Files
MobileGL/MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.h
T

13 lines
591 B
C++

#pragma once
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
namespace MobileGL {
namespace MG_Util {
String ConvertTextureTargetToString(TextureTarget target);
String ConvertTextureInputFormatToString(TextureInputFormat format);
String ConvertTextureSizedInternalFormatToString(TextureSizedInternalFormat internalformat);
String ConvertTexturePixelDataTypeToString(TexturePixelDataType type);
String ConvertTextureUploadTargetToString(TextureUploadTarget target);
} // namespace MG_Util
} // namespace MobileGL