mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
13 lines
591 B
C++
13 lines
591 B
C++
#pragma once
|
|
#include <Includes.h>
|
|
#include <MG_State/GLState/TextureState/TextureObject.h>
|
|
|
|
namespace MobileGL {
|
|
namespace MG_Util {
|
|
String ConvertTextureTargetToString(TextureTarget target);
|
|
String ConvertTextureInputFormatToString(TextureInputFormat format);
|
|
String ConvertTextureSizedInternalFormatToString(TextureSizedInternalFormat internalformat);
|
|
String ConvertTexturePixelDataTypeToString(TexturePixelDataType type);
|
|
String ConvertTextureUploadTargetToString(TextureUploadTarget target);
|
|
} // namespace MG_Util
|
|
} // namespace MobileGL
|