mirror of
https://github.com/MobileGL-Dev/MobileGL
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27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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// Copyright (c) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "UniformTraverser.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace ShaderTranspiler {
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void UniformTraverser::visitSymbol(glslang::TIntermSymbol* symbol) {
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auto parent = getParentNode();
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if (!parent) return;
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auto parentAgg = parent->getAsAggregate();
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if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects) return;
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const auto& type = symbol->getType();
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if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
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m_collectedSymbols.emplace_back(symbol);
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}
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}
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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} // namespace MobileGL
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