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MobileGL/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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// MobileGL - MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
// Copyright (c) 2025 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#include "UniformTraverser.h"
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
void UniformTraverser::visitSymbol(glslang::TIntermSymbol* symbol) {
auto parent = getParentNode();
if (!parent) return;
auto parentAgg = parent->getAsAggregate();
if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects) return;
const auto& type = symbol->getType();
if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
m_collectedSymbols.emplace_back(symbol);
}
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL