mirror of
https://github.com/MobileGL-Dev/MobileGL
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13 lines
509 B
C++
13 lines
509 B
C++
#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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namespace MobileGL {
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namespace MG_Util {
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String ConvertBlendFactorToString(BlendFactor value);
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String ConvertDepthFuncToString(DepthFunc value);
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String ConvertPixelStoreParamToString(PixelStoreParam value);
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String ConvertCullFaceModeToString(CullFaceMode value);
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String ConvertCapabilityInputToString(CapabilityInput value);
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} // namespace MG_Util
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} // namespace MobileGL
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