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Two things land together: the plan and contract draft P6 needs before it starts, and the
working notes that until now existed on exactly one machine.
1. P6's plan and contract draft (neither started; not one line of code)
docs/Disaggregated/P6-SPAWN-PLAN.md the package plan
docs/Disaggregated/P6-CONTRACT-DRAFT.md the contract draft (moves to
MG_Remote/CONTRACT-P6.md when c6 lands)
The three findings that mattered, all written into the documents:
a. P6 is SMALLER than its roadmap cell suggests. The transport primitives are already in
the tree and already tested: SocketDoorbell including hangup detection and the two
lost-wakeup fences (Doorbell.cpp:211-360, four cases in FdPassingTest), SCM_RIGHTS fd
passing, ShmSegment::Adopt, and the SurfaceOp / WindowKind schema already defined in
protocol.fbs. inproc uses a real second shm mapping rather than an alias, and
SessionRings.h:22-28 says that was done so today is not the first time it runs. P6 is
assembly plus a control plane plus a process, not "write a socket transport".
b. The evidence for "P6 is only a transport swap" has EXPIRED. It was bought by P5c, whose
audit found 59 direct memory accesses in a tree that already looked clean. P5e changed
the tree again. So the first package, a6, is a read-only audit that writes no code, and
every contract row that depends on it is marked PENDING a6 rather than decided in
advance.
c. P6 does not get a game running on the phone. ANativeWindow* is meaningless in the child,
and protocol.fbs:186-196's own comment says Android transfers the window out of band -
that band is P12. P6 lands pbuffer / surfaceless / offscreen, which is what HeadlessGL,
the split-equivalent lane and trace replay need, and which is exactly what P6's own exit
gate measures. A real window reaching the server is a named refusal. This gets its own
section because "P6 is done" would otherwise read as "the game runs now".
The contract adds rule G: a role may not name a process-local handle. It extends P5c's
rule E (a role may not name the other role's memory) from memory to identity - EGLDisplay /
EGLSurface / EGLContext / ANativeWindow* / fd number / pid / mapped address either cross as
a token this contract defines or they do not cross, and a descriptor crosses only through
SCM_RIGHTS, where the kernel renumbers it.
What P5e left for P6 gets its own section. The latch semantics are already designed
(ARCHITECTURE.md:504) and are copied unchanged. What is new is that after run-ahead the
client no longer waits while the peer process can DIE: the client holds records that were
published and will never be applied, and Android's freezer suspends the child without
closing anything. So slow and dead must be distinguishable WITHOUT a timeout threshold.
That is P6's only new design; everything else is carriage. It shares a predicate with E1's
outstanding re-specification (ID-122), and the two should be designed together.
Two gates carried over from P5e's lessons: G2 requires integration-spawn's test-name set to
match integration-split's name for name, because a differing set means the lane is quietly
running less; and the arm-proof gate requires every entry to record the child pid and
transport=spawn in its OWN private log - ID-124 established that this kind of false green
really happens, and a spawn lane that actually ran monolith would pass every other gate.
S2's shape must be settled before it is written, and the document says why: E1 is the
cautionary case.
2. The working notes move into the repository (docs/Disaggregated/notes/, 415 .md files)
ROADMAP / CURRENT_STAGE_PROGRESS / MEASUREMENTS cite ruling numbers, audit line numbers and
the provenance of gate figures from ~/w7/notes/, a directory that exists on one machine and
is under no version control. A record cited hundreds of times that lives only locally is not
a record, so it moves in whole, with its directory structure intact.
Only .md moves. Scripts, run logs, census and gate result JSON, patches, APKs and nm dumps
stay where they are: they are evidence DATA rather than documents - large, regenerated per
run, and mostly carrying absolute paths and device serials that mean something only on the
machine that produced them. The mapping and this split are written in
docs/Disaggregated/notes/README.md.
Two exceptions are recorded there too: P6's BRIEF has been promoted to a first-class
document and keeps no copy under notes/, so the two cannot drift apart; and recovered/ holds
material salvaged from failed workflow runs, which may duplicate the like-named phase
directories and is kept because a few of those were the only complete version at the time.
CI's citation lint takes docs/Disaggregated/*.md only (non-recursive), and notes/ is
deliberately outside it: those notes' file:line citations were written against their own
code heads, and resolving them against today's HEAD would fail wholesale - which is not an
error, it is their correct state as a historical record. To check one, use the revision it
declares (--rev).
3. Inconsistencies fixed in passing
- README.md's status line still said P5e was in progress while the stage table already said
closed.
- CURRENT_STAGE_PROGRESS's next-step item 1 still listed the exit gate as pending, though
(a) and (b) were run in the previous commit; rewritten to closed plus the one item that
actually remains (E1).
- ROADMAP's P6 row still had the pre-phase plan in three of its cells; it now carries the
package order, the scope boundary and the two new gates.
Checked with check_doc_citations.py: 125 citations across docs/Disaggregated/*.md, 0 problems.
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6.9 KiB
P5b 包通用前言 — 每个包开工前必读
P5b = verb migration under inproc, Minecraft-first(ID-66/ID-68)。目标一句话:让真实负载
(首先是每一条 Minecraft trace)在 MOBILEGL_TRANSPORT=inproc 下由 apply 线程渲染,
越快越好。四个包并行迁移 25 个实测 class-C slot,门只有一个:inproc lane 的 abort 数与
trace 的 first-blocker 表。
你在哪、读什么
- 集成树
~/w7/pipe,分支feat/disaggregated。不要直接在里面干活。 你的工作树:cd ~/w7/pipe && git worktree add ~/w7/p5b-<你的 slug> -b p5b/<你的 slug> refs/heads/feat/disaggregated - 契约优先于 brief,按这个顺序读:
MobileGL/MG_Remote/CONTRACT-P5.md(P5 的四张表与 R-1…R-17,仍然全部有效)。MobileGL/MG_Remote/CONTRACT-P5B.md(P5b 的增补:25 个 slot 每一行的 wire record、 sink 签名、拒绝形状、stamp;§6 是 c0b 的裁定与推翻条件;§8 是文件所有权)。~/w7/notes/p5b/BRIEF-P5B.md(四个包各自的 slot、文件、门、以及之后的循环)。- 普查:
~/w7/notes/p6/census-classC.md(你的 slot 的命中数、"下一个 blocker"的估计)。 - c0b 的报告:
~/w7/notes/p5b/p5b-results/c0b-v1.md(落了什么、每条裁定、数字、债)。 - P5 的材料按需:
~/w7/notes/p5/PACKAGE-PREAMBLE.md、INTEGRATOR-DECISIONS.md(ID-57 的"按名拒绝"形状、ID-66 的流程规则、ID-68 的普查裁定)、p5-results/c1-v3.md(五个 class-B emitter 是怎么写的)、v1-v3.md(ServerVerbSink)。
流程规则(用户,2026-09-16,ID-66)
- 快,不做过度验证。 不做轮次之间的对抗审查;整个 P5b 收尾时由 Codex 做一次。
- 一个包在自己的门 + 集成者的快门上落地:unit 四车道、
integration-split(inproc)、 push monolith 逐名一致(G2/G14)、G1。没有 verifier 包。 - 你的门(BRIEF §3):lane 里你的 slot 的 abort 数 → 0,受影响的每个场景到达它的下一个 first blocker,按名报告;d1 另加:每一条 Minecraft trace 在 inproc 下到达下一个 first blocker,按名报告。
- 设备 A/B 在后台记录,永不阻塞。
第一天必踩的两个坑(P5 原样继承)
- worktree 的 submodule 是符号链接。抄
~/w7/p5b-c0b-setup.sh与~/w7/p5b-c0b-submodlinks.sh(把p5b-c0b换成你的 slug)。 跑任何 git 命令之前submodlinks.sh off,跑构建之前on。 - 任何报构建结果的脚本,先确认
CTestTestfile.cmake存在再相信它。 - (新)后台任务要
setsid nohup … < /dev/null &:从 Windows 侧的wsl.exe起的 shell 退出时会带走普通的nohup … &。
构建配方(不变)
export CCACHE_BASEDIR=/home/swung/w7
COMMON="-G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DCMAKE_BUILD_TYPE=Release -DMOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO \
-DMOBILEGL_BUILD_TEST=ON -DMOBILEGL_BUILD_INTEGRATION_TEST=ON -DMOBILEGL_BUILD_BENCHMARK=OFF \
-DMOBILEGL_ITEST_EGL_VENDOR=/usr/share/glvnd/egl_vendor.d/50_mesa.json \
-DMOBILEGL_ITEST_VK_ICD=/usr/share/vulkan/icd.d/lvp_icd.json \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_POLICY_VERSION_MINIMUM=3.5"
export GLIBC_TUNABLES=glibc.malloc.tcache_count=0
- pull = 无额外 flag;push =
-DMOBILEGL_PIPE_PUSH=ON; verify =-DMOBILEGL_PIPE_VERIFY=ON -DMOBILEGL_ITEST_REQUIRE_GPU=ON; split =-DMOBILEGL_PIPE_PUSH=ON -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON。 -j 24。~/w7/p5b-c0b-gate.sh是可抄的骨架(四目录 + 生成器 + 纯度 + G1 + 四条 unit 车道),~/w7/p5b-c0b-census.sh <tree> <outdir>是把 P6 普查跑在任意树上的版本 (results.json里每条 entry 的 status 与第一行Fatal{…})。
每个包都要自测的五件事
- G1:
python3 scripts/symbol_report.py --before ~/w7/p5-before-libMobileGL.so --after build-linux/libMobileGL.so --threshold 0必须 0 增 / 0 删 / 0 resize / 0 重命名、.text+0(基线.READY=4595163c)。 P5b 最容易破的门:你加的一切都必须 push/split-only。后端里的任何新函数、新字符串、 新成员都要在#if MOBILEGL_BUILD_DISAGGREGATED(或至少MOBILEGL_PIPE_PUSH)之内。 ctest -L unit四目录(c0b 头上的基线见 c0b-v1.md §2)。integration-split在 build-split、MOBILEGL_TRANSPORT=inproc下 22/22; pushintegration-gpu1128/1128 且与~/w7/p5-before-ctest-names.txt逐名相同(G2/G14)。- 你的普查:
~/w7/p5b-c0b-census.sh ~/w7/p5b-<slug> ~/w7/p5b-<slug>-census-logs, 然后按 slot 数Fatal{UnmigratedVerb, "…"};c0b 头(f5676103,含 v1 round 3)上的基线是 432 passed / 185 skipped / 505 aborted / 27 failed,505 个 abort 全部是UnmigratedVerb, 逐 slot 表与census-classC.md相同(P6 的 426/185/511/27 里那 6 个StageSnapshotTooNarrow已被 v1 r3 修掉,见 c0b-v1.md §2.5)。基线的results.json在~/w7/p5b-c0b-census-logs/。你的 slot 的计数必须归零,多出来的 first blocker 必须按名列出。 d1 另跑~/w7/notes/tools/p6_census_traces.sh的同等物(trace 的 first-blocker 表)。 c0b 头上的其余基线:unit 1817 × 3、split 2084;integration-splitinproc 22/22(2 skipped); pushintegration-gpu1128/1128;G1.text10806611 +0、27814 符号 0/0/0/0。 python3 scripts/gen_pipe.py --check/gen_pipe_field_ownership.py --check(若你碰了任何.def— 除 CONTRACT-P5B.md §8 明确授权的两处外你不该碰)。
铁律
- 提交信息
[Type] (Scope): description,单行,绝不加 Co-Authored-By 或任何署名行。 - 只改你拥有的文件(CONTRACT-P5B.md §8)。需要改别人的,向集成者提。
- 目录行的 opcode 永不移动;新调用追加,退役的调用保留槽位。
- 不要拉 GitHub LFS。fixture 从
~/w7/pipe/tools/trace_replay/fixtures拷(全部已 hydrate)。 - 不要碰任何 adb 设备。
- 临时文件
~/w7/p5b-<slug>-*,收工时只留报告引用的那几个。 别在别的任务正在写日志时用通配rm。 - 绝不把源文件通过"引号 heredoc 套引号 heredoc"写出去。
- 性能只记录不设门;inproc 是 lockstep,慢是预期(R-1 的栅栏税)。
收工
- 在你的分支上提交(多个单行提交没问题)。
- 写
~/w7/notes/p5b/p5b-results/<slug>-v1.md:落了什么、每一条契约没做的裁定 (带证据 + 推翻它需要什么)、五件自测的数字、你的 slot 归零后的下一个 first blocker 表 (按场景、按 trace,逐名)、以及留给后续轮次的账。 - 返回 ≤200 词:提交区间、验收数字、其他包最需要知道的三件事。