Files
MobileGL/MobileGL/MG_State
BZLZHH f38dbf018d [Fix] (MG_State): give a rectangle texture its own initial sampler state
Every texture object started from the shared defaults, which are the 2D ones:
TEXTURE_MIN_FILTER of NEAREST_MIPMAP_LINEAR and TEXTURE_WRAP_S/T of REPEAT. A
rectangle texture has no mip chain at all, so GL gives it a different initial state -
LINEAR and CLAMP_TO_EDGE (GL 4.6 core table 23.15) - and a mipmapped minification
filter is not even a legal value to set on one.

With the 2D default in place a rectangle texture was mipmap-incomplete the moment it
was created, and an application that (correctly) never touches the filters read
(0, 0, 0, 1) out of every lookup. That is what the eleven
KHR-GL40.texture_gather.*-2drect cases saw: they set only the wrap modes, because the
filters are already what a rectangle texture needs.
2026-08-04 10:37:46 -04:00
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