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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "BufferSlice.h"
#include "VkBufferObject.h"
#include "../VkIncludes.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_Backend::DirectVulkan {
struct BufferArenaDesc {
VmaAllocator allocator = nullptr;
Uint32 frameCount = 0;
VkBufferUsageFlags usage = 0;
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
VmaAllocationCreateFlags allocationFlags = 0;
VkDeviceSize minBufferSize = 0;
Bool persistentlyMapped = false;
};
class BufferArena {
public:
Bool Initialize(const BufferArenaDesc& desc);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
void ResetFrame(Uint32 frameIndex);
void CollectDeferredReleases(Uint32 frameIndex);
Bool Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
Bool Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
VkDeviceSize GetWriteCursor(Uint32 frameIndex) const;
Uint32 GetFrameCount() const;
private:
struct FrameResources {
VkBufferObject buffer;
VkDeviceSize writeCursor = 0;
};
Bool EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset);
void AssertValidFrameIndex(Uint32 frameIndex) const;
BufferArenaDesc m_desc{};
Vector<FrameResources> m_frames;
Vector<Vector<VkBufferObject>> m_deferredReleases;
};
} // namespace MobileGL::MG_Backend::DirectVulkan