Files
MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
T
swung0x48 c353a2055f [Feat] (DirectVulkan): pre-pass command stream for reorderable out-of-pass work
- a draw whose sampled texture needs out-of-pass work (deferred clear
  materialization or a sampled-layout transition) used to end the active
  render pass - a full-target store+reload on a tiler - even when the only
  ordering the work needs is 'before this draw'; MC 26.2 clears an overlay
  texture every frame and samples it mid-pass, splitting the main scene pass
  once per frame for nothing
- every frame slot now carries a second primary command buffer, submitted
  strictly AHEAD of the frame command buffer in the same vkQueueSubmit; when
  the open recording has not referenced the image yet (tracked via a
  recording-generation stamp on the texture resource, advanced on every
  frame-command-buffer begin and stamped at every recorded reference:
  attachments at BeginRenderPass/attachment-write, sampled reads per draw,
  layout transitions), the clear/transition is recorded there and the active
  pass stays open - ANGLE's outside-render-pass command stream, restricted
  to the provably reorderable case
- mid-frame flushes and readback submits close and carry the pre stream with
  the frame buffer (it must never be submitted later than the recording it
  was paired with), retiring both under the same submit index; dropped
  recordings (present suspension, swapchain recreation) abandon it
- MaterializePendingClearForTexture's no-active-render-pass assert now
  applies only to the frame command buffer, since the pre stream records
  while a pass is open on the frame buffer by design
2026-07-30 02:43:13 -04:00

455 lines
21 KiB
C++

// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "FrameContext.h"
namespace MobileGL::MG_Backend::DirectVulkan {
VkResult FrameContext::Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount) {
Destroy(device, commandPool);
m_frames.assign(frameCount, {});
currentFrameIndex = 0;
m_device = device;
m_commandPool = commandPool;
Vector<VkCommandBuffer> commandBuffers(frameCount * 2, VK_NULL_HANDLE);
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = frameCount * 2;
VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data());
if (result != VK_SUCCESS) {
return result;
}
for (Uint32 i = 0; i < frameCount; ++i) {
m_frames[i].commandBuffer = commandBuffers[i];
m_frames[i].preCommandBuffer = commandBuffers[frameCount + i];
}
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (Uint32 i = 0; i < frameCount; ++i) {
result = CreateSyncObjectsForFrame(device, i, semaphoreInfo, fenceInfo);
if (result != VK_SUCCESS) {
Destroy(device, commandPool);
return result;
}
}
return VK_SUCCESS;
}
void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) {
const Uint32 frameCount = static_cast<Uint32>(m_frames.size());
Vector<VkCommandBuffer> commandBuffers(frameCount * 2, VK_NULL_HANDLE);
for (Uint32 i = 0; i < frameCount; ++i) {
commandBuffers[i] = m_frames[i].commandBuffer;
commandBuffers[frameCount + i] = m_frames[i].preCommandBuffer;
}
for (Uint32 i = 0; i < frameCount; ++i) {
DestroySyncObjectsForFrame(device, i);
}
DestroySwapchainSemaphores(device);
if (device != VK_NULL_HANDLE && commandPool != VK_NULL_HANDLE && !m_frames.empty()) {
for (auto& frame : m_frames) {
FreeRetiredCommandBuffers(frame);
}
vkFreeCommandBuffers(device, commandPool, frameCount * 2, commandBuffers.data());
}
m_frames.clear();
currentFrameIndex = 0;
m_device = VK_NULL_HANDLE;
m_commandPool = VK_NULL_HANDLE;
}
FrameContext::FrameData& FrameContext::GetCurrent() {
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
return m_frames[currentFrameIndex];
}
const FrameContext::FrameData& FrameContext::GetCurrent() const {
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
return m_frames[currentFrameIndex];
}
Bool FrameContext::IsCommandRecording() const {
return GetCurrent().isCommandRecording;
}
void FrameContext::AdvanceToNext() {
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size());
GetCurrent().isCommandRecording = false;
GetCurrent().hasCommandBufferRecorded = false;
GetCurrent().isPreCommandRecording = false;
GetCurrent().hasPreCommandBufferRecorded = false;
}
VkCommandBuffer& FrameContext::BeginCommandRecording(VkCommandBufferUsageFlags flags,
const VkCommandBufferInheritanceInfo* pInheritanceInfo) {
auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, "BeginCommandRecording called while command buffer is already recording");
frame.hasCommandBufferRecorded = false;
VK_VERIFY(vkResetCommandBuffer(frame.commandBuffer, 0), "BeginCommandRecording, vkResetCommandBuffer");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = flags;
beginInfo.pInheritanceInfo = pInheritanceInfo;
VK_VERIFY(vkBeginCommandBuffer(frame.commandBuffer, &beginInfo), "BeginCommandRecording, vkBeginCommandBuffer");
frame.isCommandRecording = true;
if (m_recordingObserver != nullptr) {
m_recordingObserver->OnFrameCommandRecordingBegan(frame.commandBuffer);
}
return frame.commandBuffer;
}
void FrameContext::EndCommandRecording() {
auto& frame = GetCurrent();
MOBILEGL_ASSERT(frame.isCommandRecording, "EndCommandRecording called without active command buffer recording");
VK_VERIFY(vkEndCommandBuffer(frame.commandBuffer), "EndCommandRecording, vkEndCommandBuffer");
frame.isCommandRecording = false;
frame.hasCommandBufferRecorded = true;
}
VkCommandBuffer FrameContext::BeginPreCommandRecording() {
auto& frame = GetCurrent();
if (frame.isPreCommandRecording) {
return frame.preCommandBuffer;
}
MOBILEGL_ASSERT(!frame.hasPreCommandBufferRecorded,
"BeginPreCommandRecording: a recorded pre stream is still awaiting submission");
VK_VERIFY(vkResetCommandBuffer(frame.preCommandBuffer, 0), "BeginPreCommandRecording, vkResetCommandBuffer");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
VK_VERIFY(vkBeginCommandBuffer(frame.preCommandBuffer, &beginInfo),
"BeginPreCommandRecording, vkBeginCommandBuffer");
frame.isPreCommandRecording = true;
return frame.preCommandBuffer;
}
void FrameContext::EndPreCommandRecordingIfOpen() {
auto& frame = GetCurrent();
if (!frame.isPreCommandRecording) {
return;
}
VK_VERIFY(vkEndCommandBuffer(frame.preCommandBuffer), "EndPreCommandRecordingIfOpen, vkEndCommandBuffer");
frame.isPreCommandRecording = false;
frame.hasPreCommandBufferRecorded = true;
}
void FrameContext::AbandonPreCommandRecording() {
auto& frame = GetCurrent();
if (frame.isPreCommandRecording) {
VK_VERIFY(vkEndCommandBuffer(frame.preCommandBuffer), "AbandonPreCommandRecording, vkEndCommandBuffer");
}
frame.isPreCommandRecording = false;
frame.hasPreCommandBufferRecorded = false;
}
VkResult FrameContext::InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount) {
DestroySwapchainSemaphores(device);
if (swapchainImageCount == 0) {
return VK_SUCCESS;
}
m_swapchainImageRenderFinishedSemaphores.assign(swapchainImageCount, VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
for (Uint32 imageIndex = 0; imageIndex < swapchainImageCount; ++imageIndex) {
VkResult result =
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &m_swapchainImageRenderFinishedSemaphores[imageIndex]);
if (result != VK_SUCCESS) {
DestroySwapchainSemaphores(device);
return result;
}
}
return VK_SUCCESS;
}
void FrameContext::DestroySwapchainSemaphores(VkDevice device) {
if (device != VK_NULL_HANDLE) {
for (auto semaphore : m_swapchainImageRenderFinishedSemaphores) {
if (semaphore != VK_NULL_HANDLE) {
vkDestroySemaphore(device, semaphore, nullptr);
}
}
}
m_swapchainImageRenderFinishedSemaphores.clear();
}
Bool FrameContext::TransitionToPresent(VkImage image, VkImageLayout oldLayout, VkImageLayout presentLayout) {
auto& frame = GetCurrent();
if (oldLayout == presentLayout || oldLayout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR) {
return false;
}
// The barrier belongs in the frame's own recording. Bailing out because
// something was already recorded (the previous behaviour) dropped the
// transition entirely for every frame that never ran a default-framebuffer
// render pass - the only other thing that carries the image to
// PRESENT_SRC_KHR, via that pass's finalLayout - so the swapchain image was
// handed to the WSI still in the layout it was acquired in.
// A closed-but-unsubmitted buffer can only come from a submit that already
// failed (SubmitPendingCommandBuffer leaves the flag set on error), and
// appending to it is illegal while reopening would reset the frame's own
// commands away. The device is gone on that path anyway - stay silent-safe
// rather than trade a lost device for a barrier into a closed buffer.
if (frame.hasCommandBufferRecorded) {
MGLOG_E("TransitionToPresent: command buffer already closed; skipping the present barrier");
return false;
}
// Reopening a recording here would vkResetCommandBuffer this frame's own
// commands away, so append to the open one and let the caller close it.
const Bool openedRecording = !frame.isCommandRecording;
VkCommandBuffer commandBuffer = openedRecording ? BeginCommandRecording() : frame.commandBuffer;
VkImageMemoryBarrier presentBarrier{};
presentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
presentBarrier.srcAccessMask = 0;
presentBarrier.dstAccessMask = 0;
presentBarrier.oldLayout = oldLayout;
presentBarrier.newLayout = presentLayout;
presentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
presentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
presentBarrier.image = image;
presentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
presentBarrier.subresourceRange.baseMipLevel = 0;
presentBarrier.subresourceRange.levelCount = 1;
presentBarrier.subresourceRange.baseArrayLayer = 0;
presentBarrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0,
nullptr, 0, nullptr, 1, &presentBarrier);
if (openedRecording) {
EndCommandRecording();
}
return true;
}
FrameContext::SubmitInfoPacket FrameContext::GetSubmitInfo(Bool shouldSubmitCommandBuffer,
Uint32 swapchainImageIndex) const {
const auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, "GetSubmitInfo called while command buffer recording is still active");
MOBILEGL_ASSERT(!frame.isPreCommandRecording,
"GetSubmitInfo called while the pre-pass stream is still recording");
AssertValidSwapchainImageIndex(swapchainImageIndex);
SubmitInfoPacket packet{};
packet.waitSemaphore = frame.imageAvailableSemaphore;
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
Uint32 commandBufferCount = 0;
// The pre-pass stream executes strictly before the frame's commands.
if (frame.hasPreCommandBufferRecorded) {
packet.commandBuffers[commandBufferCount++] = frame.preCommandBuffer;
}
if (shouldSubmitCommandBuffer) {
packet.commandBuffers[commandBufferCount++] = frame.commandBuffer;
}
packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U;
packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore;
packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask;
packet.submitInfo.commandBufferCount = commandBufferCount;
packet.submitInfo.pCommandBuffers = commandBufferCount > 0 ? packet.commandBuffers : nullptr;
packet.submitInfo.signalSemaphoreCount = 1;
packet.submitInfo.pSignalSemaphores = &packet.signalSemaphore;
return packet;
}
FrameContext::PresentInfoPacket FrameContext::GetPresentInfo(VkSwapchainKHR swapchain, Uint32 imageIndex) const {
AssertValidSwapchainImageIndex(imageIndex);
PresentInfoPacket packet{};
packet.waitSemaphore = m_swapchainImageRenderFinishedSemaphores[imageIndex];
packet.swapchain = swapchain;
packet.imageIndex = imageIndex;
packet.presentInfo.waitSemaphoreCount = 1;
packet.presentInfo.pWaitSemaphores = &packet.waitSemaphore;
packet.presentInfo.swapchainCount = 1;
packet.presentInfo.pSwapchains = &packet.swapchain;
packet.presentInfo.pImageIndices = &packet.imageIndex;
packet.presentInfo.pResults = nullptr;
return packet;
}
VkResult FrameContext::WaitAndAcquireNextImage(VkDevice device, VkSwapchainKHR swapchain, Uint32& outImageIndex,
Uint64 timeout, VkFence acquireFence) {
auto& frame = GetCurrent();
VkResult result = vkWaitForFences(device, 1, &frame.imageInFlightFence, VK_TRUE, timeout);
if (result != VK_SUCCESS) {
return result;
}
// The slot's fence has been waited: every command buffer this slot
// submitted (including mid-frame flushes) has finished executing.
FreeRetiredCommandBuffers(frame);
result = vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
&outImageIndex);
// VK_SUBOPTIMAL_KHR is a success code: an image *was* acquired and
// imageAvailableSemaphore *will* be signaled. Bailing out on it skipped both
// the consumed-flag reset (leaving a stale "already consumed", so the next
// submit never waited on the pending signal) and the fence reset (leaving
// the slot's fence signaled for the next submit to reuse). Only a genuine
// failure - VK_ERROR_OUT_OF_DATE_KHR and friends, where nothing is acquired
// and nothing is signaled - skips the bookkeeping.
if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
return result;
}
frame.imageAvailableSemaphoreConsumed = false;
const VkResult resetResult = vkResetFences(device, 1, &frame.imageInFlightFence);
// Hand the acquire's own code back so the caller can schedule a rebuild.
return resetResult == VK_SUCCESS ? result : resetResult;
}
Uint32 FrameContext::GetCurrentFrameIndex() const {
return currentFrameIndex;
}
Uint32 FrameContext::GetFrameCount() const {
return static_cast<Uint32>(m_frames.size());
}
void FrameContext::SetRecordingObserver(IRecordingObserver* observer) {
m_recordingObserver = observer;
}
VkResult FrameContext::RetireCurrentCommandBuffer(Bool retirePreCommandBuffer) {
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE,
"RetireCurrentCommandBuffer requires an initialized FrameContext");
auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording,
"RetireCurrentCommandBuffer called while the command buffer is still recording");
MOBILEGL_ASSERT(!frame.isPreCommandRecording,
"RetireCurrentCommandBuffer called while the pre-pass stream is still recording");
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = m_commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
VkCommandBuffer replacement = VK_NULL_HANDLE;
VkResult result = vkAllocateCommandBuffers(m_device, &allocInfo, &replacement);
if (result != VK_SUCCESS) {
return result;
}
if (retirePreCommandBuffer) {
VkCommandBuffer preReplacement = VK_NULL_HANDLE;
result = vkAllocateCommandBuffers(m_device, &allocInfo, &preReplacement);
if (result != VK_SUCCESS) {
vkFreeCommandBuffers(m_device, m_commandPool, 1, &replacement);
return result;
}
frame.retiredCommandBuffers.push_back({frame.preCommandBuffer, frame.lastSubmitIndex});
frame.preCommandBuffer = preReplacement;
}
// lastSubmitIndex was just written by the renderer for the submission
// that carried this command buffer.
frame.retiredCommandBuffers.push_back({frame.commandBuffer, frame.lastSubmitIndex});
frame.commandBuffer = replacement;
return VK_SUCCESS;
}
void FrameContext::FreeRetiredCommandBuffers(FrameData& frame) {
if (frame.retiredCommandBuffers.empty()) {
return;
}
if (m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE) {
for (const auto& retired : frame.retiredCommandBuffers) {
vkFreeCommandBuffers(m_device, m_commandPool, 1, &retired.commandBuffer);
}
}
frame.retiredCommandBuffers.clear();
}
void FrameContext::FreeRetiredCommandBuffersCompletedUpTo(Uint64 completedSubmitIndex) {
if (m_device == VK_NULL_HANDLE || m_commandPool == VK_NULL_HANDLE) {
return;
}
for (auto& frame : m_frames) {
// Retired buffers are appended in submit order, so the completed
// ones form a prefix.
SizeT completedCount = 0;
while (completedCount < frame.retiredCommandBuffers.size() &&
frame.retiredCommandBuffers[completedCount].submitIndex <= completedSubmitIndex) {
vkFreeCommandBuffers(m_device, m_commandPool, 1,
&frame.retiredCommandBuffers[completedCount].commandBuffer);
++completedCount;
}
if (completedCount > 0) {
frame.retiredCommandBuffers.erase(frame.retiredCommandBuffers.begin(),
frame.retiredCommandBuffers.begin() + completedCount);
}
}
}
void FrameContext::FreeAllRetiredCommandBuffers() {
for (auto& frame : m_frames) {
FreeRetiredCommandBuffers(frame);
}
}
void FrameContext::AssertValidFrameIndex(Uint32 frameIndex) const {
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "FrameContext index out of range");
}
void FrameContext::AssertValidSwapchainImageIndex(Uint32 imageIndex) const {
MOBILEGL_ASSERT(imageIndex < m_swapchainImageRenderFinishedSemaphores.size(),
"FrameContext swapchain image index out of range");
}
VkResult FrameContext::CreateSyncObjectsForFrame(VkDevice device, Uint32 frameIndex,
const VkSemaphoreCreateInfo& semaphoreInfo,
const VkFenceCreateInfo& fenceInfo) {
AssertValidFrameIndex(frameIndex);
DestroySyncObjectsForFrame(device, frameIndex);
auto& frame = m_frames[frameIndex];
VkResult result =
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &frame.imageAvailableSemaphore);
if (result != VK_SUCCESS) {
return result;
}
result = vkCreateFence(device, &fenceInfo, nullptr, &frame.imageInFlightFence);
if (result != VK_SUCCESS) {
vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
return result;
}
frame.hasCommandBufferRecorded = false;
frame.isCommandRecording = false;
frame.imageAvailableSemaphoreConsumed = false;
return VK_SUCCESS;
}
void FrameContext::DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex) {
AssertValidFrameIndex(frameIndex);
auto& frame = m_frames[frameIndex];
if (device != VK_NULL_HANDLE && frame.imageInFlightFence != VK_NULL_HANDLE) {
vkDestroyFence(device, frame.imageInFlightFence, nullptr);
}
frame.imageInFlightFence = VK_NULL_HANDLE;
if (device != VK_NULL_HANDLE && frame.imageAvailableSemaphore != VK_NULL_HANDLE) {
vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
}
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
frame.isCommandRecording = false;
frame.hasCommandBufferRecorded = false;
frame.imageAvailableSemaphoreConsumed = false;
}
} // namespace MobileGL::MG_Backend::DirectVulkan