mirror of
https://github.com/MobileGL-Dev/MobileGL
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1923 lines
119 KiB
C++
1923 lines
119 KiB
C++
// MobileGL - MobileGL/MG_Remote/Client/EmitTables.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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// P5 package c1: the 71-slot emit table.
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//
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// THE PARTITION IS CONTRACT-P5.md §7's AND IS NOT RE-DERIVED HERE (R-15, ID-12):
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// class A 2 slots answered locally from the caps mirror, never emitted, never Fatal
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// class B 54 slots emitted; class C 15 slots name their unmigrated verb.
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// The three counts are static_asserted to sum to kRemoteEmitSlotCount below, so a slot that
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// changes class without changing the arithmetic is a build break rather than a behaviour
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// change nobody reviewed.
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//
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// P5b MOVES SLOTS FROM C TO B, ONE PACKAGE AT A TIME (MG_Remote/CONTRACT-P5B.md §7). The three
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// numbers above are the partition AT THE P5b CONTRACT COMMIT and they are the ones the contract
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// states; the arithmetic below is what the tree currently has, and the per-package ownership
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// assertions say which package moved which slot. On this head t2 has landed: class B is 5 + 6
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// and class C is 58.
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//
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// THE PRE-VERB HOOKS RUN BEFORE THE RECORD, NEVER AFTER (b1, ID-18). PushPersistentMapsBeforeVerb
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// publishes the bytes an application wrote through a coherent map with no API call at all, and
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// MarkGpuWritesForDraw builds the conservative GPU-write set the client now owns. Both describe
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// the work the record is ABOUT TO START, so a hook deferred past its own record is the C-1
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// regression re-committed at the transport layer.
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#include "EmitTables.h"
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#include "ClientSession.h"
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#include "GpuWritePending.h"
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#include "PersistentMapTracker.h"
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Debug/Log.h>
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#include <MG_Util/Metrics/PipeStats.h>
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#include <MG_Util/Metrics/TextureMetrics.h>
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#include <MG_State/GLState/BufferState/BufferObject.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
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// P5b i1: the emitters below name a texture's, a buffer's and a program's HANDLE beside the GL
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// arguments (rule D). The handle comes from the client's own slot allocator, which is
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// MG_Impl/Pipe's - the same table MG_Impl/Pipe/ImageEmit.h's set_shader_images reads, so the
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// two records name one identity rather than two.
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#include <MG_Impl/Pipe/SlotAllocator.h>
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#include <MG_State/GLState/ProgramState/ProgramObject.h>
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#include <MG_State/GLState/TextureState/TextureState.h>
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// P5b d1: the handle a bound buffer already has (never minted here - the validate-time
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// set_index_buffer / the buffer's own constructor did that), for MGPDrawInfo::IndexResource and
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// the two indirect-buffer handles.
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#include <MG_Impl/Pipe/ResourceTracker.h>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "WireTables.h"
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#include <MG_Impl/Pipe/FramebufferEmit.h>
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#include <MG_Impl/Pipe/PipeFill.h>
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#include <MG_Impl/Pipe/TextureEmit.h>
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namespace MobileGL::MG_Remote::Client {
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// The slot arithmetic, asserted rather than commented. GlobalBackendFunctionsTable is
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// GLFunctionsTable plus Present plus SetSwapInterval; GLFunctionsTable is 69 function
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// pointers plus one Bool (PrefersCpuXfbPrimitiveAccounting, BackendObject.h:274). A slot
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// added to either without a decision here is a build break, which is the point: R-4 forbids
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// a null slot, so a new slot needs an owner on the day it appears.
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static_assert(sizeof(MG_Backend::GlobalBackendFunctionsTable) ==
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sizeof(MG_Backend::GLFunctionsTable) + 2 * sizeof(void (*)()),
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"GlobalBackendFunctionsTable is no longer GLFunctionsTable + Present + SetSwapInterval");
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static_assert(sizeof(MG_Backend::GlobalBackendFunctionsTable) ==
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kRemoteEmitSlotCount * sizeof(void (*)()) + sizeof(void (*)()),
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"the emit table's 71 slots plus the packed Bool no longer describe the table");
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[[noreturn]] void UnmigratedVerbFatal(const char* slot) {
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// The same shape as MGPipeInputPoisonFatal (generated/PipeFilled.inc:407-413): names the
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// slot, live at every log level, aborts. Deliberately NOT MOBILEGL_ASSERT, which is
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// inert in an INFO build - and INFO is what every device lane runs.
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MGLOG_F("MGPipe: Fatal{UnmigratedVerb, \"%s\"}", slot);
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std::abort();
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}
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namespace {
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Bool g_dropClearEmission = false;
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Uint64 g_droppedClearEmissions = 0;
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Bool g_dropDrawEmission = false;
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Uint64 g_droppedDrawEmissions = 0;
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Uint64 g_presentOrdinal = 0;
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Uint64 g_publishedMaxRecordBytes = 0;
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// E2's control has to be armable from OUTSIDE the process that runs the replay, because
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// the statement it makes is about a trace lane and not about a unit case: "drop an
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// emission and OpenRA's SSIM falls below 0.99". A recompile would make the control
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// arm against source text, which is ID-22(a)'s defect.
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//
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// READ WITH getenv RATHER THAN THROUGH MG_Config, DELIBERATELY AND TEMPORARILY. Config.h
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// is c0's and a new MOBILEGL_IPC_* knob goes through the integrator; these are
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// NEGATIVE-CONTROL switches no operator may ever set, and they announce themselves at
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// warning level every time they arm so they cannot be on by accident. Flagged for
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// adoption into IpcTable if the integrator wants them there.
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Bool ReadControlKnob(const char* name) {
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const char* value = std::getenv(name);
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return value != nullptr && value[0] == '1' && value[1] == '\0';
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}
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// ---- WHY THERE ARE TWO OF THESE KNOBS, measured rather than assumed -----------------
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//
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// MOBILEGL_IPC_E2_DROP_CLEAR came first and it does exactly what it says: every glClear
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// stops at the client and no Clear record reaches the ring. It STILL COULD NOT TURN THE
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// E2 RETRACE RED (joint-v1.md 3: SSIM 1.000000, mismatchPixels=0 with the knob armed and
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// the arming WARN in the library's own log). That is not a broken knob, it is OpenRA:
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// `apitrace dump` of openra.trace over the 31249 replayed calls counts 30 glClear, 30
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// glXSwapBuffers and 788 glDrawArrays, and the final frame issues its clear at call
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// 30197 and then covers the surface four times over with a terrain layer
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// (`glDrawArrays(GL_TRIANGLES, first=56064, count=16128)` x4, under a scissor of
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// -24,-24,688x528 over a 640x480 surface) before the snapshot at 31249. A frame that
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// overdraws every pixel it clears has a picture that does not depend on the clear, so
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// "drop the clear" is a control whose observable is invisible to THIS trace - R-16's
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// exact defect, a gate that cannot go red for its own reason.
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//
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// MOBILEGL_IPC_E2_DROP_DRAW is the honest form of the same statement for a trace lane:
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// drop every DrawVbo record and the picture can only be the clear colour. It is the
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// control that makes "the wire carried the frame" falsifiable, because the thing it
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// removes is the thing the golden is made of.
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//
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// DROP_CLEAR IS KEPT rather than retired: it drops a real record, it now publishes the
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// count it dropped (below), and a scenario whose picture DOES depend on its clear -
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// ClearThenReadPixelsScenario is the reduced path's target A - is where it is
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// observable. What it is no longer allowed to be is E2's retrace control.
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void ArmControlKnobs() {
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g_dropClearEmission = ReadControlKnob("MOBILEGL_IPC_E2_DROP_CLEAR");
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g_dropDrawEmission = ReadControlKnob("MOBILEGL_IPC_E2_DROP_DRAW");
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if (g_dropClearEmission) {
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MGLOG_W("MG_Remote client: MOBILEGL_IPC_E2_DROP_CLEAR=1 - a NEGATIVE CONTROL is "
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"armed and every glClear will be DROPPED on the wire. It is observable "
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"only where the picture depends on the clear: OpenRA overdraws its whole "
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"surface every frame, so this knob does NOT redden the E2 retrace "
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"(measured, joint-v1.md 3) - MOBILEGL_IPC_E2_DROP_DRAW is the one that "
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"does. The dropped count is published on the 'E2 control armed' line");
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}
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if (g_dropDrawEmission) {
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MGLOG_W("MG_Remote client: MOBILEGL_IPC_E2_DROP_DRAW=1 - E2's NEGATIVE CONTROL is "
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"armed and every DrawVbo record will be DROPPED on the wire. The surface "
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"can then only carry the clear colour, so this arm is expected to fail its "
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"SSIM threshold; a lane that stays green with it set is not going through "
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"the wire at all");
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}
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}
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// THE CONTROL'S OWN EVIDENCE LINE, and it is emitted per frame rather than at teardown
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// on purpose: a retrace that is killed by its own timeout, or whose library never runs
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// MobileGL::Destroy, would leave a teardown-only line absent and the control would then
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// have to accept a bare threshold failure - which is the thing R-16 forbids. One line
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// per Present, only while a knob is armed, is bounded by the frame count and present
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// whatever happens afterwards.
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void LogE2ControlLine(Uint64 frameOrdinal) {
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if (!g_dropClearEmission && !g_dropDrawEmission) return;
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MGLOG_W("MGPipe: E2 control armed - drop-draw=%d drop-clear=%d, %llu records dropped "
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"on the wire (draw=%llu clear=%llu), frame %llu",
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g_dropDrawEmission ? 1 : 0, g_dropClearEmission ? 1 : 0,
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static_cast<unsigned long long>(g_droppedDrawEmissions + g_droppedClearEmissions),
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static_cast<unsigned long long>(g_droppedDrawEmissions),
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static_cast<unsigned long long>(g_droppedClearEmissions),
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static_cast<unsigned long long>(frameOrdinal));
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}
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// ID-49's two halves, in one place so the emitter and its control read the same
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// arithmetic.
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//
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// GL 4.6 8.4.4, pack side: the destination row stride is ROW_LENGTH (or the width)
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// pixels rounded UP to PACK_ALIGNMENT, the first written byte is offset by SKIP_ROWS
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// whole strides plus SKIP_PIXELS pixels, and only `width * bytesPerPixel` bytes of each
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// stride are written - the gaps belong to the application and are never touched. That
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// last clause is what the control checks with a sentinel.
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Bool ReadbackPackStateIsTight(GLsizei width, Uint64 bytesPerPixel,
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const PixelStoreParameters& pack) {
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// SKIP_IMAGES (and IMAGE_HEIGHT) are NOT consulted: glReadPixels is a 2-D read and GL
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// ignores the image-level pack parameters for it, exactly as the monolith conversion
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// path does at DirectGLES.cpp:10905 (honorPackImageParams=false). A non-zero
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// SkipImages therefore does not make the layout non-tight (codex 6).
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if (pack.SkipRows != 0 || pack.SkipPixels != 0) return false;
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if (pack.RowLength != 0 && pack.RowLength != width) return false;
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const Uint64 alignment = pack.Alignment > 0 ? static_cast<Uint64>(pack.Alignment) : 1ull;
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const Uint64 rowBytes = static_cast<Uint64>(width) * bytesPerPixel;
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return (rowBytes % alignment) == 0;
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}
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// ---- the session, demanded rather than assumed --------------------------------
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//
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// Every class-B slot needs one. A null session here is NOT the monolith answer - the
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// monolith answer is that this table was never installed at all, because
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// MG_Backend::Init() only reaches BackendObject_Remote when the transport resolved. So
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// a null one is a Fatal by name and not a fall-through to the driver: a pass-through
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// slot is the "split lane ran monolith and went green" shape that every gate in this
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// phase exists to prevent (R-4).
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ClientSession& RequireSession(const char* slot) {
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RequireClientTablesInstalled(slot);
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ClientSession* session = ClientSession::Active();
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if (session == nullptr) {
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MGLOG_F("MGPipe: Fatal{NoClientSession, \"%s\"} - the remote emit table is "
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"installed but no ClientSession is active. A slot may not fall through "
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"to a driver this role does not have",
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slot);
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std::abort();
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}
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return *session;
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}
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// The two hooks b1 wrote and deliberately left with no caller, because the call site is
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// this file's. ORDER: the push first (it produces resource_subdata records that must
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// precede the verb on SEG_CMD), then the mark walk, then the verb record.
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void BeforeDrawVerb() {
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PushPersistentMapsBeforeVerb();
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MarkGpuWritesForDraw();
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}
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// A verb that reads buffers but starts no shader: clear, blit, readback, present. The
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// push still has to run - a coherent map is read by the GPU on any of them - but there
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// is no shader that could write one, so no mark walk.
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void BeforeReadOnlyVerb() { PushPersistentMapsBeforeVerb(); }
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// =============================================================================
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// CLASS B - the five slots the verb census measured (CONTRACT-P5.md §7)
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// =============================================================================
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void EmitClear(GLbitfield mask) {
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ClientSession& session = RequireSession("Clear");
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BeforeReadOnlyVerb();
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if (g_dropClearEmission) {
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// A negative control. Everything above still ran, so the only difference
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// between this arm and the live one is the record - which is exactly the
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// statement "the picture comes from the wire" that E2 exists to prove. Its
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// OBSERVABILITY is a property of the workload, not of this branch: see
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// ArmControlKnobs for the measurement that took E2's retrace off this knob.
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++g_droppedClearEmissions;
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return;
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}
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MG_Pipe::MGPClear record{};
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// The DRAW framebuffer is whatever the server's own SyncRenderState resolves from
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// gPipeInputs, which the client's MGP_FILL(Clear) at GL_Drawing.cpp:534 has just
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// written and the verb barrier keeps still (R-1). Naming a handle here would be a
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// SECOND statement of the binding, and the second one is the one that goes stale.
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record.Fbo = MG_Pipe::kMGPipeNullHandle;
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record.Kind = kRemoteClearWhole;
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record.DrawBufferIndex = -1;
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record.BufferMask = static_cast<Uint32>(mask);
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record.ValueClass = 0;
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session.EmitAndWait(MG_Pipe::MGPWireOp::Clear, &record, sizeof(record), nullptr, 0,
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nullptr, 0, nullptr);
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}
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// ---- f1: verbatim clear/copy/mipmap records (CONTRACT-P5B §2) ----
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void EmitF1Clear(const char* slot, MG_Pipe::MGPipeHandle fbo, GLenum buffer,
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GLint drawbuffer, Uint8 valueClass, const void* value,
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GLfloat depth = 0, GLint stencil = 0) {
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auto& session = RequireSession(slot);
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BeforeReadOnlyVerb();
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MG_Pipe::MGPClear record{};
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record.Fbo = fbo;
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record.DrawBufferIndex = drawbuffer;
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record.ValueClass = valueClass;
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switch (buffer) {
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case GL_COLOR:
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record.Kind = MG_Pipe::kMGPipeClearKindColor;
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std::memcpy(record.ColorValue, value, sizeof(record.ColorValue));
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break;
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case GL_DEPTH:
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record.Kind = MG_Pipe::kMGPipeClearKindDepth;
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std::memcpy(&record.DepthValue, value, sizeof(record.DepthValue));
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break;
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case GL_STENCIL:
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record.Kind = MG_Pipe::kMGPipeClearKindStencil;
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std::memcpy(&record.StencilValue, value, sizeof(record.StencilValue));
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break;
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case GL_DEPTH_STENCIL:
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record.Kind = MG_Pipe::kMGPipeClearKindDepthStencil;
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record.DepthValue = depth;
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record.StencilValue = stencil;
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break;
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default: UnmigratedVerbFatal(slot);
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}
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session.EmitAndWait(MG_Pipe::MGPWireOp::Clear, &record, sizeof(record),
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nullptr, 0, nullptr, 0, nullptr);
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}
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void EmitClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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EmitF1Clear("ClearBufferfv", MG_Pipe::kMGPipeNullHandle, buffer, drawbuffer,
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MG_Pipe::kMGPipeClearValueClassFloat, value);
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}
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void EmitClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& fbo,
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GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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EmitF1Clear("ClearNamedFramebufferfv", MG_Pipe::MGPipeFramebufferEmitter::HandleFor(*fbo),
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buffer, drawbuffer, MG_Pipe::kMGPipeClearValueClassFloat, value);
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}
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void EmitClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
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EmitF1Clear("ClearBufferiv", MG_Pipe::kMGPipeNullHandle, buffer, drawbuffer,
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MG_Pipe::kMGPipeClearValueClassInt, value);
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}
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void EmitClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& fbo,
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GLenum buffer, GLint drawbuffer, const GLint* value) {
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EmitF1Clear("ClearNamedFramebufferiv", MG_Pipe::MGPipeFramebufferEmitter::HandleFor(*fbo),
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buffer, drawbuffer, MG_Pipe::kMGPipeClearValueClassInt, value);
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}
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void EmitClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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EmitF1Clear("ClearBufferuiv", MG_Pipe::kMGPipeNullHandle, buffer, drawbuffer,
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MG_Pipe::kMGPipeClearValueClassUint, value);
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}
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void EmitClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& fbo,
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GLenum buffer, GLint drawbuffer, const GLuint* value) {
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EmitF1Clear("ClearNamedFramebufferuiv", MG_Pipe::MGPipeFramebufferEmitter::HandleFor(*fbo),
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buffer, drawbuffer, MG_Pipe::kMGPipeClearValueClassUint, value);
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}
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void EmitClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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EmitF1Clear("ClearBufferfi", MG_Pipe::kMGPipeNullHandle, buffer, drawbuffer,
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MG_Pipe::kMGPipeClearValueClassFloat, nullptr, depth, stencil);
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}
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void EmitClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& fbo,
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GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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EmitF1Clear("ClearNamedFramebufferfi", MG_Pipe::MGPipeFramebufferEmitter::HandleFor(*fbo),
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buffer, drawbuffer, MG_Pipe::kMGPipeClearValueClassFloat, nullptr, depth, stencil);
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}
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const SharedPtr<MG_State::GLState::ITextureObject>& F1BoundTexture(GLenum target) {
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auto& ctx = *MG_State::pGLContext;
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return ctx.GetTextureUnitObject(ctx.GetActiveTextureUnit())
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.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)).GetBoundObject();
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}
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void EmitF1Copy(GLenum target, GLint level, GLenum format, GLint x, GLint y,
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GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, Bool subImage) {
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auto& session = RequireSession(subImage ? "CopyTexSubImage2D" : "CopyTexImage2D");
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BeforeReadOnlyVerb();
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MG_Pipe::MGPCopyFromFramebuffer record{};
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record.Dst = MG_Pipe::MGPipeTextureEmitterInstance().FindTexture(*F1BoundTexture(target));
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record.Target = static_cast<Uint32>(target);
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record.Level = level;
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record.InternalFormat = format;
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record.X = x; record.Y = y;
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record.Width = width; record.Height = height;
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record.XOffset = xoffset; record.YOffset = yoffset;
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record.SubImage = subImage;
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session.EmitAndWait(MG_Pipe::MGPWireOp::CopyFramebufferToTexture, &record, sizeof(record),
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nullptr, 0, nullptr, 0, nullptr);
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}
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void EmitCopyTexImage2D(GLenum target, GLint level, GLenum format, GLint x, GLint y,
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GLsizei width, GLsizei height, GLint) {
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EmitF1Copy(target, level, format, x, y, width, height, 0, 0, false);
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}
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void EmitCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height) {
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EmitF1Copy(target, level, 0, x, y, width, height, xoffset, yoffset, true);
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}
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void EmitGenerateMipmap(GLenum target) {
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auto& session = RequireSession("GenerateMipmap");
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|
BeforeReadOnlyVerb();
|
|
const auto& texture = F1BoundTexture(target);
|
|
MG_Pipe::MGPMipPlan record{};
|
|
record.Res = MG_Pipe::MGPipeTextureEmitterInstance().FindTexture(*texture);
|
|
record.Target = static_cast<Uint16>(target);
|
|
record.BaseLevel = texture->GetLevelRange().x();
|
|
const auto* mipmap = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(texture.get());
|
|
record.LevelCount = mipmap ? mipmap->GetMipmapLevelCount() : 0;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::GenerateMipmap, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
|
ClientSession& session = RequireSession("DrawArrays");
|
|
BeforeDrawVerb();
|
|
|
|
if (g_dropDrawEmission) {
|
|
// E2's LOAD-BEARING negative control. Same shape as the clear drop and the same
|
|
// rule: everything above still ran - the persistent-map push and the GPU-write
|
|
// mark walk both happened - so the ONLY difference from the live arm is that
|
|
// this frame's geometry never crossed the ring. A lane that still matches its
|
|
// golden with this armed did not get its picture from the wire.
|
|
++g_droppedDrawEmissions;
|
|
return;
|
|
}
|
|
|
|
MG_Pipe::MGPDrawInfo info{};
|
|
info.Mode = static_cast<Uint32>(mode);
|
|
info.IndexSize = 0; // arrays
|
|
info.Flags = 0; // NO kDrawHasUserIndices: the reduced path draws from a VBO
|
|
info.InstanceCount = 1;
|
|
info.StartInstance = 0;
|
|
info.RestartIndex = 0;
|
|
info.DrawIdOffset = 0;
|
|
info.IndexResource = MG_Pipe::kMGPipeNullHandle;
|
|
info.MinIndex = ~0u; // "unknown", MGPipeTypes.h:1330
|
|
info.MaxIndex = ~0u;
|
|
info.XfbCpuCapturedVertices = 0;
|
|
info.NumDraws = 1;
|
|
|
|
const MG_Pipe::MGPDrawRange range{static_cast<Uint32>(first), static_cast<Uint32>(count), 0};
|
|
// One tail of exactly NumDraws entries. w1's encoder recomputes that from the
|
|
// payload and Fatals on a disagreement, on THIS side - so a NumDraws that drifted
|
|
// from the tail is a producer-side abort rather than a corrupt stream a peer has to
|
|
// diagnose.
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::DrawVbo, &info, sizeof(info), &range,
|
|
sizeof(range), nullptr, 0, nullptr);
|
|
}
|
|
|
|
// =============================================================================
|
|
// P5b d1 - the nineteen indexed / instanced / multi-draw / indirect draw slots
|
|
// (MG_Remote/CONTRACT-P5B.md §2 d1). ONE ROW, draw_vbo (59): the record carries the GL
|
|
// call verbatim (rule D) beside the handle the P8 form will dispatch on, and the sink
|
|
// reproduces the backend call the monolith makes.
|
|
// =============================================================================
|
|
//
|
|
// Every entry point below is: read the bindings, plan the head and the ranges (the pure
|
|
// functions the unit cases drive), then EmitDrawRecord - which runs the SAME pre-verb
|
|
// hooks in the SAME order as EmitDrawArrays (push, then mark walk, then the record;
|
|
// ID-18), honours the E2 draw-drop control for every draw record and not only the P5
|
|
// one, stages a client index array into SEG_STAGE when there is one, and emits.
|
|
//
|
|
// WHAT IS REFUSED BY NAME, ID-57's shape (Fatal{UnmigratedVerb, "<slot>+<QUALIFIER>"}),
|
|
// never rendered wrong and never fallen through to the driver (R-4):
|
|
// +CLIENT_INDICES a glMultiDrawElements* with no element buffer bound: `indices[i]`
|
|
// are drawcount separate client pointers and one span names one run;
|
|
// P8's HostResolve.cpp flattens it. No measured workload has one.
|
|
// +CLIENT_COMMANDS an indirect draw with no GL_DRAW_INDIRECT_BUFFER bound: `indirect`
|
|
// would be a host pointer, which rule B forbids on the wire.
|
|
// +UNBOUND_PARAMETER an *IndirectCount with no GL_PARAMETER_BUFFER (the frontend has
|
|
// already raised INVALID_OPERATION for it; stated so the emitter
|
|
// cannot send a null handle where the sink dereferences one).
|
|
// +INDEX_OFFSET an element-buffer byte offset that is not a whole number of
|
|
// indices (or past 2^32 of them): the record spells Start in
|
|
// indices, and rounding would draw from the wrong element.
|
|
|
|
[[noreturn]] void RefuseDrawByName(const char* slot, const char* qualifier) {
|
|
char name[96];
|
|
std::snprintf(name, sizeof(name), "%s+%s", slot, qualifier);
|
|
UnmigratedVerbFatal(name);
|
|
}
|
|
|
|
// The bindings the plan is made from, read ONCE per draw from the frontend context on
|
|
// the GL thread. The element buffer is the VAO's (the same slot EmitIndexBuffer read at
|
|
// validate), the two indirect buffers are the context's, and the handles are LOOKED UP,
|
|
// never minted: a push build mints in the BufferObject constructor.
|
|
RemoteDrawBindings ReadDrawBindings() {
|
|
RemoteDrawBindings b{};
|
|
MG_State::GLState::GLContext* ctx = MG_State::pGLContext.get();
|
|
if (ctx == nullptr) return b;
|
|
if (const auto& vao = ctx->GetBoundVertexArray()) {
|
|
if (const auto& bound = vao->GetIndexBufferBindingSlot().GetBoundObject()) {
|
|
b.ElementBufferBound = true;
|
|
b.ElementBuffer = MG_Pipe::MGPipeResourceTrackerInstance().Find(*bound);
|
|
}
|
|
}
|
|
if (const auto& di = ctx->GetBufferBindingSlot(::MobileGL::BufferTarget::DrawIndirect).GetBoundObject()) {
|
|
b.DrawIndirectBuffer = MG_Pipe::MGPipeResourceTrackerInstance().Find(*di);
|
|
}
|
|
if (const auto& pb = ctx->GetBufferBindingSlot(::MobileGL::BufferTarget::Parameter).GetBoundObject()) {
|
|
b.ParameterBuffer = MG_Pipe::MGPipeResourceTrackerInstance().Find(*pb);
|
|
}
|
|
b.PrimitiveRestart = ctx->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
|
|
ctx->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex);
|
|
b.RestartIndex = ctx->GetPrimitiveRestartIndex();
|
|
return b;
|
|
}
|
|
|
|
// The one emission for all nineteen. `clientIndices`/`clientIndexBytes` name a client
|
|
// index array to stage (no element buffer bound); `indirect` is the kDrawIsIndirect
|
|
// block. The two are exclusive by construction here and by the layout on both sides.
|
|
void EmitDrawRecord(const char* slot, MG_Pipe::MGPDrawInfo& info,
|
|
const MG_Pipe::MGPDrawRange* ranges, Uint32 numDraws,
|
|
const void* clientIndices, Uint64 clientIndexBytes,
|
|
const MG_Pipe::MGPDrawIndirect* indirect) {
|
|
ClientSession& session = RequireSession(slot);
|
|
BeforeDrawVerb();
|
|
|
|
if (g_dropDrawEmission) {
|
|
// E2's negative control covers EVERY draw record, not only DrawArrays: the
|
|
// Minecraft traces are DrawElements frames, and a control that dropped only the
|
|
// one P5 entry point would leave those lanes green with the wire disarmed.
|
|
++g_droppedDrawEmissions;
|
|
return;
|
|
}
|
|
|
|
info.NumDraws = numDraws;
|
|
Wire::WireTail tails[2] = {{ranges, static_cast<Uint64>(numDraws) * sizeof(MG_Pipe::MGPDrawRange)},
|
|
{nullptr, 0}};
|
|
Uint32 tailCount = 1;
|
|
MG_Pipe::MGHostSpan span{};
|
|
if (clientIndices != nullptr && clientIndexBytes != 0) {
|
|
// The P8 resolve-on-client rule, applied: the bytes exist on the client only,
|
|
// so the client stages them whole and the record names the run - Ptr = nullptr,
|
|
// Seg = SEG_STAGE (rule B). The encoder runs all four honesty arms on the span
|
|
// before it is published, and the sink resolves it through MGPipeHostBytes.
|
|
const MG_Pipe::MGPBlobRef staged =
|
|
session.Encoder().StageBytes(clientIndices, clientIndexBytes);
|
|
span.Ptr = nullptr;
|
|
span.Seg = staged.Seg;
|
|
span.Offset = staged.Offset;
|
|
span.Size = staged.Size;
|
|
info.Flags |= MG_Pipe::kDrawHasUserIndices;
|
|
tails[1] = {&span, sizeof(span)};
|
|
tailCount = 2;
|
|
} else if (indirect != nullptr) {
|
|
info.Flags |= MG_Pipe::kDrawIsIndirect;
|
|
tails[1] = {indirect, sizeof(*indirect)};
|
|
tailCount = 2;
|
|
}
|
|
session.EmitAndWaitTails(MG_Pipe::MGPWireOp::DrawVbo, &info, sizeof(info), tails,
|
|
tailCount, nullptr, 0, nullptr);
|
|
}
|
|
|
|
// ---- the single-draw indexed family: DrawElements, DrawElementsBaseVertex, the two
|
|
// DrawRangeElements*, the four DrawElementsInstanced* -------------------------------
|
|
void EmitIndexedDraw(const char* slot, GLenum mode, GLsizei count, GLenum type,
|
|
const void* indices, GLint baseVertex, GLsizei instanceCount,
|
|
GLuint baseInstance, Bool hasRange, GLuint start, GLuint end) {
|
|
const RemoteDrawBindings bindings = ReadDrawBindings();
|
|
const Uint8 indexSize = RemoteIndexSizeFor(type);
|
|
if (indexSize == 0) RefuseDrawByName(slot, "INDEX_TYPE");
|
|
MG_Pipe::MGPDrawInfo info =
|
|
PlanDrawInfo(mode, indexSize, instanceCount, baseInstance, 1, bindings);
|
|
if (hasRange) {
|
|
info.Flags |= MG_Pipe::kDrawHasIndexRange;
|
|
info.MinIndex = start;
|
|
info.MaxIndex = end;
|
|
}
|
|
MG_Pipe::MGPDrawRange range{};
|
|
if (!PlanDrawRange(bindings, indexSize, indices, count, baseVertex, range)) {
|
|
RefuseDrawByName(slot, "INDEX_OFFSET");
|
|
}
|
|
// No element buffer: `indices` is the application's array and the draw's own
|
|
// range is exactly what the driver would read. A null pointer or an empty draw
|
|
// stages nothing and crosses as a zero-length range, which is what the monolith
|
|
// hands the driver too.
|
|
const Bool clientArray = !bindings.ElementBufferBound && indices != nullptr && count > 0;
|
|
EmitDrawRecord(slot, info, &range, 1, clientArray ? indices : nullptr,
|
|
clientArray ? static_cast<Uint64>(count) * indexSize : 0, nullptr);
|
|
}
|
|
|
|
void EmitDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
|
EmitIndexedDraw("DrawElements", mode, count, type, indices, 0, 1, 0, false, 0, 0);
|
|
}
|
|
void EmitDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLint basevertex) {
|
|
EmitIndexedDraw("DrawElementsBaseVertex", mode, count, type, indices, basevertex, 1, 0,
|
|
false, 0, 0);
|
|
}
|
|
void EmitDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
|
const void* indices) {
|
|
EmitIndexedDraw("DrawRangeElements", mode, count, type, indices, 0, 1, 0, true, start, end);
|
|
}
|
|
void EmitDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count,
|
|
GLenum type, const void* indices, GLint basevertex) {
|
|
EmitIndexedDraw("DrawRangeElementsBaseVertex", mode, count, type, indices, basevertex, 1,
|
|
0, true, start, end);
|
|
}
|
|
void EmitDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
|
GLsizei instancecount) {
|
|
EmitIndexedDraw("DrawElementsInstanced", mode, count, type, indices, 0, instancecount, 0,
|
|
false, 0, 0);
|
|
}
|
|
void EmitDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
|
|
const void* indices, GLsizei instancecount,
|
|
GLint basevertex) {
|
|
EmitIndexedDraw("DrawElementsInstancedBaseVertex", mode, count, type, indices, basevertex,
|
|
instancecount, 0, false, 0, 0);
|
|
}
|
|
void EmitDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,
|
|
const void* indices, GLsizei instancecount,
|
|
GLuint baseinstance) {
|
|
EmitIndexedDraw("DrawElementsInstancedBaseInstance", mode, count, type, indices, 0,
|
|
instancecount, baseinstance, false, 0, 0);
|
|
}
|
|
void EmitDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
|
|
const void* indices, GLsizei instancecount,
|
|
GLint basevertex, GLuint baseinstance) {
|
|
EmitIndexedDraw("DrawElementsInstancedBaseVertexBaseInstance", mode, count, type, indices,
|
|
basevertex, instancecount, baseinstance, false, 0, 0);
|
|
}
|
|
|
|
// ---- the instanced array draws ------------------------------------------------
|
|
void EmitArraysDraw(const char* slot, GLenum mode, GLint first, GLsizei count,
|
|
GLsizei instanceCount, GLuint baseInstance) {
|
|
const RemoteDrawBindings bindings = ReadDrawBindings();
|
|
MG_Pipe::MGPDrawInfo info = PlanDrawInfo(mode, 0, instanceCount, baseInstance, 1, bindings);
|
|
MG_Pipe::MGPDrawRange range{};
|
|
PlanDrawRange(bindings, 0, reinterpret_cast<const void*>(static_cast<std::intptr_t>(first)),
|
|
count, 0, range);
|
|
EmitDrawRecord(slot, info, &range, 1, nullptr, 0, nullptr);
|
|
}
|
|
void EmitDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
|
EmitArraysDraw("DrawArraysInstanced", mode, first, count, instancecount, 0);
|
|
}
|
|
void EmitDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count,
|
|
GLsizei instancecount, GLuint baseinstance) {
|
|
// The vertex-FETCH base instance already crossed in set_vertex_buffers::BaseInstance
|
|
// at validate (D-H1: MGP_SET_BASE_INSTANCE runs before MGP_FILL); StartInstance is
|
|
// gl_BaseInstance's value and feeds the GL call.
|
|
EmitArraysDraw("DrawArraysInstancedBaseInstance", mode, first, count, instancecount,
|
|
baseinstance);
|
|
}
|
|
|
|
// ---- the multi-draws: MGPDrawRange[drawcount] is exactly their shape -------------
|
|
//
|
|
// The range array is built in a scratch vector owned by the GL thread (the emitter is
|
|
// single-threaded by the ring's own SPSC contract), sized by drawcount, never held past
|
|
// the emission. A drawcount of 0 is a call that draws nothing and emits nothing: the
|
|
// frontend has already refused a negative one.
|
|
Vector<MG_Pipe::MGPDrawRange>& MultiDrawScratch(Uint32 count) {
|
|
static Vector<MG_Pipe::MGPDrawRange>& scratch = *new Vector<MG_Pipe::MGPDrawRange>();
|
|
scratch.resize(count);
|
|
return scratch;
|
|
}
|
|
|
|
void EmitMultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
|
|
if (drawcount <= 0 || first == nullptr || count == nullptr) return;
|
|
const RemoteDrawBindings bindings = ReadDrawBindings();
|
|
const auto n = static_cast<Uint32>(drawcount);
|
|
MG_Pipe::MGPDrawInfo info = PlanDrawInfo(mode, 0, 1, 0, n, bindings);
|
|
Vector<MG_Pipe::MGPDrawRange>& ranges = MultiDrawScratch(n);
|
|
for (Uint32 i = 0; i < n; ++i) {
|
|
PlanDrawRange(bindings, 0,
|
|
reinterpret_cast<const void*>(static_cast<std::intptr_t>(first[i])),
|
|
count[i], 0, ranges[i]);
|
|
}
|
|
EmitDrawRecord("MultiDrawArrays", info, ranges.data(), n, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitMultiIndexedDraw(const char* slot, GLenum mode, const GLsizei* count, GLenum type,
|
|
const GLvoid* const* indices, GLsizei drawcount,
|
|
const GLint* basevertex) {
|
|
if (drawcount <= 0 || count == nullptr || indices == nullptr) return;
|
|
const RemoteDrawBindings bindings = ReadDrawBindings();
|
|
const Uint8 indexSize = RemoteIndexSizeFor(type);
|
|
if (indexSize == 0) RefuseDrawByName(slot, "INDEX_TYPE");
|
|
if (!bindings.ElementBufferBound) RefuseDrawByName(slot, "CLIENT_INDICES");
|
|
const auto n = static_cast<Uint32>(drawcount);
|
|
MG_Pipe::MGPDrawInfo info = PlanDrawInfo(mode, indexSize, 1, 0, n, bindings);
|
|
Vector<MG_Pipe::MGPDrawRange>& ranges = MultiDrawScratch(n);
|
|
for (Uint32 i = 0; i < n; ++i) {
|
|
if (!PlanDrawRange(bindings, indexSize, indices[i], count[i],
|
|
basevertex != nullptr ? basevertex[i] : 0, ranges[i])) {
|
|
RefuseDrawByName(slot, "INDEX_OFFSET");
|
|
}
|
|
}
|
|
EmitDrawRecord(slot, info, ranges.data(), n, nullptr, 0, nullptr);
|
|
}
|
|
void EmitMultiDrawElements(GLenum mode, const GLsizei* count, GLenum type,
|
|
const GLvoid* const* indices, GLsizei drawcount) {
|
|
EmitMultiIndexedDraw("MultiDrawElements", mode, count, type, indices, drawcount, nullptr);
|
|
}
|
|
void EmitMultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type,
|
|
const GLvoid* const* indices, GLsizei drawcount,
|
|
const GLint* basevertex) {
|
|
EmitMultiIndexedDraw("MultiDrawElementsBaseVertex", mode, count, type, indices, drawcount,
|
|
basevertex);
|
|
}
|
|
|
|
// ---- the indirect family: the block is the second tail, NumDraws is 0 -------------
|
|
void EmitIndirectDraw(const char* slot, GLenum mode, GLenum type, const void* indirect,
|
|
GLsizei drawcount, GLsizei stride, GLintptr parameterOffset,
|
|
Bool hasParameterBuffer) {
|
|
const RemoteDrawBindings bindings = ReadDrawBindings();
|
|
const Uint8 indexSize = type != 0 ? RemoteIndexSizeFor(type) : 0;
|
|
if (type != 0 && indexSize == 0) RefuseDrawByName(slot, "INDEX_TYPE");
|
|
if (MG_Pipe::MGPipeHandleIsNull(bindings.DrawIndirectBuffer)) {
|
|
RefuseDrawByName(slot, "CLIENT_COMMANDS");
|
|
}
|
|
if (hasParameterBuffer && MG_Pipe::MGPipeHandleIsNull(bindings.ParameterBuffer)) {
|
|
RefuseDrawByName(slot, "UNBOUND_PARAMETER");
|
|
}
|
|
MG_Pipe::MGPDrawInfo info = PlanDrawInfo(mode, indexSize, 1, 0, 0, bindings);
|
|
const MG_Pipe::MGPDrawIndirect block = PlanDrawIndirect(bindings, indirect, drawcount, stride,
|
|
parameterOffset, hasParameterBuffer);
|
|
EmitDrawRecord(slot, info, nullptr, 0, nullptr, 0, &block);
|
|
}
|
|
void EmitDrawArraysIndirect(GLenum mode, const void* indirect) {
|
|
EmitIndirectDraw("DrawArraysIndirect", mode, 0, indirect, 1, 0, 0, false);
|
|
}
|
|
void EmitDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
|
|
EmitIndirectDraw("DrawElementsIndirect", mode, type, indirect, 1, 0, 0, false);
|
|
}
|
|
void EmitMultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount,
|
|
GLsizei stride) {
|
|
EmitIndirectDraw("MultiDrawArraysIndirect", mode, 0, indirect, drawcount, stride, 0, false);
|
|
}
|
|
void EmitMultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect,
|
|
GLsizei drawcount, GLsizei stride) {
|
|
EmitIndirectDraw("MultiDrawElementsIndirect", mode, type, indirect, drawcount, stride, 0,
|
|
false);
|
|
}
|
|
void EmitMultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
|
GLsizei maxdrawcount, GLsizei stride) {
|
|
EmitIndirectDraw("MultiDrawArraysIndirectCount", mode, 0, indirect, maxdrawcount, stride,
|
|
drawcount, true);
|
|
}
|
|
void EmitMultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect,
|
|
GLintptr drawcount, GLsizei maxdrawcount,
|
|
GLsizei stride) {
|
|
EmitIndirectDraw("MultiDrawElementsIndirectCount", mode, type, indirect, maxdrawcount,
|
|
stride, drawcount, true);
|
|
}
|
|
|
|
void EmitBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
|
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
|
|
GLenum filter) {
|
|
ClientSession& session = RequireSession("BlitFramebuffer");
|
|
BeforeReadOnlyVerb();
|
|
|
|
MG_Pipe::MGPBlit record{};
|
|
// Same reasoning as Clear's Fbo: the read and draw bindings are gPipeInputs', set
|
|
// by MGP_FILL(BlitFramebuffer) at GL_Framebuffer.cpp:660 and held still by the
|
|
// barrier. The named form below carries both handles after a scoped binding override.
|
|
record.ReadFbo = MG_Pipe::kMGPipeNullHandle;
|
|
record.DrawFbo = MG_Pipe::kMGPipeNullHandle;
|
|
record.SrcX0 = srcX0;
|
|
record.SrcY0 = srcY0;
|
|
record.SrcX1 = srcX1;
|
|
record.SrcY1 = srcY1;
|
|
record.DstX0 = dstX0;
|
|
record.DstY0 = dstY0;
|
|
record.DstX1 = dstX1;
|
|
record.DstY1 = dstY1;
|
|
record.Mask = static_cast<Uint32>(mask);
|
|
record.Filter = static_cast<Uint32>(filter);
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::Blit, &record, sizeof(record), nullptr, 0,
|
|
nullptr, 0, nullptr);
|
|
}
|
|
|
|
// DSA blits use the existing bound-form backend while the verb barrier holds.
|
|
// Only client shadow bindings change here; no driver call or frontend pointer crosses
|
|
// the wire. Bind() bumps their versions on entry and restore, so the next ordinary
|
|
// verb republishes the application's original bindings even if no GL bind intervenes.
|
|
class ScopedBlitBindings {
|
|
public:
|
|
using Fbo = MG_State::GLState::FramebufferObject;
|
|
ScopedBlitBindings(const SharedPtr<Fbo>& read, const SharedPtr<Fbo>& draw)
|
|
: m_read(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read)),
|
|
m_draw(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw)),
|
|
m_savedRead(m_read.GetBoundObject()), m_savedDraw(m_draw.GetBoundObject()) {
|
|
m_read.Bind(read);
|
|
m_draw.Bind(draw);
|
|
}
|
|
~ScopedBlitBindings() {
|
|
m_read.Bind(m_savedRead);
|
|
m_draw.Bind(m_savedDraw);
|
|
}
|
|
ScopedBlitBindings(const ScopedBlitBindings&) = delete;
|
|
ScopedBlitBindings& operator=(const ScopedBlitBindings&) = delete;
|
|
private:
|
|
BindingSlot<Fbo>& m_read;
|
|
BindingSlot<Fbo>& m_draw;
|
|
SharedPtr<Fbo> m_savedRead;
|
|
SharedPtr<Fbo> m_savedDraw;
|
|
};
|
|
|
|
void EmitBlitNamedFramebuffer(
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& read,
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& draw,
|
|
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
|
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
|
ClientSession& session = RequireSession("BlitNamedFramebuffer");
|
|
const ScopedBlitBindings bindings(read, draw);
|
|
// The frontend's first validate preceded this temporary lowering. Refresh both
|
|
// emitted framebuffer state and the existing BARRIER-PULLED binding fields now.
|
|
MG_Pipe::MGPipeValidateForVerb(MG_Pipe::MGPipeVerb::BlitNamedFramebuffer);
|
|
BeforeReadOnlyVerb();
|
|
MG_Pipe::MGPBlit record{};
|
|
record.ReadFbo = MG_Pipe::MGPipeFramebufferEmitter::HandleFor(*read);
|
|
record.DrawFbo = MG_Pipe::MGPipeFramebufferEmitter::HandleFor(*draw);
|
|
record.SrcX0 = srcX0; record.SrcY0 = srcY0;
|
|
record.SrcX1 = srcX1; record.SrcY1 = srcY1;
|
|
record.DstX0 = dstX0; record.DstY0 = dstY0;
|
|
record.DstX1 = dstX1; record.DstY1 = dstY1;
|
|
record.Mask = static_cast<Uint32>(mask);
|
|
record.Filter = static_cast<Uint32>(filter);
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::Blit, &record, sizeof(record), nullptr, 0,
|
|
nullptr, 0, nullptr);
|
|
}
|
|
|
|
// How many bytes glReadPixels will pack for this rectangle, from the PACK half of the
|
|
// pixel-store state.
|
|
//
|
|
// ID-49: THE PACK STATE NEVER CROSSES FOR A READ, AND DstSize IS THE TIGHT EXTENT.
|
|
// The first version of this computed GL 4.6 8.4.4's PACKED size - row length, skips,
|
|
// alignment - and handed it over as DstSize. v1's server allocates exactly DstSize and
|
|
// the real backend honours the live pack state, so a 4x3 RGBA8 read with
|
|
// PACK_ROW_LENGTH=8, SKIP_ROWS=1, SKIP_PIXELS=2 allocated 80 bytes and the driver wrote
|
|
// to byte 120. That is the shape of the joint inproc lane's two
|
|
// DepthReadbackHonoursThePackPixelStoreParameters SEGFAULTs, on both backends.
|
|
//
|
|
// So the wire carries a RECTANGLE and not a layout: the server reads with NEUTRAL pack
|
|
// state into a tight w*h*bytesPerPixel run that IS the reply payload, and the CLIENT -
|
|
// which is the side that holds the application's pack state, and the only side that
|
|
// can - scatters those rows into the application's pointer. "OnReadPixels writes
|
|
// exactly DstSize bytes" still holds; DstSize is now a number both sides derive from
|
|
// the same three values instead of one side deriving it from state the other cannot
|
|
// see.
|
|
//
|
|
// IT IS FORMAT-AGNOSTIC ON PURPOSE. The depth and depth-stencil reads the 21 split
|
|
// entries touch take the same rule with no special case, because the rule is about the
|
|
// LAYOUT and not about the component: bytesPerPixel is whatever the format sizes to.
|
|
Uint64 ReadbackBytesPerPixel(GLenum format, GLenum type) {
|
|
const TextureInputFormat inputFormat =
|
|
MG_Util::ConvertGLEnumToTextureInputFormat(format);
|
|
const TexturePixelDataType dataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
|
|
const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(inputFormat, dataType);
|
|
if (bytesPerPixel == 0) {
|
|
// NOT a guess and not a zero-length reply. A format this build cannot size is a
|
|
// readback whose answer would be silently truncated, which is the one failure a
|
|
// picture comparison cannot see.
|
|
MGLOG_F("MGPipe: Fatal{UnsizedReadback, \"read_pixels\"} format=0x%04x type=0x%04x "
|
|
"- the client must declare MGPReadbackInfo::DstSize and cannot size this "
|
|
"pair; P5's reduced path reads RGBA/UNSIGNED_BYTE",
|
|
static_cast<unsigned>(format), static_cast<unsigned>(type));
|
|
std::abort();
|
|
}
|
|
return static_cast<Uint64>(bytesPerPixel);
|
|
}
|
|
|
|
Uint64 TightReadbackBytes(GLsizei width, GLsizei height, GLenum format, GLenum type) {
|
|
if (width <= 0 || height <= 0) return 0;
|
|
return static_cast<Uint64>(width) * static_cast<Uint64>(height) *
|
|
ReadbackBytesPerPixel(format, type);
|
|
}
|
|
|
|
void ApplyReadbackByteSwap(void* pixels, Uint64 bytes, GLenum type,
|
|
const PixelStoreParameters& pack) {
|
|
if (!pack.SwapBytes || pixels == nullptr) return;
|
|
const auto dataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
|
|
SizeT group = MG_Util::GetSizedTexturePixelDataTypeSize(dataType);
|
|
if (group == 0) group = MG_Util::GetBaseTexturePixelDataTypeSize(dataType);
|
|
// This packed depth/stencil type contains two independent 32-bit words.
|
|
if (type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) group = 4;
|
|
if (group <= 1) return;
|
|
auto* data = static_cast<Uint8*>(pixels);
|
|
for (Uint64 at = 0; at + group <= bytes; at += group) {
|
|
for (SizeT i = 0; i < group / 2; ++i) {
|
|
std::swap(data[at + i], data[at + group - 1 - i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// M2 / codex 11: the reply the server posted is COMPLETE and OK. A short OK reply, and a
|
|
// DECLINED or ERROR reply with a zero payload, both leave the destination full of stale
|
|
// bytes; scattering or returning it is the silently truncated picture ID-47's own comment
|
|
// says an SSIM comparison cannot see, arriving through the status field rather than
|
|
// through truncation. `expected` is the record's own DstSize (CONTRACT-P5 row 23: the
|
|
// reply's exact extent). The predicate is at namespace scope (below) and exposed for the
|
|
// control, so R-16's "drive the production predicate" holds rather than a second copy of
|
|
// the rule in the test.
|
|
|
|
// The same predicate at the call site, with the named Fatal each failure mode owns.
|
|
// status > expected cannot reach here: EmitAndWait already aborts Fatal{ReplyTooLarge} on
|
|
// an oversize reply, so the only failures left are a wrong status or a SHORT one.
|
|
void RequireReadbackReplyComplete(Int32 status, Uint64 replySize, Uint64 expected) {
|
|
if (status == Wire::ReplySink::kStatusError) {
|
|
MGLOG_F("MGPipe: Fatal{ReplyError, \"ReadPixels\"} - the readback answered ERROR; "
|
|
"the destination is left untouched rather than filled with stale bytes");
|
|
std::abort();
|
|
}
|
|
if (status == Wire::ReplySink::kStatusDeclined) {
|
|
MGLOG_F("MGPipe: Fatal{ReadbackDeclined, \"ReadPixels\"} - the server has no "
|
|
"GL.ReadPixels and DECLINED; a decline is a real answer for an acceptance "
|
|
"row (R-5) but a blocking readback has no pixels to return, so it is a "
|
|
"Fatal here rather than a buffer of stale bytes");
|
|
std::abort();
|
|
}
|
|
if (replySize != expected) {
|
|
MGLOG_F("MGPipe: Fatal{ReadbackReplyShort, \"ReadPixels %llu < %llu\"} - the OK "
|
|
"reply carried fewer bytes than the read's own DstSize (CONTRACT-P5 row "
|
|
"23's exact extent); the missing rows would otherwise be scattered as "
|
|
"whatever the destination held",
|
|
static_cast<unsigned long long>(replySize),
|
|
static_cast<unsigned long long>(expected));
|
|
std::abort();
|
|
}
|
|
}
|
|
|
|
void EmitReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, void* pixels) {
|
|
ClientSession& session = RequireSession("ReadPixels");
|
|
|
|
// ID-57 / M8: A PACK-PBO DESTINATION IS REFUSED BY NAME, BEFORE ANY EMISSION AND
|
|
// BEFORE `pixels` IS TOUCHED. With GL_PIXEL_PACK_BUFFER bound, the frontend permits
|
|
// `pixels` to be a byte OFFSET into that buffer, not an address (GL_Framebuffer.cpp:
|
|
// 3055 aligns it to the type size, one byte for UNSIGNED_BYTE) - and this emitter has
|
|
// no PBO branch: it sets DstOffset = 0, hands the offset to EmitAndWait as a host
|
|
// buffer, and the reply is memcpy'd to CPU address <offset>. Under monolith the
|
|
// backend maps the PBO and writes the reply into the buffer (unchanged). The real
|
|
// split form - the server writes the reply into the buffer resource and the client
|
|
// marks it GPU-written (b1's MarkReadPixelsPackBuffer becoming the producer contract
|
|
// §3 names) - is a P6 ROADMAP item. In P5 it is class C's shape (R-4), refused here.
|
|
if (MG_State::pGLContext != nullptr &&
|
|
MG_State::pGLContext->GetBufferBindingSlot(::MobileGL::BufferTarget::PixelPack)
|
|
.GetBoundObject()) {
|
|
UnmigratedVerbFatal("ReadPixels+PACK_BUFFER");
|
|
}
|
|
|
|
BeforeReadOnlyVerb();
|
|
|
|
// THE PBO HALF IS b1's DESIGN AND b1 ALREADY WIRED ITS MARK, at
|
|
// GL_Framebuffer.cpp:3109 - immediately after this table call returns, inside
|
|
// ReadPixels_Backend itself. So this emitter deliberately does NOT call
|
|
// MarkReadPixelsPackBuffer(): a second call there would be the "wire it twice"
|
|
// shape, and the per-row counter b1's unit cases assert on would then count one
|
|
// read as two. (In P5 the refusal above means no PBO read reaches here at all; the
|
|
// note stays for the P6 form.)
|
|
if (width <= 0 || height <= 0) return;
|
|
const Uint64 bytesPerPixel = ReadbackBytesPerPixel(format, type);
|
|
// ONE tight-size function for production AND the control (M3 / codex 10a). The first
|
|
// cut computed this inline here while the test drove TightReadbackByteCount, so a
|
|
// `+16` on the production line stayed green - the test observed a different number.
|
|
// Now the number the server allocates and the number the test asserts come from the
|
|
// same body.
|
|
const Uint64 tight = TightReadbackBytes(width, height, format, type);
|
|
|
|
MG_Pipe::MGPReadbackInfo info{};
|
|
info.Res = MG_Pipe::kMGPipeNullHandle; // "the bound read surface answers"
|
|
info.Box = MG_Pipe::MGPBox{x, y, 0, static_cast<Uint32>(width),
|
|
static_cast<Uint32>(height), 1};
|
|
info.Format = static_cast<Uint32>(format);
|
|
info.Type = static_cast<Uint32>(type);
|
|
info.Target = 0;
|
|
info.Level = 0;
|
|
info.DstOffset = 0;
|
|
info.DstSize = tight;
|
|
|
|
// CHECKED BEFORE THE EMISSION, not after the answer (ID-47), and through S1's
|
|
// HELPER rather than a copy of it here. A reply bigger than a slot is Fatal on the
|
|
// SERVER too, and s1 keeps that as the last line of defence - but it fires on the
|
|
// apply thread with the record already on the wire, where all the client sees is a
|
|
// hang. This one names the read, at the call site that knows what the read was.
|
|
//
|
|
// THE NUMBER IS ID-49's TIGHT EXTENT and not the packed one: the pack state never
|
|
// crosses, so the answer that has to fit a slot is w*h*bytesPerPixel. The cap is
|
|
// the pool's own, read live, so s1's growth of SEG_REPLY to 16 MiB / eight 2 MiB
|
|
// slots needed no edit in this file - only the merge.
|
|
session.RequireReadPixelsReplyFits(static_cast<Uint32>(width),
|
|
static_cast<Uint32>(height),
|
|
static_cast<Uint32>(format),
|
|
static_cast<Uint32>(type), tight);
|
|
|
|
PixelStoreParameters pack{};
|
|
if (MG_State::pGLContext != nullptr) {
|
|
pack = MG_State::pGLContext->GetPixelStoreParameters(/*isUnpack=*/false);
|
|
}
|
|
|
|
Int32 status = 0;
|
|
Uint64 replySize = 0;
|
|
if (ReadbackPackStateIsTight(width, bytesPerPixel, pack)) {
|
|
// THE COMMON CASE, AND IT KEEPS THE ZERO-COPY. A neutral pack state means the
|
|
// destination layout IS the tight layout, so the reply lands straight in the
|
|
// application's buffer and there is no bounce at all. It is a fast path for the
|
|
// SAME bytes, not a second rule: ScatterTightReadback below is a memcpy of the
|
|
// whole run in exactly this case, and the control drives that function.
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::ReadPixels, &info, sizeof(info), nullptr, 0,
|
|
pixels, tight, &status, &replySize);
|
|
// M2 / codex 11: an OK reply that arrived short, or a DECLINE/ERROR, must not be
|
|
// handed back as pixels. The Fatal aborts before the application reads the buffer,
|
|
// so the bytes EmitAndWait already copied into `pixels` are never observed.
|
|
RequireReadbackReplyComplete(status, replySize, tight);
|
|
ApplyReadbackByteSwap(pixels, tight, type, pack);
|
|
return;
|
|
}
|
|
|
|
// The bounce is the price of the application having asked for a layout. It is the
|
|
// tight size and never more, and it is freed before this returns - R-11's rule one
|
|
// level out: nothing here outlives the call.
|
|
Vector<Uint8> bounce(static_cast<SizeT>(tight));
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::ReadPixels, &info, sizeof(info), nullptr, 0,
|
|
bounce.data(), tight, &status, &replySize);
|
|
// BEFORE THE SCATTER, so a short or non-OK reply never reaches the application's
|
|
// pointer at all (the bounce is the only thing that held the partial bytes).
|
|
RequireReadbackReplyComplete(status, replySize, tight);
|
|
ApplyReadbackByteSwap(bounce.data(), tight, type, pack);
|
|
ScatterTightReadbackIntoPackState(bounce.data(), pixels, width, height, bytesPerPixel,
|
|
pack);
|
|
}
|
|
|
|
void EmitPresent() {
|
|
ClientSession& session = RequireSession("Present");
|
|
BeforeReadOnlyVerb();
|
|
|
|
// ---- R-10's and R-9's readings, published BEFORE the present record ------------
|
|
//
|
|
// THE FRAME BOUNDARY IS THE RIGHT PLACE and the per-record path is the wrong one:
|
|
// the encoder keeps all five as run totals, so this is five relaxed stores per
|
|
// frame rather than five per record. Guarded by Enabled() like every other counting
|
|
// site in the tree, so the cost with MOBILEGL_PIPE_STATS unset is a global load and
|
|
// a predicted branch.
|
|
//
|
|
// AND IT IS BEFORE THE EmitAndWait BELOW, WHICH IS NOT A DETAIL. PipeStats::OnPresent
|
|
// is called by the SERVER's Present - i.e. from inside the apply of the very record
|
|
// this function is about to emit - so a publish placed after it lands one frame
|
|
// late, and the FIRST summary line of every run then reads `maxrec=0 maxcap=0`.
|
|
// Measured that way once: a zero that means "not published yet" is printed in the
|
|
// same shape as a zero that means "nothing crossed", and the second one is a real
|
|
// defect (an emit table that fell through to the driver). The Present record is 24
|
|
// bytes and cannot be the maximum, so nothing is lost by reading one record early.
|
|
if (MG_Util::PipeStats::Enabled()) {
|
|
const Wire::PipeWireEncoder& encoder = session.Encoder();
|
|
using MG_Util::PipeStats::Gauge;
|
|
MG_Util::PipeStats::PublishGauge(Gauge::MaxRecordBytes, encoder.MaxRecordBytesSeen());
|
|
MG_Util::PipeStats::PublishGauge(Gauge::MaxRecordBytesCap, encoder.MaxRecordBytesCap());
|
|
MG_Util::PipeStats::PublishGauge(Gauge::RingWraps, encoder.CmdWraps());
|
|
MG_Util::PipeStats::PublishGauge(Gauge::RingWrapPads, encoder.CmdWrapPads());
|
|
MG_Util::PipeStats::PublishGauge(Gauge::RingWaits, encoder.StageReclaimWaits());
|
|
|
|
// AND THE ROW, WHENEVER THE MAXIMUM MOVES. The summary line can carry the
|
|
// number but not the name - MG_Util is below MG_Remote and has no WireOpName -
|
|
// and the name is the actionable half: R-10 makes the integrator choose between
|
|
// early chunking and a bigger ring, and that is a decision about a record
|
|
// FAMILY. ClientSession::Stop prints the same pair at teardown, but a trace
|
|
// replay never reaches it (measured: the OpenRA lane's library log ends mid-run
|
|
// with no teardown line at all), so a stats-enabled run would otherwise publish
|
|
// a size with no row. Emitted only when the maximum actually grows, so it is
|
|
// bounded by the number of distinct maxima - five or six in a whole replay.
|
|
if (encoder.MaxRecordBytesSeen() > g_publishedMaxRecordBytes) {
|
|
g_publishedMaxRecordBytes = encoder.MaxRecordBytesSeen();
|
|
MGLOG_I("MGPipe: wire ledger: new maximum record - maxrec=%llu "
|
|
"maxrecop=%s cap=%llu (R-10's proof obligation; P5 does not chunk)",
|
|
static_cast<unsigned long long>(g_publishedMaxRecordBytes),
|
|
encoder.MaxRecordOpName(),
|
|
static_cast<unsigned long long>(encoder.MaxRecordBytesCap()));
|
|
}
|
|
}
|
|
|
|
MG_Pipe::MGPPresent record{};
|
|
// FrameSerial 0 = "the server stamps its own". P5 has no client-side present credit
|
|
// (MOBILEGL_IPC_PRESENT_CREDIT is P6's), so a client-minted serial would be a second
|
|
// id space with no consumer.
|
|
record.FrameSerial = 0;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::Present, &record, sizeof(record), nullptr, 0,
|
|
nullptr, 0, nullptr);
|
|
|
|
// R-12's invalidation edge, drained at the one boundary every target crosses. A
|
|
// second CapsSnapshot IS the invalidation; nothing else on the client can see that
|
|
// the server re-ran InitCapabilities, because GLContext::GetCompileEnv()'s memo is
|
|
// keyed on pActiveBackendObject.get() (Core.cpp:34) and that pointer never changes
|
|
// under split.
|
|
session.PumpControlPlane();
|
|
|
|
++g_presentOrdinal;
|
|
LogE2ControlLine(g_presentOrdinal);
|
|
}
|
|
|
|
// =============================================================================
|
|
// CLASS B - P5b package i1: image bind, compute, barriers, copy-image, SSBO block
|
|
// (MG_Remote/CONTRACT-P5B.md §2 i1). Seven slots, five wire rows.
|
|
// =============================================================================
|
|
//
|
|
// RULE D, WHICH IS WHY THESE ARE SHORT. A P5b verb crosses AS THE CALL: the record
|
|
// carries the GL arguments verbatim - the enums as tokens, the GL names the backend
|
|
// keys on - beside the handle the P7/P8 form will dispatch on instead, and the server's
|
|
// ServerVerbSink reproduces the backend call the monolith makes. The backend keeps
|
|
// reading the frontend state it reads today through the BARRIER-PULLED fields of its
|
|
// verb class, which the record's own verb stamp is what makes legal. So a migration is
|
|
// one emitter here plus one sink body there, and nothing in the backend moves.
|
|
//
|
|
// THE HANDLES ARE LOOKED UP, NEVER MINTED, and that is a ruling (i1-v1 §4). The sinks
|
|
// below dispatch on the GL NAME - that is the whole point of carrying it - so a handle
|
|
// is carried for P7's sake only. FindByLifetimeId answers the handle the resource
|
|
// subsystem has already published for this object and kMGPipeNullHandle when it has
|
|
// published none; Acquire would MINT one here instead, at a call site that emits no
|
|
// create record, and the server would then be handed an identity it has never seen.
|
|
// A null Res/Src/Dst/ShaderCso therefore means "no handle published yet", which is a
|
|
// true statement, rather than a slot nobody allocated.
|
|
|
|
MG_Pipe::MGPipeHandle PublishedTextureHandle(
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
|
|
if (!texture) return MG_Pipe::kMGPipeNullHandle;
|
|
return MG_Pipe::MGPipeSlots().FindByLifetimeId(MG_Pipe::MGPipeKind::Texture,
|
|
texture->GetLifetimeId());
|
|
}
|
|
|
|
// glBindImageTexture. Emitted AT THE CALL, after the frontend has written the unit's
|
|
// ImageTextureBinding and MGP_FILL(BindImageTexture) has run - the record's verb
|
|
// boundary is what makes the server's read of that binding legal. set_shader_images
|
|
// (the draw-prep set) still travels at the next validate, untouched: that record
|
|
// describes a resolved unit for the draw, this one reproduces a call.
|
|
//
|
|
// NO PRE-VERB HOOK, AND THAT IS DELIBERATE. b1's two hooks describe "the work the
|
|
// record is ABOUT TO START" - PushPersistentMapsBeforeVerb publishes bytes an
|
|
// application wrote through a coherent map, MarkGpuWrites* builds the GPU-write set.
|
|
// A bind starts no shader and reads no buffer; the dispatch that later reads this image
|
|
// is the verb that carries both hooks, and running them here as well would push the
|
|
// same maps twice per dispatch and inflate b1's per-row counters.
|
|
void EmitBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered,
|
|
GLint layer, GLenum access, GLenum format) {
|
|
ClientSession& session = RequireSession("BindImageTexture");
|
|
|
|
MG_Pipe::MGPImageBind record{};
|
|
// The unit's binding is the frontend's and has just been written by the caller, so
|
|
// the texture this record names is the one the server's SyncImageTextureBinding
|
|
// will pull for the same unit. Read from MG_State::pGLContext and NOT through
|
|
// MGB_CTX: on this side of a split MGB_CTX is gPipeInputs, which is the SERVER's
|
|
// view, and the client asking it a question is how the two halves come to disagree.
|
|
if (MG_State::pGLContext != nullptr) {
|
|
record.Res = PublishedTextureHandle(
|
|
MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(unit)).Texture);
|
|
}
|
|
record.Unit = static_cast<Uint32>(unit);
|
|
// The GL name the application passed, verbatim - what the ES slot is handed as
|
|
// `texture` and currently ignores. Never an identity (ARCHITECTURE 4.2.1).
|
|
record.GlName = static_cast<Uint32>(texture);
|
|
record.Level = static_cast<Int32>(level);
|
|
record.Layer = static_cast<Int32>(layer);
|
|
// THE GL ACCESS TOKEN, not MGPImageView::Access's three-value encoding (table 0's
|
|
// MGPImageBind::Access row). Two records, two jobs.
|
|
record.Access = static_cast<Uint32>(access);
|
|
record.Format = static_cast<Uint32>(format);
|
|
record.Layered = layered != GL_FALSE ? 1 : 0;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::BindShaderImage, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
// glDispatchCompute. THE HOOK ORDER IS b1's AND IS INHERITED FROM THE CLASS-C STUB
|
|
// VERBATIM: push the persistent maps (they produce resource_subdata records that must
|
|
// precede the verb on SEG_CMD), then the dispatch mark walk, then the record. The stub
|
|
// carried both calls before its Fatal precisely so that the package which flipped this
|
|
// slot would inherit a call site that was already correct.
|
|
void EmitDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
|
|
ClientSession& session = RequireSession("DispatchCompute");
|
|
PushPersistentMapsBeforeVerb();
|
|
MarkGpuWritesForDispatch();
|
|
|
|
MG_Pipe::MGPGridInfo record{};
|
|
record.GridX = static_cast<Uint32>(numGroupsX);
|
|
record.GridY = static_cast<Uint32>(numGroupsY);
|
|
record.GridZ = static_cast<Uint32>(numGroupsZ);
|
|
// Block* STAY 0 IN P5b (contract i1): the local size is a link artifact the backend
|
|
// reads from its own program, and a client-minted copy would be a second statement
|
|
// of it. P7's Magma may fill it from the reflection archive.
|
|
record.IndirectBuffer = MG_Pipe::kMGPipeNullHandle;
|
|
record.IndirectOffset = 0;
|
|
record.IsIndirect = 0;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::LaunchGrid, &record, sizeof(record), nullptr, 0,
|
|
nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitDispatchComputeIndirect(GLintptr indirect) {
|
|
ClientSession& session = RequireSession("DispatchComputeIndirect");
|
|
PushPersistentMapsBeforeVerb();
|
|
MarkGpuWritesForDispatch();
|
|
|
|
MG_Pipe::MGPGridInfo record{};
|
|
// The counts come from the GL_DISPATCH_INDIRECT_BUFFER, so the three grid fields are
|
|
// 0 and IsIndirect is what says so; the sink dispatches on it and calls
|
|
// glDispatchComputeIndirect with the offset the application spelled.
|
|
record.IsIndirect = 1;
|
|
record.IndirectOffset = static_cast<Uint64>(indirect);
|
|
record.IndirectBuffer = MG_Pipe::kMGPipeNullHandle;
|
|
if (MG_State::pGLContext != nullptr) {
|
|
const auto& bound =
|
|
MG_State::pGLContext
|
|
->GetBufferBindingSlot(::MobileGL::BufferTarget::DispatchIndirect)
|
|
.GetBoundObject();
|
|
if (bound) {
|
|
record.IndirectBuffer = MG_Pipe::MGPipeSlots().FindByLifetimeId(
|
|
MG_Pipe::MGPipeKind::Buffer, bound->GetLifetimeId());
|
|
}
|
|
}
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::LaunchGrid, &record, sizeof(record), nullptr, 0,
|
|
nullptr, 0, nullptr);
|
|
}
|
|
|
|
// glMemoryBarrier / glMemoryBarrierByRegion. The bits cross VERBATIM: the frontend has
|
|
// already validated them and already folds glTextureBarrier onto the same field
|
|
// (GL_Drawing.cpp:920-937), and Espryt's atomic-counter lowering - the counter bit
|
|
// implying the storage bit - stays inside the backend where the reason for it lives
|
|
// (DirectGLES.cpp:8837). A client that pre-lowered would be answering a driver question
|
|
// from the wrong side and the two arms would stop being byte-identical.
|
|
//
|
|
// No pre-verb hook: a barrier orders memory the GPU already holds. It starts no shader
|
|
// and reads no mapped buffer.
|
|
void EmitMemoryBarrier(GLbitfield barriers) {
|
|
ClientSession& session = RequireSession("MemoryBarrier");
|
|
MG_Pipe::MGPMemoryBarrier record{};
|
|
record.Bits = static_cast<Uint32>(barriers);
|
|
record.ByRegion = 0;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::MemoryBarrier, &record, sizeof(record), nullptr,
|
|
0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitMemoryBarrierByRegion(GLbitfield barriers) {
|
|
ClientSession& session = RequireSession("MemoryBarrierByRegion");
|
|
MG_Pipe::MGPMemoryBarrier record{};
|
|
record.Bits = static_cast<Uint32>(barriers);
|
|
record.ByRegion = 1;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::MemoryBarrier, &record, sizeof(record), nullptr,
|
|
0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
// glCopyImageSubData -> resource_copy_region (53), which P5b rules is glCopyImageSubData
|
|
// ONLY (contract §6.4; the framebuffer-sourced copies are f1's row 76).
|
|
void EmitCopyImageSubData(const MG_Backend::CopyImageEndpoint& src, GLenum srcTarget,
|
|
GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
|
const MG_Backend::CopyImageEndpoint& dst, GLenum dstTarget,
|
|
GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
|
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
|
ClientSession& session = RequireSession("CopyImageSubData");
|
|
|
|
// ID-57's SHAPE: REFUSED BY NAME, BEFORE ANY EMISSION. GL 4.6 core 18.3.2 accepts
|
|
// GL_RENDERBUFFER as either endpoint, and an endpoint is a sum type for exactly that
|
|
// reason - but no sticky forward hands out a renderbuffer object, so the sink has no
|
|
// way to rebuild one from a name, and none was measured. P7 is where the backend
|
|
// takes handles and this arm becomes ordinary. The sink refuses the same shape by
|
|
// the same name if a record ever reaches it (defence on both sides of one wire).
|
|
if (src.IsRenderbuffer() || dst.IsRenderbuffer()) {
|
|
UnmigratedVerbFatal("CopyImageSubData+RENDERBUFFER");
|
|
}
|
|
|
|
MG_Pipe::MGPCopyRegion record{};
|
|
record.Src = PublishedTextureHandle(src.Texture);
|
|
record.Dst = PublishedTextureHandle(dst.Texture);
|
|
// The GL names beside the handles: the key MGB_CTX->GetTextureObject(name) takes on
|
|
// the far side (a BARRIER-PULLED sticky forward, counted in `rsp`, retired by P7).
|
|
record.SrcGlName =
|
|
src.Texture ? static_cast<Uint32>(src.Texture->GetExternalIndex()) : 0u;
|
|
record.DstGlName =
|
|
dst.Texture ? static_cast<Uint32>(dst.Texture->GetExternalIndex()) : 0u;
|
|
// The GL targets verbatim, in a Uint16 - every GL texture target fits one. NOT
|
|
// MGPipeResourceTarget: the sink only ever forwards these to a slot that takes GL
|
|
// enums, and the tree has no resource-target -> GL-enum inverse to spend on them.
|
|
record.SrcTarget = static_cast<Uint16>(srcTarget);
|
|
record.DstTarget = static_cast<Uint16>(dstTarget);
|
|
record.SrcLevel = static_cast<Uint16>(srcLevel);
|
|
record.DstLevel = static_cast<Uint16>(dstLevel);
|
|
// SrcBox is {srcX, srcY, srcZ, w, h, d}: the source origin AND the extent, which is
|
|
// one extent for both endpoints (GL spells the copy's size once).
|
|
record.SrcBox = MG_Pipe::MGPBox{srcX, srcY, srcZ, static_cast<Uint32>(srcWidth),
|
|
static_cast<Uint32>(srcHeight),
|
|
static_cast<Uint32>(srcDepth)};
|
|
record.DstX = dstX;
|
|
record.DstY = dstY;
|
|
record.DstZ = dstZ;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::ResourceCopyRegion, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
// glShaderStorageBlockBinding -> set_storage_block_binding (75), the ONE content-carrying
|
|
// row P5b adds. The block is NAMED, not indexed, because the application's index is the
|
|
// frontend interface-query enumeration's and no backend shares that index space
|
|
// (BackendObject.h:216-221) - the name is the one coordinate all three agree on.
|
|
void EmitShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName,
|
|
GLuint storageBlockBinding) {
|
|
ClientSession& session = RequireSession("ShaderStorageBlockBinding");
|
|
// The backend slot's own first line (DirectGLES.cpp:9201), kept here so a null name
|
|
// never becomes a zero-size blob - which rule A forbids spelling at all.
|
|
if (storageBlockName == nullptr) return;
|
|
|
|
MG_Pipe::MGPStorageBlockBinding record{};
|
|
record.GlName = static_cast<Uint32>(program);
|
|
record.Binding = static_cast<Uint32>(storageBlockBinding);
|
|
record.ShaderCso = MG_Pipe::kMGPipeNullHandle;
|
|
if (MG_State::pGLContext != nullptr) {
|
|
const auto& programObject = MG_State::pGLContext->GetProgramObject(program);
|
|
if (programObject) {
|
|
record.ShaderCso = MG_Pipe::MGPipeSlots().FindByLifetimeId(
|
|
MG_Pipe::MGPipeKind::ShaderCso, programObject->GetLifetimeId());
|
|
}
|
|
}
|
|
// Size = strlen + 1: THE NUL TRAVELS (contract table 0's block-name row). The
|
|
// decoder re-terminates into a bounded local and refuses a run whose last byte is
|
|
// not NUL, so the two sides agree on where the name ends.
|
|
const Uint64 nameBytes = static_cast<Uint64>(std::strlen(storageBlockName)) + 1ull;
|
|
record.Name = session.Encoder().StageBytes(storageBlockName, nameBytes);
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::SetStorageBlockBinding, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
// CLASS B - P5b package t2: the transform-feedback spans, the XFB object bind and the
|
|
// tessellation patch parameter (MG_Remote/CONTRACT-P5B.md §2 t2).
|
|
// =============================================================================
|
|
//
|
|
// SIX SLOTS, SIX ROWS, AND NOT ONE OF THEM STARTS A SHADER. Every one of the six is a
|
|
// control call - it opens, closes, pauses, resumes or re-targets a capture span, or sets
|
|
// the patch size the next tessellation draw uses - so each takes BeforeReadOnlyVerb(),
|
|
// which is CONTRACT-P5B.md §4's rule for "a verb that reads buffers but starts no
|
|
// shader" naming the XFB and patch controls by hand. The GPU-WRITE MARK FOR THE CAPTURE
|
|
// TARGETS IS NOT TAKEN HERE and that is deliberate: it belongs at the END of the span,
|
|
// after the record and before GLContext::EndTransformFeedback clears the live bindings,
|
|
// which is exactly where b1 already put it (GL_Drawing.cpp's
|
|
// MarkEndTransformFeedbackCaptureTargets). Taking it here as well would mark the same
|
|
// buffers twice and taking it INSTEAD of there would mark nothing.
|
|
//
|
|
// RULE D (CONTRACT-P5B.md §0): each record carries the GL arguments the frontend handed
|
|
// the backend slot and nothing that is a READING of them. The capture program, the
|
|
// capture-buffer bindings, the patch state and the bound XFB object all stay
|
|
// BARRIER-PULLED - the server's backend reads the client's gPipeInputs fill of the
|
|
// moment, which MGP_FILL at each call site has just written and the verb barrier holds
|
|
// still (R-1). That is why these are six two-line emitters and not an XFB protocol.
|
|
//
|
|
// WHAT MUST HAVE CROSSED BEFORE begin_stream_output, since it is the ordering question
|
|
// this package was asked: the capture buffers' own resource records (emitted at their
|
|
// own call sites through the resource family, long before this point), the program
|
|
// (the CSO/program family, likewise), and the buffer BINDINGS - which do not cross as a
|
|
// record at all, because set_stream_output_targets (39) has no producer and no consumer
|
|
// and CONTRACT-P5B.md §2 rules it NOT required for t2: under the barrier the server's
|
|
// StartPendingTransformFeedback reads them through the kXfbSpan/kDraw pulls
|
|
// (GetTransformFeedbackProgram, GetBufferBindingPoint). Producing that row is P9's.
|
|
|
|
void EmitBeginTransformFeedback(GLenum primitiveMode) {
|
|
ClientSession& session = RequireSession("BeginTransformFeedback");
|
|
BeforeReadOnlyVerb();
|
|
|
|
MG_Pipe::MGPStreamOutputBegin record{};
|
|
// The GL token verbatim (contract table 0's "GL enums on the wire"): the sink hands
|
|
// it to the backend slot that takes it, and nothing between here and there reads it.
|
|
record.PrimitiveMode = static_cast<Uint32>(primitiveMode);
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::BeginStreamOutput, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitEndTransformFeedback() {
|
|
ClientSession& session = RequireSession("EndTransformFeedback");
|
|
BeforeReadOnlyVerb();
|
|
|
|
MG_Pipe::MGPXfbAccounting record{};
|
|
// THE ACCOUNTING IS THE CLIENT'S OWN AND IT IS INFORMATIONAL ON THIS SIDE OF THE
|
|
// WIRE: end_stream_output's backend call takes no arguments, and the three numbers
|
|
// are what the frontend has counted over this span (CONTRACT-P5B.md §2 t2, the
|
|
// companions row). They travel because the row has carried them since P4a and
|
|
// because they are what a server-side scatter would need when P9 lands one; the
|
|
// sink today calls GL.EndTransformFeedback() and reads none of them. Read here,
|
|
// BEFORE GLContext::EndTransformFeedback resets the counters at the call site.
|
|
const auto& context = *MG_State::pGLContext;
|
|
record.CapturedVertices = context.GetTransformFeedbackCapturedVertices();
|
|
record.PrimitivesWritten = context.GetTransformFeedbackPrimitiveCounter();
|
|
record.PrimitiveMode = static_cast<Uint32>(context.GetTransformFeedbackPrimitiveMode());
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::EndStreamOutput, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitPauseTransformFeedback() {
|
|
ClientSession& session = RequireSession("PauseTransformFeedback");
|
|
BeforeReadOnlyVerb();
|
|
|
|
// Reserved IS zero and the contract says so (MGPStreamOutputControl{Reserved = 0}).
|
|
// The row exists to BE the verb boundary - the stamp the server puts up before the
|
|
// sink runs - not to carry anything.
|
|
MG_Pipe::MGPStreamOutputControl record{};
|
|
record.Reserved = 0;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::PauseStreamOutput, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitResumeTransformFeedback() {
|
|
ClientSession& session = RequireSession("ResumeTransformFeedback");
|
|
BeforeReadOnlyVerb();
|
|
|
|
MG_Pipe::MGPStreamOutputControl record{};
|
|
record.Reserved = 0;
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::ResumeStreamOutput, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitBindTransformFeedback(GLuint name) {
|
|
ClientSession& session = RequireSession("BindTransformFeedback");
|
|
BeforeReadOnlyVerb();
|
|
|
|
MG_Pipe::MGPStreamOutputBind record{};
|
|
// THE GL NAME IS NOT AN IDENTITY (ARCHITECTURE 4.2.1) and is carried anyway, because
|
|
// it is the key the backend has always used: Espryt indexes its driver objects by it
|
|
// (XfbImpl::g_xfbObjects[name], DirectGLES.cpp:1401) and generates the ES object on
|
|
// first bind. Name 0 is the default object, which is why the field is not a handle.
|
|
record.GlName = static_cast<Uint32>(name);
|
|
// Beside it, the identity that WILL dispatch: the frontend's per-object lifetime id,
|
|
// process-wide and never reused, which is what survives glGenTransformFeedbacks
|
|
// recycling a name. Read AFTER GLContext::BindTransformFeedbackObject at the call
|
|
// site, so it is the id of the object being bound and not of the previous one.
|
|
record.LifetimeId = MG_State::pGLContext->GetBoundTransformFeedbackLifetimeId();
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::BindStreamOutput, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitPatchParameteri(GLenum pname, GLint value) {
|
|
ClientSession& session = RequireSession("PatchParameteri");
|
|
BeforeReadOnlyVerb();
|
|
|
|
MG_Pipe::MGPPatchParameter record{};
|
|
// GL_PATCH_VERTICES is the only pname that reaches a backend slot - the frontend
|
|
// answers GL_PATCH_DEFAULT_*_LEVEL itself and bakes those into the synthesized
|
|
// control stage - and the frontend has already rejected every other pname with
|
|
// INVALID_ENUM before this call (GL_Drawing.cpp's PatchParameteri). Carried verbatim
|
|
// so the sink reproduces the call rather than a reading of it.
|
|
record.Pname = static_cast<Uint32>(pname);
|
|
record.Value = static_cast<Int32>(value);
|
|
// set_patch_state (43) STILL TRAVELS, at the next validate, and that is not a
|
|
// duplicate: it is the applier's working-block copy, this is the driver push Espryt
|
|
// does AT THE CALL (DirectGLES.cpp:8760), and both pushes happen today on the
|
|
// monolith path too (CONTRACT-P5B.md §2 t2).
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::PatchParameter, &record, sizeof(record),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
// =============================================================================
|
|
// CLASS A - answered locally from the caps mirror (R-15). NO RECORD, EVER.
|
|
// =============================================================================
|
|
|
|
void AnswerGetIntegeri_v(GLenum target, GLuint index, GLint* data) {
|
|
if (data == nullptr) return;
|
|
const MG_Backend::DynamicBackendParameters& dynamic = CapsMirrorInstance().Dynamic();
|
|
// The ONLY two indexed pnames the device owns; every other indexed pname names
|
|
// frontend state and is answered in GL_Getter::GetIntegeri_v before any table is
|
|
// consulted (BackendObject.h:196-205). The existing gate is
|
|
// AdvertisedLimitsScenario.ComputeWorkGroupLimitsAreTheCapsBlocksAnswer, which pins
|
|
// that this answer and the caps copy are ONE number.
|
|
switch (target) {
|
|
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
|
|
if (index < 3) *data = static_cast<GLint>(dynamic.MaxComputeWorkGroupCount[index]);
|
|
return;
|
|
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
|
|
if (index < 3) *data = static_cast<GLint>(dynamic.MaxComputeWorkGroupSize[index]);
|
|
return;
|
|
default:
|
|
// Not a Fatal: the slot's own contract is "whatever pname the frontend has no
|
|
// case for at all", and the monolith backends answer such a pname by leaving
|
|
// the driver's own default in place. Answering a wrong number would be worse
|
|
// than answering none.
|
|
MGLOG_W_ONCE("MG_Remote client: GetIntegeri_v(0x%04x, %u) is not one of the two "
|
|
"device-owned indexed pnames and has no caps-mirror answer",
|
|
static_cast<unsigned>(target), static_cast<unsigned>(index));
|
|
return;
|
|
}
|
|
}
|
|
|
|
Bool AnswerIsTimerQuerySupported() {
|
|
// A capability predicate, not a call. Today a null slot means COUNTER_BITS == 0
|
|
// (GL_Query.cpp:792) - which is precisely the null check R-4 forbids, so it moves
|
|
// here, to the bit the server published.
|
|
return CapsMirrorInstance().HasCap(MG_Pipe::kCapTimerQuery);
|
|
}
|
|
|
|
// =============================================================================
|
|
// The frontend sees a local opaque token; neither this address nor the driver's
|
|
// BackendSyncHandle is serialized. The Fence-kind slot allocator supplies wire identity.
|
|
struct RemoteFenceProxy { MG_Pipe::MGPipeHandle Handle; };
|
|
std::mutex g_fenceMutex;
|
|
UnorderedMap<MG_Backend::BackendSyncHandle, UniquePtr<RemoteFenceProxy>> g_fenceProxies;
|
|
|
|
MG_Pipe::MGPipeHandle FenceHandle(MG_Backend::BackendSyncHandle proxy) {
|
|
const auto it = g_fenceProxies.find(proxy);
|
|
if (it == g_fenceProxies.end())
|
|
Wire::WireProtocolFatal("Fence.proxy", "unknown client fence proxy");
|
|
return it->second->Handle;
|
|
}
|
|
|
|
MG_Backend::BackendSyncHandle EmitFenceSync() {
|
|
ClientSession& session = RequireSession("FenceSync");
|
|
const std::lock_guard<std::mutex> lock(g_fenceMutex);
|
|
BeforeReadOnlyVerb();
|
|
auto proxy = MakeUnique<RemoteFenceProxy>();
|
|
proxy->Handle = MG_Pipe::MGPipeSlots().Allocate(MG_Pipe::MGPipeKind::Fence);
|
|
const MG_Pipe::MGPHandleOnly desc{proxy->Handle, static_cast<Uint32>(MG_Pipe::MGPipeKind::Fence), 0};
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::FenceCreate, &desc, sizeof(desc),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
auto* local = proxy.get();
|
|
g_fenceProxies.emplace(local, std::move(proxy));
|
|
return local;
|
|
}
|
|
|
|
Uint32 ReadFenceReply(ClientSession& session, MG_Pipe::MGPWireOp op,
|
|
const void* payload, Uint64 bytes) {
|
|
Uint32 result = 0;
|
|
Int32 status = Wire::ReplySink::kStatusError;
|
|
Uint64 replyBytes = 0;
|
|
session.EmitAndWait(op, payload, bytes, nullptr, 0, &result, sizeof(result),
|
|
&status, &replyBytes);
|
|
if (status != Wire::ReplySink::kStatusOk || replyBytes != sizeof(result))
|
|
Wire::WireProtocolFatal("Fence.reply", "missing or malformed sync result");
|
|
return result;
|
|
}
|
|
|
|
GLenum EmitClientWaitSync(MG_Backend::BackendSyncHandle proxy, GLbitfield flags, GLuint64 timeout) {
|
|
ClientSession& session = RequireSession("ClientWaitSync");
|
|
const std::lock_guard<std::mutex> lock(g_fenceMutex);
|
|
const MG_Pipe::MGPFenceWait request{FenceHandle(proxy), timeout, flags, 0};
|
|
return ReadFenceReply(session, MG_Pipe::MGPWireOp::FenceWait, &request, sizeof(request));
|
|
}
|
|
|
|
Bool EmitGetSyncStatus(MG_Backend::BackendSyncHandle proxy) {
|
|
ClientSession& session = RequireSession("GetSyncStatus");
|
|
const std::lock_guard<std::mutex> lock(g_fenceMutex);
|
|
const MG_Pipe::MGPHandleOnly desc{FenceHandle(proxy), static_cast<Uint32>(MG_Pipe::MGPipeKind::Fence), 0};
|
|
const Uint32 result = ReadFenceReply(session, MG_Pipe::MGPWireOp::FenceStatus, &desc, sizeof(desc));
|
|
if (result > 1) Wire::WireProtocolFatal("FenceStatus.reply", "status must be boolean");
|
|
return result != 0;
|
|
}
|
|
|
|
void EmitWaitSync(MG_Backend::BackendSyncHandle proxy, GLbitfield flags, GLuint64 timeout) {
|
|
ClientSession& session = RequireSession("WaitSync");
|
|
const std::lock_guard<std::mutex> lock(g_fenceMutex);
|
|
const MG_Pipe::MGPFenceWait request{FenceHandle(proxy), timeout, flags, 0};
|
|
session.EmitAndWait(MG_Pipe::MGPWireOp::FenceWaitServer, &request, sizeof(request),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void EmitDeleteSync(MG_Backend::BackendSyncHandle proxy) {
|
|
const std::lock_guard<std::mutex> lock(g_fenceMutex);
|
|
const auto handle = FenceHandle(proxy);
|
|
// MobileGL::Destroy stops the server BEFORE DestroyAllSyncObjects. Detach already
|
|
// released those native objects on the apply thread; only the local proxy remains.
|
|
if (auto* session = ClientSession::Active(); session != nullptr && session->Started()) {
|
|
const MG_Pipe::MGPHandleOnly desc{handle, static_cast<Uint32>(MG_Pipe::MGPipeKind::Fence), 0};
|
|
session->EmitAndWait(MG_Pipe::MGPWireOp::FenceDestroy, &desc, sizeof(desc),
|
|
nullptr, 0, nullptr, 0, nullptr);
|
|
}
|
|
MG_Pipe::MGPipeSlots().Free(MG_Pipe::MGPipeKind::Fence, handle);
|
|
g_fenceProxies.erase(proxy);
|
|
}
|
|
|
|
// CLASS C - 16 slots remain after d1/i1/t2/f1; each names its first blocker.
|
|
// =============================================================================
|
|
//
|
|
// PARTITIONED BY THE P5b PACKAGE THAT OWNS THE FLIP (MG_Remote/CONTRACT-P5B.md,
|
|
// ~/w7/notes/p5b/BRIEF-P5B.md), so that four packages migrating in parallel edit four
|
|
// DISJOINT lists and four DISJOINT counts rather than one list and one number. To flip a
|
|
// slot a package (1) removes its X row from ITS list, (2) assigns the real emitter in
|
|
// BuildRemoteEmitTable's class-B block, (3) raises ITS kEmittedSlots* by one. The
|
|
// per-package ownership assertions below then still hold, the totals stay arithmetic,
|
|
// and a slot that changes class without changing the arithmetic is a build break. The
|
|
// X-macro shape is kept so the DEFINITION and the ASSIGNMENT cannot drift apart. Three
|
|
// slots carry a body the macro cannot (DispatchCompute, DispatchComputeIndirect,
|
|
// SetSwapInterval) and are written out by hand below.
|
|
//
|
|
// d1 indexed / instanced / multi-draw / indirect draws -> draw_vbo (59), its
|
|
// kDrawIsIndirect tail and its kDrawHasUserIndices span
|
|
// i1 image bind, compute, barriers, copy-image, storage block -> bind_shader_image
|
|
// (72), launch_grid (60), memory_barrier (61), resource_copy_region (53),
|
|
// set_storage_block_binding (75)
|
|
// t2 the XFB spans and object bind, the patch parameter -> begin/end/pause/resume_
|
|
// stream_output (62..65), bind_stream_output (74), patch_parameter (73)
|
|
// f1 the clear family, the framebuffer-sourced copies, mips -> clear (57),
|
|
// copy_framebuffer_to_texture (76), generate_mipmap (54)
|
|
// tail the wave-3 remainder nothing measured: queries, syncs, the texture readbacks,
|
|
// the DSA blit, the swap interval (census-classC.md "static cross")
|
|
|
|
// d1 v1 flipped all nineteen (DrawElements, DrawElementsBaseVertex, MultiDrawArrays,
|
|
// MultiDrawElements, MultiDrawElementsBaseVertex, MultiDrawElementsIndirect,
|
|
// MultiDrawArraysIndirect, MultiDrawElementsIndirectCount, MultiDrawArraysIndirectCount,
|
|
// DrawRangeElementsBaseVertex, DrawRangeElements, the four DrawElementsInstanced*,
|
|
// DrawArraysInstancedBaseInstance, DrawArraysInstanced, DrawElementsIndirect,
|
|
// DrawArraysIndirect) to class B; the list is kept, empty, so the ownership assertion
|
|
// below still reads 0 + 19 = 19 and a slot that fell back in would have to be added here.
|
|
#define MGR_UNMIGRATED_D1_SLOTS(X)
|
|
|
|
// i1 HAS LANDED: the list is EMPTY and all seven slots are class B (the five emitters
|
|
// above plus the two compute ones). It is kept as an empty macro rather than deleted so
|
|
// that MGR_UNMIGRATED_GL_SLOTS' union, kUnmigratedI1's arithmetic and the ownership
|
|
// static_assert below all keep their shape - and so the next package to need a row here
|
|
// (a P5b wave-3 image/compute slot) has the partition to put it in.
|
|
#define MGR_UNMIGRATED_I1_SLOTS(X)
|
|
|
|
// t2 LANDED (CONTRACT-P5B.md §2 t2): the three measured slots - BeginTransformFeedback
|
|
// (95 lane entries), PatchParameteri (43), BindTransformFeedback (2) - and the three
|
|
// companions that share their rows are class B now and live in the block above.
|
|
// DeleteTransformFeedback is the one that stays: it has NO ROW in P5b, by ruling and
|
|
// not by omission (unmeasured; the driver object leaks on the server until P9's XFB
|
|
// namespace work, and a bind of name 0 is what the backend does on delete of the bound
|
|
// one, DirectGLES.cpp:1422). It therefore still aborts by its own name.
|
|
#define MGR_UNMIGRATED_T2_SLOTS(X) \
|
|
X(DeleteTransformFeedback, void, (GLuint))
|
|
|
|
#define MGR_UNMIGRATED_F1_SLOTS(X)
|
|
|
|
// The wave-3 tail. SetSwapInterval is hand-written below (it is not a GL.* slot).
|
|
#define MGR_UNMIGRATED_TAIL_SLOTS(X) \
|
|
X(GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoid*)) \
|
|
X(GetTextureImage, void, \
|
|
(const SharedPtr<MG_State::GLState::ITextureObject>&, TextureUploadTarget, GLint, GLenum, \
|
|
GLenum, GLsizei, GLvoid*)) \
|
|
X(EndTimeElapsedQuery, void, (MG_Backend::BackendQueryHandle)) \
|
|
X(DeleteBackendQuery, void, (MG_Backend::BackendQueryHandle)) \
|
|
X(EndOcclusionQuery, void, (MG_Backend::BackendQueryHandle)) \
|
|
X(EndXfbPrimitivesQuery, void, (MG_Backend::BackendQueryHandle))
|
|
|
|
// The non-void ones, kept apart only because the macro body differs: a [[noreturn]]
|
|
// call is a complete body for a void slot and for a value-returning one alike, but a
|
|
// compiler that does not see UnmigratedVerbFatal's attribute through the macro would
|
|
// warn on the second. It does see it; they are split for readability. All ten are the
|
|
// wave-3 tail.
|
|
#define MGR_UNMIGRATED_TAIL_VALUE_SLOTS(X) \
|
|
X(BeginTimeElapsedQuery, MG_Backend::BackendQueryHandle, ()) \
|
|
X(QueryCounterTimestamp, MG_Backend::BackendQueryHandle, ()) \
|
|
X(IsQueryResultAvailable, Bool, (MG_Backend::BackendQueryHandle)) \
|
|
X(GetQueryResult64, Bool, (MG_Backend::BackendQueryHandle, Bool, Uint64*)) \
|
|
X(BeginOcclusionQuery, MG_Backend::BackendQueryHandle, ()) \
|
|
X(BeginXfbPrimitivesQuery, MG_Backend::BackendQueryHandle, (Bool)) \
|
|
X(GetGpuTimestampNs, Int64, ())
|
|
|
|
// The union, for the places that want every class-C row at once (the definitions and
|
|
// the assignments). A package never edits THIS; it edits its own list above.
|
|
#define MGR_UNMIGRATED_GL_SLOTS(X) \
|
|
MGR_UNMIGRATED_D1_SLOTS(X) \
|
|
MGR_UNMIGRATED_I1_SLOTS(X) \
|
|
MGR_UNMIGRATED_T2_SLOTS(X) \
|
|
MGR_UNMIGRATED_F1_SLOTS(X) \
|
|
MGR_UNMIGRATED_TAIL_SLOTS(X)
|
|
#define MGR_UNMIGRATED_GL_VALUE_SLOTS(X) MGR_UNMIGRATED_TAIL_VALUE_SLOTS(X)
|
|
|
|
#define MGR_DEFINE_UNMIGRATED(Name, Ret, Sig) \
|
|
Ret Name##_Unmigrated Sig { UnmigratedVerbFatal(#Name); }
|
|
|
|
MGR_UNMIGRATED_GL_SLOTS(MGR_DEFINE_UNMIGRATED)
|
|
MGR_UNMIGRATED_GL_VALUE_SLOTS(MGR_DEFINE_UNMIGRATED)
|
|
#undef MGR_DEFINE_UNMIGRATED
|
|
|
|
// THE TWO COMPUTE SLOTS' class-C stubs are GONE (P5b i1): they carried b1's dispatch
|
|
// hook before their Fatal so that the package flipping them would inherit a call site
|
|
// that was already correct, and EmitDispatchCompute / EmitDispatchComputeIndirect above
|
|
// are that inheritance - same two calls, same order, the record where the Fatal was.
|
|
|
|
void SetSwapInterval_Unmigrated(Int) { UnmigratedVerbFatal("SetSwapInterval"); }
|
|
|
|
// The counts, as arithmetic. MGR_COUNT_ONE expands to `+ 1` per row.
|
|
#define MGR_COUNT_ONE(Name, Ret, Sig) +1
|
|
constexpr Uint32 kUnmigratedD1 = 0 MGR_UNMIGRATED_D1_SLOTS(MGR_COUNT_ONE);
|
|
// i1 landed: the list is empty and the two hand-written compute stubs are gone with it.
|
|
constexpr Uint32 kUnmigratedI1 = 0 MGR_UNMIGRATED_I1_SLOTS(MGR_COUNT_ONE);
|
|
constexpr Uint32 kUnmigratedT2 = 0 MGR_UNMIGRATED_T2_SLOTS(MGR_COUNT_ONE);
|
|
constexpr Uint32 kUnmigratedF1 = 0 MGR_UNMIGRATED_F1_SLOTS(MGR_COUNT_ONE);
|
|
// + SetSwapInterval, written out by hand.
|
|
constexpr Uint32 kUnmigratedTail =
|
|
0 MGR_UNMIGRATED_TAIL_SLOTS(MGR_COUNT_ONE) MGR_UNMIGRATED_TAIL_VALUE_SLOTS(MGR_COUNT_ONE) + 1;
|
|
#undef MGR_COUNT_ONE
|
|
constexpr Uint32 kUnmigratedSlots =
|
|
kUnmigratedD1 + kUnmigratedI1 + kUnmigratedT2 + kUnmigratedF1 + kUnmigratedTail;
|
|
|
|
// The emitted counts, PER OWNER. P5's five are c1's; each P5b package raises its own.
|
|
constexpr Uint32 kEmittedSlotsP5 = 5; // Clear, DrawArrays, ReadPixels, Blit, Present
|
|
constexpr Uint32 kEmittedSlotsD1 = 19;
|
|
constexpr Uint32 kEmittedSlotsI1 = 7;
|
|
constexpr Uint32 kEmittedSlotsT2 = 6;
|
|
constexpr Uint32 kEmittedSlotsF1 = 11;
|
|
constexpr Uint32 kEmittedSlotsTail = 1; // BlitNamedFramebuffer
|
|
constexpr Uint32 kEmittedSlotsSync = 5;
|
|
constexpr Uint32 kEmittedSlots =
|
|
kEmittedSlotsP5 + kEmittedSlotsD1 + kEmittedSlotsI1 + kEmittedSlotsT2 + kEmittedSlotsF1 +
|
|
kEmittedSlotsTail + kEmittedSlotsSync;
|
|
constexpr Uint32 kLocallyAnsweredSlots = 2; // GetIntegeri_v, IsTimerQuerySupported
|
|
|
|
// EACH PACKAGE'S OWNERSHIP, PINNED. A package that flips a slot removes one row and
|
|
// adds one to its emitted count; a package that touches another's list breaks the
|
|
// other's line, not its own. The four numbers are the census's package tables plus the
|
|
// unmeasured companions that share a wire row (BRIEF-P5B.md file-ownership table).
|
|
static_assert(kUnmigratedD1 + kEmittedSlotsD1 == 19, "d1 owns the 19 draw slots");
|
|
static_assert(kUnmigratedI1 + kEmittedSlotsI1 == 7, "i1 owns the 7 image/compute/barrier/copy/SSBO slots");
|
|
static_assert(kUnmigratedT2 + kEmittedSlotsT2 == 7, "t2 owns the 7 XFB/tessellation slots");
|
|
static_assert(kUnmigratedF1 + kEmittedSlotsF1 == 11, "f1 owns the 11 clear/copy/mip slots");
|
|
static_assert(kUnmigratedTail + kEmittedSlotsTail + kEmittedSlotsSync == 20,
|
|
"the original wave-3 tail owns 20 slots");
|
|
static_assert(kUnmigratedSlots + kEmittedSlots == 69, "class B and C own 69 slots");
|
|
static_assert(kLocallyAnsweredSlots + kEmittedSlots + kUnmigratedSlots == kRemoteEmitSlotCount,
|
|
"the three classes no longer partition the 71 slots");
|
|
|
|
MG_Backend::GlobalBackendFunctionsTable BuildRemoteEmitTable() {
|
|
ArmControlKnobs();
|
|
MG_Backend::GlobalBackendFunctionsTable table{};
|
|
|
|
// ---- class C first, so that a slot forgotten below stays Fatal rather than null.
|
|
// Order matters for exactly this reason: if class B's assignment were first, a
|
|
// typo in class C would leave a NULL slot, and a null slot is 91 potential null
|
|
// calls with no diagnostic. This way the worst a mistake can do is name a verb
|
|
// that was supposed to be emitted, loudly.
|
|
#define MGR_ASSIGN_UNMIGRATED(Name, Ret, Sig) table.GL.Name = &Name##_Unmigrated;
|
|
MGR_UNMIGRATED_GL_SLOTS(MGR_ASSIGN_UNMIGRATED)
|
|
MGR_UNMIGRATED_GL_VALUE_SLOTS(MGR_ASSIGN_UNMIGRATED)
|
|
#undef MGR_ASSIGN_UNMIGRATED
|
|
table.SetSwapInterval = &SetSwapInterval_Unmigrated;
|
|
|
|
table.GL.FenceSync = &EmitFenceSync;
|
|
table.GL.ClientWaitSync = &EmitClientWaitSync;
|
|
table.GL.GetSyncStatus = &EmitGetSyncStatus;
|
|
table.GL.WaitSync = &EmitWaitSync;
|
|
table.GL.DeleteSync = &EmitDeleteSync;
|
|
|
|
// ---- class A
|
|
table.GL.GetIntegeri_v = &AnswerGetIntegeri_v;
|
|
table.GL.IsTimerQuerySupported = &AnswerIsTimerQuerySupported;
|
|
// NOT A SLOT and not a verb: a Bool member of the table, whose one non-test client
|
|
// reader is GL_Query.cpp:221. It does NOT ride inside MGPCaps::Dynamic - it is a
|
|
// member of GLFunctionsTable, which is exactly the thing a split client never
|
|
// receives - so it is answered from kCapCpuXfbPrimitiveAccounting.
|
|
table.GL.PrefersCpuXfbPrimitiveAccounting =
|
|
CapsMirrorInstance().PrefersCpuXfbPrimitiveAccounting();
|
|
|
|
// ---- class B
|
|
table.GL.Clear = &EmitClear;
|
|
table.GL.DrawArrays = &EmitDrawArrays;
|
|
// ---- P5b d1: the nineteen draw slots, all on draw_vbo (CONTRACT-P5B.md §2 d1)
|
|
table.GL.DrawElements = &EmitDrawElements;
|
|
table.GL.DrawElementsBaseVertex = &EmitDrawElementsBaseVertex;
|
|
table.GL.DrawRangeElements = &EmitDrawRangeElements;
|
|
table.GL.DrawRangeElementsBaseVertex = &EmitDrawRangeElementsBaseVertex;
|
|
table.GL.DrawElementsInstanced = &EmitDrawElementsInstanced;
|
|
table.GL.DrawElementsInstancedBaseVertex = &EmitDrawElementsInstancedBaseVertex;
|
|
table.GL.DrawElementsInstancedBaseInstance = &EmitDrawElementsInstancedBaseInstance;
|
|
table.GL.DrawElementsInstancedBaseVertexBaseInstance =
|
|
&EmitDrawElementsInstancedBaseVertexBaseInstance;
|
|
table.GL.DrawArraysInstanced = &EmitDrawArraysInstanced;
|
|
table.GL.DrawArraysInstancedBaseInstance = &EmitDrawArraysInstancedBaseInstance;
|
|
table.GL.MultiDrawArrays = &EmitMultiDrawArrays;
|
|
table.GL.MultiDrawElements = &EmitMultiDrawElements;
|
|
table.GL.MultiDrawElementsBaseVertex = &EmitMultiDrawElementsBaseVertex;
|
|
table.GL.DrawArraysIndirect = &EmitDrawArraysIndirect;
|
|
table.GL.DrawElementsIndirect = &EmitDrawElementsIndirect;
|
|
table.GL.MultiDrawArraysIndirect = &EmitMultiDrawArraysIndirect;
|
|
table.GL.MultiDrawElementsIndirect = &EmitMultiDrawElementsIndirect;
|
|
table.GL.MultiDrawArraysIndirectCount = &EmitMultiDrawArraysIndirectCount;
|
|
table.GL.MultiDrawElementsIndirectCount = &EmitMultiDrawElementsIndirectCount;
|
|
table.GL.ReadPixels = &EmitReadPixels;
|
|
table.GL.BlitFramebuffer = &EmitBlitFramebuffer;
|
|
table.GL.BlitNamedFramebuffer = &EmitBlitNamedFramebuffer;
|
|
table.Present = &EmitPresent;
|
|
// ---- class B, P5b t2. Assigned AFTER the class-C block above, which is what makes
|
|
// the flip a single-line change per slot: the Fatal thunk is overwritten, and a slot
|
|
// whose row is removed from MGR_UNMIGRATED_T2_SLOTS but not assigned here would be
|
|
// NULL and caught by RemoteEmitTable.NoSlotIsNull rather than silently skipped.
|
|
table.GL.BeginTransformFeedback = &EmitBeginTransformFeedback;
|
|
table.GL.EndTransformFeedback = &EmitEndTransformFeedback;
|
|
table.GL.PauseTransformFeedback = &EmitPauseTransformFeedback;
|
|
table.GL.ResumeTransformFeedback = &EmitResumeTransformFeedback;
|
|
table.GL.BindTransformFeedback = &EmitBindTransformFeedback;
|
|
table.GL.PatchParameteri = &EmitPatchParameteri;
|
|
|
|
// ---- f1 ----
|
|
table.GL.ClearBufferfi = &EmitClearBufferfi;
|
|
table.GL.ClearBufferfv = &EmitClearBufferfv;
|
|
table.GL.ClearBufferiv = &EmitClearBufferiv;
|
|
table.GL.ClearBufferuiv = &EmitClearBufferuiv;
|
|
table.GL.ClearNamedFramebufferfi = &EmitClearNamedFramebufferfi;
|
|
table.GL.ClearNamedFramebufferfv = &EmitClearNamedFramebufferfv;
|
|
table.GL.ClearNamedFramebufferiv = &EmitClearNamedFramebufferiv;
|
|
table.GL.ClearNamedFramebufferuiv = &EmitClearNamedFramebufferuiv;
|
|
table.GL.CopyTexImage2D = &EmitCopyTexImage2D;
|
|
table.GL.CopyTexSubImage2D = &EmitCopyTexSubImage2D;
|
|
table.GL.GenerateMipmap = &EmitGenerateMipmap;
|
|
|
|
// ---- class B, P5b package i1 (kEmittedSlotsI1 = 7)
|
|
table.GL.BindImageTexture = &EmitBindImageTexture;
|
|
table.GL.DispatchCompute = &EmitDispatchCompute;
|
|
table.GL.DispatchComputeIndirect = &EmitDispatchComputeIndirect;
|
|
table.GL.MemoryBarrier = &EmitMemoryBarrier;
|
|
table.GL.MemoryBarrierByRegion = &EmitMemoryBarrierByRegion;
|
|
table.GL.CopyImageSubData = &EmitCopyImageSubData;
|
|
table.GL.ShaderStorageBlockBinding = &EmitShaderStorageBlockBinding;
|
|
|
|
return table;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
const MG_Backend::GlobalBackendFunctionsTable& RemoteEmitTable() {
|
|
// Leaked at exit like every other MG_Remote singleton (ID-8): MG_Backend::Init()
|
|
// copies it into gBackendFunctionsTable and MobileGL::Destroy() clears that copy from
|
|
// an exit handler, by which point a static destructor here would already have run.
|
|
static const MG_Backend::GlobalBackendFunctionsTable& table =
|
|
*new MG_Backend::GlobalBackendFunctionsTable{BuildRemoteEmitTable()};
|
|
return table;
|
|
}
|
|
|
|
Uint32 ImplementedVerbCount() { return kEmittedSlots; }
|
|
Uint32 LocallyAnsweredSlotCount() { return kLocallyAnsweredSlots; }
|
|
Uint32 UnmigratedSlotCount() { return kUnmigratedSlots; }
|
|
|
|
void SetDropClearEmissionForNegativeControl(Bool drop) { g_dropClearEmission = drop; }
|
|
Uint64 DroppedClearEmissions() { return g_droppedClearEmissions; }
|
|
|
|
void SetDropDrawEmissionForNegativeControl(Bool drop) { g_dropDrawEmission = drop; }
|
|
Uint64 DroppedDrawEmissions() { return g_droppedDrawEmissions; }
|
|
|
|
Bool ReadbackPackStateIsTightForTest(GLsizei width, Uint64 bytesPerPixel,
|
|
const PixelStoreParameters& pack) {
|
|
return ReadbackPackStateIsTight(width, bytesPerPixel, pack);
|
|
}
|
|
|
|
Uint64 TightReadbackByteCount(GLsizei width, GLsizei height, GLenum format, GLenum type) {
|
|
return TightReadbackBytes(width, height, format, type);
|
|
}
|
|
|
|
// M2 / codex 11's predicate at namespace scope: the one RequireReadbackReplyComplete decides
|
|
// on and the one the control drives. 0=OK / 1=DECLINED / 2=ERROR.
|
|
Bool ReadbackReplyIsComplete(Int32 status, Uint64 replySize, Uint64 expected) {
|
|
return status == Wire::ReplySink::kStatusOk && replySize == expected;
|
|
}
|
|
|
|
// ID-49's scatter. Exported for the same reason as the refusal above: the control drives
|
|
// THIS, which is what the emitter calls, rather than a second copy of 8.4.4's arithmetic.
|
|
void ScatterTightReadbackIntoPackState(const void* tight, void* destination, GLsizei width,
|
|
GLsizei height, Uint64 bytesPerPixel,
|
|
const PixelStoreParameters& pack) {
|
|
if (tight == nullptr || destination == nullptr || width <= 0 || height <= 0) return;
|
|
const Uint64 rowPixels =
|
|
pack.RowLength > 0 ? static_cast<Uint64>(pack.RowLength) : static_cast<Uint64>(width);
|
|
const Uint64 alignment = pack.Alignment > 0 ? static_cast<Uint64>(pack.Alignment) : 1ull;
|
|
const Uint64 strideBytes =
|
|
((rowPixels * bytesPerPixel + alignment - 1) / alignment) * alignment;
|
|
// m6: the client re-derives GL 4.6 8.4.4's pack layout, so it honours GL_PACK_ROW_LENGTH
|
|
// VERBATIM - including the ill-formed 0 < ROW_LENGTH < width, where the row stride is
|
|
// narrower than a written row and consecutive rows overlap. GL leaves that case to the
|
|
// implementation; the client reproduces exactly what the monolith backend's own scatter
|
|
// would do with the same state rather than clamping, so the two arms stay byte-identical.
|
|
// The fast path (ReadbackPackStateIsTight) already rejects any ROW_LENGTH != width, so
|
|
// this only runs on the scatter path the application asked for.
|
|
const Uint64 writtenPerRow = static_cast<Uint64>(width) * bytesPerPixel;
|
|
// SKIP_IMAGES and IMAGE_HEIGHT ARE IGNORED (codex 6). glReadPixels is a 2-D read; GL
|
|
// does not apply the image-level pack parameters to it, and the monolith conversion path
|
|
// says so explicitly with honorPackImageParams=false (DirectGLES.cpp:10905). Applying
|
|
// SKIP_IMAGES here shifted a read with SKIP_IMAGES=1 by a whole image and overran an
|
|
// application buffer sized for exactly `height` rows. Only SKIP_ROWS and SKIP_PIXELS -
|
|
// the 2-D skips - offset the first written byte.
|
|
auto* out = static_cast<Uint8*>(destination) +
|
|
static_cast<Uint64>(pack.SkipRows) * strideBytes +
|
|
static_cast<Uint64>(pack.SkipPixels) * bytesPerPixel;
|
|
const auto* in = static_cast<const Uint8*>(tight);
|
|
for (Uint64 row = 0; row < static_cast<Uint64>(height); ++row) {
|
|
std::memcpy(out + row * strideBytes, in + row * writtenPerRow,
|
|
static_cast<SizeT>(writtenPerRow));
|
|
}
|
|
}
|
|
|
|
// =============================================================================
|
|
// P5b d1 - the draw family's record plan, at namespace scope so the unit cases drive
|
|
// exactly what the emitters above call (R-16).
|
|
// =============================================================================
|
|
|
|
Uint8 RemoteIndexSizeFor(GLenum indexType) {
|
|
switch (indexType) {
|
|
case GL_UNSIGNED_BYTE: return 1;
|
|
case GL_UNSIGNED_SHORT: return 2;
|
|
case GL_UNSIGNED_INT: return 4;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
MG_Pipe::MGPDrawInfo PlanDrawInfo(GLenum mode, Uint8 indexSize, GLsizei instanceCount,
|
|
GLuint baseInstance, Uint32 numDraws,
|
|
const RemoteDrawBindings& bindings) {
|
|
MG_Pipe::MGPDrawInfo info{};
|
|
info.Mode = static_cast<Uint32>(mode);
|
|
info.IndexSize = indexSize;
|
|
// The restart state rides verbatim (informational in P5b: the backend's
|
|
// ScopedRestartIndexSubstitution reads its own barrier-pulled copy and the index bytes
|
|
// on its side). kDrawHasUserIndices / kDrawIsIndirect are added by the emission itself,
|
|
// kDrawHasIndexRange by the two DrawRangeElements* callers.
|
|
info.Flags = bindings.PrimitiveRestart ? static_cast<Uint8>(MG_Pipe::kDrawPrimitiveRestart) : 0;
|
|
// A negative count has already been refused by the frontend (INVALID_VALUE); 0 crosses
|
|
// as 0 and draws nothing, which is what the driver does with it.
|
|
info.InstanceCount = instanceCount > 0 ? static_cast<Uint32>(instanceCount) : 0u;
|
|
info.StartInstance = baseInstance;
|
|
info.RestartIndex = bindings.RestartIndex;
|
|
info.DrawIdOffset = 0;
|
|
// The handle beside the call (rule D): the VAO's element buffer for an indexed draw,
|
|
// the same handle set_index_buffer (32) carried at validate; null for arrays and for a
|
|
// client index array.
|
|
info.IndexResource = (indexSize != 0 && bindings.ElementBufferBound) ? bindings.ElementBuffer
|
|
: MG_Pipe::kMGPipeNullHandle;
|
|
info.MinIndex = ~0u; // "unknown" (MGPipeTypes.h); the DrawRangeElements* callers fill it
|
|
info.MaxIndex = ~0u;
|
|
info.XfbCpuCapturedVertices = 0;
|
|
info.NumDraws = numDraws;
|
|
return info;
|
|
}
|
|
|
|
Bool PlanDrawRange(const RemoteDrawBindings& bindings, Uint8 indexSize, const void* indicesOrFirst,
|
|
GLsizei count, GLint baseVertex, MG_Pipe::MGPDrawRange& out) {
|
|
out = MG_Pipe::MGPDrawRange{};
|
|
out.Count = count > 0 ? static_cast<Uint32>(count) : 0u;
|
|
if (indexSize == 0) {
|
|
// Arrays: `first`, spelled through the pointer parameter so one function serves
|
|
// both shapes. A negative first has already been refused by the frontend.
|
|
const auto first = static_cast<std::intptr_t>(reinterpret_cast<std::uintptr_t>(indicesOrFirst));
|
|
out.Start = first > 0 ? static_cast<Uint32>(first) : 0u;
|
|
out.IndexBias = 0;
|
|
return true;
|
|
}
|
|
out.IndexBias = baseVertex;
|
|
if (!bindings.ElementBufferBound) {
|
|
// A client index array: the emitter stages the bytes and the run starts at its
|
|
// first index.
|
|
out.Start = 0;
|
|
return true;
|
|
}
|
|
// An element buffer: `indices` is a byte offset into it, and Start is that offset in
|
|
// INDICES - the same arithmetic OnDrawVbo inverts (offset = Start * IndexSize). An
|
|
// offset that is not a whole number of indices cannot be spelled and is the caller's
|
|
// refusal, not a rounding.
|
|
const auto offset = reinterpret_cast<std::uintptr_t>(indicesOrFirst);
|
|
if (offset % indexSize != 0) return false;
|
|
const std::uintptr_t start = offset / indexSize;
|
|
if (start > 0xFFFFFFFFull) return false;
|
|
out.Start = static_cast<Uint32>(start);
|
|
return true;
|
|
}
|
|
|
|
MG_Pipe::MGPDrawIndirect PlanDrawIndirect(const RemoteDrawBindings& bindings, const void* indirect,
|
|
GLsizei drawCount, GLsizei stride,
|
|
GLintptr parameterOffset, Bool hasParameterBuffer) {
|
|
MG_Pipe::MGPDrawIndirect block{};
|
|
block.Buffer = bindings.DrawIndirectBuffer;
|
|
block.ParameterBuffer = hasParameterBuffer ? bindings.ParameterBuffer : MG_Pipe::kMGPipeNullHandle;
|
|
// The command byte offset the call passed as `indirect` (a bound GL_DRAW_INDIRECT_BUFFER
|
|
// makes it an offset, never an address - the emitter refused the other case by name).
|
|
block.Offset = static_cast<Uint64>(reinterpret_cast<std::uintptr_t>(indirect));
|
|
block.ParameterOffset = hasParameterBuffer ? static_cast<Uint64>(parameterOffset) : 0u;
|
|
// 0 = tightly packed, as GL spells it; the backend normalises. Negative counts and
|
|
// strides have already been refused by the frontend.
|
|
block.Stride = stride > 0 ? static_cast<Uint32>(stride) : 0u;
|
|
block.DrawCount = drawCount > 0 ? static_cast<Uint32>(drawCount) : 0u;
|
|
return block;
|
|
}
|
|
|
|
} // namespace MobileGL::MG_Remote::Client
|