOffset,
|
|
decorateForXfb);
|
|
}
|
|
if (needsPointSizeMirror) {
|
|
modified |= MirrorPerVertexBuiltInForCapture(entryFunctionId, *entryPoint,
|
|
spv::BuiltIn::PointSize, IsFloat32Scalar,
|
|
"gl_PointSize", pointSizeBufferIndex,
|
|
pointSizeOffset, decorateForXfb);
|
|
}
|
|
|
|
if (!modified) return Status::SuccessWithoutChange;
|
|
|
|
context()->AddCapability(spv::Capability::TransformFeedback);
|
|
{
|
|
auto executionMode = MakeUnique<spvtools::opt::Instruction>(
|
|
context(), spv::Op::OpExecutionMode, 0, 0,
|
|
std::initializer_list<spvtools::opt::Operand>{
|
|
{SPV_OPERAND_TYPE_ID, {entryPoint->GetSingleWordInOperand(1)}},
|
|
{SPV_OPERAND_TYPE_EXECUTION_MODE, {static_cast<Uint32>(spv::ExecutionMode::Xfb)}}});
|
|
get_module()->AddExecutionMode(Move(executionMode));
|
|
}
|
|
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
|
|
return Status::SuccessWithChange;
|
|
}
|
|
|
|
private:
|
|
// The struct type an interface-block variable points at, peeling an array of
|
|
// block instances on the way. 0 when the id is not a block variable at all.
|
|
Uint32 BlockStructTypeOf(Uint32 variableId) {
|
|
auto* defUse = context()->get_def_use_mgr();
|
|
const spvtools::opt::Instruction* variable = defUse->GetDef(variableId);
|
|
if (variable == nullptr || variable->opcode() != spv::Op::OpVariable) return 0;
|
|
const spvtools::opt::Instruction* pointer = defUse->GetDef(variable->type_id());
|
|
if (pointer == nullptr || pointer->opcode() != spv::Op::OpTypePointer) return 0;
|
|
Uint32 pointeeId = pointer->GetSingleWordInOperand(1);
|
|
for (const spvtools::opt::Instruction* pointee = defUse->GetDef(pointeeId); pointee != nullptr;
|
|
pointee = defUse->GetDef(pointeeId)) {
|
|
if (pointee->opcode() == spv::Op::OpTypeStruct) return pointeeId;
|
|
if (pointee->opcode() != spv::Op::OpTypeArray &&
|
|
pointee->opcode() != spv::Op::OpTypeRuntimeArray) {
|
|
return 0;
|
|
}
|
|
pointeeId = pointee->GetSingleWordInOperand(0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// gl_Position and gl_PointSize are captured the same way and differ only in which
|
|
// built-in is looked up and what type it has, so one injector serves both. Anything
|
|
// else in gl_PerVertex would need its own type check before it could be added here.
|
|
template <typename DecorateFn>
|
|
Bool MirrorPerVertexBuiltInForCapture(Uint32 entryFunctionId, spvtools::opt::Instruction& entryPoint,
|
|
spv::BuiltIn builtIn, BuiltInTypeCheckFn typeCheck,
|
|
const char* glslName, Uint32 bufferIndex, Uint32 offsetBytes,
|
|
const DecorateFn& decorateForXfb) {
|
|
const Uint32 entryPointModel = entryPoint.GetSingleWordInOperand(0);
|
|
using namespace spvtools::opt;
|
|
PositionTargetInfo target{};
|
|
if (!FindBuiltInTarget(context(), builtIn, typeCheck, &target)) {
|
|
MGLOG_E("XfbCaptureDecoratePass: %s capture requested but no such output found", glslName);
|
|
return false;
|
|
}
|
|
if (!target.isMember) {
|
|
// Standalone built-in variable: decorate it directly. It still has to be
|
|
// on the interface - a transform-feedback decoration on a variable the entry
|
|
// point does not list captures nothing, and the sanitize chain delists an
|
|
// unwritten one (see EnsureEntryPointInterface).
|
|
decorateForXfb(target.variableId, bufferIndex, offsetBytes);
|
|
EnsureEntryPointInterface(context(), entryPoint, target.variableId);
|
|
return true;
|
|
}
|
|
|
|
auto* typeManager = context()->get_type_mgr();
|
|
const Uint32 mirrorPointerTypeId =
|
|
typeManager->FindPointerToType(target.vectorTypeId, spv::StorageClass::Output);
|
|
if (mirrorPointerTypeId == 0) return false;
|
|
|
|
const Uint32 mirrorVariableId = context()->TakeNextId();
|
|
auto mirrorVariable = MakeUnique<Instruction>(
|
|
context(), spv::Op::OpVariable, mirrorPointerTypeId, mirrorVariableId,
|
|
std::initializer_list<Operand>{
|
|
{SPV_OPERAND_TYPE_STORAGE_CLASS, {static_cast<Uint32>(spv::StorageClass::Output)}}});
|
|
get_module()->AddGlobalValue(Move(mirrorVariable));
|
|
|
|
// A free output location: past every explicitly decorated output.
|
|
Uint32 mirrorLocation = 0;
|
|
for (auto& annotation : get_module()->annotations()) {
|
|
if (annotation.opcode() != spv::Op::OpDecorate ||
|
|
annotation.GetSingleWordInOperand(1) != static_cast<Uint32>(spv::Decoration::Location)) {
|
|
continue;
|
|
}
|
|
mirrorLocation = std::max(mirrorLocation, annotation.GetSingleWordInOperand(2) + 1);
|
|
}
|
|
auto* decorationManager = context()->get_decoration_mgr();
|
|
decorationManager->AddDecorationVal(mirrorVariableId,
|
|
static_cast<Uint32>(spv::Decoration::Location), mirrorLocation);
|
|
decorateForXfb(mirrorVariableId, bufferIndex, offsetBytes);
|
|
entryPoint.AddOperand({SPV_OPERAND_TYPE_ID, {mirrorVariableId}});
|
|
|
|
auto* function = context()->GetFunction(entryFunctionId);
|
|
if (function == nullptr) return false;
|
|
const auto model = static_cast<spv::ExecutionModel>(entryPointModel);
|
|
Bool injected = false;
|
|
for (auto& block : *function) {
|
|
for (auto instIter = block.begin(); instIter != block.end(); ++instIter) {
|
|
// Geometry stages capture per emitted vertex; other stages at return.
|
|
const Bool isInjectionSite =
|
|
model == spv::ExecutionModel::Geometry
|
|
? instIter->opcode() == spv::Op::OpEmitVertex
|
|
: instIter->opcode() == spv::Op::OpReturn;
|
|
if (!isInjectionSite) continue;
|
|
InstructionBuilder builder(context(), &*instIter, IRContext::kAnalysisNone);
|
|
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
|
|
auto* access =
|
|
builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
|
|
if (access == nullptr) return injected;
|
|
auto* value = builder.AddLoad(target.vectorTypeId, access->result_id());
|
|
if (value == nullptr) return injected;
|
|
builder.AddStore(mirrorVariableId, value->result_id());
|
|
injected = true;
|
|
}
|
|
}
|
|
// The mirror was listed on the entry point above, but the loop just added a READ
|
|
// of the SOURCE block through an access chain, and the interface rule covers
|
|
// reads exactly as it covers writes. A built-in capture on a shader whose
|
|
// block the sanitize chain delisted - a TES that redeclares `out gl_PerVertex`
|
|
// and never writes it, which is what the tessellation_control_to_tessellation_
|
|
// evaluation.gl_MaxPatchVertices_Position_PointSize bodies do - produced an
|
|
// invalid module here for the same reason the position fixup did.
|
|
if (injected) {
|
|
EnsureEntryPointInterface(context(), entryPoint, target.variableId);
|
|
}
|
|
return injected;
|
|
}
|
|
|
|
Vector<CapturedVarying> m_varyings;
|
|
Vector<Uint32> m_strides;
|
|
};
|
|
|
|
// Adreno 650 (driver 512.502) faults the GPU on an implicit-LOD sample of a full-screen
|
|
// colour render target: the texture unit's derivative path reads outside the image's
|
|
// allocation even though the sampler clamps LOD to 0 and the mapping is 1:1. MobileGL's
|
|
// own default-framebuffer blit shader works around it with textureLod, but an
|
|
// application's shader (Minecraft's blit.fsh is `texture(InSampler, texCoord)`) cannot be
|
|
// edited - so rewrite the sample at the SPIR-V level instead.
|
|
//
|
|
// The rewrite is only requested for draws whose every sampler binding is clamped to one
|
|
// mip level, where explicit LOD 0 is exactly what the implicit form must already produce:
|
|
// lambda' = clamp(lambda + bias, minLod, maxLod) with minLod = maxLod = 0. Bias and MinLod
|
|
// operands are therefore dropped rather than translated.
|
|
class ForceExplicitLod0SamplePass final : public spvtools::opt::Pass {
|
|
public:
|
|
const char* name() const override { return "force-explicit-lod0-sample"; }
|
|
|
|
Status Process() override {
|
|
Bool isFragment = false;
|
|
for (auto& entryPoint : get_module()->entry_points()) {
|
|
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
|
|
if (static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0)) ==
|
|
spv::ExecutionModel::Fragment) {
|
|
isFragment = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!isFragment) return Status::SuccessWithoutChange;
|
|
|
|
// Plan first, mutate second. Materializing the LOD constant is itself a module
|
|
// change, so it must not happen unless at least one rewrite is going to follow -
|
|
// otherwise the pass would grow the binary while reporting SuccessWithoutChange.
|
|
Vector<RewritePlan> plans;
|
|
for (auto& function : *get_module()) {
|
|
for (auto& block : function) {
|
|
for (auto& inst : block) {
|
|
RewritePlan plan{};
|
|
if (PlanRewrite(&inst, plan)) plans.push_back(Move(plan));
|
|
}
|
|
}
|
|
}
|
|
if (plans.empty()) return Status::SuccessWithoutChange;
|
|
|
|
const Uint32 zeroId = GetFloatZeroId();
|
|
if (zeroId == 0) return Status::SuccessWithoutChange;
|
|
|
|
for (auto& plan : plans) {
|
|
plan.operands.push_back({SPV_OPERAND_TYPE_ID, {zeroId}});
|
|
for (auto& operand : plan.trailingOperands) {
|
|
plan.operands.push_back(operand);
|
|
}
|
|
plan.instruction->SetOpcode(plan.opcode);
|
|
plan.instruction->SetInOperands(Move(plan.operands));
|
|
}
|
|
// Opcodes and operand lists changed underneath every cached analysis.
|
|
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
|
|
return Status::SuccessWithChange;
|
|
}
|
|
|
|
private:
|
|
struct RewritePlan {
|
|
spvtools::opt::Instruction* instruction = nullptr;
|
|
spv::Op opcode = spv::Op::OpNop;
|
|
// Everything up to and including the Image Operands mask; the Lod id and the
|
|
// trailing operand values are appended once the constant exists.
|
|
Vector<spvtools::opt::Operand> operands;
|
|
Vector<spvtools::opt::Operand> trailingOperands;
|
|
};
|
|
|
|
// Image Operands bits that may accompany an implicit-LOD sample, in the canonical
|
|
// ascending order SPIR-V requires the operand values to appear in.
|
|
static constexpr Uint32 kBias = 0x1;
|
|
static constexpr Uint32 kLod = 0x2;
|
|
static constexpr Uint32 kGrad = 0x4;
|
|
static constexpr Uint32 kConstOffset = 0x8;
|
|
static constexpr Uint32 kOffset = 0x10;
|
|
static constexpr Uint32 kConstOffsets = 0x20;
|
|
static constexpr Uint32 kSample = 0x40;
|
|
static constexpr Uint32 kMinLod = 0x80;
|
|
static constexpr Uint32 kKnownMask = 0xFF;
|
|
|
|
Uint32 GetFloatZeroId() {
|
|
// Reuse a 32-bit float type already in the module; a shader that samples always has
|
|
// one, and looking it up avoids depending on type-creation API details.
|
|
Uint32 floatTypeId = 0;
|
|
for (auto& inst : get_module()->types_values()) {
|
|
if (inst.opcode() == spv::Op::OpTypeFloat && inst.NumInOperands() >= 1 &&
|
|
inst.GetSingleWordInOperand(0) == 32) {
|
|
floatTypeId = inst.result_id();
|
|
break;
|
|
}
|
|
}
|
|
if (floatTypeId == 0) return 0;
|
|
|
|
const auto* floatType = context()->get_type_mgr()->GetType(floatTypeId);
|
|
if (floatType == nullptr) return 0;
|
|
const auto zeroBits = std::bit_cast<Uint32>(0.0f);
|
|
const auto* zeroConst = context()->get_constant_mgr()->GetConstant(floatType, {zeroBits});
|
|
if (zeroConst == nullptr) return 0;
|
|
auto* zeroInst = context()->get_constant_mgr()->GetDefiningInstruction(zeroConst);
|
|
return zeroInst != nullptr ? zeroInst->result_id() : 0;
|
|
}
|
|
|
|
static Bool MapOpcode(spv::Op op, spv::Op& outOpcode, Uint32& outFixedOperandCount) {
|
|
switch (op) {
|
|
case spv::Op::OpImageSampleImplicitLod:
|
|
outOpcode = spv::Op::OpImageSampleExplicitLod;
|
|
outFixedOperandCount = 2; // sampled image, coordinate
|
|
return true;
|
|
case spv::Op::OpImageSampleProjImplicitLod:
|
|
outOpcode = spv::Op::OpImageSampleProjExplicitLod;
|
|
outFixedOperandCount = 2;
|
|
return true;
|
|
case spv::Op::OpImageSampleDrefImplicitLod:
|
|
outOpcode = spv::Op::OpImageSampleDrefExplicitLod;
|
|
outFixedOperandCount = 3; // sampled image, coordinate, Dref
|
|
return true;
|
|
case spv::Op::OpImageSampleProjDrefImplicitLod:
|
|
outOpcode = spv::Op::OpImageSampleProjDrefExplicitLod;
|
|
outFixedOperandCount = 3;
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Bool PlanRewrite(spvtools::opt::Instruction* inst, RewritePlan& outPlan) {
|
|
spv::Op newOpcode = spv::Op::OpNop;
|
|
Uint32 fixedCount = 0;
|
|
if (!MapOpcode(inst->opcode(), newOpcode, fixedCount)) return false;
|
|
if (inst->NumInOperands() < fixedCount) return false;
|
|
|
|
Uint32 mask = 0;
|
|
Uint32 next = fixedCount;
|
|
if (inst->NumInOperands() > fixedCount) {
|
|
mask = inst->GetSingleWordInOperand(fixedCount);
|
|
next = fixedCount + 1;
|
|
}
|
|
// An operand this pass does not model would be silently reordered or dropped, and
|
|
// Grad cannot legally accompany an implicit-LOD sample: leave such an instruction be.
|
|
if ((mask & ~kKnownMask) != 0 || (mask & kGrad) != 0) return false;
|
|
|
|
Vector<spvtools::opt::Operand> fixedOperands;
|
|
fixedOperands.reserve(fixedCount + 1);
|
|
for (Uint32 i = 0; i < fixedCount; ++i) {
|
|
fixedOperands.push_back(inst->GetInOperand(i));
|
|
}
|
|
|
|
// Collect the surviving operand values in the same ascending-bit order they were
|
|
// encoded in, so the rebuilt list stays canonical.
|
|
Uint32 keptMask = kLod;
|
|
Vector<spvtools::opt::Operand> keptOperands;
|
|
static constexpr Uint32 kOrderedBits[] = {kBias, kLod, kGrad, kConstOffset,
|
|
kOffset, kConstOffsets, kSample, kMinLod};
|
|
for (const Uint32 bit : kOrderedBits) {
|
|
if ((mask & bit) == 0) continue;
|
|
if (next >= inst->NumInOperands()) return false;
|
|
const spvtools::opt::Operand value = inst->GetInOperand(next++);
|
|
// Bias and MinLod only shift a lambda that is already clamped to 0, and any
|
|
// original Lod is replaced by the constant the caller appends.
|
|
if (bit == kBias || bit == kMinLod || bit == kLod) continue;
|
|
keptMask |= bit;
|
|
keptOperands.push_back(value);
|
|
}
|
|
|
|
fixedOperands.push_back({SPV_OPERAND_TYPE_IMAGE, {keptMask}});
|
|
outPlan.instruction = inst;
|
|
outPlan.opcode = newOpcode;
|
|
outPlan.operands = Move(fixedOperands);
|
|
outPlan.trailingOperands = Move(keptOperands);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
spvtools::Optimizer::PassToken CreateForceExplicitLod0SamplePass() {
|
|
return spvtools::Optimizer::PassToken(MakeUnique<ForceExplicitLod0SamplePass>());
|
|
}
|
|
|
|
Bool TransformSpirvForExplicitLod0Sampling(const Vector<Uint>& input, Vector<Uint>& output) {
|
|
if (input.empty()) {
|
|
output.clear();
|
|
return true;
|
|
}
|
|
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
|
|
spvtools::OptimizerOptions options;
|
|
// Always off: the optimizer's input validator conflates "input invalid" with
|
|
// "transform failed", and this call site fails open. Validating lanes check the
|
|
// FINAL module via ValidateTransformedSpirv, which latches instead of rerouting
|
|
// control flow.
|
|
options.set_run_validator(false);
|
|
optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
|
|
const char* message) {
|
|
MGLOG_E("Vulkan: explicit-LOD0 pass: %s", message != nullptr ? message : "");
|
|
});
|
|
optimizer.RegisterPass(CreateForceExplicitLod0SamplePass());
|
|
|
|
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
|
|
if (!success) {
|
|
MGLOG_E("Vulkan: explicit-LOD0 sampling pass failed; keeping the original module");
|
|
output = input;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
spvtools::Optimizer::PassToken CreateGlToVulkanPositionFixPass(
|
|
ProgramFactory::CompileOptionFlags transformFlags) {
|
|
return spvtools::Optimizer::PassToken(MakeUnique<GlToVulkanPositionFixPass>(transformFlags));
|
|
}
|
|
|
|
Bool TransformSpirvForFragCoordYFlip(const Vector<Uint>& input, Vector<Uint>& output,
|
|
Uint32 framebufferHeight) {
|
|
if (input.empty()) {
|
|
output.clear();
|
|
return true;
|
|
}
|
|
if (framebufferHeight == 0) {
|
|
output = input;
|
|
return true;
|
|
}
|
|
|
|
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
|
|
spvtools::OptimizerOptions options;
|
|
options.set_run_validator(false); // see TransformSpirvForExplicitLod0Sampling
|
|
optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
|
|
const char* message) {
|
|
MGLOG_E("Vulkan: fragcoord y-flip pass: %s", message != nullptr ? message : "");
|
|
});
|
|
optimizer.RegisterPass(
|
|
spvtools::Optimizer::PassToken(MakeUnique<GlFragCoordYFlipPass>(framebufferHeight)));
|
|
|
|
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
|
|
if (!success) {
|
|
MGLOG_E("Vulkan: failed to run the gl_FragCoord y-flip pass; keeping the original module");
|
|
output = input;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
Bool TransformSpirvForXfbCapture(const Vector<Uint>& input, Vector<Uint>& output,
|
|
const MG_State::GLState::ProgramObject& program) {
|
|
if (input.empty()) {
|
|
output.clear();
|
|
return true;
|
|
}
|
|
Vector<XfbCaptureDecoratePass::CapturedVarying> varyings;
|
|
varyings.reserve(program.GetTransformFeedbackVaryingCount());
|
|
for (const auto& varying : program.GetTransformFeedbackVaryings()) {
|
|
varyings.push_back({varying.name, varying.bufferIndex, varying.offsetBytes,
|
|
varying.blockInstanceName, varying.blockName, varying.blockMemberIndex,
|
|
varying.blockMemberElement, varying.byteSize});
|
|
}
|
|
Vector<Uint32> strides;
|
|
strides.reserve(program.GetTransformFeedbackBufferCount());
|
|
for (SizeT i = 0; i < program.GetTransformFeedbackBufferCount(); ++i) {
|
|
strides.push_back(program.GetTransformFeedbackStride(static_cast<Uint32>(i)));
|
|
}
|
|
|
|
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
|
|
spvtools::OptimizerOptions options;
|
|
options.set_run_validator(false); // see TransformSpirvForExplicitLod0Sampling
|
|
optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
|
|
const char* message) {
|
|
MGLOG_E("Vulkan: xfb capture pass: %s", message != nullptr ? message : "");
|
|
});
|
|
optimizer.RegisterPass(spvtools::Optimizer::PassToken(
|
|
MakeUnique<XfbCaptureDecoratePass>(Move(varyings), Move(strides))));
|
|
|
|
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
|
|
if (!success) {
|
|
MGLOG_E("Vulkan: xfb capture decoration pass failed; keeping the original module");
|
|
output = input;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
Bool TransformSpirvForVulkanPositionFix(const Vector<Uint>& input, Vector<Uint>& output,
|
|
ProgramFactory::CompileOptionFlags transformFlags) {
|
|
if (input.empty()) {
|
|
output.clear();
|
|
return true;
|
|
}
|
|
|
|
if (!transformFlags) {
|
|
output = input;
|
|
return true;
|
|
}
|
|
|
|
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
|
|
spvtools::OptimizerOptions options;
|
|
options.set_run_validator(false); // see TransformSpirvForExplicitLod0Sampling
|
|
optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
|
|
const char* message) {
|
|
MGLOG_E("Vulkan: position fix pass: %s", message != nullptr ? message : "");
|
|
});
|
|
optimizer.RegisterPass(CreateGlToVulkanPositionFixPass(transformFlags));
|
|
|
|
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
|
|
if (!success) {
|
|
MGLOG_E("Vulkan: failed to run GL->Vulkan position fix pass");
|
|
output = input;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
ShaderStage PickClipFixupStage(const Vector<ShaderStage>& stages) {
|
|
Bool hasGeometry = false;
|
|
Bool hasTessEval = false;
|
|
Bool hasVertex = false;
|
|
|
|
for (const ShaderStage stage : stages) {
|
|
hasGeometry |= (stage == ShaderStage::Geometry);
|
|
hasTessEval |= (stage == ShaderStage::TessEval);
|
|
hasVertex |= (stage == ShaderStage::Vertex);
|
|
}
|
|
|
|
if (hasGeometry) return ShaderStage::Geometry;
|
|
if (hasTessEval) return ShaderStage::TessEval;
|
|
if (hasVertex) return ShaderStage::Vertex;
|
|
return ShaderStage::Unknown;
|
|
}
|
|
|
|
ProgramFactory::DescriptorBindingKind ReflectDescriptorTypeToBindingKind(SpvReflectDescriptorType descriptorType) {
|
|
switch (descriptorType) {
|
|
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
|
return ProgramFactory::DescriptorBindingKind::UniformBufferDynamic;
|
|
case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
|
case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
|
|
return ProgramFactory::DescriptorBindingKind::CombinedImageSampler;
|
|
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
|
|
return ProgramFactory::DescriptorBindingKind::UniformTexelBuffer;
|
|
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
|
|
return ProgramFactory::DescriptorBindingKind::StorageTexelBuffer;
|
|
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
|
return ProgramFactory::DescriptorBindingKind::StorageBuffer;
|
|
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
|
return ProgramFactory::DescriptorBindingKind::StorageImage;
|
|
default:
|
|
MOBILEGL_ASSERT(false, "ProgramFactory: unsupported reflected descriptor type %d",
|
|
static_cast<Int>(descriptorType));
|
|
return ProgramFactory::DescriptorBindingKind::None;
|
|
}
|
|
}
|
|
|
|
String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding,
|
|
ProgramFactory::DescriptorBindingKind kind) {
|
|
const char* rawName = binding.name;
|
|
if ((kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic ||
|
|
kind == ProgramFactory::DescriptorBindingKind::StorageBuffer) &&
|
|
binding.type_description != nullptr && binding.type_description->type_name != nullptr) {
|
|
rawName = binding.type_description->type_name;
|
|
}
|
|
|
|
String name = (rawName != nullptr) ? rawName : "";
|
|
if (name.empty()) {
|
|
name = std::format("__mg_unnamed_descriptor_set{}_binding{}_id{}", binding.set, binding.binding,
|
|
binding.spirv_id);
|
|
MGLOG_W("ProgramFactory: descriptor has empty name; using generated name '%s' (type=%d)",
|
|
name.c_str(), static_cast<Int>(binding.descriptor_type));
|
|
}
|
|
if (kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler ||
|
|
kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer ||
|
|
kind == ProgramFactory::DescriptorBindingKind::StorageTexelBuffer ||
|
|
kind == ProgramFactory::DescriptorBindingKind::StorageImage) {
|
|
const auto arraySuffix = name.find("[0]");
|
|
if (arraySuffix != String::npos) {
|
|
name = name.substr(0, arraySuffix);
|
|
}
|
|
}
|
|
return name;
|
|
}
|
|
|
|
Bool RemapDescriptorBindingsForVulkan(const Vector<Vector<Uint>>& inputModules, Uint32 maxBindings,
|
|
Vector<Vector<Uint>>& outputModules) {
|
|
outputModules = inputModules;
|
|
|
|
Vector<SpvReflectShaderModule> reflectModules(outputModules.size());
|
|
Vector<Bool> reflectModuleValid(outputModules.size(), false);
|
|
UnorderedMap<DescriptorKey, Uint32, DescriptorKeyHash> assignedBindings;
|
|
Uint32 nextBinding = 0;
|
|
|
|
const auto destroyReflectModules = [&]() {
|
|
for (SizeT moduleIndex = 0; moduleIndex < reflectModules.size(); ++moduleIndex) {
|
|
if (!reflectModuleValid[moduleIndex]) {
|
|
continue;
|
|
}
|
|
spvReflectDestroyShaderModule(&reflectModules[moduleIndex]);
|
|
reflectModuleValid[moduleIndex] = false;
|
|
}
|
|
};
|
|
|
|
for (SizeT moduleIndex = 0; moduleIndex < outputModules.size(); ++moduleIndex) {
|
|
auto& moduleSpv = outputModules[moduleIndex];
|
|
if (moduleSpv.empty()) {
|
|
continue;
|
|
}
|
|
|
|
const SpvReflectResult createResult =
|
|
spvReflectCreateShaderModule(moduleSpv.size() * sizeof(Uint), moduleSpv.data(),
|
|
&reflectModules[moduleIndex]);
|
|
MOBILEGL_ASSERT(createResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory: failed to create reflection module for stage %zu (result=%d)",
|
|
moduleIndex, static_cast<Int>(createResult));
|
|
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
destroyReflectModules();
|
|
return false;
|
|
}
|
|
reflectModuleValid[moduleIndex] = true;
|
|
|
|
uint32_t bindingCount = 0;
|
|
SpvReflectResult reflectResult =
|
|
spvReflectEnumerateDescriptorBindings(&reflectModules[moduleIndex], &bindingCount, nullptr);
|
|
MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory: failed to enumerate descriptor bindings for stage %zu (result=%d)",
|
|
moduleIndex, static_cast<Int>(reflectResult));
|
|
if (reflectResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
destroyReflectModules();
|
|
return false;
|
|
}
|
|
|
|
Vector<SpvReflectDescriptorBinding*> bindings(bindingCount);
|
|
if (bindingCount > 0) {
|
|
reflectResult = spvReflectEnumerateDescriptorBindings(&reflectModules[moduleIndex], &bindingCount,
|
|
bindings.data());
|
|
MOBILEGL_ASSERT(
|
|
reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory: failed to fetch descriptor bindings for stage %zu (result=%d)", moduleIndex,
|
|
static_cast<Int>(reflectResult));
|
|
if (reflectResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
destroyReflectModules();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
std::sort(bindings.begin(), bindings.end(), [](const auto* lhs, const auto* rhs) {
|
|
if (lhs->set != rhs->set) {
|
|
return lhs->set < rhs->set;
|
|
}
|
|
if (lhs->binding != rhs->binding) {
|
|
return lhs->binding < rhs->binding;
|
|
}
|
|
return lhs->spirv_id < rhs->spirv_id;
|
|
});
|
|
|
|
for (auto* binding : bindings) {
|
|
MOBILEGL_ASSERT(binding != nullptr, "ProgramFactory: null descriptor binding reflection record");
|
|
const auto kind = ReflectDescriptorTypeToBindingKind(binding->descriptor_type);
|
|
// A descriptor ARRAY occupies one binding with descriptorCount = N, and is
|
|
// supported for exactly the kinds that have a per-element resolve path in
|
|
// UniformManager::BindProgramUniformBuffers: UBO instance arrays
|
|
// (uniform Block {...} b[N];), storage-block instance arrays, image uniform
|
|
// arrays, and combined-image-sampler arrays (uniform sampler2D s[N];).
|
|
// Anything else - the two TEXEL buffer kinds are what remain, samplerBuffer[N]
|
|
// and imageBuffer[N] - must fail program creation cleanly rather than continue
|
|
// with corrupt state. Their per-draw path writes pTexelBufferView as the
|
|
// address of a vector element sized for one descriptor per binding, so an
|
|
// array would not merely be unresolved, it would dangle.
|
|
//
|
|
// Getting listed here is not cosmetic: a kind that is rejected leaves
|
|
// GetOrCreateProgram's MOBILEGL_ASSERT(remapOk) as the only complaint, and
|
|
// that assert compiles out above DEBUG - so a release build SILENTLY kept
|
|
// glslang's per-stage auto-mapped binding numbers, skipping the cross-stage
|
|
// unification and the set->0 normalisation this function exists to do. A
|
|
// program with an image array plus any second descriptor got aliased
|
|
// bindings out of that, and a DEBUG build trapped on the same program.
|
|
// The refusal below is MGLOG_E and per-program-compile, so it reports every
|
|
// program it declines. It spent time at MGLOG_I because the old level
|
|
// ordering compiled E out of the builds that ship.
|
|
const Bool arraySupportedForKind =
|
|
kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic ||
|
|
kind == ProgramFactory::DescriptorBindingKind::StorageBuffer ||
|
|
kind == ProgramFactory::DescriptorBindingKind::StorageImage ||
|
|
kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler;
|
|
if (binding->count != 1 && !arraySupportedForKind) {
|
|
MGLOG_E("ProgramFactory: descriptor arrays are unsupported for this descriptor "
|
|
"kind (name='%s' count=%u type=%d)",
|
|
binding->name ? binding->name : "<null>", binding->count,
|
|
static_cast<Int>(binding->descriptor_type));
|
|
destroyReflectModules();
|
|
return false;
|
|
}
|
|
|
|
DescriptorKey key{};
|
|
key.kind = kind;
|
|
key.name = NormalizeDescriptorName(*binding, kind);
|
|
|
|
Uint32 assignedBinding = 0;
|
|
const auto it = assignedBindings.find(key);
|
|
if (it == assignedBindings.end()) {
|
|
MOBILEGL_ASSERT(nextBinding < maxBindings,
|
|
"ProgramFactory: reflected descriptor count exceeded maxBindings (%u >= %u)",
|
|
nextBinding, maxBindings);
|
|
assignedBinding = nextBinding;
|
|
assignedBindings.emplace(key, assignedBinding);
|
|
++nextBinding;
|
|
} else {
|
|
assignedBinding = it->second;
|
|
}
|
|
|
|
if (binding->binding != assignedBinding || binding->set != 0) {
|
|
reflectResult = spvReflectChangeDescriptorBindingNumbers(&reflectModules[moduleIndex], binding,
|
|
assignedBinding, 0);
|
|
MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory: failed to remap descriptor '%s' in stage %zu (result=%d)",
|
|
key.name.c_str(), moduleIndex, static_cast<Int>(reflectResult));
|
|
if (reflectResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
destroyReflectModules();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (SizeT moduleIndex = 0; moduleIndex < outputModules.size(); ++moduleIndex) {
|
|
if (!reflectModuleValid[moduleIndex]) {
|
|
continue;
|
|
}
|
|
|
|
const Uint32 codeSizeBytes = spvReflectGetCodeSize(&reflectModules[moduleIndex]);
|
|
MOBILEGL_ASSERT((codeSizeBytes % sizeof(Uint)) == 0,
|
|
"ProgramFactory: reflected SPIR-V size is not word aligned for stage %zu",
|
|
moduleIndex);
|
|
const Uint32* code = spvReflectGetCode(&reflectModules[moduleIndex]);
|
|
MOBILEGL_ASSERT(code != nullptr, "ProgramFactory: reflected SPIR-V code pointer is null for stage %zu",
|
|
moduleIndex);
|
|
outputModules[moduleIndex].assign(code, code + (codeSizeBytes / sizeof(Uint)));
|
|
}
|
|
|
|
destroyReflectModules();
|
|
return true;
|
|
}
|
|
|
|
TextureTarget ReflectImageTraitsToTextureTarget(const SpvReflectImageTraits& imageTraits) {
|
|
switch (imageTraits.dim) {
|
|
case SpvDim1D:
|
|
return imageTraits.arrayed != 0 ? TextureTarget::Texture1DArray : TextureTarget::Texture1D;
|
|
case SpvDim2D:
|
|
if (imageTraits.ms != 0) {
|
|
return imageTraits.arrayed != 0 ? TextureTarget::Texture2DMultisampleArray
|
|
: TextureTarget::Texture2DMultisample;
|
|
}
|
|
return imageTraits.arrayed != 0 ? TextureTarget::Texture2DArray : TextureTarget::Texture2D;
|
|
case SpvDim3D:
|
|
return TextureTarget::Texture3D;
|
|
case SpvDimCube:
|
|
return imageTraits.arrayed != 0 ? TextureTarget::TextureCubeMapArray : TextureTarget::TextureCubeMap;
|
|
case SpvDimBuffer:
|
|
return TextureTarget::TextureBuffer;
|
|
default:
|
|
MOBILEGL_ASSERT(false, "ProgramFactory: unsupported sampler image dim %d", imageTraits.dim);
|
|
return TextureTarget::Unknown;
|
|
}
|
|
}
|
|
|
|
Bool IsFloatStorageImageUniformType(GLenum uniformType) {
|
|
switch (uniformType) {
|
|
case GL_IMAGE_1D:
|
|
case GL_IMAGE_2D:
|
|
case GL_IMAGE_3D:
|
|
case GL_IMAGE_2D_RECT:
|
|
case GL_IMAGE_CUBE:
|
|
case GL_IMAGE_BUFFER:
|
|
case GL_IMAGE_1D_ARRAY:
|
|
case GL_IMAGE_2D_ARRAY:
|
|
case GL_IMAGE_CUBE_MAP_ARRAY:
|
|
case GL_IMAGE_2D_MULTISAMPLE:
|
|
case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
// A shader that assigns gl_FragDepth (SPIR-V DepthReplacing) supplies depth itself
|
|
// instead of taking the pipeline's interpolated Z, so a driver that varies the vertex
|
|
// position math between pipelines cannot desynchronize it; the blended depth-write
|
|
// quirk therefore leaves it alone (see PipelineFactory::ShouldSuppressDepthWrite).
|
|
Bool ProgramFactory::ReflectedFragmentReplacesDepth(const SpvReflectShaderModule& reflectModule) {
|
|
for (Uint32 entryIndex = 0; entryIndex < reflectModule.entry_point_count; ++entryIndex) {
|
|
const SpvReflectEntryPoint& entryPoint = reflectModule.entry_points[entryIndex];
|
|
for (Uint32 modeIndex = 0; modeIndex < entryPoint.execution_mode_count; ++modeIndex) {
|
|
if (entryPoint.execution_modes[modeIndex] == SpvExecutionModeDepthReplacing) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// glslang's relaxed-Vulkan mode maps GL's gl_InstanceID onto the InstanceIndex builtin.
|
|
// Without shaderDrawParameters there is no gl_BaseInstance to subtract, so such a shader
|
|
// cannot be corrected and instanced draws with a non-zero baseInstance misrender; this
|
|
// detects the case so the user gets one warning instead of silent corruption.
|
|
Bool ProgramFactory::ReflectedReadsInstanceIndexBuiltin(const SpvReflectShaderModule& reflectModule) {
|
|
return ReflectedDeclaresInputBuiltin(reflectModule, SpvBuiltInInstanceIndex);
|
|
}
|
|
|
|
// GL's gl_BaseVertex and Vulkan's BaseVertex agree for indexed draws and disagree for every
|
|
// other command, so a program declaring the builtin needs the ZeroBaseVertex variant when a
|
|
// non-indexed draw uses it (see CompileOptionBit::ZeroBaseVertex). "Declares" rather than
|
|
// "reads" is the honest word and the useful one: the zeroing pass keeps the variable, so
|
|
// both variants of a program answer this question identically.
|
|
Bool ProgramFactory::ReflectedReadsBaseVertexBuiltin(const SpvReflectShaderModule& reflectModule) {
|
|
return ReflectedDeclaresInputBuiltin(reflectModule, SpvBuiltInBaseVertex);
|
|
}
|
|
|
|
// gl_ViewportIndex on the last pre-rasterization stage. glslang emits it natively for Vulkan
|
|
// (BuiltIn ViewportIndex plus OpCapability MultiViewport), and nothing in the SpirvPasses
|
|
// chain touches it, so a plain reflection of the declared output builtins is the whole test.
|
|
Bool ProgramFactory::ReflectedWritesViewportIndexBuiltin(const SpvReflectShaderModule& reflectModule) {
|
|
return ReflectedDeclaresOutputBuiltin(reflectModule, SpvBuiltInViewportIndex);
|
|
}
|
|
|
|
Bool ProgramFactory::ReflectedDeclaresOutputBuiltin(const SpvReflectShaderModule& reflectModule,
|
|
SpvBuiltIn builtin) {
|
|
for (Uint32 entryIndex = 0; entryIndex < reflectModule.entry_point_count; ++entryIndex) {
|
|
const SpvReflectEntryPoint& entryPoint = reflectModule.entry_points[entryIndex];
|
|
for (Uint32 variableIndex = 0; variableIndex < entryPoint.output_variable_count; ++variableIndex) {
|
|
const SpvReflectInterfaceVariable* variable = entryPoint.output_variables[variableIndex];
|
|
if (variable != nullptr &&
|
|
(variable->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0 &&
|
|
variable->built_in == builtin) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Bool ProgramFactory::ReflectedDeclaresInputBuiltin(const SpvReflectShaderModule& reflectModule,
|
|
SpvBuiltIn builtin) {
|
|
for (Uint32 entryIndex = 0; entryIndex < reflectModule.entry_point_count; ++entryIndex) {
|
|
const SpvReflectEntryPoint& entryPoint = reflectModule.entry_points[entryIndex];
|
|
for (Uint32 variableIndex = 0; variableIndex < entryPoint.input_variable_count; ++variableIndex) {
|
|
const SpvReflectInterfaceVariable* variable = entryPoint.input_variables[variableIndex];
|
|
if (variable != nullptr &&
|
|
(variable->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0 &&
|
|
variable->built_in == builtin) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
VkShaderStageFlagBits ProgramFactory::ToVkStage(ShaderStage stage) {
|
|
switch (stage) {
|
|
case ShaderStage::Vertex:
|
|
return VK_SHADER_STAGE_VERTEX_BIT;
|
|
case ShaderStage::Fragment:
|
|
return VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
case ShaderStage::Geometry:
|
|
return VK_SHADER_STAGE_GEOMETRY_BIT;
|
|
case ShaderStage::TessControl:
|
|
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
|
|
case ShaderStage::TessEval:
|
|
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
|
|
case ShaderStage::Compute:
|
|
return VK_SHADER_STAGE_COMPUTE_BIT;
|
|
default:
|
|
return VK_SHADER_STAGE_ALL_GRAPHICS;
|
|
}
|
|
}
|
|
|
|
VkFormat ProgramFactory::ConvertSpirvImageFormatToVkFormat(SpvImageFormat format) {
|
|
switch (format) {
|
|
case SpvImageFormatUnknown: return VK_FORMAT_UNDEFINED;
|
|
case SpvImageFormatRgba32f: return VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
case SpvImageFormatRgba16f: return VK_FORMAT_R16G16B16A16_SFLOAT;
|
|
case SpvImageFormatR32f: return VK_FORMAT_R32_SFLOAT;
|
|
case SpvImageFormatRgba8: return VK_FORMAT_R8G8B8A8_UNORM;
|
|
case SpvImageFormatRgba8Snorm: return VK_FORMAT_R8G8B8A8_SNORM;
|
|
case SpvImageFormatRg32f: return VK_FORMAT_R32G32_SFLOAT;
|
|
case SpvImageFormatRg16f: return VK_FORMAT_R16G16_SFLOAT;
|
|
case SpvImageFormatR11fG11fB10f: return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
|
|
case SpvImageFormatR16f: return VK_FORMAT_R16_SFLOAT;
|
|
case SpvImageFormatRgba16: return VK_FORMAT_R16G16B16A16_UNORM;
|
|
// A2**B**10G10R10, matching MGToVk::ConvertTextureInternalFormatToVkFormat's RGB10A2.
|
|
// This value becomes the storage image VIEW's format while the image itself was created
|
|
// from the texture's internal format, so the two must name the same bit layout or the
|
|
// shader reads the texel through a different component order than the host wrote it.
|
|
// GL_RGB10_A2 with GL_UNSIGNED_INT_2_10_10_10_REV puts R in bits 0-9, G in 10-19, B in
|
|
// 20-29 and A in 30-31, which is Vulkan's A2B10G10R10; A2R10G10B10 transposes R and B.
|
|
// KHR-GL43.shader_image_load_store.basic-allFormats-store read back [2,1,0,3] for an
|
|
// rgb10_a2ui image stored as [0,1,2,3] while these two converters disagreed.
|
|
case SpvImageFormatRgb10A2: return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
|
|
case SpvImageFormatRg16: return VK_FORMAT_R16G16_UNORM;
|
|
case SpvImageFormatRg8: return VK_FORMAT_R8G8_UNORM;
|
|
case SpvImageFormatR16: return VK_FORMAT_R16_UNORM;
|
|
case SpvImageFormatR8: return VK_FORMAT_R8_UNORM;
|
|
case SpvImageFormatRgba16Snorm: return VK_FORMAT_R16G16B16A16_SNORM;
|
|
case SpvImageFormatRg16Snorm: return VK_FORMAT_R16G16_SNORM;
|
|
case SpvImageFormatRg8Snorm: return VK_FORMAT_R8G8_SNORM;
|
|
case SpvImageFormatR16Snorm: return VK_FORMAT_R16_SNORM;
|
|
case SpvImageFormatR8Snorm: return VK_FORMAT_R8_SNORM;
|
|
case SpvImageFormatRgba32i: return VK_FORMAT_R32G32B32A32_SINT;
|
|
case SpvImageFormatRgba16i: return VK_FORMAT_R16G16B16A16_SINT;
|
|
case SpvImageFormatRgba8i: return VK_FORMAT_R8G8B8A8_SINT;
|
|
case SpvImageFormatR32i: return VK_FORMAT_R32_SINT;
|
|
case SpvImageFormatRg32i: return VK_FORMAT_R32G32_SINT;
|
|
case SpvImageFormatRg16i: return VK_FORMAT_R16G16_SINT;
|
|
case SpvImageFormatRg8i: return VK_FORMAT_R8G8_SINT;
|
|
case SpvImageFormatR16i: return VK_FORMAT_R16_SINT;
|
|
case SpvImageFormatR8i: return VK_FORMAT_R8_SINT;
|
|
case SpvImageFormatRgba32ui: return VK_FORMAT_R32G32B32A32_UINT;
|
|
case SpvImageFormatRgba16ui: return VK_FORMAT_R16G16B16A16_UINT;
|
|
case SpvImageFormatRgba8ui: return VK_FORMAT_R8G8B8A8_UINT;
|
|
case SpvImageFormatR32ui: return VK_FORMAT_R32_UINT;
|
|
case SpvImageFormatRgb10a2ui: return VK_FORMAT_A2B10G10R10_UINT_PACK32; // see Rgb10A2 above
|
|
case SpvImageFormatRg32ui: return VK_FORMAT_R32G32_UINT;
|
|
case SpvImageFormatRg16ui: return VK_FORMAT_R16G16_UINT;
|
|
case SpvImageFormatRg8ui: return VK_FORMAT_R8G8_UINT;
|
|
case SpvImageFormatR16ui: return VK_FORMAT_R16_UINT;
|
|
case SpvImageFormatR8ui: return VK_FORMAT_R8_UINT;
|
|
case SpvImageFormatR64ui: return VK_FORMAT_R64_UINT;
|
|
case SpvImageFormatR64i: return VK_FORMAT_R64_SINT;
|
|
case SpvImageFormatMax: return VK_FORMAT_UNDEFINED;
|
|
}
|
|
return VK_FORMAT_UNDEFINED;
|
|
}
|
|
|
|
SamplerNumericDomain ProgramFactory::UniformTypeToSamplerNumericDomain(GLenum glType) {
|
|
switch (glType) {
|
|
case GL_INT_SAMPLER_1D:
|
|
case GL_INT_SAMPLER_2D:
|
|
case GL_INT_SAMPLER_3D:
|
|
case GL_INT_SAMPLER_CUBE:
|
|
case GL_INT_SAMPLER_2D_RECT:
|
|
case GL_INT_SAMPLER_1D_ARRAY:
|
|
case GL_INT_SAMPLER_2D_ARRAY:
|
|
case GL_INT_SAMPLER_BUFFER:
|
|
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
|
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
|
case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
|
|
return SamplerNumericDomain::SignedInteger;
|
|
case GL_UNSIGNED_INT_SAMPLER_1D:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D:
|
|
case GL_UNSIGNED_INT_SAMPLER_3D:
|
|
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
|
|
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
|
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
|
case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
|
|
return SamplerNumericDomain::UnsignedInteger;
|
|
case GL_SAMPLER_1D:
|
|
case GL_SAMPLER_2D:
|
|
case GL_SAMPLER_3D:
|
|
case GL_SAMPLER_CUBE:
|
|
case GL_SAMPLER_2D_RECT:
|
|
case GL_SAMPLER_1D_ARRAY:
|
|
case GL_SAMPLER_2D_ARRAY:
|
|
case GL_SAMPLER_BUFFER:
|
|
case GL_SAMPLER_2D_MULTISAMPLE:
|
|
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
|
case GL_SAMPLER_CUBE_MAP_ARRAY:
|
|
case GL_SAMPLER_1D_SHADOW:
|
|
case GL_SAMPLER_2D_SHADOW:
|
|
case GL_SAMPLER_CUBE_SHADOW:
|
|
case GL_SAMPLER_2D_RECT_SHADOW:
|
|
case GL_SAMPLER_1D_ARRAY_SHADOW:
|
|
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
|
case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
|
|
return SamplerNumericDomain::Float;
|
|
default:
|
|
return SamplerNumericDomain::Unknown;
|
|
}
|
|
}
|
|
|
|
SamplerNumericDomain ProgramFactory::UniformTypeToImageNumericDomain(GLenum glType) {
|
|
switch (glType) {
|
|
case GL_INT_IMAGE_1D:
|
|
case GL_INT_IMAGE_2D:
|
|
case GL_INT_IMAGE_3D:
|
|
case GL_INT_IMAGE_2D_RECT:
|
|
case GL_INT_IMAGE_CUBE:
|
|
case GL_INT_IMAGE_BUFFER:
|
|
case GL_INT_IMAGE_1D_ARRAY:
|
|
case GL_INT_IMAGE_2D_ARRAY:
|
|
case GL_INT_IMAGE_CUBE_MAP_ARRAY:
|
|
case GL_INT_IMAGE_2D_MULTISAMPLE:
|
|
case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
|
|
return SamplerNumericDomain::SignedInteger;
|
|
case GL_UNSIGNED_INT_IMAGE_1D:
|
|
case GL_UNSIGNED_INT_IMAGE_2D:
|
|
case GL_UNSIGNED_INT_IMAGE_3D:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_RECT:
|
|
case GL_UNSIGNED_INT_IMAGE_CUBE:
|
|
case GL_UNSIGNED_INT_IMAGE_BUFFER:
|
|
case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
|
|
case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
|
|
return SamplerNumericDomain::UnsignedInteger;
|
|
case GL_IMAGE_1D:
|
|
case GL_IMAGE_2D:
|
|
case GL_IMAGE_3D:
|
|
case GL_IMAGE_2D_RECT:
|
|
case GL_IMAGE_CUBE:
|
|
case GL_IMAGE_BUFFER:
|
|
case GL_IMAGE_1D_ARRAY:
|
|
case GL_IMAGE_2D_ARRAY:
|
|
case GL_IMAGE_CUBE_MAP_ARRAY:
|
|
case GL_IMAGE_2D_MULTISAMPLE:
|
|
case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
|
|
return SamplerNumericDomain::Float;
|
|
default:
|
|
return SamplerNumericDomain::Unknown;
|
|
}
|
|
}
|
|
|
|
ProgramFactory::HashType ProgramFactory::ComputeHash(const MG_State::GLState::ProgramObject& program,
|
|
CompileOptionFlags flags) const {
|
|
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
|
|
// We expect shader stages in program object are sorted
|
|
const auto& spirvs = program.GetGeneratedSpirv();
|
|
for (const auto& spv : spirvs) {
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, spv.data(), spv.size() * sizeof(Uint)));
|
|
}
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, &flags, sizeof(CompileOptionFlags)));
|
|
// Only FragCoordYFlip variants bake the height in, so mixing it unconditionally would
|
|
// re-key every program in the cache on a resize for no reason.
|
|
if (flags & CompileOptionBit::FragCoordYFlip) {
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, &m_defaultFramebufferHeight,
|
|
sizeof(m_defaultFramebufferHeight)));
|
|
}
|
|
|
|
// Include UBO block bindings in hash so different binding configurations produce different entries
|
|
const Uint32 blockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, &blockCount, sizeof(blockCount)));
|
|
for (Uint32 i = 0; i < blockCount; ++i) {
|
|
const Uint32 binding = program.GetUniformBlockBinding(i);
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding)));
|
|
}
|
|
|
|
// The transform feedback capture layout is baked into the modules by
|
|
// XfbCaptureDecoratePass rather than coming from the SPIR-V, so it has to be part of
|
|
// the key: two programs can share every shader and still capture differently, which
|
|
// is exactly what changing the buffer mode does (glTransformFeedbackVaryings with the
|
|
// same varyings but GL_SEPARATE_ATTRIBS instead of GL_INTERLEAVED_ATTRIBS). Only
|
|
// hashed for a capturing compile, so nothing else changes key.
|
|
if (flags & CompileOptionBit::XfbCapture) {
|
|
for (const auto& varying : program.GetTransformFeedbackVaryings()) {
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, varying.name.data(), varying.name.size()));
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.bufferIndex, sizeof(varying.bufferIndex)));
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.offsetBytes, sizeof(varying.offsetBytes)));
|
|
}
|
|
const SizeT bufferCount = program.GetTransformFeedbackBufferCount();
|
|
for (SizeT i = 0; i < bufferCount; ++i) {
|
|
const Uint32 stride = program.GetTransformFeedbackStride(static_cast<Uint32>(i));
|
|
XXHASH_VERIFY(XXH64_update(m_hashState, &stride, sizeof(stride)));
|
|
}
|
|
}
|
|
|
|
HashType hash = XXH64_digest(m_hashState);
|
|
return hash;
|
|
}
|
|
|
|
TextureTarget ProgramFactory::UniformTypeToTextureTarget(GLenum glType) {
|
|
switch (glType) {
|
|
case GL_SAMPLER_1D:
|
|
case GL_INT_SAMPLER_1D:
|
|
case GL_UNSIGNED_INT_SAMPLER_1D:
|
|
case GL_IMAGE_1D:
|
|
case GL_INT_IMAGE_1D:
|
|
case GL_UNSIGNED_INT_IMAGE_1D:
|
|
return TextureTarget::Texture1D;
|
|
case GL_SAMPLER_3D:
|
|
case GL_INT_SAMPLER_3D:
|
|
case GL_UNSIGNED_INT_SAMPLER_3D:
|
|
case GL_IMAGE_3D:
|
|
case GL_INT_IMAGE_3D:
|
|
case GL_UNSIGNED_INT_IMAGE_3D:
|
|
return TextureTarget::Texture3D;
|
|
case GL_SAMPLER_CUBE:
|
|
case GL_SAMPLER_CUBE_SHADOW:
|
|
case GL_INT_SAMPLER_CUBE:
|
|
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
|
case GL_IMAGE_CUBE:
|
|
case GL_INT_IMAGE_CUBE:
|
|
case GL_UNSIGNED_INT_IMAGE_CUBE:
|
|
return TextureTarget::TextureCubeMap;
|
|
case GL_SAMPLER_2D_MULTISAMPLE:
|
|
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
|
case GL_IMAGE_2D_MULTISAMPLE:
|
|
case GL_INT_IMAGE_2D_MULTISAMPLE:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
|
|
return TextureTarget::Texture2DMultisample;
|
|
case GL_SAMPLER_BUFFER:
|
|
case GL_INT_SAMPLER_BUFFER:
|
|
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
|
|
case GL_IMAGE_BUFFER:
|
|
case GL_INT_IMAGE_BUFFER:
|
|
case GL_UNSIGNED_INT_IMAGE_BUFFER:
|
|
return TextureTarget::TextureBuffer;
|
|
case GL_SAMPLER_1D_ARRAY:
|
|
case GL_SAMPLER_1D_ARRAY_SHADOW:
|
|
case GL_INT_SAMPLER_1D_ARRAY:
|
|
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
|
|
case GL_IMAGE_1D_ARRAY:
|
|
case GL_INT_IMAGE_1D_ARRAY:
|
|
case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
|
|
return TextureTarget::Texture1DArray;
|
|
case GL_SAMPLER_2D_ARRAY:
|
|
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
|
case GL_INT_SAMPLER_2D_ARRAY:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
|
case GL_IMAGE_2D_ARRAY:
|
|
case GL_INT_IMAGE_2D_ARRAY:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
|
|
return TextureTarget::Texture2DArray;
|
|
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
|
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
|
case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
|
|
case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
|
|
return TextureTarget::Texture2DMultisampleArray;
|
|
case GL_SAMPLER_2D_RECT:
|
|
case GL_SAMPLER_2D_RECT_SHADOW:
|
|
case GL_INT_SAMPLER_2D_RECT:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
|
|
case GL_IMAGE_2D_RECT:
|
|
case GL_INT_IMAGE_2D_RECT:
|
|
case GL_UNSIGNED_INT_IMAGE_2D_RECT:
|
|
return TextureTarget::TextureRectangle;
|
|
case GL_SAMPLER_CUBE_MAP_ARRAY:
|
|
case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
|
|
case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
|
|
case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
|
|
case GL_IMAGE_CUBE_MAP_ARRAY:
|
|
case GL_INT_IMAGE_CUBE_MAP_ARRAY:
|
|
case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
|
|
return TextureTarget::TextureCubeMapArray;
|
|
case GL_SAMPLER_2D:
|
|
case GL_SAMPLER_2D_SHADOW:
|
|
case GL_INT_SAMPLER_2D:
|
|
case GL_UNSIGNED_INT_SAMPLER_2D:
|
|
case GL_IMAGE_2D:
|
|
case GL_INT_IMAGE_2D:
|
|
case GL_UNSIGNED_INT_IMAGE_2D:
|
|
default:
|
|
return TextureTarget::Texture2D;
|
|
}
|
|
}
|
|
|
|
void ProgramFactory::ReflectVertexInputs(const Vector<ShaderStage>& stages,
|
|
const Vector<Vector<Uint>>& spirv,
|
|
VkProgramObject& entry) const {
|
|
entry.activeVertexInputLocationMask = 0;
|
|
entry.vertexInputTypes.fill(0);
|
|
entry.readsBaseVertexBuiltin = false;
|
|
|
|
for (SizeT moduleIndex = 0; moduleIndex < stages.size() && moduleIndex < spirv.size(); ++moduleIndex) {
|
|
if (stages[moduleIndex] != ShaderStage::Vertex) {
|
|
continue;
|
|
}
|
|
|
|
const auto& module = spirv[moduleIndex];
|
|
if (module.empty()) {
|
|
continue;
|
|
}
|
|
|
|
SpvReflectShaderModule reflectModule{};
|
|
const SpvReflectResult createResult =
|
|
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
|
MOBILEGL_ASSERT(createResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectVertexInputs: failed to create reflection module (result=%d)",
|
|
static_cast<Int>(createResult));
|
|
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
continue;
|
|
}
|
|
|
|
entry.readsBaseVertexBuiltin = ReflectedReadsBaseVertexBuiltin(reflectModule);
|
|
|
|
if (!m_shaderDrawParametersEnabled && ReflectedReadsInstanceIndexBuiltin(reflectModule)) {
|
|
static Bool s_warnedInstanceIndexUnsupported = false;
|
|
if (!s_warnedInstanceIndexUnsupported) {
|
|
s_warnedInstanceIndexUnsupported = true;
|
|
MGLOG_W("ProgramFactory: shaderDrawParameters is unavailable; gl_InstanceID cannot be "
|
|
"rebased and instanced draws with a non-zero baseInstance may render incorrectly");
|
|
}
|
|
}
|
|
|
|
uint32_t inputCount = 0;
|
|
SpvReflectResult reflectResult = spvReflectEnumerateInputVariables(&reflectModule, &inputCount, nullptr);
|
|
MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectVertexInputs: failed to enumerate input variables (result=%d)",
|
|
static_cast<Int>(reflectResult));
|
|
Vector<SpvReflectInterfaceVariable*> inputs(inputCount);
|
|
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS && inputCount > 0) {
|
|
reflectResult = spvReflectEnumerateInputVariables(&reflectModule, &inputCount, inputs.data());
|
|
MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectVertexInputs: failed to fetch input variables (result=%d)",
|
|
static_cast<Int>(reflectResult));
|
|
}
|
|
|
|
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS) {
|
|
for (auto* input : inputs) {
|
|
if (input == nullptr || (input->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0) {
|
|
continue;
|
|
}
|
|
|
|
const GLenum locationType = GetReflectInterfaceLocationType(*input);
|
|
MOBILEGL_ASSERT(locationType != GL_FALSE,
|
|
"ProgramFactory::ReflectVertexInputs: unsupported vertex input type at location=%u name='%s'",
|
|
input->location,
|
|
input->name ? input->name : "<null>");
|
|
const Uint32 locationSpan = GetReflectInterfaceLocationSpan(*input);
|
|
for (Uint32 locationOffset = 0; locationOffset < locationSpan; ++locationOffset) {
|
|
const Uint32 expandedLocation = input->location + locationOffset;
|
|
if (expandedLocation >= VkProgramObject::kMaxVertexInputLocations) {
|
|
break;
|
|
}
|
|
|
|
entry.activeVertexInputLocationMask |= (1u << expandedLocation);
|
|
entry.vertexInputTypes[expandedLocation] = locationType;
|
|
}
|
|
}
|
|
}
|
|
|
|
spvReflectDestroyShaderModule(&reflectModule);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Which pre-rasterization stage assigns gl_ViewportIndex is not fixed: GL 4.1 allows only the
|
|
// geometry stage, ARB_shader_viewport_layer_array/GL 4.6 also the vertex and tessellation
|
|
// evaluation stages. Rather than guess which one is last, every non-fragment, non-compute
|
|
// module is asked - one writer anywhere means this program's draws need a multi-viewport
|
|
// pipeline, and a false positive costs only a wider viewportCount.
|
|
void ProgramFactory::ReflectViewportIndexUsage(const Vector<ShaderStage>& stages,
|
|
const Vector<Vector<Uint>>& spirv,
|
|
VkProgramObject& entry) const {
|
|
entry.writesViewportIndexBuiltin = false;
|
|
|
|
for (SizeT moduleIndex = 0; moduleIndex < stages.size() && moduleIndex < spirv.size(); ++moduleIndex) {
|
|
const ShaderStage stage = stages[moduleIndex];
|
|
if (stage == ShaderStage::Fragment || stage == ShaderStage::Compute) continue;
|
|
|
|
const auto& module = spirv[moduleIndex];
|
|
if (module.empty()) continue;
|
|
|
|
SpvReflectShaderModule reflectModule{};
|
|
const SpvReflectResult createResult =
|
|
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
|
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
// Fail toward the wide pipeline. Missing a real gl_ViewportIndex writer would
|
|
// silently collapse every viewport onto 0 (the exact bug this reflection exists
|
|
// to fix); over-declaring costs one extra viewport slot on a program that never
|
|
// uses it.
|
|
MGLOG_E_ONCE("ProgramFactory::ReflectViewportIndexUsage: reflection failed (result=%d); assuming the "
|
|
"program writes gl_ViewportIndex",
|
|
static_cast<Int>(createResult));
|
|
entry.writesViewportIndexBuiltin = true;
|
|
continue;
|
|
}
|
|
|
|
if (ReflectedWritesViewportIndexBuiltin(reflectModule)) {
|
|
entry.writesViewportIndexBuiltin = true;
|
|
}
|
|
spvReflectDestroyShaderModule(&reflectModule);
|
|
}
|
|
}
|
|
|
|
void ProgramFactory::ReflectFragmentOutputs(const Vector<ShaderStage>& stages,
|
|
const Vector<Vector<Uint>>& spirv,
|
|
VkProgramObject& entry) const {
|
|
entry.activeFragmentOutputLocationMask = 0;
|
|
entry.fragmentOutputTypes.fill(0);
|
|
entry.fragmentReplacesDepth = false;
|
|
|
|
for (SizeT moduleIndex = 0; moduleIndex < stages.size() && moduleIndex < spirv.size(); ++moduleIndex) {
|
|
if (stages[moduleIndex] != ShaderStage::Fragment) {
|
|
continue;
|
|
}
|
|
|
|
const auto& module = spirv[moduleIndex];
|
|
if (module.empty()) {
|
|
continue;
|
|
}
|
|
|
|
SpvReflectShaderModule reflectModule{};
|
|
const SpvReflectResult createResult =
|
|
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
|
MOBILEGL_ASSERT(createResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectFragmentOutputs: failed to create reflection module (result=%d)",
|
|
static_cast<Int>(createResult));
|
|
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
// Fail toward the exemption: stripping a genuine gl_FragDepth writer would
|
|
// corrupt its depth output outright, while wrongly exempting an accumulation
|
|
// pass merely reverts that one program to the pre-quirk behavior.
|
|
entry.fragmentReplacesDepth = true;
|
|
continue;
|
|
}
|
|
|
|
entry.fragmentReplacesDepth = ReflectedFragmentReplacesDepth(reflectModule);
|
|
|
|
uint32_t outputCount = 0;
|
|
SpvReflectResult reflectResult = spvReflectEnumerateOutputVariables(&reflectModule, &outputCount, nullptr);
|
|
MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectFragmentOutputs: failed to enumerate output variables (result=%d)",
|
|
static_cast<Int>(reflectResult));
|
|
Vector<SpvReflectInterfaceVariable*> outputs(outputCount);
|
|
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS && outputCount > 0) {
|
|
reflectResult = spvReflectEnumerateOutputVariables(&reflectModule, &outputCount, outputs.data());
|
|
MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectFragmentOutputs: failed to fetch output variables (result=%d)",
|
|
static_cast<Int>(reflectResult));
|
|
}
|
|
|
|
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS) {
|
|
for (auto* output : outputs) {
|
|
if (output == nullptr || (output->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0) {
|
|
continue;
|
|
}
|
|
|
|
const GLenum locationType = GetReflectInterfaceLocationType(*output);
|
|
MOBILEGL_ASSERT(locationType != GL_FALSE,
|
|
"ProgramFactory::ReflectFragmentOutputs: unsupported fragment output type at location=%u name='%s'",
|
|
output->location,
|
|
output->name ? output->name : "<null>");
|
|
const Uint32 locationSpan = GetReflectInterfaceLocationSpan(*output);
|
|
for (Uint32 locationOffset = 0; locationOffset < locationSpan; ++locationOffset) {
|
|
const Uint32 expandedLocation = output->location + locationOffset;
|
|
if (expandedLocation >= VkProgramObject::kMaxVertexInputLocations) {
|
|
break;
|
|
}
|
|
|
|
entry.activeFragmentOutputLocationMask |= (1u << expandedLocation);
|
|
entry.fragmentOutputTypes[expandedLocation] = locationType;
|
|
}
|
|
}
|
|
}
|
|
|
|
spvReflectDestroyShaderModule(&reflectModule);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// How many descriptors to declare for an ARRAY of opaque uniforms (samplers, images) at one
|
|
// binding. A returned count is always DECLARED in the descriptor set layout; `outDeclined`
|
|
// says whether the binding can also be RESOLVED at draw time, or whether the program has to
|
|
// be refused instead.
|
|
//
|
|
// Those are deliberately two different things. The layout must keep describing what the
|
|
// shader declares even for a binding MobileGL cannot resolve: a descriptor the shader reads
|
|
// and the layout omits is not a missing draw, it is an undefined descriptor access, and
|
|
// lavapipe segfaults on it inside pipeline creation - in a JIT worker thread, before any
|
|
// draw runs, which is why removing the binding produced a flaky crash rather than a clean
|
|
// refusal. Declining is done by refusing the draw (VkProgramObject::declinedDescriptors),
|
|
// not by shrinking the layout.
|
|
//
|
|
// Two separate things have to hold, and neither is checkable from the SPIR-V alone:
|
|
//
|
|
// * the count has to fit a VkDescriptorSetLayoutBinding this device will accept, and fit
|
|
// the Uint16 it is stored in (65536 would narrow to 0) and the scratch the bind path
|
|
// reserves from it;
|
|
// * the frontend reflection has to have RESERVED that many consecutive uniform locations
|
|
// for this uniform, because the per-element resolve paths address element k as
|
|
// baseLocation + k. SPIRV-Reflect's `count` is the FLATTENED element count, while GL
|
|
// locations follow the OUTER dimension only (ProgramObject::GetUniformArraySizeByTIndex
|
|
// answers TType::getOuterArraySize()). For a one-dimensional array the two agree; for
|
|
// `uniform sampler2D g[2][3]` SPIR-V says 6 where the reflection reserved 2, and
|
|
// elements 2..5 would silently resolve onto whichever uniform got the next locations.
|
|
//
|
|
// Asking the reflection whether baseLocation and baseLocation + count - 1 are slots of the
|
|
// SAME uniform tests exactly that precondition, without this code having to model how
|
|
// glslang chooses to lay an array of arrays out.
|
|
//
|
|
// That is NOT on its own enough to start supporting the shape, though, and this check must
|
|
// not be relaxed alone: the binding-qualifier unit seeding in ProgramLinkTask looks an
|
|
// opaque uniform up by its name minus a trailing "[0]", so `goku[0][0]` misses the `goku`
|
|
// key and every element of an array of arrays seeds texture unit 0. Resolving those elements
|
|
// would then paint silently-wrong pixels with no diagnostic at all - strictly worse than
|
|
// declining. The decline goes away together with the seeding fix, not before it.
|
|
static Uint32 DescriptorCountForOpaqueUniformArray(const MG_State::GLState::ProgramObject& program,
|
|
const String& uniformName, Uint32 binding, Int baseLocation,
|
|
Uint32 reflectedCount, Uint32 maxBindings,
|
|
const char* kindLabel, Bool& outDeclined) {
|
|
const Uint32 count = std::max<Uint32>(1u, reflectedCount);
|
|
if (count == 1) {
|
|
return 1u;
|
|
}
|
|
if (count > maxBindings) {
|
|
// Nothing legal to declare: the count would not fit a VkDescriptorSetLayoutBinding
|
|
// this device accepts, and it would narrow badly into the Uint16 that carries it
|
|
// (65536 becomes 0). Unlike the extent case below, this one CANNOT keep the layout
|
|
// consistent with the shader, so refusing the draw does not fully protect it - the
|
|
// driver still JITs a shader indexing past the declared count. Declaring as many as
|
|
// the device allows keeps vkCreateDescriptorSetLayout succeeding and the program
|
|
// inert; a device whose binding cap is smaller than a shader's array is not a
|
|
// configuration MobileGL can serve at all. Needs a >maxBindings-element array to
|
|
// reach (256 on desktop, ~16 on mobile).
|
|
MGLOG_D("ProgramFactory::ReflectLayout: %s array '%s' at binding %u has %u elements, past the %u "
|
|
"this device can describe - declining the program",
|
|
kindLabel, uniformName.c_str(), binding, count, maxBindings);
|
|
outDeclined = true;
|
|
return maxBindings;
|
|
}
|
|
if (baseLocation < 0 ||
|
|
!program.UniformLocationsAliasSameUniform(baseLocation, baseLocation + static_cast<Int>(count - 1u))) {
|
|
MGLOG_D("ProgramFactory::ReflectLayout: %s array '%s' at binding %u spans %u descriptors but the "
|
|
"reflection reserved fewer uniform locations for it (base=%d) - a multi-dimensional array "
|
|
"is the usual cause, and MobileGL declines it rather than resolve elements onto a "
|
|
"neighbouring uniform",
|
|
kindLabel, uniformName.c_str(), binding, count, baseLocation);
|
|
outDeclined = true;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void ProgramFactory::ReflectLayout(const MG_State::GLState::ProgramObject& program,
|
|
const Vector<Vector<Uint>>& spirv, VkProgramObject& entry) const {
|
|
// Initialize layout vectors
|
|
entry.bindingKinds.assign(m_maxBindings, DescriptorBindingKind::None);
|
|
entry.uniformBlockIndexByBinding.assign(m_maxBindings, -1);
|
|
entry.samplerNameByBinding.assign(m_maxBindings, String());
|
|
entry.samplerUniformLocationByBinding.assign(m_maxBindings, -1);
|
|
entry.samplerTextureTargetByBinding.assign(m_maxBindings, TextureTarget::Texture2D);
|
|
entry.samplerNumericDomainByBinding.assign(m_maxBindings, SamplerNumericDomain::Unknown);
|
|
entry.storageImageFormatByBinding.assign(m_maxBindings, VK_FORMAT_UNDEFINED);
|
|
entry.storageImageUsesBindingFormatByBinding.assign(m_maxBindings, false);
|
|
entry.storageBlockNameByBinding.assign(m_maxBindings, String());
|
|
entry.storageBlockIndexByBinding.assign(m_maxBindings, -1);
|
|
entry.globalUboBinding = -1;
|
|
entry.dynamicBindings.clear();
|
|
entry.bindingDescriptorCounts.assign(m_maxBindings, 1);
|
|
entry.arrayedUniformBlockIndicesByBinding.clear();
|
|
entry.declinedDescriptors = false;
|
|
|
|
// Use SpvcSession (Reflection mode) to reflect all SPIR-V modules in a single pass per module
|
|
for (const auto& module : spirv) {
|
|
if (module.empty()) {
|
|
continue;
|
|
}
|
|
|
|
SpvcSession session(module, SessionUsageBit::Reflection);
|
|
SpvReflectShaderModule reflectModule{};
|
|
const SpvReflectResult createReflectResult =
|
|
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
|
MOBILEGL_ASSERT(createReflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectLayout: failed to create reflection module (result=%d)",
|
|
static_cast<Int>(createReflectResult));
|
|
|
|
// Descriptor counts per binding (UBO instance arrays reflect count > 1).
|
|
UnorderedMap<Uint32, Uint32> descriptorCountByBinding;
|
|
{
|
|
uint32_t countProbe = 0;
|
|
if (spvReflectEnumerateDescriptorBindings(&reflectModule, &countProbe, nullptr) ==
|
|
SPV_REFLECT_RESULT_SUCCESS &&
|
|
countProbe > 0) {
|
|
Vector<SpvReflectDescriptorBinding*> probeBindings(countProbe);
|
|
if (spvReflectEnumerateDescriptorBindings(&reflectModule, &countProbe,
|
|
probeBindings.data()) ==
|
|
SPV_REFLECT_RESULT_SUCCESS) {
|
|
for (const auto* probeBinding : probeBindings) {
|
|
if (probeBinding != nullptr) {
|
|
descriptorCountByBinding[probeBinding->binding] =
|
|
std::max<Uint32>(1, probeBinding->count);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Reflect uniform buffers
|
|
auto ubos = session.GetShaderInterface(SPVC_RESOURCE_TYPE_UNIFORM_BUFFER);
|
|
for (const auto& ubo : ubos) {
|
|
const Uint32 binding = ubo.location; // GetShaderInterface stores binding in location field
|
|
MOBILEGL_ASSERT(binding < m_maxBindings,
|
|
"ProgramFactory::ReflectLayout: UBO binding %u exceeds maxBindings=%u for '%s'",
|
|
binding, m_maxBindings, ubo.name.c_str());
|
|
|
|
// Check for global UBO
|
|
if (std::strstr(ubo.name.c_str(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME) != nullptr) {
|
|
MOBILEGL_ASSERT(entry.bindingKinds[binding] == DescriptorBindingKind::None ||
|
|
entry.bindingKinds[binding] == DescriptorBindingKind::UniformBufferDynamic,
|
|
"ProgramFactory::ReflectLayout: descriptor binding %u has conflicting kinds for UBO '%s'",
|
|
binding, ubo.name.c_str());
|
|
entry.bindingKinds[binding] = DescriptorBindingKind::UniformBufferDynamic;
|
|
MOBILEGL_ASSERT(entry.globalUboBinding < 0 || entry.globalUboBinding == static_cast<Int>(binding),
|
|
"ProgramFactory::ReflectLayout: global UBO binding mismatch (%d vs %u)",
|
|
entry.globalUboBinding, binding);
|
|
MOBILEGL_ASSERT(entry.uniformBlockIndexByBinding[binding] < 0,
|
|
"ProgramFactory::ReflectLayout: global UBO shares binding %u with regular UBO index %d",
|
|
binding, entry.uniformBlockIndexByBinding[binding]);
|
|
entry.globalUboBinding = static_cast<Int>(binding);
|
|
continue;
|
|
}
|
|
|
|
const auto countIt = descriptorCountByBinding.find(binding);
|
|
const Uint32 descriptorCount =
|
|
countIt != descriptorCountByBinding.end() ? countIt->second : 1u;
|
|
|
|
if (descriptorCount <= 1) {
|
|
const Uint blockIndex = program.GetUniformBlockIndex(ubo.name.c_str());
|
|
if (blockIndex == 0xFFFFFFFFu) {
|
|
MGLOG_D("ProgramFactory::ReflectLayout: skipping inactive UBO '%s' at binding %u",
|
|
ubo.name.c_str(), binding);
|
|
continue;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(entry.bindingKinds[binding] == DescriptorBindingKind::None ||
|
|
entry.bindingKinds[binding] == DescriptorBindingKind::UniformBufferDynamic,
|
|
"ProgramFactory::ReflectLayout: descriptor binding %u has conflicting kinds for UBO '%s'",
|
|
binding, ubo.name.c_str());
|
|
entry.bindingKinds[binding] = DescriptorBindingKind::UniformBufferDynamic;
|
|
MOBILEGL_ASSERT(entry.globalUboBinding != static_cast<Int>(binding),
|
|
"ProgramFactory::ReflectLayout: regular UBO '%s' collides with global UBO binding %u",
|
|
ubo.name.c_str(), binding);
|
|
MOBILEGL_ASSERT(entry.uniformBlockIndexByBinding[binding] < 0 ||
|
|
entry.uniformBlockIndexByBinding[binding] == static_cast<Int>(blockIndex),
|
|
"ProgramFactory::ReflectLayout: descriptor binding %u maps to conflicting UBO blocks (%d vs %u)",
|
|
binding, entry.uniformBlockIndexByBinding[binding], blockIndex);
|
|
entry.uniformBlockIndexByBinding[binding] = static_cast<Int>(blockIndex);
|
|
continue;
|
|
}
|
|
|
|
// UBO instance array: one binding, descriptorCount elements. GL exposes each
|
|
// element as its own active block named "Name[i]"; map every element to its
|
|
// GL block index so the descriptor write can gather per-element buffer ranges.
|
|
if (descriptorCount > m_maxBindings) {
|
|
MGLOG_E("ProgramFactory::ReflectLayout: UBO array '%s' count %u exceeds maxBindings=%u; "
|
|
"leaving binding %u unmapped",
|
|
ubo.name.c_str(), descriptorCount, m_maxBindings, binding);
|
|
continue;
|
|
}
|
|
Vector<Int> elementBlockIndices;
|
|
elementBlockIndices.reserve(descriptorCount);
|
|
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
|
String elementName = ubo.name + "[" + std::to_string(element) + "]";
|
|
Uint elementBlockIndex = program.GetUniformBlockIndex(elementName.c_str());
|
|
if (elementBlockIndex == 0xFFFFFFFFu && element == 0) {
|
|
// Some frontends report the first element under the bare block name.
|
|
elementBlockIndex = program.GetUniformBlockIndex(ubo.name.c_str());
|
|
}
|
|
if (elementBlockIndex == 0xFFFFFFFFu) {
|
|
// Degrade rather than corrupt: reuse element 0's block if we have one,
|
|
// otherwise give up on the binding (same observable behavior as an
|
|
// inactive block: wrong values, but no crash).
|
|
MGLOG_E("ProgramFactory::ReflectLayout: UBO array '%s' element %u has no active "
|
|
"GL uniform block",
|
|
ubo.name.c_str(), element);
|
|
if (!elementBlockIndices.empty()) {
|
|
elementBlockIndex = static_cast<Uint>(elementBlockIndices.front());
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
elementBlockIndices.push_back(static_cast<Int>(elementBlockIndex));
|
|
}
|
|
if (elementBlockIndices.size() != descriptorCount) {
|
|
MGLOG_E("ProgramFactory::ReflectLayout: skipping unresolved UBO array '%s' at binding %u",
|
|
ubo.name.c_str(), binding);
|
|
continue;
|
|
}
|
|
|
|
MOBILEGL_ASSERT(entry.bindingKinds[binding] == DescriptorBindingKind::None ||
|
|
entry.bindingKinds[binding] == DescriptorBindingKind::UniformBufferDynamic,
|
|
"ProgramFactory::ReflectLayout: descriptor binding %u has conflicting kinds for UBO '%s'",
|
|
binding, ubo.name.c_str());
|
|
entry.bindingKinds[binding] = DescriptorBindingKind::UniformBufferDynamic;
|
|
entry.bindingDescriptorCounts[binding] = static_cast<Uint16>(descriptorCount);
|
|
entry.uniformBlockIndexByBinding[binding] = elementBlockIndices[0];
|
|
entry.arrayedUniformBlockIndicesByBinding[binding] = Move(elementBlockIndices);
|
|
}
|
|
|
|
// Reflect sampled images, storage images, samplerBuffer uniforms, and SSBOs.
|
|
uint32_t reflectedBindingCount = 0;
|
|
SpvReflectResult reflectResult =
|
|
spvReflectEnumerateDescriptorBindings(&reflectModule, &reflectedBindingCount, nullptr);
|
|
MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectLayout: failed to enumerate descriptor bindings (result=%d)",
|
|
static_cast<Int>(reflectResult));
|
|
|
|
Vector<SpvReflectDescriptorBinding*> reflectedBindings(reflectedBindingCount);
|
|
if (reflectedBindingCount > 0) {
|
|
reflectResult = spvReflectEnumerateDescriptorBindings(&reflectModule, &reflectedBindingCount,
|
|
reflectedBindings.data());
|
|
MOBILEGL_ASSERT(
|
|
reflectResult == SPV_REFLECT_RESULT_SUCCESS,
|
|
"ProgramFactory::ReflectLayout: failed to fetch descriptor bindings (result=%d)",
|
|
static_cast<Int>(reflectResult));
|
|
}
|
|
|
|
for (const auto* sampler : reflectedBindings) {
|
|
if (sampler == nullptr) {
|
|
continue;
|
|
}
|
|
const auto descriptorKind = ReflectDescriptorTypeToBindingKind(sampler->descriptor_type);
|
|
if (descriptorKind != DescriptorBindingKind::CombinedImageSampler &&
|
|
descriptorKind != DescriptorBindingKind::UniformTexelBuffer &&
|
|
descriptorKind != DescriptorBindingKind::StorageTexelBuffer &&
|
|
descriptorKind != DescriptorBindingKind::StorageImage &&
|
|
descriptorKind != DescriptorBindingKind::StorageBuffer) {
|
|
continue;
|
|
}
|
|
|
|
const Uint32 binding = sampler->binding;
|
|
const String uniformName = NormalizeDescriptorName(*sampler, descriptorKind);
|
|
MOBILEGL_ASSERT(binding < m_maxBindings,
|
|
"ProgramFactory::ReflectLayout: sampler binding %u exceeds maxBindings=%u for '%s'",
|
|
binding, m_maxBindings, uniformName.c_str());
|
|
|
|
MOBILEGL_ASSERT(entry.bindingKinds[binding] == DescriptorBindingKind::None ||
|
|
entry.bindingKinds[binding] == descriptorKind,
|
|
"ProgramFactory::ReflectLayout: descriptor binding %u has conflicting kinds for resource '%s'",
|
|
binding, uniformName.c_str());
|
|
entry.bindingKinds[binding] = descriptorKind;
|
|
|
|
if (descriptorKind == DescriptorBindingKind::StorageBuffer) {
|
|
const GLuint blockIndex = GetShaderStorageBlockIndex(program, uniformName);
|
|
if (blockIndex == GL_INVALID_INDEX) {
|
|
MGLOG_D("ProgramFactory::ReflectLayout: skipping inactive SSBO '%s' at binding %u",
|
|
uniformName.c_str(), binding);
|
|
entry.bindingKinds[binding] = DescriptorBindingKind::None;
|
|
continue;
|
|
}
|
|
entry.storageBlockNameByBinding[binding] = uniformName;
|
|
entry.storageBlockIndexByBinding[binding] = static_cast<Int>(blockIndex);
|
|
|
|
// A block INSTANCE array is ONE Vulkan binding carrying `count`
|
|
// descriptors, while GL assigns its elements consecutive binding points
|
|
// starting at the declared one (GL 4.6 core 7.8). Recording only element 0 -
|
|
// which is all this used to do - left the layout claiming descriptorCount 1,
|
|
// so every element past the first read a descriptor nobody wrote and
|
|
// `b[1].data.length()` answered from an unconstrained buffer instead of its
|
|
// own bound range (KHR-GL43.shader_storage_buffer_object.-
|
|
// advanced-unsizedArrayLength-*).
|
|
//
|
|
// Bounds-checked like every other array kind. The EXTENT rule differs - a
|
|
// block array's elements take consecutive GL binding points rather than
|
|
// consecutive uniform locations, so DescriptorCountForOpaqueUniformArray's
|
|
// location test does not apply here - but the size rule is identical: this
|
|
// count goes straight into a VkDescriptorSetLayoutBinding and is narrowed to
|
|
// a Uint16 on the way, where 65536 would silently become 0.
|
|
const Uint32 storageArrayCount = std::max<Uint32>(1u, sampler->count);
|
|
if (storageArrayCount > m_maxBindings) {
|
|
MGLOG_D("ProgramFactory::ReflectLayout: storage block array '%s' at binding %u has %u "
|
|
"elements, past the %u this device can describe - declining the program",
|
|
uniformName.c_str(), binding, storageArrayCount, m_maxBindings);
|
|
entry.declinedDescriptors = true;
|
|
entry.bindingDescriptorCounts[binding] = static_cast<Uint16>(m_maxBindings);
|
|
continue;
|
|
}
|
|
entry.bindingDescriptorCounts[binding] = static_cast<Uint16>(storageArrayCount);
|
|
continue;
|
|
}
|
|
|
|
const Int location = program.GetUniformLocation(uniformName);
|
|
if (location < 0) {
|
|
// A uniform with no location is ordinarily one GL never made active, and
|
|
// dropping it is routine. An ARRAY reaching here is not routine: it is the
|
|
// multi-dimensional case. `uniform sampler2D g[2][3]` arrives from
|
|
// SPIRV-Reflect as one binding of 6 descriptors named "g", while the frontend
|
|
// reflection keys an array of arrays by its full "[0]"-terminated spelling
|
|
// ("g[0][0]"), so no base location resolves and the per-element paths have
|
|
// nothing to count from. Declining is the honest answer - but it has to SAY
|
|
// so at a level that survives a release build, because dropping the binding
|
|
// leaves the shader reading a descriptor the layout never declared.
|
|
if (sampler->count > 1) {
|
|
MGLOG_E("ProgramFactory::ReflectLayout: declining '%s' at binding %u - a %u-element "
|
|
"descriptor array with no frontend uniform location (a multi-dimensional array "
|
|
"of samplers or images is the known cause)",
|
|
uniformName.c_str(), binding, sampler->count);
|
|
entry.declinedDescriptors = true;
|
|
// Declared, not resolved - see DescriptorCountForOpaqueUniformArray for
|
|
// why the layout keeps describing a binding the draw path will refuse.
|
|
entry.bindingDescriptorCounts[binding] =
|
|
static_cast<Uint16>(std::min<Uint32>(sampler->count, m_maxBindings));
|
|
continue;
|
|
}
|
|
entry.bindingKinds[binding] = DescriptorBindingKind::None;
|
|
continue;
|
|
}
|
|
|
|
const GLenum uniformType = program.GetUniformType(static_cast<Uint>(location));
|
|
|
|
if (descriptorKind == DescriptorBindingKind::StorageImage) {
|
|
// An ARRAY of image uniforms is ONE binding carrying `count` descriptors,
|
|
// and the layout has to say so. Leaving it at the default 1 declared
|
|
// `uniform image2D g_image[4]` as a single-descriptor binding while the
|
|
// shader indexed descriptors 1..3 of it - an out-of-bounds descriptor
|
|
// access that lavapipe SIGSEGVs inside the JIT-ed shader thread rather than
|
|
// reporting (KHR-GL42.shader_image_load_store.advanced-sso-simple). Unlike
|
|
// a storage BLOCK array, whose elements take consecutive GL binding points
|
|
// from the declared one, each element of an image array carries its own
|
|
// independently assigned image unit - see ResolveStorageImageDescriptor.
|
|
// Bounds- and extent-checked like the UBO array path above; see
|
|
// DescriptorCountForOpaqueUniformArray for what "declined" costs and why
|
|
// the reflection's reserved extent - not SPIRV-Reflect's flattened count -
|
|
// is what the per-element resolve can actually address.
|
|
const Uint32 imageArrayCount =
|
|
DescriptorCountForOpaqueUniformArray(program, uniformName, binding, location, sampler->count,
|
|
m_maxBindings, "image", entry.declinedDescriptors);
|
|
entry.bindingDescriptorCounts[binding] = static_cast<Uint16>(imageArrayCount);
|
|
|
|
const VkFormat reflectedFormat =
|
|
ConvertSpirvImageFormatToVkFormat(sampler->image.image_format);
|
|
VkFormat& existingFormat = entry.storageImageFormatByBinding[binding];
|
|
MOBILEGL_ASSERT(existingFormat == VK_FORMAT_UNDEFINED ||
|
|
reflectedFormat == VK_FORMAT_UNDEFINED ||
|
|
existingFormat == reflectedFormat,
|
|
"ProgramFactory::ReflectLayout: storage image binding %u ('%s') has "
|
|
"conflicting reflected formats (%d vs %d)",
|
|
binding, uniformName.c_str(), static_cast<Int>(existingFormat),
|
|
static_cast<Int>(reflectedFormat));
|
|
if (existingFormat == VK_FORMAT_UNDEFINED) {
|
|
existingFormat = reflectedFormat;
|
|
}
|
|
if (m_unformattedFloatStorageImagesEnabled &&
|
|
existingFormat == VK_FORMAT_UNDEFINED &&
|
|
IsFloatStorageImageUniformType(uniformType)) {
|
|
entry.storageImageUsesBindingFormatByBinding[binding] = true;
|
|
} else if (reflectedFormat != VK_FORMAT_UNDEFINED) {
|
|
// A typed declaration in any stage wins for the entire binding. This is
|
|
// required when another stage reaches the same image through an atomic
|
|
// path and therefore could not be made formatless.
|
|
entry.storageImageUsesBindingFormatByBinding[binding] = false;
|
|
}
|
|
}
|
|
|
|
if (descriptorKind == DescriptorBindingKind::StorageTexelBuffer) {
|
|
// Only the declared format is recorded, and only so the per-draw resolve can
|
|
// prefer it over the one glBindImageTexture named. Everything the StorageImage
|
|
// branch above does about ARRAYS is deliberately absent: an imageBuffer array
|
|
// is refused outright by the array gate in RemapDescriptorBindingsForVulkan,
|
|
// exactly as a samplerBuffer array is, so bindingDescriptorCounts stays at the
|
|
// default 1 and the descriptor write below may take the address of a vector
|
|
// element without reserving room for extra elements.
|
|
const VkFormat reflectedFormat =
|
|
ConvertSpirvImageFormatToVkFormat(sampler->image.image_format);
|
|
VkFormat& existingFormat = entry.storageImageFormatByBinding[binding];
|
|
MOBILEGL_ASSERT(existingFormat == VK_FORMAT_UNDEFINED ||
|
|
reflectedFormat == VK_FORMAT_UNDEFINED ||
|
|
existingFormat == reflectedFormat,
|
|
"ProgramFactory::ReflectLayout: storage texel buffer binding %u ('%s') "
|
|
"has conflicting reflected formats (%d vs %d)",
|
|
binding, uniformName.c_str(), static_cast<Int>(existingFormat),
|
|
static_cast<Int>(reflectedFormat));
|
|
if (existingFormat == VK_FORMAT_UNDEFINED) {
|
|
existingFormat = reflectedFormat;
|
|
}
|
|
}
|
|
|
|
const TextureTarget target = UniformTypeToTextureTarget(uniformType);
|
|
MOBILEGL_ASSERT(target != TextureTarget::Unknown,
|
|
"ProgramFactory::ReflectLayout: failed to resolve texture target for '%s'",
|
|
uniformName.c_str());
|
|
if (descriptorKind == DescriptorBindingKind::CombinedImageSampler) {
|
|
// An ARRAY of sampler uniforms is ONE binding carrying `count` descriptors,
|
|
// exactly like the image array above, and for the same reason: GLSL 4.20
|
|
// gives `layout(binding = 1) uniform sampler2D goku[4]` one declaration
|
|
// spanning texture units 1..4, each element with its own glUniform1i-assigned
|
|
// unit. Leaving descriptorCount at 1 declared a single-descriptor binding
|
|
// while the shader indexed descriptors 1..3 of it, and the bind path wrote
|
|
// only element 0 - so elements 1..N read a descriptor nobody had written
|
|
// (KHR-GL42.shading_language_420pack.binding_sampler_array; lavapipe faults
|
|
// inside the JIT-ed shader rather than reporting).
|
|
const Uint32 samplerArrayCount =
|
|
DescriptorCountForOpaqueUniformArray(program, uniformName, binding, location, sampler->count,
|
|
m_maxBindings, "sampler", entry.declinedDescriptors);
|
|
entry.bindingDescriptorCounts[binding] = static_cast<Uint16>(samplerArrayCount);
|
|
|
|
const SamplerNumericDomain numericDomain = UniformTypeToSamplerNumericDomain(uniformType);
|
|
MOBILEGL_ASSERT(numericDomain != SamplerNumericDomain::Unknown,
|
|
"ProgramFactory::ReflectLayout: failed to resolve sampler numeric domain "
|
|
"for '%s' (uniformType=0x%x)",
|
|
uniformName.c_str(), uniformType);
|
|
MOBILEGL_ASSERT(entry.samplerNumericDomainByBinding[binding] ==
|
|
SamplerNumericDomain::Unknown ||
|
|
entry.samplerNumericDomainByBinding[binding] == numericDomain,
|
|
"ProgramFactory::ReflectLayout: sampler binding %u ('%s') has conflicting "
|
|
"numeric domains (%d vs %d)",
|
|
binding, uniformName.c_str(),
|
|
static_cast<Int>(entry.samplerNumericDomainByBinding[binding]),
|
|
static_cast<Int>(numericDomain));
|
|
entry.samplerNumericDomainByBinding[binding] = numericDomain;
|
|
}
|
|
// Every other opaque kind records its domain too. Only the combined-image-sampler
|
|
// path above needs it to pick a sampled view format; the three below need it to
|
|
// describe the descriptor a binding gets when its unit is UNBOUND, which is legal
|
|
// GL and must not lose the draw (see UniformManager's Resolve*Descriptor). Left
|
|
// Unknown, those placeholders would have no way to tell a `samplerBuffer` from a
|
|
// `usamplerBuffer` - and a texel buffer view whose numeric type disagrees with the
|
|
// shader's is invalid Vulkan, not merely wrong data.
|
|
if (descriptorKind == DescriptorBindingKind::UniformTexelBuffer ||
|
|
descriptorKind == DescriptorBindingKind::StorageTexelBuffer ||
|
|
descriptorKind == DescriptorBindingKind::StorageImage) {
|
|
const SamplerNumericDomain opaqueDomain =
|
|
descriptorKind == DescriptorBindingKind::UniformTexelBuffer
|
|
? UniformTypeToSamplerNumericDomain(uniformType)
|
|
: UniformTypeToImageNumericDomain(uniformType);
|
|
MOBILEGL_ASSERT(opaqueDomain != SamplerNumericDomain::Unknown,
|
|
"ProgramFactory::ReflectLayout: failed to resolve numeric domain for '%s' "
|
|
"(uniformType=0x%x)",
|
|
uniformName.c_str(), uniformType);
|
|
MOBILEGL_ASSERT(entry.samplerNumericDomainByBinding[binding] ==
|
|
SamplerNumericDomain::Unknown ||
|
|
entry.samplerNumericDomainByBinding[binding] == opaqueDomain,
|
|
"ProgramFactory::ReflectLayout: binding %u ('%s') has conflicting numeric "
|
|
"domains (%d vs %d)",
|
|
binding, uniformName.c_str(),
|
|
static_cast<Int>(entry.samplerNumericDomainByBinding[binding]),
|
|
static_cast<Int>(opaqueDomain));
|
|
entry.samplerNumericDomainByBinding[binding] = opaqueDomain;
|
|
}
|
|
MOBILEGL_ASSERT(entry.samplerUniformLocationByBinding[binding] < 0 || location < 0 ||
|
|
entry.samplerUniformLocationByBinding[binding] == location,
|
|
"ProgramFactory::ReflectLayout: texture binding %u maps to conflicting uniform locations (%d vs %d)",
|
|
binding, entry.samplerUniformLocationByBinding[binding], location);
|
|
MOBILEGL_ASSERT(entry.samplerUniformLocationByBinding[binding] < 0 ||
|
|
entry.samplerTextureTargetByBinding[binding] == target,
|
|
"ProgramFactory::ReflectLayout: texture binding %u maps to conflicting texture targets (%d vs %d)",
|
|
binding, static_cast<Int>(entry.samplerTextureTargetByBinding[binding]),
|
|
static_cast<Int>(target));
|
|
MOBILEGL_ASSERT(entry.samplerNameByBinding[binding].empty() ||
|
|
entry.samplerNameByBinding[binding] == uniformName,
|
|
"ProgramFactory::ReflectLayout: texture binding %u maps to conflicting names ('%s' vs '%s')",
|
|
binding, entry.samplerNameByBinding[binding].c_str(), uniformName.c_str());
|
|
|
|
if (location >= 0) {
|
|
entry.samplerUniformLocationByBinding[binding] = location;
|
|
}
|
|
entry.samplerNameByBinding[binding] = uniformName;
|
|
entry.samplerTextureTargetByBinding[binding] = target;
|
|
}
|
|
|
|
spvReflectDestroyShaderModule(&reflectModule);
|
|
}
|
|
|
|
// Build Vulkan descriptor set layout and pipeline layout from reflected binding kinds
|
|
Vector<VkDescriptorSetLayoutBinding> bindings;
|
|
bindings.reserve(m_maxBindings);
|
|
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
|
const auto kind = entry.bindingKinds[binding];
|
|
if (kind == DescriptorBindingKind::None) {
|
|
continue;
|
|
}
|
|
|
|
VkDescriptorSetLayoutBinding layoutBinding{};
|
|
layoutBinding.binding = binding;
|
|
layoutBinding.descriptorCount = entry.bindingDescriptorCounts[binding];
|
|
layoutBinding.stageFlags = VK_SHADER_STAGE_ALL;
|
|
layoutBinding.pImmutableSamplers = nullptr;
|
|
if (kind == DescriptorBindingKind::UniformBufferDynamic) {
|
|
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
|
entry.dynamicBindings.push_back(binding);
|
|
} else if (kind == DescriptorBindingKind::UniformTexelBuffer) {
|
|
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
} else if (kind == DescriptorBindingKind::StorageTexelBuffer) {
|
|
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
} else if (kind == DescriptorBindingKind::StorageBuffer) {
|
|
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
} else if (kind == DescriptorBindingKind::StorageImage) {
|
|
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
entry.hasStorageImages = true;
|
|
} else {
|
|
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
}
|
|
bindings.push_back(layoutBinding);
|
|
}
|
|
|
|
// UPDATE_AFTER_BIND is strictly an optional per-layout acceleration. The GL
|
|
// descriptor model still resolves every sampler uniform element independently
|
|
// (including its texture-unit sampler-object override); selecting this path
|
|
// changes neither that resolution nor the set versioning in UniformManager.
|
|
// A conservative count keeps a layout on ordinary descriptors whenever any
|
|
// relevant update-after-bind limit is not large enough, rather than asking a
|
|
// driver to reject it during vkCreateDescriptorSetLayout.
|
|
Uint32 updateAfterBindSamplers = 0;
|
|
Uint32 updateAfterBindUniformBuffers = 0;
|
|
Uint32 updateAfterBindStorageBuffers = 0;
|
|
Uint32 updateAfterBindSampledImages = 0;
|
|
Uint32 updateAfterBindStorageImages = 0;
|
|
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
|
const Uint32 count = entry.bindingDescriptorCounts[binding];
|
|
switch (entry.bindingKinds[binding]) {
|
|
case DescriptorBindingKind::UniformBufferDynamic:
|
|
updateAfterBindUniformBuffers += count;
|
|
break;
|
|
case DescriptorBindingKind::CombinedImageSampler:
|
|
updateAfterBindSamplers += count;
|
|
updateAfterBindSampledImages += count;
|
|
break;
|
|
case DescriptorBindingKind::UniformTexelBuffer:
|
|
updateAfterBindSampledImages += count;
|
|
break;
|
|
case DescriptorBindingKind::StorageBuffer:
|
|
case DescriptorBindingKind::StorageTexelBuffer:
|
|
updateAfterBindStorageBuffers += count;
|
|
break;
|
|
case DescriptorBindingKind::StorageImage:
|
|
updateAfterBindStorageImages += count;
|
|
break;
|
|
case DescriptorBindingKind::None:
|
|
break;
|
|
}
|
|
}
|
|
const Uint32 updateAfterBindResources = updateAfterBindUniformBuffers + updateAfterBindStorageBuffers +
|
|
updateAfterBindSampledImages + updateAfterBindStorageImages;
|
|
const auto& uab = m_updateAfterBindLimits;
|
|
entry.usesUpdateAfterBind =
|
|
uab.enabled && updateAfterBindSamplers <= uab.maxPerStageSamplers &&
|
|
updateAfterBindUniformBuffers <= uab.maxPerStageUniformBuffers &&
|
|
updateAfterBindStorageBuffers <= uab.maxPerStageStorageBuffers &&
|
|
updateAfterBindSampledImages <= uab.maxPerStageSampledImages &&
|
|
updateAfterBindStorageImages <= uab.maxPerStageStorageImages &&
|
|
updateAfterBindResources <= uab.maxPerStageResources &&
|
|
updateAfterBindSamplers <= uab.maxSetSamplers &&
|
|
updateAfterBindUniformBuffers <= uab.maxSetUniformBuffers &&
|
|
updateAfterBindUniformBuffers <= uab.maxSetUniformBuffersDynamic &&
|
|
updateAfterBindStorageBuffers <= uab.maxSetStorageBuffers &&
|
|
updateAfterBindStorageBuffers <= uab.maxSetStorageBuffersDynamic &&
|
|
updateAfterBindSampledImages <= uab.maxSetSampledImages &&
|
|
updateAfterBindStorageImages <= uab.maxSetStorageImages;
|
|
|
|
Vector<VkDescriptorBindingFlags> bindingFlags;
|
|
VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo{};
|
|
if (entry.usesUpdateAfterBind) {
|
|
bindingFlags.assign(bindings.size(), VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT);
|
|
bindingFlagsInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO;
|
|
bindingFlagsInfo.bindingCount = static_cast<Uint32>(bindingFlags.size());
|
|
bindingFlagsInfo.pBindingFlags = bindingFlags.data();
|
|
}
|
|
|
|
VkDescriptorSetLayoutCreateInfo setLayoutInfo{};
|
|
setLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
setLayoutInfo.flags = entry.usesUpdateAfterBind ? VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT : 0;
|
|
setLayoutInfo.pNext = entry.usesUpdateAfterBind ? &bindingFlagsInfo : nullptr;
|
|
setLayoutInfo.bindingCount = static_cast<Uint32>(bindings.size());
|
|
setLayoutInfo.pBindings = bindings.data();
|
|
VK_VERIFY(vkCreateDescriptorSetLayout(m_device, &setLayoutInfo, nullptr, &entry.descriptorSetLayout),
|
|
"ProgramFactory::ReflectLayout, vkCreateDescriptorSetLayout");
|
|
|
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
|
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutInfo.setLayoutCount = 1;
|
|
pipelineLayoutInfo.pSetLayouts = &entry.descriptorSetLayout;
|
|
VK_VERIFY(vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &entry.pipelineLayout),
|
|
"ProgramFactory::ReflectLayout, vkCreatePipelineLayout");
|
|
|
|
// Built here rather than where bindingKinds is sized: at that point the vector is only
|
|
// zero-initialised and the kinds are assigned further down, so a list built there would be
|
|
// empty. Ascending by construction because the index walks upward.
|
|
entry.activeBindings.clear();
|
|
for (Uint32 binding = 0; binding < static_cast<Uint32>(entry.bindingKinds.size()); ++binding) {
|
|
if (entry.bindingKinds[binding] != DescriptorBindingKind::None) {
|
|
entry.activeBindings.push_back(binding);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProgramFactory::SetDefaultFramebufferHeight(Uint32 height) {
|
|
if (m_defaultFramebufferHeight == height) {
|
|
return;
|
|
}
|
|
m_defaultFramebufferHeight = height;
|
|
// Both memos key on (program, flags) alone, so neither can tell the two heights apart:
|
|
// drop the lookup memo, and bump the structure epoch so every caller holding a
|
|
// VkProgramObject* re-runs GetOrCreateProgram and lands on the new hash. The cached
|
|
// entries themselves stay - they are keyed by a hash that now includes the old height,
|
|
// so they can only be reached again if that height comes back, and the frame-boundary
|
|
// sweep retires them otherwise.
|
|
m_lastLookup = {};
|
|
++m_cacheStructureEpoch;
|
|
}
|
|
|
|
const ProgramFactory::VkProgramObject& ProgramFactory::GetOrCreateProgram(
|
|
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) {
|
|
// Hashing the full SPIR-V of every stage is far too expensive to repeat per draw;
|
|
// reuse the program's memoized hash while its backend state version is unchanged.
|
|
// The memo keys on the flags word, which ComputeHash is no longer a pure function of:
|
|
// a FragCoordYFlip variant also depends on the baked default-framebuffer height, so
|
|
// that height rides in the free high half of the key. Flags occupy the low bits, and a
|
|
// height cannot exceed the 16 bits a swapchain extent fits in.
|
|
//
|
|
// "The low bits" is load-bearing and was until now only a comment: a flag that reached
|
|
// bit 16 would alias the height and two different variants would share one memo slot.
|
|
static_assert(static_cast<Uint>(CompileOptionBit::ZeroBaseVertex) < (1u << 16),
|
|
"CompileOptionBit values must stay below bit 16: GetOrCreateProgram packs the "
|
|
"default-framebuffer height into the high half of the same memo key");
|
|
const Uint memoKey = (flags & CompileOptionBit::FragCoordYFlip)
|
|
? (flags.GetRaw() | (m_defaultFramebufferHeight << 16))
|
|
: flags.GetRaw();
|
|
HashType hash = 0;
|
|
if (!program.GetBackendHashMemo(memoKey, hash)) {
|
|
hash = ComputeHash(program, flags);
|
|
program.SetBackendHashMemo(memoKey, hash);
|
|
}
|
|
auto it = m_cache.find(hash);
|
|
if (it != m_cache.end()) {
|
|
// Every draw/dispatch funnels through this lookup (the renderer memos only
|
|
// skip re-hashing, never the factory lookup), so an actively-used entry is
|
|
// stamped at least once per frame boundary and can never be aged out while
|
|
// any in-flight command buffer still references it.
|
|
it->second.lastUsedFrame = m_frameCounter;
|
|
return it->second;
|
|
}
|
|
|
|
// Structural change: the insert below can move every entry of this
|
|
// open-addressing map, so all memoised entry pointers die here.
|
|
++m_cacheStructureEpoch;
|
|
auto& entry = m_cache[hash];
|
|
entry.hash = hash;
|
|
entry.lastUsedFrame = m_frameCounter;
|
|
// The EXECUTABLE's stage list, not GetAttachedShaders(): `spirv` is a link artifact with
|
|
// one module per linked stage, while the attach list is live and grows on
|
|
// glAttachShader, which GL 4.6 core 7.3 says does not reach the executable until the
|
|
// next link. Sizing this loop by the attach list therefore ran it past the end of both
|
|
// `spirv` and `moduleSpirvs` for any program attached to after it linked.
|
|
const Vector<ShaderStage> stages = program.GetLinkedShaderStages();
|
|
auto& spirv = program.GetGeneratedSpirv();
|
|
if (program.PointSizeDemoted()) {
|
|
// THE ARMING SIGNAL, INFO on purpose and latched: the integration lane that pins
|
|
// MOBILEGL_POINT_SIZE_DEMOTION=1 asserts on exactly this line, because every
|
|
// rendering assertion above it stays green on a healthy driver whether the
|
|
// demotion ran or was silently disarmed. See PointSizeDemotionScenario.
|
|
MGLOG_I_ONCE("DirectVulkan is building programs whose tessellation/geometry gl_PointSize was "
|
|
"demoted to an ordinary varying, because this device cannot host the built-in "
|
|
"in those stages.");
|
|
}
|
|
Vector<Vector<Uint>> moduleSpirvs(spirv.size());
|
|
const Bool enableSpirvValidation = program.GetSpirvValidationEnabled();
|
|
// Unconditional now: the two ValidateTransformedSpirv calls below run in every build,
|
|
// not only when the switch is armed, so the validator's static tables have to be pinned
|
|
// against process exit in every build too.
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::PrepareSpirvValidation();
|
|
|
|
const ShaderStage fixupStage = PickClipFixupStage(stages);
|
|
|
|
// Both lists come from the same Link(), so they agree by construction; the min() is what
|
|
// makes that an assumption this loop does not have to bet the process on.
|
|
const SizeT moduleCount = std::min(stages.size(), spirv.size());
|
|
for (SizeT i = 0; i < moduleCount; ++i) {
|
|
auto& spv = spirv[i];
|
|
if (spv.empty()) continue;
|
|
|
|
// Apply position fixup if needed
|
|
if (fixupStage != ShaderStage::Unknown && stages[i] == fixupStage) {
|
|
const Vector<Uint>* fixupInput = &spv;
|
|
Vector<Uint> xfbSpirv;
|
|
if ((flags & ProgramFactory::CompileOptionBit::XfbCapture) &&
|
|
program.GetTransformFeedbackVaryingCount() > 0) {
|
|
// Decorate BEFORE the position fixup so a captured gl_Position
|
|
// mirror copies the shader's own (pre-remap) value.
|
|
if (TransformSpirvForXfbCapture(spv, xfbSpirv, program)) {
|
|
fixupInput = &xfbSpirv;
|
|
}
|
|
}
|
|
TransformSpirvForVulkanPositionFix(*fixupInput, moduleSpirvs[i], flags);
|
|
// These two passes INJECT references - a store for the clip fixup, an access
|
|
// chain and a load for the gl_Position capture mirror - and a reference to a
|
|
// variable the link-time sanitize chain delisted from the entry-point interface
|
|
// is invalid SPIR-V that Mali r54 turns into a SIGSEGV inside pipeline creation
|
|
// rather than an error return. EnsureEntryPointInterface keeps them honest; this
|
|
// is the backstop.
|
|
//
|
|
// The fallback UNWINDS ONE PASS AT A TIME, which matters because the two passes
|
|
// are not equally optional. Rewinding straight to `spv` would also throw away the
|
|
// XfbBuffer/XfbStride/Offset decorations, the TransformFeedback capability and the
|
|
// Xfb execution mode - while the renderer decides to call
|
|
// vkCmdBeginTransformFeedbackEXT purely from GL state and never looks at the
|
|
// module. That ships a pipeline whose last pre-rasterization stage has no Xfb mode
|
|
// into a transform-feedback span, violating
|
|
// VUID-vkCmdBeginTransformFeedbackEXT-None-04128 on exactly the driver class this
|
|
// guard exists for. So: try the post-XFB, pre-clip-fixup module first, which keeps
|
|
// capture working and costs only the clip-space remap.
|
|
//
|
|
// Once per program on a cache miss, and only for the single stage that carries the
|
|
// fixups - not per draw and not per module.
|
|
SpirvValidationFailure fixupFailure{};
|
|
if (!ValidateTransformedSpirv(moduleSpirvs[i], stages[i], program.GetExternalIndex(),
|
|
&fixupFailure)) {
|
|
SpirvValidationFailure xfbFailure{};
|
|
if (fixupInput != &spv &&
|
|
ValidateTransformedSpirv(*fixupInput, stages[i], program.GetExternalIndex(), &xfbFailure)) {
|
|
MGLOG_E_ONCE("ProgramFactory: the clip fixup produced an invalid module for program %u "
|
|
"stage %d (%s); keeping the capture-decorated one, so this program draws "
|
|
"without the clip-space remap",
|
|
program.GetExternalIndex(), static_cast<Int>(stages[i]),
|
|
fixupFailure.message.c_str());
|
|
moduleSpirvs[i] = *fixupInput;
|
|
} else {
|
|
MGLOG_E_ONCE("ProgramFactory: the clip/XFB fixups produced an invalid module for program %u "
|
|
"stage %d (%s); keeping the untransformed one",
|
|
program.GetExternalIndex(), static_cast<Int>(stages[i]),
|
|
fixupFailure.message.c_str());
|
|
moduleSpirvs[i] = spv;
|
|
}
|
|
}
|
|
} else {
|
|
moduleSpirvs[i] = spv;
|
|
}
|
|
|
|
if ((flags & ProgramFactory::CompileOptionBit::ExplicitLod0Sampling) && stages[i] == ShaderStage::Fragment) {
|
|
Vector<Uint> explicitLodSpirv;
|
|
if (TransformSpirvForExplicitLod0Sampling(moduleSpirvs[i], explicitLodSpirv)) {
|
|
moduleSpirvs[i] = Move(explicitLodSpirv);
|
|
}
|
|
}
|
|
|
|
if ((flags & ProgramFactory::CompileOptionBit::FragCoordYFlip) && stages[i] == ShaderStage::Fragment) {
|
|
Vector<Uint> fragCoordSpirv;
|
|
if (TransformSpirvForFragCoordYFlip(moduleSpirvs[i], fragCoordSpirv, m_defaultFramebufferHeight)) {
|
|
moduleSpirvs[i] = Move(fragCoordSpirv);
|
|
}
|
|
}
|
|
|
|
// GL_KHR_shader_subgroup handling (SubgroupSupportPolicy.h). Native subgroup
|
|
// operations execute natively; module repairs keep the GL contract intact
|
|
// around them. The opt-in emulation path replaces them only on devices with no
|
|
// subgroup support at all (MOBILEGL_MAGMA_EMULATE_SUBGROUP).
|
|
if (stages[i] == ShaderStage::Compute) {
|
|
// Program 203 broadcasts the first reduction through
|
|
// prefixSumCache[0], then lets the second reduction overwrite that
|
|
// scratch without first rendezvousing all readers. Patch that exact
|
|
// fingerprint before either native or emulated subgroup lowering.
|
|
if (m_subgroupPolicy.fixIterationRPBarrier) {
|
|
Vector<Uint> patchedSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::FixIterationRPBarrierForVulkan(
|
|
moduleSpirvs[i], patchedSpirv, enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(patchedSpirv);
|
|
} else {
|
|
MGLOG_E("ProgramFactory: iterationRP barrier patch failed for program %u; "
|
|
"Program 203 keeps its shared-scratch race",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
if (m_subgroupPolicy.emulateSubgroups) {
|
|
Vector<Uint> emulatedSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::EmulateSubgroupsForVulkan(
|
|
moduleSpirvs[i], emulatedSpirv,
|
|
m_subgroupPolicy.maxComputeSharedMemoryBytes, enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(emulatedSpirv);
|
|
} else {
|
|
MGLOG_E("ProgramFactory: subgroup emulation failed for program %u; the "
|
|
"module keeps subgroup operations the device cannot execute",
|
|
program.GetExternalIndex());
|
|
}
|
|
} else {
|
|
// iterationRP under-declares its cross-subgroup scratch
|
|
// (prefixSumCache[32] for 512 invocations); on a sub-16-lane device
|
|
// grow that one fingerprinted array to what the topology needs.
|
|
if (m_subgroupPolicy.fixIterationRPSubgroupScratch) {
|
|
Vector<Uint> patchedSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(
|
|
moduleSpirvs[i], patchedSpirv, m_subgroupPolicy.nativeSubgroupSize,
|
|
m_subgroupPolicy.maxComputeSharedMemoryBytes,
|
|
enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(patchedSpirv);
|
|
} else {
|
|
MGLOG_E("ProgramFactory: iterationRP subgroup scratch patch failed for "
|
|
"program %u; the pack's declared array sizes stay in effect",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
// gl_NumSubgroups must agree with the gl_SubgroupID range GL promises;
|
|
// derive it from the workgroup dimensions and gl_SubgroupSize instead of
|
|
// trusting a driver builtin that can disagree with the topology the same
|
|
// dispatch emits (Adreno reports 1 while emitting IDs 0..7 for a
|
|
// 512-invocation, 64-wide workgroup). The ceil() partition this derives
|
|
// is pinned by REQUIRE_FULL_SUBGROUPS at pipeline creation whenever the
|
|
// workgroup shape makes that flag legal (see the stage setup below).
|
|
if (m_subgroupPolicy.deriveNumSubgroups) {
|
|
Vector<Uint> derivedNumSubgroupsSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::DeriveNumSubgroupsForVulkan(
|
|
moduleSpirvs[i], derivedNumSubgroupsSpirv, enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(derivedNumSubgroupsSpirv);
|
|
} else {
|
|
MGLOG_E("ProgramFactory: failed to derive gl_NumSubgroups for program %u; "
|
|
"compute shaders may observe a driver-inconsistent subgroup count",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Vulkan's SPIR-V environment has no rectangle image dimension, so a
|
|
// GL_TEXTURE_RECTANGLE lookup has to become the 2D one the texture is really
|
|
// stored as - which addresses [0,1] where the application addressed texels.
|
|
{
|
|
Vector<Uint> rectLoweredSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(moduleSpirvs[i], rectLoweredSpirv, enableSpirvValidation) &&
|
|
!rectLoweredSpirv.empty()) {
|
|
moduleSpirvs[i] = Move(rectLoweredSpirv);
|
|
}
|
|
}
|
|
|
|
// GL apps depend on cross-program position invariance for multi-pass equality
|
|
// depth tests (MC 26.3's OIT re-draws the cloud geometry with GEQUAL against the
|
|
// depth its own first pass wrote); decorate Position outputs Invariant so
|
|
// per-pipeline compilers cannot vary the position math between passes.
|
|
{
|
|
Vector<Uint> invariantSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::DecoratePositionInvariantForVulkan(
|
|
moduleSpirvs[i], invariantSpirv, enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(invariantSpirv);
|
|
} else {
|
|
// The pass round-trips through SPIRV-Tools IR, so an unparseable module
|
|
// fails open and keeps the undecorated words - which silently reinstates
|
|
// the multi-pass invariance bug rather than breaking anything loudly.
|
|
MGLOG_E("ProgramFactory: position-invariant decoration failed for program %u; "
|
|
"keeping the original module - multi-pass depth-equality chains "
|
|
"(e.g. MC 26.3 OIT clouds) may drop primitives on this device",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
// glslang's relaxed-Vulkan mode aliases GL's zero-based gl_InstanceID to Vulkan's
|
|
// gl_InstanceIndex, which wrongly includes the draw's baseInstance. Rebase vertex-stage
|
|
// loads to (InstanceIndex - BaseInstance) so shaders observe GL semantics. Reflection
|
|
// below runs on the rebased words so the added BaseInstance builtin stays consistent.
|
|
// The unsupported-device counterpart of this rebase (warning when a shader reads
|
|
// the builtin but shaderDrawParameters is missing) rides along with
|
|
// ReflectVertexInputs, which already reflects this stage.
|
|
if (stages[i] == ShaderStage::Vertex && m_shaderDrawParametersEnabled) {
|
|
Vector<Uint> rebasedSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::RebaseInstanceIndexForVulkan(moduleSpirvs[i],
|
|
rebasedSpirv, enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(rebasedSpirv);
|
|
} else {
|
|
MGLOG_E("ProgramFactory: failed to rebase gl_InstanceID for program %u; "
|
|
"instanced draws with a non-zero baseInstance may render incorrectly",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
// The non-indexed variant of a vertex stage that reads gl_BaseVertex: GL wants zero
|
|
// there, Vulkan's builtin would hand it the draw's firstVertex. Requested per draw
|
|
// through CompileOptionBit::ZeroBaseVertex, so the indexed variant of the same
|
|
// program keeps the native builtin and stays correct for glDrawElementsBaseVertex
|
|
// and for the baseVertex word of an indexed indirect command.
|
|
if (stages[i] == ShaderStage::Vertex && (flags & CompileOptionBit::ZeroBaseVertex)) {
|
|
Vector<Uint> zeroedSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::ZeroBaseVertexForVulkan(moduleSpirvs[i],
|
|
zeroedSpirv, enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(zeroedSpirv);
|
|
} else {
|
|
// Failing open keeps the native builtin, which is the pre-fix behavior:
|
|
// gl_BaseVertex reads firstVertex on a DrawArrays instead of zero.
|
|
MGLOG_E("ProgramFactory: failed to zero gl_BaseVertex for program %u; non-indexed "
|
|
"draws will read the draw's first vertex from it instead of zero",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
// A 64-bit vertex input has to arrive as its 32-bit word pair: VK_FORMAT_R64*_SFLOAT is
|
|
// optional and lavapipe advertises none of them at all. The pass is unconditional so it
|
|
// always agrees with the Float64 case in VertexInputStateFactory::ToVkVertexFormat, and
|
|
// ReflectVertexInputs below then sees an ordinary uvec2/uvec4 input.
|
|
//
|
|
// Failure here is not recoverable and must not be swallowed: ToVkVertexFormat has already
|
|
// committed to R32G32{,B32A32}_UINT for the attribute, so a module still declaring
|
|
// `in double` would reconcile to Unknown and build a pipeline with a UINT format under a
|
|
// double input - garbage with no diagnostic anywhere.
|
|
if (stages[i] == ShaderStage::Vertex) {
|
|
Vector<Uint> packedSpirv;
|
|
const Bool packOk = MG_Util::ShaderTranspiler::ShaderCompiler::PackDoubleVertexInputsForVulkan(
|
|
moduleSpirvs[i], packedSpirv, enableSpirvValidation);
|
|
MOBILEGL_ASSERT(packOk,
|
|
"ProgramFactory: 64-bit vertex input packing failed for program %u; the "
|
|
"vertex-input format and the shader input type now disagree",
|
|
program.GetExternalIndex());
|
|
if (packOk) {
|
|
moduleSpirvs[i] = std::move(packedSpirv);
|
|
} else {
|
|
MGLOG_E("ProgramFactory: failed to pack 64-bit vertex inputs for program %u; "
|
|
"double-typed vertex attributes will be fetched as uint32 words and not "
|
|
"reinterpreted",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
|
|
// When Vulkan can legally access storage images without a statically declared
|
|
// format, let GL's glBindImageTexture format select the runtime image view. This
|
|
// provides desktop-driver-compatible behavior for packs such as iterationRP, whose
|
|
// float image qualifier can disagree with the bound render-target format. Integer
|
|
// storage images remain formatted so r32ui/r32i bit-reinterpretation paths keep the
|
|
// exact descriptor format required by their shader operations.
|
|
if (m_unformattedFloatStorageImagesEnabled) {
|
|
Vector<Uint> unformattedSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::UseUnformattedFloatStorageImagesForVulkan(
|
|
moduleSpirvs[i], unformattedSpirv, enableSpirvValidation)) {
|
|
moduleSpirvs[i] = std::move(unformattedSpirv);
|
|
} else {
|
|
MGLOG_E("ProgramFactory: failed to make float storage images unformatted for program %u",
|
|
program.GetExternalIndex());
|
|
}
|
|
}
|
|
}
|
|
|
|
const Bool remapOk = RemapDescriptorBindingsForVulkan(moduleSpirvs, m_maxBindings, moduleSpirvs);
|
|
MOBILEGL_ASSERT(remapOk, "ProgramFactory::GetOrCreateProgram: descriptor binding remap failed");
|
|
|
|
for (SizeT i = 0; i < moduleCount; ++i) {
|
|
auto& moduleSpv = moduleSpirvs[i];
|
|
if (moduleSpv.empty()) continue;
|
|
|
|
// Last look at the exact bytes the driver receives, in EVERY build rather than only
|
|
// in DEBUG or with MOBILEGL_ENABLE_SPIRV_VALIDATION armed. This one only reports:
|
|
// by here the descriptor bindings have been remapped and the layout about to be
|
|
// reflected describes the remapped module, so there is no module left that is both
|
|
// valid and consistent with it to fall back to. The recovery lives one step earlier,
|
|
// at the clip/XFB fixups (see the revert there) - which is where a transform can
|
|
// introduce a reference to a delisted interface variable, the failure this whole
|
|
// guard exists for. Anything that reaches this line names itself in the log of a
|
|
// shipping build instead of dying anonymously inside the driver.
|
|
SpirvValidationFailure finalFailure{};
|
|
if (!ValidateTransformedSpirv(moduleSpv, stages[i], program.GetExternalIndex(), &finalFailure)) {
|
|
MGLOG_E_ONCE("ProgramFactory: handing vkCreateShaderModule an INVALID module for program %u stage %d - "
|
|
"a backend transform after the clip/XFB fixups broke it (%s)",
|
|
program.GetExternalIndex(), static_cast<Int>(stages[i]),
|
|
finalFailure.message.c_str());
|
|
}
|
|
|
|
// Does the stage the driver will treat as the last pre-rasterization one actually
|
|
// carry Xfb? Asked of the FINAL bytes, so it answers for whatever the whole transform
|
|
// chain produced - a rewound clip/XFB backstop, a capture pass that resolved no
|
|
// varying and changed nothing, anything later that might strip it. The renderer picks
|
|
// its capture commands from GL state alone and would otherwise open a span against a
|
|
// pipeline that cannot feed it.
|
|
if (stages[i] == fixupStage && (flags & ProgramFactory::CompileOptionBit::XfbCapture) &&
|
|
program.GetTransformFeedbackVaryingCount() > 0 &&
|
|
!MG_Util::ShaderTranspiler::ShaderCompiler::ModuleDeclaresTransformFeedback(moduleSpv)) {
|
|
MGLOG_E_ONCE("ProgramFactory: program %u was built as a transform-feedback capture variant but its "
|
|
"stage %d carries no Xfb execution mode; its capture spans will be declined rather "
|
|
"than recorded against a pipeline that cannot feed them",
|
|
program.GetExternalIndex(), static_cast<Int>(stages[i]));
|
|
entry.xfbCaptureDeclined = true;
|
|
}
|
|
|
|
// Does this stage need a device feature the device did not give us? Asked ONLY when
|
|
// the feature is off, so a device that has it - the common case - pays nothing: the
|
|
// whole test is short-circuited before the module is parsed.
|
|
//
|
|
// gl_PointSize is an ordinary per-vertex output in desktop GL and any
|
|
// vertex-processing stage may write it, but Vulkan puts the built-in behind
|
|
// shaderTessellationAndGeometryPointSize in the tessellation and geometry stages
|
|
// (VUID-RuntimeSpirv-PointSize-06439). glslang emits TessellationPointSize /
|
|
// GeometryPointSize from the application's own access, so this program is legal GL
|
|
// that this device cannot run - the same shape the DirectGLES arm reports when a
|
|
// driver advertises neither EXT nor OES point-size extension, and it deserves the
|
|
// same named message rather than a pipeline the driver may fault on.
|
|
if (!m_tessellationAndGeometryPointSizeEnabled &&
|
|
(stages[i] == ShaderStage::TessControl || stages[i] == ShaderStage::TessEval ||
|
|
stages[i] == ShaderStage::Geometry) &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(
|
|
moduleSpv)) {
|
|
MGLOG_E_ONCE("ProgramFactory: program %u stage %d accesses gl_PointSize, but this device does not "
|
|
"support shaderTessellationAndGeometryPointSize; its draws are refused rather than "
|
|
"built into a pipeline the driver may fault on. Point size from a non-vertex stage "
|
|
"is not available on this device.",
|
|
program.GetExternalIndex(), static_cast<Int>(stages[i]));
|
|
entry.pointSizeCapabilityUnsupported = true;
|
|
}
|
|
|
|
VkShaderModuleCreateInfo smci{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
|
|
smci.codeSize = moduleSpv.size() * sizeof(Uint);
|
|
smci.pCode = moduleSpv.data();
|
|
|
|
VkShaderModule module = VK_NULL_HANDLE;
|
|
VK_VERIFY(vkCreateShaderModule(m_device, &smci, nullptr, &module), "vkCreateShaderModule");
|
|
|
|
VkPipelineShaderStageCreateInfo stage{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO};
|
|
ShaderStage shaderStage = stages[i];
|
|
stage.stage = ToVkStage(shaderStage);
|
|
stage.module = module;
|
|
stage.pName = "main";
|
|
// Pin the full-subgroup launch the derived gl_NumSubgroups assumes. Legal
|
|
// exactly when the computeFullSubgroups feature is enabled and local_size_x is
|
|
// a multiple of the subgroup size (VUID-VkPipelineShaderStageCreateInfo-
|
|
// flags-02759/-02785), and only worth requesting while the resulting subgroup
|
|
// count fits the device's maxComputeWorkgroupSubgroups (lavapipe caps it at
|
|
// 32, below a 512-invocation dispatch's 64). With the bit set, "Full
|
|
// Subgroups" guarantees every subgroup launches with all invocations active,
|
|
// making the subgroup count exactly invocations / size. Shapes the flag
|
|
// cannot cover (e.g. 32x16 on a 64-wide device) fall back to the driver's
|
|
// own - spec-encouraged - tight partitioning, which the DriverPost witness
|
|
// verifies per device.
|
|
if (shaderStage == ShaderStage::Compute && m_subgroupPolicy.requireFullSubgroups &&
|
|
!m_subgroupPolicy.emulateSubgroups && m_subgroupPolicy.nativeSubgroupSize != 0) {
|
|
const ComputeLocalSize localSize = TryGetComputeLocalSize(moduleSpv);
|
|
const Uint64 fullSubgroupCount =
|
|
localSize.Total() / m_subgroupPolicy.nativeSubgroupSize;
|
|
if (localSize.x != 0 && localSize.x % m_subgroupPolicy.nativeSubgroupSize == 0 &&
|
|
fullSubgroupCount <= m_subgroupPolicy.maxComputeWorkgroupSubgroups) {
|
|
stage.flags |= VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT;
|
|
}
|
|
}
|
|
|
|
entry.modules.push_back(module);
|
|
entry.stages.push_back(stage);
|
|
entry.stageSpirvDigests.push_back(ShaderStageSpirvDigest{
|
|
static_cast<Uint32>(stage.stage), static_cast<Uint32>(moduleSpv.size()),
|
|
XXH64(moduleSpv.data(), moduleSpv.size() * sizeof(Uint), 0)});
|
|
}
|
|
|
|
// Reflect and create layout as part of the program object
|
|
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
|
ValidateRasterizationStageInterface(stages, moduleSpirvs, entry, program.GetExternalIndex());
|
|
#endif
|
|
ReflectVertexInputs(stages, moduleSpirvs, entry);
|
|
ReflectViewportIndexUsage(stages, moduleSpirvs, entry);
|
|
ReflectFragmentOutputs(stages, moduleSpirvs, entry);
|
|
ReflectPassthroughTessControlNeed(stages, moduleSpirvs, entry);
|
|
ReflectLayout(program, moduleSpirvs, entry);
|
|
// A failed remap means the modules kept glslang's per-stage auto-mapped binding numbers -
|
|
// no cross-stage unification, no set->0 normalisation - so the bindings this layout
|
|
// describes are not the bindings the shader reads. That has to stop the program from
|
|
// drawing, and until now nothing did: the MOBILEGL_ASSERT above compiles out of every
|
|
// build past DEBUG, and RemapDescriptorBindingsForVulkan's own refusal message said so at
|
|
// a level an INFO build also drops. Declining is the mechanism that already exists for
|
|
// "the layout and the shader disagree", so route it through that. Set AFTER ReflectLayout,
|
|
// which clears the flag.
|
|
if (!remapOk) {
|
|
MGLOG_E("ProgramFactory::GetOrCreateProgram: declining program %u - its descriptor bindings could not "
|
|
"be remapped, so the layout does not describe what the shader reads",
|
|
program.GetExternalIndex());
|
|
entry.declinedDescriptors = true;
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
|
|
void ProgramFactory::OnFrameBoundary() {
|
|
++m_frameCounter;
|
|
|
|
// Sweep cadence and retire age mirror VkRenderPassManager::OnPresent: an entry
|
|
// idle for more than kRetireAgeFrames frame boundaries cannot be referenced by
|
|
// any in-flight command buffer (frames-in-flight <= MOBILEGL_MAGMA_FRAMESINFLIGHT),
|
|
// so its shader modules and layouts are destroyed immediately - no deferred-
|
|
// destroy machinery needed. Eviction is content-based, never tied to
|
|
// glDeleteProgram: the cache is content-hash-shared across GL programs, so a
|
|
// delete-driven erase could free an entry another live program still resolves.
|
|
// An evicted entry self-heals - the frontend program keeps its generated
|
|
// SPIR-V, so the next GetOrCreateProgram rebuilds it (this also covers the
|
|
// renderer's internal blit/depth-mipmap programs).
|
|
constexpr Uint64 kSweepInterval = 256;
|
|
constexpr Uint64 kRetireAgeFrames = 1024;
|
|
if ((m_frameCounter % kSweepInterval) != 0) {
|
|
return;
|
|
}
|
|
|
|
for (auto it = m_cache.begin(); it != m_cache.end();) {
|
|
if (m_frameCounter - it->second.lastUsedFrame > kRetireAgeFrames) {
|
|
const HashType hash = it->first;
|
|
const VkDescriptorSetLayout descriptorSetLayout = it->second.descriptorSetLayout;
|
|
MGLOG_D("ProgramFactory::OnFrameBoundary: evicting idle program entry hash=0x%llx",
|
|
static_cast<unsigned long long>(hash));
|
|
// The observer destroys dependent pipelines and frees descriptor sets while
|
|
// this entry still owns its layout. Vulkan requires every descriptor set to be
|
|
// freed before its VkDescriptorSetLayout is destroyed.
|
|
if (m_evictionObserver != nullptr) {
|
|
m_evictionObserver->OnProgramEvicted(hash, descriptorSetLayout);
|
|
}
|
|
++m_cacheStructureEpoch; // erase moves/kills entries: memoised pointers die
|
|
it = m_cache.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
ProgramFactory::~ProgramFactory() {
|
|
for (auto& entry : m_passthroughTessControlStages) {
|
|
if (entry.second.module != VK_NULL_HANDLE) {
|
|
vkDestroyShaderModule(m_device, entry.second.module, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
Uint64 ProgramFactory::ComputePassthroughTessControlKey(Uint32 patchVertices,
|
|
const FloatVec4& defaultOuterLevel,
|
|
const FloatVec2& defaultInnerLevel,
|
|
Uint32 perVertexMembers) {
|
|
// A plain 32-byte blob of exactly what the generator reads, hashed once. Deliberately over
|
|
// the RAW BITS rather than the values: two levels that compare unequal must key apart, and
|
|
// a NaN level - which glPatchParameterfv accepts - compares unequal to itself.
|
|
struct Blob {
|
|
Uint32 patchVertices;
|
|
Uint32 outerBits[4];
|
|
Uint32 innerBits[2];
|
|
Uint32 perVertexMembers;
|
|
} blob{};
|
|
blob.patchVertices = patchVertices;
|
|
for (Uint32 i = 0; i < 4; ++i) blob.outerBits[i] = std::bit_cast<Uint32>(defaultOuterLevel[i]);
|
|
for (Uint32 i = 0; i < 2; ++i) blob.innerBits[i] = std::bit_cast<Uint32>(defaultInnerLevel[i]);
|
|
blob.perVertexMembers = perVertexMembers;
|
|
return XXH64(&blob, sizeof(blob), 0);
|
|
}
|
|
|
|
// The member list a gl_PerVertex redeclaration must spell, derived from the mask. Order is
|
|
// glslang's declaration order and is load-bearing: a redeclaration whose members are the same
|
|
// set in a different order is a different block.
|
|
static String BuildPerVertexMemberDeclarations(Uint32 perVertexMembers) {
|
|
using Bit = ProgramFactory::PerVertexMemberBit;
|
|
String members;
|
|
if (perVertexMembers & static_cast<Uint32>(Bit::Position)) members += " vec4 gl_Position;\n";
|
|
if (perVertexMembers & static_cast<Uint32>(Bit::PointSize)) members += " float gl_PointSize;\n";
|
|
// Sized at one, not left unsized: an unsized built-in array in a redeclared block is
|
|
// implicitly sized by use, and this stage never indexes either distance array.
|
|
if (perVertexMembers & static_cast<Uint32>(Bit::ClipDistance)) members += " float gl_ClipDistance[1];\n";
|
|
if (perVertexMembers & static_cast<Uint32>(Bit::CullDistance)) members += " float gl_CullDistance[1];\n";
|
|
return members;
|
|
}
|
|
|
|
Uint32 ProgramFactory::ReflectPerVertexInputMembers(const Vector<Uint>& spirv) {
|
|
// Minimal, self-contained SPIR-V walk. SPIRV-Reflect is deliberately NOT used: for an
|
|
// array of interface blocks it reports built_in == -1 on the block and leaves every
|
|
// member's built_in at 0 (which is SpvBuiltInPosition), so a member walk through it reads
|
|
// "Position, Position, Position" - the same trap ReflectPassthroughTessControlNeed
|
|
// documents. The decorations below are unambiguous.
|
|
constexpr SizeT kHeaderWords = 5;
|
|
constexpr Uint32 kOpName = 5;
|
|
constexpr Uint32 kOpDecorate = 71;
|
|
constexpr Uint32 kOpMemberDecorate = 72;
|
|
constexpr Uint32 kOpTypeArray = 28;
|
|
constexpr Uint32 kOpTypePointer = 32;
|
|
constexpr Uint32 kOpVariable = 59;
|
|
constexpr Uint32 kDecorationBlock = 2;
|
|
constexpr Uint32 kDecorationBuiltIn = 11;
|
|
constexpr Uint32 kStorageClassInput = 1;
|
|
constexpr Uint32 kBuiltInPosition = 0;
|
|
constexpr Uint32 kBuiltInPointSize = 1;
|
|
constexpr Uint32 kBuiltInClipDistance = 3;
|
|
constexpr Uint32 kBuiltInCullDistance = 4;
|
|
(void)kOpName;
|
|
|
|
if (spirv.size() <= kHeaderWords) return 0;
|
|
|
|
UnorderedMap<Uint32, Uint32> arrayElementType; // array id -> element type id
|
|
UnorderedMap<Uint32, Pair<Uint32, Uint32>> pointerPointee; // pointer id -> (storage class, pointee)
|
|
UnorderedMap<Uint32, Uint32> structMembers; // struct id -> PerVertexMemberBit mask
|
|
std::set<Uint32> blockStructs;
|
|
Vector<Uint32> inputVariablePointerTypes;
|
|
|
|
for (SizeT i = kHeaderWords; i < spirv.size();) {
|
|
const Uint32 wordCount = spirv[i] >> 16;
|
|
const Uint32 opcode = spirv[i] & 0xFFFFu;
|
|
if (wordCount == 0 || i + wordCount > spirv.size()) break;
|
|
const Uint32* words = &spirv[i];
|
|
switch (opcode) {
|
|
case kOpTypeArray:
|
|
if (wordCount >= 4) arrayElementType[words[1]] = words[2];
|
|
break;
|
|
case kOpTypePointer:
|
|
if (wordCount >= 4) pointerPointee[words[1]] = {words[2], words[3]};
|
|
break;
|
|
case kOpVariable:
|
|
if (wordCount >= 4 && words[3] == kStorageClassInput) inputVariablePointerTypes.push_back(words[1]);
|
|
break;
|
|
case kOpDecorate:
|
|
if (wordCount >= 3 && words[2] == kDecorationBlock) blockStructs.insert(words[1]);
|
|
break;
|
|
case kOpMemberDecorate:
|
|
if (wordCount >= 5 && words[3] == kDecorationBuiltIn) {
|
|
Uint32 bit = 0;
|
|
switch (words[4]) {
|
|
case kBuiltInPosition: bit = static_cast<Uint32>(PerVertexMemberBit::Position); break;
|
|
case kBuiltInPointSize: bit = static_cast<Uint32>(PerVertexMemberBit::PointSize); break;
|
|
case kBuiltInClipDistance: bit = static_cast<Uint32>(PerVertexMemberBit::ClipDistance); break;
|
|
case kBuiltInCullDistance: bit = static_cast<Uint32>(PerVertexMemberBit::CullDistance); break;
|
|
default: break;
|
|
}
|
|
structMembers[words[1]] |= bit;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
i += wordCount;
|
|
}
|
|
|
|
// The one Input variable whose type is an array of a Block-decorated struct IS gl_in;
|
|
// gl_TessCoord and friends are plain scalars/vectors and never match.
|
|
for (const Uint32 pointerType : inputVariablePointerTypes) {
|
|
const auto pointer = pointerPointee.find(pointerType);
|
|
if (pointer == pointerPointee.end()) continue;
|
|
const auto array = arrayElementType.find(pointer->second.second);
|
|
if (array == arrayElementType.end()) continue;
|
|
if (!blockStructs.contains(array->second)) continue;
|
|
const auto members = structMembers.find(array->second);
|
|
if (members == structMembers.end()) continue;
|
|
return members->second;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
String ProgramFactory::BuildPassthroughTessControlSource(Uint32 patchVertices,
|
|
const FloatVec4& defaultOuterLevel,
|
|
const FloatVec2& defaultInnerLevel,
|
|
Uint32 perVertexMembers) {
|
|
// The stage GL 4.6 core 11.2.2 describes when a program has an evaluation shader and no
|
|
// control shader: "the input patch is passed through unmodified", the output patch has
|
|
// as many vertices as the input one (PATCH_VERTICES), and the levels come from the
|
|
// PATCH_DEFAULT_OUTER_LEVEL / PATCH_DEFAULT_INNER_LEVEL state.
|
|
//
|
|
// Those two levels are baked in as literals - Vulkan has no equivalent dynamic state, so
|
|
// compiling them in is the only way to honour glPatchParameterfv. That makes them part of
|
|
// this module's identity: GetOrCreatePassthroughTessControlStage keys its cache on them,
|
|
// and PipelineFactory hashes them into the pipeline key. The three must move together.
|
|
//
|
|
// gl_out carries gl_Position and nothing else on purpose. The evaluation stage that
|
|
// reads it was linked against the VERTEX stage directly, so its input gl_PerVertex holds
|
|
// exactly the built-ins that stage used, and its user-defined inputs (if any) come
|
|
// straight off the vertex stage's outputs - which a control stage sitting in between
|
|
// would leave unwritten. ReflectPassthroughTessControlNeed refuses those programs rather
|
|
// than let this write a partial interface.
|
|
//
|
|
// All four outer levels and both inner levels are written unconditionally: writing a
|
|
// level the evaluation stage's domain does not use is legal and ignored, and it saves
|
|
// this from having to know the domain.
|
|
String source = "#version 450 core\n";
|
|
source += "layout(vertices = " + std::to_string(patchVertices) + ") out;\n";
|
|
// gl_in and gl_out are redeclared to the exact gl_PerVertex the NEIGHBOURING EVALUATION
|
|
// STAGE carries, because Vulkan matches built-in interface blocks by their whole shape,
|
|
// and the two obvious spellings are both wrong:
|
|
// * narrowing the block to gl_Position alone makes the evaluation stage read a patch of
|
|
// zeroes (degenerate triangles, nothing rasterized), and
|
|
// * taking glslang's DEFAULT block for a standalone control stage yields whatever THIS
|
|
// source's #version implies, which is unrelated to the evaluation stage's.
|
|
//
|
|
// The member set is a PARAMETER rather than a constant, and that is the whole point: it
|
|
// was hardcoded to {gl_Position, gl_PointSize, gl_ClipDistance[1]}, which is the shape a
|
|
// program carries only below #version 450. glslang appends gl_CullDistance to the block
|
|
// from 450 upward, so every 450/460 program - and every ESSL program, which the source
|
|
// processor rewrites to "#version 460 core" - carried FOUR members against this stage's
|
|
// three and got the black-frame-no-error case described above. The mask comes from
|
|
// ReflectPerVertexInputMembers, read off the evaluation stage's own SPIR-V.
|
|
// PassthroughTessControlTest.MatchesTheFrontendPerVertexBlock is the latch, and it now
|
|
// links the program at both 430 and 460.
|
|
//
|
|
// Only gl_Position is written, and gl_PointSize is declared without being forwarded. That
|
|
// is a KNOWN GAP, not a design: GL 4.6 core 11.2.2 says the fixed-function pass-through
|
|
// hands the input patch to the evaluation stage unmodified, so an evaluation stage
|
|
// reading gl_in[].gl_PointSize should see the vertex stage's value and instead sees
|
|
// whatever this stage left in gl_out[] - which is nothing. A capture of it (the mirror in
|
|
// XfbCaptureDecoratePass) faithfully records that nothing.
|
|
//
|
|
// The reason this comment used to give - "the renderer does not enable
|
|
// shaderTessellationAndGeometryPointSize" - stopped being true when
|
|
// VulkanRenderer::CreateLogicalDeviceAndQueues started taking the feature wherever the
|
|
// device advertises it. Closing the gap is therefore possible now, but it is not free:
|
|
// the forwarding store has to be gated on that feature, because on a device without it
|
|
// the store is exactly the invalid usage the build-time refusal
|
|
// (VkProgramObject::pointSizeCapabilityUnsupported) exists to keep away from the driver -
|
|
// and this synthesized stage is not the application's, so refusing the program because
|
|
// MobileGL's own pass-through named a built-in would be the wrong trade. Nothing pins
|
|
// the shape either: every case in TessellationXfbCaptureScenario builds an explicit
|
|
// control stage, so a TES-without-TCS test has to come with the fix.
|
|
const String perVertexBody = BuildPerVertexMemberDeclarations(perVertexMembers);
|
|
source += "in gl_PerVertex {\n" + perVertexBody + "} gl_in[gl_MaxPatchVertices];\n";
|
|
source += "out gl_PerVertex {\n" + perVertexBody + "} gl_out[];\n";
|
|
source += "void main() {\n";
|
|
source += " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n";
|
|
for (Uint32 i = 0; i < 4; ++i) {
|
|
source += " gl_TessLevelOuter[" + std::to_string(i) +
|
|
"] = " + MG_Util::ShaderTranspiler::TessellationLevelLiteral(defaultOuterLevel[i]) + ";\n";
|
|
}
|
|
for (Uint32 i = 0; i < 2; ++i) {
|
|
source += " gl_TessLevelInner[" + std::to_string(i) +
|
|
"] = " + MG_Util::ShaderTranspiler::TessellationLevelLiteral(defaultInnerLevel[i]) + ";\n";
|
|
}
|
|
source += "}\n";
|
|
return source;
|
|
}
|
|
|
|
VkPipelineShaderStageCreateInfo ProgramFactory::GetOrCreatePassthroughTessControlStage(
|
|
Uint32 patchVertices, const FloatVec4& defaultOuterLevel, const FloatVec2& defaultInnerLevel,
|
|
Uint32 perVertexMembers) {
|
|
// Everything compiled into the stage, folded into one key. The patch size alone stopped
|
|
// being enough once glPatchParameterfv could change the levels: two modules that differ
|
|
// only in a baked-in level are different modules, and pipelines built from either may be
|
|
// alive at the same time. The gl_PerVertex member set joins it for the same reason - two
|
|
// programs at different GLSL versions need differently-shaped blocks.
|
|
const Uint64 key =
|
|
ComputePassthroughTessControlKey(patchVertices, defaultOuterLevel, defaultInnerLevel, perVertexMembers);
|
|
// A cached VK_NULL_HANDLE is a remembered failure, not a miss: returning it keeps a
|
|
// generator that cannot compile from re-running glslang on every draw.
|
|
const auto cached = m_passthroughTessControlStages.find(key);
|
|
if (cached != m_passthroughTessControlStages.end()) {
|
|
return cached->second;
|
|
}
|
|
|
|
// The key stopped being bounded when the levels joined it: patchVertices alone could only
|
|
// take 32 values, but six unclamped application floats can take any number, and an
|
|
// application that ramps a level per frame would retain one VkShaderModule per frame for
|
|
// the lifetime of the device. Flushed wholesale rather than aged: a module is not
|
|
// referenced by the pipelines built from it (Vulkan copies what it needs at
|
|
// vkCreateGraphicsPipelines), everything here runs on the GL thread, and an application
|
|
// that can overflow this cap is already recompiling every frame - so the flush costs it
|
|
// nothing it was not paying anyway.
|
|
if (m_passthroughTessControlStages.size() >= kMaxPassthroughTessControlStages) {
|
|
MGLOG_D("ProgramFactory: flushing %zu pass-through tessellation control stages; the application has "
|
|
"used more than %zu distinct (patch size, default level) combinations",
|
|
m_passthroughTessControlStages.size(), kMaxPassthroughTessControlStages);
|
|
for (auto& entry : m_passthroughTessControlStages) {
|
|
if (entry.second.module != VK_NULL_HANDLE) {
|
|
vkDestroyShaderModule(m_device, entry.second.module, nullptr);
|
|
}
|
|
}
|
|
m_passthroughTessControlStages.clear();
|
|
}
|
|
|
|
VkPipelineShaderStageCreateInfo stage{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO};
|
|
stage.stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
|
|
stage.module = VK_NULL_HANDLE;
|
|
stage.pName = "main";
|
|
|
|
using namespace MG_Util::ShaderTranspiler;
|
|
const String source =
|
|
BuildPassthroughTessControlSource(patchVertices, defaultOuterLevel, defaultInnerLevel, perVertexMembers);
|
|
// Same compile configuration as every other stage of every other program: this runs on
|
|
// the GL thread (the draw path), so the live compile env is the right one, and flags=0
|
|
// is the Vulkan-targeting form (CompileForOpenGL is what the GLES backend adds).
|
|
const SharedPtr<const CompileEnv>& env = GetCurrentCompileEnv();
|
|
ShaderAttrib shaderAttrib{.shaderType = GL_TESS_CONTROL_SHADER,
|
|
.sourceStr = source,
|
|
.flags = 0,
|
|
.env = env.get()};
|
|
auto compiled = ShaderCompiler::CompileShader(shaderAttrib);
|
|
if (!compiled) {
|
|
MGLOG_E("ProgramFactory: could not compile the pass-through tessellation control stage for "
|
|
"patchVertices=%u; a program with an evaluation stage and no control stage cannot draw. %s",
|
|
patchVertices, compiled.error().log.c_str());
|
|
m_passthroughTessControlStages.emplace(key, stage);
|
|
return stage;
|
|
}
|
|
|
|
ProgramAttrib programAttrib{};
|
|
programAttrib.shaders.push_back(compiled.value());
|
|
auto linked = ShaderCompiler::LinkProgram(programAttrib);
|
|
if (!linked) {
|
|
MGLOG_E("ProgramFactory: could not link the pass-through tessellation control stage for "
|
|
"patchVertices=%u. %s", patchVertices, linked.error().log.c_str());
|
|
m_passthroughTessControlStages.emplace(key, stage);
|
|
return stage;
|
|
}
|
|
|
|
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_TESS_CONTROL_SHADER}, .program = *linked.value()};
|
|
auto binary = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
|
|
if (!binary || binary.value().empty() || binary.value().front().empty()) {
|
|
MGLOG_E("ProgramFactory: could not generate SPIR-V for the pass-through tessellation control stage "
|
|
"for patchVertices=%u", patchVertices);
|
|
m_passthroughTessControlStages.emplace(key, stage);
|
|
return stage;
|
|
}
|
|
|
|
const Vector<Uint>& spirv = binary.value().front();
|
|
{
|
|
// Still switch-gated, unlike the two in GetOrCreateProgram: this stage is synthesized
|
|
// by MobileGL from a fixed template rather than transformed from application SPIR-V,
|
|
// so a failure here is a MobileGL bug to catch in a validating lane, not something a
|
|
// shipping build can be handed by an application. The message is latched all the same
|
|
// - the pass-through cache is keyed on patchVertices, so a broken template would
|
|
// otherwise re-report once per distinct patch size.
|
|
Bool validateThisOne = false;
|
|
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
|
validateThisOne = true;
|
|
#else
|
|
validateThisOne = m_enableSpirvValidation;
|
|
if (validateThisOne) MG_Util::ShaderTranspiler::ShaderCompiler::PrepareSpirvValidation();
|
|
#endif
|
|
SpirvValidationFailure passthroughFailure{};
|
|
if (validateThisOne &&
|
|
!ValidateTransformedSpirv(spirv, ShaderStage::TessControl, 0, &passthroughFailure)) {
|
|
MGLOG_E_ONCE("ProgramFactory: the synthesized pass-through tessellation control stage for "
|
|
"patchVertices=%u does not validate (%s)",
|
|
patchVertices, passthroughFailure.message.c_str());
|
|
}
|
|
}
|
|
|
|
VkShaderModuleCreateInfo smci{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
|
|
smci.codeSize = spirv.size() * sizeof(Uint);
|
|
smci.pCode = spirv.data();
|
|
VkShaderModule module = VK_NULL_HANDLE;
|
|
const VkResult result = vkCreateShaderModule(m_device, &smci, nullptr, &module);
|
|
if (result != VK_SUCCESS) {
|
|
MGLOG_E("ProgramFactory: vkCreateShaderModule failed (%d) for the pass-through tessellation control "
|
|
"stage for patchVertices=%u", static_cast<Int>(result), patchVertices);
|
|
m_passthroughTessControlStages.emplace(key, stage);
|
|
return stage;
|
|
}
|
|
|
|
stage.module = module;
|
|
MGLOG_D("ProgramFactory: built the pass-through tessellation control stage for patchVertices=%u "
|
|
"(GL 4.6 11.2.2; Vulkan has no fixed-function equivalent)", patchVertices);
|
|
m_passthroughTessControlStages.emplace(key, stage);
|
|
return stage;
|
|
}
|
|
|
|
void ProgramFactory::ReflectPassthroughTessControlNeed(
|
|
const Vector<ShaderStage>& stages,
|
|
const Vector<Vector<Uint>>& spirv,
|
|
VkProgramObject& entry) const {
|
|
entry.needsPassthroughTessControl = false;
|
|
entry.passthroughTessControlEmulatable = false;
|
|
entry.passthroughPerVertexMembers = 0;
|
|
|
|
Bool hasTessEval = false;
|
|
Bool hasTessControl = false;
|
|
SizeT tessEvalModuleIndex = 0;
|
|
for (SizeT i = 0; i < stages.size(); ++i) {
|
|
const ShaderStage stage = stages[i];
|
|
if (stage == ShaderStage::TessControl) hasTessControl = true;
|
|
if (stage == ShaderStage::TessEval) {
|
|
hasTessEval = true;
|
|
tessEvalModuleIndex = i;
|
|
}
|
|
}
|
|
if (!hasTessEval || hasTessControl) return;
|
|
|
|
entry.needsPassthroughTessControl = true;
|
|
|
|
if (tessEvalModuleIndex >= spirv.size() || spirv[tessEvalModuleIndex].empty()) return;
|
|
const auto& module = spirv[tessEvalModuleIndex];
|
|
|
|
// The shape the synthesized control stage has to redeclare. Read here because this is the
|
|
// only place that holds the evaluation stage's module; a zero mask means the walk found
|
|
// no input per-vertex block at all, in which case the pre-450 shape is the safe stand-in
|
|
// (it is what every program carried before gl_CullDistance joined the block).
|
|
const Uint32 perVertexMembers = ReflectPerVertexInputMembers(module);
|
|
entry.passthroughPerVertexMembers = perVertexMembers != 0 ? perVertexMembers : kDefaultPerVertexMembers;
|
|
if (perVertexMembers == 0) {
|
|
MGLOG_W("ProgramFactory: could not read the evaluation stage's gl_PerVertex block shape; the "
|
|
"pass-through control stage falls back to the pre-450 three-member form");
|
|
}
|
|
|
|
SpvReflectShaderModule reflectModule{};
|
|
const SpvReflectResult createResult =
|
|
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
|
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
MGLOG_E("ProgramFactory::ReflectPassthroughTessControlNeed: reflection failed (result=%d); the "
|
|
"evaluation stage's inputs are unknown, so the pass-through is not offered",
|
|
static_cast<Int>(createResult));
|
|
return;
|
|
}
|
|
|
|
uint32_t inputCount = 0;
|
|
SpvReflectResult reflectResult = spvReflectEnumerateInputVariables(&reflectModule, &inputCount, nullptr);
|
|
Vector<SpvReflectInterfaceVariable*> inputs(inputCount);
|
|
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS && inputCount > 0) {
|
|
reflectResult = spvReflectEnumerateInputVariables(&reflectModule, &inputCount, inputs.data());
|
|
}
|
|
if (reflectResult != SPV_REFLECT_RESULT_SUCCESS) {
|
|
spvReflectDestroyShaderModule(&reflectModule);
|
|
return;
|
|
}
|
|
|
|
// The question is only ever "does this stage read anything a control stage would have to
|
|
// forward", and the answer is: does it have a LOCATION. A located input is a user-defined
|
|
// varying (or a per-patch input), which the vertex stage writes today and would stop
|
|
// reaching once a control stage sits in between - the pass-through carries gl_Position and
|
|
// nothing else, so such a program is declined instead of being handed undefined values.
|
|
// Everything without a location is a built-in: gl_in, gl_TessCoord, gl_PatchVerticesIn,
|
|
// gl_PrimitiveID, gl_TessLevel*, all either forwarded or generated for the evaluation
|
|
// stage by the tessellator itself.
|
|
//
|
|
// This deliberately does NOT judge on SpvReflectInterfaceVariable::built_in. gl_in is an
|
|
// array of interface blocks, and for those SPIRV-Reflect reports built_in == -1 on the
|
|
// block AND leaves every member's built_in at 0 - which is SpvBuiltInPosition, so a
|
|
// member walk reads "Position, Position, Position" for a {Position, PointSize,
|
|
// ClipDistance} block and would accept anything on the strength of parse garbage. The
|
|
// location, by contrast, is decorated on the OpVariable and is what SPIRV-Reflect reads
|
|
// straight through.
|
|
constexpr Uint32 kNoLocation = 0xFFFFFFFFu;
|
|
Bool emulatable = true;
|
|
for (auto* input : inputs) {
|
|
if (input == nullptr) continue;
|
|
if (input->location == kNoLocation) continue;
|
|
MGLOG_E("ProgramFactory: a tessellation evaluation stage with no control stage reads the "
|
|
"user-defined input '%s' at location=%u; a synthesized control stage cannot forward it, so "
|
|
"this program's draws are declined rather than fed an undefined varying",
|
|
input->name != nullptr ? input->name : "<null>", input->location);
|
|
emulatable = false;
|
|
break;
|
|
}
|
|
|
|
spvReflectDestroyShaderModule(&reflectModule);
|
|
entry.passthroughTessControlEmulatable = emulatable;
|
|
}
|
|
} // namespace MobileGL::MG_Backend::DirectVulkan
|