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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include "../MagmaSession.h"
#include <Includes.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <vk_mem_alloc.h>
#include <algorithm>
#include <unordered_map>
#include <unordered_set>
#include <Config.h>
// The handle-keyed arm's key type. Header-only POD, disagg-only, exactly the shape
// MagmaPipeArms.h already gives this directory.
#include <MG_Pipe/MGPipeHandles.h>
#include "WireE5RawCopy.h"
namespace MobileGL::MG_State::GLState {
class ITextureObject;
} // namespace MobileGL::MG_State::GLState
namespace MobileGL::MG_Pipe {
struct MGPipeResourceRecord;
} // namespace MobileGL::MG_Pipe
namespace MobileGL::MG_Backend::DirectVulkan {
enum class SamplerNumericDomain : Uint8;
// What VkFormat a GL internal format is BACKED with, and how a shadow upload has to be reshaped to
// fit it. This is not the same question as "is there an exact VkFormat for this GL format", which is
// what ConvertTextureInternalFormatToVkEnum answers: several GL formats have no Vulkan twin at all
// (RGBA2, RGBA12) and several three-channel ones are deliberately widened to their four-channel twin
// because Vulkan devices rarely support the 3-channel layouts.
//
// SHARED, and it must stay the only answer to that question. A renderbuffer and a texture of the
// same GL format have to resolve to the SAME VkFormat or every blit, resolve and glCopyImageSubData
// between them crosses a size-incompatible pair, which vkCmdCopyImage leaves undefined
// (VUID-vkCmdCopyImage-srcImage-01548). The renderbuffer path used to carry a hand-maintained second
// copy of this table that was missing four rows - RGBA2, RGBA4, RGB5A1 and RGBA12 - so those four
// renderbuffer formats either got no image at all or a 16-bit-packed one facing a 32-bit texture.
struct TextureFormatInfo {
VkFormat format = VK_FORMAT_UNDEFINED;
// The GL format has three channels and is carried in a four-channel image; a shadow upload has
// to be expanded, inserting `alphaBytes` after every `componentByteCount * 3` source bytes.
Bool expandRgbToRgba = false;
Uint32 componentByteCount = 0;
Array<Uint8, 4> alphaBytes = {0, 0, 0, 0};
};
// Callers that only need the backing VkFormat (a renderbuffer has no shadow upload to reshape) take
// `.format` and ignore the rest.
TextureFormatInfo ResolveTextureFormatInfo(TextureInternalFormat format);
// A GL 1D-ARRAY level keeps its LAYER COUNT in the state-side HEIGHT: that is what
// glTexImage2D(GL_TEXTURE_1D_ARRAY, width, layers) means, and the frontend records the level
// as {width, layers, 1} (see GL_Texture.cpp's AllocateStorage and the completeness walk in
// TextureObject.cpp, which shrinks only x down the chain). Vulkan packs it the other way: a
// 1D array is a VK_IMAGE_TYPE_1D image whose extent.height MUST be 1 and whose layers live in
// arrayLayers - i.e. in the slot this backend reads out of z. So every place that turns a GL
// level size into Vulkan image geometry has to move the count across first, and every GL-space
// sub-box that rides along with it has to move its y the same way. DirectGLES performs the
// identical remap onto the ES 2D array it maps 1D arrays to (GetBackendUploadSize).
//
// Applied to nothing else: a 2D array, a cube array and a 3D texture all already carry their
// depth/layer count in z, which is where the Vulkan side expects it.
inline IntVec3 ToVulkanLevelExtent(TextureTarget stateTarget, const IntVec3& glTexelSize) {
if (stateTarget == TextureTarget::Texture1DArray) {
return {glTexelSize.x(), 1, glTexelSize.y()};
}
return glTexelSize;
}
// How many Vulkan array layers (or, for a 3D image, z slices) a GL framebuffer attachment spans.
//
// THE ONE COPY, deliberately. This used to exist twice - privately in VkRenderPassManager.cpp and
// again in VkClearManager.cpp - and the two are not independent: the render pass builds the
// attachment view and VkFramebufferCreateInfo::layers from one, while the CLEAR key built from the
// other is written verbatim into VkImageSubresourceRange::layerCount when a queued glClear is
// materialised outside a render pass (MaterializePendingClearForTexture). They are two consumers
// of the same GL clear, so any disagreement means the same glClear produces two different pictures
// depending only on which path happens to consume it first - and the materialise path then POPS
// the entry, so the other one never runs. Fixing one copy and leaving the other is exactly how
// that split gets introduced; keep them the same function.
//
// Two shapes make this more than `size.z()`:
// * GL_TEXTURE_1D_ARRAY keeps its layer count in the state-side HEIGHT (see ToVulkanLevelExtent
// just above), so z reads 1 and every layer above the first was silently dropped.
// * GL_TEXTURE_CUBE_MAP is attached layered as its REPRESENTATIVE upload target, the +X face
// (ResolveRepresentableFramebufferTextureUploadTarget), and one face's level size has z = 1 -
// but a layered cube attachment names all six faces (GL 4.6 core 9.2.8), which are the image's
// six array layers. A cube ARRAY needs no such arm: its representative target carries 6n in z.
inline Uint32 ResolveAttachmentLayerCount(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
if (!attachment.IsLayered()) {
return 1u;
}
const auto& texture = attachment.GetTexture();
const TextureTarget target = texture != nullptr ? texture->GetTarget() : TextureTarget::Unknown;
if (target == TextureTarget::TextureCubeMap) {
return 6u;
}
return static_cast<Uint32>(std::max(ToVulkanLevelExtent(target, attachment.GetSize()).z(), 1));
}
class VkTextureManager {
public:
// Monotonic epoch bumped whenever a texture VkImage is (re)created. The render-pass
// manager keys its per-draw fast path on this so an attachment's image recreation
// invalidates the cached render pass (dirty-flag tracking; portable to Vulkan 1.1).
Uint64 GetTextureImageEpoch() const { return m_textureImageEpoch; }
// P15 (wire deferred clears): while one of these lives, SyncTextureResourceByHandle leaves an
// image's pending clears pending - its caller is resolving the image as an ATTACHMENT, and
// either folds the clears into the pass it begins (LOAD_OP_CLEAR) or replaces them with a
// newer clear. Every other caller (sampling, blits, copies, readbacks, uploads, mip
// generation) materializes them first, so a use that forgets the hold is merely slower.
class PendingClearHold {
public:
explicit PendingClearHold(VkTextureManager& manager) : m_manager(manager) {
++m_manager.m_pendingClearHold;
}
~PendingClearHold() { --m_manager.m_pendingClearHold; }
PendingClearHold(const PendingClearHold&) = delete;
PendingClearHold& operator=(const PendingClearHold&) = delete;
private:
VkTextureManager& m_manager;
};
// A whole-subresource clear that was recorded but has not run yet (VulkanRenderer::DeferWireClear).
struct WirePendingClear {
Uint32 level = 0, layer = 0, layers = 1;
VkImageAspectFlags aspects = 0;
VkClearValue value{};
};
// Bumped whenever any tracked texture resource is erased; cached
// TextureResource pointers are valid only while this is unchanged.
Uint64 GetResourceEraseEpoch() const { return m_resourceEraseEpoch; }
struct InitInfo {
VkDevice device = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VmaAllocator allocator = nullptr;
VkCommandPool commandPool = VK_NULL_HANDLE;
VkQueue graphicsQueue = VK_NULL_HANDLE;
Uint32 frameCount = 0;
// VK_KHR_image_format_list is enabled: MUTABLE_FORMAT images can name the exact set of
// formats they will be viewed as, which is what lets a tiler keep them compressed.
Bool imageFormatListSupported = false;
// Union of shader stages sampled-read barriers may name on this device; the renderer
// builds it from the enabled features because geometry/tessellation stage bits are
// invalid in a barrier when their feature is off.
VkPipelineStageFlags sampledReadStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
// Family of `graphicsQueue`; the manager creates its own command pool
// on it for the recycled upload-batch command buffers, so their parked
// allocations never sit in (and fragment) the renderer's shared pool
// that frame command buffers churn through every frame.
Uint32 graphicsQueueFamilyIndex = 0;
};
struct TextureResource {
struct AttachmentViewKey {
Uint32 mipLevel = 0;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
// May differ from the image format: sRGB images attach through their UNORM
// twin while GL_FRAMEBUFFER_SRGB is disabled.
VkFormat viewFormat = VK_FORMAT_UNDEFINED;
Bool operator==(const AttachmentViewKey& other) const {
return mipLevel == other.mipLevel && baseArrayLayer == other.baseArrayLayer &&
layerCount == other.layerCount && viewType == other.viewType &&
viewFormat == other.viewFormat;
}
};
struct AttachmentViewKeyHash {
SizeT operator()(const AttachmentViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.mipLevel);
hash ^= std::hash<Uint32>{}(key.baseArrayLayer) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) + 0x9e3779b9u + (hash << 6) +
(hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewFormat)) + 0x9e3779b9u + (hash << 6) +
(hash >> 2);
return hash;
}
};
struct StorageImageViewKey {
Uint32 mipLevel = 0;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkFormat format = VK_FORMAT_UNDEFINED;
Bool operator==(const StorageImageViewKey& other) const {
return mipLevel == other.mipLevel && baseArrayLayer == other.baseArrayLayer &&
layerCount == other.layerCount && viewType == other.viewType && format == other.format;
}
};
// Layer range and aspect join the key because a GL texture view (ARB_texture_view) can
// differ from its storage on either: the Better Clouds shape samples ONE D24S8 image
// through two GL names in one draw, the parent with the stencil aspect and the view with
// the depth aspect, and a layer-sliced view of an array texture names a sub-range of the
// same image. Without these two fields those views would alias each other in the cache.
struct SampledImageViewKey {
Uint32 baseMipLevel = 0;
Uint32 levelCount = 1;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT;
// GL_TEXTURE_SWIZZLE_* is per-texture state, so two views over one storage with the
// same window but different swizzles are different views. Baked into the key because
// a GL texture view's ONLY sampled view lives in this cache: unlike the storage
// texture's own sampledView, which SyncTextureViews rebuilds whenever the params
// version moves, nothing else would ever notice a swizzle change on a view.
Uint32 componentSwizzle = 0;
Bool operator==(const SampledImageViewKey& other) const {
return baseMipLevel == other.baseMipLevel && levelCount == other.levelCount &&
baseArrayLayer == other.baseArrayLayer && layerCount == other.layerCount &&
viewType == other.viewType && format == other.format && aspect == other.aspect &&
componentSwizzle == other.componentSwizzle;
}
};
struct SampledImageViewKeyHash {
SizeT operator()(const SampledImageViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.baseMipLevel);
hash ^= std::hash<Uint32>{}(key.levelCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.baseArrayLayer) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) + 0x9e3779b9u + (hash << 6) +
(hash >> 2);
hash ^=
std::hash<Uint32>{}(static_cast<Uint32>(key.format)) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^=
std::hash<Uint32>{}(static_cast<Uint32>(key.aspect)) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.componentSwizzle) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct StorageImageViewKeyHash {
SizeT operator()(const StorageImageViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.mipLevel);
hash ^= std::hash<Uint32>{}(key.baseArrayLayer) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) + 0x9e3779b9u + (hash << 6) +
(hash >> 2);
hash ^=
std::hash<Uint32>{}(static_cast<Uint32>(key.format)) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
VkImageView fullView = VK_NULL_HANDLE;
VkImageView sampledView = VK_NULL_HANDLE;
Vector<VkImageView> perMipViews;
Vector<VkImageView> perMipSampledViews;
UnorderedMap<AttachmentViewKey, VkImageView, AttachmentViewKeyHash> attachmentViews;
UnorderedMap<SampledImageViewKey, VkImageView, SampledImageViewKeyHash> alternateSampledViews;
UnorderedMap<StorageImageViewKey, VkImageView, StorageImageViewKeyHash> storageImageViews;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkExtent2D extent = {0, 0};
Uint32 depth = 1;
Uint32 arrayLayers = 1;
Uint32 mipLevels = 1;
Uint32 sampledBaseMipLevel = 0;
Uint32 sampledLevelCount = 1;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
VkImageCreateFlags imageCreateFlags = 0;
// Usage the live image was created with. STORAGE is only requested for textures that
// have actually been bound to a GL image unit, because on Adreno a storage-capable
// image loses UBWC bandwidth compression; a later image binding upgrades the usage
// and recreates the image, so the resolved usage has to be part of the compatibility
// check that decides whether the existing image can be kept.
VkImageUsageFlags usageFlags = 0;
// True once this image was (re)resolved while the texture was already marked as an
// image-unit texture. Distinguishes "not upgraded yet" from "cannot be upgraded"
// (a format whose optimalTilingFeatures lack STORAGE_IMAGE never gains the bit), so
// NeedsStorageImagePreparation cannot ask for a recreate that will never happen.
Bool storageUsageResolved = false;
Uint16 syncedTextureParamsVersion = 0;
// Recording generation (VkTextureManager::GetRecordingGeneration) of the last
// command referencing this image that was recorded into the CURRENT frame
// command buffer. An image untouched by the open recording may have its
// out-of-pass work (deferred clears, sampled-layout transitions) recorded
// into the frame's PRE command buffer - which executes strictly before the
// frame's commands - instead of splitting the active render pass.
Uint64 lastRecordingGeneration = 0;
// The same, for the last recorded command that WRITES the image (a render pass it is an
// attachment of, a clear, a blit/copy into it, a mip generation, a storage-image binding).
// An upload into an image written this recording has to be ordered after that write
// (VulkanRenderer::OrderPendingUploadAfterRecording).
Uint64 lastRecordingWriteGeneration = 0;
// Snapshot of ITextureObject::GetContentVersion() at the last successful sync;
// lets SyncTexture skip the whole re-check/re-upload when content is unchanged.
Uint64 syncedContentVersion = 0;
// Snapshot of the defined mip-level count at the last sync. Folded into the early-out key
// as defense-in-depth: any path that grows the level set (which resizes the sampled view)
// busts the skip even if it failed to bump the content version.
Uint32 syncedMipLevelCount = 0;
// Snapshot of ITextureObject::GetShapeVersion() at the last successful sync. The content
// version alone does NOT cover a re-specification: glTexImage2D(..., nullptr) on an
// already-defined level changes its size or format and dirties no texel, so it moves the
// shape version and nothing else. Without this in the early-out key the image, its views
// and therefore imageSize() all keep answering with the texture's PREVIOUS shape.
Uint64 syncedShapeVersion = 0;
// The handle-keyed arm's (P5f fm) early-out key: the applier record's server-owned
// Serial at the last successful sync. 0 also means "this resource has only ever been
// synced by the frontend arm" - a wire record's Serial starts at 0 on a create and moves
// on every mutation, so the first handle sync of a fresh image always re-checks.
Uint64 syncedWireSerial = 0;
// SHARED IMAGES: level 0 is a server shared image (an imported AHardwareBuffer), not a
// VMA allocation. The resource owns the image and its dedicated imported memory, and
// holds the registry's reference so the buffer outlives every use (deferred releases
// included). `sharedImageAlphaOne`: an X-format image, whose alpha bytes are undefined.
VkDeviceMemory importedMemory = VK_NULL_HANDLE;
Uint64 sharedImageId = 0;
SharedPtr<const void> sharedImageOwner;
Bool sharedImageAlphaOne = false;
// The reading side's ownership of the image (VulkanRenderer::AcquireSharedImage): whether
// this device holds it now - acquired from the foreign family and not yet released back at
// the frame boundary - the writer's generation it last acquired, and the
// m_wireTextureResources key it lives under, by which the frame boundary finds it again.
Bool sharedImageHeld = false;
Uint64 sharedImageGeneration = 0;
Uint64 sharedImageKey = 0;
// A YUV shared image (NV12/P010) is never the texture's image: the texture keeps its own
// RGBA8 level 0, into which the renderer converts the image at its first use in each frame
// (WireYuvImage.cpp) - `yuvSource` being that conversion's import of the buffer, made on
// first use, and `yuvConvertedFrame` the frame it last ran in. `yuvOwner` holds the
// registry's image for as long as the texture names it.
Uint64 yuvImageId = 0;
SharedPtr<const void> yuvOwner;
SharedPtr<void> yuvSource;
Uint64 yuvConvertedFrame = 0;
// P15: clears of this image still to run (WirePendingClear). Part of the image, so a
// respecify (which moves a new image in, below) drops them with the old one.
Vector<WirePendingClear> pendingClears;
TextureResource() = default;
TextureResource(const TextureResource&) = delete;
TextureResource(TextureResource&& that) noexcept {
std::swap(this->image, that.image);
std::swap(this->allocation, that.allocation);
std::swap(this->fullView, that.fullView);
std::swap(this->sampledView, that.sampledView);
std::swap(this->perMipViews, that.perMipViews);
std::swap(this->perMipSampledViews, that.perMipSampledViews);
std::swap(this->attachmentViews, that.attachmentViews);
std::swap(this->alternateSampledViews, that.alternateSampledViews);
std::swap(this->storageImageViews, that.storageImageViews);
std::swap(this->layout, that.layout);
std::swap(this->extent, that.extent);
std::swap(this->depth, that.depth);
std::swap(this->arrayLayers, that.arrayLayers);
std::swap(this->mipLevels, that.mipLevels);
std::swap(this->sampledBaseMipLevel, that.sampledBaseMipLevel);
std::swap(this->sampledLevelCount, that.sampledLevelCount);
std::swap(this->format, that.format);
std::swap(this->aspect, that.aspect);
std::swap(this->viewType, that.viewType);
std::swap(this->sampleCount, that.sampleCount);
std::swap(this->imageCreateFlags, that.imageCreateFlags);
std::swap(this->usageFlags, that.usageFlags);
std::swap(this->storageUsageResolved, that.storageUsageResolved);
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
std::swap(this->lastRecordingGeneration, that.lastRecordingGeneration);
std::swap(this->lastRecordingWriteGeneration, that.lastRecordingWriteGeneration);
std::swap(this->syncedContentVersion, that.syncedContentVersion);
std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
std::swap(this->syncedShapeVersion, that.syncedShapeVersion);
std::swap(this->syncedWireSerial, that.syncedWireSerial);
std::swap(this->importedMemory, that.importedMemory);
std::swap(this->sharedImageId, that.sharedImageId);
std::swap(this->sharedImageOwner, that.sharedImageOwner);
std::swap(this->sharedImageAlphaOne, that.sharedImageAlphaOne);
std::swap(this->sharedImageHeld, that.sharedImageHeld);
std::swap(this->sharedImageGeneration, that.sharedImageGeneration);
std::swap(this->sharedImageKey, that.sharedImageKey);
std::swap(this->yuvImageId, that.yuvImageId);
std::swap(this->yuvOwner, that.yuvOwner);
std::swap(this->yuvSource, that.yuvSource);
std::swap(this->yuvConvertedFrame, that.yuvConvertedFrame);
std::swap(this->pendingClears, that.pendingClears);
}
void Reset() {
if (fullView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device.Get(), fullView, nullptr);
}
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device.Get(), sampledView, nullptr);
}
for (const auto attachmentView : perMipViews) {
if (attachmentView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device.Get(), attachmentView, nullptr);
}
}
for (const auto sampledView : perMipSampledViews) {
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device.Get(), sampledView, nullptr);
}
}
for (const auto& [_, attachmentView] : attachmentViews) {
if (attachmentView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device.Get(), attachmentView, nullptr);
}
}
for (const auto& [_, sampledView] : alternateSampledViews) {
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device.Get(), sampledView, nullptr);
}
}
for (const auto& [_, storageImageView] : storageImageViews) {
if (storageImageView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device.Get(), storageImageView, nullptr);
}
}
if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(s_allocator.Get(), image, allocation);
}
if (importedMemory != VK_NULL_HANDLE) {
if (image != VK_NULL_HANDLE) vkDestroyImage(s_device.Get(), image, nullptr);
vkFreeMemory(s_device.Get(), importedMemory, nullptr);
}
importedMemory = VK_NULL_HANDLE;
sharedImageId = 0;
sharedImageOwner.reset();
sharedImageAlphaOne = false;
sharedImageHeld = false;
sharedImageGeneration = 0;
sharedImageKey = 0;
yuvImageId = 0;
yuvOwner.reset();
yuvSource.reset();
yuvConvertedFrame = 0;
fullView = VK_NULL_HANDLE;
sampledView = VK_NULL_HANDLE;
perMipViews.clear();
perMipSampledViews.clear();
attachmentViews.clear();
alternateSampledViews.clear();
storageImageViews.clear();
image = VK_NULL_HANDLE;
allocation = nullptr;
layout = VK_IMAGE_LAYOUT_UNDEFINED;
extent = {0, 0};
depth = 1;
arrayLayers = 1;
mipLevels = 1;
sampledBaseMipLevel = 0;
sampledLevelCount = 1;
format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE;
viewType = VK_IMAGE_VIEW_TYPE_2D;
sampleCount = VK_SAMPLE_COUNT_1_BIT;
imageCreateFlags = 0;
usageFlags = 0;
storageUsageResolved = false;
syncedTextureParamsVersion = 0;
syncedContentVersion = 0;
syncedMipLevelCount = 0;
syncedShapeVersion = 0;
syncedWireSerial = 0;
}
~TextureResource() { Reset(); }
static inline SessionLocal<VkDevice> s_device; // per Magma session (MagmaSession.h)
static inline SessionLocal<VmaAllocator> s_allocator;
};
struct SampledTextureSnapshot {
VkImageView imageView = VK_NULL_HANDLE;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
};
Bool Initialize(const InitInfo& initInfo);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
// Submits the accumulated texture-upload batch (one command buffer, one
// vkQueueSubmit, one pooled fence) if any uploads are pending. MUST run
// before any other vkQueueSubmit on the shared graphics queue whose
// commands may consume an image the batch writes - the frame command
// buffer submit (mid-frame flush, readback, Present) and the
// preserve-on-recreate copy are the existing callers. No-op when the
// batch is empty.
void FlushPendingUploads();
// Non-blocking idle proof for wire-object retirement. Independent texture
// submissions are not represented by VulkanRenderer's submit counter.
Bool WireUploadsAreIdle();
// Drains every frame slot's deferred image/view releases. Only valid when
// the caller has proven every queue submission complete; used by the
// present-less frame-boundary drain.
void CollectAllDeferredReleases();
// The window a GL texture object opens onto its storage image. For a plain texture this is
// the resource's own full extent; for a view it is the sub-range, format and aspect
// glTextureView gave it. Views built from a non-default window must live in the KEYED caches
// (attachmentViews / alternateSampledViews), never in the per-mip vectors, which belong to
// the storage texture's own defaults.
struct TextureViewWindow {
Uint32 baseMipLevel = 0;
Uint32 levelCount = 1;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkImageAspectFlags sampledAspect = VK_IMAGE_ASPECT_COLOR_BIT;
VkComponentMapping components{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A};
Bool isTextureView = false;
};
// P5f (fm): THE HANDLE-KEYED ARM of SyncTextureAndGetDescriptor. Under an active transport
// the apply thread may not name the client's ITextureObject (rule E), so the clear / blit /
// readback / mipmap verbs resolve their attachment textures from the wire handle the
// framebuffer or mip record carried: shape from the applier's resource record
// (MGPipeApplier().TextureResources), texels from the server's staged-texture store
// (P5c tx), pending-upload bookkeeping consumed from the same record. Returns null - never
// a frontend fallback - when the record or the shape does not resolve; the caller declines
// loudly, which is the honest answer a missing record deserves.
//
// The resource lives in m_wireTextureResources keyed by StagedTextureStore::KeyForHandle -
// keyed by the handle's {slot, gen}, so a recycled slot can never inherit its
// predecessor's image. Texture views resolve the storage owner from
// Desc.ViewOf and the window from ViewCso; buffer-backed textures remain P7's buffer arm.
Bool ReadUnbackedWireLevel(MG_Pipe::MGPipeHandle handle, TextureUploadTarget target, Uint32 level,
const IntVec3& extent, VkFormat& format, Vector<Uint8>& bytes);
TextureResource* SyncTextureResourceByHandle(MG_Pipe::MGPipeHandle handle, Bool renderbuffer = false,
Bool requireStorage = false);
// Map a texture/view-relative subresource to its live storage owner. layerCount, when
// supplied, receives the number of accessible layers starting at the input layer.
// viewFormat is UNDEFINED for an ordinary texture, or the outer view's format.
// outsideWindow, when supplied, says WHY a null came back: true only when every record on
// the way was live and consistent and the (level, layer) simply is not there - past the
// owner's levels or layers, or past a view's own window. A dead record, a missing or stale
// view CSO and an unresolvable view format leave it false.
MG_Pipe::MGPipeHandle ResolveWireTextureStorage(MG_Pipe::MGPipeHandle handle, Uint32& level, Uint32& layer,
VkFormat* viewFormat = nullptr, Uint32* layerCount = nullptr,
Bool* outsideWindow = nullptr);
// Grows the live image of a handle-keyed resource to `requiredMipLevels`, carrying the
// existing levels' content across with an in-command-buffer copy. The caller
// (GenerateMipmap's record arm) has flushed every pending submission first, so the old
// image is GPU-idle and the copy may be recorded into `commandBuffer` directly; the old
// image goes to the deferred-release ring. False when the chain cannot grow (the resource
// stays as it was).
Bool GrowWireTextureMipChain(MG_Pipe::MGPipeHandle handle, Uint32 requiredMipLevels,
VkCommandBuffer commandBuffer);
// THE RAW E5B9G9R9 READ ROUTE (WireE5RawCopy.h). The renderer hands its kit over once
// ArmWireE5RawReads has armed the route; nullptr keeps every transfer read plain.
void SetWireE5RawCopyKit(const WireE5RawCopyKit* kit) { m_wireE5RawCopyKit = kit; }
// True when a transfer read of `resource` must go through the route: armed, and a
// single-sample E5B9G9R9 MUTABLE_FORMAT image that is not 1D.
Bool WireE5RawReadApplies(const TextureResource& resource) const;
// Records `region` of such an image (in GENERAL or SHADER_READ_ONLY_OPTIMAL) into a fresh
// R32_UINT twin, left in TRANSFER_SRC_OPTIMAL. On success `twin` owns the image and `objects`
// the views and the pool, and both must outlive the recording's submission. On failure
// nothing was recorded and everything created was destroyed.
Bool RecordWireE5RawTwin(VkCommandBuffer commandBuffer, const WireE5RawCopyRegion& region,
VkImageLayout sourceLayout, TextureResource& twin, WireE5RawCopyObjects& objects);
// Records that GPU writes superseded the staged CPU snapshot of this level. Layer
// ranges select cube faces; array and 3D levels share one staged level shadow.
void MarkWireTextureGpuWritten(MG_Pipe::MGPipeHandle handle, Uint32 mipLevel, Uint32 baseArrayLayer = 0,
Uint32 layerCount = 1);
// SHARED IMAGES (docs/archive/notes/anland/plan-ahb-dmabuf.md): a server shared image's
// AHardwareBuffer bound as a single-level 2D colour image on THIS session's device, on dedicated
// memory imported from the buffer. Android only (false with `why` elsewhere, or when the device
// did not take the AHardwareBuffer extension). The image is born UNDEFINED; whoever uses it
// acquires it from the foreign queue family first, and a writer releases it back after.
struct ImportedSharedImage {
VkImage image = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageUsageFlags usage = 0;
VkFormatFeatureFlags features = 0;
Uint32 queueFamily = 0;
};
static Bool ImportSharedImage(void* nativeBuffer, Uint32 width, Uint32 height, ImportedSharedImage& out,
String& why);
static void DestroyImportedSharedImage(VkDevice device, ImportedSharedImage& image);
// The reading side's per-use hook: PrepareWireTextureResources notes every shared-image
// texture a draw or dispatch samples, and the renderer takes the list right after
// (VulkanRenderer::AcquireNotedSharedImages) to acquire each one ahead of the sampling.
void NoteSharedImageUse(const TextureResource& resource) {
if (std::find(m_sharedImageUses.begin(), m_sharedImageUses.end(), resource.sharedImageKey) ==
m_sharedImageUses.end())
m_sharedImageUses.push_back(resource.sharedImageKey);
}
Bool HasNotedSharedImageUses() const { return !m_sharedImageUses.empty(); }
void TakeNotedSharedImageUses(Vector<Uint64>& out) {
out.clear();
std::swap(out, m_sharedImageUses);
}
// The live handle-keyed texture resource under `key`, or null.
TextureResource* FindWireTextureResource(Uint64 key) {
const auto it = m_wireTextureResources.find(key);
return it != m_wireTextureResources.end() && it->second.image != VK_NULL_HANDLE ? &it->second : nullptr;
}
// Recording-generation bookkeeping for the pre-pass command stream. The
// generation advances every time the frame command buffer (re)begins
// recording; a resource whose stamp does not match was not referenced by
// any command in the open recording, so its out-of-pass work may safely
// execute ahead of the whole recording (in the pre command buffer).
void AdvanceRecordingGeneration() { ++m_recordingGeneration; }
void StampResourceRecordingUse(TextureResource& resource) const {
resource.lastRecordingGeneration = m_recordingGeneration;
}
Bool WasTouchedThisRecording(const TextureResource& resource) const {
return resource.lastRecordingGeneration == m_recordingGeneration;
}
// A write is a use too. See TextureResource::lastRecordingWriteGeneration.
void StampResourceRecordingWrite(TextureResource& resource) const {
resource.lastRecordingGeneration = m_recordingGeneration;
resource.lastRecordingWriteGeneration = m_recordingGeneration;
}
// `depthStencilTextureMode` is the texture's GL_DEPTH_STENCIL_TEXTURE_MODE; it only decides
// anything for an image that carries both aspects. Defaulted so the call sites that have no
// texture in hand keep the depth-aspect answer they have always given.
static VkImageAspectFlags ResolveSampledImageViewAspectMask(
VkImageAspectFlags imageAspect, GLenum depthStencilTextureMode = GL_DEPTH_COMPONENT);
static VkFormat ResolveSampledImageViewFormat(VkFormat imageFormat, SamplerNumericDomain numericDomain);
static Bool AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
// Moves `image` to `newLayout` and writes the new layout back through `trackedLayout`.
//
// The barrier covers EVERY array layer of the image, and there is deliberately no layer
// parameter to say otherwise: layout here is tracked per IMAGE (one `TextureResource::layout`,
// or one caller-owned variable), so a barrier narrower than the image would leave the layers it
// skipped in the old layout while the tracker claims they moved. Every transfer against a
// framebuffer attachment above layer 0 - glReadPixels, glBlitFramebuffer, glCopyTexSubImage,
// glCopyImageSubData - then ran its copy on a layer no barrier had transitioned.
//
// The mip range IS a parameter, because mip levels really are transitioned piecewise (see
// UpdateTrackedImageLayoutAfterAttachmentWrite and the mipmap generation loops): those callers
// move the complement of the level they wrote so the whole image converges on one layout again.
// Nothing does, or can, do that per layer.
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
Uint32 baseMipLevel = 0, Uint32 levelCount = 1);
SizeT CollectGarbage();
private:
// Bumped in SyncTextureResource right after vmaCreateImage(texture). See GetTextureImageEpoch().
Uint64 m_textureImageEpoch = 1;
Uint32 m_pendingClearHold = 0; // PendingClearHold's depth
// See AdvanceRecordingGeneration. Starts above every resource's default
// stamp of 0 so a fresh resource counts as untouched.
Uint64 m_recordingGeneration = 1;
static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
void DeferResourceRelease(TextureResource&& resource);
void CollectDeferredReleases(Uint32 frameIndex);
void DestroyDeferredReleases();
// Frees the fence/command buffer/staging buffer of every in-flight texture
// upload whose fence has signaled (submission order = completion order on
// the single queue, so the scan stops at the first still-pending entry).
// waitAll blocks on every entry - Shutdown's drain.
void ReclaimCompletedUploads(Bool waitAll = false);
SizeT PruneDeadTextures();
// The two halves of SyncTextureResourceByHandle: shape from the resource record's
// descriptor (create / recreate / compatibility), then the pending-upload walk against the
// server's staged store. UploadPendingWireLevels mutates the applier's record (consumed
// entries are dropped), which is why the record is a non-const reference.
Bool SyncWireTextureShape(const MG_Pipe::MGPipeResourceRecord& record, TextureResource& resource,
Bool requireStorage);
Bool UploadPendingWireLevels(MG_Pipe::MGPipeHandle handle, MG_Pipe::MGPipeResourceRecord& record,
TextureResource& resource);
// SyncWireTextureShape's arm for a record whose level 0 IS a shared image (SharedImageId):
// binds the imported buffer instead of allocating. Unresolved = the image is gone or cannot be
// imported here; `resource` is then untouched and the caller allocates as for any texture.
enum class SharedImageBind : Uint8 {
Bound,
Failed,
Unresolved
};
SharedImageBind SyncWireSharedImage(const MG_Pipe::MGPipeResourceRecord& record, TextureResource& resource,
Bool requireStorage);
// The handle-keyed twin of m_textureResources, keyed by StagedTextureStore::KeyForHandle.
// Node-based for the same reason m_renderbufferResources is: callers hold TextureResource*
// across map-touching calls.
std::unordered_map<Uint64, TextureResource> m_wireTextureResources;
// Shared-image textures sampled since the renderer last took the list (NoteSharedImageUse).
Vector<Uint64> m_sharedImageUses;
// Handles are per-kind; a renderbuffer and texture may have identical slot/gen.
std::unordered_map<Uint64, TextureResource> m_wireRenderbufferResources;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
// Dedicated pool for the recycled upload-batch command buffers (see
// InitInfo::graphicsQueueFamilyIndex).
VkCommandPool m_uploadCommandPool = VK_NULL_HANDLE;
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
Bool m_imageFormatListSupported = false;
const WireE5RawCopyKit* m_wireE5RawCopyKit = nullptr;
Uint32 m_currentFrameIndex = 0;
Uint8 m_gcCounter = 0;
// Frame-boundary GC gate: counts BeginFrame calls, not draws, so texture churn
// through non-draw paths (FBO clears, readbacks) still reaches the prune.
Uint32 m_gcFrameCounter = 0;
// SyncWireTextureShape defining the RGBA8 storage a YUV shared image is converted into.
Bool m_syncingYuvTextureStorage = false;
Uint64 m_resourceEraseEpoch = 1;
// P14: a direct-mapped front for the two wire resource maps, keyed on the handle key
// ({slot, gen}, never reused) and believed only at the erase epoch it was taken at - an
// unordered_map node never moves until it is erased, and every erase moves the epoch.
struct WireResourceLookup {
Uint64 key = 0;
Uint64 eraseEpoch = 0;
TextureResource* resource = nullptr;
};
static constexpr SizeT kWireResourceLookupEntries = 256;
Array<WireResourceLookup, kWireResourceLookupEntries> m_wireTextureLookup{};
Array<WireResourceLookup, kWireResourceLookupEntries> m_wireRenderbufferLookup{};
// Formats whose mutable-image probe failed on this device; their images are created
// without MUTABLE_FORMAT_BIT so repeat syncs neither re-probe nor flag-mismatch.
std::unordered_set<VkFormat> m_mutableFormatUnsupported;
// Formats whose 3D images refused VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT. Per format+usage,
// exactly like the mutable-format verdict above, so it is answered at image creation and
// remembered rather than probed once globally.
std::unordered_set<VkFormat> m_2dArrayCompatibleUnsupported;
// Supported multisample counts per format, so repeat texture syncs do not
// re-query vkGetPhysicalDeviceImageFormatProperties.
std::unordered_map<VkFormat, VkSampleCountFlags> m_multisampleCountsByFormat;
Vector<Vector<TextureResource>> m_deferredReleases;
Vector<Vector<VkImageView>> m_deferredViewReleases;
// The raw E5B9G9R9 route's views and descriptor pools, on the same ring as the images they name.
Vector<Vector<WireE5RawCopyObjects>> m_deferredE5Releases;
// --- Batched upload machinery ---
// Uploads within a frame are recorded into ONE shared command buffer and
// submitted with ONE vkQueueSubmit at FlushPendingUploads (the renderer
// flushes before every frame-command-buffer submit). Staging memory comes
// from a pool of persistently-mapped, reusable blocks instead of a
// vmaCreateBuffer per upload.
struct UploadStagingBlock {
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
Uint8* mapped = nullptr; // persistently mapped for the block's lifetime
VkDeviceSize capacity = 0;
VkDeviceSize cursor = 0; // bump cursor while the block backs the open batch
};
// Opens the batch command buffer lazily (allocates/reuses + begins recording).
VkCommandBuffer EnsureUploadBatchOpen();
// Bump-allocates `size` staging bytes for the open batch, growing onto a
// new/pooled block when the current one cannot fit. Returns the write
// pointer; outBuffer/outBaseOffset locate the space for copy commands.
Uint8* AcquireUploadStagingSpace(VkDeviceSize size, VkBuffer& outBuffer, VkDeviceSize& outBaseOffset);
void RecycleUploadStagingBlock(UploadStagingBlock&& block);
// Drops a recorded-but-unsubmitted batch on the floor. Shutdown only: the
// device is being torn down, so the lost texel data is unobservable.
void DiscardPendingUploadBatch();
void DestroyUploadPools();
Vector<UploadStagingBlock> m_freeUploadStagingBlocks;
VkDeviceSize m_freeUploadStagingBytes = 0;
Vector<VkCommandBuffer> m_freeUploadCommandBuffers;
Vector<VkFence> m_freeUploadFences;
Bool m_uploadBatchOpen = false;
VkCommandBuffer m_uploadBatchCommandBuffer = VK_NULL_HANDLE;
// Blocks whose staging bytes the open batch's copies reference (last =
// the block the bump cursor is currently allocating from).
Vector<UploadStagingBlock> m_uploadBatchBlocks;
// Images the open batch writes; consulted for the rare re-upload-after-
// draw flush and by DeferResourceRelease (an unsubmitted command buffer
// referencing a deferred-released image would escape every fence-based
// destruction proof, so the batch is flushed before the image is parked).
Vector<VkImage> m_uploadBatchImages;
VkDeviceSize m_uploadBatchStagingBytes = 0;
// Texture uploads are submitted out-of-band but NOT waited on (waiting
// behind the queue serialized the CPU against the previous frame's GPU
// work every time an animated atlas re-uploaded). Each flushed batch's
// transients are parked here and RECYCLED (fence reset to the fence pool,
// command buffer reset to the CB pool, staging blocks back to the block
// pool) once the batch fence signals.
struct PendingUploadReclaim {
VkFence fence = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
Vector<UploadStagingBlock> stagingBlocks;
};
Vector<PendingUploadReclaim> m_pendingUploadReclaims;
};
} // namespace MobileGL::MG_Backend::DirectVulkan