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MobileGL/MobileGL/MG_Test/ShaderTranspiler/FlattenXfbInterfaceBlocksTest.cpp
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// MobileGL - MobileGL/MG_Test/ShaderTranspiler/FlattenXfbInterfaceBlocksTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#include <set>
#include <string>
#include <vector>
#include "Includes.h"
#include "Init.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include <spirv-tools/libspirv.hpp>
using namespace MobileGL;
using MobileGL::MG_Util::ShaderTranspiler::SessionUsageBit;
using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
using MobileGL::MG_Util::ShaderTranspiler::SpvcSession;
namespace {
Vector<Uint32> CompileToSpirv(GLenum stage, const String& source) {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib shaderAttrib{.shaderType = stage, .sourceStr = source};
auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
if (!shaderResult) return {};
ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
auto programResult = ShaderCompiler::LinkProgram(programAttrib);
EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
if (!programResult) return {};
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {stage}, .program = *programResult.value()};
auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
if (!binaryResult || binaryResult->empty()) return {};
return binaryResult->front();
}
String Disassemble(const Vector<Uint32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
String text;
tools.Disassemble(spirv, &text);
return text;
}
String Transpile(const Vector<Uint32>& spirv) {
SpvcSession session(spirv, SessionUsageBit::Transpile);
auto essl = ShaderCompiler::DecompileShader(session);
EXPECT_TRUE(essl) << (essl ? String{} : essl.error().log);
return essl ? essl.value() : String{};
}
// The KHR-GL43.vertex_attrib_binding.basic-input capture program's output side, verbatim:
// a 16-element vec4 array inside a named output block, which is what the capture list
// addresses member by member ("StageData.attrib[0]" ... "StageData.attrib[15]").
const char* kCaptureVertexSource = R"(#version 430 core
layout(location = 0) in vec4 vs_in_attrib;
out StageData {
vec4 attrib[16];
} vs_out;
void main() {
for (int i = 0; i < 16; ++i) {
vs_out.attrib[i] = vs_in_attrib;
}
}
)";
// Mixed member widths, so a member that claims the wrong number of locations moves every
// member after it.
// 440, because a location on the BLOCK is ARB_enhanced_layouts.
const char* kMixedBlockVertexSource = R"(#version 440 core
layout(location = 0) in vec4 vs_in_attrib;
layout(location = 0) out StageData {
vec4 first;
vec2 second;
mat4 third;
vec4 fourth;
} vs_out;
void main() {
vs_out.first = vs_in_attrib;
vs_out.second = vs_in_attrib.xy;
vs_out.third = mat4(vs_in_attrib.x);
vs_out.fourth = vs_in_attrib;
}
)";
} // namespace
class FlattenXfbInterfaceBlocksTest : public ::testing::Test {
protected:
void SetUp() override {
MobileGL::Initialize();
m_validationFailuresAtStart = ShaderCompiler::SpirvValidationFailureCount();
}
void TearDown() override {
EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), m_validationFailuresAtStart)
<< "the flattened module did not survive spirv-val";
}
Uint64 m_validationFailuresAtStart = 0;
};
TEST_F(FlattenXfbInterfaceBlocksTest, FlattensACapturedBlockIntoOneVariablePerMember) {
const Vector<Uint32> input = CompileToSpirv(GL_VERTEX_SHADER, kCaptureVertexSource);
ASSERT_FALSE(input.empty());
std::set<String> flattened;
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(input, {"StageData"}, flattened, output, true));
ASSERT_FALSE(output.empty());
EXPECT_EQ(flattened, (std::set<String>{"StageData"}));
const String dis = Disassemble(output);
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
ASSERT_TRUE(tools.Validate(output)) << dis;
EXPECT_NE(dis.find("StageData_attrib"), String::npos) << dis;
// The block itself must have stopped being an interface variable, or the driver would see
// both spellings of the same data.
EXPECT_NE(dis.find("Private"), String::npos) << dis;
}
// The declaration is the point of the whole exercise: the emitted ESSL has to declare a plain
// output ARRAY, not an interface block, because that is the shape the Adreno driver can capture.
// SPIR-V validation does NOT catch the difference - leaving the struct's Block decoration on the
// demoted shadow produced a module that validated and emitted `StageData vs_out;` next to a block
// declaration the driver rejected with a bare "'vs_out' : syntax error".
TEST_F(FlattenXfbInterfaceBlocksTest, TheEmittedDeclarationIsAPlainArrayNotABlock) {
const Vector<Uint32> input = CompileToSpirv(GL_VERTEX_SHADER, kCaptureVertexSource);
ASSERT_FALSE(input.empty());
// Negative control: untouched, the block is emitted AS a block.
const String before = Transpile(input);
EXPECT_NE(before.find("out StageData"), String::npos) << before;
EXPECT_EQ(before.find("StageData_attrib"), String::npos) << before;
std::set<String> flattened;
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(input, {"StageData"}, flattened, output, true));
const String after = Transpile(output);
EXPECT_NE(after.find("StageData_attrib[16]"), String::npos) << after;
EXPECT_EQ(after.find("out StageData"), String::npos)
<< "the block must not still be declared as an output block:\n"
<< after;
}
// GL 4.6 core 11.1.2.1: consecutive members take consecutive locations, and a member takes as
// many as its type needs. Getting a span wrong silently moves every member after it.
TEST_F(FlattenXfbInterfaceBlocksTest, GivesEachMemberItsOwnConsecutiveLocations) {
const Vector<Uint32> input = CompileToSpirv(GL_VERTEX_SHADER, kMixedBlockVertexSource);
ASSERT_FALSE(input.empty());
std::set<String> flattened;
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(input, {"StageData"}, flattened, output, true));
ASSERT_FALSE(output.empty());
const String dis = Disassemble(output);
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
ASSERT_TRUE(tools.Validate(output)) << dis;
EXPECT_NE(dis.find("OpDecorate %StageData_first Location 0"), String::npos) << dis;
EXPECT_NE(dis.find("OpDecorate %StageData_second Location 1"), String::npos) << dis;
EXPECT_NE(dis.find("OpDecorate %StageData_third Location 2"), String::npos) << dis;
// mat4 takes four, so the member after it starts at 2 + 4.
EXPECT_NE(dis.find("OpDecorate %StageData_fourth Location 6"), String::npos) << dis;
}
// Nothing captures this block, so nothing may touch it: a shader that merely HAS an output
// block must reach the driver exactly as it was.
TEST_F(FlattenXfbInterfaceBlocksTest, LeavesABlockNoCaptureNamesAlone) {
const Vector<Uint32> input = CompileToSpirv(GL_VERTEX_SHADER, kCaptureVertexSource);
ASSERT_FALSE(input.empty());
std::set<String> flattened;
Vector<Uint32> output;
ASSERT_TRUE(
ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(input, {"SomeOtherBlock"}, flattened, output, true));
EXPECT_TRUE(flattened.empty());
const String after = Transpile(output);
EXPECT_NE(after.find("out StageData"), String::npos) << after;
EXPECT_EQ(after.find("StageData_attrib"), String::npos) << after;
}
// An empty request must not even run the optimizer: every program without transform feedback
// takes this path on every build.
TEST_F(FlattenXfbInterfaceBlocksTest, DeclinesAnEmptyRequestWithoutRewriting) {
const Vector<Uint32> input = CompileToSpirv(GL_VERTEX_SHADER, kCaptureVertexSource);
ASSERT_FALSE(input.empty());
std::set<String> flattened;
Vector<Uint32> output;
EXPECT_FALSE(ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(input, {}, flattened, output, true));
EXPECT_TRUE(flattened.empty());
EXPECT_TRUE(output.empty());
}
// The capture list has to follow the declaration exactly, and only for blocks that were
// actually rewritten - a member of a block left alone keeps the application's spelling, and so
// does a name with no block prefix at all (gl_Position, a plain varying).
TEST_F(FlattenXfbInterfaceBlocksTest, RewritesOnlyTheCaptureNamesOfFlattenedBlocks) {
String rewritten;
EXPECT_TRUE(ShaderCompiler::RewriteXfbCaptureNameForFlattenedBlock("StageData.attrib[0]", {"StageData"},
rewritten));
EXPECT_EQ(rewritten, "StageData_attrib[0]");
EXPECT_TRUE(
ShaderCompiler::RewriteXfbCaptureNameForFlattenedBlock("StageData.attrib", {"StageData"}, rewritten));
EXPECT_EQ(rewritten, "StageData_attrib");
EXPECT_FALSE(
ShaderCompiler::RewriteXfbCaptureNameForFlattenedBlock("Other.member", {"StageData"}, rewritten));
EXPECT_FALSE(ShaderCompiler::RewriteXfbCaptureNameForFlattenedBlock("gl_Position", {"StageData"}, rewritten));
EXPECT_FALSE(ShaderCompiler::RewriteXfbCaptureNameForFlattenedBlock("vColor", {"StageData"}, rewritten));
EXPECT_FALSE(ShaderCompiler::RewriteXfbCaptureNameForFlattenedBlock(".leading", {"StageData"}, rewritten));
}