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MobileGL/MobileGL/MG_Test/Buffer/BufferTest.cpp
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// MobileGL - MobileGL/MG_Test/Buffer/BufferTest.cpp
// Copyright (c) 2025 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#include <gtest/gtest.h>
#include "Includes.h"
#include "Init.h"
#include <MG_State/GLState/Core.h>
#include <MG_Impl/GLImpl/Buffer/GL_Buffer.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
using namespace MobileGL;
class BufferTest : public ::testing::Test {
protected:
void SetUp() override { MobileGL::MG_Initialize(); }
void TearDown() override {}
};
TEST_F(BufferTest, Binding) {
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(3);
auto& arraySlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto& indexSlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform);
auto obj0 = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
auto obj1 = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[1]);
auto obj2 = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[2]);
arraySlot.Bind(obj0);
indexSlot.Bind(obj1);
ASSERT_TRUE(arraySlot.GetBoundObject() == obj0);
ASSERT_TRUE(indexSlot.GetBoundObject() == obj1);
arraySlot.Bind(obj2);
indexSlot.Bind(obj2);
ASSERT_TRUE(arraySlot.GetBoundObject() == obj2);
ASSERT_TRUE(indexSlot.GetBoundObject() == obj2);
}
TEST_F(BufferTest, PingPong) {
auto& readSlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::CopyRead);
auto& writeSlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::CopyWrite);
{
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
writeSlot.Bind(bufObj);
readSlot.Bind(bufObj);
}
auto bufWrite = writeSlot.GetBoundObject();
Vector<Int> data{1, 2, 3, 4, 5};
SizeT byteSize = data.size() * sizeof(Int);
// Write data
bufWrite->Resize(byteSize);
DataPtr ptr{.data = data.data(), .size = byteSize};
bufWrite->UploadData(ptr, 0);
// Readback
auto bufRead = readSlot.GetBoundObject();
void* p = bufRead->AcquireMemory(true, true, false);
Vector<Int> bufdata(data.size());
memcpy(bufdata.data(), p, byteSize);
ASSERT_EQ(data, bufdata);
auto range = bufRead->GetDirtyRange();
ASSERT_EQ(range.start, 0);
ASSERT_EQ(range.end, byteSize);
}
TEST_F(BufferTest, GenerateManyNames_NoPrematureCreation) {
const SizeT largeCount = 100000; // generate tons of buffer names
auto names = MobileGL::MG_State::pGLContext->GenBufferNames(largeCount);
std::vector<SizeT> indices = {0, 600, 5000, 32768, 99999}; // only create a few buffer objects
for (SizeT idx : indices) {
GLuint name = names[idx];
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(name);
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform);
slot.Bind(bufObj);
Vector<Int> data = {static_cast<Int>(idx + 1), static_cast<Int>(idx + 2)};
SizeT byteSize = data.size() * sizeof(Int);
bufObj->Resize(byteSize);
DataPtr ptr{.data = data.data(), .size = byteSize};
bufObj->UploadData(ptr, 0);
Vector<Int> actual(data.size());
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
EXPECT_EQ(actual, data);
}
}
TEST_F(BufferTest, AcquireMemory) {
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform);
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
slot.Bind(bufObj);
Vector<Int> initData{10, 20, 30, 40, 50};
SizeT byteSize = initData.size() * sizeof(Int);
bufObj->Resize(byteSize);
DataPtr ptr{.data = initData.data(), .size = byteSize};
bufObj->UploadData(ptr, 0);
bufObj->ClearDirty();
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemory(true, true, true));
mappedPtr[0] = 100;
mappedPtr[1] = 200;
mappedPtr[2] = 300;
bufObj->ReleaseMemory();
Vector<Int> expected{100, 200, 300, 40, 50};
Vector<Int> actual(5);
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(dirty.start, 0);
ASSERT_EQ(dirty.end, sizeof(Int) * 5);
}
TEST_F(BufferTest, AcquireMemoryRangeWithoutExplicit) {
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform);
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
slot.Bind(bufObj);
Vector<Int> initData{10, 20, 30, 40, 50};
SizeT byteSize = initData.size() * sizeof(Int);
bufObj->Resize(byteSize);
DataPtr ptr{.data = initData.data(), .size = byteSize};
bufObj->UploadData(ptr, 0);
bufObj->ClearDirty();
Range1D mapRange{.start = sizeof(Int), .end = sizeof(Int) * 4};
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Write));
mappedPtr[0] = 200;
mappedPtr[1] = 300;
bufObj->ReleaseMemory();
Vector<Int> expected{10, 200, 300, 40, 50};
Vector<Int> actual(5);
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 4);
}
TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform);
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
slot.Bind(bufObj);
Vector<Int> initData{10, 20, 30, 40, 50};
SizeT byteSize = initData.size() * sizeof(Int);
bufObj->Resize(byteSize);
DataPtr ptr{.data = initData.data(), .size = byteSize};
bufObj->UploadData(ptr, 0);
bufObj->ClearDirty();
Range1D mapRange{.start = sizeof(Int), .end = sizeof(Int) * 4};
Int* mappedPtr = static_cast<Int*>(
bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Write | BufferMappingAccessBit::FlushExplicit));
mappedPtr[0] = 200;
mappedPtr[1] = 300;
bufObj->FlushMemoryRange(0, sizeof(Int));
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
bufObj->ReleaseMemory();
dirty = bufObj->GetDirtyRange();
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
Vector<Int> expected{10, 200, 30, 40, 50};
Vector<Int> actual(5);
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
dirty = bufObj->GetDirtyRange();
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
}
TEST_F(BufferTest, CopyBufferSubData) {
auto& srcSlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::CopyRead);
auto& dstSlot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::CopyWrite);
auto srcNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto srcObj = MobileGL::MG_State::pGLContext->CreateBufferObject(srcNames[0]);
srcSlot.Bind(srcObj);
Vector<Int> srcData{1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
SizeT srcSize = srcData.size() * sizeof(Int);
srcObj->Resize(srcSize);
DataPtr srcPtr{.data = srcData.data(), .size = srcSize};
srcObj->UploadData(srcPtr, 0);
auto dstNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto dstObj = MobileGL::MG_State::pGLContext->CreateBufferObject(dstNames[0]);
dstSlot.Bind(dstObj);
Vector<Int> dstData(15, 0);
SizeT dstSize = dstData.size() * sizeof(Int);
dstObj->Resize(dstSize);
DataPtr dstPtr{.data = dstData.data(), .size = dstSize};
dstObj->UploadData(dstPtr, 0);
srcObj->ClearDirty();
dstObj->ClearDirty();
dstObj->CopyDataFrom(srcObj, 2 * sizeof(Int), 5 * sizeof(Int), 4 * sizeof(Int));
Vector<Int> expected{0, 0, 0, 0, 0, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0};
Vector<Int> actual(15);
void* p = dstObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, dstSize);
ASSERT_EQ(actual, expected);
auto dirty = dstObj->GetDirtyRange();
ASSERT_EQ(dirty.start, 5 * sizeof(Int));
ASSERT_EQ(dirty.end, 9 * sizeof(Int));
}
TEST_F(BufferTest, WriteWhileMapped) {
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::ShaderStorage);
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
slot.Bind(bufObj);
Vector<Int> initData(10, 0);
SizeT byteSize = initData.size() * sizeof(Int);
bufObj->Resize(byteSize);
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemory(true, true, true));
for (int i = 0; i < 10; i++) {
mappedPtr[i] = i * 10;
}
bufObj->ReleaseMemory();
Vector<Int> expected{0, 10, 20, 30, 40, 50, 60, 70, 80, 90};
Vector<Int> actual(10);
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(dirty.start, 0);
ASSERT_EQ(dirty.end, byteSize);
}
TEST_F(BufferTest, PartialUpdate) {
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
slot.Bind(bufObj);
Vector<Int> initData{100, 200, 300, 400, 500};
SizeT byteSize = initData.size() * sizeof(Int);
bufObj->Resize(byteSize);
DataPtr ptr{.data = initData.data(), .size = byteSize};
bufObj->UploadData(ptr, 0);
bufObj->ClearDirty();
Vector<Int> update{999, 888};
bufObj->UploadSubData({(void*)(update.data()), (SizeT)(update.size() * sizeof(Int))}, sizeof(Int));
Vector<Int> expected{100, 999, 888, 400, 500};
Vector<Int> actual(5);
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, 3 * sizeof(Int));
}
TEST_F(BufferTest, DeleteBufferObject) {
auto bufferNames = MobileGL::MG_State::pGLContext->GenBufferNames(1);
auto& slot = MobileGL::MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto bufObj = MobileGL::MG_State::pGLContext->CreateBufferObject(bufferNames[0]);
slot.Bind(bufObj);
ASSERT_TRUE(slot.GetBoundObject() == bufObj);
MobileGL::MG_State::pGLContext->MarkBufferObjectForDeletion(bufferNames[0]);
ASSERT_TRUE(slot.GetBoundObject() == nullptr);
ASSERT_FALSE(MobileGL::MG_State::pGLContext->GetBufferObject(bufferNames[0]));
}
using namespace MobileGL::MG_Impl::GLImpl;
class GeneralBufferTest : public ::testing::Test {
protected:
void SetUp() override { MG_State::pGLContext = new MG_State::GLState::GLContext(); }
GLuint CreateBoundBuffer(GLenum target, GLsizeiptr size, GLenum usage) {
GLuint buffer;
GenBuffers(1, &buffer);
BindBuffer(target, buffer);
BufferData(target, size, nullptr, usage);
EXPECT_EQ(GetError(), GL_NO_ERROR);
return buffer;
}
};
TEST_F(GeneralBufferTest, General_BufferLifecycle) {
GLuint buffers[3];
GenBuffers(3, buffers);
EXPECT_NE(buffers[0], 0);
EXPECT_NE(buffers[1], 0);
EXPECT_NE(buffers[2], 0);
EXPECT_NE(buffers[0], buffers[1]);
GLuint deleteBuf = buffers[1];
DeleteBuffers(1, &deleteBuf);
BindBuffer(GL_ARRAY_BUFFER, deleteBuf);
EXPECT_EQ(GetError(), GL_INVALID_OPERATION);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralBufferTest, General_BufferDataOperations) {
GLuint buffer = CreateBoundBuffer(GL_ARRAY_BUFFER, 100, GL_STATIC_DRAW);
const char initData[100] = {0};
char readBack[100];
void* mapped = MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
ASSERT_NE(mapped, nullptr);
memcpy(readBack, mapped, 100);
EXPECT_EQ(memcmp(initData, readBack, 100), 0);
UnmapBuffer(GL_ARRAY_BUFFER);
const char subData[] = "TEST";
BufferSubData(GL_ARRAY_BUFFER, 10, sizeof(subData), subData);
mapped = MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
memcpy(readBack, (char*)mapped + 10, sizeof(subData));
EXPECT_STREQ(readBack, "TEST");
UnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralBufferTest, General_BufferCopy) {
GLuint src = CreateBoundBuffer(GL_COPY_READ_BUFFER, 50, GL_STATIC_READ);
GLuint dst = CreateBoundBuffer(GL_COPY_WRITE_BUFFER, 50, GL_STATIC_DRAW);
const char srcData[] = "SOURCE_BUFFER_DATA";
BufferSubData(GL_COPY_READ_BUFFER, 0, sizeof(srcData), srcData);
void* srcMappedData = MapBuffer(GL_COPY_READ_BUFFER, GL_READ_ONLY);
EXPECT_STREQ((char*)srcMappedData, "SOURCE_BUFFER_DATA");
UnmapBuffer(GL_COPY_READ_BUFFER);
CopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 10, sizeof(srcData));
char result[50];
void* mapped = MapBuffer(GL_COPY_WRITE_BUFFER, GL_READ_ONLY);
memcpy(result, (char*)mapped + 10, sizeof(srcData));
EXPECT_STREQ(result, "SOURCE_BUFFER_DATA");
UnmapBuffer(GL_COPY_WRITE_BUFFER);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralBufferTest, General_BufferMapping) {
GLuint buffer = 0;
GenBuffers(1, &buffer);
BindBuffer(GL_ARRAY_BUFFER, buffer);
Vector<char> data;
data.resize(100, '\0');
BufferData(GL_ARRAY_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
void* fullMap = MapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
ASSERT_NE(fullMap, nullptr);
strcpy((char*)fullMap, " Full mapping test");
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 30, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ASSERT_NE(partialMap, nullptr);
strcpy((char*)partialMap, "Partial (not valid value)");
FlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 7);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 40, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ASSERT_NE(partialMap, nullptr);
strcpy((char*)partialMap, ": modified data (not valid value)");
FlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 15);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
char verify[40];
void* verifyMap = MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
memcpy(verify, (char*)verifyMap, 40);
EXPECT_STREQ(verify, "Partial mapping test: modified data");
UnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralBufferTest, General_InvalidOperations) {
EXPECT_EQ(MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY), nullptr); // GL_INVALID_OPERATION
EXPECT_EQ(GetError(), GL_INVALID_OPERATION);
GLuint buffer = CreateBoundBuffer(GL_ARRAY_BUFFER, 50, GL_STREAM_READ);
EXPECT_EQ(MapBuffer(0xFFFFFFFF, GL_READ_ONLY), nullptr); // GL_INVALID_ENUM
void* mapped = MapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
EXPECT_FALSE(UnmapBuffer(GL_ARRAY_BUFFER)); // GL_INVALID_OPERATION
EXPECT_EQ(GetError(), GL_INVALID_ENUM);
EXPECT_EQ(GetError(), GL_INVALID_OPERATION);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralBufferTest, General_MapFlags) {
GLuint buffer = CreateBoundBuffer(GL_ARRAY_BUFFER, 100, GL_DYNAMIC_COPY);
void* roMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 100, GL_MAP_READ_BIT);
ASSERT_NE(roMap, nullptr);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
void* nosyncMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 100, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
ASSERT_NE(nosyncMap, nullptr);
memset(nosyncMap, 0xAA, 100);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
TEST_F(GeneralBufferTest, General_GeneralTest_1) {
GLuint buffers[3];
GenBuffers(3, buffers);
const GLuint vbo = buffers[0];
const GLuint ibo = buffers[1];
const GLuint staging = buffers[2];
BindBuffer(GL_ARRAY_BUFFER, vbo);
BufferData(GL_ARRAY_BUFFER, 64, nullptr, GL_STATIC_DRAW);
const float vertexData[] = {0.1f, 0.2f, 0.3f, 1.0f};
BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertexData), vertexData);
BindBuffer(GL_UNIFORM_BUFFER, ibo);
const uint16_t indexData[] = {0, 1, 2, 3, 0};
BufferData(GL_UNIFORM_BUFFER, sizeof(indexData), indexData, GL_STATIC_DRAW);
const uint16_t newIndices[] = {4, 5};
BufferSubData(GL_UNIFORM_BUFFER, 2 * sizeof(uint16_t), sizeof(newIndices), newIndices);
BindBuffer(GL_COPY_READ_BUFFER, staging);
const char stagingData[] = "StagingBufferData";
BufferData(GL_COPY_READ_BUFFER, sizeof(stagingData), stagingData, GL_STREAM_COPY);
CopyBufferSubData(GL_COPY_READ_BUFFER, GL_ARRAY_BUFFER, 0, 40, sizeof(stagingData));
BindBuffer(GL_UNIFORM_BUFFER, ibo);
void* fullMap = MapBuffer(GL_UNIFORM_BUFFER, GL_READ_WRITE);
ASSERT_NE(fullMap, nullptr);
uint16_t* indices = static_cast<uint16_t*>(fullMap);
indices[0] = 10;
EXPECT_TRUE(UnmapBuffer(GL_UNIFORM_BUFFER));
BindBuffer(GL_ARRAY_BUFFER, vbo);
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 8, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ASSERT_NE(partialMap, nullptr);
const char partialWriteData[] = "PARTIAL"; // 7 chars + '\0' = 8 bytes
memcpy(partialMap, partialWriteData, sizeof(partialWriteData));
FlushMappedBufferRange(GL_ARRAY_BUFFER, 0, sizeof(partialWriteData));
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
BindBuffer(GL_ARRAY_BUFFER, vbo);
void* verifyMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 64, GL_MAP_READ_BIT);
ASSERT_NE(verifyMap, nullptr);
const float* verts = static_cast<const float*>(verifyMap);
EXPECT_FLOAT_EQ(verts[0], 0.1f);
EXPECT_FLOAT_EQ(verts[1], 0.2f);
const char* partialData = static_cast<const char*>(verifyMap) + 20;
EXPECT_STREQ(partialData, "PARTIAL");
const char* copiedData = static_cast<const char*>(verifyMap) + 40;
EXPECT_STREQ(copiedData, "StagingBufferData");
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
BindBuffer(GL_UNIFORM_BUFFER, ibo);
void* iboMap = MapBuffer(GL_UNIFORM_BUFFER, GL_READ_ONLY);
const uint16_t* finalIndices = static_cast<const uint16_t*>(iboMap);
EXPECT_EQ(finalIndices[0], 10);
EXPECT_EQ(finalIndices[2], 4);
EXPECT_TRUE(UnmapBuffer(GL_UNIFORM_BUFFER));
DeleteBuffers(1, &staging);
BindBuffer(GL_COPY_READ_BUFFER, staging);
GLenum err = GetError();
EXPECT_EQ(err, GL_INVALID_OPERATION);
GLuint toDelete[] = {vbo, ibo};
DeleteBuffers(2, toDelete);
EXPECT_EQ(GetError(), GL_NO_ERROR);
}