mirror of
https://github.com/MobileGL-Dev/MobileGL
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27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.h
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// Copyright (c) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "SpvcSession.h"
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#include "glslang/TVarEntryInfo.h"
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#include "glslang/TMglGlslIoResolver.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace ShaderTranspiler {
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class ShaderCompiler {
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public:
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static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
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static Result<SharedPtr<glslang::TProgram>> LinkProgram(const ProgramAttrib& attrib);
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static Result<Vector<Vector<unsigned>>> GetSpirvBinaryFromProgram(const ProgramBinaryAttrib& attrib);
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static Result<String> DecompileShader(SpvcSession& session);
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};
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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} // namespace MobileGL
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