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MobileGL/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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// MobileGL - MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_Buffer.h"
#include "Validators.h"
#include "../Texture/GL_Texture.h"
#include "../Getter/GL_Getter.h"
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Metrics/TextureMetrics.h>
#include <Config.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Texture/PixelStoreProcessor.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace {
enum class BufferOp {
GetBufferParameteriv,
GetBufferParameteri64v,
GetBufferPointerv,
BufferStorage,
CreateBuffers,
NamedBufferStorage,
NamedBufferData,
NamedBufferSubData,
CopyNamedBufferSubData,
ClearBufferData,
ClearBufferSubData,
ClearNamedBufferData,
ClearNamedBufferSubData,
MapBufferRange,
MapBuffer,
MapNamedBuffer,
MapNamedBufferRange,
UnmapNamedBuffer,
FlushMappedNamedBufferRange,
GetNamedBufferParameteriv,
GetNamedBufferParameteri64v,
GetNamedBufferPointerv,
GetNamedBufferSubData,
};
const char* GetBufferOpName(BufferOp op) {
switch (op) {
case BufferOp::GetBufferParameteriv:
return "GetBufferParameteriv";
case BufferOp::GetBufferParameteri64v:
return "GetBufferParameteri64v";
case BufferOp::GetBufferPointerv:
return "GetBufferPointerv";
case BufferOp::BufferStorage:
return "BufferStorage";
case BufferOp::CreateBuffers:
return "CreateBuffers";
case BufferOp::NamedBufferStorage:
return "NamedBufferStorage";
case BufferOp::NamedBufferData:
return "NamedBufferData";
case BufferOp::NamedBufferSubData:
return "NamedBufferSubData";
case BufferOp::CopyNamedBufferSubData:
return "CopyNamedBufferSubData";
case BufferOp::ClearBufferData:
return "ClearBufferData";
case BufferOp::ClearBufferSubData:
return "ClearBufferSubData";
case BufferOp::ClearNamedBufferData:
return "ClearNamedBufferData";
case BufferOp::ClearNamedBufferSubData:
return "ClearNamedBufferSubData";
case BufferOp::MapBufferRange:
return "MapBufferRange";
case BufferOp::MapBuffer:
return "MapBuffer";
case BufferOp::MapNamedBuffer:
return "MapNamedBuffer";
case BufferOp::MapNamedBufferRange:
return "MapNamedBufferRange";
case BufferOp::UnmapNamedBuffer:
return "UnmapNamedBuffer";
case BufferOp::FlushMappedNamedBufferRange:
return "FlushMappedNamedBufferRange";
case BufferOp::GetNamedBufferSubData:
return "GetNamedBufferSubData";
case BufferOp::GetNamedBufferParameteriv:
return "GetNamedBufferParameteriv";
case BufferOp::GetNamedBufferParameteri64v:
return "GetNamedBufferParameteri64v";
case BufferOp::GetNamedBufferPointerv:
return "GetNamedBufferPointerv";
default:
return "Buffer";
}
}
SharedPtr<MG_State::GLState::BufferObject> GetNamedBufferObject(GLuint buffer, BufferOp op);
// The size of one cleared element, which is what offset and size must be multiples of
// (GL 4.6 core 6.3). `internalformat` is restricted to the buffer-texture format table, and
// `format`/`type` describe the client-side pattern, so both are validated here and the
// caller only has to know how wide an element is.
SizeT GetClearPatternSize(GLenum internalformat, GLenum format, GLenum type, BufferOp op) {
if (!IsBufferTextureInternalFormat(internalformat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", GetBufferOpName(op),
std::format("internalformat 0x{:X} is not one of the sized formats a buffer clear accepts.",
internalformat)));
return 0;
}
// Unlike internalformat, a bad format or type here is INVALID_VALUE rather than
// INVALID_ENUM (GL 4.6 core 6.3) - the odd one out among the enum arguments.
const TextureInputFormat inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
if (inputFormat == TextureInputFormat::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("format 0x{:X} is not a pixel format.", format)));
return 0;
}
const TexturePixelDataType pixelType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (pixelType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("type 0x{:X} is not a pixel type.", type)));
return 0;
}
const TextureInternalFormat internal =
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
const SizeT elementSize = MG_Util::GetSizedInternalFormatSizeInBytes(internal);
if (elementSize == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("internalformat 0x{:X} has no known element size.",
internalformat)));
return 0;
}
return elementSize;
}
Bool ValidateBufferClearRange(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLintptr offset,
GLsizeiptr size, SizeT patternSize, BufferOp op) {
if (offset < 0 || size < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Offset and size must be non-negative."));
return false;
}
if (patternSize == 0 || (static_cast<SizeT>(offset) % patternSize) != 0 ||
(static_cast<SizeT>(size) % patternSize) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Offset and size must be aligned to the clear element size."));
return false;
}
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Offset and size exceed buffer size."));
return false;
}
if (bufferObject->IsMapped() && !(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Cannot clear a non-persistently mapped buffer object."));
return false;
}
return true;
}
Bool BuildClearPattern(GLenum internalformat, GLenum format, GLenum type, const void* data,
SizeT patternSize, BufferOp op, Vector<Uint8>& pattern) {
const TextureInternalFormat internal = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
const TextureInputFormat inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
const TexturePixelDataType inputType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
Vector<Uint8> zeroInput;
const void* inputPixel = data;
if (inputPixel == nullptr) {
const SizeT inputSize = MG_Util::GetInputBytesPerPixel(inputFormat, inputType);
if (inputSize == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"format and type do not describe a source pixel."));
return false;
}
zeroInput.resize(inputSize);
inputPixel = zeroInput.data();
}
if (!MG_Util::PixelStoreProcessor::ConvertOnePixelToInternal(
internal, inputFormat, inputType, inputPixel, pattern)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", GetBufferOpName(op),
std::format("Cannot convert one ({}, {}) pixel into internalformat 0x{:X}.",
MG_Util::ConvertGLEnumToString(format), MG_Util::ConvertGLEnumToString(type),
internalformat)));
return false;
}
if (data == nullptr) {
// GL defines a null clear value as all zero bits in the destination store, while
// retaining the format/type validation above.
pattern.assign(patternSize, 0);
}
return true;
}
void ClearBufferRange_State(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
GLenum internalformat, GLintptr offset, GLsizeiptr size,
GLenum format, GLenum type, const void* data, BufferOp op) {
const SizeT patternSize = GetClearPatternSize(internalformat, format, type, op);
if (patternSize == 0) return;
if (!ValidateBufferClearRange(bufferObject, offset, size, patternSize, op)) return;
if (size == 0) return;
Vector<Uint8> pattern;
if (!BuildClearPattern(internalformat, format, type, data, patternSize, op, pattern)) return;
bufferObject->FillSubData({pattern.data(), pattern.size()}, static_cast<SizeT>(offset),
static_cast<SizeT>(size));
}
auto& GetBufferBindingSlot(BufferTarget target) {
if (target == BufferTarget::Index) {
return MG_State::pGLContext->GetBoundVertexArray()->GetIndexBufferBindingSlot();
}
return MG_State::pGLContext->GetBufferBindingSlot(target);
}
SharedPtr<MG_State::GLState::BufferObject> GetBoundBufferObject(GLenum target, BufferOp op) {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Buffer target is bound to no buffer object."));
return nullptr;
}
return bufferObject;
}
SharedPtr<MG_State::GLState::BufferObject> GetNamedBufferObject(GLuint buffer, BufferOp op) {
if (!BufferImpl::ValidateBufferName(buffer, false)) return nullptr;
if (!MG_State::pGLContext->ValidateBufferObject(buffer)) {
MG_State::pGLContext->CreateBufferObject(buffer);
}
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("Buffer object {} does not exist.", buffer)));
}
return bufferObject;
}
// MOBILEGL_COHERENT_AS_FLUSH: rewrite a validated persistent FLUSH_EXPLICIT mapping
// request to coherent semantics: the map becomes coherent-persistent (eligible for
// the zero-copy backend map, otherwise synced wholesale at draw time), so its writes
// reach the GPU without glFlushMappedBufferRange; flush calls on rewritten maps are
// tolerated as no-ops by the FlushMappedBufferRange entry points. Non-persistent
// maps keep spec FLUSH_EXPLICIT behavior on purpose: the GPU cannot read them while
// mapped, so they gain nothing from the rewrite, and honoring only the app's flushed
// subranges avoids clobbering GPU-written bytes elsewhere in the mapped range.
// Runs after validation so the app's original access combination is what gets
// validated (Coherent is injected without requiring GL_MAP_COHERENT_BIT storage).
Flags<BufferMappingAccessBit> ApplyCoherentAsFlush(Flags<BufferMappingAccessBit> accessBits) {
if (!MG_Config::Features.CoherentAsFlush) return accessBits;
if (!(accessBits & BufferMappingAccessBit::FlushExplicit)) return accessBits;
if (!(accessBits & BufferMappingAccessBit::Persistent)) return accessBits;
accessBits = Flags<BufferMappingAccessBit>(
accessBits.GetRaw() & ~static_cast<Uint>(BufferMappingAccessBit::FlushExplicit));
accessBits |= BufferMappingAccessBit::Coherent;
return accessBits;
}
Bool ValidateStorageFlags(GLbitfield flags, BufferOp op) {
constexpr GLbitfield validFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT | GL_DYNAMIC_STORAGE_BIT | GL_CLIENT_STORAGE_BIT;
if ((flags & ~validFlags) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("Invalid buffer storage flags: 0x{:X}", flags)));
return false;
}
if ((flags & GL_MAP_PERSISTENT_BIT) && !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"GL_MAP_PERSISTENT_BIT requires GL_MAP_READ_BIT or GL_MAP_WRITE_BIT."));
return false;
}
if ((flags & GL_MAP_COHERENT_BIT) && !(flags & GL_MAP_PERSISTENT_BIT)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"GL_MAP_COHERENT_BIT requires GL_MAP_PERSISTENT_BIT."));
return false;
}
return true;
}
Bool ValidateImmutableMapAccess(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
Flags<BufferMappingAccessBit> accessBits, BufferOp op) {
if (!bufferObject->IsImmutableStorage()) {
if (accessBits & (BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", GetBufferOpName(op),
"Persistent or coherent mapping requires immutable buffer storage."));
return false;
}
return true;
}
const GLbitfield storageFlags = bufferObject->GetStorageFlags();
if ((accessBits & BufferMappingAccessBit::Read) && !(storageFlags & GL_MAP_READ_BIT)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"GL_MAP_READ_BIT is not allowed by buffer storage flags."));
return false;
}
if ((accessBits & BufferMappingAccessBit::Write) && !(storageFlags & GL_MAP_WRITE_BIT)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"GL_MAP_WRITE_BIT is not allowed by buffer storage flags."));
return false;
}
if ((accessBits & BufferMappingAccessBit::Persistent) && !(storageFlags & GL_MAP_PERSISTENT_BIT)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"GL_MAP_PERSISTENT_BIT is not allowed by buffer storage flags."));
return false;
}
if ((accessBits & BufferMappingAccessBit::Coherent) && !(storageFlags & GL_MAP_COHERENT_BIT)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"GL_MAP_COHERENT_BIT is not allowed by buffer storage flags."));
return false;
}
return true;
}
void GetBufferParameteriv_Object(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLenum pname,
GLint* params, BufferOp op) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Params pointer cannot be null."));
return;
}
switch (pname) {
case GL_BUFFER_SIZE:
*params = static_cast<GLint>(bufferObject->GetSize());
break;
case GL_BUFFER_USAGE:
*params = (GLint)MG_Util::ConvertBufferUsageToGLEnum(bufferObject->GetUsage());
break;
case GL_BUFFER_ACCESS:
if (bufferObject->IsMapped()) {
auto access = bufferObject->GetMappingAccess();
if (access & BufferMappingAccessBit::Read && access & BufferMappingAccessBit::Write) {
*params = GL_READ_WRITE;
} else if (access & BufferMappingAccessBit::Read) {
*params = GL_READ_ONLY;
} else if (access & BufferMappingAccessBit::Write) {
*params = GL_WRITE_ONLY;
} else {
*params = GL_READ_WRITE;
}
} else {
// Initial value, and what glUnmapBuffer restores (GL 4.6 core table 6.2).
*params = GL_READ_WRITE;
}
break;
case GL_BUFFER_ACCESS_FLAGS:
// The MapBufferRange flags verbatim; glMapBuffer's access enum has already been
// normalised into the same bits. Zero while the buffer is not mapped.
*params = bufferObject->IsMapped()
? static_cast<GLint>(
MG_Util::ConvertBufferMappingAccessToGLEnum(bufferObject->GetMappingAccess()))
: 0;
break;
case GL_BUFFER_MAPPED:
*params = bufferObject->IsMapped() ? GL_TRUE : GL_FALSE;
break;
case GL_BUFFER_IMMUTABLE_STORAGE:
*params = bufferObject->IsImmutableStorage() ? GL_TRUE : GL_FALSE;
break;
case GL_BUFFER_STORAGE_FLAGS:
*params = static_cast<GLint>(bufferObject->GetStorageFlags());
break;
case GL_BUFFER_MAP_OFFSET:
*params = static_cast<GLint>(bufferObject->GetMappedRange().start);
break;
case GL_BUFFER_MAP_LENGTH:
*params = static_cast<GLint>(bufferObject->GetMappedRange().end - bufferObject->GetMappedRange().start);
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("Invalid pname enum: 0x{:X}", pname)));
break;
}
}
void GetBufferParameteri64v_Object(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLenum pname,
GLint64* params, BufferOp op) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Params pointer cannot be null."));
return;
}
switch (pname) {
case GL_BUFFER_SIZE:
*params = static_cast<GLint64>(bufferObject->GetSize());
break;
case GL_BUFFER_MAP_OFFSET:
*params = static_cast<GLint64>(bufferObject->GetMappedRange().start);
break;
case GL_BUFFER_MAP_LENGTH:
*params = static_cast<GLint64>(bufferObject->GetMappedRange().end - bufferObject->GetMappedRange().start);
break;
default: {
GLint value = 0;
GetBufferParameteriv_Object(bufferObject, pname, &value, op);
*params = static_cast<GLint64>(value);
break;
}
}
}
void GetBufferPointerv_Object(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLenum pname,
void** params, BufferOp op) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
"Params pointer cannot be null."));
return;
}
if (pname != GL_BUFFER_MAP_POINTER) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("Invalid pname enum: 0x{:X}", pname)));
return;
}
*params = bufferObject->GetMappedPointer();
}
} // namespace
void GetBufferParameteriv_State(GLenum target, GLenum pname, GLint* params) {
auto bufferObject = GetBoundBufferObject(target, BufferOp::GetBufferParameteriv);
if (!bufferObject) return;
GetBufferParameteriv_Object(bufferObject, pname, params, BufferOp::GetBufferParameteriv);
}
void GetBufferParameteri64v_State(GLenum target, GLenum pname, GLint64* params) {
auto bufferObject = GetBoundBufferObject(target, BufferOp::GetBufferParameteri64v);
if (!bufferObject) return;
GetBufferParameteri64v_Object(bufferObject, pname, params, BufferOp::GetBufferParameteri64v);
}
void GetBufferPointerv_State(GLenum target, GLenum pname, void** params) {
auto bufferObject = GetBoundBufferObject(target, BufferOp::GetBufferPointerv);
if (!bufferObject) return;
GetBufferPointerv_Object(bufferObject, pname, params, BufferOp::GetBufferPointerv);
}
void DeleteBuffers_State(GLsizei n, const GLuint* buffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State", "n must be non-negative."));
return;
}
if (!buffers) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State",
"Buffer names array cannot be null."));
return;
}
for (SizeT i = 0; i < static_cast<SizeT>(n); ++i) {
Uint bufferName = buffers[i];
if (bufferName == 0) continue;
// GL 3.3 core 2.9: names that do not correspond to an existing buffer are silently
// ignored here, so probe with the non-recording query - the shared validator would
// record INVALID_OPERATION, which is only correct on the bind path.
if (!MG_State::pGLContext->ValidateBufferName(bufferName)) continue;
MG_State::pGLContext->MarkBufferObjectForDeletion(bufferName);
}
}
void FlushMappedBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length) {
if (length < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Offset and length must be non-negative."));
return;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Buffer target is bound to no buffer object."));
return;
}
if (!bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Cannot flush a buffer object that is not mapped."));
return;
}
const auto mappedRange = bufferObject->GetMappedRange();
if (static_cast<SizeT>(offset) + static_cast<SizeT>(length) > mappedRange.end - mappedRange.start) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Offset and length exceed mapped range."));
return;
}
auto mappingAccess = bufferObject->GetMappingAccess();
if (!(mappingAccess & BufferMappingAccessBit::FlushExplicit)) {
// MOBILEGL_COHERENT_AS_FLUSH strips FLUSH_EXPLICIT from persistent maps at map
// time (leaving Persistent|Coherent), so honor the app's flush on such a map as
// a no-op: its writes reach the backend without explicit flushes. Other maps
// keep the spec error.
if (MG_Config::Features.CoherentAsFlush &&
(mappingAccess & BufferMappingAccessBit::Persistent) &&
(mappingAccess & BufferMappingAccessBit::Coherent)) {
return;
}
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT."));
return;
}
bufferObject->FlushMemoryRange(static_cast<SizeT>(offset), static_cast<SizeT>(length));
}
GLboolean UnmapBuffer_State(GLenum target) {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return GL_FALSE;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State",
"Buffer target is bound to no buffer object."));
return GL_FALSE;
}
if (!bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State",
"Cannot unmap a buffer object that is not mapped."));
return GL_FALSE;
}
bufferObject->ReleaseMemory();
return GL_TRUE;
}
void* MapBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
if (length < 0 || offset < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Offset and length must be non-negative."));
return nullptr;
}
if (length == 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Length must be greater than zero."));
return nullptr;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Buffer target is bound to no buffer object."));
return nullptr;
}
if (offset + length > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Offset and length exceed buffer size."));
return nullptr;
}
auto accessBits = MG_Util::ConvertGLEnumToBufferMappingAccess(access);
if (!BufferImpl::ValidateBufferMappingAccess(accessBits)) return nullptr;
if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set."));
return nullptr;
}
if (accessBits & BufferMappingAccessBit::Read) {
const auto invalidFlags = BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer | BufferMappingAccessBit::Unsynchronized;
if (accessBits & invalidFlags) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags."));
return nullptr;
}
}
if (accessBits & BufferMappingAccessBit::FlushExplicit) {
if (!(accessBits & BufferMappingAccessBit::Write)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT."));
return nullptr;
}
}
if ((accessBits & BufferMappingAccessBit::Persistent) && !(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_PERSISTENT_BIT requires GL_MAP_READ_BIT or GL_MAP_WRITE_BIT."));
return nullptr;
}
if ((accessBits & BufferMappingAccessBit::Coherent) && !(accessBits & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_COHERENT_BIT requires GL_MAP_PERSISTENT_BIT."));
return nullptr;
}
if (!ValidateImmutableMapAccess(bufferObject, accessBits, BufferOp::MapBufferRange)) return nullptr;
if (bufferObject->IsMapped()) {
const auto invalidateFlags =
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer;
if (!(accessBits & invalidateFlags)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Cannot map a buffer object that is already mapped."));
return nullptr;
}
}
void* result = bufferObject->AcquireMemoryRange(
{static_cast<SizeT>(offset), static_cast<SizeT>(offset + length)}, ApplyCoherentAsFlush(accessBits));
if (!result) {
MG_State::pGLContext->RecordError(
ErrorCode::OutOfMemory,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Failed to map buffer due to insufficient memory."));
return nullptr;
}
return result;
}
void* MapBuffer_State(GLenum target, GLenum access) {
Bool readable = access == GL_READ_ONLY || access == GL_READ_WRITE;
Bool writable = access == GL_WRITE_ONLY || access == GL_READ_WRITE;
if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Access must be one of GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE."));
return nullptr;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Buffer target is bound to no buffer object."));
return nullptr;
}
if (bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Cannot map a buffer object that is already mapped."));
return nullptr;
}
Flags<BufferMappingAccessBit> accessBits = BufferMappingAccessBit::Null;
if (readable) accessBits |= BufferMappingAccessBit::Read;
if (writable) accessBits |= BufferMappingAccessBit::Write;
if (!ValidateImmutableMapAccess(bufferObject, accessBits, BufferOp::MapBuffer)) return nullptr;
void* result = bufferObject->AcquireMemory(true, readable, writable);
if (!result) {
MG_State::pGLContext->RecordError(
ErrorCode::OutOfMemory,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Failed to map buffer due to insufficient memory."));
return nullptr;
}
return result;
}
void CopyBufferSubData_State(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
if (size < 0 || readOffset < 0 || writeOffset < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
BufferTarget readBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(readTarget);
BufferTarget writeBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(writeTarget);
if (!BufferImpl::ValidateBufferTarget(readBufferTarget) || !BufferImpl::ValidateBufferTarget(writeBufferTarget))
return;
auto& readBindingSlot = GetBufferBindingSlot(readBufferTarget);
auto& writeBindingSlot = GetBufferBindingSlot(writeBufferTarget);
auto& readBufferObject = readBindingSlot.GetBoundObject();
auto& writeBufferObject = writeBindingSlot.GetBoundObject();
if (!readBufferObject || !writeBufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"One of the buffer targets is bound to no buffer object."));
return;
}
if (readOffset + size > readBufferObject->GetSize() || writeOffset + size > writeBufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Offset and size must be within the bounds of the buffer objects."));
return;
}
if (readBufferObject == writeBufferObject) {
if ((readOffset <= writeOffset && readOffset + size > writeOffset) ||
(writeOffset <= readOffset && writeOffset + size > readOffset)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Source and destination buffers overlap in the specified ranges."));
return;
}
}
auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) {
return buffer->IsMapped() && !(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent);
};
if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Cannot copy data from/to a mapped buffer object unless it was mapped "
"with GL_MAP_PERSISTENT_BIT."));
return;
}
writeBufferObject->CopyDataFrom(readBufferObject, readOffset, writeOffset, size);
}
void BufferSubData_State(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
MGLOG_D("%s: target = %s, offset = %d, size = %d, data = %p", __func__,
MG_Util::ConvertGLEnumToString(target).c_str(), offset, size, data);
if (!data) {
MG_State::pGLContext->RecordError(
ErrorCode::NoError, // somehow OpenGL does not generate an error for this
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", "Data pointer cannot be null."));
return;
}
if (size < 0 || offset < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Offset and size must be non-negative."));
return;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Buffer target is bound to no buffer object."));
return;
}
if (bufferObject->IsImmutableStorage() && !(bufferObject->GetStorageFlags() & GL_DYNAMIC_STORAGE_BIT)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Immutable buffer storage was not created with GL_DYNAMIC_STORAGE_BIT."));
return;
}
SizeT bufferSize = bufferObject->GetSize();
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferSize) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Offset and size exceed buffer size."));
return;
}
Range1D mappedRange = bufferObject->GetMappedRange();
auto mappingAccess = bufferObject->GetMappingAccess();
// GL 4.6 6.5: the error is on OVERLAP with the mapped range, i.e. a half-open
// intersection test. There used to be a second test below this one asking only
// `offset + size >= mappedRange.start`, which rejects every write that starts
// before a mapped tail as well - it made a legal disjoint glBufferSubData fail.
if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent) &&
(offset < mappedRange.end) && (offset + size > mappedRange.start)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "BufferSubData_State",
"Cannot modify a non-persistently mapped buffer object."));
return;
}
bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset);
}
void GetBufferSubData_State(GLenum target, GLintptr offset, GLsizeiptr size, void* data) {
MGLOG_D("%s: target = %s, offset = %d, size = %d, data = %p", __func__,
MG_Util::ConvertGLEnumToString(target).c_str(), offset, size, data);
if (!data) {
// Match BufferSubData_State: a null pointer is a caller bug, not a GL-specified error.
return;
}
if (size < 0 || offset < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
"Buffer target is bound to no buffer object."));
return;
}
SizeT bufferSize = bufferObject->GetSize();
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferSize) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
"Offset and size exceed buffer size."));
return;
}
if (bufferObject->IsMapped() &&
!(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferSubData_State",
"Cannot read from a buffer object mapped without GL_MAP_PERSISTENT_BIT."));
return;
}
bufferObject->SyncGpuWrites();
bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
}
void GetNamedBufferSubData_State(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
if (!data) {
// Match GetBufferSubData_State: a null pointer is a caller bug, not a GL-specified error.
return;
}
if (size < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::GetNamedBufferSubData);
if (!bufferObject) return;
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Offset and size exceed buffer size."));
return;
}
if (bufferObject->IsMapped() &&
!(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Cannot read from a buffer object mapped without GL_MAP_PERSISTENT_BIT."));
return;
}
bufferObject->SyncGpuWrites();
bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
}
void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MGLOG_D("%s: %s, size = %d, data = %p, usage = %s", __func__, MG_Util::ConvertGLEnumToString(target).c_str(),
size, data, MG_Util::ConvertGLEnumToString(usage).c_str());
if (size < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State", "Size must be non-negative."));
return;
}
BufferUsage bufferUsage = MG_Util::ConvertGLEnumToBufferUsage(usage);
if (!BufferImpl::ValidateBufferUsage(bufferUsage)) return;
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State",
"Buffer target is bound to no buffer object."));
return;
}
if (bufferObject->IsImmutableStorage()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State",
"Cannot call glBufferData on immutable buffer storage."));
return;
}
bufferObject->SetUsage(bufferUsage);
bufferObject->Respecify(size, data);
}
void BufferStorage_State(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) {
// Error precedence: "no buffer is bound to target" outranks a bad size or bad
// flags, so the binding has to be resolved before either is validated.
auto bufferObject = GetBoundBufferObject(target, BufferOp::BufferStorage);
if (!bufferObject) return;
if (size <= 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferStorage_State", "Size must be positive."));
return;
}
if (!ValidateStorageFlags(flags, BufferOp::BufferStorage)) return;
if (bufferObject->IsImmutableStorage()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferStorage_State",
"Buffer already has immutable storage."));
return;
}
bufferObject->AllocateImmutableStorage(static_cast<SizeT>(size), data, flags);
}
void CreateBuffers_State(GLsizei n, GLuint* buffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateBuffers_State", "Count must be non-negative."));
return;
}
if (n > 0 && !buffers) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateBuffers_State",
"Buffer output pointer cannot be null."));
return;
}
Vector<Uint> bufferNames;
MG_State::pGLContext->GenBufferNames(static_cast<SizeT>(n), bufferNames);
for (GLsizei i = 0; i < n; ++i) {
buffers[i] = bufferNames[i];
MG_State::pGLContext->CreateBufferObject(bufferNames[i]);
}
}
void NamedBufferStorage_State(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) {
// Same precedence as BufferStorage_State: the buffer-name error comes first.
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::NamedBufferStorage);
if (!bufferObject) return;
if (size <= 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferStorage_State", "Size must be positive."));
return;
}
if (!ValidateStorageFlags(flags, BufferOp::NamedBufferStorage)) return;
if (bufferObject->IsImmutableStorage()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferStorage_State",
"Buffer already has immutable storage."));
return;
}
bufferObject->AllocateImmutableStorage(static_cast<SizeT>(size), data, flags);
}
void NamedBufferData_State(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) {
if (size < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferData_State", "Size must be non-negative."));
return;
}
BufferUsage bufferUsage = MG_Util::ConvertGLEnumToBufferUsage(usage);
if (!BufferImpl::ValidateBufferUsage(bufferUsage)) return;
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::NamedBufferData);
if (!bufferObject) return;
if (bufferObject->IsImmutableStorage()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferData_State",
"Cannot call glNamedBufferData on immutable buffer storage."));
return;
}
bufferObject->SetUsage(bufferUsage);
bufferObject->Respecify(size, data);
}
void NamedBufferSubData_State(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) {
if (!data) {
MG_State::pGLContext->RecordError(
ErrorCode::NoError,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferSubData_State",
"Data pointer cannot be null."));
return;
}
if (size < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::NamedBufferSubData);
if (!bufferObject) return;
if (bufferObject->IsImmutableStorage() && !(bufferObject->GetStorageFlags() & GL_DYNAMIC_STORAGE_BIT)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferSubData_State",
"Immutable buffer storage was not created with GL_DYNAMIC_STORAGE_BIT."));
return;
}
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferSubData_State",
"Offset and size exceed buffer size."));
return;
}
const auto mappingAccess = bufferObject->GetMappingAccess();
const auto mappedRange = bufferObject->GetMappedRange();
if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent) &&
(offset < mappedRange.end) && (offset + size > mappedRange.start)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedBufferSubData_State",
"Cannot modify a non-persistently mapped buffer object."));
return;
}
bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset);
}
void CopyNamedBufferSubData_State(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
if (size < 0 || readOffset < 0 || writeOffset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
auto readBufferObject = GetNamedBufferObject(readBuffer, BufferOp::CopyNamedBufferSubData);
auto writeBufferObject = GetNamedBufferObject(writeBuffer, BufferOp::CopyNamedBufferSubData);
if (!readBufferObject || !writeBufferObject) return;
if (static_cast<SizeT>(readOffset) + static_cast<SizeT>(size) > readBufferObject->GetSize() ||
static_cast<SizeT>(writeOffset) + static_cast<SizeT>(size) > writeBufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Offset and size must be within the bounds of the buffer objects."));
return;
}
if (readBufferObject == writeBufferObject) {
if ((readOffset <= writeOffset && readOffset + size > writeOffset) ||
(writeOffset <= readOffset && writeOffset + size > readOffset)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Source and destination ranges overlap."));
return;
}
}
auto isIllegallyMapped = [](const SharedPtr<MG_State::GLState::BufferObject>& buffer) {
return buffer->IsMapped() && !(buffer->GetMappingAccess() & BufferMappingAccessBit::Persistent);
};
if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyNamedBufferSubData_State",
"Cannot copy data from/to a non-persistently mapped buffer object."));
return;
}
writeBufferObject->CopyDataFrom(readBufferObject, static_cast<SizeT>(readOffset),
static_cast<SizeT>(writeOffset), static_cast<SizeT>(size));
}
void ClearBufferData_State(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) {
auto bufferObject = GetBoundBufferObject(target, BufferOp::ClearBufferData);
if (!bufferObject) return;
ClearBufferRange_State(bufferObject, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
type, data, BufferOp::ClearBufferData);
}
void ClearBufferSubData_State(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size,
GLenum format, GLenum type, const void* data) {
auto bufferObject = GetBoundBufferObject(target, BufferOp::ClearBufferSubData);
if (!bufferObject) return;
ClearBufferRange_State(bufferObject, internalformat, offset, size, format, type, data,
BufferOp::ClearBufferSubData);
}
void ClearNamedBufferData_State(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::ClearNamedBufferData);
if (!bufferObject) return;
ClearBufferRange_State(bufferObject, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
type, data, BufferOp::ClearNamedBufferData);
}
void ClearNamedBufferSubData_State(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
GLenum format, GLenum type, const void* data) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::ClearNamedBufferSubData);
if (!bufferObject) return;
ClearBufferRange_State(bufferObject, internalformat, offset, size, format, type, data,
BufferOp::ClearNamedBufferSubData);
}
void* MapNamedBuffer_State(GLuint buffer, GLenum access) {
Bool readable = access == GL_READ_ONLY || access == GL_READ_WRITE;
Bool writable = access == GL_WRITE_ONLY || access == GL_READ_WRITE;
if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBuffer_State",
"Access must be one of GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE."));
return nullptr;
}
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::MapNamedBuffer);
if (!bufferObject) return nullptr;
if (bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBuffer_State",
"Cannot map a buffer object that is already mapped."));
return nullptr;
}
Flags<BufferMappingAccessBit> accessBits = BufferMappingAccessBit::Null;
if (readable) accessBits |= BufferMappingAccessBit::Read;
if (writable) accessBits |= BufferMappingAccessBit::Write;
if (!ValidateImmutableMapAccess(bufferObject, accessBits, BufferOp::MapNamedBuffer)) return nullptr;
return bufferObject->AcquireMemory(true, readable, writable);
}
void* MapNamedBufferRange_State(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::MapNamedBufferRange);
if (!bufferObject) return nullptr;
if (length < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"Offset and length must be non-negative."));
return nullptr;
}
if (length == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"Length must be greater than zero."));
return nullptr;
}
if (static_cast<SizeT>(offset) + static_cast<SizeT>(length) > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"Offset and length exceed buffer size."));
return nullptr;
}
auto accessBits = MG_Util::ConvertGLEnumToBufferMappingAccess(access);
if (!BufferImpl::ValidateBufferMappingAccess(accessBits)) return nullptr;
if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set."));
return nullptr;
}
if (accessBits & BufferMappingAccessBit::Read) {
const auto invalidFlags = BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer | BufferMappingAccessBit::Unsynchronized;
if (accessBits & invalidFlags) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags."));
return nullptr;
}
}
if ((accessBits & BufferMappingAccessBit::FlushExplicit) && !(accessBits & BufferMappingAccessBit::Write)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT."));
return nullptr;
}
if ((accessBits & BufferMappingAccessBit::Persistent) && !(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"GL_MAP_PERSISTENT_BIT requires GL_MAP_READ_BIT or GL_MAP_WRITE_BIT."));
return nullptr;
}
if ((accessBits & BufferMappingAccessBit::Coherent) && !(accessBits & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"GL_MAP_COHERENT_BIT requires GL_MAP_PERSISTENT_BIT."));
return nullptr;
}
if (!ValidateImmutableMapAccess(bufferObject, accessBits, BufferOp::MapNamedBufferRange)) return nullptr;
if (bufferObject->IsMapped()) {
const auto invalidateFlags =
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer;
if (!(accessBits & invalidateFlags)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapNamedBufferRange_State",
"Cannot map a buffer object that is already mapped."));
return nullptr;
}
}
return bufferObject->AcquireMemoryRange({static_cast<SizeT>(offset), static_cast<SizeT>(offset + length)},
ApplyCoherentAsFlush(accessBits));
}
GLboolean UnmapNamedBuffer_State(GLuint buffer) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::UnmapNamedBuffer);
if (!bufferObject) return GL_FALSE;
if (!bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapNamedBuffer_State",
"Cannot unmap a buffer object that is not mapped."));
return GL_FALSE;
}
bufferObject->ReleaseMemory();
return GL_TRUE;
}
void FlushMappedNamedBufferRange_State(GLuint buffer, GLintptr offset, GLsizeiptr length) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::FlushMappedNamedBufferRange);
if (!bufferObject) return;
if (length < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedNamedBufferRange_State",
"Offset and length must be non-negative."));
return;
}
if (!bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedNamedBufferRange_State",
"Cannot flush a buffer object that is not mapped."));
return;
}
const auto mappedRange = bufferObject->GetMappedRange();
if (static_cast<SizeT>(offset) + static_cast<SizeT>(length) > mappedRange.end - mappedRange.start) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedNamedBufferRange_State",
"Offset and length exceed mapped range."));
return;
}
const auto namedMappingAccess = bufferObject->GetMappingAccess();
if (!(namedMappingAccess & BufferMappingAccessBit::FlushExplicit)) {
// See FlushMappedBufferRange_State: rewritten coherent-as-flush persistent maps
// tolerate app flushes as no-ops.
if (MG_Config::Features.CoherentAsFlush &&
(namedMappingAccess & BufferMappingAccessBit::Persistent) &&
(namedMappingAccess & BufferMappingAccessBit::Coherent)) {
return;
}
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedNamedBufferRange_State",
"Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT."));
return;
}
bufferObject->FlushMemoryRange(static_cast<SizeT>(offset), static_cast<SizeT>(length));
}
void GetNamedBufferParameteriv_State(GLuint buffer, GLenum pname, GLint* params) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::GetNamedBufferParameteriv);
if (!bufferObject) return;
GetBufferParameteriv_Object(bufferObject, pname, params, BufferOp::GetNamedBufferParameteriv);
}
void GetNamedBufferParameteri64v_State(GLuint buffer, GLenum pname, GLint64* params) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::GetNamedBufferParameteri64v);
if (!bufferObject) return;
GetBufferParameteri64v_Object(bufferObject, pname, params, BufferOp::GetNamedBufferParameteri64v);
}
void GetNamedBufferPointerv_State(GLuint buffer, GLenum pname, void** params) {
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::GetNamedBufferPointerv);
if (!bufferObject) return;
GetBufferPointerv_Object(bufferObject, pname, params, BufferOp::GetNamedBufferPointerv);
}
void BindBuffer_State(GLenum target, GLuint buffer) {
if (!BufferImpl::ValidateBufferName(buffer, true)) return;
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
SharedPtr<MG_State::GLState::BufferObject> bufferObject;
if (buffer != 0) {
Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer);
}
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
}
auto& bindingSlot = GetBufferBindingSlot(bufferTarget);
bindingSlot.Bind(bufferObject);
MGLOG_D("%s: bind buffer object %d -> %s", __func__, bufferObject ? bufferObject->GetExternalIndex() : 0,
MG_Util::ConvertGLEnumToString(target).c_str());
}
void GenBuffers_State(GLsizei n, GLuint* buffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenBuffers_State", "n must be non-negative"));
return;
}
Vector<GLuint> bufferNames;
MG_State::pGLContext->GenBufferNames(n, bufferNames);
Memcpy(buffers, bufferNames.data(), n * sizeof(GLuint));
}
GLboolean IsBuffer_State(GLuint buffer) {
if (buffer == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
}
void BindBufferBase_State(GLenum target, GLuint pointIndex, GLuint buffer) {
MGLOG_D("%s: target = %s, pointIndex = %u, buffer = %u", __func__,
MG_Util::ConvertGLEnumToString(target).c_str(), pointIndex, buffer);
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, pointIndex)) return;
if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback buffer bindings cannot change while transform "
"feedback is active."));
return;
}
MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, pointIndex);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
SharedPtr<MG_State::GLState::BufferObject> bufferObject;
if (buffer == 0) {
point.Bind(nullptr);
point.SetRange(Range1D(0, 0));
GetBufferBindingSlot(bufferTarget).Bind(nullptr);
return;
}
if (!BufferImpl::ValidateBufferName(buffer, true)) return;
Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer);
}
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
point.Bind(bufferObject);
if (bufferObject) {
point.SetRange(Range1D(0, bufferObject->GetSize()), false);
MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize());
} else {
point.ClearRange();
}
// The indexed bind also binds to the generic binding point of the same target
// (GL 4.6 core 6.1.1). Callers rely on it: the texture_gather tests set up their
// SSBO with BindBufferBase and then size it through glBufferData on the generic
// target alone, which would otherwise raise GL_INVALID_OPERATION and leave the
// buffer with no storage.
GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
}
// GL 4.6 core 6.1.1: the constraints glBindBufferRange puts on the (offset, size) pair.
// Every one of them is INVALID_VALUE, and all of them are checked before a single piece
// of state is written - a rejected bind must leave the binding point exactly as it was.
// They apply only to a non-zero buffer: buffer 0 detaches the binding point and ignores
// offset and size, which is also how glBindBuffersRange spells "reset this element"
// (a NULL buffers array, or a zero entry inside one).
static Bool ValidateBufferRangeOffsetAndSize(GLenum target, GLintptr offset, GLsizeiptr size,
const char* funcName, Bool hasBuffer = true) {
if (hasBuffer && size <= 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
std::format("size ({}) must be greater than zero.", size)));
return false;
}
if (offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
std::format("offset ({}) must not be negative.", offset)));
return false;
}
// GL_UNIFORM_BUFFER and GL_SHADER_STORAGE_BUFFER each constrain the offset to their own
// implementation-defined alignment, which glGetIntegerv already answers.
GLenum alignmentQuery = GL_NONE;
if (target == GL_SHADER_STORAGE_BUFFER) {
alignmentQuery = GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
} else if (target == GL_UNIFORM_BUFFER) {
alignmentQuery = GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
}
if (alignmentQuery != GL_NONE) {
GLint alignment = 0;
GetIntegerv(alignmentQuery, &alignment);
if (alignment > 0 && (offset % static_cast<GLintptr>(alignment)) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", funcName,
std::format("offset ({}) must be a multiple of {} ({}).", offset,
MG_Util::ConvertGLEnumToString(alignmentQuery), alignment)));
return false;
}
}
// GL 4.6 core 6.1.1 constrains the OFFSET to a multiple of four for both
// TRANSFORM_FEEDBACK_BUFFER and ATOMIC_COUNTER_BUFFER (the atomic-counter one has no
// queryable alignment pname, which is why it was missing here), and the SIZE only for
// transform feedback, whose capture is written in whole 32-bit components. Extending the
// size rule to atomic counters as well breaks a legal bind: the conformance suite splits
// MAX_ATOMIC_COUNTER_BUFFER_SIZE evenly across the binding points and that quotient is
// not required to land on four.
if ((target == GL_TRANSFORM_FEEDBACK_BUFFER || target == GL_ATOMIC_COUNTER_BUFFER) && (offset % 4) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
std::format("offset ({}) must be a multiple of 4 for {}.", offset,
MG_Util::ConvertGLEnumToString(target))));
return false;
}
if (target == GL_TRANSFORM_FEEDBACK_BUFFER && hasBuffer && (size % 4) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", funcName,
std::format("size ({}) must be a multiple of 4 for GL_TRANSFORM_FEEDBACK_BUFFER.", size)));
return false;
}
return true;
}
void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
MGLOG_D("%s: target = %s, index = %u, buffer = %u, offset = %d, size = %d", __func__,
MG_Util::ConvertGLEnumToString(target).c_str(), index, buffer, offset, size);
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, index)) return;
// The target's alignment rules are a property of the BINDING POINT, not of the buffer,
// so they apply even when buffer is zero - which is exactly how
// KHR-GL43.shader_storage_buffer_object.negative-api-bind probes the SSBO alignment
// (glBindBufferRange(SHADER_STORAGE_BUFFER, 0, 0, alignment - 1, 0)). Only the size
// rules need a buffer, since buffer 0 detaches the binding point and ignores size.
if (!ValidateBufferRangeOffsetAndSize(target, offset, size, __func__, /*hasBuffer: */ buffer != 0)) return;
if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback buffer bindings cannot change while transform "
"feedback is active."));
return;
}
MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, index);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
SharedPtr<MG_State::GLState::BufferObject> bufferObject;
if (buffer == 0) {
point.Bind(nullptr);
point.SetRange(Range1D(0, 0));
GetBufferBindingSlot(bufferTarget).Bind(nullptr);
return;
}
if (!BufferImpl::ValidateBufferName(buffer, true)) return;
Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer);
}
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
point.Bind(bufferObject);
if (bufferObject) {
point.SetRange(Range1D(offset, offset + size));
} else {
point.ClearRange();
}
// Also the generic binding point, exactly as BindBufferBase (GL 4.6 core 6.1.1).
GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
GetBufferParameteriv_State(target, pname, params);
}
void GetBufferPointerv(GLenum target, GLenum pname, void** params) {
GetBufferPointerv_State(target, pname, params);
}
void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) {
GetBufferParameteri64v_State(target, pname, params);
}
GLboolean IsBuffer(GLuint buffer) {
return IsBuffer_State(buffer);
}
void DeleteBuffers(GLsizei n, const GLuint* buffers) {
DeleteBuffers_State(n, buffers);
}
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
FlushMappedBufferRange_State(target, offset, length);
}
GLboolean UnmapBuffer(GLenum target) {
return UnmapBuffer_State(target);
}
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
return MapBufferRange_State(target, offset, length, access);
}
void* MapBuffer(GLenum target, GLenum access) {
return MapBuffer_State(target, access);
}
void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) {
BufferStorage_State(target, size, data, flags);
}
void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) {
NamedBufferStorage_State(buffer, size, data, flags);
}
void CreateBuffers(GLsizei n, GLuint* buffers) {
CreateBuffers_State(n, buffers);
}
void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) {
NamedBufferData_State(buffer, size, data, usage);
}
void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) {
NamedBufferSubData_State(buffer, offset, size, data);
}
void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
CopyNamedBufferSubData_State(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
void ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) {
ClearBufferData_State(target, internalformat, format, type, data);
}
void ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
GLenum type, const void* data) {
ClearBufferSubData_State(target, internalformat, offset, size, format, type, data);
}
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
ClearNamedBufferData_State(buffer, internalformat, format, type, data);
}
void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
GLenum type, const void* data) {
ClearNamedBufferSubData_State(buffer, internalformat, offset, size, format, type, data);
}
void* MapNamedBuffer(GLuint buffer, GLenum access) {
return MapNamedBuffer_State(buffer, access);
}
void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
return MapNamedBufferRange_State(buffer, offset, length, access);
}
GLboolean UnmapNamedBuffer(GLuint buffer) {
return UnmapNamedBuffer_State(buffer);
}
void FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) {
FlushMappedNamedBufferRange_State(buffer, offset, length);
}
void GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params) {
GetNamedBufferParameteriv_State(buffer, pname, params);
}
void GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params) {
GetNamedBufferParameteri64v_State(buffer, pname, params);
}
void GetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params) {
GetNamedBufferPointerv_State(buffer, pname, params);
}
// FIXME: this should be a "backend" function
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
CopyBufferSubData_State(readTarget, writeTarget, readOffset, writeOffset, size);
}
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
BufferSubData_State(target, offset, size, data);
}
void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
GetNamedBufferSubData_State(buffer, offset, size, data);
}
void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data) {
GetBufferSubData_State(target, offset, size, data);
}
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
BufferData_State(target, size, data, usage);
}
void BindBuffer(GLenum target, GLuint buffer) {
BindBuffer_State(target, buffer);
}
void GenBuffers(GLsizei n, GLuint* buffers) {
GenBuffers_State(n, buffers);
}
void BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
BindBufferBase_State(target, index, buffer);
}
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
BindBufferRange_State(target, index, buffer, offset, size);
}
// ARB_multi_bind: defined by the spec as equivalent to a loop over the single-bind entry
// points (with buffer 0 resetting the binding point) - but only AFTER an up-front check
// of the whole [first, first + count) range. Looping straight into the single-bind entry
// points reports the single-bind INVALID_VALUE for an out-of-range index instead of the
// multi-bind INVALID_OPERATION, and binds the in-range prefix before failing.
static Bool ValidateMultiBindBufferRange(GLenum target, GLuint first, GLsizei count, const char* funcName) {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return false;
return BufferImpl::ValidateBufferBindingPointRange(bufferTarget, first, count, funcName);
}
// ARB_multi_bind states the equivalence to a loop of single binds "except that ... buffers
// will not be created if they do not exist": glBindBuffer instantiates a name glGenBuffers
// merely reserved, glBindBuffers* must refuse it and raise INVALID_OPERATION instead
// (KHR-GL44.multi_bind.errors_bind_buffers).
//
// Deliberately PER ELEMENT, not all-or-nothing: the equivalence the extension defines is a
// loop, so a bad entry costs its own binding point and nothing else. Rejecting the whole
// call instead cost multi_bind.functional_bind_buffers_base its bindings.
static Bool IsExistingBufferForMultiBind(GLuint buffer, GLsizei index, const char* funcName) {
if (buffer == 0 || MG_State::pGLContext->ValidateBufferObject(buffer)) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", funcName,
std::format("buffers[{}] ({}) is not the name of an existing buffer object.", index, buffer)));
return false;
}
void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers) {
if (!ValidateMultiBindBufferRange(target, first, count, __func__)) return;
for (GLsizei i = 0; i < count; ++i) {
const GLuint buffer = buffers ? buffers[i] : 0;
if (!IsExistingBufferForMultiBind(buffer, i, __func__)) continue;
BindBufferBase_State(target, first + i, buffer);
}
}
// The (offset, size) constraints are the one part of glBindBuffersRange that stays
// per-element: ARB_multi_bind checks them separately for each binding point, leaves that
// point unchanged on failure, and still applies the remaining elements - which is exactly
// what looping into BindBufferRange_State does. Only the [first, first + count) range is
// an up-front, all-or-nothing check. Elements that name buffer 0 (or a NULL buffers array)
// reset the binding point through BindBufferBase_State and carry no offset/size to check.
void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
const GLsizeiptr* sizes) {
if (!ValidateMultiBindBufferRange(target, first, count, __func__)) return;
for (GLsizei i = 0; i < count; ++i) {
if (buffers && !IsExistingBufferForMultiBind(buffers[i], i, __func__)) continue;
if (!buffers || buffers[i] == 0) {
BindBufferBase_State(target, first + i, 0);
} else {
BindBufferRange_State(target, first + i, buffers[i], offsets ? offsets[i] : 0, sizes ? sizes[i] : 0);
}
}
}
} // namespace MobileGL::MG_Impl::GLImpl