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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 21:28:32 +09:00
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f36c322d86069a727e9179c617735e3c7eed6acd
MobileGL/MG/MG_GL/Implementations/GL
T
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swung0x48 f36c322d86 [Optimization] (GL_Drawing): skipping VAO gen, improving perf?
2025-05-10 18:47:23 +08:00
..
Buffer
[Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes
2025-05-07 23:25:46 +08:00
Common
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
2025-05-05 10:04:35 +08:00
Drawing
[Optimization] (GL_Drawing): skipping VAO gen, improving perf?
2025-05-10 18:47:23 +08:00
Framebuffer
[Fix] some format quirk
2025-05-07 17:15:50 +08:00
Getter
[Improvement] (GL_Getter.*): Code improvement.
2025-05-01 22:18:48 +08:00
GLFuncsDefinitions
[Feat] implement glBlitFramebuffer, making things start to render
2025-05-07 13:33:29 +08:00
Program
[Feat] (ProgramState): Implement automatic GLSL uniform management.
2025-05-03 22:50:41 +08:00
Texture
[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
2025-05-03 02:26:03 +08:00
VertexArray
[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
2025-05-01 22:20:34 +08:00
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