Files
MobileGL/docs/Disaggregated/notes/p6/a6-link-experiment-data.md
T
swung0x48andClaude Opus 5 785fed0b00 [Docs] (Disaggregated): P6 a6 close-out, and the end-state review it was re-scoped from
a6 is the read-only audit P6-SPAWN-PLAN puts first. Seven static items, each
produced by one auditor and re-resolved line by line by one adversarial
verifier; 198 rows, 65 of them contested, and only the surviving ones carry
into the report. Item 5 - can the server link without MG_Impl - is the one
experiment, and it is answered.

The headline is that P6's transport half is smaller than the plan assumed
(fc and fs really did land) and its process/role half is much larger. Four
statements in P6-SPAWN-PLAN / P6-CONTRACT-DRAFT are false at this head:

  - `spawn` is not an observable state at all. ConfigLoader.cpp:339-346
    recognises it and then writes Transport = Monolith, so "the child was
    forced to monolith" and "the parent fell back" are the same value and
    that named refusal cannot falsify itself. Meanwhile 226 live lines test
    `Transport != Monolith` to select the SERVER arm, 148 of them in
    MG_Backend - so ARCHITECTURE.md:488's rule, implemented literally, flips
    the whole backend to frontend glue in the one process with no frontend.
  - `cp` is not transport-only: the InitCapabilities REQUEST has no wire form,
    and the codec refuses to encode the kind a live client still calls.
  - the device-lost latch is not implemented; it was booked as carriage.
  - the server cannot link without MG_Impl: 184 symbols, 177 of them real
    function calls, owed 101 to P7 / 14 to P3b-P4b / 60 shared / 6 to P6.
    There is also no module target to link, so the question could not have
    been answered by editing a link line.

Four more blockers the earlier review missed: the apply thread aborts in
ConsumerDoorbell before popping its first record (contract 3.9's ruling, which
lk should retire rather than amend); neither side of the control plane is
wired to a socket; the control-reply wait has no deadline, so a frozen peer
wedges the GL thread inside eglMakeCurrent; and SurfaceReply cannot carry a
MobileGLResult, so a client cannot tell a dead server from a legitimate
refusal.

The abort census makes dl's funnel a redesign rather than a rename: 92 sites,
30 distinct family words against a 7-value wire enum, and three unbounded
peer-driven allocations with no try/catch anywhere under MG_Remote.

P6-ENDSTATE-REVIEW.md is the re-examination of P6 against the gfxstream-shaped
end state that produced a6's three added items. a6 overturned four of its own
claims - the MG_State eight's shape, the abort count, m_windowHandle's
injection points and a predicate name collision - and those are corrected in
place rather than left to be rediscovered.

Docs only. No code, no gate, no behaviour.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-21 07:49:37 -04:00

18 KiB

a6 item 5 - link experiment raw data

Head b3b9c2ee. Build: cmake -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON -DMOBILEGL_PIPE_PUSH=ON, Release, clang 22.1.6, target MobileGL. Method: nm over the per-object output of the single MobileGL target. No CMake edit (there is no module target to edit - see the report).

SERVER set = MG_Backend/** + MG_Pipe/** + MG_Remote/{Transport,Protocol,Wire,Server}/** + MG_Remote/CapsCodec.o (45 objects) FRONTEND set = MG_Impl/** + MG_State/** + MG_Remote/Client/** (71 objects) SHARED set = MG_Util/** + Init/GlobalObjects/ConfigLoader (87 objects)

server undefined symbols total : 1486 not satisfied by SERVER or SHARED : 552 OF WHICH defined by FRONTEND : 184

The 184, demangled, grouped by defining file

MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp.o

  • MobileGL::MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo

MG_Impl/GLImpl/Texture/GL_Texture.cpp.o

  • MobileGL::MG_Impl::GLImpl::CopyTextureImageToClientOrPBO_State(std::shared_ptrMobileGL::MG_State::GLState::ITextureObject const&, MobileGL::TextureUploadTarget, int, unsigned int, unsigned int, int, void*, char const*)

MG_Impl/Pipe/PipeFill.cpp.o

  • MobileGL::MG_Pipe::MGPipeNoteAggregate(MobileGL::MG_Pipe::MGPipeAggregate)
  • MobileGL::MG_Pipe::PipeInputs::GetBufferBindingPointCount(MobileGL::BufferTarget) const
  • MobileGL::MG_Pipe::PipeInputs::GetProgramObject(unsigned int)
  • MobileGL::MG_Pipe::PipeInputs::GetTextureObject(unsigned int)
  • MobileGL::MG_Pipe::PipeInputs::HasOpenTransformFeedbackSpan(unsigned long) const
  • MobileGL::MG_Pipe::PipeInputs::InvalidateCompileEnv()
  • MobileGL::MG_Pipe::PipeInputs::IsLive() const
  • MobileGL::MG_Pipe::PipeInputs::RecordError(MobileGL::ErrorCode, std::unique_ptr<MobileGL::ErrorInfo, std::default_deleteMobileGL::ErrorInfo >)
  • MobileGL::MG_Pipe::PipeInputs::ValidateProgramName(unsigned int) const

MG_Impl/Pipe/SlotAllocator.cpp.o

  • MobileGL::MG_Pipe::MGPipeApplierIsUnbarrieredApply()
  • MobileGL::MG_Pipe::MGPipeRefuseAllocatorFromApplyThread(char const*)
  • MobileGL::MG_Pipe::MGPipeRefuseFrontendKeyedRegistryFromApplyThread(char const*)
  • MobileGL::MG_Pipe::MGPipeSlotAllocator::Acquire(MobileGL::MG_Pipe::MGPipeKind, unsigned long)
  • MobileGL::MG_Pipe::MGPipeSlotAllocator::FindByLifetimeId(MobileGL::MG_Pipe::MGPipeKind, unsigned long) const
  • MobileGL::MG_Pipe::MGPipeSlotAllocator::Free(MobileGL::MG_Pipe::MGPipeKind, MobileGL::MG_Pipe::MGPipeHandle)
  • MobileGL::MG_Pipe::MGPipeSlots()

MG_Remote/Client/BackendObject_Remote.cpp.o

  • MobileGL::MG_Remote::Client::BackendObject_Remote::BackendObject_Remote()

MG_Remote/Client/ClientSession.cpp.o

  • MobileGL::MG_Remote::Client::ClientSession::Active()
  • MobileGL::MG_Remote::Client::ClientSessionInstance()
  • MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadEnteredApplier()
  • MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadLeftApplier()
  • MobileGL::MG_Remote::Client::ClientSession::Start(MobileGL::MG_Config::TransportMode, std::__cxx11::basic_string<char, std::char_traits, std::allocator > const&)
  • MobileGL::MG_Remote::Client::ClientSession::Stop()

MG_Remote/Client/PersistentMapTracker.cpp.o

  • MobileGL::MG_Remote::Client::AdoptTierIsEmulate()

MG_Remote/Client/WireTables.cpp.o

  • MobileGL::MG_Remote::Client::EmitObjectDeathRecord(MobileGL::MG_Pipe::MGPipeKind, unsigned long)

MG_State/GLState/BufferState/BufferObject.cpp.o

  • MobileGL::MG_State::GLState::BufferObject::DownloadSubData(void*, unsigned long, unsigned long) const
  • MobileGL::MG_State::GLState::BufferObject::EnsureGpuResidentStorage()
  • MobileGL::MG_State::GLState::BufferObject::GetBackendResource() const
  • MobileGL::MG_State::GLState::BufferObject::GetChangeSerial() const
  • MobileGL::MG_State::GLState::BufferObject::GetExternalIndex() const
  • MobileGL::MG_State::GLState::BufferObject::GetSize() const
  • MobileGL::MG_State::GLState::BufferObject::GetUsage() const
  • MobileGL::MG_State::GLState::BufferObject::HasDefinedContent() const
  • MobileGL::MG_State::GLState::BufferObject::IsBackendPersistentMapped() const
  • MobileGL::MG_State::GLState::BufferObject::IsMapped() const
  • MobileGL::MG_State::GLState::BufferObject::MappedData() const
  • MobileGL::MG_State::GLState::BufferObject::MarkGpuWritten()
  • MobileGL::MG_State::GLState::BufferObject::SetBackendResource(std::shared_ptrMobileGL::MG_State::GLState::BackendBufferResource)
  • MobileGL::MG_State::GLState::BufferObject::SyncGpuWrites()
  • MobileGL::MG_State::GLState::BufferObject::SyncPersistentMappedRange()
  • MobileGL::MG_State::GLState::BufferObject::WritebackFromBackend(MobileGL::DataPtr, unsigned long)
  • MobileGL::MG_State::GLState::GetBufferBackendOps()
  • MobileGL::MG_State::GLState::SetBufferBackendOps(MobileGL::MG_State::GLState::BufferBackendOps const*)

MG_State/GLState/Core.cpp.o

  • MobileGL::MG_State::GLState::ClassifyVertexAttribType(unsigned int)

MG_State/GLState/FramebufferState/FramebufferObject.cpp.o

  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetRenderbuffer() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetSize() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTexture() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTextureLayer() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTextureLevel() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTextureUploadTarget() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsComplete() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsEmpty() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsLayered() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsRenderbuffer() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsTexture() const
  • MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsValid() const
  • MobileGL::MG_State::GLState::FramebufferObject::GetAllAttachmentObjects() const
  • MobileGL::MG_State::GLState::FramebufferObject::GetAttachment(MobileGL::FramebufferAttachmentType) const
  • MobileGL::MG_State::GLState::FramebufferObject::GetDrawBuffers() const
  • MobileGL::MG_State::GLState::FramebufferObject::GetExternalIndex() const

MG_State/GLState/ProgramState/ProgramArtifactsCodec.cpp.o

  • MobileGL::MG_State::GLState::DecodeProgramArchive(unsigned char const*, unsigned long, MobileGL::MG_State::GLState::ProgramArchive&)

MG_State/GLState/ProgramState/ProgramObject.cpp.o

  • MobileGL::MG_State::GLState::ProgramObject::AllocateLifetimeId()
  • MobileGL::MG_State::GLState::ProgramObject::AttachShader(std::shared_ptrMobileGL::MG_State::GLState::ShaderObject const&)
  • MobileGL::MG_State::GLState::ProgramObject::JoinPendingLink() const
  • MobileGL::MG_State::GLState::ProgramObject::JoinPendingSpirv() const
  • MobileGL::MG_State::GLState::ProgramObject::Link(bool)
  • MobileGL::MG_State::GLState::ProgramObject::~ProgramObject()

MG_State/GLState/ProgramState/ShaderObject.cpp.o

  • MobileGL::MG_State::GLState::ShaderObject::Compile()
  • MobileGL::MG_State::GLState::ShaderObject::DropCompileNode() const
  • MobileGL::MG_State::GLState::ShaderObject::JoinPendingCompile() const
  • MobileGL::MG_State::GLState::ShaderObject::ReleaseCompileNode()
  • MobileGL::MG_State::GLState::ShaderObject::SetShaderSource(std::__cxx11::basic_string<char, std::char_traits, std::allocator >&&)

MG_State/GLState/RenderbufferState/RenderbufferObject.cpp.o

  • MobileGL::MG_State::GLState::RenderbufferObject::GetExternalIndex() const
  • MobileGL::MG_State::GLState::RenderbufferObject::GetHeight() const
  • MobileGL::MG_State::GLState::RenderbufferObject::GetInternalFormat() const
  • MobileGL::MG_State::GLState::RenderbufferObject::GetSamples() const
  • MobileGL::MG_State::GLState::RenderbufferObject::GetWidth() const
  • MobileGL::MG_State::GLState::RenderbufferObject::IsAllocated() const

MG_State/GLState/SamplerState/SamplerObject.cpp.o

  • MobileGL::MG_State::GLState::SamplerObject::GetAllSamplerParameters() const
  • MobileGL::MG_State::GLState::SamplerObject::GetBorderColor() const
  • MobileGL::MG_State::GLState::SamplerObject::GetBorderColorI() const
  • MobileGL::MG_State::GLState::SamplerObject::GetBorderColorUI() const
  • MobileGL::MG_State::GLState::SamplerObject::GetCompareMode() const
  • MobileGL::MG_State::GLState::SamplerObject::GetExternalIndex() const
  • MobileGL::MG_State::GLState::SamplerObject::GetLifetimeId() const
  • MobileGL::MG_State::GLState::SamplerObject::GetLodBias() const
  • MobileGL::MG_State::GLState::SamplerObject::GetMagFilter() const
  • MobileGL::MG_State::GLState::SamplerObject::GetMaxAnisotropy() const
  • MobileGL::MG_State::GLState::SamplerObject::GetMaxLod() const
  • MobileGL::MG_State::GLState::SamplerObject::GetMinFilter() const
  • MobileGL::MG_State::GLState::SamplerObject::GetMinLod() const
  • MobileGL::MG_State::GLState::SamplerObject::GetMipmapMode() const
  • MobileGL::MG_State::GLState::SamplerObject::GetSamplerCompareFunc() const
  • MobileGL::MG_State::GLState::SamplerObject::GetVersion() const
  • MobileGL::MG_State::GLState::SamplerObject::GetWrapR() const
  • MobileGL::MG_State::GLState::SamplerObject::GetWrapS() const
  • MobileGL::MG_State::GLState::SamplerObject::GetWrapT() const
  • MobileGL::MG_State::GLState::SamplerObject::~SamplerObject()
  • MobileGL::MG_State::GLState::SamplerObject::SamplerObject(unsigned int)
  • MobileGL::MG_State::GLState::SamplerObject::SetCompareMode(MobileGL::SamplerCompareMode)
  • MobileGL::MG_State::GLState::SamplerObject::SetLodRange(float, float)
  • MobileGL::MG_State::GLState::SamplerObject::SetMagFilter(MobileGL::SamplerFilterMode)
  • MobileGL::MG_State::GLState::SamplerObject::SetMinFilter(MobileGL::SamplerFilterMode)
  • MobileGL::MG_State::GLState::SamplerObject::SetMipmapMode(MobileGL::SamplerMipmapMode)
  • MobileGL::MG_State::GLState::SamplerObject::SetSamplerCompareFunc(MobileGL::SamplerCompareFunc)
  • MobileGL::MG_State::GLState::SamplerObject::SetWrapR(MobileGL::SamplerWrapMode)
  • MobileGL::MG_State::GLState::SamplerObject::SetWrapS(MobileGL::SamplerWrapMode)
  • MobileGL::MG_State::GLState::SamplerObject::SetWrapT(MobileGL::SamplerWrapMode)

MG_State/GLState/TextureState/MipmapStorage.cpp.o

  • MobileGL::MG_State::GLState::MGPipeTextureLegacyArmScope::~MGPipeTextureLegacyArmScope()
  • MobileGL::MG_State::GLState::MGPipeTextureLegacyArmScope::MGPipeTextureLegacyArmScope()

MG_State/GLState/TextureState/TextureObject1D.cpp.o

  • MobileGL::MG_State::GLState::TextureObject1D::TextureObject1D(unsigned int)

MG_State/GLState/TextureState/TextureObject2D.cpp.o

  • MobileGL::MG_State::GLState::TextureObject2D::TextureObject2D(unsigned int)

MG_State/GLState/TextureState/TextureObject2DCube.cpp.o

  • MobileGL::MG_State::GLState::TextureObject2DCube::TextureObject2DCube(unsigned int)

MG_State/GLState/TextureState/TextureObject3D.cpp.o

  • MobileGL::MG_State::GLState::TextureObject3D::TextureObject3D(unsigned int)

MG_State/GLState/TextureState/TextureObjectBuffer.cpp.o

  • MobileGL::MG_State::GLState::TextureObjectBuffer::GetBufferBindingSlot(MobileGL::TextureUploadTarget)

MG_State/GLState/TextureState/TextureObject.cpp.o

  • MobileGL::MG_State::GLState::SamplesAsIncompleteTexture(MobileGL::MG_State::GLState::ITextureObject const*, MobileGL::MG_State::GLState::SamplerObject const*)
  • MobileGL::MG_State::GLState::TextureObjectBase::GetAllSwizzleParams() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColor() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColorForm() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColorI() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColorUI() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetContentVersion() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetExternalIndex() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetFormat() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetImmutableLevels() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetLevelRange() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetLifetimeId() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetSamplerObject() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetSamples() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetShapeVersion() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetSwizzleParam(MobileGL::TextureSwizzleParam) const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetTarget() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetTextureParamsVersion() const
  • MobileGL::MG_State::GLState::TextureObjectBase::GetViewStorageOwner() const
  • MobileGL::MG_State::GLState::TextureObjectBase::HasFixedSampleLocations() const
  • MobileGL::MG_State::GLState::TextureObjectBase::IsImmutable() const
  • MobileGL::MG_State::GLState::TextureObjectBase::IsMipmapCompleteForFilterCached(bool) const
  • MobileGL::MG_State::GLState::TextureObjectBase::PipePublishParams()
  • MobileGL::MG_State::GLState::TextureObjectBase::SetBaseLevel(unsigned int)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetBorderColorI(MobileGL::Vec4 const&)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetBorderColor(MobileGL::Vec4 const&)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetBorderColorUI(MobileGL::Vec4 const&)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetFixedSampleLocations(bool)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetImmutableLevels(unsigned int)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetInternalFormat(MobileGL::TextureInternalFormat)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetMaxLevel(unsigned int)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetSamples(int)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetSwizzleParam(MobileGL::TextureSwizzleParam, MobileGL::TextureSwizzleParam)
  • MobileGL::MG_State::GLState::TextureObjectBase::SetSwizzleParamRGBA(MobileGL::Vec4MobileGL::TextureSwizzleParam const&)
  • MobileGL::MG_State::GLState::TextureObjectBase::~TextureObjectBase()
  • MobileGL::MG_State::GLState::TextureObjectBase::TextureObjectBase(MobileGL::TextureTarget, unsigned int)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::AllocateStorage(MobileGL::TextureUploadTarget, unsigned int, MobileGL::MG_State::GLState::MipmapInput)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetBaseSize() const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapByteSize(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapCompressedByteSize(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapCompressedFormat(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapLevelCount() const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapRequestedCompressedFormat(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapTexelSize(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetStorageDirtyRects(MobileGL::TextureUploadTarget, unsigned int, MobileGL::MG_State::GLState::MipmapDirtyRegion*, unsigned long) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetStorageDirtyRegion(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::IsComplete() const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::IsStorageDirty(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MapMipmapCompressedImage(MobileGL::TextureUploadTarget, unsigned int) const
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MapMipmapData(MobileGL::TextureUploadTarget, unsigned int)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MarkStorageDirty(MobileGL::TextureUploadTarget, unsigned int, bool)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MarkStorageDirtyRegion(MobileGL::TextureUploadTarget, unsigned int, MobileGL::Vec3, MobileGL::Vec3)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::SetMipmapCompressedImage(MobileGL::TextureUploadTarget, unsigned int, unsigned int, void const*, unsigned long)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::SetMipmapRequestedCompressedFormat(MobileGL::TextureUploadTarget, unsigned int, unsigned int)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::TruncateMipmapLevels(MobileGL::TextureUploadTarget, unsigned int)
  • MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::UpdateMipmapSubData(MobileGL::TextureUploadTarget, unsigned int, MobileGL::DataPtr)
  • typeinfo for MobileGL::MG_State::GLState::TextureObjectBase
  • typeinfo for MobileGL::MG_State::GLState::TextureObjectWithOneMipmap
  • vtable for MobileGL::MG_State::GLState::TextureObjectWithOneMipmap

MG_State/GLState/TextureState/TextureUnit.cpp.o

  • MobileGL::MG_State::GLState::TextureUnit::GetAllBindingSlots()
  • MobileGL::MG_State::GLState::TextureUnit::GetBindingSlot(MobileGL::TextureTarget)
  • MobileGL::MG_State::GLState::TextureUnit::GetSamplerObject() const

MG_State/GLState/VertexArrayState/VertexArrayObject.cpp.o

  • MobileGL::MG_State::GLState::VertexArrayObject::GetAllAttributes() const
  • MobileGL::MG_State::GLState::VertexArrayObject::GetAllAttributeVersions() const
  • MobileGL::MG_State::GLState::VertexArrayObject::GetAttribute(unsigned int) const
  • MobileGL::MG_State::GLState::VertexArrayObject::GetIndexBufferBindingSlot()
  • MobileGL::MG_State::GLState::VertexArrayObject::GetIndexBufferBindingSlot() const