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MobileGL/MobileGL/MG_State/GLState/RenderState/RenderState.h
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// MobileGL - MobileGL/MG_State/GLState/RenderState/RenderState.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL {
enum class BlendFactor {
Zero,
One,
SrcColor,
OneMinusSrcColor,
DstColor,
OneMinusDstColor,
SrcAlpha,
OneMinusSrcAlpha,
DstAlpha,
OneMinusDstAlpha,
ConstantColor,
OneMinusConstantColor,
ConstantAlpha,
OneMinusConstantAlpha,
// Dual-source blend factors (GL_SRC1_*, glBindFragDataLocationIndexed); require the
// dualSrcBlend device feature.
Src1Color,
OneMinusSrc1Color,
Src1Alpha,
OneMinusSrc1Alpha,
BlendFactorCount,
Unknown = -1
};
enum class BlendEquation {
Add,
Subtract,
ReverseSubtract,
Min,
Max,
BlendEquationCount,
Unknown = -1
};
enum class LogicOperation {
Clear,
And,
AndReverse,
Copy,
AndInverted,
Noop,
Xor,
Or,
Nor,
Equiv,
Invert,
OrReverse,
CopyInverted,
OrInverted,
Nand,
Set,
LogicOperationCount,
Unknown = -1
};
enum class DepthTestFunc {
Never,
Less,
Equal,
LessEqual,
Greater,
NotEqual,
GreaterEqual,
Always,
DepthTestFuncCount,
Unknown = -1
};
enum class StencilOperation {
Keep,
Zero,
Replace,
IncrementClamp,
DecrementClamp,
Invert,
IncrementWrap,
DecrementWrap,
StencilOperationCount,
Unknown = -1
};
enum class StencilFace {
Front,
Back,
StencilFaceCount,
Unknown = -1
};
enum class PixelStoreParam {
// Pack Parameters
PackAlignment,
PackRowLength,
PackImageHeight,
PackSkipRows,
PackSkipPixels,
PackSkipImages,
PackSwapBytes,
PackLSBFirst,
// Unpack Parameters
UnpackAlignment,
UnpackRowLength,
UnpackImageHeight,
UnpackSkipRows,
UnpackSkipPixels,
UnpackSkipImages,
UnpackSwapBytes,
UnpackLSBFirst,
PixelStoreParamCount,
Unknown = -1
};
enum class CullFaceMode {
Front,
Back,
FrontAndBack,
CullFaceModeCount,
Unknown = -1
};
enum class FrontFaceMode {
CounterClockwise,
Clockwise,
FrontFaceModeCount,
Unknown = -1
};
enum class ProvokingVertexMode {
FirstVertex,
LastVertex,
ProvokingVertexModeCount,
Unknown = -1
};
enum class CapabilityInput {
Blend,
ClipDistance0,
ClipDistance1,
ClipDistance2,
ClipDistance3,
ClipDistance4,
ClipDistance5,
ClipDistance6,
ClipDistance7,
ColorLogicOp,
CullFace,
DebugOutput,
DebugOutputSynchronous,
DepthClamp,
DepthTest,
Dither,
FramebufferSrgb,
LineSmooth,
Multisample,
PolygonOffsetFill,
PolygonOffsetLine,
PolygonOffsetPoint,
PolygonSmooth,
PrimitiveRestart,
PrimitiveRestartFixedIndex,
RasterizerDiscard,
SampleAlphaToCoverage,
SampleAlphaToOne,
SampleCoverage,
SampleShading,
SampleMask,
ScissorTest,
StencilTest,
TextureCubeMapSeamless,
ProgramPointSize,
CapabilityInputCount,
Unknown = -1
};
struct PixelStoreParameters {
Bool SwapBytes = false;
Bool LSBFirst = false;
Int RowLength = 0;
Int ImageHeight = 0;
Int SkipPixels = 0;
Int SkipRows = 0;
Int SkipImages = 0;
Int Alignment = 4;
};
struct PerBufferBlendState {
Bool Enabled = false;
BlendFactor SrcFactorRGB = BlendFactor::One;
BlendFactor DstFactorRGB = BlendFactor::Zero;
BlendFactor SrcFactorAlpha = BlendFactor::One;
BlendFactor DstFactorAlpha = BlendFactor::Zero;
BlendEquation ColorEquation = BlendEquation::Add;
BlendEquation AlphaEquation = BlendEquation::Add;
};
struct StencilFaceState {
DepthTestFunc Func = DepthTestFunc::Always;
Int Ref = 0;
Uint32 ValueMask = 0xffffffffu;
Uint32 WriteMask = 0xffffffffu;
StencilOperation FailOp = StencilOperation::Keep;
StencilOperation PassDepthFailOp = StencilOperation::Keep;
StencilOperation PassDepthPassOp = StencilOperation::Keep;
};
struct RenderStateParameters {
// ARB_viewport_array / GL 4.6 core 13.6.1: the viewport, the scissor rectangle, the depth
// range and the scissor-test enable are all arrays indexed by gl_ViewportIndex, and the
// spec floor for MAX_VIEWPORTS is 16. MobileGL advertises exactly 16 on both backends, so
// this is also what GL_MAX_VIEWPORTS reports (see the backend loaders' caps.MaxViewports).
static constexpr Uint MAX_VIEWPORTS = 16;
// Rasterization
// The viewport rectangle is FLOAT state as of GL 4.1 - ViewportIndexedf writes fractional
// values and GetFloati_v(GL_VIEWPORT) must hand them back bit-exact
// (KHR-GL43.viewport_array.viewport_api compares with ==, no tolerance). glViewport's
// integers are simply one way to write it. Index 0 is what a program that never assigns
// gl_ViewportIndex rasterizes against, and what the classic glViewport /
// glGetIntegerv(GL_VIEWPORT) pair addresses. Both backends rasterize the rectangle
// rounded back to integers; the STATE stays exact, which is the half the conformance
// suite checks (see the KNOWN INFIDELITY note in AdvertisedLimitsScenario.cpp).
Array<FloatVec4, MAX_VIEWPORTS> Viewports{}; // x, y, width, height
Float LineWidth = 1.0f;
Float PointSize = 1.0f;
// GL_PATCH_VERTICES: how many vertices one tessellation patch consumes.
Uint PatchVertices = 3;
Float PolygonOffsetFactor = 0.0f;
Float PolygonOffsetUnits = 0.0f;
// Blending
Array<PerBufferBlendState, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS> BlendStates;
LogicOperation LogicOp = LogicOperation::Copy;
// Depth
Bool DepthTestEnabled = false;
DepthTestFunc DepthFunc = DepthTestFunc::Less;
Bool DepthMask = true;
// Color Mask. Per-draw-buffer state (glColorMaski); glColorMask broadcasts to all buffers.
// Every entry is initialized to all-true in RenderState's constructor.
Array<BoolVec4, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS> ColorMasks;
// Clear State
FloatVec4 ClearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
Float ClearDepth = 1.0f;
Uint32 ClearStencil = 0;
FloatVec4 BlendColor = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f);
// Per-viewport depth range (glDepthRangeIndexed / glDepthRangeArrayv). Every entry is
// initialized to (0, 1) in RenderState's constructor - a default member initializer would
// not survive the Array<> aggregate. Kept float rather than double: DepthRangeArrayv takes
// GLdouble, but the value reaches the hardware as VkViewport::minDepth/maxDepth (float) on
// Magma and glDepthRangef on Espryt, so a double store would only widen the readback and
// then lose it again at the same place.
Array<FloatVec2, MAX_VIEWPORTS> DepthRanges{};
Float SampleCoverageValue = 1.0f;
Bool SampleCoverageInvert = false;
Uint32 SampleMaskValue = 0xffffffffu;
Array<StencilFaceState, 2> StencilStates{};
// Cull Face
Bool CullFaceEnabled = false;
CullFaceMode CullFaceModeSetting = CullFaceMode::Back;
FrontFaceMode FrontFaceModeSetting = FrontFaceMode::CounterClockwise;
ProvokingVertexMode ProvokingVertexModeSetting = ProvokingVertexMode::LastVertex;
// Hints (glHint). All GL 3.3 core hint targets default to GL_DONT_CARE.
GLenum LineSmoothHint = GL_DONT_CARE;
GLenum PolygonSmoothHint = GL_DONT_CARE;
GLenum TextureCompressionHint = GL_DONT_CARE;
GLenum FragmentShaderDerivativeHint = GL_DONT_CARE;
// Point parameters (glPointParameter). Only the two GL 3.3 core pnames.
Float PointFadeThresholdSize = 1.0f;
GLenum PointSpriteCoordOrigin = GL_UPPER_LEFT;
// Color clamping (glClampColor). Core profile exposes only GL_CLAMP_READ_COLOR.
GLenum ClampReadColor = GL_FIXED_ONLY;
// Polygon rasterization mode (glPolygonMode). Core profile sets front and back together,
// but GL_POLYGON_MODE still reports both slots, so keep them separate for a faithful query.
GLenum PolygonModeFront = GL_FILL;
GLenum PolygonModeBack = GL_FILL;
// Primitive restart index (glPrimitiveRestartIndex); consumed when GL_PRIMITIVE_RESTART is
// enabled during an indexed draw. Default 0.
Uint32 PrimitiveRestartIndex = 0;
// Scissor
Bool ColorLogicOpEnabled = false;
Bool DebugOutputEnabled = false;
Bool DebugOutputSynchronousEnabled = false;
Bool DitherEnabled = true;
Bool LineSmoothEnabled = false;
Bool MultisampleEnabled = true;
Bool PolygonOffsetFillEnabled = false;
Bool PolygonOffsetLineEnabled = false;
Bool PolygonOffsetPointEnabled = false;
Bool PolygonSmoothEnabled = false;
Bool PrimitiveRestartEnabled = false;
Bool PrimitiveRestartFixedIndexEnabled = false;
Bool RasterizerDiscardEnabled = false;
Bool SampleAlphaToCoverageEnabled = false;
Bool SampleAlphaToOneEnabled = false;
Bool SampleCoverageEnabled = false;
Bool SampleMaskEnabled = false;
Bool StencilTestEnabled = false;
Bool ProgramPointSizeEnabled = false;
// glEnable(GL_SCISSOR_TEST) enables the test for EVERY viewport, glEnablei for one
// (GL 4.6 core 17.3.2), so this is 16 bits and not a bool. Bit 0 is what the classic
// glIsEnabled(GL_SCISSOR_TEST) reports and what both backends currently consume. Unlike
// ClipDistanceEnabledMask below it DOES bump the pipeline version, because DirectGLES
// turns it into a real glEnable/glDisable.
Uint32 ScissorTestEnabledMask = 0;
Array<IntVec4, MAX_VIEWPORTS> ScissorBoxes{}; // x, y, width, height
// One bit per viewport, set the first time the application writes that index's scissor
// rectangle - glScissor broadcasts and sets all 16, glScissorIndexed/glScissorArrayv set
// the indices they name. It exists because the RECTANGLE cannot answer "has the
// application spoken?": ScissorBoxes starts all-zero (its spec initial value is the size
// of a window the frontend does not know yet, see the RenderState constructor), and
// glScissor(0, 0, 0, 0) is a legal GL state meaning "the scissor test rejects every
// fragment". A backend that reads an empty rectangle as the never-written sentinel
// therefore INVERTS that request into "accept every fragment"; DirectGLES did exactly
// that and KHR-GL43.viewport_array.scissor_zero_dimension caught it. Deliberately beside
// ScissorBoxes so it shares their tail span (after LogicOp) and DirectGLES' span memcmp
// picks a transition up like any other state.
Uint32 ScissorBoxWrittenMask = 0;
// glEnable(GL_CLIP_DISTANCE0 + i) for i in [0, 8), one bit each. A bitmask rather than
// eight bools because every consumer wants the set, not an individual flag, and because
// the SYNC_CAPABILITY/SET_CAPABILITY macros key off a "<Name>Enabled" field name that
// eight numbered capabilities cannot share. Lives in the tail span (after LogicOp), so
// DirectGLES' span memcmp picks a change up like any other capability.
Uint32 ClipDistanceEnabledMask = 0;
};
namespace MG_State {
namespace GLState {
class RenderState {
public:
RenderState();
Uint GetVersion() const;
// Version of the pipeline-relevant subset only - see m_pipelineStateVersion.
Uint GetPipelineStateVersion() const;
const RenderStateParameters& GetAllParameters() const;
// Rasterization
// ARB_viewport_array defines glViewport as ViewportIndexedf on EVERY index, so the
// classic setter broadcasts; GetViewport answers for index 0 (rounded to the
// integers glGetIntegerv(GL_VIEWPORT) and both backends want) and is BY VALUE for
// that reason. The indexed pair is the verbatim float state.
void SetViewport(IntVec4 viewport); // x, y, width, height
IntVec4 GetViewport() const; // x, y, width, height, viewport 0, rounded
void SetViewportIndexed(Uint index, FloatVec4 viewport);
const FloatVec4& GetViewportIndexed(Uint index) const;
void SetLineWidth(Float width);
Float GetLineWidth() const;
void SetPointSize(Float size);
Float GetPointSize() const;
void SetPatchVertices(Uint vertices);
Uint GetPatchVertices() const;
void SetPolygonOffset(Float factor, Float units);
Float GetPolygonOffsetFactor() const;
Float GetPolygonOffsetUnits() const;
// Hints. target must be one of the 4 GL 3.3 core hint targets (validated by the caller).
void SetHint(GLenum target, GLenum mode);
GLenum GetHint(GLenum target) const;
void SetPointFadeThresholdSize(Float size);
Float GetPointFadeThresholdSize() const;
void SetPointSpriteCoordOrigin(GLenum origin);
GLenum GetPointSpriteCoordOrigin() const;
// Color clamping (glClampColor). Core profile has only GL_CLAMP_READ_COLOR.
void SetClampReadColor(GLenum clamp);
GLenum GetClampReadColor() const;
// Polygon mode (glPolygonMode). Core sets both faces together; the query reports both.
void SetPolygonMode(GLenum front, GLenum back);
GLenum GetPolygonModeFront() const;
GLenum GetPolygonModeBack() const;
void SetPrimitiveRestartIndex(Uint32 index);
Uint32 GetPrimitiveRestartIndex() const;
// Capabilities
void SetCapability(CapabilityInput cap, Bool enabled);
Bool IsCapabilityEnabled(CapabilityInput cap) const;
void SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled);
Bool IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const;
// Blending
void SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha, BlendFactor dstAlpha);
void GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
void SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha);
void GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
void SetBlendEquation(BlendEquation color, BlendEquation alpha);
void GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const;
void SetBlendEquationIndexed(Uint index, BlendEquation color, BlendEquation alpha);
void GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const;
void SetLogicOp(LogicOperation logicOp);
LogicOperation GetLogicOp() const;
// Depth
void SetDepthFunc(DepthTestFunc func);
DepthTestFunc GetDepthFunc() const;
void SetDepthMask(Bool flag);
Bool GetDepthMask() const;
void SetStencilFunc(StencilFace face, DepthTestFunc func, Int ref, Uint32 mask);
void SetStencilMask(StencilFace face, Uint32 mask);
void SetStencilOp(StencilFace face, StencilOperation fail, StencilOperation depthFail,
StencilOperation depthPass);
const StencilFaceState& GetStencilState(StencilFace face) const;
// Color Mask. SetColorMask broadcasts to every draw buffer and GetColorMask returns
// draw buffer 0; the indexed forms address a single draw buffer (glColorMaski). The
// caller is responsible for validating index against MAX_DRAW_BUFFERS.
void SetColorMask(BoolVec4 mask);
BoolVec4 GetColorMask() const;
void SetColorMaskIndexed(Uint index, BoolVec4 mask);
BoolVec4 GetColorMaskIndexed(Uint index) const;
// Clear State
void SetClearColor(FloatVec4 color);
const FloatVec4& GetClearColor() const;
void SetClearDepth(Float depth);
Float GetClearDepth() const;
void SetClearStencil(Int stencil);
Uint32 GetClearStencil() const;
void SetBlendColor(FloatVec4 color);
const FloatVec4& GetBlendColor() const;
// glDepthRange(f) writes every viewport's range (ARB_viewport_array); the indexed
// pair is glDepthRangeIndexed / glDepthRangeArrayv. GetDepthRange answers index 0.
void SetDepthRange(FloatVec2 range);
const FloatVec2& GetDepthRange() const;
void SetDepthRangeIndexed(Uint index, FloatVec2 range);
const FloatVec2& GetDepthRangeIndexed(Uint index) const;
void SetSampleCoverage(Float value, Bool invert);
Float GetSampleCoverageValue() const;
Bool GetSampleCoverageInvert() const;
void SetSampleMaskValue(Uint32 mask);
Uint32 GetSampleMaskValue() const;
// Pixel Store
void SetPixelStoreParam(PixelStoreParam param, Int value);
Int GetPixelStoreParam(PixelStoreParam param) const;
PixelStoreParameters GetPixelStoreParameters(Bool isUnpack) const;
// Cull Face
void SetCullFaceMode(CullFaceMode mode);
CullFaceMode GetCullFaceMode() const;
void SetFrontFaceMode(FrontFaceMode mode);
FrontFaceMode GetFrontFaceMode() const;
void SetProvokingVertexMode(ProvokingVertexMode mode);
ProvokingVertexMode GetProvokingVertexMode() const;
// Scissor. glScissor writes every rectangle (ARB_viewport_array); GetScissorBox
// answers for index 0.
void SetScissorBox(IntVec4 box); // x, y, width, height
const IntVec4& GetScissorBox() const; // x, y, width, height
void SetScissorBoxIndexed(Uint index, IntVec4 box);
const IntVec4& GetScissorBoxIndexed(Uint index) const;
private:
// Bump both: any state change invalidates the draw snapshot, and this one also
// changes the VkPipeline (or its DirectGLES equivalent).
void BumpVersions() {
++m_version;
++m_pipelineStateVersion;
}
Uint16 m_version = 0;
// Only the subset of render state that a backend bakes INTO a pipeline object.
// Viewport, scissor, depth range, blend colour, line width, polygon offset, stencil
// write mask, the clear values, hints and the point-size family are all either
// dynamic pipeline state or not pipeline state at all, so changing one of them must
// not evict a cached pipeline. Keeping one counter for both made a glViewport call
// knock the next draw off the pipeline memo AND the draw fast path.
Uint16 m_pipelineStateVersion = 0;
RenderStateParameters m_parameters;
// Pixel Store
PixelStoreParameters m_pixelStorePackParameters;
PixelStoreParameters m_pixelStoreUnpackParameters;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL