mirror of
https://github.com/MobileGL-Dev/MobileGL
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Six more verified defects from the residual memo/cache mechanisms: - Program resource cache (DirectVulkan reflection): glShaderStorageBlockBinding deliberately does not bump the backend state version, and the SSO pipeline composite is unnamed so the by-name in-place patch can never reach its slot - the composite kept serving pre-rebind SSBO bindings. The cache now keys on the program's block-binding version; a binding-only change re-applies the overrides by name instead of re-running spirv-reflect. SetShaderStorageBlockBinding also gains the equality bail-out its uniform-block sibling has, so the composite mirror's replay stops churning the version every draw. - LinkProgram's allowVSOnlyPrograms function-static latch never set its own initialized flag (dead memo, re-read every call) - and completing it would have frozen a per-backend capability across re-initialization. Replaced with a fresh per-link read from the null-checked active backend. - Query object registry: drained at full library teardown (DestroyAllQueryObjects, mirroring DestroyAllSyncObjects) - undeleted queries and their backend wrappers leaked across Destroy/Initialize cycles, stale ids stayed IsQuery == GL_TRUE in the re-initialized library, and a later delete could hand the old backend's wrapper to a different backend's DeleteBackendQuery. - Converted vertex streams and the host-side EBO max-index scan now SyncGpuWrites before reading the coherent mapping: XFB/SSBO/image writes are merely recorded at that point, so the conversion read pre-write bytes (the restart-index rewrite already synced; these two host reads did not). - Zero-stride converted bindings: both converters rejected stride 0, making the factory's documented single-element conversion unreachable and silently dropping every draw using such a binding; the stride is substituted with the element size for the one-element case. - DemoteFloat64Pass block relayout: measurement queued into the module eagerly, so a mid-struct failure left a half-relaid-out block (compacted offsets before the failing member, 64-bit offsets after) while claiming the block was left alone. Decoration writes are now collected and committed only when the whole block measures successfully. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MsqQQF7ugn7MqZXcmnmz1z
1416 lines
70 KiB
C++
1416 lines
70 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "DirectVulkan.h"
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#include "DirectVulkanResourceState.h"
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#include "MG_Backend/BackendObjects.h"
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#include "MG_State/GLState/Core.h"
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#include "MG_State/GLState/ErrorState/ErrorInfo.h"
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#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
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#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
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#include "MG_Util/Metrics/TextureMetrics.h"
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#include "MG_Util/Miscellany/IndexGenerator.h"
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#include <atomic>
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#include <bit>
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#include <cstring>
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#include <spirv_reflect.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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// Leak-at-exit storage; see GlobalObjects.cpp.
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UniquePtr<VulkanRenderer>& pVulkanRenderer = *new UniquePtr<VulkanRenderer>();
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namespace {
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// Generation of the live VulkanRenderer instance, mirroring
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// DirectGLES's g_syncContextGeneration. BackendObject_DirectVulkan
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// bumps it (BumpRendererGeneration) wherever pVulkanRenderer is reset
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// or recreated. Fence and timer-query handles are stamped with the
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// generation they were created under: a stale stamp means the frame
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// serials and query-pool slots the handle refers to belong to a
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// destroyed renderer and must never be dereferenced against the
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// current one (a new renderer restarts its frame-serial counter and
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// reuses pool indices). Atomic because handles may be polled from a
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// thread other than the EGL thread that recreates the renderer.
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std::atomic<Uint64> g_rendererGeneration{1};
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} // namespace
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Uint64 GetRendererGeneration() {
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return g_rendererGeneration.load(std::memory_order_acquire);
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}
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void BumpRendererGeneration() {
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g_rendererGeneration.fetch_add(1, std::memory_order_acq_rel);
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}
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namespace {
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struct BufferVariableResource {
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String name;
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GLuint blockIndex = 0;
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GLint offset = 0;
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GLint size = 0;
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};
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struct StorageBlockResource {
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String name;
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GLuint binding = 0;
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GLint dataSize = 0;
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Vector<GLuint> activeVariables;
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};
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struct ProgramResourceCache {
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// Lifetime id of the program the cached reflection belongs to. GL names are
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// recycled (IndexGenerator hands freed indices straight back), and a
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// recreated program's backendStateVersion restarts at the same small values,
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// so the version alone can collide; the never-reused lifetime id makes the
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// slot's ownership unambiguous.
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Uint64 programLifetimeId = 0;
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Uint32 backendStateVersion = 0;
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// glShaderStorageBlockBinding deliberately does NOT bump the backend state
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// version, and the pipeline composite is unnamed so the in-place patch in
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// DirectVulkan::ShaderStorageBlockBinding can never reach its slot - the
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// mirror replay bumps only the program's block-binding version. Without this
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// key the composite's slot kept serving the pre-rebind block.binding.
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Uint32 blockBindingVersion = 0;
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Vector<StorageBlockResource> storageBlocks;
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Vector<BufferVariableResource> bufferVariables;
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GLint computeWorkGroupSize[3] = {1, 1, 1};
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};
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struct DrawElementsIndirectCommand {
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Uint32 count = 0;
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Uint32 instanceCount = 0;
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Uint32 firstIndex = 0;
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Int32 baseVertex = 0;
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Uint32 baseInstance = 0;
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};
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struct DrawArraysIndirectCommand {
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Uint32 count = 0;
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Uint32 instanceCount = 0;
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Uint32 first = 0;
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Uint32 baseInstance = 0;
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};
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// Keyed by GL program name so the freed-name reuse in IndexGenerator bounds the
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// map at the peak-simultaneous-program high-water mark; each slot's ownership is
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// checked against the program's lifetime id before it is served (see
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// GetProgramResourceCache). Cleared wholesale at EGL teardown via
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// ClearProgramResourceCaches.
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UnorderedMap<GLuint, ProgramResourceCache> g_programResourceCaches;
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void ClearReadPixelsOutput(GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
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if (!pixels || width <= 0 || height <= 0) {
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return;
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}
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const auto inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
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const auto inputType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
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const SizeT size = MG_Util::CalculateInputTextureImageSize(inputFormat, inputType,
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IntVec3(width, height, 1));
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if (size > 0) {
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std::memset(pixels, 0, size);
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}
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}
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String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding) {
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const char* rawName = binding.name;
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if (binding.type_description != nullptr && binding.type_description->type_name != nullptr) {
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rawName = binding.type_description->type_name;
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}
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if (rawName == nullptr) {
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return {};
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}
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String name = rawName;
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const auto arraySuffix = name.find("[0]");
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if (arraySuffix != String::npos) {
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name = name.substr(0, arraySuffix);
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}
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return name;
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}
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void AddBufferVariablesRecursive(const SpvReflectBlockVariable& variable, const String& prefix,
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GLuint blockIndex, Vector<BufferVariableResource>& variables,
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Vector<GLuint>& activeVariables) {
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for (Uint32 memberIndex = 0; memberIndex < variable.member_count; ++memberIndex) {
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const auto& member = variable.members[memberIndex];
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String name = prefix;
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if (!name.empty()) {
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name += ".";
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}
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name += member.name ? member.name : "";
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if (member.member_count > 0) {
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AddBufferVariablesRecursive(member, name, blockIndex, variables, activeVariables);
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continue;
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}
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BufferVariableResource resource{};
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resource.name = name;
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resource.blockIndex = blockIndex;
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resource.offset = static_cast<GLint>(member.offset);
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resource.size = static_cast<GLint>(member.size);
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const GLuint variableIndex = static_cast<GLuint>(variables.size());
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variables.push_back(resource);
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activeVariables.push_back(variableIndex);
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}
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}
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ProgramResourceCache& GetProgramResourceCache(const MG_State::GLState::ProgramObject& program) {
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auto& cache = g_programResourceCaches[program.GetExternalIndex()];
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const Uint64 programLifetimeId = program.GetLifetimeId();
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const Uint32 backendStateVersion = program.GetBackendStateVersion();
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const Uint32 blockBindingVersion = program.GetBlockBindingVersion();
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// The lifetime id must match too: a new program that reuses a deleted
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// program's name and happens to land on the same backendStateVersion (both
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// count from zero) would otherwise be served the dead program's reflection.
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if (cache.programLifetimeId == programLifetimeId &&
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cache.backendStateVersion == backendStateVersion &&
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(!cache.storageBlocks.empty() || !cache.bufferVariables.empty())) {
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if (cache.blockBindingVersion != blockBindingVersion) {
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// Only the block bindings moved (glShaderStorageBlockBinding, or the
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// pipeline composite's mirror replay - neither touches the backend
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// state version): the reflection itself is unchanged, so re-apply the
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// overrides by name instead of re-running spirv-reflect. Overrides
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// only ever accumulate, so a block without one still holds its
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// declared binding.
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for (auto& block : cache.storageBlocks) {
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const Int rebound = program.GetShaderStorageBlockBindingOverride(block.name);
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if (rebound >= 0) block.binding = static_cast<Uint32>(rebound);
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}
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cache.blockBindingVersion = blockBindingVersion;
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}
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return cache;
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}
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cache = {};
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cache.programLifetimeId = programLifetimeId;
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cache.backendStateVersion = backendStateVersion;
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cache.blockBindingVersion = blockBindingVersion;
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Vector<SpvReflectShaderModule> modules;
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Vector<Bool> validModules;
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const auto& spirvs = program.GetGeneratedSpirv();
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for (const auto& spirv : spirvs) {
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if (spirv.empty()) {
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continue;
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}
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SpvReflectShaderModule module{};
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const SpvReflectResult result =
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spvReflectCreateShaderModule(spirv.size() * sizeof(Uint), spirv.data(), &module);
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if (result != SPV_REFLECT_RESULT_SUCCESS) {
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continue;
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}
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modules.push_back(module);
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validModules.push_back(true);
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}
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for (auto& module : modules) {
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for (Uint32 entryIndex = 0; entryIndex < module.entry_point_count; ++entryIndex) {
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const auto& entryPoint = module.entry_points[entryIndex];
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if ((entryPoint.shader_stage & SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT) == 0) {
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continue;
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}
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cache.computeWorkGroupSize[0] = static_cast<GLint>(std::max<Uint32>(entryPoint.local_size.x, 1));
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cache.computeWorkGroupSize[1] = static_cast<GLint>(std::max<Uint32>(entryPoint.local_size.y, 1));
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cache.computeWorkGroupSize[2] = static_cast<GLint>(std::max<Uint32>(entryPoint.local_size.z, 1));
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}
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uint32_t bindingCount = 0;
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SpvReflectResult result = spvReflectEnumerateDescriptorBindings(&module, &bindingCount, nullptr);
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if (result != SPV_REFLECT_RESULT_SUCCESS || bindingCount == 0) {
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continue;
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}
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Vector<SpvReflectDescriptorBinding*> bindings(bindingCount);
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result = spvReflectEnumerateDescriptorBindings(&module, &bindingCount, bindings.data());
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if (result != SPV_REFLECT_RESULT_SUCCESS) {
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continue;
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}
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std::sort(bindings.begin(), bindings.end(), [](const auto* lhs, const auto* rhs) {
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const String lhsName = lhs ? NormalizeDescriptorName(*lhs) : String();
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const String rhsName = rhs ? NormalizeDescriptorName(*rhs) : String();
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if (lhsName != rhsName) return lhsName < rhsName;
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return lhs->binding < rhs->binding;
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});
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for (const auto* binding : bindings) {
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if (binding == nullptr ||
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binding->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER) {
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continue;
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}
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const String blockName = NormalizeDescriptorName(*binding);
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if (blockName.empty()) {
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continue;
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}
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const auto existing = std::find_if(
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cache.storageBlocks.begin(), cache.storageBlocks.end(),
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[&](const StorageBlockResource& block) { return block.name == blockName; });
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if (existing != cache.storageBlocks.end()) {
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continue;
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}
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StorageBlockResource block{};
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block.name = blockName;
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block.binding = binding->binding;
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// glShaderStorageBlockBinding survives every rebuild of this cache: the
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// authoritative record of a rebound block lives on the program (it is what
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// GL_BUFFER_BINDING reports), and only the shader's declared binding is
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// recoverable from the SPIR-V. Without this, any unrelated state-version
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// bump would silently revert the block to its declared binding.
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const Int rebound = program.GetShaderStorageBlockBindingOverride(blockName);
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if (rebound >= 0) block.binding = static_cast<Uint32>(rebound);
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block.dataSize = static_cast<GLint>(binding->block.size);
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const GLuint blockIndex = static_cast<GLuint>(cache.storageBlocks.size());
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AddBufferVariablesRecursive(binding->block, blockName, blockIndex, cache.bufferVariables,
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block.activeVariables);
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cache.storageBlocks.push_back(block);
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}
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}
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for (SizeT i = 0; i < modules.size(); ++i) {
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if (validModules[i]) {
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spvReflectDestroyShaderModule(&modules[i]);
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}
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}
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return cache;
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}
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MG_State::GLState::ProgramObject* TryGetDirectVulkanProgram(GLuint program) {
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if (!MG_State::pGLContext->ValidateProgramName(program)) {
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return nullptr;
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}
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auto& programObject = MG_State::pGLContext->GetProgramObject(program);
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return programObject.get();
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}
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const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
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auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (drawBuffer) {
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drawBuffer->SyncPersistentMappedRange();
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const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
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if (drawBuffer->MappedData() == nullptr || commandOffset + requiredBytes > drawBuffer->GetSize()) {
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MGLOG_E_ONCE("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
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return nullptr;
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}
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return drawBuffer->MappedData() + commandOffset;
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}
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if (!indirect) {
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MGLOG_E_ONCE("%s skipped: indirect pointer is null", label);
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return nullptr;
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}
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return reinterpret_cast<const Uint8*>(indirect);
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}
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} // namespace
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void ClearProgramResourceCaches() {
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// Called from EGL teardown while the backend's m_eglStateMutex is held; GL
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// calls are serialized in this codebase (contexts migrate threads but never
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// run concurrently), so no other thread can be inside the unsynchronized map.
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// Live programs in another context self-heal: their entry rebuilds from the
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// retained generated SPIR-V on the next resource query.
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g_programResourceCaches.clear();
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}
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GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
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auto& cache = GetProgramResourceCache(program);
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auto find = [&cache](const String& key) {
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return std::find_if(cache.storageBlocks.begin(), cache.storageBlocks.end(),
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[&](const StorageBlockResource& block) { return block.name == key; });
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};
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auto it = find(name);
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if (it == cache.storageBlocks.end()) {
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// Cache names are normalized (NormalizeDescriptorName drops the array suffix), so
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// an arrayed block that GL enumerates per element - "B[0]", "B[1]" - is one entry
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// here, spelled "B". Retry against the bare name before giving up.
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const auto bracket = name.rfind('[');
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if (bracket == String::npos || name.empty() || name.back() != ']') return GL_INVALID_INDEX;
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it = find(name.substr(0, bracket));
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if (it == cache.storageBlocks.end()) return GL_INVALID_INDEX;
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}
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return static_cast<GLuint>(std::distance(cache.storageBlocks.begin(), it));
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}
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GLuint GetShaderStorageBlockBinding(const MG_State::GLState::ProgramObject& program, GLuint blockIndex) {
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auto& cache = GetProgramResourceCache(program);
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if (blockIndex >= cache.storageBlocks.size()) {
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return 0;
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}
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return cache.storageBlocks[blockIndex].binding;
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}
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfi called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfi called with null GL context");
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pVulkanRenderer->ClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfv called with null GL context");
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pVulkanRenderer->ClearBufferfv(buffer, drawbuffer, value);
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}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferuiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferuiv called with null GL context");
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pVulkanRenderer->ClearBufferuiv(buffer, drawbuffer, value);
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}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferiv called with null GL context");
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pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, const GLfloat* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, const GLint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, const GLuint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferuiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, GLfloat depth, GLint stencil) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
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}
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirect called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
|
|
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
|
|
}
|
|
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirect called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
|
|
|
|
if (drawcount <= 0) {
|
|
return;
|
|
}
|
|
|
|
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
|
|
// (e.g. by a compute shader), so consume them natively on the GPU.
|
|
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
|
if (drawBuffer) {
|
|
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
|
|
return;
|
|
}
|
|
|
|
if (stride == 0) {
|
|
stride = sizeof(DrawArraysIndirectCommand);
|
|
}
|
|
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
|
|
MGLOG_E_ONCE("MultiDrawArraysIndirect skipped: stride %d is smaller than command size %zu",
|
|
stride, sizeof(DrawArraysIndirectCommand));
|
|
return;
|
|
}
|
|
|
|
// No indirect buffer bound: the pointer refers to client memory.
|
|
const auto* commandBytes = ResolveIndirectCommandBytes(
|
|
indirect,
|
|
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + sizeof(DrawArraysIndirectCommand),
|
|
"MultiDrawArraysIndirect");
|
|
if (!commandBytes) {
|
|
return;
|
|
}
|
|
|
|
for (GLsizei i = 0; i < drawcount; ++i) {
|
|
DrawArraysIndirectCommand cmd{};
|
|
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
|
|
if (cmd.count == 0 || cmd.instanceCount == 0) {
|
|
continue;
|
|
}
|
|
|
|
DrawCmd payload{};
|
|
payload.mode = mode;
|
|
payload.params.vertexCount = cmd.count;
|
|
payload.params.instanceCount = cmd.instanceCount;
|
|
payload.params.firstVertex = cmd.first;
|
|
payload.params.firstInstance = cmd.baseInstance;
|
|
pVulkanRenderer->DrawArrays(payload);
|
|
}
|
|
}
|
|
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirectCount called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
|
|
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
|
|
}
|
|
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirectCount called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
|
|
|
|
if (maxdrawcount <= 0) {
|
|
return;
|
|
}
|
|
if (stride == 0) {
|
|
stride = sizeof(DrawArraysIndirectCommand);
|
|
}
|
|
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
|
|
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: stride %d is smaller than command size %zu",
|
|
stride, sizeof(DrawArraysIndirectCommand));
|
|
return;
|
|
}
|
|
|
|
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
|
if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
|
|
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
|
|
return;
|
|
}
|
|
|
|
parameterBuffer->SyncPersistentMappedRange();
|
|
if (parameterBuffer->MappedData() == nullptr) {
|
|
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: CPU fallback cannot read parameter buffer");
|
|
return;
|
|
}
|
|
|
|
Uint32 actualDrawCount = 0;
|
|
std::memcpy(&actualDrawCount, parameterBuffer->MappedData() + drawcount, sizeof(actualDrawCount));
|
|
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
|
|
MultiDrawArraysIndirect(mode, indirect, static_cast<GLsizei>(actualDrawCount), stride);
|
|
}
|
|
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
|
const void* indices, GLint basevertex) {
|
|
(void)start;
|
|
(void)end;
|
|
DrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
|
}
|
|
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
|
|
(void)start;
|
|
(void)end;
|
|
DrawElements(mode, count, type, indices);
|
|
}
|
|
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
|
|
|
|
DrawIndexedCmd payload{};
|
|
payload.mode = mode;
|
|
payload.indexBufferView.indexType = type;
|
|
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
|
|
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
|
|
payload.params.indexCount = count;
|
|
payload.params.instanceCount = instancecount;
|
|
payload.params.firstIndex = 0;
|
|
payload.params.vertexOffset = basevertex;
|
|
payload.params.firstInstance = static_cast<Int32>(baseinstance);
|
|
pVulkanRenderer->DrawElements(payload);
|
|
}
|
|
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount, GLint basevertex) {
|
|
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, 0);
|
|
}
|
|
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount, GLuint baseinstance) {
|
|
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, baseinstance);
|
|
}
|
|
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
|
|
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, 0);
|
|
}
|
|
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsIndirect called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsIndirect called with null GL context");
|
|
|
|
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
|
if (indexSize == 0) {
|
|
MGLOG_E_ONCE("DrawElementsIndirect skipped: unsupported index type 0x%x", type);
|
|
return;
|
|
}
|
|
|
|
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
|
|
// (e.g. by a compute shader), so consume them natively on the GPU.
|
|
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
|
if (drawBuffer) {
|
|
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, 1, 0);
|
|
return;
|
|
}
|
|
|
|
// No indirect buffer bound: the pointer refers to client memory.
|
|
const auto* commandBytes =
|
|
ResolveIndirectCommandBytes(indirect, sizeof(DrawElementsIndirectCommand), "DrawElementsIndirect");
|
|
if (!commandBytes) {
|
|
return;
|
|
}
|
|
|
|
DrawElementsIndirectCommand cmd{};
|
|
std::memcpy(&cmd, commandBytes, sizeof(cmd));
|
|
if (cmd.count == 0 || cmd.instanceCount == 0) {
|
|
return;
|
|
}
|
|
|
|
DrawIndexedCmd payload{};
|
|
payload.mode = mode;
|
|
payload.indexBufferView.indexType = type;
|
|
payload.indexBufferView.indexByteOffset = static_cast<SizeT>(cmd.firstIndex) * indexSize;
|
|
payload.indexBufferView.indexByteSize = static_cast<SizeT>(cmd.count) * indexSize;
|
|
payload.params.indexCount = cmd.count;
|
|
payload.params.instanceCount = cmd.instanceCount;
|
|
payload.params.firstIndex = 0;
|
|
payload.params.vertexOffset = cmd.baseVertex;
|
|
payload.params.firstInstance = static_cast<Int32>(cmd.baseInstance);
|
|
pVulkanRenderer->DrawElements(payload);
|
|
}
|
|
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
|
GLuint baseinstance) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysInstancedBaseInstance called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
|
|
|
|
DrawCmd payload{};
|
|
payload.mode = mode;
|
|
payload.params.vertexCount = count;
|
|
payload.params.instanceCount = instancecount;
|
|
payload.params.firstVertex = first;
|
|
payload.params.firstInstance = baseinstance;
|
|
pVulkanRenderer->DrawArrays(payload);
|
|
}
|
|
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
|
DrawArraysInstancedBaseInstance(mode, first, count, instancecount, 0);
|
|
}
|
|
void DrawArraysIndirect(GLenum mode, const void* indirect) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysIndirect called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysIndirect called with null GL context");
|
|
|
|
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
|
|
// (e.g. by a compute shader), so consume them natively on the GPU.
|
|
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
|
if (drawBuffer) {
|
|
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, 1, 0);
|
|
return;
|
|
}
|
|
|
|
// No indirect buffer bound: the pointer refers to client memory.
|
|
const auto* commandBytes =
|
|
ResolveIndirectCommandBytes(indirect, sizeof(DrawArraysIndirectCommand), "DrawArraysIndirect");
|
|
if (!commandBytes) {
|
|
return;
|
|
}
|
|
|
|
DrawArraysIndirectCommand cmd{};
|
|
std::memcpy(&cmd, commandBytes, sizeof(cmd));
|
|
if (cmd.count == 0 || cmd.instanceCount == 0) {
|
|
return;
|
|
}
|
|
|
|
DrawCmd payload{};
|
|
payload.mode = mode;
|
|
payload.params.vertexCount = cmd.count;
|
|
payload.params.instanceCount = cmd.instanceCount;
|
|
payload.params.firstVertex = cmd.first;
|
|
payload.params.firstInstance = cmd.baseInstance;
|
|
pVulkanRenderer->DrawArrays(payload);
|
|
}
|
|
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
|
GLsizei height, GLint border) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexImage2D called with null GL context");
|
|
pVulkanRenderer->CopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
|
|
}
|
|
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
|
GLsizei height) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexSubImage2D called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexSubImage2D called with null GL context");
|
|
pVulkanRenderer->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
}
|
|
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
|
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
|
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
|
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyImageSubData called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyImageSubData called with null GL context");
|
|
pVulkanRenderer->CopyImageSubData(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ,
|
|
dstTexture, dstTarget, dstLevel, dstX, dstY, dstZ,
|
|
srcWidth, srcHeight, srcDepth);
|
|
}
|
|
void GenerateMipmap(GLenum target) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GenerateMipmap called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GenerateMipmap called with null GL context");
|
|
pVulkanRenderer->GenerateMipmap(target);
|
|
}
|
|
|
|
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchCompute called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchCompute called with null GL context");
|
|
pVulkanRenderer->DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
|
|
}
|
|
|
|
void DispatchComputeIndirect(GLintptr indirect) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchComputeIndirect called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchComputeIndirect called with null GL context");
|
|
pVulkanRenderer->DispatchComputeIndirect(indirect);
|
|
}
|
|
|
|
void MemoryBarrier(GLbitfield barriers) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MemoryBarrier called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MemoryBarrier called with null GL context");
|
|
pVulkanRenderer->MemoryBarrier(barriers);
|
|
}
|
|
|
|
void MemoryBarrierByRegion(GLbitfield barriers) {
|
|
MemoryBarrier(barriers);
|
|
}
|
|
|
|
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
|
GLenum format) {
|
|
(void)unit;
|
|
(void)texture;
|
|
(void)level;
|
|
(void)layered;
|
|
(void)layer;
|
|
(void)access;
|
|
(void)format;
|
|
}
|
|
|
|
void GetIntegeri_v(GLenum target, GLuint index, GLint* data) {
|
|
if (!data) return;
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetIntegeri_v called with null VulkanRenderer");
|
|
switch (target) {
|
|
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
|
|
if (index >= 3) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
*data = static_cast<GLint>(
|
|
pVulkanRenderer->GetPhysicalDevice().properties.limits.maxComputeWorkGroupCount[index]);
|
|
return;
|
|
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
|
|
if (index >= 3) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
*data = static_cast<GLint>(
|
|
pVulkanRenderer->GetPhysicalDevice().properties.limits.maxComputeWorkGroupSize[index]);
|
|
return;
|
|
case GL_SHADER_STORAGE_BUFFER_BINDING: {
|
|
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
|
|
auto& obj = point.GetBoundObject();
|
|
*data = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_SHADER_STORAGE_BUFFER_START: {
|
|
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
|
|
*data = static_cast<GLint>(point.GetRange().start);
|
|
return;
|
|
}
|
|
case GL_SHADER_STORAGE_BUFFER_SIZE: {
|
|
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
|
|
auto& obj = point.GetBoundObject();
|
|
if (!obj) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
const auto& range = point.GetRange();
|
|
const auto start = std::min(range.start, obj->GetSize());
|
|
const auto end = std::min(range.end, obj->GetSize());
|
|
*data = static_cast<GLint>(end - start);
|
|
return;
|
|
}
|
|
case GL_IMAGE_BINDING_NAME:
|
|
case GL_IMAGE_BINDING_LEVEL:
|
|
case GL_IMAGE_BINDING_LAYERED:
|
|
case GL_IMAGE_BINDING_LAYER:
|
|
case GL_IMAGE_BINDING_ACCESS:
|
|
case GL_IMAGE_BINDING_FORMAT: {
|
|
if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
|
|
if (target == GL_IMAGE_BINDING_NAME) {
|
|
*data = imageBinding.Texture ? static_cast<GLint>(imageBinding.Texture->GetExternalIndex()) : 0;
|
|
} else if (target == GL_IMAGE_BINDING_LEVEL) {
|
|
*data = imageBinding.Level;
|
|
} else if (target == GL_IMAGE_BINDING_LAYERED) {
|
|
*data = imageBinding.Layered;
|
|
} else if (target == GL_IMAGE_BINDING_LAYER) {
|
|
*data = imageBinding.Layer;
|
|
} else if (target == GL_IMAGE_BINDING_ACCESS) {
|
|
*data = static_cast<GLint>(imageBinding.Access);
|
|
} else {
|
|
*data = static_cast<GLint>(imageBinding.Format);
|
|
}
|
|
return;
|
|
}
|
|
default:
|
|
*data = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
|
|
if (!data) return;
|
|
switch (target) {
|
|
case GL_SHADER_STORAGE_BUFFER_START: {
|
|
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
|
|
*data = static_cast<GLint64>(point.GetRange().start);
|
|
return;
|
|
}
|
|
case GL_SHADER_STORAGE_BUFFER_SIZE: {
|
|
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
|
|
auto& obj = point.GetBoundObject();
|
|
if (!obj) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
const auto& range = point.GetRange();
|
|
const auto start = std::min(range.start, obj->GetSize());
|
|
const auto end = std::min(range.end, obj->GetSize());
|
|
*data = static_cast<GLint64>(end - start);
|
|
return;
|
|
}
|
|
default:
|
|
*data = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
|
|
if (!params) return;
|
|
auto* programObject = TryGetDirectVulkanProgram(program);
|
|
if (!programObject) {
|
|
params[0] = 0;
|
|
return;
|
|
}
|
|
switch (pname) {
|
|
case GL_COMPUTE_WORK_GROUP_SIZE: {
|
|
auto& cache = GetProgramResourceCache(*programObject);
|
|
params[0] = cache.computeWorkGroupSize[0];
|
|
params[1] = cache.computeWorkGroupSize[1];
|
|
params[2] = cache.computeWorkGroupSize[2];
|
|
return;
|
|
}
|
|
default:
|
|
params[0] = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void ShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding) {
|
|
auto* programObject = TryGetDirectVulkanProgram(program);
|
|
if (!programObject || storageBlockName == nullptr) return;
|
|
const Int maxBindings = pActiveBackendObject
|
|
? pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings
|
|
: 0;
|
|
if (storageBlockBinding >= static_cast<GLuint>(maxBindings)) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("DirectVulkan", __func__, "Shader storage binding is out of range."));
|
|
return;
|
|
}
|
|
// The frontend already validated that the name denotes an active block, and has
|
|
// already recorded the new binding on the program - which is what reseeds this cache
|
|
// whenever it is rebuilt. Writing the entry here as well keeps an ALREADY-BUILT cache
|
|
// (the common case: the very next draw reads it) from having to be thrown away.
|
|
//
|
|
// Resolve the index BEFORE taking the reference, and bounds-check the way the
|
|
// sibling getter does. GetShaderStorageBlockIndex re-enters GetProgramResourceCache,
|
|
// which indexes g_programResourceCaches and can therefore insert - and that map is
|
|
// open-addressed, so a rehash MOVES its entries and a reference taken before the
|
|
// call is left dangling. Binding a program's storage block
|
|
// while another program's entry was still absent from the cache was a reproducible
|
|
// segfault (ProgramPipelineScenario's two storage-block cases, in one process).
|
|
const GLuint blockIndex = GetShaderStorageBlockIndex(*programObject, storageBlockName);
|
|
if (blockIndex == GL_INVALID_INDEX) return;
|
|
auto& cache = GetProgramResourceCache(*programObject);
|
|
if (blockIndex >= cache.storageBlocks.size()) return;
|
|
cache.storageBlocks[blockIndex].binding = storageBlockBinding;
|
|
}
|
|
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ReadPixels called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ReadPixels called with null GL context");
|
|
pVulkanRenderer->ReadPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTexImage called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTexImage called with null GL context");
|
|
pVulkanRenderer->GetTexImage(target, level, format, type, pixels);
|
|
}
|
|
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
|
|
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTextureImage called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTextureImage called with null GL context");
|
|
pVulkanRenderer->GetTextureImage(texture, uploadTarget, level, format, type, bufSize, pixels);
|
|
}
|
|
|
|
void Clear(GLbitfield mask) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
|
|
pVulkanRenderer->Clear(mask);
|
|
}
|
|
|
|
// Vulkan has no LINE_LOOP topology; rewrite the draw as an indexed LINE_STRIP
|
|
// whose synthesized index list revisits the first vertex at the end.
|
|
static void DrawLineLoopAsIndexedStrip(const Vector<Uint32>& closedIndices, GLint basevertex) {
|
|
DrawIndexedCmd payload{};
|
|
payload.mode = GL_LINE_STRIP;
|
|
payload.indexBufferView.indexType = GL_UNSIGNED_INT;
|
|
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(closedIndices.data());
|
|
payload.indexBufferView.indexByteSize = closedIndices.size() * sizeof(Uint32);
|
|
payload.indexBufferView.forceClientMemory = true;
|
|
payload.params.indexCount = static_cast<Uint32>(closedIndices.size());
|
|
payload.params.instanceCount = 1;
|
|
payload.params.vertexOffset = basevertex;
|
|
pVulkanRenderer->DrawElements(payload);
|
|
}
|
|
|
|
// Resolve a DrawElements index list (bound element-array buffer or client
|
|
// memory) into uint32 values with the loop-closing first index appended.
|
|
static Bool BuildClosedLineLoopIndices(GLsizei count, GLenum type, const void* indices,
|
|
Vector<Uint32>& outIndices) {
|
|
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
|
if (indexSize == 0 || count < 2) {
|
|
return false;
|
|
}
|
|
const Uint8* indexBytes = nullptr;
|
|
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
|
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
|
|
if (indexBufferShared != nullptr) {
|
|
const SizeT offset = reinterpret_cast<SizeT>(indices);
|
|
const SizeT bufferSize = indexBufferShared->GetSize();
|
|
if (indexBufferShared->MappedData() == nullptr || offset > bufferSize ||
|
|
static_cast<SizeT>(count) * indexSize > bufferSize - offset) {
|
|
return false;
|
|
}
|
|
indexBufferShared->SyncPersistentMappedRange();
|
|
indexBytes = indexBufferShared->MappedData() + offset;
|
|
} else {
|
|
indexBytes = static_cast<const Uint8*>(indices);
|
|
if (indexBytes == nullptr) {
|
|
return false;
|
|
}
|
|
}
|
|
outIndices.resize(static_cast<SizeT>(count) + 1);
|
|
for (GLsizei i = 0; i < count; ++i) {
|
|
switch (indexSize) {
|
|
case 1: outIndices[i] = indexBytes[i]; break;
|
|
case 2: outIndices[i] = reinterpret_cast<const Uint16*>(indexBytes)[i]; break;
|
|
default: outIndices[i] = reinterpret_cast<const Uint32*>(indexBytes)[i]; break;
|
|
}
|
|
}
|
|
outIndices[count] = outIndices[0];
|
|
return true;
|
|
}
|
|
|
|
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
|
|
|
|
if (mode == GL_LINE_LOOP) {
|
|
if (count < 2) {
|
|
return;
|
|
}
|
|
Vector<Uint32> closedIndices(static_cast<SizeT>(count) + 1);
|
|
for (GLsizei i = 0; i < count; ++i) {
|
|
closedIndices[i] = static_cast<Uint32>(first + i);
|
|
}
|
|
closedIndices[count] = static_cast<Uint32>(first);
|
|
DrawLineLoopAsIndexedStrip(closedIndices, 0);
|
|
return;
|
|
}
|
|
|
|
DrawCmd payload{};
|
|
payload.mode = mode;
|
|
payload.params.firstVertex = first;
|
|
payload.params.vertexCount = count;
|
|
|
|
pVulkanRenderer->DrawArrays(payload);
|
|
}
|
|
|
|
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
|
|
|
|
if (mode == GL_LINE_LOOP) {
|
|
Vector<Uint32> closedIndices;
|
|
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
|
|
DrawLineLoopAsIndexedStrip(closedIndices, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
DrawIndexedCmd payload{};
|
|
payload.mode = mode;
|
|
payload.indexBufferView.indexType = type;
|
|
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
|
|
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
|
|
payload.params.indexCount = count;
|
|
payload.params.instanceCount = 1;
|
|
|
|
pVulkanRenderer->DrawElements(payload);
|
|
}
|
|
|
|
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArrays called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArrays called with null GL context");
|
|
if (drawcount <= 0) {
|
|
return;
|
|
}
|
|
|
|
MultiDrawCmd payload{};
|
|
payload.mode = mode;
|
|
|
|
// TODO: allocate draw cmd buf elsewhere
|
|
static Vector<DrawCmdParam> params;
|
|
params.clear();
|
|
params.resize(drawcount);
|
|
|
|
for (GLsizei i = 0; i < drawcount; ++i) {
|
|
auto& param = params[i];
|
|
param.vertexCount = count[i] > 0 ? static_cast<Uint32>(count[i]) : 0;
|
|
param.instanceCount = 1;
|
|
param.firstVertex = first[i] > 0 ? static_cast<Uint32>(first[i]) : 0;
|
|
param.firstInstance = 0;
|
|
}
|
|
payload.drawCount = static_cast<Uint32>(drawcount);
|
|
payload.pParams = params.data();
|
|
pVulkanRenderer->MultiDrawArrays(payload);
|
|
}
|
|
|
|
// Shared body of glMultiDrawElements (basevertex == nullptr) and
|
|
// glMultiDrawElementsBaseVertex: identical calls except for the per-draw
|
|
// vertex offset, which VkMultiDrawIndexedInfoEXT / VkDrawIndexedIndirectCommand /
|
|
// vkCmdDrawIndexed all carry natively.
|
|
static void MultiDrawElementsImpl(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
|
GLsizei drawcount, const GLint* basevertex) {
|
|
if (drawcount <= 0) {
|
|
return;
|
|
}
|
|
|
|
// With no element-array buffer bound, every indices[i] is a client pointer into a
|
|
// separate CPU allocation, not an offset into one shared buffer. The batched payload
|
|
// below cannot express that: it carries ONE index-buffer view for the whole batch and
|
|
// turns each pointer into a firstIndex relative to it. Replay the sub-draws through
|
|
// the single-draw entry point instead - it snapshots each client range into its own
|
|
// transient slice, which is exactly what the unrolled draws this must match do.
|
|
// (The batch used to be built this way; the shared-view rewrite that added
|
|
// MultiDrawIndexedCmd left the client-memory shape addressing a view whose byte
|
|
// offset is a hardcoded 0, so UploadAndBindIndexBuffer saw a null client pointer,
|
|
// declined the whole batch and painted nothing.)
|
|
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
|
if (vao.GetIndexBufferBindingSlot().GetBoundObject() == nullptr) {
|
|
for (GLsizei i = 0; i < drawcount; ++i) {
|
|
if (count[i] <= 0) {
|
|
continue;
|
|
}
|
|
DrawElementsBaseVertex(mode, count[i], type, indices[i],
|
|
basevertex != nullptr ? basevertex[i] : 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
MultiDrawIndexedCmd payload{};
|
|
payload.mode = mode;
|
|
payload.indexBufferView.indexType = type;
|
|
|
|
// Loop-invariant: the index type is fixed for the whole multi-draw, so resolve
|
|
// its byte size once instead of twice per sub-draw (a cross-TU switch that
|
|
// showed up in per-frame profiles of sodium-style 132x32 multi-draws). Index
|
|
// sizes are 1/2/4, so the per-sub-draw offset division below reduces to a
|
|
// shift - the hardware divide was the hottest instruction of this loop.
|
|
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
|
if (indexSize == 0) {
|
|
MGLOG_E_ONCE("MultiDrawElements skipped: unsupported index type 0x%x", type);
|
|
return;
|
|
}
|
|
const Uint32 indexSizeShift = static_cast<Uint32>(std::countr_zero(indexSize));
|
|
|
|
// TODO: allocate draw cmd buf elsewhere
|
|
static Vector<DrawIndexedCmdParam> params;
|
|
params.clear();
|
|
params.resize(drawcount);
|
|
|
|
for (GLsizei i = 0; i < drawcount; ++i) {
|
|
if (count[i] == 0) {
|
|
continue;
|
|
}
|
|
|
|
// TODO: this index view needs a redesign, now there's a lotta redundant uploads
|
|
|
|
payload.indexBufferView.indexByteOffset = 0;
|
|
payload.indexBufferView.indexByteSize =
|
|
std::max(reinterpret_cast<SizeT>(indices[i]) + count[i] * indexSize,
|
|
payload.indexBufferView.indexByteSize);
|
|
|
|
auto& param = params[i];
|
|
|
|
param.indexCount = count[i];
|
|
param.instanceCount = 1;
|
|
param.firstIndex = reinterpret_cast<SizeT>(indices[i]) >> indexSizeShift;
|
|
param.vertexOffset = basevertex != nullptr ? basevertex[i] : 0;
|
|
param.firstInstance = 0;
|
|
}
|
|
payload.drawCount = drawcount;
|
|
payload.pParams = params.data();
|
|
pVulkanRenderer->MultiDrawElements(payload);
|
|
}
|
|
|
|
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
|
GLsizei drawcount) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
|
|
MultiDrawElementsImpl(mode, count, type, indices, drawcount, nullptr);
|
|
}
|
|
|
|
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
|
|
if (mode == GL_LINE_LOOP) {
|
|
Vector<Uint32> closedIndices;
|
|
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
|
|
DrawLineLoopAsIndexedStrip(closedIndices, basevertex);
|
|
}
|
|
return;
|
|
}
|
|
DrawIndexedCmd payload{};
|
|
payload.mode = mode;
|
|
payload.indexBufferView.indexType = type;
|
|
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
|
|
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
|
|
payload.params.indexCount = count;
|
|
payload.params.instanceCount = 1;
|
|
payload.params.firstIndex = 0;
|
|
payload.params.vertexOffset = basevertex;
|
|
payload.params.firstInstance = 0;
|
|
pVulkanRenderer->DrawElements(payload);
|
|
}
|
|
|
|
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
|
GLsizei drawcount, const GLint* basevertex) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsBaseVertex called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
|
|
MultiDrawElementsImpl(mode, count, type, indices, drawcount, basevertex);
|
|
}
|
|
|
|
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
|
GLint dstY1, GLbitfield mask, GLenum filter) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
|
|
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
|
|
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
}
|
|
|
|
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
|
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
|
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitNamedFramebuffer called with null VulkanRenderer");
|
|
pVulkanRenderer->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0,
|
|
dstY0, dstX1, dstY1, mask, filter);
|
|
}
|
|
|
|
namespace {
|
|
// Backend fence handle: the queue-submission index captured at fence
|
|
// creation (see VulkanRenderer::GetSyncPointSubmitIndex). The fence is
|
|
// signaled once that submission's VkFence has been observed signaled,
|
|
// so completion tracks the GPU itself rather than the frame-count
|
|
// inference; MC 1.21.5's fence-paced ring buffers depend on this to
|
|
// recycle their space instead of growing without bound.
|
|
struct VulkanSyncObject {
|
|
Uint64 submitIndex = 0;
|
|
// Renderer generation the index was issued under (see
|
|
// g_rendererGeneration). A stale generation reports the fence
|
|
// signaled: renderer destruction waits for device idle, so the
|
|
// old renderer's GPU work is long complete, and the index must
|
|
// not be compared against the new renderer's restarted counter.
|
|
Uint64 rendererGeneration = 0;
|
|
};
|
|
} // namespace
|
|
|
|
BackendSyncHandle FenceSync() {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::FenceSync called with null VulkanRenderer");
|
|
return new VulkanSyncObject{pVulkanRenderer->GetSyncPointSubmitIndex(), GetRendererGeneration()};
|
|
}
|
|
|
|
GLenum ClientWaitSync(BackendSyncHandle handle, GLbitfield flags, GLuint64 timeout) {
|
|
const auto* sync = static_cast<VulkanSyncObject*>(handle);
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClientWaitSync called with null VulkanRenderer");
|
|
if (sync == nullptr || sync->rendererGeneration != GetRendererGeneration()) {
|
|
return GL_ALREADY_SIGNALED;
|
|
}
|
|
if (pVulkanRenderer->IsSubmitIndexComplete(sync->submitIndex)) {
|
|
return GL_ALREADY_SIGNALED;
|
|
}
|
|
// GL_SYNC_FLUSH_COMMANDS_BIT: flush regardless of timeout, so a
|
|
// zero-timeout poll loop makes progress across calls - but only when
|
|
// the sync's batch is still unsubmitted; flushing for an already
|
|
// submitted fence cannot advance it and would split the frame's
|
|
// render pass on every poll.
|
|
if ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
|
|
pVulkanRenderer->FlushForSyncPoint(sync->submitIndex);
|
|
}
|
|
if (timeout == 0) {
|
|
return pVulkanRenderer->IsSubmitIndexComplete(sync->submitIndex) ? GL_ALREADY_SIGNALED
|
|
: GL_TIMEOUT_EXPIRED;
|
|
}
|
|
// Blocking wait: flush even without the flush bit - the sync's batch
|
|
// can only be submitted from this thread, so waiting on an unflushed
|
|
// fence would otherwise burn the full timeout with no chance of
|
|
// success.
|
|
return pVulkanRenderer->WaitForSubmitIndex(sync->submitIndex, timeout, /*flushIfPending=*/true)
|
|
? GL_CONDITION_SATISFIED
|
|
: GL_TIMEOUT_EXPIRED;
|
|
}
|
|
|
|
void WaitSync(BackendSyncHandle handle, GLbitfield flags, GLuint64 timeout) {
|
|
// Server-side waits are implicit: the single graphics queue executes
|
|
// submissions in order, so later GPU work already observes everything
|
|
// recorded before the fence.
|
|
(void)handle;
|
|
(void)flags;
|
|
(void)timeout;
|
|
}
|
|
|
|
void DeleteSync(BackendSyncHandle handle) {
|
|
delete static_cast<VulkanSyncObject*>(handle);
|
|
}
|
|
|
|
Bool GetSyncStatus(BackendSyncHandle handle) {
|
|
const auto* sync = static_cast<VulkanSyncObject*>(handle);
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetSyncStatus called with null VulkanRenderer");
|
|
if (sync == nullptr || sync->rendererGeneration != GetRendererGeneration()) {
|
|
return true;
|
|
}
|
|
// Pure status read (glGetSynciv must not flush).
|
|
return pVulkanRenderer->IsSubmitIndexComplete(sync->submitIndex);
|
|
}
|
|
|
|
namespace {
|
|
// Backend timer-query handle: a TIME_ELAPSED span holds a begin and an
|
|
// end timestamp record; a GL_TIMESTAMP one-shot holds only `end`. The
|
|
// records are shared (SharedPtr) with the owning pool's pending list,
|
|
// so deleting the query while results are still in flight is safe.
|
|
struct VulkanTimerQuery {
|
|
enum class Kind : Uint8 { Timer, Occlusion, XfbWritten, XfbGenerated };
|
|
Kind kind = Kind::Timer;
|
|
SharedPtr<VkTimerQueryManager::TimestampRecord> begin;
|
|
SharedPtr<VkTimerQueryManager::TimestampRecord> end;
|
|
// Kind::Occlusion - pool slots recorded between Begin/End; summed at result time.
|
|
Vector<Uint32> occlusionSlots;
|
|
// Renderer generation the records were written under (see
|
|
// g_rendererGeneration). A stale generation resolves as available
|
|
// with a final zero result: the records' pool indices and frame
|
|
// serials refer to a destroyed renderer and must never be handed
|
|
// to the current one. DeleteBackendQuery only frees the wrapper
|
|
// (and, via the SharedPtrs, the records), never pool slots, so
|
|
// stale queries are always safe to delete.
|
|
Uint64 rendererGeneration = 0;
|
|
// Kind::XfbGenerated - the frontend's paused-draw primitive counter when the
|
|
// query began. VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT counts only what the
|
|
// capture saw, so a draw made while the span was paused is invisible to it -
|
|
// but GL_PRIMITIVES_GENERATED counts what the last vertex processing stage
|
|
// emitted regardless. The delta closes that gap at result time.
|
|
Uint64 pausedPrimitiveSnapshot = 0;
|
|
};
|
|
} // namespace
|
|
|
|
Bool IsTimerQuerySupported() {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::IsTimerQuerySupported called with null VulkanRenderer");
|
|
return pVulkanRenderer->IsTimerQuerySupported();
|
|
}
|
|
|
|
BackendQueryHandle BeginTimeElapsedQuery() {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginTimeElapsedQuery called with null VulkanRenderer");
|
|
if (!pVulkanRenderer->IsTimerQuerySupported()) {
|
|
return nullptr;
|
|
}
|
|
auto begin = pVulkanRenderer->WriteTimerQueryTimestamp();
|
|
if (!begin) {
|
|
// Pool exhausted this frame; the frontend falls back on a null handle.
|
|
return nullptr;
|
|
}
|
|
auto* query = new VulkanTimerQuery{};
|
|
query->begin = std::move(begin);
|
|
query->rendererGeneration = GetRendererGeneration();
|
|
return query;
|
|
}
|
|
|
|
void EndTimeElapsedQuery(BackendQueryHandle handle) {
|
|
auto* query = static_cast<VulkanTimerQuery*>(handle);
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndTimeElapsedQuery called with null VulkanRenderer");
|
|
if (query == nullptr) {
|
|
return;
|
|
}
|
|
if (query->rendererGeneration != GetRendererGeneration()) {
|
|
// The span began under a renderer that has since been destroyed;
|
|
// never write into the new renderer's pools on its behalf. The
|
|
// query resolves as available with a zero result.
|
|
return;
|
|
}
|
|
// May be null on pool exhaustion; the query then reads back as 0.
|
|
query->end = pVulkanRenderer->WriteTimerQueryTimestamp();
|
|
}
|
|
|
|
BackendQueryHandle QueryCounterTimestamp() {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::QueryCounterTimestamp called with null VulkanRenderer");
|
|
if (!pVulkanRenderer->IsTimerQuerySupported()) {
|
|
return nullptr;
|
|
}
|
|
auto record = pVulkanRenderer->WriteTimerQueryTimestamp();
|
|
if (!record) {
|
|
return nullptr;
|
|
}
|
|
auto* query = new VulkanTimerQuery{};
|
|
query->end = std::move(record);
|
|
query->rendererGeneration = GetRendererGeneration();
|
|
return query;
|
|
}
|
|
|
|
Bool IsQueryResultAvailable(BackendQueryHandle handle) {
|
|
auto* query = static_cast<VulkanTimerQuery*>(handle);
|
|
// Degraded/stale handles report available; GetQueryResult64 then
|
|
// resolves them with a final zero result.
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::IsQueryResultAvailable called with null VulkanRenderer");
|
|
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
|
|
return true;
|
|
}
|
|
if (query->begin && !pVulkanRenderer->IsTimerQueryResultReady(*query->begin)) {
|
|
return false;
|
|
}
|
|
if (query->end && !pVulkanRenderer->IsTimerQueryResultReady(*query->end)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool GetQueryResult64(BackendQueryHandle handle, Bool wait, Uint64* outNanoseconds) {
|
|
*outNanoseconds = 0;
|
|
auto* query = static_cast<VulkanTimerQuery*>(handle);
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetQueryResult64 called with null VulkanRenderer");
|
|
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
|
|
// The records belong to a destroyed renderer: no real value can
|
|
// ever be produced, so resolve with a final 0.
|
|
return true;
|
|
}
|
|
if (query->kind == VulkanTimerQuery::Kind::Occlusion) {
|
|
Uint64 samples = 0;
|
|
if (!pVulkanRenderer->ResolveOcclusionQueryResult(query->occlusionSlots, samples)) {
|
|
return false;
|
|
}
|
|
query->occlusionSlots.clear(); // slots are recycled by the resolve
|
|
*outNanoseconds = samples;
|
|
return true;
|
|
}
|
|
if (query->kind == VulkanTimerQuery::Kind::XfbWritten ||
|
|
query->kind == VulkanTimerQuery::Kind::XfbGenerated) {
|
|
Uint64 primitives = 0;
|
|
if (!pVulkanRenderer->ResolveXfbQueryResult(query->occlusionSlots,
|
|
query->kind == VulkanTimerQuery::Kind::XfbGenerated,
|
|
primitives)) {
|
|
return false;
|
|
}
|
|
if (query->kind == VulkanTimerQuery::Kind::XfbGenerated && MG_State::pGLContext != nullptr) {
|
|
primitives += MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() -
|
|
query->pausedPrimitiveSnapshot;
|
|
}
|
|
*outNanoseconds = primitives;
|
|
return true;
|
|
}
|
|
// With wait, mirrors ClientWaitSync: a query ended this frame cannot
|
|
// complete until Present submits the commands, so the wait refuses to
|
|
// block on the current unsubmitted serial. Returning false keeps the
|
|
// handle alive in the frontend; the query stays readable once a later
|
|
// Present submits the frame.
|
|
const auto ensureReady = [&](VkTimerQueryManager::TimestampRecord& record) {
|
|
return wait ? pVulkanRenderer->WaitForTimerQueryResult(record)
|
|
: pVulkanRenderer->IsTimerQueryResultReady(record);
|
|
};
|
|
if (query->begin && query->end) {
|
|
if (!ensureReady(*query->begin) || !ensureReady(*query->end)) {
|
|
return false;
|
|
}
|
|
*outNanoseconds = pVulkanRenderer->GetTimerQueryElapsedNs(*query->begin, *query->end);
|
|
return true;
|
|
}
|
|
if (query->end) {
|
|
if (!ensureReady(*query->end)) {
|
|
return false;
|
|
}
|
|
*outNanoseconds = pVulkanRenderer->GetTimerQueryTimestampNs(*query->end);
|
|
return true;
|
|
}
|
|
// TIME_ELAPSED span that never got its end timestamp (pool
|
|
// exhaustion): nothing further can arrive, resolve with a final 0.
|
|
return true;
|
|
}
|
|
|
|
void DeleteBackendQuery(BackendQueryHandle handle) {
|
|
delete static_cast<VulkanTimerQuery*>(handle);
|
|
}
|
|
|
|
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated) {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginXfbPrimitivesQuery called with null VulkanRenderer");
|
|
if (!pVulkanRenderer->StartXfbQueryCapture(generated ? 1u : 0u)) {
|
|
return nullptr;
|
|
}
|
|
auto* query = new VulkanTimerQuery{};
|
|
query->kind = generated ? VulkanTimerQuery::Kind::XfbGenerated : VulkanTimerQuery::Kind::XfbWritten;
|
|
query->rendererGeneration = GetRendererGeneration();
|
|
query->pausedPrimitiveSnapshot =
|
|
MG_State::pGLContext ? MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() : 0;
|
|
return query;
|
|
}
|
|
|
|
void EndXfbPrimitivesQuery(BackendQueryHandle handle) {
|
|
auto* query = static_cast<VulkanTimerQuery*>(handle);
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndXfbPrimitivesQuery called with null VulkanRenderer");
|
|
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
|
|
return;
|
|
}
|
|
pVulkanRenderer->StopXfbQueryCapture(
|
|
query->kind == VulkanTimerQuery::Kind::XfbGenerated ? 1u : 0u, query->occlusionSlots);
|
|
}
|
|
|
|
BackendQueryHandle BeginOcclusionQuery() {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginOcclusionQuery called with null VulkanRenderer");
|
|
if (!pVulkanRenderer->StartOcclusionQueryCapture()) {
|
|
return nullptr;
|
|
}
|
|
auto* query = new VulkanTimerQuery{};
|
|
query->kind = VulkanTimerQuery::Kind::Occlusion;
|
|
query->rendererGeneration = GetRendererGeneration();
|
|
return query;
|
|
}
|
|
|
|
void EndOcclusionQuery(BackendQueryHandle handle) {
|
|
auto* query = static_cast<VulkanTimerQuery*>(handle);
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndOcclusionQuery called with null VulkanRenderer");
|
|
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
|
|
return;
|
|
}
|
|
pVulkanRenderer->StopOcclusionQueryCapture(query->occlusionSlots);
|
|
}
|
|
|
|
Int64 GetGpuTimestampNs() {
|
|
// Vulkan cannot synchronously sample the GPU clock: timestamps only
|
|
// exist as vkCmdWriteTimestamp results read back later, and
|
|
// VK_EXT_calibrated_timestamps is not wired up. Returning 0 tells the
|
|
// frontend GL_TIMESTAMP getter to fall back.
|
|
return 0;
|
|
}
|
|
|
|
void Present() {
|
|
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer");
|
|
pVulkanRenderer->Present();
|
|
}
|
|
} // namespace MobileGL::MG_Backend::DirectVulkan
|