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MobileGL/MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DirectVulkan.h"
#include "DirectVulkanResourceState.h"
#include "MG_Backend/BackendObjects.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_State/GLState/ErrorState/ErrorInfo.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "MG_Util/Metrics/PipeStats.h"
#include "MG_Util/Metrics/TextureMetrics.h"
#include "MG_Util/Miscellany/IndexGenerator.h"
#if MOBILEGL_BUILD_DISAGGREGATED
#include <Config.h>
#include <MG_Remote/Server/ServerLoop.h>
#include <MG_Pipe/PipeApply.h>
#if MOBILEGL_PIPE_PUSH
// P7 wave 2 package C (CONTRACT-P7 §5.5): Magma's own death-notice table. Both headers are
// push-only and reached here for the same reason DirectGLES/Managers.cpp reaches them - the
// notice is declared by the frontend and answered by whichever backend is running.
#include <MG_Remote/Client/WireTables.h>
#include <MG_State/GLState/StateObjectDeathNotice.h>
#endif
#endif
#include <atomic>
#include <bit>
#include <cstring>
#include <spirv_reflect.h>
namespace MobileGL::MG_Backend::DirectVulkan {
// Leak-at-exit storage; see GlobalObjects.cpp.
UniquePtr<VulkanRenderer>& pVulkanRenderer = *new UniquePtr<VulkanRenderer>();
namespace {
#if MOBILEGL_BUILD_DISAGGREGATED
void RejectWireLegacyBuffer() {
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
MGLOG_F("MGPipe: Fatal{RoleViolation, \"buffer-legacy-arm\"} (Magma P7 buffer consumer)");
std::abort();
}
}
#else
inline void RejectWireLegacyBuffer() {}
#endif
// Generation of the live VulkanRenderer instance, mirroring
// DirectGLES's g_syncContextGeneration. BackendObject_DirectVulkan
// bumps it (BumpRendererGeneration) wherever pVulkanRenderer is reset
// or recreated. Fence and timer-query handles are stamped with the
// generation they were created under: a stale stamp means the frame
// serials and query-pool slots the handle refers to belong to a
// destroyed renderer and must never be dereferenced against the
// current one (a new renderer restarts its frame-serial counter and
// reuses pool indices). Atomic because handles may be polled from a
// thread other than the EGL thread that recreates the renderer.
std::atomic<Uint64> g_rendererGeneration{1};
} // namespace
#if MOBILEGL_BUILD_DISAGGREGATED && MOBILEGL_PIPE_PUSH
namespace {
// P7 wave 2 package C, CONTRACT-P7 §5.5: MAGMA'S MIRROR OF g_glesStateObjectDeathOps
// (DirectGLES/Managers.cpp:335), and the one arm of that table Magma has any work in.
//
// WHAT THE NOTICE IS FOR HERE, and it is not what it is for on Espryt. Espryt's arm
// destroys a BACKEND TWIN keyed by lifetime id; Magma keeps no such twin - its two
// client-minted kinds (VertexElementsCso, Buffer) are keyed on {slot, gen} by
// MagmaPipeIdentityTables and every other kind is still reached from its frontend
// object. So the switch Espryt runs under `#else` has nothing to do on this backend
// and this table is exactly the EMIT arm: with a transport up and off the apply
// thread, the death crosses as the `object_death` record
// (MG_Remote::Client::EmitObjectDeathRecord, CONTRACT-P5C §5.2).
//
// WHY THAT MATTERS, measured rather than argued (package L's probe,
// notes/p7/magma-two-process-first-run.md §6): under SPAWN the client process has no
// DirectVulkan backend at all, so InstallClientWireTables' own emitter already
// answered the notice and CtWireScenario's two death cases PASSED. Under INPROC the
// server role's backend is a thread of this process, Transport is Split rather than
// Spawn, and WireTables' install condition deliberately stands aside for "the
// backend's own dispatcher" - which on Magma did not exist. Both cases therefore
// FAILED on inproc with `deaths` stuck at 0. This table is that dispatcher.
//
// FRAMEBUFFER IS WHY THE GAP WAS NOT MERELY COSMETIC. The client-side SLOT is freed
// backend-neutrally by P4a's per-kind helpers (MG_Impl/Pipe/PipeFill.cpp's
// NotifyAndFree frees whatever the notice does), so PipeSlotPeek never saw a leak.
// What leaked was the SERVER's twin: a framebuffer has NO wire delete opcode at all
// (BRIEF-P4A D-I2), so `object_death` is its only death delivery, and without a
// consumer here the server's record stayed Live for the life of the session.
void OnMagmaFrontendStateObjectDestroyed(MG_Pipe::MGPipeKind kind, Uint64 lifetimeId) {
// Monolith has no record to emit and no server twin to tell.
if (MG_Config::Transport == MG_Config::TransportMode::Monolith) return;
// Raised ON the apply thread: the server role destroying a frontend object it
// created itself (Magma's hidden blit / depth-mipmap resources). The client's
// allocator is a client-thread surface (CONTRACT-P5C §3.1) and EmitObjectDeathRecord
// probes it, so this arm stays silent exactly as Espryt's does.
if (MG_Remote::Server::ServerLoop::OnApplyThread()) return;
(void)MG_Remote::Client::EmitObjectDeathRecord(kind, lifetimeId);
}
const MG_State::GLState::StateObjectDeathOps g_magmaStateObjectDeathOps = {
.OnDestroyed = OnMagmaFrontendStateObjectDestroyed,
};
} // namespace
void InstallStateObjectDeathOps() {
// Installed from BackendObject_DirectVulkan::Initialize(), i.e. step 1 of
// InitServerRoleCommon (ServerLoop::CreateBackend calls Initialize), which is before
// the client session starts and therefore before any frontend object can die.
// Unconditional, exactly as Espryt's ResolveEsprytSlotTablesArm is: only one backend
// is live at a time, and InstallClientWireTables' own "whoever installed first keeps
// the notice" guard is what keeps the remote client from stomping this.
MG_State::GLState::SetStateObjectDeathOps(&g_magmaStateObjectDeathOps);
}
Bool StateObjectDeathOpsInstalled() {
return MG_State::GLState::GetStateObjectDeathOps() == &g_magmaStateObjectDeathOps;
}
#endif // MOBILEGL_BUILD_DISAGGREGATED && MOBILEGL_PIPE_PUSH
Uint64 GetRendererGeneration() {
return g_rendererGeneration.load(std::memory_order_acquire);
}
void BumpRendererGeneration() {
g_rendererGeneration.fetch_add(1, std::memory_order_acq_rel);
}
namespace {
#if !MOBILEGL_BUILD_DISAGGREGATED
// P7 wave 2 package C, OQ-8: THE PULL BUILD'S HALF, VERBATIM. A disaggregated build
// answers GetShaderStorageBlock{Index,Binding} out of LinkArtifacts::storageBlocks
// instead (see those functions below), which retires this whole cache - the map, the
// SPIRV-Reflect rebuild, the teardown clear and the rehash hazard. It cannot be
// retired HERE because the archive member it reads is itself disaggregated-only, for
// G1: one more Vector in LinkArtifacts moves the pull build's .text, which is pinned
// byte-for-byte at 0xa52203.
//
// NOTHING OUTSIDE THIS FILE READS ANY OF IT (measured: BufferVariableResource,
// bufferVariables, activeVariables and StorageBlockResource have no reference anywhere
// else in the tree, and `dataSize` is written and never read - GL_BUFFER_VARIABLE and
// GL_ACTIVE_VARIABLES are answered by MG_Impl/GLImpl/Program/ProgramInterface.cpp out
// of glslang's own reflection, which is a different index space). So the two arms
// below differ in exactly the two functions their callers use, and in nothing else.
struct BufferVariableResource {
String name;
GLuint blockIndex = 0;
GLint offset = 0;
GLint size = 0;
};
struct StorageBlockResource {
String name;
GLuint binding = 0;
GLint dataSize = 0;
Vector<GLuint> activeVariables;
};
struct ProgramResourceCache {
// Lifetime id of the program the cached reflection belongs to. GL names are
// recycled (IndexGenerator hands freed indices straight back), and a
// recreated program's backendStateVersion restarts at the same small values,
// so the version alone can collide; the never-reused lifetime id makes the
// slot's ownership unambiguous.
Uint64 programLifetimeId = 0;
Uint32 backendStateVersion = 0;
// glShaderStorageBlockBinding deliberately does NOT bump the backend state
// version, and the pipeline composite is unnamed so the in-place patch in
// DirectVulkan::ShaderStorageBlockBinding can never reach its slot - the
// mirror replay bumps only the program's block-binding version. Without this
// key the composite's slot kept serving the pre-rebind block.binding.
Uint32 blockBindingVersion = 0;
Vector<StorageBlockResource> storageBlocks;
Vector<BufferVariableResource> bufferVariables;
};
#endif // !MOBILEGL_BUILD_DISAGGREGATED
struct DrawElementsIndirectCommand {
Uint32 count = 0;
Uint32 instanceCount = 0;
Uint32 firstIndex = 0;
Int32 baseVertex = 0;
Uint32 baseInstance = 0;
};
struct DrawArraysIndirectCommand {
Uint32 count = 0;
Uint32 instanceCount = 0;
Uint32 first = 0;
Uint32 baseInstance = 0;
};
#if !MOBILEGL_BUILD_DISAGGREGATED
// Keyed by GL program name so the freed-name reuse in IndexGenerator bounds the
// map at the peak-simultaneous-program high-water mark; each slot's ownership is
// checked against the program's lifetime id before it is served (see
// GetProgramResourceCache). Cleared wholesale at EGL teardown via
// ClearProgramResourceCaches.
UnorderedMap<GLuint, ProgramResourceCache> g_programResourceCaches;
#endif
void ClearReadPixelsOutput(GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
if (!pixels || width <= 0 || height <= 0) {
return;
}
const auto inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
const auto inputType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
const SizeT size = MG_Util::CalculateInputTextureImageSize(inputFormat, inputType,
IntVec3(width, height, 1));
if (size > 0) {
std::memset(pixels, 0, size);
}
}
#if !MOBILEGL_BUILD_DISAGGREGATED
String NormalizeDescriptorName(const SpvReflectDescriptorBinding& binding) {
const char* rawName = binding.name;
if (binding.type_description != nullptr && binding.type_description->type_name != nullptr) {
rawName = binding.type_description->type_name;
}
if (rawName == nullptr) {
return {};
}
String name = rawName;
const auto arraySuffix = name.find("[0]");
if (arraySuffix != String::npos) {
name = name.substr(0, arraySuffix);
}
return name;
}
void AddBufferVariablesRecursive(const SpvReflectBlockVariable& variable, const String& prefix,
GLuint blockIndex, Vector<BufferVariableResource>& variables,
Vector<GLuint>& activeVariables) {
for (Uint32 memberIndex = 0; memberIndex < variable.member_count; ++memberIndex) {
const auto& member = variable.members[memberIndex];
String name = prefix;
if (!name.empty()) {
name += ".";
}
name += member.name ? member.name : "";
if (member.member_count > 0) {
AddBufferVariablesRecursive(member, name, blockIndex, variables, activeVariables);
continue;
}
BufferVariableResource resource{};
resource.name = name;
resource.blockIndex = blockIndex;
resource.offset = static_cast<GLint>(member.offset);
resource.size = static_cast<GLint>(member.size);
const GLuint variableIndex = static_cast<GLuint>(variables.size());
variables.push_back(resource);
activeVariables.push_back(variableIndex);
}
}
ProgramResourceCache& GetProgramResourceCache(const MG_State::GLState::ProgramObject& program) {
auto& cache = g_programResourceCaches[program.GetExternalIndex()];
const Uint64 programLifetimeId = program.GetLifetimeId();
const Uint32 backendStateVersion = program.GetBackendStateVersion();
const Uint32 blockBindingVersion = program.GetBlockBindingVersion();
// The lifetime id must match too: a new program that reuses a deleted
// program's name and happens to land on the same backendStateVersion (both
// count from zero) would otherwise be served the dead program's reflection.
if (cache.programLifetimeId == programLifetimeId &&
cache.backendStateVersion == backendStateVersion &&
(!cache.storageBlocks.empty() || !cache.bufferVariables.empty())) {
if (cache.blockBindingVersion != blockBindingVersion) {
// Only the block bindings moved (glShaderStorageBlockBinding, or the
// pipeline composite's mirror replay - neither touches the backend
// state version): the reflection itself is unchanged, so re-apply the
// overrides by name instead of re-running spirv-reflect. Overrides
// only ever accumulate, so a block without one still holds its
// declared binding.
for (auto& block : cache.storageBlocks) {
const Int rebound = program.GetShaderStorageBlockBindingOverride(block.name);
if (rebound >= 0) block.binding = static_cast<Uint32>(rebound);
}
cache.blockBindingVersion = blockBindingVersion;
}
return cache;
}
cache = {};
cache.programLifetimeId = programLifetimeId;
cache.backendStateVersion = backendStateVersion;
cache.blockBindingVersion = blockBindingVersion;
Vector<SpvReflectShaderModule> modules;
Vector<Bool> validModules;
const auto& spirvs = program.GetGeneratedSpirv();
for (const auto& spirv : spirvs) {
if (spirv.empty()) {
continue;
}
SpvReflectShaderModule module{};
const SpvReflectResult result =
spvReflectCreateShaderModule(spirv.size() * sizeof(Uint), spirv.data(), &module);
if (result != SPV_REFLECT_RESULT_SUCCESS) {
continue;
}
modules.push_back(module);
validModules.push_back(true);
}
for (auto& module : modules) {
uint32_t bindingCount = 0;
SpvReflectResult result = spvReflectEnumerateDescriptorBindings(&module, &bindingCount, nullptr);
if (result != SPV_REFLECT_RESULT_SUCCESS || bindingCount == 0) {
continue;
}
Vector<SpvReflectDescriptorBinding*> bindings(bindingCount);
result = spvReflectEnumerateDescriptorBindings(&module, &bindingCount, bindings.data());
if (result != SPV_REFLECT_RESULT_SUCCESS) {
continue;
}
std::sort(bindings.begin(), bindings.end(), [](const auto* lhs, const auto* rhs) {
const String lhsName = lhs ? NormalizeDescriptorName(*lhs) : String();
const String rhsName = rhs ? NormalizeDescriptorName(*rhs) : String();
if (lhsName != rhsName) return lhsName < rhsName;
return lhs->binding < rhs->binding;
});
for (const auto* binding : bindings) {
if (binding == nullptr ||
binding->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER) {
continue;
}
const String blockName = NormalizeDescriptorName(*binding);
if (blockName.empty()) {
continue;
}
const auto existing = std::find_if(
cache.storageBlocks.begin(), cache.storageBlocks.end(),
[&](const StorageBlockResource& block) { return block.name == blockName; });
if (existing != cache.storageBlocks.end()) {
continue;
}
StorageBlockResource block{};
block.name = blockName;
block.binding = binding->binding;
// glShaderStorageBlockBinding survives every rebuild of this cache: the
// authoritative record of a rebound block lives on the program (it is what
// GL_BUFFER_BINDING reports), and only the shader's declared binding is
// recoverable from the SPIR-V. Without this, any unrelated state-version
// bump would silently revert the block to its declared binding.
const Int rebound = program.GetShaderStorageBlockBindingOverride(blockName);
if (rebound >= 0) block.binding = static_cast<Uint32>(rebound);
block.dataSize = static_cast<GLint>(binding->block.size);
const GLuint blockIndex = static_cast<GLuint>(cache.storageBlocks.size());
AddBufferVariablesRecursive(binding->block, blockName, blockIndex, cache.bufferVariables,
block.activeVariables);
cache.storageBlocks.push_back(block);
}
}
for (SizeT i = 0; i < modules.size(); ++i) {
if (validModules[i]) {
spvReflectDestroyShaderModule(&modules[i]);
}
}
return cache;
}
#endif // !MOBILEGL_BUILD_DISAGGREGATED
#if MOBILEGL_BUILD_DISAGGREGATED
// The verb's handles identify server stores; never inspect a client binding.
//
// P8-D: THE GPU READS THE WORDS (VulkanRenderer::DrawWireIndirectNative, WireDraw.inc), as
// on the monolith arm. The CPU expansion below is kept for the one shape the monolith arm
// also expands - a COUNT form the device cannot issue natively (no VK_KHR_draw_indirect_count,
// or maxdrawcount > 1 without multiDrawIndirect: VulkanRenderer.cpp's
// MultiDrawElementsIndirectCount) - where ReadWireBuffer orders GPU-produced command/count
// bytes before the expansion.
void DrawWireIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride, Bool indexed, Bool counted = false, GLintptr countOffset = 0) {
if (drawcount <= 0 || countOffset < 0) return;
if (pVulkanRenderer->DrawWireIndirectNative(mode, type, reinterpret_cast<Uint64>(indirect), drawcount,
stride, indexed, counted, static_cast<Uint64>(countOffset)))
return;
auto& buffers = pVulkanRenderer->GetWireBufferManager();
const auto& state = MG_Pipe::MGPipeApplier();
// P8-D: this call reads its words on the CPU; the waits those reads take are its own.
struct ExpansionCount {
VkBufferManager& buffers;
const Uint64 waitsBefore = buffers.GetWireHostWaitCount();
~ExpansionCount() {
if (!MG_Util::PipeStats::Enabled()) return;
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::WireIndirectCpuExpansions, 1);
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::WireHostWaitsIndirect,
buffers.GetWireHostWaitCount() - waitsBefore);
}
} expansionCount{buffers};
if (counted) {
Uint32 count = 0;
if (!buffers.ReadWireBuffer(state.VerbIndirectParameterBuffer,
static_cast<Uint64>(countOffset), sizeof(count), &count)) return;
drawcount = static_cast<GLsizei>(std::min<Uint32>(count, static_cast<Uint32>(drawcount)));
if (!drawcount) return;
}
const SizeT commandSize = indexed ? sizeof(DrawElementsIndirectCommand) : sizeof(DrawArraysIndirectCommand);
if (stride == 0) stride = static_cast<GLsizei>(commandSize);
if (stride < static_cast<GLsizei>(commandSize)) return;
const Uint64 byteCount = static_cast<Uint64>(stride) * (drawcount - 1) + commandSize;
if (byteCount > std::numeric_limits<SizeT>::max()) return;
Vector<Uint8> bytes(static_cast<SizeT>(byteCount));
if (!buffers.ReadWireBuffer(state.VerbIndirectBuffer, reinterpret_cast<Uint64>(indirect),
byteCount, bytes.data())) return;
if (indexed) {
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize != 1 && indexSize != 2 && indexSize != 4) return;
Vector<DrawIndexedCmdParam> params(static_cast<SizeT>(drawcount));
MultiDrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.drawCount = static_cast<Uint32>(drawcount);
payload.pParams = params.data();
for (GLsizei i = 0; i < drawcount; ++i) {
DrawElementsIndirectCommand command{};
Memcpy(&command, bytes.data() + static_cast<SizeT>(i) * stride, sizeof(command));
params[i] = {command.count, command.instanceCount, command.firstIndex,
command.baseVertex, std::bit_cast<Int32>(command.baseInstance)};
const Uint64 end = (static_cast<Uint64>(command.firstIndex) + command.count) * indexSize;
if (end > std::numeric_limits<SizeT>::max()) return;
payload.indexBufferView.indexByteSize = std::max<SizeT>(payload.indexBufferView.indexByteSize,
static_cast<SizeT>(end));
}
pVulkanRenderer->MultiDrawElements(payload);
} else {
Vector<DrawCmdParam> params(static_cast<SizeT>(drawcount));
for (GLsizei i = 0; i < drawcount; ++i) {
DrawArraysIndirectCommand command{};
Memcpy(&command, bytes.data() + static_cast<SizeT>(i) * stride, sizeof(command));
params[i].vertexCount = command.count;
params[i].instanceCount = command.instanceCount;
params[i].firstVertex = command.first;
params[i].firstInstance = command.baseInstance;
}
MultiDrawCmd payload{};
payload.mode = mode;
payload.drawCount = static_cast<Uint32>(drawcount);
payload.pParams = params.data();
pVulkanRenderer->MultiDrawArrays(payload);
}
}
#endif
MG_State::GLState::ProgramObject* TryGetDirectVulkanProgram(GLuint program) {
if (!MGB_CTX->ValidateProgramName(program)) {
return nullptr;
}
auto& programObject = MGB_CTX->GetProgramObject(program);
return programObject.get();
}
const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
drawBuffer->SyncPersistentMappedRange();
// A command block a compute shader wrote is the case this whole shape exists
// for, and every caller here reads the words on the CPU - the per-command
// expansion, the baseInstance the shader emulation is fed, and the fetch
// range a client-memory vertex array's upload is bounded by. Reconciling the
// shadow first is what keeps those readings the real ones (a no-op unless a
// GPU write is pending).
drawBuffer->SyncGpuWrites();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
if (drawBuffer->MappedData() == nullptr || commandOffset + requiredBytes > drawBuffer->GetSize()) {
MGLOG_E_ONCE("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
return nullptr;
}
return drawBuffer->MappedData() + commandOffset;
}
if (!indirect) {
MGLOG_E_ONCE("%s skipped: indirect pointer is null", label);
return nullptr;
}
return reinterpret_cast<const Uint8*>(indirect);
}
} // namespace
#if MOBILEGL_BUILD_DISAGGREGATED
// P7 wave 2 package C, OQ-8 (CONTRACT-P7 §5.3): THE MONOLITH CONSUMER READS THE ARCHIVE
// TOO, so one published list serves both of this backend's arms.
//
// THE TWO ARMS BELOW ARE NOT TWO ANSWERS. ProgramTest's
// TheArchivesStorageBlockOrderIsTheOneSpirvReflectProduces runs the OLD arm's algorithm -
// SPIRV-Reflect over the real modules, sorted and deduplicated exactly as
// GetProgramResourceCache does it - over a multi-stage program with an arrayed SSBO and an
// atomic-counter block, and asserts element-for-element equality with what the archive
// published. That equivalence is what makes an #if here a build-time SELECTION rather than
// a behavioural fork, and it is the reason the case exists.
//
// WHY AN #if AT ALL, AND WHAT IT COSTS. LinkArtifacts::storageBlocks is
// MOBILEGL_BUILD_DISAGGREGATED-only, because one more Vector member changes the struct's
// size, its implicit destructor and its move constructor in the PULL build whose .text G1
// pins byte-for-byte (0xa52203). So the pull build keeps `g_programResourceCaches`, the
// SPIRV-Reflect rebuild and `ClearProgramResourceCaches`, verbatim; only this build drops
// them - and with them the rehash hazard the ordering comment below the block-binding
// setter documents. Retiring the pull half is the day the member stops needing its guard,
// which is a G1/P13 decision and not a wave-2 one; recorded in notes/p7/magma-c.md.
void ClearProgramResourceCaches() {
// Nothing to clear: there is no cache in this build. Kept as an entry point so
// BackendObject_DirectVulkan's two EGL-teardown call sites stay statement for
// statement what they are in the pull build.
}
GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
const auto& blocks = program.GetLinkReflection().storageBlocks;
const auto find = [&blocks](const String& key) {
return std::find_if(blocks.begin(), blocks.end(),
[&](const MG_State::GLState::StorageBlockReflection& block) { return block.name == key; });
};
auto it = find(name);
if (it == blocks.end()) {
// Archive names are normalised, so an arrayed block that GL enumerates per element
// - "B[0]", "B[1]" - is one entry here, spelled "B". Same second chance the cache
// gave, for the same callers.
const auto bracket = name.rfind('[');
if (bracket == String::npos || name.empty() || name.back() != ']') return GL_INVALID_INDEX;
it = find(name.substr(0, bracket));
if (it == blocks.end()) return GL_INVALID_INDEX;
}
return static_cast<GLuint>(std::distance(blocks.begin(), it));
}
GLuint GetShaderStorageBlockBinding(const MG_State::GLState::ProgramObject& program, GLuint blockIndex) {
const auto& blocks = program.GetLinkReflection().storageBlocks;
if (blockIndex >= blocks.size()) {
return 0;
}
// THE OVERRIDE IS APPLIED ON READ, where the cache used to apply it on rebuild and
// patch it in place on rebind. Same answer by a shorter route: the program is the
// authoritative record of a rebound block (it is what GL_BUFFER_BINDING reports), the
// archive carries the DECLARED binding only, and asking the program here means a
// rebind can no longer be lost to a cache rebuild that happened to race a state-version
// bump.
const Int rebound = program.GetShaderStorageBlockBindingOverride(blocks[blockIndex].name);
if (rebound >= 0) return static_cast<GLuint>(rebound);
return blocks[blockIndex].binding;
}
#else
void ClearProgramResourceCaches() {
// Called from EGL teardown while the backend's m_eglStateMutex is held; GL
// calls are serialized in this codebase (contexts migrate threads but never
// run concurrently), so no other thread can be inside the unsynchronized map.
// Live programs in another context self-heal: their entry rebuilds from the
// retained generated SPIR-V on the next resource query.
g_programResourceCaches.clear();
}
GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name) {
auto& cache = GetProgramResourceCache(program);
auto find = [&cache](const String& key) {
return std::find_if(cache.storageBlocks.begin(), cache.storageBlocks.end(),
[&](const StorageBlockResource& block) { return block.name == key; });
};
auto it = find(name);
if (it == cache.storageBlocks.end()) {
// Cache names are normalized (NormalizeDescriptorName drops the array suffix), so
// an arrayed block that GL enumerates per element - "B[0]", "B[1]" - is one entry
// here, spelled "B". Retry against the bare name before giving up.
const auto bracket = name.rfind('[');
if (bracket == String::npos || name.empty() || name.back() != ']') return GL_INVALID_INDEX;
it = find(name.substr(0, bracket));
if (it == cache.storageBlocks.end()) return GL_INVALID_INDEX;
}
return static_cast<GLuint>(std::distance(cache.storageBlocks.begin(), it));
}
GLuint GetShaderStorageBlockBinding(const MG_State::GLState::ProgramObject& program, GLuint blockIndex) {
auto& cache = GetProgramResourceCache(program);
if (blockIndex >= cache.storageBlocks.size()) {
return 0;
}
return cache.storageBlocks[blockIndex].binding;
}
#endif
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfi called with null GL context");
pVulkanRenderer->ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfv called with null GL context");
pVulkanRenderer->ClearBufferfv(buffer, drawbuffer, value);
}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferuiv called with null GL context");
pVulkanRenderer->ClearBufferuiv(buffer, drawbuffer, value);
}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferiv called with null GL context");
pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
}
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
DrawWireIndirect(mode, type, indirect, drawcount, stride, true);
return;
}
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
DrawWireIndirect(mode, 0, indirect, drawcount, stride, false);
return;
}
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
if (drawcount <= 0) {
return;
}
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
return;
}
if (stride == 0) {
stride = sizeof(DrawArraysIndirectCommand);
}
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
MGLOG_E_ONCE("MultiDrawArraysIndirect skipped: stride %d is smaller than command size %zu",
stride, sizeof(DrawArraysIndirectCommand));
return;
}
// No indirect buffer bound: the pointer refers to client memory.
const auto* commandBytes = ResolveIndirectCommandBytes(
indirect,
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + sizeof(DrawArraysIndirectCommand),
"MultiDrawArraysIndirect");
if (!commandBytes) {
return;
}
for (GLsizei i = 0; i < drawcount; ++i) {
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
continue;
}
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstVertex = cmd.first;
payload.params.firstInstance = cmd.baseInstance;
pVulkanRenderer->DrawArrays(payload);
}
}
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
DrawWireIndirect(mode, type, indirect, maxdrawcount, stride, true, true, drawcount);
return;
}
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
DrawWireIndirect(mode, 0, indirect, maxdrawcount, stride, false, true, drawcount);
return;
}
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
if (maxdrawcount <= 0) {
return;
}
if (stride == 0) {
stride = sizeof(DrawArraysIndirectCommand);
}
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: stride %d is smaller than command size %zu",
stride, sizeof(DrawArraysIndirectCommand));
return;
}
auto parameterBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
}
parameterBuffer->SyncPersistentMappedRange();
if (parameterBuffer->MappedData() == nullptr) {
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: CPU fallback cannot read parameter buffer");
return;
}
Uint32 actualDrawCount = 0;
std::memcpy(&actualDrawCount, parameterBuffer->MappedData() + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
MultiDrawArraysIndirect(mode, indirect, static_cast<GLsizei>(actualDrawCount), stride);
}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {
(void)start;
(void)end;
DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
(void)start;
(void)end;
DrawElements(mode, count, type, indices);
}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
payload.params.indexCount = count;
payload.params.instanceCount = instancecount;
payload.params.firstIndex = 0;
payload.params.vertexOffset = basevertex;
payload.params.firstInstance = static_cast<Int32>(baseinstance);
pVulkanRenderer->DrawElements(payload);
}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, 0);
}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, baseinstance);
}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, 0, 0);
}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
DrawWireIndirect(mode, type, indirect, 1, 0, true);
return;
}
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsIndirect called with null GL context");
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0) {
MGLOG_E_ONCE("DrawElementsIndirect skipped: unsupported index type 0x%x", type);
return;
}
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, 1, 0);
return;
}
// No indirect buffer bound: the pointer refers to client memory.
const auto* commandBytes =
ResolveIndirectCommandBytes(indirect, sizeof(DrawElementsIndirectCommand), "DrawElementsIndirect");
if (!commandBytes) {
return;
}
DrawElementsIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
return;
}
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = static_cast<SizeT>(cmd.firstIndex) * indexSize;
payload.indexBufferView.indexByteSize = static_cast<SizeT>(cmd.count) * indexSize;
payload.params.indexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstIndex = 0;
payload.params.vertexOffset = cmd.baseVertex;
payload.params.firstInstance = static_cast<Int32>(cmd.baseInstance);
pVulkanRenderer->DrawElements(payload);
}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysInstancedBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = count;
payload.params.instanceCount = instancecount;
payload.params.firstVertex = first;
payload.params.firstInstance = baseinstance;
pVulkanRenderer->DrawArrays(payload);
}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
DrawArraysInstancedBaseInstance(mode, first, count, instancecount, 0);
}
void DrawArraysIndirect(GLenum mode, const void* indirect) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
DrawWireIndirect(mode, 0, indirect, 1, 0, false);
return;
}
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysIndirect called with null GL context");
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, 1, 0);
return;
}
// No indirect buffer bound: the pointer refers to client memory.
const auto* commandBytes =
ResolveIndirectCommandBytes(indirect, sizeof(DrawArraysIndirectCommand), "DrawArraysIndirect");
if (!commandBytes) {
return;
}
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes, sizeof(cmd));
if (cmd.count == 0 || cmd.instanceCount == 0) {
return;
}
DrawCmd payload{};
payload.mode = mode;
payload.params.vertexCount = cmd.count;
payload.params.instanceCount = cmd.instanceCount;
payload.params.firstVertex = cmd.first;
payload.params.firstInstance = cmd.baseInstance;
pVulkanRenderer->DrawArrays(payload);
}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexSubImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexSubImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
void CopyImageSubData(const CopyImageEndpoint& src,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
const CopyImageEndpoint& dst,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyImageSubData called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyImageSubData called with null GL context");
pVulkanRenderer->CopyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ,
dst, dstTarget, dstLevel, dstX, dstY, dstZ,
srcWidth, srcHeight, srcDepth);
}
void GenerateMipmap(GLenum target) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GenerateMipmap called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GenerateMipmap called with null GL context");
pVulkanRenderer->GenerateMipmap(target);
}
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchCompute called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchCompute called with null GL context");
pVulkanRenderer->DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
}
void DispatchComputeIndirect(GLintptr indirect) {
#if MOBILEGL_BUILD_DISAGGREGATED
// P8-SV: THE GPU READS THE GROUP COUNTS on the wire arm too - VulkanRenderer's
// DispatchComputeIndirect takes its transport branch into DispatchWireComputeIndirect
// (WireDraw.inc), which issues vkCmdDispatchIndirect from the verb's store. The CPU read
// that was here (ReadWireBuffer, a whole-GPU wait once a shader had written the store) is gone.
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
pVulkanRenderer->DispatchComputeIndirect(indirect);
return;
}
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchComputeIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchComputeIndirect called with null GL context");
pVulkanRenderer->DispatchComputeIndirect(indirect);
}
void MemoryBarrier(GLbitfield barriers) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MemoryBarrier called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MemoryBarrier called with null GL context");
pVulkanRenderer->MemoryBarrier(barriers);
}
void MemoryBarrierByRegion(GLbitfield barriers) {
MemoryBarrier(barriers);
}
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
GLenum format) {
(void)unit;
(void)texture;
(void)level;
(void)layered;
(void)layer;
(void)access;
(void)format;
}
// The two compute limits are the only indexed pnames a backend genuinely owns: they come
// from the physical device, and MG_Impl/GLImpl/Getter/GL_Getter.cpp asks for them here so it
// can raise the answer to the GL required minimum. The same six numbers are carried in
// DynamicBackendParameters::MaxComputeWorkGroupCount/Size (filled at capability init from
// the same limits), which is their MGPCaps carrier once this entry retires - the
// AdvertisedLimitsScenario pins the two against each other. Every other indexed pname names FRONTEND
// state (the indexed buffer bindings, the per-unit texture/sampler bindings, the image-unit
// bindings, the viewport rectangles, the indexed capabilities) and is answered there before
// the table is consulted, so the arms this function used to carry for
// GL_SHADER_STORAGE_BUFFER_* and GL_IMAGE_BINDING_* were unreachable duplicates - and not
// even faithful ones: the frontend reports the range glBindBufferRange was ASKED for,
// verbatim, while these clamped it to the buffer's current storage.
void GetIntegeri_v(GLenum target, GLuint index, GLint* data) {
if (!data) return;
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetIntegeri_v called with null VulkanRenderer");
if (index >= 3) {
*data = 0;
return;
}
switch (target) {
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
*data = static_cast<GLint>(
pVulkanRenderer->GetPhysicalDevice().properties.limits.maxComputeWorkGroupCount[index]);
return;
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
*data = static_cast<GLint>(
pVulkanRenderer->GetPhysicalDevice().properties.limits.maxComputeWorkGroupSize[index]);
return;
default:
*data = 0;
return;
}
}
void ShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
auto& state = MG_Pipe::MGPipeApplier();
const auto handle = state.VerbStorageBlockProgram;
if (handle.Slot >= state.ShaderCsos.size() || !state.ShaderCsos[handle.Slot].Live ||
state.ShaderCsos[handle.Slot].Gen != handle.Gen || !storageBlockName) {
MGLOG_F("MGPipe: Fatal{UnmigratedVerb, \"Magma:storage-block-program-record\"}");
std::abort();
}
auto& record = state.ShaderCsos[handle.Slot];
auto found = std::find_if(record.StorageOverrides.begin(), record.StorageOverrides.end(),
[&](const auto& entry) { return entry.Name == storageBlockName; });
if (found == record.StorageOverrides.end())
record.StorageOverrides.push_back({storageBlockName, static_cast<Int32>(storageBlockBinding)});
else found->Binding = static_cast<Int32>(storageBlockBinding);
++record.BindingsSerial;
return;
}
#endif
auto* programObject = TryGetDirectVulkanProgram(program);
if (!programObject || storageBlockName == nullptr) return;
const Int maxBindings =
#if MOBILEGL_BUILD_DISAGGREGATED
// P5c (hd, CONTRACT-P5C §3.7): with an active transport the dynamic parameters are
// the SERVER's own backend's - the client caps mirror (pActiveBackendObject) is
// client memory the apply thread may not name (rule E). Monolith reads the mirror
// as it always did.
MG_Config::Transport != MG_Config::TransportMode::Monolith
? (MG_Remote::Server::ServerLoopInstance().Backend() != nullptr
? static_cast<Int>(MG_Remote::Server::ServerLoopInstance().Backend()
->GetDynamicParameters()
.MaxShaderStorageBufferBindings)
: 0)
:
#endif
pActiveBackendObject
? pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings
: 0;
if (storageBlockBinding >= static_cast<GLuint>(maxBindings)) {
MGB_CTX->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("DirectVulkan", __func__, "Shader storage binding is out of range."));
return;
}
#if MOBILEGL_BUILD_DISAGGREGATED
// P7 wave 2 package C, OQ-8: NOTHING LEFT TO PATCH, and the hazard goes with it.
//
// The frontend has already recorded the new binding on the program, and that record is
// now what GetShaderStorageBlockBinding reads (it asks
// GetShaderStorageBlockBindingOverride on every call, over an IMMUTABLE archive list).
// What stood here was the other half of a mutable cache: resolve the index, take a
// reference into g_programResourceCaches and patch `binding` in place so an
// already-built entry need not be thrown away.
//
// THE HAZARD THAT CAME WITH IT IS GONE TOO, and it is worth naming because it was a
// real crash rather than a theoretical one: GetShaderStorageBlockIndex re-entered
// GetProgramResourceCache, which indexes an OPEN-ADDRESSED map and can therefore
// insert, and a rehash moves entries - so a reference taken before that call dangled.
// Binding one program's storage block while another program's entry was still absent
// from the cache was a reproducible segfault (ProgramPipelineScenario's two
// storage-block cases, in one process). The ordering above was the fix; having no
// cache is the retirement. The pull build below keeps both.
(void)storageBlockBinding;
}
#else
// The frontend already validated that the name denotes an active block, and has
// already recorded the new binding on the program - which is what reseeds this cache
// whenever it is rebuilt. Writing the entry here as well keeps an ALREADY-BUILT cache
// (the common case: the very next draw reads it) from having to be thrown away.
//
// Resolve the index BEFORE taking the reference, and bounds-check the way the
// sibling getter does. GetShaderStorageBlockIndex re-enters GetProgramResourceCache,
// which indexes g_programResourceCaches and can therefore insert - and that map is
// open-addressed, so a rehash MOVES its entries and a reference taken before the
// call is left dangling. Binding a program's storage block
// while another program's entry was still absent from the cache was a reproducible
// segfault (ProgramPipelineScenario's two storage-block cases, in one process).
const GLuint blockIndex = GetShaderStorageBlockIndex(*programObject, storageBlockName);
if (blockIndex == GL_INVALID_INDEX) return;
auto& cache = GetProgramResourceCache(*programObject);
if (blockIndex >= cache.storageBlocks.size()) return;
cache.storageBlocks[blockIndex].binding = storageBlockBinding;
}
#endif
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ReadPixels called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ReadPixels called with null GL context");
pVulkanRenderer->ReadPixels(x, y, width, height, format, type, pixels);
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTexImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTexImage called with null GL context");
pVulkanRenderer->GetTexImage(target, level, format, type, pixels);
}
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTextureImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTextureImage called with null GL context");
pVulkanRenderer->GetTextureImage(texture, uploadTarget, level, format, type, bufSize, pixels);
}
void Clear(GLbitfield mask) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::Clear called with null GL context");
pVulkanRenderer->Clear(mask);
}
// Vulkan has no LINE_LOOP topology; rewrite the draw as an indexed LINE_STRIP
// whose synthesized index list revisits the first vertex at the end.
static void DrawLineLoopAsIndexedStrip(const Vector<Uint32>& closedIndices, GLint basevertex) {
DrawIndexedCmd payload{};
payload.mode = GL_LINE_STRIP;
payload.indexBufferView.indexType = GL_UNSIGNED_INT;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(closedIndices.data());
payload.indexBufferView.indexByteSize = closedIndices.size() * sizeof(Uint32);
payload.indexBufferView.forceClientMemory = true;
payload.params.indexCount = static_cast<Uint32>(closedIndices.size());
payload.params.instanceCount = 1;
payload.params.vertexOffset = basevertex;
pVulkanRenderer->DrawElements(payload);
}
// Resolve a DrawElements index list (bound element-array buffer or client
// memory) into uint32 values with the loop-closing first index appended.
static Bool BuildClosedLineLoopIndices(GLsizei count, GLenum type, const void* indices,
Vector<Uint32>& outIndices) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
const SizeT width = MG_Util::GetGLTypeSize(type);
if ((width != 1 && width != 2 && width != 4) || count < 2) return false;
const auto& bound = MG_Pipe::MGPipeApplier().IndexBuffer;
Vector<Uint8> owned;
const Uint8* bytes = static_cast<const Uint8*>(indices);
if (!MG_Pipe::MGPipeHandleIsNull(bound.Res)) {
owned.resize(static_cast<SizeT>(count) * width);
const Uint64 offset = bound.Offset + reinterpret_cast<Uint64>(indices);
if (offset < bound.Offset || !pVulkanRenderer->GetWireBufferManager().ReadWireBuffer(
bound.Res, offset, owned.size(), owned.data())) return false;
bytes = owned.data();
}
if (!bytes) return false;
outIndices.resize(static_cast<SizeT>(count) + 1);
for (GLsizei i = 0; i < count; ++i) {
outIndices[i] = 0;
Memcpy(&outIndices[i], bytes + static_cast<SizeT>(i) * width, width);
}
outIndices[count] = outIndices[0];
return true;
}
#endif
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0 || count < 2) {
return false;
}
const Uint8* indexBytes = nullptr;
const auto& vao = *MGB_CTX->GetBoundVertexArray();
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferShared != nullptr) {
const SizeT offset = reinterpret_cast<SizeT>(indices);
const SizeT bufferSize = indexBufferShared->GetSize();
if (indexBufferShared->MappedData() == nullptr || offset > bufferSize ||
static_cast<SizeT>(count) * indexSize > bufferSize - offset) {
return false;
}
indexBufferShared->SyncPersistentMappedRange();
indexBytes = indexBufferShared->MappedData() + offset;
} else {
indexBytes = static_cast<const Uint8*>(indices);
if (indexBytes == nullptr) {
return false;
}
}
outIndices.resize(static_cast<SizeT>(count) + 1);
for (GLsizei i = 0; i < count; ++i) {
switch (indexSize) {
case 1: outIndices[i] = indexBytes[i]; break;
case 2: outIndices[i] = reinterpret_cast<const Uint16*>(indexBytes)[i]; break;
default: outIndices[i] = reinterpret_cast<const Uint32*>(indexBytes)[i]; break;
}
}
outIndices[count] = outIndices[0];
return true;
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArrays called with null GL context");
if (mode == GL_LINE_LOOP) {
if (count < 2) {
return;
}
Vector<Uint32> closedIndices(static_cast<SizeT>(count) + 1);
for (GLsizei i = 0; i < count; ++i) {
closedIndices[i] = static_cast<Uint32>(first + i);
}
closedIndices[count] = static_cast<Uint32>(first);
DrawLineLoopAsIndexedStrip(closedIndices, 0);
return;
}
DrawCmd payload{};
payload.mode = mode;
payload.params.firstVertex = first;
payload.params.vertexCount = count;
pVulkanRenderer->DrawArrays(payload);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElements called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
DrawLineLoopAsIndexedStrip(closedIndices, 0);
}
return;
}
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
payload.params.indexCount = count;
payload.params.instanceCount = 1;
// A CLIENT-MEMORY VERTEX ARRAY'S upload is bounded by a scan of this draw's index bytes,
// and those bytes may be shader-written: the scan reconciles the element buffer's shadow,
// which WAITS for the GPU. A wait in the middle of the draw's own recording flushes the
// batch that command buffer belongs to - the handle SetupDraw is holding goes stale, and
// the next vkCmd* records into a command buffer that is no longer the frame's. Reconciling
// HERE, before SetupDraw starts recording, keeps the wait out of the recording.
if (MG_Config::Transport == MG_Config::TransportMode::Monolith) {
const auto& currentVAO = MGB_CTX->GetBoundVertexArray();
Bool clientArray = false;
if (currentVAO) {
for (const auto& attribute : currentVAO->GetAllAttributes()) {
if (attribute.Enabled && !attribute.Buffer) {
clientArray = true;
break;
}
}
}
if (clientArray) {
if (const auto& elementBuffer = currentVAO->GetIndexBufferBindingSlot().GetBoundObject()) {
elementBuffer->SyncGpuWrites();
}
}
}
pVulkanRenderer->DrawElements(payload);
}
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArrays called with null GL context");
if (drawcount <= 0) {
return;
}
MultiDrawCmd payload{};
payload.mode = mode;
// TODO: allocate draw cmd buf elsewhere
static Vector<DrawCmdParam> params;
params.clear();
params.resize(drawcount);
for (GLsizei i = 0; i < drawcount; ++i) {
auto& param = params[i];
param.vertexCount = count[i] > 0 ? static_cast<Uint32>(count[i]) : 0;
param.instanceCount = 1;
param.firstVertex = first[i] > 0 ? static_cast<Uint32>(first[i]) : 0;
param.firstInstance = 0;
}
payload.drawCount = static_cast<Uint32>(drawcount);
payload.pParams = params.data();
pVulkanRenderer->MultiDrawArrays(payload);
}
// Shared body of glMultiDrawElements (basevertex == nullptr) and
// glMultiDrawElementsBaseVertex: identical calls except for the per-draw
// vertex offset, which VkMultiDrawIndexedInfoEXT / VkDrawIndexedIndirectCommand /
// vkCmdDrawIndexed all carry natively.
static void MultiDrawElementsImpl(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex) {
if (drawcount <= 0) {
return;
}
// With no element-array buffer bound, every indices[i] is a client pointer into a
// separate CPU allocation, not an offset into one shared buffer. The batched payload
// below cannot express that: it carries ONE index-buffer view for the whole batch and
// turns each pointer into a firstIndex relative to it. Replay the sub-draws through
// the single-draw entry point instead - it snapshots each client range into its own
// transient slice, which is exactly what the unrolled draws this must match do.
// (The batch used to be built this way; the shared-view rewrite that added
// MultiDrawIndexedCmd left the client-memory shape addressing a view whose byte
// offset is a hardcoded 0, so UploadAndBindIndexBuffer saw a null client pointer,
// declined the whole batch and painted nothing.)
#if MOBILEGL_BUILD_DISAGGREGATED
const Bool noIndexBuffer = MG_Config::Transport != MG_Config::TransportMode::Monolith
? MG_Pipe::MGPipeHandleIsNull(MG_Pipe::MGPipeApplier().IndexBuffer.Res)
: MGB_CTX->GetBoundVertexArray()->GetIndexBufferBindingSlot().GetBoundObject() == nullptr;
if (noIndexBuffer) {
#else
const auto& vao = *MGB_CTX->GetBoundVertexArray();
if (vao.GetIndexBufferBindingSlot().GetBoundObject() == nullptr) {
#endif
for (GLsizei i = 0; i < drawcount; ++i) {
if (count[i] <= 0) {
continue;
}
DrawElementsBaseVertex(mode, count[i], type, indices[i],
basevertex != nullptr ? basevertex[i] : 0);
}
return;
}
MultiDrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
// Loop-invariant: the index type is fixed for the whole multi-draw, so resolve
// its byte size once instead of twice per sub-draw (a cross-TU switch that
// showed up in per-frame profiles of sodium-style 132x32 multi-draws). Index
// sizes are 1/2/4, so the per-sub-draw offset division below reduces to a
// shift - the hardware divide was the hottest instruction of this loop.
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0) {
MGLOG_E_ONCE("MultiDrawElements skipped: unsupported index type 0x%x", type);
return;
}
const Uint32 indexSizeShift = static_cast<Uint32>(std::countr_zero(indexSize));
// TODO: allocate draw cmd buf elsewhere
static Vector<DrawIndexedCmdParam> params;
params.clear();
params.resize(drawcount);
for (GLsizei i = 0; i < drawcount; ++i) {
if (count[i] == 0) {
continue;
}
// TODO: this index view needs a redesign, now there's a lotta redundant uploads
payload.indexBufferView.indexByteOffset = 0;
payload.indexBufferView.indexByteSize =
std::max(reinterpret_cast<SizeT>(indices[i]) + count[i] * indexSize,
payload.indexBufferView.indexByteSize);
auto& param = params[i];
param.indexCount = count[i];
param.instanceCount = 1;
param.firstIndex = reinterpret_cast<SizeT>(indices[i]) >> indexSizeShift;
param.vertexOffset = basevertex != nullptr ? basevertex[i] : 0;
param.firstInstance = 0;
}
payload.drawCount = drawcount;
payload.pParams = params.data();
pVulkanRenderer->MultiDrawElements(payload);
}
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElements called with null GL context");
MultiDrawElementsImpl(mode, count, type, indices, drawcount, nullptr);
}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
DrawLineLoopAsIndexedStrip(closedIndices, basevertex);
}
return;
}
DrawIndexedCmd payload{};
payload.mode = mode;
payload.indexBufferView.indexType = type;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
payload.params.indexCount = count;
payload.params.instanceCount = 1;
payload.params.firstIndex = 0;
payload.params.vertexOffset = basevertex;
payload.params.firstInstance = 0;
pVulkanRenderer->DrawElements(payload);
}
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
MultiDrawElementsImpl(mode, count, type, indices, drawcount, basevertex);
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::BlitFramebuffer called with null GL context");
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitNamedFramebuffer called with null VulkanRenderer");
pVulkanRenderer->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0,
dstY0, dstX1, dstY1, mask, filter);
}
namespace {
// Backend fence handle: the queue-submission index captured at fence
// creation (see VulkanRenderer::GetSyncPointSubmitIndex). The fence is
// signaled once that submission's VkFence has been observed signaled,
// so completion tracks the GPU itself rather than the frame-count
// inference; MC 1.21.5's fence-paced ring buffers depend on this to
// recycle their space instead of growing without bound.
struct VulkanSyncObject {
Uint64 submitIndex = 0;
// Renderer generation the index was issued under (see
// g_rendererGeneration). A stale generation reports the fence
// signaled: renderer destruction waits for device idle, so the
// old renderer's GPU work is long complete, and the index must
// not be compared against the new renderer's restarted counter.
Uint64 rendererGeneration = 0;
};
} // namespace
BackendSyncHandle FenceSync() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::FenceSync called with null VulkanRenderer");
return new VulkanSyncObject{pVulkanRenderer->GetSyncPointSubmitIndex(), GetRendererGeneration()};
}
GLenum ClientWaitSync(BackendSyncHandle handle, GLbitfield flags, GLuint64 timeout) {
const auto* sync = static_cast<VulkanSyncObject*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClientWaitSync called with null VulkanRenderer");
if (sync == nullptr || sync->rendererGeneration != GetRendererGeneration()) {
return GL_ALREADY_SIGNALED;
}
if (pVulkanRenderer->IsSubmitIndexComplete(sync->submitIndex)) {
return GL_ALREADY_SIGNALED;
}
// GL_SYNC_FLUSH_COMMANDS_BIT: flush regardless of timeout, so a
// zero-timeout poll loop makes progress across calls - but only when
// the sync's batch is still unsubmitted; flushing for an already
// submitted fence cannot advance it and would split the frame's
// render pass on every poll.
if ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
pVulkanRenderer->FlushForSyncPoint(sync->submitIndex);
}
if (timeout == 0) {
return pVulkanRenderer->IsSubmitIndexComplete(sync->submitIndex) ? GL_ALREADY_SIGNALED
: GL_TIMEOUT_EXPIRED;
}
// Blocking wait: flush even without the flush bit - the sync's batch
// can only be submitted from this thread, so waiting on an unflushed
// fence would otherwise burn the full timeout with no chance of
// success.
return pVulkanRenderer->WaitForSubmitIndex(sync->submitIndex, timeout, /*flushIfPending=*/true)
? GL_CONDITION_SATISFIED
: GL_TIMEOUT_EXPIRED;
}
void WaitSync(BackendSyncHandle handle, GLbitfield flags, GLuint64 timeout) {
// Server-side waits are implicit: the single graphics queue executes
// submissions in order, so later GPU work already observes everything
// recorded before the fence.
(void)handle;
(void)flags;
(void)timeout;
}
void DeleteSync(BackendSyncHandle handle) {
delete static_cast<VulkanSyncObject*>(handle);
}
Bool GetSyncStatus(BackendSyncHandle handle) {
const auto* sync = static_cast<VulkanSyncObject*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetSyncStatus called with null VulkanRenderer");
if (sync == nullptr || sync->rendererGeneration != GetRendererGeneration()) {
return true;
}
// Pure status read (glGetSynciv must not flush).
return pVulkanRenderer->IsSubmitIndexComplete(sync->submitIndex);
}
namespace {
// Backend timer-query handle: a TIME_ELAPSED span holds a begin and an
// end timestamp record; a GL_TIMESTAMP one-shot holds only `end`. The
// records are shared (SharedPtr) with the owning pool's pending list,
// so deleting the query while results are still in flight is safe.
struct VulkanTimerQuery {
enum class Kind : Uint8 { Timer, Occlusion, XfbWritten, XfbGenerated };
Kind kind = Kind::Timer;
SharedPtr<VkTimerQueryManager::TimestampRecord> begin;
SharedPtr<VkTimerQueryManager::TimestampRecord> end;
// Kind::Occlusion - pool slots recorded between Begin/End; summed at result time.
Vector<Uint32> occlusionSlots;
// Kind::XfbGenerated - reroute-pool slots for the span's XFB-INACTIVE
// draws, where the renderer's reroute is armed (the affected driver's
// stream query counts nothing without an open capture; see
// VulkanRenderer::BeginXfbQueryForDraw). Summed alongside the stream
// slots above, which keep the span's XFB-active draws.
Vector<Uint32> rerouteSlots;
// Renderer generation the records were written under (see
// g_rendererGeneration). A stale generation resolves as available
// with a final zero result: the records' pool indices and frame
// serials refer to a destroyed renderer and must never be handed
// to the current one. DeleteBackendQuery only frees the wrapper
// (and, via the SharedPtrs, the records), never pool slots, so
// stale queries are always safe to delete.
Uint64 rendererGeneration = 0;
// Kind::XfbGenerated - the frontend's paused-draw primitive counter when the
// query began. On the affected drivers VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
// counts only what the capture saw, so a draw made while the span was paused is
// invisible to it - but GL_PRIMITIVES_GENERATED counts what the last vertex
// processing stage emitted regardless. The delta closes that gap at result time.
Uint64 pausedPrimitiveSnapshot = 0;
// ...unless the GPU already counted those paused draws when the span opened -
// through the reroute pool (VulkanRenderer::BeginXfbQueryForDraw reroutes every
// draw with no open capture, paused ones included) or, where the probe measured
// the stream query as counting capture-less draws, through the stream slot the
// paused draw still takes. Adding the CPU delta on top would count them twice,
// and the CPU counter is the weaker source anyway: only 3 of the ~15 draw entry
// points write it and it answers 0 for GL_PATCHES.
Bool pausedPrimitivesCountedByGpu = false;
};
} // namespace
Bool IsTimerQuerySupported() {
#if MOBILEGL_BUILD_DISAGGREGATED
// The first caps snapshot is sent during the transport handshake,
// before eglMakeCurrent creates the server's Vulkan renderer.
if (MG_Config::Transport != MG_Config::TransportMode::Monolith && !pVulkanRenderer) return false;
#endif
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::IsTimerQuerySupported called with null VulkanRenderer");
return pVulkanRenderer->IsTimerQuerySupported();
}
BackendQueryHandle BeginTimeElapsedQuery() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginTimeElapsedQuery called with null VulkanRenderer");
if (!pVulkanRenderer->IsTimerQuerySupported()) {
return nullptr;
}
auto begin = pVulkanRenderer->WriteTimerQueryTimestamp();
if (!begin) {
// Pool exhausted this frame; the frontend falls back on a null handle.
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->begin = std::move(begin);
query->rendererGeneration = GetRendererGeneration();
return query;
}
void EndTimeElapsedQuery(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndTimeElapsedQuery called with null VulkanRenderer");
if (query == nullptr) {
return;
}
if (query->rendererGeneration != GetRendererGeneration()) {
// The span began under a renderer that has since been destroyed;
// never write into the new renderer's pools on its behalf. The
// query resolves as available with a zero result.
return;
}
// May be null on pool exhaustion; the query then reads back as 0.
query->end = pVulkanRenderer->WriteTimerQueryTimestamp();
}
BackendQueryHandle QueryCounterTimestamp() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::QueryCounterTimestamp called with null VulkanRenderer");
if (!pVulkanRenderer->IsTimerQuerySupported()) {
return nullptr;
}
auto record = pVulkanRenderer->WriteTimerQueryTimestamp();
if (!record) {
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->end = std::move(record);
query->rendererGeneration = GetRendererGeneration();
return query;
}
Bool IsQueryResultAvailable(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
// Degraded/stale handles report available; GetQueryResult64 then
// resolves them with a final zero result.
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::IsQueryResultAvailable called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
return true;
}
if (query->begin && !pVulkanRenderer->IsTimerQueryResultReady(*query->begin)) {
return false;
}
if (query->end && !pVulkanRenderer->IsTimerQueryResultReady(*query->end)) {
return false;
}
return true;
}
Bool GetQueryResult64(BackendQueryHandle handle, Bool wait, Uint64* outNanoseconds) {
*outNanoseconds = 0;
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetQueryResult64 called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
// The records belong to a destroyed renderer: no real value can
// ever be produced, so resolve with a final 0.
return true;
}
if (query->kind == VulkanTimerQuery::Kind::Occlusion) {
Uint64 samples = 0;
if (!pVulkanRenderer->ResolveOcclusionQueryResult(query->occlusionSlots, samples)) {
return false;
}
query->occlusionSlots.clear(); // slots are recycled by the resolve
*outNanoseconds = samples;
return true;
}
if (query->kind == VulkanTimerQuery::Kind::XfbWritten ||
query->kind == VulkanTimerQuery::Kind::XfbGenerated) {
Uint64 primitives = 0;
if (!pVulkanRenderer->ResolveXfbQueryResult(query->occlusionSlots, query->rerouteSlots,
query->kind == VulkanTimerQuery::Kind::XfbGenerated,
primitives)) {
return false;
}
if (query->kind == VulkanTimerQuery::Kind::XfbGenerated &&
!query->pausedPrimitivesCountedByGpu &&
#if MOBILEGL_BUILD_DISAGGREGATED
MG_Config::Transport == MG_Config::TransportMode::Monolith &&
#endif
MGB_CTX_LIVE) {
primitives += MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() -
query->pausedPrimitiveSnapshot;
}
*outNanoseconds = primitives;
return true;
}
// With wait, mirrors ClientWaitSync: a query ended this frame cannot
// complete until Present submits the commands, so the wait refuses to
// block on the current unsubmitted serial. Returning false keeps the
// handle alive in the frontend; the query stays readable once a later
// Present submits the frame.
const auto ensureReady = [&](VkTimerQueryManager::TimestampRecord& record) {
return wait ? pVulkanRenderer->WaitForTimerQueryResult(record)
: pVulkanRenderer->IsTimerQueryResultReady(record);
};
if (query->begin && query->end) {
if (!ensureReady(*query->begin) || !ensureReady(*query->end)) {
return false;
}
*outNanoseconds = pVulkanRenderer->GetTimerQueryElapsedNs(*query->begin, *query->end);
return true;
}
if (query->end) {
if (!ensureReady(*query->end)) {
return false;
}
*outNanoseconds = pVulkanRenderer->GetTimerQueryTimestampNs(*query->end);
return true;
}
// TIME_ELAPSED span that never got its end timestamp (pool
// exhaustion): nothing further can arrive, resolve with a final 0.
return true;
}
void DeleteBackendQuery(BackendQueryHandle handle) {
delete static_cast<VulkanTimerQuery*>(handle);
}
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginXfbPrimitivesQuery called with null VulkanRenderer");
if (!pVulkanRenderer->StartXfbQueryCapture(generated ? 1u : 0u)) {
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->kind = generated ? VulkanTimerQuery::Kind::XfbGenerated : VulkanTimerQuery::Kind::XfbWritten;
query->rendererGeneration = GetRendererGeneration();
query->pausedPrimitiveSnapshot =
#if MOBILEGL_BUILD_DISAGGREGATED
MG_Config::Transport == MG_Config::TransportMode::Monolith &&
#endif
MGB_CTX_LIVE ? MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() : 0;
// Read AFTER StartXfbQueryCapture, which is where a failed reroute-pool creation
// disarms: the answer is then what this span will actually do for every draw.
query->pausedPrimitivesCountedByGpu = generated && pVulkanRenderer->ArePausedDrawsGpuCounted();
return query;
}
void EndXfbPrimitivesQuery(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndXfbPrimitivesQuery called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
return;
}
pVulkanRenderer->StopXfbQueryCapture(
query->kind == VulkanTimerQuery::Kind::XfbGenerated ? 1u : 0u, query->occlusionSlots,
query->rerouteSlots);
}
BackendQueryHandle BeginOcclusionQuery() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginOcclusionQuery called with null VulkanRenderer");
if (!pVulkanRenderer->StartOcclusionQueryCapture()) {
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->kind = VulkanTimerQuery::Kind::Occlusion;
query->rendererGeneration = GetRendererGeneration();
return query;
}
void EndOcclusionQuery(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndOcclusionQuery called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
return;
}
pVulkanRenderer->StopOcclusionQueryCapture(query->occlusionSlots);
}
Int64 GetGpuTimestampNs() {
// Vulkan cannot synchronously sample the GPU clock: timestamps only
// exist as vkCmdWriteTimestamp results read back later, and
// VK_EXT_calibrated_timestamps is not wired up. Returning 0 tells the
// frontend GL_TIMESTAMP getter to fall back.
return 0;
}
void Present() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer");
pVulkanRenderer->Present();
// THE frame boundary for the MGPipe counters, at the backend entry point rather
// than inside VulkanRenderer::Present: that function has an early return for the
// no-usable-swapchain case, and a suspended frame is still a frame the counters
// must close.
if (MG_Util::PipeStats::Enabled()) {
MG_Util::PipeStats::OnPresent();
}
}
namespace {
Optional<Int> g_requestedSwapInterval;
} // namespace
void SetSwapInterval(Int interval) {
g_requestedSwapInterval = interval;
if (pVulkanRenderer) {
pVulkanRenderer->SetSwapInterval(interval);
}
}
Optional<Int> GetRequestedSwapInterval() {
return g_requestedSwapInterval;
}
#if MOBILEGL_BUILD_DISAGGREGATED
void ForgetRequestedSwapInterval() {
g_requestedSwapInterval.reset();
}
#endif
DescriptorPoolCensus GetDescriptorPoolCensus() {
#if MOBILEGL_BUILD_DISAGGREGATED
// P11 M2: UNDER A TRANSPORT THE POOLS ARE THE SERVER RENDERER'S, and its apply thread
// grows, rewinds and trims them while the test thread would be reading - a census taken
// after a swap the client ran ahead of, or mid-burst, walks a set cache BeginFrame may be
// clearing. Inproc, the server is a thread of this process: the read is posted to it as
// the test probe, which runs between drain batches, so it sees every record published
// before it and none half-applied - without waiting on the GPU, which is the point of the
// trim case (it gives a burst back with other slots' work in flight). Spawn and tcp keep
// their pools in another process; the client has no renderer and answers unavailable.
if (MG_Config::Transport != MG_Config::TransportMode::Monolith &&
!MG_Remote::Server::ServerLoop::OnApplyThread()) {
if (MG_Config::Transport != MG_Config::TransportMode::InProcess) return DescriptorPoolCensus{};
DescriptorPoolCensus census{};
const MobileGLResult result = MG_Remote::Server::ServerLoopInstance().RunProbeOnApplyThreadForTesting(
+[](void* user) -> MobileGLResult {
*static_cast<DescriptorPoolCensus*>(user) =
pVulkanRenderer ? pVulkanRenderer->GetDescriptorPoolCensus() : DescriptorPoolCensus{};
return MOBILEGL_OK;
},
&census);
return result == MOBILEGL_OK ? census : DescriptorPoolCensus{};
}
#endif
return pVulkanRenderer ? pVulkanRenderer->GetDescriptorPoolCensus() : DescriptorPoolCensus{};
}
} // namespace MobileGL::MG_Backend::DirectVulkan