mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
2624 lines
125 KiB
C++
2624 lines
125 KiB
C++
// MobileGL - MobileGL/MG_Test/SanityTest.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#include <algorithm>
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#include <cstdlib>
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <MG_Backend/DirectGLES/BackendObject_DirectGLES.h>
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#include <MG_Backend/DirectGLES/Managers.h>
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#include <MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h>
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#include <MG_Backend/BackendObjects.h>
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#include <MG_Impl/GLImpl/Buffer/GL_Buffer.h>
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#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
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#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
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#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
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#include <MG_Impl/GLImpl/VertexArray/Validators.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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#include <MG_State/GLState/TextureState/TextureState.h>
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#include <MG_Backend/DirectVulkan/Renderer/ProgramFactory.h>
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#include <MG_Backend/DirectVulkan/Renderer/UniformManager.h>
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#include <MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.h>
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#include <MG_Backend/DirectVulkan/Renderer/VkTextureManager.h>
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#include <MG_Backend/DirectVulkan/Renderer/VulkanRenderer.h>
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#include <MG_Util/Math/HalfFloat.h>
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/CompileEnv.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/Debug/Log.h>
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#include <MG_Util/Types.h>
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#include <set>
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namespace {
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class DynamicParameterBackend final : public MobileGL::MG_Backend::BackendObject {
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public:
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explicit DynamicParameterBackend(MobileGL::MG_Backend::DynamicBackendParameters params):
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m_params(params) {}
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void Initialize() override {}
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MobileGL::Bool InitCapabilities() override { return true; }
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MobileGL::Bool InitWindowSurface() override { return true; }
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const MobileGL::RendererInfo& GetRendererInfo() const override { return m_info; }
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MobileGL::String GetBackendAPIVersionString() const override { return "test"; }
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const MobileGL::MG_Backend::GlobalBackendFunctionsTable& GetBackendFunctions() const override {
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return m_functions;
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}
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const MobileGL::MG_Backend::DynamicBackendParameters& GetDynamicParameters() const override {
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return m_params;
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}
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MobileGL::BackendType GetBackendType() const override { return MobileGL::BackendType::Unknown; }
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private:
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MobileGL::MG_Backend::DynamicBackendParameters m_params;
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MobileGL::MG_Backend::GlobalBackendFunctionsTable m_functions{};
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MobileGL::RendererInfo m_info{
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.RendererName = "Test",
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.BackendName = "DynamicParameterBackend",
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.ExtraVendor = MobileGL::Nullopt,
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.RendererGLInfo = {.TargetGLVersion = {3, 3, 0},
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.TargetGLSLVersion = {4, 6, 0},
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.Extensions = {},
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.IsCompatibilityProfile = false},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
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};
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void SetEnvVar(const char* name, const char* value) {
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#if defined(_WIN32)
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_putenv_s(name, value);
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#else
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setenv(name, value, 1);
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#endif
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}
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void UnsetEnvVar(const char* name) {
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#if defined(_WIN32)
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_putenv_s(name, "");
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#else
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unsetenv(name);
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#endif
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}
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MobileGL::SizeT CountOccurrences(const MobileGL::String& haystack, const MobileGL::String& needle) {
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MobileGL::SizeT count = 0;
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for (MobileGL::SizeT pos = haystack.find(needle); pos != MobileGL::String::npos;
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pos = haystack.find(needle, pos + needle.size())) {
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++count;
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}
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return count;
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}
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// Snapshots the DirectGLES capability globals on construction and restores them on
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// destruction, so tests that mutate g_GLESCapabilities cannot leak state into later
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// tests even if an assertion or exception unwinds the test body early.
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struct ScopedGLESCapabilitiesOverride {
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ScopedGLESCapabilitiesOverride():
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m_snapshot(MobileGL::MG_Backend::DirectGLES::g_GLESCapabilities) {}
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~ScopedGLESCapabilitiesOverride() {
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MobileGL::MG_Backend::DirectGLES::g_GLESCapabilities = m_snapshot;
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}
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ScopedGLESCapabilitiesOverride(const ScopedGLESCapabilitiesOverride&) = delete;
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ScopedGLESCapabilitiesOverride& operator=(const ScopedGLESCapabilitiesOverride&) = delete;
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private:
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MobileGL::MG_External::GLESCapabilities m_snapshot;
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};
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struct TextureBindCall {
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GLenum target;
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GLuint texture;
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};
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MobileGL::Vector<TextureBindCall>* g_textureBindCalls = nullptr;
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GLuint g_nextBackendTextureId = 73;
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void RecordTextureBind(GLenum target, GLuint texture) {
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if (g_textureBindCalls) {
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g_textureBindCalls->push_back({target, texture});
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}
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}
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void GenerateBackendTextures(GLsizei count, GLuint* textures) {
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for (GLsizei i = 0; i < count; ++i) {
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textures[i] = g_nextBackendTextureId++;
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}
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}
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void DeleteBackendTextures(GLsizei, const GLuint*) {}
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GLenum NoBackendError() {
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return GL_NO_ERROR;
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}
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// Isolates the DirectGLES globals touched by the binding-cache regression test. The test
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// installs only the native ES entry points needed to construct/bind a backend texture and
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// restores the process-wide state even when a gtest assertion unwinds the test body.
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struct ScopedDirectGLESTextureBindings {
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ScopedDirectGLESTextureBindings():
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previousContext(MobileGL::Move(MobileGL::MG_State::pGLContext)),
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previousFunctions(MobileGL::MG_Backend::DirectGLES::g_GLESFuncs),
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previousActiveUnit(MobileGL::MG_Backend::DirectGLES::TextureImpl::g_activeTextureUnit),
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previousCache(MobileGL::MG_Backend::DirectGLES::TextureImpl::g_boundTexturesCache),
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previousRegistry(MobileGL::MG_Backend::DirectGLES::TextureImpl::g_backendTextureObjects) {
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MobileGL::MG_State::pGLContext = MobileGL::MakeUnique<MobileGL::MG_State::GLState::GLContext>();
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MobileGL::MG_Backend::DirectGLES::TextureImpl::g_activeTextureUnit = 0;
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MobileGL::MG_Backend::DirectGLES::TextureImpl::g_boundTexturesCache = {};
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MobileGL::MG_Backend::DirectGLES::TextureImpl::g_backendTextureObjects = {};
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MobileGL::MG_External::GLESFunctionsTable functions{};
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functions.glBindTexture = RecordTextureBind;
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functions.glDeleteTextures = DeleteBackendTextures;
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functions.glGenTextures = GenerateBackendTextures;
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functions.glGetError = NoBackendError;
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MobileGL::MG_Backend::DirectGLES::SetGLESFuncsTable(functions);
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g_textureBindCalls = &bindCalls;
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}
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~ScopedDirectGLESTextureBindings() {
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g_textureBindCalls = nullptr;
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MobileGL::MG_Backend::DirectGLES::TextureImpl::g_boundTexturesCache = {};
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MobileGL::MG_Backend::DirectGLES::TextureImpl::g_backendTextureObjects = previousRegistry;
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MobileGL::MG_Backend::DirectGLES::SetGLESFuncsTable(previousFunctions);
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MobileGL::MG_Backend::DirectGLES::TextureImpl::g_activeTextureUnit = previousActiveUnit;
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MobileGL::MG_Backend::DirectGLES::TextureImpl::g_boundTexturesCache = previousCache;
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MobileGL::MG_State::pGLContext = MobileGL::Move(previousContext);
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}
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ScopedDirectGLESTextureBindings(const ScopedDirectGLESTextureBindings&) = delete;
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ScopedDirectGLESTextureBindings& operator=(const ScopedDirectGLESTextureBindings&) = delete;
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MobileGL::Vector<TextureBindCall> bindCalls;
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private:
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MobileGL::UniquePtr<MobileGL::MG_State::GLState::GLContext> previousContext;
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MobileGL::MG_External::GLESFunctionsTable previousFunctions;
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MobileGL::Uint previousActiveUnit;
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decltype(MobileGL::MG_Backend::DirectGLES::TextureImpl::g_boundTexturesCache) previousCache;
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decltype(MobileGL::MG_Backend::DirectGLES::TextureImpl::g_backendTextureObjects) previousRegistry;
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};
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} // namespace
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TEST(Sanity, BasicAssertions) {
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// Expect two strings not to be equal.
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EXPECT_STRNE("hello", "world");
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// Expect equality.
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EXPECT_EQ(7 * 6, 42);
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}
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TEST(DirectGLESSanity, AdvertisesDepthTextureForGlmarkShadowScenes) {
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MobileGL::MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
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const auto& extensions = backend.GetRendererInfo().RendererGLInfo.Extensions;
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_depth_texture), extensions.end());
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}
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// Two strings that name capabilities MobileGL has always had, and that were missing from the
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// advertised list for as long as it existed.
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//
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// GL_ARB_uniform_buffer_object is the one with teeth: applications gate the ENTRY POINTS on the
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// string rather than on the context version. KHR-GL4x.transform_feedback.draw_xfb_instanced_test
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// resolves glGetUniformBlockIndex / glUniformBlockBinding only inside `if (is_arb_ubo)`, then
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// calls them unconditionally because the context claims >= 4.2 - so a missing string turned into
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// a call through a null pointer and took the whole process down with SIGSEGV. Withdrawing it
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// again would restore that crash on both backends.
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//
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// GL_ARB_stencil_texturing is what makes DEPTH_STENCIL_TEXTURE_MODE = GL_STENCIL_INDEX reachable
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// at all before GL 4.3, which is the whole of KHR-GL3x.packed_depth_stencil.stencil_texturing.
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TEST(DirectGLESSanity, AdvertisesUniformBufferObjectAndStencilTexturing) {
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MobileGL::MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
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const auto& extensions = backend.GetRendererInfo().RendererGLInfo.Extensions;
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_uniform_buffer_object),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_stencil_texturing),
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extensions.end());
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}
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TEST(DirectVulkanSanity, AdvertisesUniformBufferObjectAndStencilTexturing) {
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MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
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const auto& extensions = backend.GetRendererInfo().RendererGLInfo.Extensions;
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_uniform_buffer_object),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_stencil_texturing),
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extensions.end());
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}
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// Voxy only ever needed the extensions, which stay advertised whatever the version is; the version
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// assertion just pins what the backend really reports, now that V_OpenGL40 is in the list.
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TEST(DirectGLESSanity, AdvertisesVoxyRequiredRenderingExtensions) {
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MobileGL::MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
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const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo;
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const auto& extensions = rendererInfo.Extensions;
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EXPECT_EQ(rendererInfo.TargetGLVersion.Major, 4);
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EXPECT_EQ(rendererInfo.TargetGLVersion.Minor, 0);
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EXPECT_EQ(rendererInfo.TargetGLVersion.Patch, 0);
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_compute_shader),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_shader_storage_buffer_object),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_texture_storage),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_direct_state_access),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_multi_draw_indirect),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_indirect_parameters),
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extensions.end());
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EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_shader_draw_parameters),
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extensions.end());
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EXPECT_EQ(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_gpu_shader_int64),
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extensions.end());
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EXPECT_EQ(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_KHR_shader_subgroup),
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extensions.end());
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}
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TEST(DirectGLESSanity, BindingZeroClearsPreviousNativeTextureBinding) {
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using namespace MobileGL;
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namespace DirectGLES = MG_Backend::DirectGLES;
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ScopedDirectGLESTextureBindings state;
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GLuint frontendTexture = 0;
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MG_Impl::GLImpl::GenTextures(1, &frontendTexture);
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ASSERT_NE(frontendTexture, 0u);
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MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, frontendTexture);
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const auto& frontendTextureObject = MG_State::pGLContext->GetTextureUnitObject(0)
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.GetBindingSlot(TextureTarget::Texture2D)
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.GetBoundObject();
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ASSERT_NE(frontendTextureObject, nullptr);
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ASSERT_EQ(frontendTextureObject->GetExternalIndex(), frontendTexture);
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// A texture with no image is incomplete, and an incomplete texture samples as (0, 0, 0, 1) -
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// which DirectGLES expresses by leaving the native target unbound (see "sample a
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// mipmap-incomplete texture as black"). This test is about the bind-0 clear, so the texture
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// has to be complete enough to get bound in the first place: a format plus a level 0. At 1x1
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// that single level is the whole mip chain, so it stays complete under any filter. The state
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// is set directly rather than through glTexImage2D because the mock GLES table below wires
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// only the binding entry points, not the upload path.
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frontendTextureObject->SetInternalFormat(TextureInternalFormat::RGBA8);
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MG_State::GLState::AsMipmapTexture(frontendTextureObject.get())
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->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{1, 1, 1}, 4});
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ASSERT_FALSE(MG_State::GLState::SamplesAsIncompleteTexture(
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frontendTextureObject.get(), frontendTextureObject->GetSamplerObject().get()));
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auto& backendTexture = DirectGLES::TextureImpl::g_backendTextureObjects.GetOrCreate(frontendTextureObject);
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backendTexture = MakeShared<DirectGLES::TextureImpl::BackendTextureObject>();
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const GLuint backendTextureId = backendTexture->GetBackendTextureId();
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DirectGLES::BindCurrentTextures();
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ASSERT_EQ(state.bindCalls.size(), 1u);
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EXPECT_EQ(state.bindCalls[0].target, GL_TEXTURE_2D);
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EXPECT_EQ(state.bindCalls[0].texture, backendTextureId);
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// The default 1D slot maps to the same native ES target as 2D. It must not clear and force a
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// redundant rebind while the real 2D frontend object remains current.
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DirectGLES::BindCurrentTextures();
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EXPECT_EQ(state.bindCalls.size(), 1u);
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MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
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ASSERT_TRUE(MG_State::GLState::IsUndefinedDefaultTexture(
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MG_State::pGLContext->GetTextureUnitObject(0)
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.GetBindingSlot(TextureTarget::Texture2D)
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.GetBoundObject()
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.get()));
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DirectGLES::BindCurrentTextures();
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ASSERT_EQ(state.bindCalls.size(), 2u);
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EXPECT_EQ(state.bindCalls[1].target, GL_TEXTURE_2D);
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EXPECT_EQ(state.bindCalls[1].texture, 0u);
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EXPECT_EQ(DirectGLES::TextureImpl::g_boundTexturesCache[0][static_cast<SizeT>(TextureTarget::Texture2D)],
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nullptr);
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}
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TEST(DirectGLESSanity, ProvidesNamedFramebufferBlitForDirectStateAccess) {
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MobileGL::MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
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const auto& funcs = backend.GetBackendFunctions().GL;
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EXPECT_NE(funcs.ClearNamedFramebufferfv, nullptr);
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EXPECT_NE(funcs.ClearNamedFramebufferfi, nullptr);
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EXPECT_NE(funcs.BlitFramebuffer, nullptr);
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EXPECT_NE(funcs.BlitNamedFramebuffer, nullptr);
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}
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TEST(DirectGLESSanity, RewritesBaseInstanceBuiltinForEsslVertexShaders) {
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const MobileGL::String source = R"(#version 320 es
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void main() {
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uint drawId = gl_BaseInstance;
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uint untouched = my_gl_BaseInstance_value;
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}
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)";
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const auto rewritten = MobileGL::MG_Backend::DirectGLES::EmulateBaseInstanceInVertexShader(
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source, GL_VERTEX_SHADER);
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EXPECT_NE(rewritten.find("uniform highp int mg_BaseInstance;"), MobileGL::String::npos);
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EXPECT_NE(rewritten.find("uint drawId = mg_BaseInstance;"), MobileGL::String::npos);
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EXPECT_NE(rewritten.find("my_gl_BaseInstance_value"), MobileGL::String::npos);
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EXPECT_EQ(rewritten.find("uint drawId = gl_BaseInstance;"), MobileGL::String::npos);
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}
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TEST(DirectGLESSanity, LeavesBaseInstanceBuiltinAloneOutsideVertexShaders) {
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const MobileGL::String source = "#version 320 es\nuint value = gl_BaseInstance;\n";
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const auto rewritten = MobileGL::MG_Backend::DirectGLES::EmulateBaseInstanceInVertexShader(
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source, GL_FRAGMENT_SHADER);
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EXPECT_EQ(rewritten, source);
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}
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TEST(DirectGLESSanity, RebasesInstanceIdWhenIndirectDrawsLeakBaseInstance) {
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const ScopedGLESCapabilitiesOverride capsGuard;
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auto& caps = MobileGL::MG_Backend::DirectGLES::g_GLESCapabilities;
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caps.IndirectDrawInstanceIdIncludesBaseInstance = true;
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// Deliberately not the GLESCapabilities default (8): the injected block must land at
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// MaxShaderStorageBufferBindings - 1 = 12, so a regression that stops reading the
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// probed cap and falls back to the struct default would surface as "binding = 7".
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caps.MaxShaderStorageBufferBindings = 13;
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// The indirect lowering reads its baseInstance through a storage block declared in the
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// VERTEX stage, which is optional in both APIs and which the GLESCapabilities default
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// (0, the spec minimum) therefore denies. This suite is pinning the shape of that
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// lowering, so it has to describe a driver that can actually have it - see
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// VertexStageStorageBlockUsable and the BaseInstanceInjectionGate suite for the
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// zero case.
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caps.MaxVertexShaderStorageBlocks = 1;
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const MobileGL::String source = R"(#version 310 es
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highp int mg_BaseInstanceLowered;
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void main() {
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int instance = gl_InstanceID + mg_BaseInstanceLowered;
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gl_Position = vec4(float(instance));
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}
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)";
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const auto rewritten = MobileGL::MG_Backend::DirectGLES::PromoteDrawParameterGlobalsToUniforms(
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source, GL_VERTEX_SHADER);
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EXPECT_NE(rewritten.find("int instance = mg_ZeroBasedInstanceID + mg_BaseInstanceLowered;"),
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MobileGL::String::npos);
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// One-based word index: zero is the "not an indirect draw" sentinel because that is
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// the value a GLSL uniform starts at and no draw path writes it before the first draw.
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EXPECT_NE(rewritten.find("#define mg_ZeroBasedInstanceID (gl_InstanceID - ((mg_BaseInstanceWordIndex > 0) ? "
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"int(mg_indirectWords[uint(mg_BaseInstanceWordIndex - 1)]) : 0))"),
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MobileGL::String::npos);
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EXPECT_NE(rewritten.find(
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"layout(std430, binding = 12) readonly buffer mg_IndirectParams { highp uint mg_indirectWords[]; };"),
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MobileGL::String::npos);
|
|
// The one inside the #define machinery must be the only surviving gl_InstanceID.
|
|
EXPECT_EQ(CountOccurrences(rewritten, "gl_InstanceID"), 1u);
|
|
}
|
|
|
|
// The sentinel itself, on the builtin it exists for. A zero-based index with a
|
|
// negative "off" value made every NON-indirect draw of such a program read
|
|
// mg_indirectWords[0] out of a storage buffer nothing had bound - the uniform starts
|
|
// at zero and no non-indirect draw path writes it - which is where the CTS
|
|
// shader_draw_parameters cases lost their geometry on Adreno. Pinned as text because
|
|
// this contract lives in two places at once: the generated ESSL below and the +1 that
|
|
// BackendProgramObjectImpl::SetBaseInstanceWordIndex applies.
|
|
TEST(DirectGLESSanity, TheIndirectWordIndexIsOneBasedSoItsUnwrittenValueMeansNotIndirect) {
|
|
const ScopedGLESCapabilitiesOverride capsGuard;
|
|
auto& caps = MobileGL::MG_Backend::DirectGLES::g_GLESCapabilities;
|
|
caps.IndirectDrawInstanceIdIncludesBaseInstance = false;
|
|
caps.MaxShaderStorageBufferBindings = 13;
|
|
// See RebasesInstanceIdWhenIndirectDrawsLeakBaseInstance: without a vertex-stage
|
|
// storage block there is no word index to be one-based about.
|
|
caps.MaxVertexShaderStorageBlocks = 1;
|
|
|
|
const MobileGL::String source = R"(#version 310 es
|
|
highp int mg_BaseInstanceLowered;
|
|
void main() {
|
|
gl_Position = vec4(float(mg_BaseInstanceLowered));
|
|
}
|
|
)";
|
|
|
|
const auto rewritten = MobileGL::MG_Backend::DirectGLES::PromoteDrawParameterGlobalsToUniforms(
|
|
source, GL_VERTEX_SHADER);
|
|
|
|
EXPECT_NE(rewritten.find("#define mg_BaseInstanceLowered ((mg_BaseInstanceWordIndex > 0) ? "
|
|
"int(mg_indirectWords[uint(mg_BaseInstanceWordIndex - 1)]) : mg_BaseInstance)"),
|
|
MobileGL::String::npos)
|
|
<< rewritten;
|
|
// A zero-based form would spell either of these; neither may survive.
|
|
EXPECT_EQ(rewritten.find("mg_BaseInstanceWordIndex >= 0"), MobileGL::String::npos);
|
|
EXPECT_EQ(rewritten.find("uint(mg_BaseInstanceWordIndex)"), MobileGL::String::npos);
|
|
}
|
|
|
|
TEST(DirectGLESSanity, KeepsInstanceIdWhenIndirectDrawsAreConforming) {
|
|
const ScopedGLESCapabilitiesOverride capsGuard;
|
|
auto& caps = MobileGL::MG_Backend::DirectGLES::g_GLESCapabilities;
|
|
caps.IndirectDrawInstanceIdIncludesBaseInstance = false;
|
|
caps.MaxShaderStorageBufferBindings = 13;
|
|
// Set explicitly even though the assertions below would also hold on the degraded path:
|
|
// this case is about a CONFORMING driver leaving gl_InstanceID alone, and it would be a
|
|
// silent weakening for it to be exercising the no-storage-block fallback instead.
|
|
caps.MaxVertexShaderStorageBlocks = 1;
|
|
|
|
const MobileGL::String source = R"(#version 310 es
|
|
highp int mg_BaseInstanceLowered;
|
|
void main() {
|
|
int instance = gl_InstanceID + mg_BaseInstanceLowered;
|
|
gl_Position = vec4(float(instance));
|
|
}
|
|
)";
|
|
|
|
const auto rewritten = MobileGL::MG_Backend::DirectGLES::PromoteDrawParameterGlobalsToUniforms(
|
|
source, GL_VERTEX_SHADER);
|
|
|
|
EXPECT_EQ(rewritten.find("mg_ZeroBasedInstanceID"), MobileGL::String::npos);
|
|
EXPECT_NE(rewritten.find("int instance = gl_InstanceID + mg_BaseInstanceLowered;"), MobileGL::String::npos);
|
|
// The indirect view is present on this driver, so the fallback must NOT have fired.
|
|
EXPECT_NE(rewritten.find("buffer mg_IndirectParams"), MobileGL::String::npos);
|
|
}
|
|
|
|
TEST(DirectGLESSanity, LeavesDrawParameterGlobalsAloneOutsideVertexShaders) {
|
|
const ScopedGLESCapabilitiesOverride capsGuard;
|
|
auto& caps = MobileGL::MG_Backend::DirectGLES::g_GLESCapabilities;
|
|
caps.IndirectDrawInstanceIdIncludesBaseInstance = true;
|
|
caps.MaxShaderStorageBufferBindings = 13;
|
|
|
|
const MobileGL::String source =
|
|
"#version 310 es\nhighp int mg_BaseInstanceLowered;\nint value = gl_InstanceID + mg_BaseInstanceLowered;\n";
|
|
|
|
const auto rewritten = MobileGL::MG_Backend::DirectGLES::PromoteDrawParameterGlobalsToUniforms(
|
|
source, GL_FRAGMENT_SHADER);
|
|
|
|
EXPECT_EQ(rewritten, source);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, AdvertisesTextureStorageForDirectStateAccess) {
|
|
MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
|
|
const auto& extensions = backend.GetRendererInfo().RendererGLInfo.Extensions;
|
|
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_direct_state_access),
|
|
extensions.end());
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_texture_storage), extensions.end());
|
|
}
|
|
|
|
// A sampled view of a combined depth/stencil image may name exactly one aspect, and
|
|
// GL_DEPTH_STENCIL_TEXTURE_MODE picks which - the whole of GL_ARB_stencil_texturing on this
|
|
// backend. Depth remains the answer for everything that does not ask for stencil, including
|
|
// depth-only images asked for the stencil aspect they do not have.
|
|
TEST(DirectVulkanSanity, SampledViewAspectFollowsDepthStencilTextureMode) {
|
|
using MobileGL::MG_Backend::DirectVulkan::VkTextureManager;
|
|
constexpr VkImageAspectFlags kPacked = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(kPacked, GL_DEPTH_COMPONENT),
|
|
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT));
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(kPacked, GL_STENCIL_INDEX),
|
|
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_STENCIL_BIT));
|
|
// The default argument is the pre-existing behaviour, for the call sites with no texture.
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(kPacked),
|
|
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT));
|
|
|
|
// Single-aspect images ignore the mode: there is only one aspect to name.
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_DEPTH_BIT, GL_STENCIL_INDEX),
|
|
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT));
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_STENCIL_BIT, GL_DEPTH_COMPONENT),
|
|
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_STENCIL_BIT));
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_COLOR_BIT, GL_STENCIL_INDEX),
|
|
static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_COLOR_BIT));
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, RenderPassExtentUsesSwapchainSizeOnlyForDefaultFramebuffer) {
|
|
using MobileGL::MG_Backend::DirectVulkan::ResolveRenderPassFramebufferExtent;
|
|
|
|
const MobileGL::TextureSize attachmentExtent = {512, 512, 1};
|
|
const VkExtent2D swapchainExtent = {3200u, 1440u};
|
|
|
|
EXPECT_EQ(ResolveRenderPassFramebufferExtent(true, attachmentExtent, swapchainExtent),
|
|
MobileGL::IntVec2(3200, 1440));
|
|
EXPECT_EQ(ResolveRenderPassFramebufferExtent(false, attachmentExtent, swapchainExtent),
|
|
MobileGL::IntVec2(512, 512));
|
|
}
|
|
|
|
// See the DirectGLES twin above: the target version follows the advertised list, the extensions are
|
|
// what matter.
|
|
TEST(DirectVulkanSanity, AdvertisesVoxyRequiredRenderingExtensions) {
|
|
MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
|
|
const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo;
|
|
const auto& extensions = rendererInfo.Extensions;
|
|
|
|
EXPECT_EQ(rendererInfo.TargetGLVersion.Major, 4);
|
|
EXPECT_EQ(rendererInfo.TargetGLVersion.Minor, 0);
|
|
EXPECT_EQ(rendererInfo.TargetGLVersion.Patch, 0);
|
|
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_compute_shader),
|
|
extensions.end());
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_shader_storage_buffer_object),
|
|
extensions.end());
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_multi_draw_indirect),
|
|
extensions.end());
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_indirect_parameters),
|
|
extensions.end());
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_shader_draw_parameters),
|
|
extensions.end());
|
|
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_gpu_shader_int64),
|
|
extensions.end());
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, ClampsAdvertisedTextureAndDrawBufferLimitsToFrontendState) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
|
|
|
|
MG_External::VulkanCapabilities highCaps;
|
|
highCaps.MaxTextureImageUnits = 256;
|
|
highCaps.MaxVertexTextureImageUnits = 256;
|
|
highCaps.MaxComputeTextureImageUnits = 256;
|
|
highCaps.MaxCombinedTextureImageUnits = 256;
|
|
highCaps.MaxDrawBuffers = 128;
|
|
highCaps.MaxColorAttachments = 128;
|
|
backend.ApplyVulkanCapabilitiesForTesting(highCaps);
|
|
|
|
const auto& highParams = backend.GetDynamicParameters();
|
|
// Per-stage sampler limits clamp to the desktop-conventional per-stage cap (kept well under
|
|
// Blaze3D's 128-entry TEXTURES[] so Iris' unbind loop cannot index out of bounds); the combined
|
|
// limit clamps to the full texture-unit array capacity.
|
|
EXPECT_EQ(highParams.MaxTextureImageUnits, MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS);
|
|
EXPECT_EQ(highParams.MaxVertexTextureImageUnits, MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS);
|
|
EXPECT_EQ(highParams.MaxComputeTextureImageUnits, MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS);
|
|
EXPECT_LE(highParams.MaxTextureImageUnits, 128);
|
|
EXPECT_EQ(highParams.MaxCombinedTextureImageUnits, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
|
|
EXPECT_EQ(highParams.MaxDrawBuffers, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
|
|
EXPECT_EQ(highParams.MaxColorAttachments, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
|
|
|
|
MG_External::VulkanCapabilities lowCaps;
|
|
lowCaps.MaxTextureImageUnits = 16;
|
|
lowCaps.MaxVertexTextureImageUnits = 12;
|
|
lowCaps.MaxComputeTextureImageUnits = 10;
|
|
lowCaps.MaxCombinedTextureImageUnits = 20;
|
|
lowCaps.MaxDrawBuffers = 4;
|
|
lowCaps.MaxColorAttachments = 6;
|
|
backend.ApplyVulkanCapabilitiesForTesting(lowCaps);
|
|
|
|
const auto& lowParams = backend.GetDynamicParameters();
|
|
EXPECT_EQ(lowParams.MaxTextureImageUnits, 16);
|
|
EXPECT_EQ(lowParams.MaxVertexTextureImageUnits, 12);
|
|
EXPECT_EQ(lowParams.MaxComputeTextureImageUnits, 10);
|
|
EXPECT_EQ(lowParams.MaxCombinedTextureImageUnits, 20);
|
|
EXPECT_EQ(lowParams.MaxDrawBuffers, 4);
|
|
EXPECT_EQ(lowParams.MaxColorAttachments, 6);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, GatesPerStageImageUniformLimitsOnPhysicalDeviceFeatures) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
|
|
MG_External::VulkanCapabilities caps;
|
|
caps.MaxImageUnits = 12;
|
|
caps.MaxCombinedImageUniforms = 10;
|
|
caps.MaxComputeImageUniforms = 9;
|
|
caps.SupportsVertexPipelineStoresAndAtomics = true;
|
|
caps.SupportsFragmentStoresAndAtomics = true;
|
|
caps.SupportsGeometryShader = false;
|
|
backend.ApplyVulkanCapabilitiesForTesting(caps);
|
|
|
|
const auto& withoutGeometry = backend.GetDynamicParameters();
|
|
EXPECT_EQ(withoutGeometry.MaxVertexImageUniforms, 10);
|
|
EXPECT_EQ(withoutGeometry.MaxGeometryImageUniforms, 0);
|
|
EXPECT_EQ(withoutGeometry.MaxFragmentImageUniforms, 10);
|
|
EXPECT_EQ(withoutGeometry.MaxComputeImageUniforms, 9);
|
|
|
|
caps.SupportsGeometryShader = true;
|
|
backend.ApplyVulkanCapabilitiesForTesting(caps);
|
|
EXPECT_EQ(backend.GetDynamicParameters().MaxGeometryImageUniforms, 10);
|
|
|
|
caps.SupportsVertexPipelineStoresAndAtomics = false;
|
|
caps.SupportsFragmentStoresAndAtomics = false;
|
|
backend.ApplyVulkanCapabilitiesForTesting(caps);
|
|
EXPECT_EQ(backend.GetDynamicParameters().MaxVertexImageUniforms, 0);
|
|
EXPECT_EQ(backend.GetDynamicParameters().MaxGeometryImageUniforms, 0);
|
|
EXPECT_EQ(backend.GetDynamicParameters().MaxFragmentImageUniforms, 0);
|
|
EXPECT_EQ(backend.GetDynamicParameters().MaxComputeImageUniforms, 9);
|
|
}
|
|
|
|
TEST(DirectGLESSanity, PreservesHostPerStageImageUniformLimits) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
|
|
MG_External::GLESCapabilities caps;
|
|
caps.MaxImageUnits = 8;
|
|
caps.MaxCombinedImageUniforms = 16;
|
|
caps.MaxVertexImageUniforms = 2;
|
|
caps.MaxGeometryImageUniforms = 3;
|
|
caps.MaxFragmentImageUniforms = 4;
|
|
caps.MaxComputeImageUniforms = 5;
|
|
backend.ApplyGLESCapabilitiesForTesting(caps);
|
|
|
|
const auto& params = backend.GetDynamicParameters();
|
|
EXPECT_EQ(params.MaxVertexImageUniforms, 2);
|
|
EXPECT_EQ(params.MaxGeometryImageUniforms, 3);
|
|
EXPECT_EQ(params.MaxFragmentImageUniforms, 4);
|
|
EXPECT_EQ(params.MaxComputeImageUniforms, 5);
|
|
}
|
|
|
|
// maxClipDistances is a LIMIT every Vulkan device reports; declaring ClipDistance in a module
|
|
// needs the shaderClipDistance FEATURE, which is separate and which VulkanRenderer enables only
|
|
// where the physical device has it. Forwarding the limit without the feature advertises eight
|
|
// clip planes no shader may use - the same shape as the image-uniform limits above, and the same
|
|
// shape as the GL_EXT_clip_cull_distance lie on DirectGLES. Not a blanket zero: a device WITH the
|
|
// feature keeps its real number.
|
|
TEST(DirectVulkanSanity, GatesClipDistancesOnTheShaderClipDistanceFeature) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
|
|
MG_External::VulkanCapabilities caps;
|
|
caps.MaxClipDistances = 8;
|
|
|
|
caps.SupportsShaderClipDistance = false;
|
|
backend.ApplyVulkanCapabilitiesForTesting(caps);
|
|
EXPECT_EQ(backend.GetDynamicParameters().MaxClipDistances, 0);
|
|
|
|
caps.SupportsShaderClipDistance = true;
|
|
backend.ApplyVulkanCapabilitiesForTesting(caps);
|
|
EXPECT_EQ(backend.GetDynamicParameters().MaxClipDistances, 8);
|
|
}
|
|
|
|
// GL_LAYER_PROVOKING_VERTEX / GL_VIEWPORT_INDEX_PROVOKING_VERTEX were a hard-coded
|
|
// GL_LAST_VERTEX_CONVENTION for both backends, derived from nothing, and wrong on both test
|
|
// devices in opposite directions. DirectGLES now forwards what its loader resolved; DirectVulkan
|
|
// reports GL_UNDEFINED_VERTEX, which GL 4.6 table 23.65 permits and which is what the backend
|
|
// honestly implements - the provoking mode is chosen per pipeline out of VK_EXT_provoking_vertex,
|
|
// provokingVertexModePerPipeline and the topology.
|
|
TEST(ProvokingVertexConventions, EachBackendReportsWhatItActuallyPins) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::DirectGLES::BackendObject_DirectGLES glesBackend;
|
|
MG_External::GLESCapabilities glesCaps;
|
|
glesCaps.LayerProvokingVertex = GL_FIRST_VERTEX_CONVENTION;
|
|
glesCaps.ViewportIndexProvokingVertex = GL_UNDEFINED_VERTEX;
|
|
glesBackend.ApplyGLESCapabilitiesForTesting(glesCaps);
|
|
EXPECT_EQ(glesBackend.GetDynamicParameters().LayerProvokingVertex,
|
|
static_cast<GLenum>(GL_FIRST_VERTEX_CONVENTION));
|
|
EXPECT_EQ(glesBackend.GetDynamicParameters().ViewportIndexProvokingVertex,
|
|
static_cast<GLenum>(GL_UNDEFINED_VERTEX));
|
|
|
|
MG_Backend::DirectVulkan::BackendObject_DirectVulkan vkBackend;
|
|
MG_External::VulkanCapabilities vkCaps;
|
|
vkBackend.ApplyVulkanCapabilitiesForTesting(vkCaps);
|
|
EXPECT_EQ(vkBackend.GetDynamicParameters().LayerProvokingVertex, static_cast<GLenum>(GL_UNDEFINED_VERTEX));
|
|
EXPECT_EQ(vkBackend.GetDynamicParameters().ViewportIndexProvokingVertex,
|
|
static_cast<GLenum>(GL_UNDEFINED_VERTEX));
|
|
}
|
|
|
|
TEST(FragmentInterpolationCapabilities, PlumbsGLESAndBothVulkanPropertyPaths) {
|
|
using namespace MobileGL;
|
|
|
|
MG_External::GLESCapabilities glesCaps;
|
|
glesCaps.MinFragmentInterpolationOffset = -0.75f;
|
|
glesCaps.MaxFragmentInterpolationOffset = 0.625f;
|
|
glesCaps.FragmentInterpolationOffsetBits = 6;
|
|
MG_Backend::DirectGLES::BackendObject_DirectGLES glesBackend;
|
|
glesBackend.ApplyGLESCapabilitiesForTesting(glesCaps);
|
|
EXPECT_FLOAT_EQ(glesBackend.GetDynamicParameters().MinFragmentInterpolationOffset, -0.75f);
|
|
EXPECT_FLOAT_EQ(glesBackend.GetDynamicParameters().MaxFragmentInterpolationOffset, 0.625f);
|
|
EXPECT_EQ(glesBackend.GetDynamicParameters().FragmentInterpolationOffsetBits, 6);
|
|
|
|
VkPhysicalDeviceProperties properties{};
|
|
// A common Vulkan limit pair: max is one representable 4-bit step below 0.5.
|
|
properties.limits.minInterpolationOffset = -0.5f;
|
|
properties.limits.maxInterpolationOffset = 0.4375f;
|
|
properties.limits.subPixelInterpolationOffsetBits = 4;
|
|
MG_External::VulkanCapabilities vkCaps;
|
|
MG_Util::BackendLoader::FillInVulkanCapabilities(vkCaps, properties);
|
|
EXPECT_FLOAT_EQ(vkCaps.MinFragmentInterpolationOffset, -0.5f);
|
|
EXPECT_FLOAT_EQ(vkCaps.MaxFragmentInterpolationOffset, 0.4375f);
|
|
EXPECT_EQ(vkCaps.FragmentInterpolationOffsetBits, 4);
|
|
|
|
vkCaps.MinFragmentInterpolationOffset = -0.875f;
|
|
vkCaps.MaxFragmentInterpolationOffset = 0.75f;
|
|
vkCaps.FragmentInterpolationOffsetBits = 7;
|
|
MG_Backend::DirectVulkan::BackendObject_DirectVulkan vkBackend;
|
|
vkBackend.ApplyVulkanCapabilitiesForTesting(vkCaps);
|
|
EXPECT_FLOAT_EQ(vkBackend.GetDynamicParameters().MinFragmentInterpolationOffset, -0.875f);
|
|
EXPECT_FLOAT_EQ(vkBackend.GetDynamicParameters().MaxFragmentInterpolationOffset, 0.75f);
|
|
EXPECT_EQ(vkBackend.GetDynamicParameters().FragmentInterpolationOffsetBits, 7);
|
|
|
|
// Invalid/zero host data cannot under-advertise the OpenGL 4 minimums.
|
|
MG_External::VulkanCapabilities invalidCaps;
|
|
invalidCaps.MinFragmentInterpolationOffset = 0.0f;
|
|
invalidCaps.MaxFragmentInterpolationOffset = 0.0f;
|
|
invalidCaps.FragmentInterpolationOffsetBits = 0;
|
|
vkBackend.ApplyVulkanCapabilitiesForTesting(invalidCaps);
|
|
EXPECT_LE(vkBackend.GetDynamicParameters().MinFragmentInterpolationOffset, -0.5f);
|
|
EXPECT_FLOAT_EQ(vkBackend.GetDynamicParameters().MaxFragmentInterpolationOffset, 0.4375f);
|
|
EXPECT_EQ(vkBackend.GetDynamicParameters().FragmentInterpolationOffsetBits, 4);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, AdvertisesSubgroupOnlyWhenVulkanReportsUsableSupport) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
|
|
|
|
MG_External::VulkanCapabilities unsupportedCaps;
|
|
unsupportedCaps.SupportsShaderSubgroup = false;
|
|
unsupportedCaps.SubgroupSize = 32;
|
|
unsupportedCaps.SubgroupSupportedStages = VK_SHADER_STAGE_COMPUTE_BIT;
|
|
unsupportedCaps.SubgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT;
|
|
backend.ApplyVulkanCapabilitiesForTesting(unsupportedCaps);
|
|
|
|
const auto& unsupportedExtensions = backend.GetRendererInfo().RendererGLInfo.Extensions;
|
|
EXPECT_EQ(std::find(unsupportedExtensions.begin(), unsupportedExtensions.end(), E_GL_KHR_shader_subgroup),
|
|
unsupportedExtensions.end());
|
|
EXPECT_EQ(backend.GetDynamicParameters().SubgroupSize, 0u);
|
|
EXPECT_EQ(backend.GetDynamicParameters().SubgroupSupportedStages, 0u);
|
|
EXPECT_EQ(backend.GetDynamicParameters().SubgroupSupportedFeatures, 0u);
|
|
|
|
MG_External::VulkanCapabilities supportedCaps;
|
|
supportedCaps.SupportsShaderSubgroup = true;
|
|
supportedCaps.SubgroupSize = 32;
|
|
supportedCaps.SubgroupSupportedStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
|
|
supportedCaps.SubgroupSupportedOperations =
|
|
VK_SUBGROUP_FEATURE_BASIC_BIT | VK_SUBGROUP_FEATURE_ARITHMETIC_BIT | VK_SUBGROUP_FEATURE_QUAD_BIT;
|
|
supportedCaps.SubgroupQuadOperationsInAllStages = true;
|
|
backend.ApplyVulkanCapabilitiesForTesting(supportedCaps);
|
|
|
|
const auto& supportedExtensions = backend.GetRendererInfo().RendererGLInfo.Extensions;
|
|
EXPECT_NE(std::find(supportedExtensions.begin(), supportedExtensions.end(), E_GL_KHR_shader_subgroup),
|
|
supportedExtensions.end());
|
|
EXPECT_EQ(backend.GetDynamicParameters().SubgroupSize, 32u);
|
|
EXPECT_EQ(backend.GetDynamicParameters().SubgroupSupportedStages,
|
|
static_cast<Uint32>(GL_FRAGMENT_SHADER_BIT | GL_COMPUTE_SHADER_BIT));
|
|
EXPECT_EQ(backend.GetDynamicParameters().SubgroupSupportedFeatures,
|
|
static_cast<Uint32>(GL_SUBGROUP_FEATURE_BASIC_BIT_KHR |
|
|
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR |
|
|
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR));
|
|
EXPECT_TRUE(backend.GetDynamicParameters().SubgroupQuadOperationsInAllStages);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, CapabilityRefreshInvalidatesTheCachedCompileEnvironment) {
|
|
using namespace MobileGL;
|
|
|
|
auto previousContext = Move(MG_State::pGLContext);
|
|
auto previousBackend = Move(MG_Backend::pActiveBackendObject);
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
auto backend = MakeUnique<MG_Backend::DirectVulkan::BackendObject_DirectVulkan>();
|
|
auto* backendPtr = backend.get();
|
|
MG_Backend::pActiveBackendObject = Move(backend);
|
|
|
|
const auto before = MG_State::pGLContext->GetCompileEnv();
|
|
EXPECT_EQ(before->params.SubgroupSize, 0u);
|
|
|
|
MG_External::VulkanCapabilities caps;
|
|
caps.SupportsShaderSubgroup = true;
|
|
caps.SubgroupSize = 8;
|
|
caps.SubgroupSupportedStages = VK_SHADER_STAGE_COMPUTE_BIT;
|
|
caps.SubgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT | VK_SUBGROUP_FEATURE_ARITHMETIC_BIT;
|
|
backendPtr->ApplyVulkanCapabilitiesForTesting(caps);
|
|
|
|
const auto after = MG_State::pGLContext->GetCompileEnv();
|
|
EXPECT_NE(after.get(), before.get());
|
|
EXPECT_NE(after->fingerprint, before->fingerprint);
|
|
EXPECT_EQ(after->backend, BackendType::DirectVulkan);
|
|
EXPECT_EQ(after->params.SubgroupSize, 8u);
|
|
|
|
MG_Backend::pActiveBackendObject = Move(previousBackend);
|
|
MG_State::pGLContext = Move(previousContext);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, KeepsOptionalGpuShaderInt64BranchForVoxyQuadDecode) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::pActiveBackendObject = MakeUnique<MG_Backend::DirectVulkan::BackendObject_DirectVulkan>();
|
|
String source = R"(#version 460 core
|
|
#extension GL_ARB_gpu_shader_int64 : enable
|
|
#ifdef GL_ARB_gpu_shader_int64
|
|
uint getLowBits(uint64_t v) {
|
|
return uint(v & uint64_t(0xffu));
|
|
}
|
|
#else
|
|
#error int64 branch should be enabled for DirectVulkan
|
|
#endif
|
|
void main() {
|
|
gl_Position = vec4(float(getLowBits(uint64_t(0x2au))));
|
|
}
|
|
)";
|
|
|
|
MG_Util::ShaderTranspiler::PreprocessShaderSource(ShaderStage::Vertex, source);
|
|
EXPECT_NE(source.find("#extension GL_ARB_gpu_shader_int64"), String::npos);
|
|
EXPECT_NE(source.find("GL_ARB_gpu_shader_int64"), String::npos);
|
|
|
|
auto shaderResult = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
|
|
.shaderType = GL_VERTEX_SHADER,
|
|
.sourceStr = source,
|
|
.flags = MG_Util::ShaderTranspiler::ShaderCompileBits::CompileForOpenGL,
|
|
});
|
|
EXPECT_TRUE(shaderResult) << (shaderResult ? "" : shaderResult.error().log);
|
|
|
|
MG_Backend::pActiveBackendObject.reset();
|
|
}
|
|
|
|
// GL_MAX_VERTEX_ATTRIBS must follow the backend but never exceed the state layer's current-value
|
|
// storage: the DirectVulkan draw path indexes that array by shader input location, so advertising more
|
|
// than it can hold is an out-of-bounds read waiting to happen.
|
|
TEST(GetterSanity, ClampsMaxVertexAttribsToCurrentValueStorageCapacity) {
|
|
using namespace MobileGL;
|
|
constexpr GLint capacity = MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS;
|
|
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// A driver reporting more attributes than MobileGL can store gets clamped.
|
|
{
|
|
MG_Backend::DynamicBackendParameters params;
|
|
params.MaxVertexAttribs = capacity * 2;
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
|
|
|
|
EXPECT_EQ(MG_Impl::GLImpl::VertexArrayImpl::GetMaxVertexAttribs(), static_cast<Uint>(capacity));
|
|
GLint reported = 0;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &reported);
|
|
EXPECT_EQ(reported, capacity);
|
|
MG_Backend::pActiveBackendObject.reset();
|
|
}
|
|
|
|
// A driver below the capacity is followed exactly, and validation enforces that same bound.
|
|
{
|
|
MG_Backend::DynamicBackendParameters params;
|
|
params.MaxVertexAttribs = 16;
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
|
|
|
|
EXPECT_EQ(MG_Impl::GLImpl::VertexArrayImpl::GetMaxVertexAttribs(), 16u);
|
|
GLint reported = 0;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &reported);
|
|
EXPECT_EQ(reported, 16);
|
|
|
|
MG_State::pGLContext->ClearErrors();
|
|
EXPECT_FALSE(MG_Impl::GLImpl::VertexArrayImpl::ValidateVertexAttributeIndex(16));
|
|
EXPECT_TRUE(MG_State::pGLContext->HasGLError());
|
|
MG_State::pGLContext->ClearErrors();
|
|
EXPECT_TRUE(MG_Impl::GLImpl::VertexArrayImpl::ValidateVertexAttributeIndex(15));
|
|
EXPECT_FALSE(MG_State::pGLContext->HasGLError());
|
|
|
|
MG_Backend::pActiveBackendObject.reset();
|
|
}
|
|
|
|
// With no active backend the storage capacity is the bound, and nothing dereferences a null backend.
|
|
EXPECT_EQ(MG_Impl::GLImpl::VertexArrayImpl::GetMaxVertexAttribs(), static_cast<Uint>(capacity));
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(GetterSanity, ReportsFragmentInterpolationLimitsForFloatAndIntegerQueries) {
|
|
using namespace MobileGL;
|
|
|
|
auto previousContext = Move(MG_State::pGLContext);
|
|
auto previousBackend = Move(MG_Backend::pActiveBackendObject);
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
MG_Backend::DynamicBackendParameters params;
|
|
params.MinFragmentInterpolationOffset = -0.75f;
|
|
params.MaxFragmentInterpolationOffset = 0.4375f;
|
|
params.FragmentInterpolationOffsetBits = 6;
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
|
|
|
|
GLfloat floatValue = 0.0f;
|
|
MG_Impl::GLImpl::GetFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &floatValue);
|
|
EXPECT_FLOAT_EQ(floatValue, -0.75f);
|
|
MG_Impl::GLImpl::GetFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &floatValue);
|
|
EXPECT_FLOAT_EQ(floatValue, 0.4375f);
|
|
MG_Impl::GLImpl::GetFloatv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &floatValue);
|
|
EXPECT_FLOAT_EQ(floatValue, 6.0f);
|
|
|
|
GLint intValue = 0;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &intValue);
|
|
EXPECT_EQ(intValue, -1);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &intValue);
|
|
EXPECT_EQ(intValue, 0);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &intValue);
|
|
EXPECT_EQ(intValue, 6);
|
|
|
|
GLboolean boolValue = GL_FALSE;
|
|
MG_Impl::GLImpl::GetBooleanv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &boolValue);
|
|
EXPECT_EQ(boolValue, GL_TRUE);
|
|
MG_Impl::GLImpl::GetBooleanv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &boolValue);
|
|
EXPECT_EQ(boolValue, GL_TRUE);
|
|
MG_Impl::GLImpl::GetBooleanv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &boolValue);
|
|
EXPECT_EQ(boolValue, GL_TRUE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Backend::pActiveBackendObject = Move(previousBackend);
|
|
MG_State::pGLContext = Move(previousContext);
|
|
}
|
|
|
|
TEST(GetterSanity, PerStageImageUniformQueriesMatchShaderCompilerLimits) {
|
|
using namespace MobileGL;
|
|
|
|
MG_Backend::DynamicBackendParameters params;
|
|
params.MaxImageUnits = 8;
|
|
params.MaxCombinedImageUniforms = 8;
|
|
params.MaxVertexImageUniforms = 1;
|
|
params.MaxGeometryImageUniforms = 2;
|
|
params.MaxFragmentImageUniforms = 3;
|
|
params.MaxComputeImageUniforms = 4;
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
|
|
|
|
GLint reported = -1;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &reported);
|
|
EXPECT_EQ(reported, 1);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, &reported);
|
|
EXPECT_EQ(reported, 2);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &reported);
|
|
EXPECT_EQ(reported, 3);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &reported);
|
|
EXPECT_EQ(reported, 4);
|
|
|
|
const String vertexImageStore = R"(#version 430 core
|
|
layout(r32ui, binding = 0) uniform uimage2D targetImages[gl_MaxVertexImageUniforms];
|
|
void main() {
|
|
imageStore(targetImages[0], ivec2(0), uvec4(1));
|
|
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
auto supported = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
|
|
.shaderType = GL_VERTEX_SHADER,
|
|
.sourceStr = vertexImageStore,
|
|
});
|
|
EXPECT_TRUE(supported) << (supported ? "" : supported.error().log);
|
|
|
|
params.MaxVertexImageUniforms = 0;
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &reported);
|
|
EXPECT_EQ(reported, 0);
|
|
auto unsupported = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
|
|
.shaderType = GL_VERTEX_SHADER,
|
|
.sourceStr = vertexImageStore,
|
|
});
|
|
EXPECT_FALSE(unsupported);
|
|
|
|
MG_Backend::pActiveBackendObject.reset();
|
|
}
|
|
|
|
// KHR-GL43.shader_atomic_counters.basic-glsl-built-in, .basic-buffer-bind and .basic-api-get.
|
|
// The atomic-counter limits used to live in two unreconciled tables - glslang compiled every
|
|
// shader against ONE binding while glGetIntegerv advertised thirty-six - and three of the enums
|
|
// had no case in the getter at all, so the query raised INVALID_ENUM and left the caller reading
|
|
// whatever was in its own stack slot.
|
|
TEST(GetterSanity, AtomicCounterQueriesMatchShaderCompilerLimits) {
|
|
using namespace MobileGL;
|
|
namespace Transpiler = MG_Util::ShaderTranspiler;
|
|
|
|
auto previousContext = Move(MG_State::pGLContext);
|
|
auto previousBackend = Move(MG_Backend::pActiveBackendObject);
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(MG_Backend::DynamicBackendParameters{});
|
|
|
|
GLint reported = -1;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &reported);
|
|
EXPECT_EQ(reported, static_cast<GLint>(Transpiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS));
|
|
MG_Impl::GLImpl::GetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, &reported);
|
|
EXPECT_EQ(reported, static_cast<GLint>(Transpiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE));
|
|
for (const GLenum pname : {GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
|
|
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS}) {
|
|
reported = -1;
|
|
MG_Impl::GLImpl::GetIntegerv(pname, &reported);
|
|
EXPECT_EQ(reported, static_cast<GLint>(Transpiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE))
|
|
<< "pname " << pname;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// glBindBufferBase sets the GENERIC binding point too (GL 4.6 6.1.1), and this is the one
|
|
// indexed-buffer family whose non-indexed query had no case.
|
|
reported = -1;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING, &reported);
|
|
EXPECT_EQ(reported, 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
GLuint buffer = 0;
|
|
MG_Impl::GLImpl::GenBuffers(1, &buffer);
|
|
MG_Impl::GLImpl::BindBuffer(GL_ATOMIC_COUNTER_BUFFER, buffer);
|
|
MG_Impl::GLImpl::BufferData(GL_ATOMIC_COUNTER_BUFFER, 64, nullptr, GL_STATIC_DRAW);
|
|
MG_Impl::GLImpl::BindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 2, buffer);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING, &reported);
|
|
EXPECT_EQ(static_cast<GLuint>(reported), buffer);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// The advertised ceiling is also the one glBindBufferBase and the indexed getter enforce.
|
|
// A limit nothing validates against is how these tables drifted apart in the first place:
|
|
// the binding-point ARRAY is 36 deep, and it used to be that number an application saw.
|
|
constexpr GLuint pastLastBinding = static_cast<GLuint>(Transpiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS);
|
|
MG_Impl::GLImpl::BindBufferBase(GL_ATOMIC_COUNTER_BUFFER, pastLastBinding, buffer);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_VALUE));
|
|
MG_Impl::GLImpl::GetIntegeri_v(GL_ATOMIC_COUNTER_BUFFER_BINDING, pastLastBinding, &reported);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_VALUE));
|
|
|
|
// ...and the shading language has to expand the same numbers. Each array is sized by a
|
|
// built-in constant and indexed at its last element with a literal, so the stage only
|
|
// compiles when that constant is at least what glGetIntegerv just reported - which it was
|
|
// not while the resource table said one.
|
|
const String lastBinding = std::to_string(Transpiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS - 1);
|
|
const String lastBuffer = std::to_string(Transpiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE - 1);
|
|
const String source = R"(#version 430 core
|
|
out vec4 color;
|
|
int mgBindings[gl_MaxAtomicCounterBindings];
|
|
int mgCombinedBuffers[gl_MaxCombinedAtomicCounterBuffers];
|
|
int mgFragmentBuffers[gl_MaxFragmentAtomicCounterBuffers];
|
|
layout(binding = )" + lastBinding + R"(, offset = 0) uniform atomic_uint mgCounter;
|
|
void main() {
|
|
color = vec4(float(mgBindings[)" + lastBinding + R"(] + mgCombinedBuffers[)" + lastBuffer +
|
|
R"(] + mgFragmentBuffers[)" + lastBuffer + R"(] + int(atomicCounterIncrement(mgCounter))));
|
|
}
|
|
)";
|
|
auto compiled = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
|
|
.shaderType = GL_FRAGMENT_SHADER,
|
|
.sourceStr = source,
|
|
});
|
|
EXPECT_TRUE(compiled) << (compiled ? "" : compiled.error().log);
|
|
|
|
MG_Backend::pActiveBackendObject = Move(previousBackend);
|
|
MG_State::pGLContext = Move(previousContext);
|
|
}
|
|
|
|
// KHR-GL43.compute_shader.max: the test queries every GL_MAX_COMPUTE_* value through the API and
|
|
// then makes a compute shader compare the matching gl_MaxCompute* constant against it. The two
|
|
// used to be independent tables and gl_MaxComputeWorkGroupSize.z disagreed - glslang compiled
|
|
// against a permissive 1024 while the context advertises the 64 the GL 4.6 minimum (and every ES
|
|
// driver) reports.
|
|
TEST(GetterSanity, ComputeWorkGroupQueriesMatchShaderCompilerLimits) {
|
|
using namespace MobileGL;
|
|
|
|
auto previousContext = Move(MG_State::pGLContext);
|
|
auto previousBackend = Move(MG_Backend::pActiveBackendObject);
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(MG_Backend::DynamicBackendParameters{});
|
|
|
|
GLint size[3] = {0, 0, 0};
|
|
GLint count[3] = {0, 0, 0};
|
|
for (GLuint index = 0; index < 3; ++index) {
|
|
MG_Impl::GLImpl::GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, index, &size[index]);
|
|
MG_Impl::GLImpl::GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, index, &count[index]);
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// The compile runs against a captured env, exactly as the pipeline's does. That is the whole
|
|
// invariant: the env holds the same floored driver answer GetIntegeri_v just returned, so the
|
|
// resource table and the query agree BY CONSTRUCTION rather than by two tables happening to
|
|
// carry the same literals.
|
|
const auto env = MG_Util::ShaderTranspiler::CaptureCompileEnv();
|
|
for (GLuint index = 0; index < 3; ++index) {
|
|
EXPECT_EQ(static_cast<GLint>(env->maxComputeWorkGroupSize[index]), size[index]) << "index " << index;
|
|
EXPECT_EQ(static_cast<GLint>(env->maxComputeWorkGroupCount[index]), count[index]) << "index " << index;
|
|
}
|
|
|
|
// A negative array size is a compile error, so the stage only compiles when EVERY component
|
|
// of both built-in constants equals what the query above reported. Two-sided by construction:
|
|
// a resource table that is too permissive fails it exactly like one that is too tight.
|
|
const String source = R"(#version 430 core
|
|
layout(local_size_x = 1) in;
|
|
const int mgAgree = (gl_MaxComputeWorkGroupSize == ivec3()" +
|
|
std::to_string(size[0]) + ", " + std::to_string(size[1]) + ", " +
|
|
std::to_string(size[2]) + R"() &&
|
|
gl_MaxComputeWorkGroupCount == ivec3()" +
|
|
std::to_string(count[0]) + ", " + std::to_string(count[1]) + ", " +
|
|
std::to_string(count[2]) + R"()) ? 1 : -1;
|
|
int mgProbe[mgAgree];
|
|
void main() {
|
|
mgProbe[0] = 0;
|
|
}
|
|
)";
|
|
auto compiled = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
|
|
.shaderType = GL_COMPUTE_SHADER,
|
|
.sourceStr = source,
|
|
.env = env.get(),
|
|
});
|
|
EXPECT_TRUE(compiled) << (compiled ? "" : compiled.error().log);
|
|
|
|
// The z ceiling is also what glslang checks a declared local_size_z against, so it has to
|
|
// reject one invocation past the advertised limit and accept the limit itself.
|
|
const String atLimit = "#version 430 core\nlayout(local_size_z = " + std::to_string(size[2]) +
|
|
") in;\nvoid main() {}\n";
|
|
const String pastLimit = "#version 430 core\nlayout(local_size_z = " + std::to_string(size[2] + 1) +
|
|
") in;\nvoid main() {}\n";
|
|
EXPECT_TRUE(MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
|
|
.shaderType = GL_COMPUTE_SHADER,
|
|
.sourceStr = atLimit,
|
|
.env = env.get(),
|
|
}));
|
|
EXPECT_FALSE(MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
|
|
.shaderType = GL_COMPUTE_SHADER,
|
|
.sourceStr = pastLimit,
|
|
.env = env.get(),
|
|
}));
|
|
|
|
MG_Backend::pActiveBackendObject = Move(previousBackend);
|
|
MG_State::pGLContext = Move(previousContext);
|
|
}
|
|
|
|
TEST(GetterSanity, ReportsKhrSubgroupDynamicParameters) {
|
|
using namespace MobileGL;
|
|
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
MG_Backend::DynamicBackendParameters params;
|
|
params.SubgroupSize = 32;
|
|
params.SubgroupSupportedStages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT | GL_COMPUTE_SHADER_BIT;
|
|
params.SubgroupSupportedFeatures = GL_SUBGROUP_FEATURE_BASIC_BIT_KHR |
|
|
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR |
|
|
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR |
|
|
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR;
|
|
params.SubgroupQuadOperationsInAllStages = true;
|
|
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
|
|
|
|
GLint intValue = 0;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_SUBGROUP_SIZE_KHR, &intValue);
|
|
EXPECT_EQ(intValue, 32);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_SUBGROUP_SUPPORTED_STAGES_KHR, &intValue);
|
|
EXPECT_EQ(intValue, static_cast<GLint>(params.SubgroupSupportedStages));
|
|
MG_Impl::GLImpl::GetIntegerv(GL_SUBGROUP_SUPPORTED_FEATURES_KHR, &intValue);
|
|
EXPECT_EQ(intValue, static_cast<GLint>(params.SubgroupSupportedFeatures));
|
|
MG_Impl::GLImpl::GetIntegerv(GL_SUBGROUP_QUAD_ALL_STAGES_KHR, &intValue);
|
|
EXPECT_EQ(intValue, GL_TRUE);
|
|
|
|
GLint64 int64Value = 0;
|
|
MG_Impl::GLImpl::GetInteger64v(GL_SUBGROUP_SUPPORTED_FEATURES_KHR, &int64Value);
|
|
EXPECT_EQ(int64Value, static_cast<GLint64>(params.SubgroupSupportedFeatures));
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Backend::pActiveBackendObject.reset();
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, CommandMemoryBarrierMakesIndirectDrawCommandsVisible) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Backend::DirectVulkan;
|
|
|
|
const VkMemoryBarrier commandBarrier =
|
|
VulkanRenderer::BuildMemoryBarrierForGlBarriers(GL_COMMAND_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT);
|
|
EXPECT_NE(commandBarrier.dstAccessMask & VK_ACCESS_INDIRECT_COMMAND_READ_BIT, 0u);
|
|
|
|
const VkMemoryBarrier storageOnlyBarrier =
|
|
VulkanRenderer::BuildMemoryBarrierForGlBarriers(GL_SHADER_STORAGE_BARRIER_BIT);
|
|
EXPECT_EQ(storageOnlyBarrier.dstAccessMask & VK_ACCESS_INDIRECT_COMMAND_READ_BIT, 0u);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, ReadbackUsesTheSourceFormatTexelSize) {
|
|
using MobileGL::MG_Backend::DirectVulkan::VulkanRenderer;
|
|
|
|
EXPECT_EQ(VulkanRenderer::GetReadbackTexelSize(VK_FORMAT_R8G8B8A8_UNORM), 4u);
|
|
EXPECT_EQ(VulkanRenderer::GetReadbackTexelSize(VK_FORMAT_R16G16B16A16_SFLOAT), 8u);
|
|
EXPECT_EQ(VulkanRenderer::GetReadbackTexelSize(VK_FORMAT_R32G32B32A32_SFLOAT), 16u);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, DefaultFramebufferQuarterTurnReadbackMapsRectAndPixels) {
|
|
using MobileGL::MG_Backend::DirectVulkan::VulkanRenderer;
|
|
using MobileGL::Uint8;
|
|
|
|
VkOffset2D offset{};
|
|
VkExtent2D copyExtent{};
|
|
ASSERT_TRUE(VulkanRenderer::MapDefaultFramebufferReadbackRect(
|
|
1, 0, 2, 1, VkExtent2D{2, 3}, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR,
|
|
&offset, ©Extent));
|
|
EXPECT_EQ(offset.x, 0);
|
|
EXPECT_EQ(offset.y, 1);
|
|
EXPECT_EQ(copyExtent.width, 1u);
|
|
EXPECT_EQ(copyExtent.height, 2u);
|
|
|
|
ASSERT_TRUE(VulkanRenderer::MapDefaultFramebufferReadbackRect(
|
|
1, 0, 2, 1, VkExtent2D{2, 3}, VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR,
|
|
&offset, ©Extent));
|
|
EXPECT_EQ(offset.x, 1);
|
|
EXPECT_EQ(offset.y, 0);
|
|
EXPECT_EQ(copyExtent.width, 1u);
|
|
EXPECT_EQ(copyExtent.height, 2u);
|
|
|
|
// Logical GL rows, bottom to top, are abc / def. The display-oriented swapchain blocks are
|
|
// transposed in opposite directions for 90 and 270 degrees.
|
|
const Uint8 raw90[] = {'a', 'd', 'b', 'e', 'c', 'f'};
|
|
const Uint8 raw270[] = {'f', 'c', 'e', 'b', 'd', 'a'};
|
|
const Uint8 expected[] = {'a', 'b', 'c', 'd', 'e', 'f'};
|
|
Uint8 result[sizeof(expected)]{};
|
|
|
|
ASSERT_TRUE(VulkanRenderer::RemapDefaultFramebufferReadback(
|
|
raw90, 3, 2, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR, 1, result));
|
|
EXPECT_TRUE(std::equal(std::begin(expected), std::end(expected), std::begin(result)));
|
|
|
|
std::fill(std::begin(result), std::end(result), 0);
|
|
ASSERT_TRUE(VulkanRenderer::RemapDefaultFramebufferReadback(
|
|
raw270, 3, 2, VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR, 1, result));
|
|
EXPECT_TRUE(std::equal(std::begin(expected), std::end(expected), std::begin(result)));
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, ReadbackConvertsRgba8AndRgba16fPixels) {
|
|
using MobileGL::MG_Backend::DirectVulkan::VulkanRenderer;
|
|
using MobileGL::MG_Util::EncodeFloatToHalfBits;
|
|
|
|
const MobileGL::Uint8 rgba8[] = {17, 34, 51, 68, 85, 102, 119, 136};
|
|
MobileGL::Uint8 rgba8Result[sizeof(rgba8)]{};
|
|
ASSERT_TRUE(VulkanRenderer::ConvertReadbackPixels(
|
|
rgba8, VK_FORMAT_R8G8B8A8_UNORM, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
sizeof(rgba8Result), rgba8Result));
|
|
EXPECT_TRUE(std::equal(std::begin(rgba8), std::end(rgba8), std::begin(rgba8Result)));
|
|
|
|
const MobileGL::Uint8 bgra8[] = {51, 34, 17, 68};
|
|
MobileGL::Uint8 bgra8Result[4]{};
|
|
ASSERT_TRUE(VulkanRenderer::ConvertReadbackPixels(
|
|
bgra8, VK_FORMAT_B8G8R8A8_UNORM, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
sizeof(bgra8Result), bgra8Result));
|
|
const MobileGL::Uint8 expectedBgra8[] = {17, 34, 51, 68};
|
|
EXPECT_TRUE(std::equal(std::begin(expectedBgra8), std::end(expectedBgra8), std::begin(bgra8Result)));
|
|
|
|
const MobileGL::Uint16 rgba16f[] = {
|
|
EncodeFloatToHalfBits(-0.25f), EncodeFloatToHalfBits(0.5f), EncodeFloatToHalfBits(1.5f),
|
|
EncodeFloatToHalfBits(1.0f), EncodeFloatToHalfBits(0.25f), EncodeFloatToHalfBits(0.0f),
|
|
EncodeFloatToHalfBits(1.0f), EncodeFloatToHalfBits(0.5f),
|
|
EncodeFloatToHalfBits(0.75f), EncodeFloatToHalfBits(0.125f), EncodeFloatToHalfBits(-1.0f),
|
|
EncodeFloatToHalfBits(2.0f), EncodeFloatToHalfBits(1.0f), EncodeFloatToHalfBits(0.75f),
|
|
EncodeFloatToHalfBits(0.25f), EncodeFloatToHalfBits(0.0f),
|
|
};
|
|
constexpr MobileGL::SizeT kDestinationRowStride = 12;
|
|
MobileGL::Uint8 rgba16fResult[kDestinationRowStride * 2];
|
|
std::fill(std::begin(rgba16fResult), std::end(rgba16fResult), 0xCD);
|
|
ASSERT_TRUE(VulkanRenderer::ConvertReadbackPixels(
|
|
reinterpret_cast<const MobileGL::Uint8*>(rgba16f), VK_FORMAT_R16G16B16A16_SFLOAT,
|
|
2, 2, GL_RGBA, GL_UNSIGNED_BYTE, kDestinationRowStride, rgba16fResult));
|
|
const MobileGL::Uint8 expectedRgba16fRow0[] = {0, 128, 255, 255, 64, 0, 255, 128};
|
|
const MobileGL::Uint8 expectedRgba16fRow1[] = {191, 32, 0, 255, 255, 191, 64, 0};
|
|
EXPECT_TRUE(std::equal(std::begin(expectedRgba16fRow0), std::end(expectedRgba16fRow0),
|
|
std::begin(rgba16fResult)));
|
|
EXPECT_TRUE(std::equal(std::begin(expectedRgba16fRow1), std::end(expectedRgba16fRow1),
|
|
std::begin(rgba16fResult) + kDestinationRowStride));
|
|
EXPECT_TRUE(std::all_of(std::begin(rgba16fResult) + 8,
|
|
std::begin(rgba16fResult) + kDestinationRowStride,
|
|
[](MobileGL::Uint8 value) { return value == 0xCD; }));
|
|
|
|
MobileGL::Float rgba16fFloatResult[16]{};
|
|
ASSERT_TRUE(VulkanRenderer::ConvertReadbackPixels(
|
|
reinterpret_cast<const MobileGL::Uint8*>(rgba16f), VK_FORMAT_R16G16B16A16_SFLOAT,
|
|
2, 2, GL_RGBA, GL_FLOAT, sizeof(MobileGL::Float) * 8,
|
|
reinterpret_cast<MobileGL::Uint8*>(rgba16fFloatResult)));
|
|
EXPECT_FLOAT_EQ(rgba16fFloatResult[0], -0.25f);
|
|
EXPECT_FLOAT_EQ(rgba16fFloatResult[1], 0.5f);
|
|
EXPECT_FLOAT_EQ(rgba16fFloatResult[2], 1.5f);
|
|
EXPECT_FLOAT_EQ(rgba16fFloatResult[3], 1.0f);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, ReadbackDecodesSingleChannel32BitFormats) {
|
|
using MobileGL::MG_Backend::DirectVulkan::VulkanRenderer;
|
|
|
|
// The reinterpretation feature makes R32F/R32UI-class images common readback sources
|
|
// (iterationRP custom images). Missing channels take GL defaults: 0 for GB, 1 for alpha.
|
|
const MobileGL::Float r32f[] = {0.75f, -2.0f};
|
|
MobileGL::Float r32fResult[8]{};
|
|
ASSERT_TRUE(VulkanRenderer::ConvertReadbackPixels(
|
|
reinterpret_cast<const MobileGL::Uint8*>(r32f), VK_FORMAT_R32_SFLOAT,
|
|
2, 1, GL_RGBA, GL_FLOAT, sizeof(MobileGL::Float) * 8,
|
|
reinterpret_cast<MobileGL::Uint8*>(r32fResult)));
|
|
EXPECT_FLOAT_EQ(r32fResult[0], 0.75f);
|
|
EXPECT_FLOAT_EQ(r32fResult[1], 0.0f);
|
|
EXPECT_FLOAT_EQ(r32fResult[2], 0.0f);
|
|
EXPECT_FLOAT_EQ(r32fResult[3], 1.0f);
|
|
EXPECT_FLOAT_EQ(r32fResult[4], -2.0f);
|
|
|
|
const MobileGL::Uint32 r32ui[] = {12345u};
|
|
MobileGL::Float r32uiResult[4]{};
|
|
ASSERT_TRUE(VulkanRenderer::ConvertReadbackPixels(
|
|
reinterpret_cast<const MobileGL::Uint8*>(r32ui), VK_FORMAT_R32_UINT,
|
|
1, 1, GL_RGBA, GL_FLOAT, sizeof(MobileGL::Float) * 4,
|
|
reinterpret_cast<MobileGL::Uint8*>(r32uiResult)));
|
|
EXPECT_FLOAT_EQ(r32uiResult[0], 12345.0f);
|
|
EXPECT_FLOAT_EQ(r32uiResult[3], 1.0f);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, DrawIndexedIndirectCommandMatchesGlAndVulkanLayout) {
|
|
using namespace MobileGL::MG_Backend::DirectVulkan;
|
|
|
|
EXPECT_EQ(sizeof(DrawIndexedCmdParam), 20u);
|
|
EXPECT_EQ(offsetof(DrawIndexedCmdParam, indexCount), 0u);
|
|
EXPECT_EQ(offsetof(DrawIndexedCmdParam, instanceCount), 4u);
|
|
EXPECT_EQ(offsetof(DrawIndexedCmdParam, firstIndex), 8u);
|
|
EXPECT_EQ(offsetof(DrawIndexedCmdParam, vertexOffset), 12u);
|
|
EXPECT_EQ(offsetof(DrawIndexedCmdParam, firstInstance), 16u);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, UndefinedDepthStencilLayoutUsesDontCareForUnclearedAspects) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Backend::DirectVulkan;
|
|
|
|
auto noClear = ResolveDepthStencilAttachmentLoadInfo(VK_IMAGE_LAYOUT_UNDEFINED, false, false);
|
|
EXPECT_EQ(noClear.depthLoadOp, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
|
|
EXPECT_EQ(noClear.stencilLoadOp, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
|
|
EXPECT_EQ(noClear.initialLayout, VK_IMAGE_LAYOUT_UNDEFINED);
|
|
|
|
auto depthOnlyClear = ResolveDepthStencilAttachmentLoadInfo(VK_IMAGE_LAYOUT_UNDEFINED, true, false);
|
|
EXPECT_EQ(depthOnlyClear.depthLoadOp, VK_ATTACHMENT_LOAD_OP_CLEAR);
|
|
EXPECT_EQ(depthOnlyClear.stencilLoadOp, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
|
|
EXPECT_EQ(depthOnlyClear.initialLayout, VK_IMAGE_LAYOUT_UNDEFINED);
|
|
|
|
auto knownLayout = ResolveDepthStencilAttachmentLoadInfo(
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false, false);
|
|
EXPECT_EQ(knownLayout.depthLoadOp, VK_ATTACHMENT_LOAD_OP_LOAD);
|
|
EXPECT_EQ(knownLayout.stencilLoadOp, VK_ATTACHMENT_LOAD_OP_LOAD);
|
|
EXPECT_EQ(knownLayout.initialLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, SampledDepthStencilViewUsesSingleDepthAspect) {
|
|
using namespace MobileGL::MG_Backend::DirectVulkan;
|
|
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_COLOR_BIT),
|
|
VK_IMAGE_ASPECT_COLOR_BIT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_DEPTH_BIT),
|
|
VK_IMAGE_ASPECT_DEPTH_BIT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(VK_IMAGE_ASPECT_STENCIL_BIT),
|
|
VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewAspectMask(
|
|
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT),
|
|
VK_IMAGE_ASPECT_DEPTH_BIT);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, SpirvStorageImageFormatsMapToVulkanFormats) {
|
|
using MobileGL::MG_Backend::DirectVulkan::ProgramFactory;
|
|
|
|
struct FormatCase {
|
|
SpvImageFormat spirv;
|
|
VkFormat vulkan;
|
|
};
|
|
const FormatCase cases[] = {
|
|
{SpvImageFormatUnknown, VK_FORMAT_UNDEFINED},
|
|
{SpvImageFormatRgba32f, VK_FORMAT_R32G32B32A32_SFLOAT},
|
|
{SpvImageFormatRgba16f, VK_FORMAT_R16G16B16A16_SFLOAT},
|
|
{SpvImageFormatR32f, VK_FORMAT_R32_SFLOAT},
|
|
{SpvImageFormatRgba8, VK_FORMAT_R8G8B8A8_UNORM},
|
|
{SpvImageFormatRgba8Snorm, VK_FORMAT_R8G8B8A8_SNORM},
|
|
{SpvImageFormatRg32f, VK_FORMAT_R32G32_SFLOAT},
|
|
{SpvImageFormatRg16f, VK_FORMAT_R16G16_SFLOAT},
|
|
{SpvImageFormatR11fG11fB10f, VK_FORMAT_B10G11R11_UFLOAT_PACK32},
|
|
{SpvImageFormatR16f, VK_FORMAT_R16_SFLOAT},
|
|
{SpvImageFormatRgba16, VK_FORMAT_R16G16B16A16_UNORM},
|
|
// A2**B**10G10R10, matching MGToVk::ConvertTextureInternalFormatToVkFormat's RGB10A2:
|
|
// the view format and the image format have to name the same bit layout, and
|
|
// GL_UNSIGNED_INT_2_10_10_10_REV is A2B10G10R10. A2R10G10B10 transposes R and B.
|
|
{SpvImageFormatRgb10A2, VK_FORMAT_A2B10G10R10_UNORM_PACK32},
|
|
{SpvImageFormatRg16, VK_FORMAT_R16G16_UNORM},
|
|
{SpvImageFormatRg8, VK_FORMAT_R8G8_UNORM},
|
|
{SpvImageFormatR16, VK_FORMAT_R16_UNORM},
|
|
{SpvImageFormatR8, VK_FORMAT_R8_UNORM},
|
|
{SpvImageFormatRgba16Snorm, VK_FORMAT_R16G16B16A16_SNORM},
|
|
{SpvImageFormatRg16Snorm, VK_FORMAT_R16G16_SNORM},
|
|
{SpvImageFormatRg8Snorm, VK_FORMAT_R8G8_SNORM},
|
|
{SpvImageFormatR16Snorm, VK_FORMAT_R16_SNORM},
|
|
{SpvImageFormatR8Snorm, VK_FORMAT_R8_SNORM},
|
|
{SpvImageFormatRgba32i, VK_FORMAT_R32G32B32A32_SINT},
|
|
{SpvImageFormatRgba16i, VK_FORMAT_R16G16B16A16_SINT},
|
|
{SpvImageFormatRgba8i, VK_FORMAT_R8G8B8A8_SINT},
|
|
{SpvImageFormatR32i, VK_FORMAT_R32_SINT},
|
|
{SpvImageFormatRg32i, VK_FORMAT_R32G32_SINT},
|
|
{SpvImageFormatRg16i, VK_FORMAT_R16G16_SINT},
|
|
{SpvImageFormatRg8i, VK_FORMAT_R8G8_SINT},
|
|
{SpvImageFormatR16i, VK_FORMAT_R16_SINT},
|
|
{SpvImageFormatR8i, VK_FORMAT_R8_SINT},
|
|
{SpvImageFormatRgba32ui, VK_FORMAT_R32G32B32A32_UINT},
|
|
{SpvImageFormatRgba16ui, VK_FORMAT_R16G16B16A16_UINT},
|
|
{SpvImageFormatRgba8ui, VK_FORMAT_R8G8B8A8_UINT},
|
|
{SpvImageFormatR32ui, VK_FORMAT_R32_UINT},
|
|
{SpvImageFormatRgb10a2ui, VK_FORMAT_A2B10G10R10_UINT_PACK32},
|
|
{SpvImageFormatRg32ui, VK_FORMAT_R32G32_UINT},
|
|
{SpvImageFormatRg16ui, VK_FORMAT_R16G16_UINT},
|
|
{SpvImageFormatRg8ui, VK_FORMAT_R8G8_UINT},
|
|
{SpvImageFormatR16ui, VK_FORMAT_R16_UINT},
|
|
{SpvImageFormatR8ui, VK_FORMAT_R8_UINT},
|
|
{SpvImageFormatR64ui, VK_FORMAT_R64_UINT},
|
|
{SpvImageFormatR64i, VK_FORMAT_R64_SINT},
|
|
};
|
|
|
|
for (const auto& testCase : cases) {
|
|
EXPECT_EQ(ProgramFactory::ConvertSpirvImageFormatToVkFormat(testCase.spirv), testCase.vulkan)
|
|
<< "SpvImageFormat=" << static_cast<int>(testCase.spirv);
|
|
}
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, MutableStorageImageViewsUseVulkanCompatibilityClasses) {
|
|
using MobileGL::MG_Backend::DirectVulkan::VkTextureManager;
|
|
|
|
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_UINT));
|
|
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_UINT, VK_FORMAT_R32_SINT));
|
|
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
|
|
VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_SFLOAT));
|
|
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R8G8B8A8_UINT));
|
|
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT));
|
|
EXPECT_FALSE(VkTextureManager::AreStorageImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT));
|
|
EXPECT_FALSE(VkTextureManager::AreStorageImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT));
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, StorageImageViewFormatUsesBindingOnlyForFormatlessFloatPolicy) {
|
|
using MobileGL::MG_Backend::DirectVulkan::UniformManager;
|
|
|
|
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
|
|
VK_FORMAT_UNDEFINED, GL_RGBA16F, VK_FORMAT_R16G16B16A16_UNORM, true),
|
|
VK_FORMAT_R16G16B16A16_SFLOAT);
|
|
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
|
|
VK_FORMAT_UNDEFINED, GL_RGBA16, VK_FORMAT_R16G16B16A16_SFLOAT, true),
|
|
VK_FORMAT_R16G16B16A16_UNORM);
|
|
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
|
|
VK_FORMAT_R32_UINT, GL_RGBA16F, VK_FORMAT_R32_SFLOAT, false),
|
|
VK_FORMAT_R32_UINT);
|
|
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
|
|
VK_FORMAT_UNDEFINED, GL_RGBA16F, VK_FORMAT_R32_SFLOAT, false),
|
|
VK_FORMAT_R32_SFLOAT);
|
|
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
|
|
VK_FORMAT_UNDEFINED, GL_NONE, VK_FORMAT_R16G16B16A16_SFLOAT, true),
|
|
VK_FORMAT_UNDEFINED);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, ProgramObjectMovePreservesStorageImageFormatPolicy) {
|
|
using MobileGL::MG_Backend::DirectVulkan::ProgramFactory;
|
|
|
|
ProgramFactory::VkProgramObject source;
|
|
source.storageImageFormatByBinding = {VK_FORMAT_UNDEFINED, VK_FORMAT_R32_UINT};
|
|
source.storageImageUsesBindingFormatByBinding = {true, false};
|
|
|
|
ProgramFactory::VkProgramObject moved(std::move(source));
|
|
ASSERT_EQ(moved.storageImageFormatByBinding.size(), 2u);
|
|
ASSERT_EQ(moved.storageImageUsesBindingFormatByBinding.size(), 2u);
|
|
EXPECT_EQ(moved.storageImageFormatByBinding[0], VK_FORMAT_UNDEFINED);
|
|
EXPECT_EQ(moved.storageImageFormatByBinding[1], VK_FORMAT_R32_UINT);
|
|
EXPECT_TRUE(moved.storageImageUsesBindingFormatByBinding[0]);
|
|
EXPECT_FALSE(moved.storageImageUsesBindingFormatByBinding[1]);
|
|
|
|
ProgramFactory::VkProgramObject assigned;
|
|
assigned = std::move(moved);
|
|
ASSERT_EQ(assigned.storageImageFormatByBinding.size(), 2u);
|
|
ASSERT_EQ(assigned.storageImageUsesBindingFormatByBinding.size(), 2u);
|
|
EXPECT_TRUE(assigned.storageImageUsesBindingFormatByBinding[0]);
|
|
EXPECT_FALSE(assigned.storageImageUsesBindingFormatByBinding[1]);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, SamplerUniformTypesPreserveTheirNumericDomain) {
|
|
using namespace MobileGL::MG_Backend::DirectVulkan;
|
|
|
|
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_SAMPLER_2D),
|
|
SamplerNumericDomain::Float);
|
|
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW),
|
|
SamplerNumericDomain::Float);
|
|
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_INT_SAMPLER_2D_ARRAY),
|
|
SamplerNumericDomain::SignedInteger);
|
|
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_UNSIGNED_INT_SAMPLER_2D),
|
|
SamplerNumericDomain::UnsignedInteger);
|
|
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_IMAGE_2D),
|
|
SamplerNumericDomain::Unknown);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, SampledViewFormatMatchesSamplerNumericDomainWithoutChangingComponentLayout) {
|
|
using namespace MobileGL::MG_Backend::DirectVulkan;
|
|
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_R32_SFLOAT, SamplerNumericDomain::UnsignedInteger),
|
|
VK_FORMAT_R32_UINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_R32_SFLOAT, SamplerNumericDomain::SignedInteger),
|
|
VK_FORMAT_R32_SINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_R32_UINT, SamplerNumericDomain::Float),
|
|
VK_FORMAT_R32_SFLOAT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_R16G16B16A16_SFLOAT, SamplerNumericDomain::UnsignedInteger),
|
|
VK_FORMAT_R16G16B16A16_UINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_R8G8B8A8_UNORM, SamplerNumericDomain::UnsignedInteger),
|
|
VK_FORMAT_R8G8B8A8_UINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_R32_UINT, SamplerNumericDomain::UnsignedInteger),
|
|
VK_FORMAT_R32_UINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_B10G11R11_UFLOAT_PACK32, SamplerNumericDomain::UnsignedInteger),
|
|
VK_FORMAT_UNDEFINED);
|
|
|
|
// Depth/stencil formats never resolve through color-class reinterpretation; they pass
|
|
// through unchanged so the existing depth-aspect sampled view is used. Combined
|
|
// depth-stencil formats are multi-numeric (vkuFormatIsSampledFloat is false for them),
|
|
// so without the passthrough a plain sampler2D/sampler2DShadow on GL_DEPTH24_STENCIL8
|
|
// would resolve to UNDEFINED and the draw would be dropped.
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_D24_UNORM_S8_UINT, SamplerNumericDomain::Float),
|
|
VK_FORMAT_D24_UNORM_S8_UINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_D32_SFLOAT_S8_UINT, SamplerNumericDomain::Float),
|
|
VK_FORMAT_D32_SFLOAT_S8_UINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_D32_SFLOAT, SamplerNumericDomain::Float),
|
|
VK_FORMAT_D32_SFLOAT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_D24_UNORM_S8_UINT, SamplerNumericDomain::UnsignedInteger),
|
|
VK_FORMAT_D24_UNORM_S8_UINT);
|
|
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
|
|
VK_FORMAT_D32_SFLOAT, SamplerNumericDomain::UnsignedInteger),
|
|
VK_FORMAT_D32_SFLOAT);
|
|
|
|
EXPECT_TRUE(VkTextureManager::AreSampledImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_UINT));
|
|
EXPECT_FALSE(VkTextureManager::AreSampledImageViewFormatsCompatible(
|
|
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R16G16B16A16_UINT));
|
|
}
|
|
|
|
TEST(RenderStateSanity, ProvokingVertexUpdatesStateAndValidatesEnum) {
|
|
using namespace MobileGL;
|
|
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
MG_Backend::pActiveBackendObject = MakeUnique<MG_Backend::DirectGLES::BackendObject_DirectGLES>();
|
|
|
|
GLint mode = 0;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_PROVOKING_VERTEX, &mode);
|
|
EXPECT_EQ(mode, GL_LAST_VERTEX_CONVENTION);
|
|
|
|
const Uint initialVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
|
|
MG_Impl::GLImpl::ProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_PROVOKING_VERTEX, &mode);
|
|
EXPECT_EQ(mode, GL_FIRST_VERTEX_CONVENTION);
|
|
EXPECT_GT(MG_State::pGLContext->GetRenderStateParametersVersion(), initialVersion);
|
|
|
|
const Uint updatedVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
|
|
MG_Impl::GLImpl::ProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
|
|
EXPECT_EQ(MG_State::pGLContext->GetRenderStateParametersVersion(), updatedVersion);
|
|
|
|
MG_Impl::GLImpl::ProvokingVertex(GL_TRIANGLES);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_ENUM);
|
|
MG_Impl::GLImpl::GetIntegerv(GL_PROVOKING_VERTEX, &mode);
|
|
EXPECT_EQ(mode, GL_FIRST_VERTEX_CONVENTION);
|
|
|
|
MG_Backend::pActiveBackendObject.reset();
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(LogSanity, UsesEnvOverrideForFilePath) {
|
|
namespace fs = std::filesystem;
|
|
|
|
MobileGL::MG_Util::Debug::Close();
|
|
|
|
const fs::path logPath = fs::temp_directory_path() / "mobilegl-log-env-override-test.log";
|
|
const std::string message = "mobilegl-log-env-override-regression";
|
|
fs::remove(logPath);
|
|
|
|
SetEnvVar("MOBILEGL_LOG_FILE_PATH", logPath.string().c_str());
|
|
MobileGL::MG_Util::Debug::Log("INFO", ANDROID_LOG_INFO, "%s", message.c_str());
|
|
MobileGL::MG_Util::Debug::Close();
|
|
UnsetEnvVar("MOBILEGL_LOG_FILE_PATH");
|
|
|
|
{
|
|
std::ifstream logFile(logPath);
|
|
ASSERT_TRUE(logFile.good());
|
|
|
|
const std::string contents((std::istreambuf_iterator<char>(logFile)), std::istreambuf_iterator<char>());
|
|
EXPECT_NE(contents.find(message), std::string::npos);
|
|
}
|
|
|
|
fs::remove(logPath);
|
|
}
|
|
|
|
// ---- Pure-state entry points: glHint / glPointParameter* / glPixelStoref / glGetDoublev -----------
|
|
|
|
TEST(RenderStateSanity, HintStoresAndReadsBack) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// Default is GL_DONT_CARE.
|
|
GLint value = -1;
|
|
GetIntegerv(GL_LINE_SMOOTH_HINT, &value);
|
|
EXPECT_EQ(value, GL_DONT_CARE);
|
|
|
|
// Each of the 4 core targets round-trips.
|
|
Hint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
|
Hint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
|
|
Hint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
|
|
Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FASTEST);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
|
|
GetIntegerv(GL_LINE_SMOOTH_HINT, &value);
|
|
EXPECT_EQ(value, GL_NICEST);
|
|
GetIntegerv(GL_POLYGON_SMOOTH_HINT, &value);
|
|
EXPECT_EQ(value, GL_FASTEST);
|
|
GetIntegerv(GL_TEXTURE_COMPRESSION_HINT, &value);
|
|
EXPECT_EQ(value, GL_NICEST);
|
|
GetIntegerv(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, &value);
|
|
EXPECT_EQ(value, GL_FASTEST);
|
|
|
|
// glGetBooleanv on a hint is always GL_TRUE (all hint enums are non-zero).
|
|
GLboolean b = GL_FALSE;
|
|
GetBooleanv(GL_LINE_SMOOTH_HINT, &b);
|
|
EXPECT_EQ(b, GL_TRUE);
|
|
|
|
// A compatibility-only target and a bad mode both raise GL_INVALID_ENUM and change nothing.
|
|
Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
Hint(GL_LINE_SMOOTH_HINT, GL_LINEAR);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
GetIntegerv(GL_LINE_SMOOTH_HINT, &value);
|
|
EXPECT_EQ(value, GL_NICEST); // unchanged by the failed calls
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(RenderStateSanity, PointParameterStoresAndReadsBack) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// Defaults: fade threshold 1.0, coord origin GL_UPPER_LEFT.
|
|
GLfloat f = -1.0f;
|
|
GetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, &f);
|
|
EXPECT_FLOAT_EQ(f, 1.0f);
|
|
GLint origin = -1;
|
|
GetIntegerv(GL_POINT_SPRITE_COORD_ORIGIN, &origin);
|
|
EXPECT_EQ(origin, GL_UPPER_LEFT);
|
|
|
|
// Scalar float sets the fade threshold; GetFloatv keeps the fractional part, GetIntegerv rounds.
|
|
PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 2.5f);
|
|
GetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, &f);
|
|
EXPECT_FLOAT_EQ(f, 2.5f);
|
|
GLint fi = 0;
|
|
GetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE, &fi);
|
|
EXPECT_EQ(fi, 3); // 2.5 rounds to nearest (to even or up; lround gives 3)
|
|
|
|
// The v-form reads params[0]; the integer form sets the coord-origin enum.
|
|
const GLint lowerLeft = GL_LOWER_LEFT;
|
|
PointParameteriv(GL_POINT_SPRITE_COORD_ORIGIN, &lowerLeft);
|
|
GetIntegerv(GL_POINT_SPRITE_COORD_ORIGIN, &origin);
|
|
EXPECT_EQ(origin, GL_LOWER_LEFT);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
|
|
// Errors: negative fade -> GL_INVALID_VALUE; bad coord-origin -> GL_INVALID_ENUM; compat pname ->
|
|
// GL_INVALID_ENUM. None change state.
|
|
PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, -1.0f);
|
|
EXPECT_EQ(GetError(), GL_INVALID_VALUE);
|
|
PointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_FASTEST);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
PointParameterf(GL_POINT_SIZE_MIN, 0.0f);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
|
|
GetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, &f);
|
|
EXPECT_FLOAT_EQ(f, 2.5f); // unchanged
|
|
GetIntegerv(GL_POINT_SPRITE_COORD_ORIGIN, &origin);
|
|
EXPECT_EQ(origin, GL_LOWER_LEFT); // unchanged
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(RenderStateSanity, PixelStorefRoundsAndZeroTestsBooleans) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// Integer pname: round to nearest.
|
|
PixelStoref(GL_UNPACK_ROW_LENGTH, 7.4f);
|
|
GLint iv = 0;
|
|
GetIntegerv(GL_UNPACK_ROW_LENGTH, &iv);
|
|
EXPECT_EQ(iv, 7);
|
|
PixelStoref(GL_UNPACK_ROW_LENGTH, 7.6f);
|
|
GetIntegerv(GL_UNPACK_ROW_LENGTH, &iv);
|
|
EXPECT_EQ(iv, 8);
|
|
|
|
// Boolean pname: a fractional value must map to TRUE via a zero-test, NOT round-to-zero.
|
|
PixelStoref(GL_PACK_SWAP_BYTES, 0.4f);
|
|
GLboolean bv = GL_FALSE;
|
|
GetBooleanv(GL_PACK_SWAP_BYTES, &bv);
|
|
EXPECT_EQ(bv, GL_TRUE);
|
|
PixelStoref(GL_PACK_SWAP_BYTES, 0.0f);
|
|
GetBooleanv(GL_PACK_SWAP_BYTES, &bv);
|
|
EXPECT_EQ(bv, GL_FALSE);
|
|
|
|
// glPixelStoref matches glPixelStorei for an integer pname.
|
|
PixelStorei(GL_PACK_ALIGNMENT, 8);
|
|
GLint viaI = 0;
|
|
GetIntegerv(GL_PACK_ALIGNMENT, &viaI);
|
|
PixelStoref(GL_PACK_ALIGNMENT, 8.0f);
|
|
GLint viaF = 0;
|
|
GetIntegerv(GL_PACK_ALIGNMENT, &viaF);
|
|
EXPECT_EQ(viaI, viaF);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(RenderStateSanity, GetDoublevMatchesGetFloatvWidened) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// Single-component pname.
|
|
PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 2.5f);
|
|
GLdouble d1[4] = {-1, -1, -1, -1};
|
|
GetDoublev(GL_POINT_FADE_THRESHOLD_SIZE, d1);
|
|
EXPECT_DOUBLE_EQ(d1[0], 2.5);
|
|
EXPECT_DOUBLE_EQ(d1[1], -1.0); // second component untouched (1-component pname)
|
|
|
|
// 2-component pname: GL_DEPTH_RANGE (default 0..1).
|
|
GLdouble d2[2] = {-1, -1};
|
|
GetDoublev(GL_DEPTH_RANGE, d2);
|
|
EXPECT_DOUBLE_EQ(d2[0], 0.0);
|
|
EXPECT_DOUBLE_EQ(d2[1], 1.0);
|
|
|
|
// 4-component pname: GL_COLOR_CLEAR_VALUE (default 0,0,0,1) matches GetFloatv widened.
|
|
GLfloat cf[4] = {};
|
|
GetFloatv(GL_COLOR_CLEAR_VALUE, cf);
|
|
GLdouble cd[4] = {};
|
|
GetDoublev(GL_COLOR_CLEAR_VALUE, cd);
|
|
for (int i = 0; i < 4; ++i) EXPECT_DOUBLE_EQ(cd[i], static_cast<GLdouble>(cf[i]));
|
|
|
|
// Null params -> GL_INVALID_VALUE.
|
|
GetDoublev(GL_DEPTH_RANGE, nullptr);
|
|
EXPECT_EQ(GetError(), GL_INVALID_VALUE);
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(RenderStateSanity, ClampColorStoresAndReadsBack) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// Default GL_CLAMP_READ_COLOR is GL_FIXED_ONLY (NOT GL_TRUE/GL_FALSE). glGetIntegerv is the only
|
|
// getter that faithfully round-trips the tri-state.
|
|
GLint value = -1;
|
|
GetIntegerv(GL_CLAMP_READ_COLOR, &value);
|
|
EXPECT_EQ(value, GL_FIXED_ONLY);
|
|
|
|
// All three legal clamp values round-trip.
|
|
ClampColor(GL_CLAMP_READ_COLOR, GL_TRUE);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
GetIntegerv(GL_CLAMP_READ_COLOR, &value);
|
|
EXPECT_EQ(value, GL_TRUE);
|
|
|
|
ClampColor(GL_CLAMP_READ_COLOR, GL_FALSE);
|
|
GetIntegerv(GL_CLAMP_READ_COLOR, &value);
|
|
EXPECT_EQ(value, GL_FALSE);
|
|
|
|
// GL_FIXED_ONLY MUST be accepted: the Khronos man page's Errors section wrongly omits it, but the
|
|
// spec lists it as legal and it is the default. A man-page-faithful implementation would reject
|
|
// this call -- this assertion is the guard against that regression.
|
|
ClampColor(GL_CLAMP_READ_COLOR, GL_FIXED_ONLY);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
GetIntegerv(GL_CLAMP_READ_COLOR, &value);
|
|
EXPECT_EQ(value, GL_FIXED_ONLY);
|
|
|
|
// glGetBooleanv converts nonzero to GL_TRUE, so GL_FIXED_ONLY reads back as GL_TRUE (and cannot be
|
|
// distinguished from GL_TRUE); only GL_FALSE reads GL_FALSE.
|
|
GLboolean b = GL_FALSE;
|
|
GetBooleanv(GL_CLAMP_READ_COLOR, &b);
|
|
EXPECT_EQ(b, GL_TRUE);
|
|
ClampColor(GL_CLAMP_READ_COLOR, GL_FALSE);
|
|
GetBooleanv(GL_CLAMP_READ_COLOR, &b);
|
|
EXPECT_EQ(b, GL_FALSE);
|
|
|
|
// Errors leave state unchanged. A non-GL_CLAMP_READ_COLOR target (here GL_FRONT, standing in for
|
|
// any illegal/compat target) and a bad clamp value both raise GL_INVALID_ENUM.
|
|
ClampColor(GL_FRONT, GL_TRUE);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
ClampColor(GL_CLAMP_READ_COLOR, GL_NICEST);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
GetIntegerv(GL_CLAMP_READ_COLOR, &value);
|
|
EXPECT_EQ(value, GL_FALSE); // unchanged by the failed calls
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(RenderStateSanity, PolygonModeStoresAndReadsBack) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// GL_POLYGON_MODE reports TWO values (front, back); default GL_FILL for both.
|
|
GLint mode[2] = {-1, -1};
|
|
GetIntegerv(GL_POLYGON_MODE, mode);
|
|
EXPECT_EQ(mode[0], GL_FILL);
|
|
EXPECT_EQ(mode[1], GL_FILL);
|
|
|
|
// Core sets both faces together; each legal mode round-trips into both slots.
|
|
PolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
GetIntegerv(GL_POLYGON_MODE, mode);
|
|
EXPECT_EQ(mode[0], GL_LINE);
|
|
EXPECT_EQ(mode[1], GL_LINE);
|
|
|
|
PolygonMode(GL_FRONT_AND_BACK, GL_POINT);
|
|
GetIntegerv(GL_POLYGON_MODE, mode);
|
|
EXPECT_EQ(mode[0], GL_POINT);
|
|
EXPECT_EQ(mode[1], GL_POINT);
|
|
|
|
// Core rejects separate faces: GL_FRONT/GL_BACK were removed in 3.1 core -> GL_INVALID_ENUM, no
|
|
// state change. (Some desktop drivers leniently accept them; this guards against copying that.)
|
|
PolygonMode(GL_FRONT, GL_FILL);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
PolygonMode(GL_BACK, GL_FILL);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
// A bad mode also raises GL_INVALID_ENUM.
|
|
PolygonMode(GL_FRONT_AND_BACK, GL_LINEAR);
|
|
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
|
|
|
|
GetIntegerv(GL_POLYGON_MODE, mode);
|
|
EXPECT_EQ(mode[0], GL_POINT); // unchanged by the failed calls
|
|
EXPECT_EQ(mode[1], GL_POINT);
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(RenderStateSanity, ColorMaskIndexedStoresAndReadsBack) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
constexpr GLuint kMaxDrawBuffers = MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// Default: every draw buffer's writemask is all-true.
|
|
GLboolean b0[4] = {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE};
|
|
GetBooleanv(GL_COLOR_WRITEMASK, b0);
|
|
EXPECT_EQ(b0[0], GL_TRUE); EXPECT_EQ(b0[1], GL_TRUE);
|
|
EXPECT_EQ(b0[2], GL_TRUE); EXPECT_EQ(b0[3], GL_TRUE);
|
|
GLboolean bi[4] = {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE};
|
|
GetBooleani_v(GL_COLOR_WRITEMASK, 3, bi);
|
|
EXPECT_EQ(bi[0], GL_TRUE); EXPECT_EQ(bi[3], GL_TRUE);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
|
|
// glColorMaski sets ONLY the addressed draw buffer; buffer 0 stays untouched, and the non-indexed
|
|
// glGetBooleanv still reports buffer 0.
|
|
ColorMaski(2, GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
GetBooleani_v(GL_COLOR_WRITEMASK, 2, bi);
|
|
EXPECT_EQ(bi[0], GL_FALSE); EXPECT_EQ(bi[1], GL_TRUE);
|
|
EXPECT_EQ(bi[2], GL_FALSE); EXPECT_EQ(bi[3], GL_TRUE);
|
|
GetBooleanv(GL_COLOR_WRITEMASK, b0);
|
|
EXPECT_EQ(b0[0], GL_TRUE); EXPECT_EQ(b0[1], GL_TRUE); // buffer 0 unchanged by ColorMaski(2, ...)
|
|
|
|
// GLboolean coercion: any nonzero byte enables the component (NOT == GL_TRUE).
|
|
ColorMaski(1, static_cast<GLboolean>(2), static_cast<GLboolean>(0),
|
|
static_cast<GLboolean>(2), static_cast<GLboolean>(0));
|
|
GetBooleani_v(GL_COLOR_WRITEMASK, 1, bi);
|
|
EXPECT_EQ(bi[0], GL_TRUE); // 2 -> TRUE
|
|
EXPECT_EQ(bi[1], GL_FALSE); // 0 -> FALSE
|
|
EXPECT_EQ(bi[2], GL_TRUE);
|
|
EXPECT_EQ(bi[3], GL_FALSE);
|
|
|
|
// glColorMask (non-indexed) broadcasts to EVERY draw buffer, overwriting the per-buffer masks.
|
|
ColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE);
|
|
GetBooleani_v(GL_COLOR_WRITEMASK, 2, bi);
|
|
EXPECT_EQ(bi[0], GL_FALSE); EXPECT_EQ(bi[2], GL_TRUE); // buffer 2 was overwritten by the broadcast
|
|
GetBooleani_v(GL_COLOR_WRITEMASK, 1, bi);
|
|
EXPECT_EQ(bi[0], GL_FALSE); EXPECT_EQ(bi[3], GL_TRUE);
|
|
|
|
// Out-of-range index -> GL_INVALID_VALUE, no state change.
|
|
ColorMaski(kMaxDrawBuffers, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
EXPECT_EQ(GetError(), GL_INVALID_VALUE);
|
|
GetBooleani_v(GL_COLOR_WRITEMASK, 2, bi);
|
|
EXPECT_EQ(bi[0], GL_FALSE); // unchanged (still the broadcast value)
|
|
EXPECT_EQ(bi[2], GL_TRUE);
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
TEST(RenderStateSanity, PrimitiveRestartIndexStoresAndReadsBack) {
|
|
using namespace MobileGL;
|
|
using namespace MobileGL::MG_Impl::GLImpl;
|
|
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
|
|
|
|
// Default is 0.
|
|
GLint value = -1;
|
|
GetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &value);
|
|
EXPECT_EQ(value, 0);
|
|
|
|
// Any GLuint round-trips and generates no error.
|
|
PrimitiveRestartIndex(0xFFFFu);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
GetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &value);
|
|
EXPECT_EQ(value, 0xFFFF);
|
|
|
|
// The full 32-bit range round-trips (read back as the same bit pattern).
|
|
PrimitiveRestartIndex(0xFFFFFFFFu);
|
|
GetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &value);
|
|
EXPECT_EQ(static_cast<GLuint>(value), 0xFFFFFFFFu);
|
|
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
|
|
|
MG_State::pGLContext.reset();
|
|
}
|
|
|
|
|
|
// ---- DirectGLES readback driver-state shadows ----------------------------------------------------
|
|
// Regression coverage for the readback-path state-leak overhaul: the pixel-PBO
|
|
// binding cache, the framebuffer-binding shadow, the PACK pixel-store shadow and
|
|
// the scratch-FBO attachment shadow must (a) leave the driver in the documented
|
|
// resting state, (b) skip redundant GL calls, and (c) scrub correctly on
|
|
// deletion. All drive the real Managers.cpp implementations against a recording
|
|
// mock GLES table.
|
|
namespace {
|
|
struct StateGuardCallLog {
|
|
MobileGL::Vector<MobileGL::String> calls;
|
|
|
|
MobileGL::SizeT Count(const MobileGL::String& prefix) const {
|
|
MobileGL::SizeT n = 0;
|
|
for (const auto& c : calls) {
|
|
if (c.compare(0, prefix.size(), prefix) == 0) ++n;
|
|
}
|
|
return n;
|
|
}
|
|
};
|
|
|
|
StateGuardCallLog* g_stateGuardLog = nullptr;
|
|
GLuint g_nextStateGuardFBOId = 201;
|
|
|
|
void SG_Log(MobileGL::String entry) {
|
|
if (g_stateGuardLog) g_stateGuardLog->calls.push_back(MobileGL::Move(entry));
|
|
}
|
|
void SG_BindBuffer(GLenum target, GLuint buffer) {
|
|
SG_Log("BindBuffer:" + std::to_string(target) + ":" + std::to_string(buffer));
|
|
}
|
|
void SG_BindFramebuffer(GLenum target, GLuint framebuffer) {
|
|
SG_Log("BindFramebuffer:" + std::to_string(target) + ":" + std::to_string(framebuffer));
|
|
}
|
|
void SG_GetIntegerv(GLenum pname, GLint* data) {
|
|
SG_Log("GetIntegerv:" + std::to_string(pname));
|
|
if (data) *data = 0;
|
|
}
|
|
void SG_PixelStorei(GLenum pname, GLint param) {
|
|
SG_Log("PixelStorei:" + std::to_string(pname) + ":" + std::to_string(param));
|
|
}
|
|
void SG_GenFramebuffers(GLsizei count, GLuint* framebuffers) {
|
|
for (GLsizei i = 0; i < count; ++i) framebuffers[i] = g_nextStateGuardFBOId++;
|
|
}
|
|
void SG_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
|
SG_Log("FramebufferTexture2D:" + std::to_string(target) + ":" + std::to_string(attachment) + ":" +
|
|
std::to_string(textarget) + ":" + std::to_string(texture) + ":" + std::to_string(level));
|
|
}
|
|
void SG_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
|
|
SG_Log("FramebufferTextureLayer:" + std::to_string(target) + ":" + std::to_string(attachment) + ":" +
|
|
std::to_string(texture) + ":" + std::to_string(level) + ":" + std::to_string(layer));
|
|
}
|
|
void SG_ReadBuffer(GLenum src) {
|
|
SG_Log("ReadBuffer:" + std::to_string(src));
|
|
}
|
|
void SG_DrawBuffers(GLsizei n, const GLenum* bufs) {
|
|
SG_Log("DrawBuffers:" + std::to_string(n) + ":" + std::to_string(n > 0 && bufs ? bufs[0] : 0));
|
|
}
|
|
GLenum SG_NoError() {
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
// Installs the recording table and resets every readback driver-state shadow on
|
|
// both ends, so these tests cannot bleed into (or inherit from) other tests.
|
|
struct ScopedStateGuardMocks {
|
|
ScopedStateGuardMocks(): previousFunctions(MobileGL::MG_Backend::DirectGLES::g_GLESFuncs) {
|
|
ResetShadows();
|
|
MobileGL::MG_External::GLESFunctionsTable functions{};
|
|
functions.glBindBuffer = SG_BindBuffer;
|
|
functions.glBindFramebuffer = SG_BindFramebuffer;
|
|
functions.glGetIntegerv = SG_GetIntegerv;
|
|
functions.glPixelStorei = SG_PixelStorei;
|
|
functions.glGenFramebuffers = SG_GenFramebuffers;
|
|
functions.glFramebufferTexture2D = SG_FramebufferTexture2D;
|
|
functions.glFramebufferTextureLayer = SG_FramebufferTextureLayer;
|
|
functions.glReadBuffer = SG_ReadBuffer;
|
|
functions.glDrawBuffers = SG_DrawBuffers;
|
|
functions.glGetError = SG_NoError;
|
|
MobileGL::MG_Backend::DirectGLES::SetGLESFuncsTable(functions);
|
|
g_stateGuardLog = &log;
|
|
}
|
|
|
|
~ScopedStateGuardMocks() {
|
|
g_stateGuardLog = nullptr;
|
|
MobileGL::MG_Backend::DirectGLES::SetGLESFuncsTable(previousFunctions);
|
|
ResetShadows();
|
|
}
|
|
|
|
ScopedStateGuardMocks(const ScopedStateGuardMocks&) = delete;
|
|
ScopedStateGuardMocks& operator=(const ScopedStateGuardMocks&) = delete;
|
|
|
|
static void ResetShadows() {
|
|
MobileGL::MG_Backend::DirectGLES::BufferImpl::InvalidatePixelBufferBindingCaches();
|
|
MobileGL::MG_Backend::DirectGLES::FramebufferImpl::InvalidateFramebufferBindingCache();
|
|
MobileGL::MG_Backend::DirectGLES::PixelStoreImpl::InvalidatePackStateCache();
|
|
MobileGL::MG_Backend::DirectGLES::ScratchFBOImpl::OnBackendContextDestroyed();
|
|
}
|
|
|
|
StateGuardCallLog log;
|
|
MobileGL::MG_External::GLESFunctionsTable previousFunctions;
|
|
};
|
|
} // namespace
|
|
|
|
TEST(DirectGLESStateGuards, PixelPackBindingCacheSkipsRedundantBindsAndRestsAtZero) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedStateGuardMocks mocks;
|
|
|
|
BufferImpl::BindPixelPackBufferId(5);
|
|
EXPECT_EQ(mocks.log.Count("BindBuffer:"), 1u);
|
|
BufferImpl::BindPixelPackBufferId(5); // redundant: must not reach the driver
|
|
EXPECT_EQ(mocks.log.Count("BindBuffer:"), 1u);
|
|
BufferImpl::BindPixelPackBufferId(0); // scope exit: resting state
|
|
EXPECT_EQ(mocks.log.Count("BindBuffer:"), 2u);
|
|
BufferImpl::BindPixelPackBufferId(0);
|
|
EXPECT_EQ(mocks.log.Count("BindBuffer:"), 2u);
|
|
|
|
// After invalidation (MakeCurrent / context reset) the first bind must reach
|
|
// the driver again even for the same value.
|
|
BufferImpl::InvalidatePixelBufferBindingCaches();
|
|
BufferImpl::BindPixelPackBufferId(0);
|
|
EXPECT_EQ(mocks.log.Count("BindBuffer:"), 3u);
|
|
}
|
|
|
|
TEST(DirectGLESStateGuards, FramebufferBindingShadowPinsOnceThenSkips) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedStateGuardMocks mocks;
|
|
|
|
// Cold path: one driver query pins the shadow; further reads are free.
|
|
(void)FramebufferImpl::CurrentFramebufferBinding(MobileGL::FramebufferTarget::Read);
|
|
EXPECT_EQ(mocks.log.Count("GetIntegerv:"), 1u);
|
|
(void)FramebufferImpl::CurrentFramebufferBinding(MobileGL::FramebufferTarget::Read);
|
|
EXPECT_EQ(mocks.log.Count("GetIntegerv:"), 1u);
|
|
|
|
FramebufferImpl::BindFramebufferId(GL_READ_FRAMEBUFFER, 7);
|
|
EXPECT_EQ(mocks.log.Count("BindFramebuffer:"), 1u);
|
|
FramebufferImpl::BindFramebufferId(GL_READ_FRAMEBUFFER, 7);
|
|
EXPECT_EQ(mocks.log.Count("BindFramebuffer:"), 1u);
|
|
// GL_FRAMEBUFFER touches both targets; DRAW is still unknown so it must bind.
|
|
FramebufferImpl::BindFramebufferId(GL_FRAMEBUFFER, 7);
|
|
EXPECT_EQ(mocks.log.Count("BindFramebuffer:"), 2u);
|
|
// Both halves now match: no further calls for either single target.
|
|
FramebufferImpl::BindFramebufferId(GL_DRAW_FRAMEBUFFER, 7);
|
|
FramebufferImpl::BindFramebufferId(GL_READ_FRAMEBUFFER, 7);
|
|
FramebufferImpl::BindFramebufferId(GL_FRAMEBUFFER, 7);
|
|
EXPECT_EQ(mocks.log.Count("BindFramebuffer:"), 2u);
|
|
EXPECT_EQ(FramebufferImpl::CurrentFramebufferBinding(MobileGL::FramebufferTarget::Draw), 7u);
|
|
EXPECT_EQ(mocks.log.Count("GetIntegerv:"), 1u); // shadow answered, no new query
|
|
}
|
|
|
|
TEST(DirectGLESStateGuards, PackStateShadowAppliesMinimalDeltas) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedStateGuardMocks mocks;
|
|
|
|
// First application pins all four parameters.
|
|
PixelStoreImpl::ApplyPackState(PixelStoreImpl::PackState{4, 0, 0, 0});
|
|
EXPECT_EQ(mocks.log.Count("PixelStorei:"), 4u);
|
|
// Identical state: zero driver calls.
|
|
PixelStoreImpl::ApplyPackState(PixelStoreImpl::PackState{4, 0, 0, 0});
|
|
EXPECT_EQ(mocks.log.Count("PixelStorei:"), 4u);
|
|
// One field changed: exactly one driver call.
|
|
PixelStoreImpl::ApplyPackState(PixelStoreImpl::PackState{1, 0, 0, 0});
|
|
EXPECT_EQ(mocks.log.Count("PixelStorei:"), 5u);
|
|
|
|
const auto current = PixelStoreImpl::CurrentPackState();
|
|
EXPECT_EQ(current.Alignment, 1);
|
|
EXPECT_EQ(current.RowLength, 0);
|
|
EXPECT_EQ(current.SkipRows, 0);
|
|
EXPECT_EQ(current.SkipPixels, 0);
|
|
}
|
|
|
|
TEST(DirectGLESStateGuards, ScratchFBODetachesCrossAspectResidue) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedStateGuardMocks mocks;
|
|
|
|
auto& fb = ScratchFBOImpl::TempFramebuffer();
|
|
EXPECT_NE(ScratchFBOImpl::EnsureId(fb), 0u);
|
|
|
|
// A depth copy leaves a DEPTH_STENCIL attachment (the pre-fix code never
|
|
// detached it, wedging every later color readback through this FBO).
|
|
ScratchFBOImpl::EnsureDepthAttachment2D(fb, GL_DRAW_FRAMEBUFFER, 11, GL_TEXTURE_2D, 0, /*withStencil=*/true);
|
|
const MobileGL::String dsAttach = "FramebufferTexture2D:" + std::to_string(GL_DRAW_FRAMEBUFFER) + ":" +
|
|
std::to_string(GL_DEPTH_STENCIL_ATTACHMENT);
|
|
EXPECT_EQ(mocks.log.Count(dsAttach), 1u);
|
|
|
|
// The next color use must detach the stale depth-stencil attachment exactly once.
|
|
mocks.log.calls.clear();
|
|
ScratchFBOImpl::EnsureColorAttachment2D(fb, GL_READ_FRAMEBUFFER, 22, GL_TEXTURE_2D, 0);
|
|
const MobileGL::String dsDetach = "FramebufferTexture2D:" + std::to_string(GL_READ_FRAMEBUFFER) + ":" +
|
|
std::to_string(GL_DEPTH_STENCIL_ATTACHMENT) + ":" +
|
|
std::to_string(GL_TEXTURE_2D) + ":0:0";
|
|
const MobileGL::String colorAttach = "FramebufferTexture2D:" + std::to_string(GL_READ_FRAMEBUFFER) + ":" +
|
|
std::to_string(GL_COLOR_ATTACHMENT0) + ":" +
|
|
std::to_string(GL_TEXTURE_2D) + ":22:0";
|
|
EXPECT_EQ(mocks.log.Count(dsDetach), 1u);
|
|
EXPECT_EQ(mocks.log.Count(colorAttach), 1u);
|
|
|
|
// Back-to-back identical color use: no driver traffic at all.
|
|
mocks.log.calls.clear();
|
|
ScratchFBOImpl::EnsureColorAttachment2D(fb, GL_READ_FRAMEBUFFER, 22, GL_TEXTURE_2D, 0);
|
|
EXPECT_EQ(mocks.log.Count("FramebufferTexture2D:"), 0u);
|
|
}
|
|
|
|
TEST(DirectGLESStateGuards, ScratchFBOTextureDeletionForcesFullScrub) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedStateGuardMocks mocks;
|
|
|
|
auto& fb = ScratchFBOImpl::TempFramebuffer();
|
|
ScratchFBOImpl::EnsureId(fb);
|
|
ScratchFBOImpl::EnsureColorAttachment2D(fb, GL_READ_FRAMEBUFFER, 22, GL_TEXTURE_2D, 0);
|
|
|
|
// The attached texture id dies: the shadow can no longer vouch for the FBO
|
|
// (ES does not auto-detach from unbound FBOs, and the name may be recycled),
|
|
// so the next use must scrub and re-attach instead of skipping.
|
|
ScratchFBOImpl::NoteTextureIdDeleted(22);
|
|
mocks.log.calls.clear();
|
|
ScratchFBOImpl::EnsureColorAttachment2D(fb, GL_READ_FRAMEBUFFER, 22, GL_TEXTURE_2D, 0);
|
|
EXPECT_GE(mocks.log.Count("FramebufferTexture2D:"), 2u); // scrub (color + depth) ...
|
|
const MobileGL::String colorAttach = "FramebufferTexture2D:" + std::to_string(GL_READ_FRAMEBUFFER) + ":" +
|
|
std::to_string(GL_COLOR_ATTACHMENT0) + ":" +
|
|
std::to_string(GL_TEXTURE_2D) + ":22:0";
|
|
EXPECT_EQ(mocks.log.Count(colorAttach), 1u); // ... then the real re-attach
|
|
}
|
|
|
|
TEST(DirectGLESStateGuards, ScratchFBOReadDrawBufferStateCached) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedStateGuardMocks mocks;
|
|
|
|
auto& fb = ScratchFBOImpl::BlitReadFramebuffer();
|
|
ScratchFBOImpl::EnsureId(fb);
|
|
|
|
// Fresh FBOs default to COLOR_ATTACHMENT0 for both buffers: no call needed.
|
|
ScratchFBOImpl::EnsureReadBuffer(fb, GL_COLOR_ATTACHMENT0);
|
|
EXPECT_EQ(mocks.log.Count("ReadBuffer:"), 0u);
|
|
// Depth blits want GL_NONE; the transition costs one call, repeats are free.
|
|
ScratchFBOImpl::EnsureReadBuffer(fb, GL_NONE);
|
|
ScratchFBOImpl::EnsureReadBuffer(fb, GL_NONE);
|
|
EXPECT_EQ(mocks.log.Count("ReadBuffer:"), 1u);
|
|
ScratchFBOImpl::EnsureDrawBuffer(fb, GL_NONE);
|
|
ScratchFBOImpl::EnsureDrawBuffer(fb, GL_NONE);
|
|
EXPECT_EQ(mocks.log.Count("DrawBuffers:"), 1u);
|
|
}
|
|
|
|
namespace {
|
|
MobileGL::Vector<GLuint>* g_deletedTextureIds = nullptr;
|
|
|
|
void SG_DeleteTextures(GLsizei count, const GLuint* textures) {
|
|
if (!g_deletedTextureIds) return;
|
|
for (GLsizei i = 0; i < count; ++i) g_deletedTextureIds->push_back(textures[i]);
|
|
}
|
|
|
|
// Clears the recording hook even when a gtest assertion unwinds the test body
|
|
// (a dangling pointer to the dead stack vector would corrupt later tests).
|
|
struct ScopedDeletedTextureRecording {
|
|
explicit ScopedDeletedTextureRecording(MobileGL::Vector<GLuint>& sink) { g_deletedTextureIds = &sink; }
|
|
~ScopedDeletedTextureRecording() { g_deletedTextureIds = nullptr; }
|
|
ScopedDeletedTextureRecording(const ScopedDeletedTextureRecording&) = delete;
|
|
ScopedDeletedTextureRecording& operator=(const ScopedDeletedTextureRecording&) = delete;
|
|
};
|
|
} // namespace
|
|
|
|
TEST(DirectGLESBackendTexture, DestructorDeletesIdAndScrubsBindingCache) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedDirectGLESTextureBindings scoped; // installs glGenTextures/glBindTexture mocks + resets caches
|
|
MobileGL::Vector<GLuint> deleted;
|
|
ScopedDeletedTextureRecording recording(deleted);
|
|
auto functions = g_GLESFuncs;
|
|
functions.glDeleteTextures = SG_DeleteTextures;
|
|
SetGLESFuncsTable(functions);
|
|
|
|
const auto texture2DSlot = static_cast<MobileGL::SizeT>(MobileGL::TextureTarget::Texture2D);
|
|
GLuint id = 0;
|
|
{
|
|
auto backendTexture = MobileGL::MakeShared<TextureImpl::BackendTextureObject>();
|
|
id = backendTexture->GetBackendTextureId();
|
|
ASSERT_NE(id, 0u);
|
|
backendTexture->Bind(GL_TEXTURE_2D, 0);
|
|
ASSERT_EQ(TextureImpl::g_boundTexturesCache[0][texture2DSlot], backendTexture.get());
|
|
}
|
|
// Frontend glDeleteTextures used to leak the backend id forever and leave the
|
|
// cache pointer dangling (heap-address reuse then false-skips a later Bind).
|
|
ASSERT_EQ(deleted.size(), 1u);
|
|
EXPECT_EQ(deleted[0], id);
|
|
EXPECT_EQ(TextureImpl::g_boundTexturesCache[0][texture2DSlot], nullptr);
|
|
|
|
// A wrapper whose context died must NOT delete a foreign (recycled) name.
|
|
{
|
|
auto backendTexture = MobileGL::MakeShared<TextureImpl::BackendTextureObject>();
|
|
++g_backendContextGeneration;
|
|
backendTexture.reset();
|
|
--g_backendContextGeneration; // restore for later tests
|
|
EXPECT_EQ(deleted.size(), 1u);
|
|
}
|
|
}
|
|
|
|
// ---- DirectGLES backend twins release their driver ids --------------------------------------
|
|
// Framebuffers, renderbuffers and samplers had no destructor at all: every frontend object the
|
|
// application deleted leaked its ES twin for the whole process lifetime. An application that
|
|
// creates a framebuffer per readback (GL CTS packed_pixels.varied_rectangle makes ~3300 of them
|
|
// per case) walked the driver into a gigabyte of dead framebuffers, and past that point every
|
|
// readback through a freshly attached framebuffer came back with stale pixels.
|
|
namespace {
|
|
struct TwinDeletionSinks {
|
|
MobileGL::Vector<GLuint> framebuffers;
|
|
MobileGL::Vector<GLuint> renderbuffers;
|
|
MobileGL::Vector<GLuint> samplers;
|
|
};
|
|
|
|
TwinDeletionSinks* g_twinDeletionSinks = nullptr;
|
|
GLuint g_nextTwinDriverId = 900;
|
|
|
|
void TW_GenFramebuffers(GLsizei count, GLuint* ids) {
|
|
for (GLsizei i = 0; i < count; ++i) ids[i] = g_nextTwinDriverId++;
|
|
}
|
|
void TW_DeleteFramebuffers(GLsizei count, const GLuint* ids) {
|
|
if (!g_twinDeletionSinks) return;
|
|
for (GLsizei i = 0; i < count; ++i) g_twinDeletionSinks->framebuffers.push_back(ids[i]);
|
|
}
|
|
void TW_GenRenderbuffers(GLsizei count, GLuint* ids) {
|
|
for (GLsizei i = 0; i < count; ++i) ids[i] = g_nextTwinDriverId++;
|
|
}
|
|
void TW_DeleteRenderbuffers(GLsizei count, const GLuint* ids) {
|
|
if (!g_twinDeletionSinks) return;
|
|
for (GLsizei i = 0; i < count; ++i) g_twinDeletionSinks->renderbuffers.push_back(ids[i]);
|
|
}
|
|
void TW_GenSamplers(GLsizei count, GLuint* ids) {
|
|
for (GLsizei i = 0; i < count; ++i) ids[i] = g_nextTwinDriverId++;
|
|
}
|
|
void TW_DeleteSamplers(GLsizei count, const GLuint* ids) {
|
|
if (!g_twinDeletionSinks) return;
|
|
for (GLsizei i = 0; i < count; ++i) g_twinDeletionSinks->samplers.push_back(ids[i]);
|
|
}
|
|
void TW_BindFramebuffer(GLenum target, GLuint framebuffer) {
|
|
SG_Log("BindFramebuffer:" + std::to_string(target) + ":" + std::to_string(framebuffer));
|
|
}
|
|
void TW_BindSampler(GLuint, GLuint) {}
|
|
void TW_BindRenderbuffer(GLenum, GLuint) {}
|
|
|
|
// Installs a table that can create and destroy all three twin kinds, and unwinds it (plus the
|
|
// recording pointer) even when an assertion aborts the test body.
|
|
struct ScopedBackendTwinMocks {
|
|
ScopedBackendTwinMocks(): previousFunctions(MobileGL::MG_Backend::DirectGLES::g_GLESFuncs) {
|
|
MobileGL::MG_Backend::DirectGLES::FramebufferImpl::InvalidateFramebufferBindingCache();
|
|
MobileGL::MG_External::GLESFunctionsTable functions{};
|
|
functions.glGenFramebuffers = TW_GenFramebuffers;
|
|
functions.glDeleteFramebuffers = TW_DeleteFramebuffers;
|
|
functions.glBindFramebuffer = TW_BindFramebuffer;
|
|
functions.glGenRenderbuffers = TW_GenRenderbuffers;
|
|
functions.glDeleteRenderbuffers = TW_DeleteRenderbuffers;
|
|
functions.glBindRenderbuffer = TW_BindRenderbuffer;
|
|
functions.glGenSamplers = TW_GenSamplers;
|
|
functions.glDeleteSamplers = TW_DeleteSamplers;
|
|
functions.glBindSampler = TW_BindSampler;
|
|
functions.glGetError = SG_NoError;
|
|
MobileGL::MG_Backend::DirectGLES::SetGLESFuncsTable(functions);
|
|
g_twinDeletionSinks = &sinks;
|
|
g_stateGuardLog = &log;
|
|
}
|
|
|
|
~ScopedBackendTwinMocks() {
|
|
g_stateGuardLog = nullptr;
|
|
g_twinDeletionSinks = nullptr;
|
|
MobileGL::MG_Backend::DirectGLES::SetGLESFuncsTable(previousFunctions);
|
|
MobileGL::MG_Backend::DirectGLES::FramebufferImpl::InvalidateFramebufferBindingCache();
|
|
}
|
|
|
|
ScopedBackendTwinMocks(const ScopedBackendTwinMocks&) = delete;
|
|
ScopedBackendTwinMocks& operator=(const ScopedBackendTwinMocks&) = delete;
|
|
|
|
TwinDeletionSinks sinks;
|
|
StateGuardCallLog log;
|
|
MobileGL::MG_External::GLESFunctionsTable previousFunctions;
|
|
};
|
|
} // namespace
|
|
|
|
TEST(DirectGLESBackendFramebuffer, DestructorDeletesIdAndScrubsBindingShadow) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedBackendTwinMocks mocks;
|
|
|
|
GLuint id = 0;
|
|
{
|
|
auto backendFBO = MobileGL::MakeShared<FramebufferImpl::BackendFramebufferObject>();
|
|
id = backendFBO->GetBackendFramebufferId();
|
|
ASSERT_NE(id, 0u);
|
|
backendFBO->Bind(MobileGL::FramebufferTarget::Draw);
|
|
ASSERT_EQ(FramebufferImpl::CurrentFramebufferBinding(MobileGL::FramebufferTarget::Draw), id);
|
|
}
|
|
ASSERT_EQ(mocks.sinks.framebuffers.size(), 1u);
|
|
EXPECT_EQ(mocks.sinks.framebuffers[0], id);
|
|
// ES reverts every target bound to a deleted framebuffer to 0. The shadow has to follow, or
|
|
// the next BindFramebufferId(0) is deduped away and the driver keeps the dead name bound.
|
|
EXPECT_EQ(FramebufferImpl::CurrentFramebufferBinding(MobileGL::FramebufferTarget::Draw), 0u);
|
|
|
|
// A twin whose context died must NOT delete a name a successor context may have recycled.
|
|
{
|
|
auto backendFBO = MobileGL::MakeShared<FramebufferImpl::BackendFramebufferObject>();
|
|
++g_backendContextGeneration;
|
|
backendFBO.reset();
|
|
--g_backendContextGeneration; // restore for later tests
|
|
EXPECT_EQ(mocks.sinks.framebuffers.size(), 1u);
|
|
}
|
|
}
|
|
|
|
TEST(DirectGLESBackendRenderbuffer, DestructorDeletesId) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedBackendTwinMocks mocks;
|
|
|
|
GLuint id = 0;
|
|
{
|
|
auto backendRBO = MobileGL::MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
|
|
id = backendRBO->GetBackendRenderbufferId();
|
|
ASSERT_NE(id, 0u);
|
|
}
|
|
ASSERT_EQ(mocks.sinks.renderbuffers.size(), 1u);
|
|
EXPECT_EQ(mocks.sinks.renderbuffers[0], id);
|
|
|
|
{
|
|
auto backendRBO = MobileGL::MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
|
|
++g_backendContextGeneration;
|
|
backendRBO.reset();
|
|
--g_backendContextGeneration;
|
|
EXPECT_EQ(mocks.sinks.renderbuffers.size(), 1u);
|
|
}
|
|
}
|
|
|
|
TEST(DirectGLESBackendSampler, DestructorDeletesIdAndScrubsUnitCache) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedBackendTwinMocks mocks;
|
|
|
|
GLuint id = 0;
|
|
{
|
|
auto backendSampler = MobileGL::MakeShared<SamplerImpl::BackendSamplerObject>();
|
|
id = backendSampler->GetBackendSamplerId();
|
|
ASSERT_NE(id, 0u);
|
|
backendSampler->Bind(3);
|
|
ASSERT_EQ(SamplerImpl::g_boundSamplersCache[3], backendSampler.get());
|
|
}
|
|
ASSERT_EQ(mocks.sinks.samplers.size(), 1u);
|
|
EXPECT_EQ(mocks.sinks.samplers[0], id);
|
|
// glDeleteSamplers unbinds from every unit, and the next twin can land on this heap
|
|
// address - a stale row would false-skip its Bind.
|
|
EXPECT_EQ(SamplerImpl::g_boundSamplersCache[3], nullptr);
|
|
|
|
{
|
|
auto backendSampler = MobileGL::MakeShared<SamplerImpl::BackendSamplerObject>();
|
|
++g_backendContextGeneration;
|
|
backendSampler.reset();
|
|
--g_backendContextGeneration;
|
|
EXPECT_EQ(mocks.sinks.samplers.size(), 1u);
|
|
}
|
|
}
|
|
|
|
TEST(DirectGLESStateGuards, DefaultFramebufferBindGoesThroughShadow) {
|
|
using namespace MobileGL::MG_Backend::DirectGLES;
|
|
ScopedStateGuardMocks mocks;
|
|
|
|
// The regression this guards against: binding framebuffer 0 raw while the
|
|
// shadow keeps a user-FBO id makes the next re-bind of that FBO false-skip.
|
|
FramebufferImpl::BindFramebufferId(GL_DRAW_FRAMEBUFFER, 7);
|
|
FramebufferImpl::BindFramebufferId(GL_DRAW_FRAMEBUFFER, 0); // default-FBO path must use this API
|
|
FramebufferImpl::BindFramebufferId(GL_DRAW_FRAMEBUFFER, 7); // must reach the driver again
|
|
EXPECT_EQ(mocks.log.Count("BindFramebuffer:"), 3u);
|
|
}
|
|
|
|
// UnorderedMap::erase(iterator) contract coverage. Erase-while-iterating sweeps
|
|
// (pipeline/program cache eviction) depend on `it = map.erase(it)` naming the next
|
|
// live element exactly once: a sweep that skips entries leaks them, and one that
|
|
// runs off the end feeds garbage handles to vkDestroyPipeline (device crash on the
|
|
// first mass eviction during world load - the failure FastSTL's double-advancing
|
|
// erase actually produced before it was fixed).
|
|
//
|
|
// These pin the behaviour the call sites rely on, not one map's implementation, so
|
|
// they are written against MobileGL::UnorderedMap and survive changing what it
|
|
// names. Under ska::flat_hash_map the mechanism is different - erase backward-shifts
|
|
// the rest of the probe cluster into the hole and hands back the same slot, which
|
|
// now holds the shifted-in successor - but the observable contract is the same.
|
|
TEST(UnorderedMapSanity, EraseWhileIteratingVisitsEveryElementExactlyOnce) {
|
|
MobileGL::UnorderedMap<MobileGL::Uint64, MobileGL::Uint64> map;
|
|
constexpr MobileGL::Uint64 kCount = 1000;
|
|
for (MobileGL::Uint64 key = 0; key < kCount; ++key) {
|
|
map.emplace(key * 0x9e3779b97f4a7c15ull, key);
|
|
}
|
|
ASSERT_EQ(map.size(), kCount);
|
|
|
|
// Record WHICH keys the sweep hands back, not just how many. A count alone cannot
|
|
// tell a correct sweep from one that visits some element twice and misses another,
|
|
// which is exactly the shape a backward-shift bug takes: the shift rewrites the
|
|
// probe cluster, so a defect duplicates or strands elements rather than changing
|
|
// the tally.
|
|
std::set<MobileGL::Uint64> visitedKeys;
|
|
MobileGL::SizeT visited = 0;
|
|
for (auto it = map.begin(); it != map.end();) {
|
|
const MobileGL::Uint64 key = it->first;
|
|
EXPECT_TRUE(visitedKeys.insert(key).second) << "key " << key << " was visited twice";
|
|
it = map.erase(it);
|
|
++visited;
|
|
ASSERT_LE(visited, kCount); // runaway past end / skipped entries
|
|
}
|
|
EXPECT_EQ(visited, kCount);
|
|
EXPECT_EQ(visitedKeys.size(), kCount);
|
|
for (MobileGL::Uint64 key = 0; key < kCount; ++key) {
|
|
EXPECT_TRUE(visitedKeys.count(key * 0x9e3779b97f4a7c15ull) != 0)
|
|
<< "key " << key << " was never visited by the sweep";
|
|
}
|
|
EXPECT_EQ(map.size(), 0u);
|
|
}
|
|
|
|
TEST(UnorderedMapSanity, EraseReturnsTheSuccessorElement) {
|
|
MobileGL::UnorderedMap<MobileGL::Uint32, MobileGL::Uint32> map;
|
|
for (MobileGL::Uint32 key = 1; key <= 64; ++key) {
|
|
map.emplace(key, key);
|
|
}
|
|
|
|
// Erasing every other visited element must still visit all 64 exactly once:
|
|
// the iterator returned by erase names the very next element, not one past it.
|
|
MobileGL::SizeT visited = 0;
|
|
std::set<MobileGL::Uint32> erasedKeys;
|
|
std::set<MobileGL::Uint32> keptKeys;
|
|
for (auto it = map.begin(); it != map.end();) {
|
|
++visited;
|
|
const MobileGL::Uint32 key = it->first;
|
|
if ((visited & 1) != 0) {
|
|
erasedKeys.insert(key);
|
|
it = map.erase(it);
|
|
} else {
|
|
keptKeys.insert(key);
|
|
++it;
|
|
}
|
|
ASSERT_LE(visited, 64u);
|
|
}
|
|
EXPECT_EQ(visited, 64u);
|
|
EXPECT_EQ(erasedKeys.size() + keptKeys.size(), 64u);
|
|
EXPECT_EQ(map.size(), keptKeys.size());
|
|
|
|
// The interleaved erases rewrite probe clusters underneath the cursor, so the real
|
|
// question is not how many elements the loop counted but whether the table still
|
|
// resolves every key correctly afterwards. A stranded element stays in size() but
|
|
// stops being findable; a duplicated one answers for a key it does not own.
|
|
for (const MobileGL::Uint32 key : keptKeys) {
|
|
const auto found = map.find(key);
|
|
ASSERT_NE(found, map.end()) << "surviving key " << key << " is no longer findable";
|
|
EXPECT_EQ(found->second, key) << "key " << key << " resolves to the wrong value";
|
|
}
|
|
for (const MobileGL::Uint32 key : erasedKeys) {
|
|
EXPECT_EQ(map.find(key), map.end()) << "erased key " << key << " is still findable";
|
|
}
|
|
}
|
|
|
|
TEST(UnorderedMapSanity, ErasingTheOnlyElementReturnsEnd) {
|
|
using Map = MobileGL::UnorderedMap<MobileGL::Uint32, MobileGL::Uint32>;
|
|
Map map;
|
|
map.emplace(42u, 1u);
|
|
|
|
// Spell the type: erase(iterator) hands back a proxy that is convertible to an
|
|
// iterator but is not one, because finding the next element is not free and the
|
|
// callers that discard the result should not pay for it. `auto next = ...` binds
|
|
// the proxy instead, and then nothing it is compared against compiles.
|
|
Map::iterator next = map.erase(map.begin());
|
|
EXPECT_EQ(next, map.end());
|
|
EXPECT_TRUE(map.empty());
|
|
}
|
|
|
|
namespace {
|
|
// Records what the per-unit texture sync actually pushed at the driver: which backend
|
|
// texture id was current when each glTexImage2D landed, and the shape it was given.
|
|
struct TexSpecCall {
|
|
GLuint texture;
|
|
GLsizei width;
|
|
GLsizei height;
|
|
};
|
|
MobileGL::Vector<TexSpecCall>* g_texSpecCalls = nullptr;
|
|
GLuint g_texSpecBoundTexture = 0;
|
|
|
|
void TS_BindTexture(GLenum, GLuint texture) { g_texSpecBoundTexture = texture; }
|
|
void TS_ActiveTexture(GLenum) {}
|
|
void TS_TexParameteri(GLenum, GLenum, GLint) {}
|
|
void TS_TexParameterf(GLenum, GLenum, GLfloat) {}
|
|
void TS_TexParameterfv(GLenum, GLenum, const GLfloat*) {}
|
|
void TS_PixelStorei(GLenum, GLint) {}
|
|
void TS_BindBuffer(GLenum, GLuint) {}
|
|
void TS_TexImage2D(GLenum, GLint level, GLint, GLsizei width, GLsizei height, GLint, GLenum, GLenum,
|
|
const void*) {
|
|
if (g_texSpecCalls && level == 0) {
|
|
g_texSpecCalls->push_back({g_texSpecBoundTexture, width, height});
|
|
}
|
|
}
|
|
|
|
// Clears the recording hook even when a gtest assertion unwinds the test body.
|
|
struct ScopedTexSpecRecording {
|
|
explicit ScopedTexSpecRecording(MobileGL::Vector<TexSpecCall>& sink) {
|
|
g_texSpecCalls = &sink;
|
|
g_texSpecBoundTexture = 0;
|
|
}
|
|
~ScopedTexSpecRecording() { g_texSpecCalls = nullptr; }
|
|
ScopedTexSpecRecording(const ScopedTexSpecRecording&) = delete;
|
|
ScopedTexSpecRecording& operator=(const ScopedTexSpecRecording&) = delete;
|
|
};
|
|
|
|
// Gives `name` a complete single-level 2D image of the requested size without going through
|
|
// the frontend upload path (the mock table below wires only the state-pushing entry points).
|
|
MobileGL::SharedPtr<MobileGL::MG_State::GLState::ITextureObject> MakeComplete2DTexture(GLuint name,
|
|
MobileGL::Int size) {
|
|
using namespace MobileGL;
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, name);
|
|
auto object = MG_State::pGLContext->GetTextureUnitObject(0)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject();
|
|
object->SetInternalFormat(TextureInternalFormat::RGBA8);
|
|
MG_State::GLState::AsMipmapTexture(object.get())
|
|
->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{size, size, 1}, 4});
|
|
return object;
|
|
}
|
|
} // namespace
|
|
|
|
// The per-unit texture sync memo BORROWS the binding slot: an entry holds a pointer to the
|
|
// slot's shared_ptr plus the backend twin of whatever was in it when the entry was built. Its
|
|
// keys (context id, bind-generation epoch, high-water mark, sampling generation) are the primary
|
|
// guard, but they are all derived state - so the memo also has to survive a slot swap that never
|
|
// reached them.
|
|
//
|
|
// It did not. The DSA by-name emulation swapped a slot silently, every key still matched, and
|
|
// the replay drove texture A's backend twin from texture B's frontend object: A's backend
|
|
// storage was re-specified with B's shape, destroying anything A only ever had on the GPU. On
|
|
// Espryt + Iris/BSL that blanked Minecraft's 16x16 lightmap the moment a 2048x2048 shadow map
|
|
// was uploaded through a by-name call, and since the text shader multiplies by the lightmap,
|
|
// `if (color.a < 0.1) discard` then threw away every glyph in the process - HUD, menus and the
|
|
// vanilla title screen alike.
|
|
TEST(DirectGLESTextureSync, UnitMemoRefusesToDriveATwinFromAnotherTexture) {
|
|
using namespace MobileGL;
|
|
ScopedDirectGLESTextureBindings scoped; // fresh GLContext + registry + binding caches
|
|
Vector<TexSpecCall> specs;
|
|
ScopedTexSpecRecording recording(specs);
|
|
|
|
auto functions = MG_Backend::DirectGLES::g_GLESFuncs;
|
|
functions.glBindTexture = TS_BindTexture;
|
|
functions.glActiveTexture = TS_ActiveTexture;
|
|
functions.glTexImage2D = TS_TexImage2D;
|
|
functions.glTexParameteri = TS_TexParameteri;
|
|
functions.glTexParameterf = TS_TexParameterf;
|
|
functions.glTexParameterfv = TS_TexParameterfv;
|
|
functions.glPixelStorei = TS_PixelStorei;
|
|
functions.glBindBuffer = TS_BindBuffer;
|
|
MG_Backend::DirectGLES::SetGLESFuncsTable(functions);
|
|
|
|
GLuint names[2] = {};
|
|
MG_Impl::GLImpl::GenTextures(2, names);
|
|
// `foreign` stands in for the shadow map, `resident` for the lightmap. Both are fully
|
|
// specified BEFORE the first sync so that nothing between the two syncs can move the
|
|
// sampling-resolution generation and invalidate the memo for an unrelated reason.
|
|
const auto foreign = MakeComplete2DTexture(names[1], 32);
|
|
const auto resident = MakeComplete2DTexture(names[0], 16);
|
|
ASSERT_NE(foreign, nullptr);
|
|
ASSERT_NE(resident, nullptr);
|
|
|
|
// First sync: builds the memo with unit 0 -> `resident`, and gives `resident`'s twin its
|
|
// 16x16 backend storage.
|
|
MG_Backend::DirectGLES::TextureImpl::SyncNeccessaryTextures();
|
|
auto* residentSlot = MG_Backend::DirectGLES::TextureImpl::g_backendTextureObjects.Find(resident.get());
|
|
ASSERT_NE(residentSlot, nullptr);
|
|
ASSERT_NE(*residentSlot, nullptr);
|
|
const GLuint residentBackendId = (*residentSlot)->GetBackendTextureId();
|
|
ASSERT_NE(residentBackendId, 0u);
|
|
ASSERT_FALSE(specs.empty());
|
|
EXPECT_EQ(specs.back().texture, residentBackendId);
|
|
EXPECT_EQ(specs.back().width, 16);
|
|
|
|
// The hazard, reproduced at the state level: put `foreign` on the slot the memo borrows
|
|
// WITHOUT telling the binding accounting, exactly as the by-name emulation used to.
|
|
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).Bind(foreign);
|
|
|
|
const SizeT specsBeforeReplay = specs.size();
|
|
MG_Backend::DirectGLES::TextureImpl::SyncNeccessaryTextures();
|
|
|
|
// `foreign` must have been synced through its OWN twin...
|
|
auto* foreignSlot = MG_Backend::DirectGLES::TextureImpl::g_backendTextureObjects.Find(foreign.get());
|
|
ASSERT_NE(foreignSlot, nullptr);
|
|
ASSERT_NE(*foreignSlot, nullptr);
|
|
const GLuint foreignBackendId = (*foreignSlot)->GetBackendTextureId();
|
|
EXPECT_NE(foreignBackendId, residentBackendId);
|
|
|
|
// ...and above all, nothing may have re-specified the RESIDENT texture's backend storage.
|
|
// That single call is what destroyed the lightmap.
|
|
for (SizeT i = specsBeforeReplay; i < specs.size(); ++i) {
|
|
EXPECT_NE(specs[i].texture, residentBackendId)
|
|
<< "the stale memo entry re-specified the resident texture's backend storage with "
|
|
<< specs[i].width << "x" << specs[i].height;
|
|
}
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
TEST(DirectVulkanSanity, GraphicsSamplerFeedbackOnlyAliasesWritableOverlappingMip) {
|
|
using MobileGL::MG_Backend::DirectVulkan::UniformManager;
|
|
|
|
EXPECT_TRUE(UniformManager::SamplerOverlapsWritableImageSubresource(1, 3, 2, GL_WRITE_ONLY));
|
|
EXPECT_TRUE(UniformManager::SamplerOverlapsWritableImageSubresource(1, 3, 3, GL_READ_WRITE));
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EXPECT_FALSE(UniformManager::SamplerOverlapsWritableImageSubresource(1, 3, 2, GL_READ_ONLY));
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EXPECT_FALSE(UniformManager::SamplerOverlapsWritableImageSubresource(1, 3, 0, GL_WRITE_ONLY));
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EXPECT_FALSE(UniformManager::SamplerOverlapsWritableImageSubresource(1, 3, 4, GL_WRITE_ONLY));
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}
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