mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
1795 lines
80 KiB
C++
1795 lines
80 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "GL_Getter.h"
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#include <Config.h>
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#include <MGGitHash.h>
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#include <MG_State/EGLState/Core.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/ErrorState/ErrorInfo.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
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#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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#include <MG_Util/Texture/TextureFormatProcessor.h>
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#include <MG_Backend/BackendObjects.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace {
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enum class IndexedBufferQueryKind {
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Binding,
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Start,
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Size,
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};
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void CopyFloatsToInts(const GLfloat* src, SizeT count, GLint* dst) {
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for (SizeT i = 0; i < count; ++i) {
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dst[i] = static_cast<GLint>(src[i]);
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}
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}
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constexpr GLint kFrontendMaxComputeUniformComponents = 1024;
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constexpr GLint kFrontendMaxComputeAtomicCounters = 8;
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constexpr GLint kFrontendMaxComputeAtomicCounterBuffers = 1;
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constexpr GLint kFrontendMaxCombinedAtomicCounters = 8;
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constexpr GLint kFrontendMaxFragmentAtomicCounters = 8;
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constexpr GLint kFrontendMaxGeometryAtomicCounters = 0;
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constexpr GLint kFrontendMaxTessControlAtomicCounters = 0;
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constexpr GLint kFrontendMaxTessEvaluationAtomicCounters = 0;
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constexpr GLint kFrontendMaxVertexAtomicCounters = 0;
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constexpr GLint kFrontendMaxVertexUniformComponents = 4096;
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constexpr GLint kFrontendMaxVertexUniformVectors = 128;
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constexpr GLint kFrontendMaxVertexUniformBlocks = 14;
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constexpr GLint kFrontendMaxVertexOutputComponents = 64;
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constexpr GLint kFrontendMaxFragmentInputComponents = 128;
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constexpr GLint kFrontendMaxFragmentUniformComponents = 4096;
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constexpr GLint kFrontendMaxFragmentUniformVectors = 256;
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constexpr GLint kFrontendMaxFragmentUniformBlocks = 14;
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constexpr GLint kFrontendMaxGeometryInputComponents = 64;
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constexpr GLint kFrontendMaxGeometryOutputComponents = 128;
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constexpr GLint kFrontendMaxGeometryTextureImageUnits = 16;
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constexpr GLint kFrontendMaxGeometryUniformComponents = 1024;
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constexpr GLint kFrontendMaxGeometryUniformBlocks = 14;
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constexpr GLint kFrontendMaxCombinedUniformBlocks = kFrontendMaxVertexUniformBlocks +
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kFrontendMaxGeometryUniformBlocks +
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kFrontendMaxFragmentUniformBlocks;
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constexpr GLint kFrontendMaxVaryingComponents = 64;
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constexpr GLint kFrontendMaxVaryingVectors = 8;
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constexpr GLint kFrontendMaxProgramTexelOffset = 7;
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constexpr GLint kFrontendMinProgramTexelOffset = -8;
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constexpr GLint kFrontendMaxTransformFeedbackInterleavedComponents = 64;
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constexpr GLint kFrontendMaxTransformFeedbackSeparateAttribs = 4;
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constexpr GLint kFrontendMaxTransformFeedbackSeparateComponents = 4;
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constexpr GLint kFrontendMaxGeometryOutputVertices = 256;
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constexpr GLint kFrontendMaxGeometryTotalOutputComponents = 1024;
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constexpr GLint kFrontendMinUniformBufferBindings = 36;
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constexpr GLint kFrontendSubpixelBits = 4;
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constexpr GLint kFrontendMaxSamples = 4;
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GLint GetMaxCombinedUniformComponents(GLint maxDefaultUniformComponents, GLint maxUniformBlocks,
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GLint maxUniformBlockSizeBytes) {
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return maxDefaultUniformComponents + maxUniformBlocks * (maxUniformBlockSizeBytes / 4);
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}
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bool TryDecodeIndexedBufferQuery(GLenum pname, BufferTarget& bufferTarget, IndexedBufferQueryKind& queryKind) {
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switch (pname) {
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case GL_UNIFORM_BUFFER_BINDING:
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bufferTarget = BufferTarget::Uniform;
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queryKind = IndexedBufferQueryKind::Binding;
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return true;
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case GL_UNIFORM_BUFFER_START:
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bufferTarget = BufferTarget::Uniform;
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queryKind = IndexedBufferQueryKind::Start;
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return true;
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case GL_UNIFORM_BUFFER_SIZE:
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bufferTarget = BufferTarget::Uniform;
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queryKind = IndexedBufferQueryKind::Size;
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return true;
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case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
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bufferTarget = BufferTarget::TransformFeedback;
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queryKind = IndexedBufferQueryKind::Binding;
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return true;
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case GL_TRANSFORM_FEEDBACK_BUFFER_START:
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bufferTarget = BufferTarget::TransformFeedback;
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queryKind = IndexedBufferQueryKind::Start;
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return true;
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case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
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bufferTarget = BufferTarget::TransformFeedback;
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queryKind = IndexedBufferQueryKind::Size;
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return true;
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case GL_ATOMIC_COUNTER_BUFFER_BINDING:
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bufferTarget = BufferTarget::AtomicCounter;
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queryKind = IndexedBufferQueryKind::Binding;
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return true;
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case GL_ATOMIC_COUNTER_BUFFER_START:
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bufferTarget = BufferTarget::AtomicCounter;
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queryKind = IndexedBufferQueryKind::Start;
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return true;
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case GL_ATOMIC_COUNTER_BUFFER_SIZE:
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bufferTarget = BufferTarget::AtomicCounter;
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queryKind = IndexedBufferQueryKind::Size;
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return true;
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case GL_SHADER_STORAGE_BUFFER_BINDING:
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bufferTarget = BufferTarget::ShaderStorage;
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queryKind = IndexedBufferQueryKind::Binding;
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return true;
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case GL_SHADER_STORAGE_BUFFER_START:
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bufferTarget = BufferTarget::ShaderStorage;
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queryKind = IndexedBufferQueryKind::Start;
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return true;
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case GL_SHADER_STORAGE_BUFFER_SIZE:
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bufferTarget = BufferTarget::ShaderStorage;
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queryKind = IndexedBufferQueryKind::Size;
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return true;
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default:
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return false;
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}
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}
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bool IsIndexedBufferBindingQueryKind(IndexedBufferQueryKind queryKind) {
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return queryKind == IndexedBufferQueryKind::Binding;
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}
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bool IsIndexedBufferRangeQueryKind(IndexedBufferQueryKind queryKind) {
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return queryKind == IndexedBufferQueryKind::Start || queryKind == IndexedBufferQueryKind::Size;
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}
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SizeT GetIndexedBufferQueryPointCount(BufferTarget bufferTarget) {
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const SizeT frontendCount = MG_State::pGLContext->GetBufferBindingPointCount(bufferTarget);
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if (bufferTarget == BufferTarget::ShaderStorage && MG_Backend::pActiveBackendObject) {
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const Int backendCount =
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MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
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return std::min(frontendCount, static_cast<SizeT>(std::max(backendCount, 0)));
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}
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return frontendCount;
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}
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bool TryDecodeDrawBufferQuery(GLenum pname, SizeT& drawBufferIndex) {
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if (pname == GL_DRAW_BUFFER) {
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drawBufferIndex = 0;
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return true;
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}
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if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15) {
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drawBufferIndex = static_cast<SizeT>(pname - GL_DRAW_BUFFER0);
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return true;
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}
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return false;
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}
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bool TryResolveImplementationColorReadParams(GLint& outFormat, GLint& outType) {
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const auto& readFbo =
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
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if (!readFbo) return false;
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const auto attachmentType = readFbo->GetReadBuffer();
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if (attachmentType == FramebufferAttachmentType::None) return false;
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const auto& attachment = readFbo->GetAttachment(attachmentType);
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TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
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if (attachment.IsTexture() && attachment.GetTexture()) {
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internalFormat = attachment.GetTexture()->GetFormat();
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} else if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) {
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internalFormat = attachment.GetRenderbuffer()->GetInternalFormat();
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}
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if (internalFormat == TextureInternalFormat::Unknown) return false;
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const GLenum glInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
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GLenum normalizedInternalFormat = glInternalFormat;
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GLenum format = GL_RGBA;
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GLenum type = GL_UNSIGNED_BYTE;
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(glInternalFormat, PixelFormatNormalizeOptionBit::None,
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&normalizedInternalFormat, &format, &type);
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outFormat = static_cast<GLint>(format);
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outType = static_cast<GLint>(type);
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return true;
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}
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GLint ResolveDrawFramebufferSampleCount() {
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const auto& drawFbo =
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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if (!drawFbo) return 0;
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GLint maxSamples = 0;
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for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) {
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if (!attachment.IsRenderbuffer() || !attachment.GetRenderbuffer()) continue;
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maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples()));
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}
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return maxSamples;
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}
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void RecordIndexedOnlyGetterError(const char* functionName, GLenum pname) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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"pname " + MG_Util::ConvertGLEnumToString(pname) +
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" is only valid with indexed getter entrypoints."));
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}
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bool ValidateIndexedBufferQueryIndex(GLenum pname, GLuint index, const char* functionName,
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BufferTarget bufferTarget) {
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switch (bufferTarget) {
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case BufferTarget::Uniform:
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case BufferTarget::TransformFeedback:
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case BufferTarget::AtomicCounter:
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case BufferTarget::ShaderStorage:
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break;
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"pname " + std::to_string(pname) +
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" is not a supported indexed buffer query."));
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return false;
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}
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if (index >= GetIndexedBufferQueryPointCount(bufferTarget)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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"index " + std::to_string(index) + " is out of range for indexed buffer query " +
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std::to_string(pname) + "."));
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return false;
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}
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return true;
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}
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void CopyIntsToBooleans(const GLint* src, SizeT count, GLboolean* dst) {
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for (SizeT i = 0; i < count; ++i) {
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dst[i] = src[i] ? GL_TRUE : GL_FALSE;
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}
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}
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void CopyIntsToFloats(const GLint* src, SizeT count, GLfloat* dst) {
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for (SizeT i = 0; i < count; ++i) {
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dst[i] = static_cast<GLfloat>(src[i]);
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}
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}
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} // namespace
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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const GLubyte* GetString(GLenum name) {
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static String vendorString;
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static String versionStr;
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static String rendererString;
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static String shadingLanguageVersion;
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static String extensionsString;
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const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
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MGLOG_D("glGetString, name: %s", MG_Util::ConvertGLEnumToString(name).c_str());
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if (!activeBackendObject) {
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MGLOG_E("activeBackendObject is not initialized!");
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return (GLubyte*)"Unknown";
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}
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const auto& rendererInfo = activeBackendObject->GetRendererInfo();
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switch (name) {
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case GL_VENDOR:
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if (rendererInfo.ExtraVendor.has_value()) {
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vendorString = std::format("{}{}", MG_Config::CoreVendor, rendererInfo.ExtraVendor.value());
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} else {
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vendorString = MG_Config::CoreVendor;
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}
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MGLOG_D("vendorString: %s", vendorString.c_str());
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return (const GLubyte*)vendorString.c_str();
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case GL_VERSION: {
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versionStr =
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std::format("{} {} {}, {} Backend, GIT@" GIT_COMMIT_HASH_SHORT,
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rendererInfo.RendererGLInfo.TargetGLVersion.toString(), MG_Config::ProjectName,
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MG_Config::CoreVersion.toFormattedString(MG_Config::DefaultVersionStringFormatAttrib),
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rendererInfo.BackendName);
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MGLOG_D("versionStr: %s", versionStr.c_str());
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return (const GLubyte*)versionStr.c_str();
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}
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case GL_RENDERER: {
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String backendVersionStr = activeBackendObject->GetBackendAPIVersionString();
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rendererString =
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std::format("{} ({}) ({})", rendererInfo.RendererName, MG_Config::CoreName, backendVersionStr);
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MGLOG_D("rendererString: %s", rendererString.c_str());
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return (const GLubyte*)rendererString.c_str();
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}
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case GL_SHADING_LANGUAGE_VERSION:
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shadingLanguageVersion =
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std::format("{} {}", rendererInfo.RendererGLInfo.TargetGLSLVersion.toString({true, false}),
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MG_Config::ProjectName);
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MGLOG_D("shadingLanguageVersion: %s", shadingLanguageVersion.c_str());
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return (const GLubyte*)shadingLanguageVersion.c_str();
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case GL_EXTENSIONS:
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extensionsString.clear();
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for (const auto& ext : rendererInfo.RendererGLInfo.Extensions) {
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if (!extensionsString.empty()) {
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extensionsString += " ";
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}
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extensionsString += MG_Util::ConvertGLExtToString(ext);
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}
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return (const GLubyte*)extensionsString.c_str();
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default:
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return (const GLubyte*)"Unknown Enum";
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}
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}
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const GLubyte* GetStringi(GLenum name, GLuint index) {
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MGLOG_D("glGetStringi, name: %s, index: %u", MG_Util::ConvertGLEnumToString(name).c_str(), index);
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if (name != GL_EXTENSIONS) {
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return (const GLubyte*)"";
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}
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const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
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if (!activeBackendObject) {
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MGLOG_E("activeBackendObject is not initialized!");
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return (GLubyte*)"Unknown";
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}
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const auto& rendererInfo = activeBackendObject->GetRendererInfo();
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const auto& exts = rendererInfo.RendererGLInfo.Extensions;
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if (index >= exts.size()) {
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return nullptr;
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}
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static Vector<String> extStrings;
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extStrings.clear();
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extStrings.reserve(exts.size());
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for (const auto& ext : exts) {
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extStrings.emplace_back(MG_Util::ConvertGLExtToString(ext));
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}
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return (const GLubyte*)extStrings[index].c_str();
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}
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void GetBooleanv(GLenum pname, GLboolean* params) {
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MGLOG_D("glGetBooleanv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
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if (!params) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null"));
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return;
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}
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switch (pname) {
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case GL_BLEND:
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*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend) ? GL_TRUE : GL_FALSE;
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return;
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case GL_BLEND_COLOR: {
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const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
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params[0] = blendColor.x() != 0.0f ? GL_TRUE : GL_FALSE;
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params[1] = blendColor.y() != 0.0f ? GL_TRUE : GL_FALSE;
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params[2] = blendColor.z() != 0.0f ? GL_TRUE : GL_FALSE;
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params[3] = blendColor.w() != 0.0f ? GL_TRUE : GL_FALSE;
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return;
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}
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case GL_COLOR_CLEAR_VALUE: {
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const FloatVec4& clearColor = MG_State::pGLContext->GetClearColor();
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params[0] = clearColor.x() != 0.0f ? GL_TRUE : GL_FALSE;
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params[1] = clearColor.y() != 0.0f ? GL_TRUE : GL_FALSE;
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params[2] = clearColor.z() != 0.0f ? GL_TRUE : GL_FALSE;
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params[3] = clearColor.w() != 0.0f ? GL_TRUE : GL_FALSE;
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return;
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}
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case GL_COLOR_WRITEMASK: {
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BoolVec4 mask = MG_State::pGLContext->GetColorMask();
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params[0] = mask.x() ? GL_TRUE : GL_FALSE;
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params[1] = mask.y() ? GL_TRUE : GL_FALSE;
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params[2] = mask.z() ? GL_TRUE : GL_FALSE;
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params[3] = mask.w() ? GL_TRUE : GL_FALSE;
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return;
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}
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case GL_DEPTH_CLEAR_VALUE:
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*params = MG_State::pGLContext->GetClearDepth() != 0.0f ? GL_TRUE : GL_FALSE;
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return;
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case GL_DEPTH_RANGE: {
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const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRange();
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params[0] = depthRange.x() != 0.0f ? GL_TRUE : GL_FALSE;
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params[1] = depthRange.y() != 0.0f ? GL_TRUE : GL_FALSE;
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return;
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}
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case GL_LINE_WIDTH:
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*params = MG_State::pGLContext->GetLineWidth() != 0.0f ? GL_TRUE : GL_FALSE;
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return;
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case GL_POINT_SIZE:
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*params = MG_State::pGLContext->GetPointSize() != 0.0f ? GL_TRUE : GL_FALSE;
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return;
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case GL_CULL_FACE:
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*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace) ? GL_TRUE : GL_FALSE;
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return;
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case GL_DEPTH_TEST:
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*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest) ? GL_TRUE : GL_FALSE;
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return;
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case GL_DEPTH_WRITEMASK:
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*params = MG_State::pGLContext->GetDepthMask() ? GL_TRUE : GL_FALSE;
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return;
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case GL_DITHER:
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*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Dither) ? GL_TRUE : GL_FALSE;
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return;
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case GL_MULTISAMPLE:
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*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Multisample) ? GL_TRUE : GL_FALSE;
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return;
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case GL_POLYGON_OFFSET_FILL:
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*params =
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MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) ? GL_TRUE : GL_FALSE;
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return;
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case GL_PRIMITIVE_RESTART_FIXED_INDEX:
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*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex)
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? GL_TRUE
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: GL_FALSE;
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return;
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case GL_RASTERIZER_DISCARD:
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*params =
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MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard) ? GL_TRUE : GL_FALSE;
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return;
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case GL_SAMPLE_ALPHA_TO_COVERAGE:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToCoverage)
|
|
? GL_TRUE
|
|
: GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_ALPHA_TO_ONE:
|
|
*params =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToOne) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_COVERAGE:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleCoverage)
|
|
? GL_TRUE
|
|
: GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_MASK:
|
|
*params =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleMask) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_SCISSOR_TEST:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_STENCIL_TEST:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
GLint ints[4] = {};
|
|
GetIntegerv(pname, ints);
|
|
switch (pname) {
|
|
case GL_COLOR_WRITEMASK:
|
|
case GL_SCISSOR_BOX:
|
|
CopyIntsToBooleans(ints, 4, params);
|
|
return;
|
|
default:
|
|
*params = ints[0] ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void GetFloatv(GLenum pname, GLfloat* params) {
|
|
MGLOG_D("glGetFloatv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
|
|
if (!params) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null"));
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_BLEND_COLOR: {
|
|
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
|
|
params[0] = blendColor.x();
|
|
params[1] = blendColor.y();
|
|
params[2] = blendColor.z();
|
|
params[3] = blendColor.w();
|
|
return;
|
|
}
|
|
case GL_COLOR_CLEAR_VALUE: {
|
|
const FloatVec4& clearColor = MG_State::pGLContext->GetClearColor();
|
|
params[0] = clearColor.x();
|
|
params[1] = clearColor.y();
|
|
params[2] = clearColor.z();
|
|
params[3] = clearColor.w();
|
|
return;
|
|
}
|
|
case GL_DEPTH_RANGE: {
|
|
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRange();
|
|
params[0] = depthRange.x();
|
|
params[1] = depthRange.y();
|
|
return;
|
|
}
|
|
case GL_VIEWPORT_BOUNDS_RANGE: {
|
|
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
|
|
params[0] = dynamicParameters.ViewportBoundsRangeMin;
|
|
params[1] = dynamicParameters.ViewportBoundsRangeMax;
|
|
return;
|
|
}
|
|
case GL_DEPTH_CLEAR_VALUE:
|
|
params[0] = MG_State::pGLContext->GetClearDepth();
|
|
return;
|
|
case GL_ALIASED_LINE_WIDTH_RANGE: {
|
|
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
|
|
params[0] = dynamicParameters.AliasedLineWidthRangeMin;
|
|
params[1] = dynamicParameters.AliasedLineWidthRangeMax;
|
|
return;
|
|
}
|
|
case GL_ALIASED_POINT_SIZE_RANGE:
|
|
case GL_POINT_SIZE_RANGE: {
|
|
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
|
|
params[0] = dynamicParameters.PointSizeRangeMin;
|
|
params[1] = dynamicParameters.PointSizeRangeMax;
|
|
return;
|
|
}
|
|
case GL_LINE_WIDTH:
|
|
params[0] = MG_State::pGLContext->GetLineWidth();
|
|
return;
|
|
case GL_POINT_SIZE:
|
|
params[0] = MG_State::pGLContext->GetPointSize();
|
|
return;
|
|
case GL_POLYGON_OFFSET_FACTOR:
|
|
params[0] = MG_State::pGLContext->GetPolygonOffsetFactor();
|
|
return;
|
|
case GL_POLYGON_OFFSET_UNITS:
|
|
params[0] = MG_State::pGLContext->GetPolygonOffsetUnits();
|
|
return;
|
|
case GL_SMOOTH_LINE_WIDTH_RANGE: {
|
|
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
|
|
params[0] = dynamicParameters.SmoothLineWidthRangeMin;
|
|
params[1] = dynamicParameters.SmoothLineWidthRangeMax;
|
|
return;
|
|
}
|
|
case GL_SMOOTH_LINE_WIDTH_GRANULARITY:
|
|
params[0] = MG_Backend::pActiveBackendObject->GetDynamicParameters().SmoothLineWidthGranularity;
|
|
return;
|
|
case GL_POINT_SIZE_GRANULARITY:
|
|
params[0] = MG_Backend::pActiveBackendObject->GetDynamicParameters().PointSizeGranularity;
|
|
return;
|
|
case GL_SAMPLE_COVERAGE_VALUE:
|
|
params[0] = MG_State::pGLContext->GetSampleCoverageValue();
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
GLint ints[4] = {};
|
|
GetIntegerv(pname, ints);
|
|
switch (pname) {
|
|
case GL_ALIASED_LINE_WIDTH_RANGE:
|
|
case GL_ALIASED_POINT_SIZE_RANGE:
|
|
case GL_SMOOTH_LINE_WIDTH_RANGE:
|
|
case GL_POINT_SIZE_RANGE:
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
CopyIntsToFloats(ints, 2, params);
|
|
return;
|
|
case GL_SCISSOR_BOX:
|
|
case GL_VIEWPORT:
|
|
CopyIntsToFloats(ints, 4, params);
|
|
return;
|
|
default:
|
|
params[0] = static_cast<GLfloat>(ints[0]);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void GetIntegeri_v(GLenum target, GLuint index, GLint* data) {
|
|
if (!data) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
|
|
return;
|
|
}
|
|
|
|
BufferTarget bufferTarget = BufferTarget::Unknown;
|
|
IndexedBufferQueryKind queryKind = IndexedBufferQueryKind::Binding;
|
|
if (TryDecodeIndexedBufferQuery(target, bufferTarget, queryKind)) {
|
|
if (!ValidateIndexedBufferQueryIndex(target, index, __func__, bufferTarget)) return;
|
|
const auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
|
|
const auto& bufferObject = bindingPoint.GetBoundObject();
|
|
if (!bufferObject) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
|
|
switch (queryKind) {
|
|
case IndexedBufferQueryKind::Binding:
|
|
*data = static_cast<GLint>(bufferObject->GetExternalIndex());
|
|
return;
|
|
case IndexedBufferQueryKind::Start:
|
|
if (!bindingPoint.HasExplicitRange()) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
*data = static_cast<GLint>(bindingPoint.GetRange().start);
|
|
return;
|
|
case IndexedBufferQueryKind::Size: {
|
|
if (!bindingPoint.HasExplicitRange()) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
const Range1D range = bindingPoint.GetRange();
|
|
const auto start = std::min(range.start, bufferObject->GetSize());
|
|
const auto end = std::min(range.end, bufferObject->GetSize());
|
|
*data = static_cast<GLint>(end - start);
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
auto getIntegeri = MG_Backend::gBackendFunctionsTable.GL.GetIntegeri_v;
|
|
if (!getIntegeri) {
|
|
*data = 0;
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support indexed integer queries."));
|
|
return;
|
|
}
|
|
getIntegeri(target, index, data);
|
|
}
|
|
|
|
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
|
|
if (!data) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
|
|
return;
|
|
}
|
|
|
|
BufferTarget bufferTarget = BufferTarget::Unknown;
|
|
IndexedBufferQueryKind queryKind = IndexedBufferQueryKind::Binding;
|
|
if (TryDecodeIndexedBufferQuery(target, bufferTarget, queryKind)) {
|
|
if (!ValidateIndexedBufferQueryIndex(target, index, __func__, bufferTarget)) return;
|
|
const auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
|
|
const auto& bufferObject = bindingPoint.GetBoundObject();
|
|
if (!bufferObject) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
|
|
const Range1D range = bindingPoint.GetRange();
|
|
switch (queryKind) {
|
|
case IndexedBufferQueryKind::Binding:
|
|
*data = static_cast<GLint64>(bufferObject->GetExternalIndex());
|
|
return;
|
|
case IndexedBufferQueryKind::Start:
|
|
if (!bindingPoint.HasExplicitRange()) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
*data = static_cast<GLint64>(range.start);
|
|
return;
|
|
case IndexedBufferQueryKind::Size: {
|
|
if (!bindingPoint.HasExplicitRange()) {
|
|
*data = 0;
|
|
return;
|
|
}
|
|
const auto start = std::min(range.start, bufferObject->GetSize());
|
|
const auto end = std::min(range.end, bufferObject->GetSize());
|
|
*data = static_cast<GLint64>(end - start);
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
auto getInteger64i = MG_Backend::gBackendFunctionsTable.GL.GetInteger64i_v;
|
|
if (!getInteger64i) {
|
|
*data = 0;
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support indexed integer queries."));
|
|
return;
|
|
}
|
|
getInteger64i(target, index, data);
|
|
}
|
|
|
|
void GetInteger64v(GLenum pname, GLint64* params) {
|
|
MGLOG_D("glGetInteger64v, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
|
|
if (!params) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null"));
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
|
|
if (MG_Backend::pActiveBackendObject) {
|
|
params[0] = static_cast<GLint64>(
|
|
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBlockSize);
|
|
} else {
|
|
params[0] = static_cast<GLint64>(MG_Backend::DynamicBackendParameters{}.MaxShaderStorageBlockSize);
|
|
}
|
|
return;
|
|
case GL_SUBGROUP_SIZE_KHR:
|
|
case GL_SUBGROUP_SUPPORTED_STAGES_KHR:
|
|
case GL_SUBGROUP_SUPPORTED_FEATURES_KHR:
|
|
case GL_SUBGROUP_QUAD_ALL_STAGES_KHR: {
|
|
GLint value = 0;
|
|
GetIntegerv(pname, &value);
|
|
params[0] = static_cast<GLint64>(value);
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
GLint ints[4] = {};
|
|
GetIntegerv(pname, ints);
|
|
|
|
switch (pname) {
|
|
case GL_BLEND_COLOR:
|
|
case GL_COLOR_CLEAR_VALUE:
|
|
case GL_COLOR_WRITEMASK:
|
|
case GL_SCISSOR_BOX:
|
|
case GL_VIEWPORT:
|
|
for (int i = 0; i < 4; ++i) {
|
|
params[i] = static_cast<GLint64>(ints[i]);
|
|
}
|
|
return;
|
|
case GL_DEPTH_RANGE:
|
|
case GL_ALIASED_POINT_SIZE_RANGE:
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
case GL_POINT_SIZE_RANGE:
|
|
case GL_VIEWPORT_BOUNDS_RANGE:
|
|
params[0] = static_cast<GLint64>(ints[0]);
|
|
params[1] = static_cast<GLint64>(ints[1]);
|
|
return;
|
|
default:
|
|
params[0] = static_cast<GLint64>(ints[0]);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void GetIntegerv(GLenum pname, GLint* params) {
|
|
MGLOG_D("glGetIntegerv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
|
|
if (!params) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_ACTIVE_TEXTURE:
|
|
*params = MG_State::pGLContext->GetActiveTextureUnit() + GL_TEXTURE0;
|
|
return;
|
|
case GL_ARRAY_BUFFER_BINDING: {
|
|
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
|
|
if (obj)
|
|
*params = (GLint)obj->GetExternalIndex();
|
|
else
|
|
*params = 0;
|
|
return;
|
|
}
|
|
case GL_BLEND:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_BLEND_COLOR: {
|
|
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
|
|
params[0] = static_cast<GLint>(blendColor.x());
|
|
params[1] = static_cast<GLint>(blendColor.y());
|
|
params[2] = static_cast<GLint>(blendColor.z());
|
|
params[3] = static_cast<GLint>(blendColor.w());
|
|
return;
|
|
}
|
|
case GL_BLEND_DST_ALPHA: {
|
|
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
|
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstAlpha));
|
|
return;
|
|
}
|
|
case GL_BLEND_DST_RGB: {
|
|
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
|
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstRGB));
|
|
return;
|
|
}
|
|
case GL_BLEND_EQUATION_RGB: {
|
|
BlendEquation colorEquation = BlendEquation::Add;
|
|
BlendEquation alphaEquation = BlendEquation::Add;
|
|
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
|
|
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(colorEquation));
|
|
return;
|
|
}
|
|
case GL_BLEND_EQUATION_ALPHA: {
|
|
BlendEquation colorEquation = BlendEquation::Add;
|
|
BlendEquation alphaEquation = BlendEquation::Add;
|
|
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
|
|
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(alphaEquation));
|
|
return;
|
|
}
|
|
case GL_BLEND_SRC_ALPHA: {
|
|
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
|
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcAlpha));
|
|
return;
|
|
}
|
|
case GL_BLEND_SRC_RGB: {
|
|
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
|
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcRGB));
|
|
return;
|
|
}
|
|
case GL_COLOR_CLEAR_VALUE: {
|
|
const FloatVec4& clearColor = MG_State::pGLContext->GetClearColor();
|
|
params[0] = static_cast<GLint>(clearColor.x());
|
|
params[1] = static_cast<GLint>(clearColor.y());
|
|
params[2] = static_cast<GLint>(clearColor.z());
|
|
params[3] = static_cast<GLint>(clearColor.w());
|
|
return;
|
|
}
|
|
case GL_COLOR_LOGIC_OP:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ColorLogicOp) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_COLOR_WRITEMASK: {
|
|
BoolVec4 mask = MG_State::pGLContext->GetColorMask();
|
|
params[0] = mask.x() ? GL_TRUE : GL_FALSE;
|
|
params[1] = mask.y() ? GL_TRUE : GL_FALSE;
|
|
params[2] = mask.z() ? GL_TRUE : GL_FALSE;
|
|
params[3] = mask.w() ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
}
|
|
case GL_COMPRESSED_TEXTURE_FORMATS:
|
|
*params = 0; // compressed texture upload entrypoints are still unimplemented
|
|
return;
|
|
case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
|
|
*params = kFrontendMaxComputeUniformComponents;
|
|
return;
|
|
case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
|
|
*params = kFrontendMaxComputeAtomicCounters;
|
|
return;
|
|
case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
|
|
*params = kFrontendMaxComputeAtomicCounterBuffers;
|
|
return;
|
|
case GL_DISPATCH_INDIRECT_BUFFER_BINDING: {
|
|
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
|
|
*params = 0; // debug-group entrypoints are stubbed
|
|
return;
|
|
case GL_DEBUG_GROUP_STACK_DEPTH:
|
|
*params = 0; // debug-group entrypoints are stubbed
|
|
return;
|
|
case GL_CONTEXT_FLAGS:
|
|
*params = 0; // contexts are created without debug/robust/forward-compatible flags
|
|
return;
|
|
case GL_CULL_FACE:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_CULL_FACE_MODE:
|
|
*params = static_cast<GLint>(MG_Util::ConvertCullFaceModeToGLEnum(MG_State::pGLContext->GetCullFaceMode()));
|
|
return;
|
|
case GL_FRONT_FACE:
|
|
*params = static_cast<GLint>(MG_Util::ConvertFrontFaceModeToGLEnum(MG_State::pGLContext->GetFrontFaceMode()));
|
|
return;
|
|
case GL_CURRENT_PROGRAM: {
|
|
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
|
*params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
|
|
return;
|
|
}
|
|
case GL_DEPTH_CLEAR_VALUE:
|
|
*params = (GLint)MG_State::pGLContext->GetClearDepth();
|
|
return;
|
|
case GL_DEPTH_FUNC:
|
|
*params = (GLint)MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
|
|
return;
|
|
case GL_DEPTH_RANGE: {
|
|
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRange();
|
|
params[0] = static_cast<GLint>(depthRange.x());
|
|
params[1] = static_cast<GLint>(depthRange.y());
|
|
return;
|
|
}
|
|
case GL_DEPTH_TEST:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_DEPTH_WRITEMASK:
|
|
*params = MG_State::pGLContext->GetDepthMask() ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_DEBUG_OUTPUT:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DebugOutput) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DebugOutputSynchronous)
|
|
? GL_TRUE
|
|
: GL_FALSE;
|
|
return;
|
|
case GL_DITHER:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Dither) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_DOUBLEBUFFER: {
|
|
if (!MG_State::pEGLContext) {
|
|
*params = 0;
|
|
return;
|
|
}
|
|
const auto currentDrawSurface = MG_State::pEGLContext->GetCurrentSurface(EGL_DRAW);
|
|
*params = MG_State::pEGLContext->IsDoubleBufferedSurface(currentDrawSurface) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
}
|
|
case GL_DRAW_BUFFER:
|
|
case GL_DRAW_BUFFER0:
|
|
case GL_DRAW_BUFFER1:
|
|
case GL_DRAW_BUFFER2:
|
|
case GL_DRAW_BUFFER3:
|
|
case GL_DRAW_BUFFER4:
|
|
case GL_DRAW_BUFFER5:
|
|
case GL_DRAW_BUFFER6:
|
|
case GL_DRAW_BUFFER7:
|
|
case GL_DRAW_BUFFER8:
|
|
case GL_DRAW_BUFFER9:
|
|
case GL_DRAW_BUFFER10:
|
|
case GL_DRAW_BUFFER11:
|
|
case GL_DRAW_BUFFER12:
|
|
case GL_DRAW_BUFFER13:
|
|
case GL_DRAW_BUFFER14:
|
|
case GL_DRAW_BUFFER15:
|
|
if (const auto& fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw)
|
|
.GetBoundObject()) {
|
|
SizeT drawBufferIndex = 0;
|
|
const bool decoded = TryDecodeDrawBufferQuery(pname, drawBufferIndex);
|
|
MOBILEGL_ASSERT(decoded, "Draw buffer query enum should have been decoded already: 0x%X", pname);
|
|
if (drawBufferIndex < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(fbo->GetDrawBuffers()[drawBufferIndex]));
|
|
} else {
|
|
*params = GL_NONE;
|
|
}
|
|
} else {
|
|
*params = 0;
|
|
}
|
|
return;
|
|
case GL_DRAW_FRAMEBUFFER_BINDING: {
|
|
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
|
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
|
|
return;
|
|
}
|
|
case GL_READ_FRAMEBUFFER_BINDING: {
|
|
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
|
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
|
|
return;
|
|
}
|
|
case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
|
|
if (!MG_State::pGLContext->GetBoundVertexArray()) {
|
|
*params = 0;
|
|
return;
|
|
}
|
|
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
|
|
*params = bufferObject ? (GLint)bufferObject->GetExternalIndex() : 0;
|
|
return;
|
|
}
|
|
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
*params = GL_DONT_CARE;
|
|
return;
|
|
case GL_IMPLEMENTATION_COLOR_READ_FORMAT: {
|
|
GLint format = 0;
|
|
GLint type = 0;
|
|
*params = TryResolveImplementationColorReadParams(format, type) ? format : 0;
|
|
return;
|
|
}
|
|
case GL_IMPLEMENTATION_COLOR_READ_TYPE: {
|
|
GLint format = 0;
|
|
GLint type = 0;
|
|
*params = TryResolveImplementationColorReadParams(format, type) ? type : 0;
|
|
return;
|
|
}
|
|
case GL_LINE_SMOOTH:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::LineSmooth) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_LINE_SMOOTH_HINT:
|
|
*params = GL_DONT_CARE;
|
|
return;
|
|
case GL_LINE_WIDTH:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetLineWidth());
|
|
return;
|
|
case GL_LAYER_PROVOKING_VERTEX:
|
|
*params = GL_LAST_VERTEX_CONVENTION;
|
|
return;
|
|
case GL_LOGIC_OP_MODE:
|
|
*params = static_cast<GLint>(MG_Util::ConvertLogicOperationToGLEnum(MG_State::pGLContext->GetLogicOp()));
|
|
return;
|
|
case GL_MAX_COMBINED_ATOMIC_COUNTERS:
|
|
*params = kFrontendMaxCombinedAtomicCounters;
|
|
return;
|
|
case GL_MAX_COMBINED_UNIFORM_BLOCKS:
|
|
*params = kFrontendMaxCombinedUniformBlocks;
|
|
return;
|
|
case GL_MAX_DUAL_SOURCE_DRAW_BUFFERS:
|
|
*params = 1; // TODO
|
|
return;
|
|
case GL_MAX_ELEMENTS_INDICES:
|
|
*params = 1024 * 1024; // TODO
|
|
return;
|
|
case GL_MAX_ELEMENTS_VERTICES:
|
|
*params = 1024 * 1024; // TODO
|
|
return;
|
|
case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
|
|
*params = kFrontendMaxFragmentAtomicCounters;
|
|
return;
|
|
case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
|
|
*params = 16; // TODO
|
|
return;
|
|
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
|
|
*params = kFrontendMaxFragmentInputComponents;
|
|
return;
|
|
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
|
|
*params = kFrontendMaxFragmentUniformComponents;
|
|
return;
|
|
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
|
*params = kFrontendMaxFragmentUniformVectors;
|
|
return;
|
|
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
|
|
*params = kFrontendMaxFragmentUniformBlocks;
|
|
return;
|
|
case GL_MAX_GEOMETRY_ATOMIC_COUNTERS:
|
|
*params = kFrontendMaxGeometryAtomicCounters;
|
|
return;
|
|
case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
|
|
*params = 16; // TODO
|
|
return;
|
|
case GL_MAX_GEOMETRY_INPUT_COMPONENTS:
|
|
*params = kFrontendMaxGeometryInputComponents;
|
|
return;
|
|
case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS:
|
|
*params = kFrontendMaxGeometryOutputComponents;
|
|
return;
|
|
case GL_MAX_GEOMETRY_OUTPUT_VERTICES:
|
|
*params = kFrontendMaxGeometryOutputVertices;
|
|
return;
|
|
case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
|
|
*params = kFrontendMaxGeometryTextureImageUnits;
|
|
return;
|
|
case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
|
|
*params = kFrontendMaxGeometryTotalOutputComponents;
|
|
return;
|
|
case GL_MAX_GEOMETRY_UNIFORM_BLOCKS:
|
|
*params = kFrontendMaxGeometryUniformBlocks;
|
|
return;
|
|
case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS:
|
|
*params = kFrontendMaxGeometryUniformComponents;
|
|
return;
|
|
case GL_MAX_IMAGE_SAMPLES:
|
|
*params = 0; // multisampled image load/store is not exposed by the DirectGLES frontend
|
|
return;
|
|
case GL_MULTISAMPLE:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Multisample) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_MIN_MAP_BUFFER_ALIGNMENT:
|
|
*params = 64; // TODO
|
|
return;
|
|
case GL_MAX_LABEL_LENGTH:
|
|
*params = 256; // TODO
|
|
return;
|
|
case GL_MAX_PROGRAM_TEXEL_OFFSET:
|
|
*params = kFrontendMaxProgramTexelOffset;
|
|
return;
|
|
case GL_MIN_PROGRAM_TEXEL_OFFSET:
|
|
*params = kFrontendMinProgramTexelOffset;
|
|
return;
|
|
case GL_MAX_RECTANGLE_TEXTURE_SIZE:
|
|
*params = 16 * 1024; // TODO
|
|
return;
|
|
case GL_MAX_SERVER_WAIT_TIMEOUT:
|
|
*params = INT_MAX; // TODO
|
|
return;
|
|
case GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS:
|
|
*params = kFrontendMaxTessControlAtomicCounters;
|
|
return;
|
|
case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS:
|
|
*params = kFrontendMaxTessEvaluationAtomicCounters;
|
|
return;
|
|
case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
|
|
*params = 16; // TODO
|
|
return;
|
|
case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
|
|
*params = 16; // TODO
|
|
return;
|
|
case GL_MAX_TEXTURE_LOD_BIAS:
|
|
*params = 15; // TODO
|
|
return;
|
|
case GL_MAX_UNIFORM_LOCATIONS:
|
|
*params = 1024 * 4; // TODO
|
|
return;
|
|
case GL_MAX_VARYING_COMPONENTS:
|
|
*params = kFrontendMaxVaryingComponents;
|
|
return;
|
|
case GL_MAX_VARYING_VECTORS:
|
|
*params = kFrontendMaxVaryingVectors;
|
|
return;
|
|
case GL_MAX_VERTEX_ATOMIC_COUNTERS:
|
|
*params = kFrontendMaxVertexAtomicCounters;
|
|
return;
|
|
case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
|
|
*params = 16; // TODO
|
|
return;
|
|
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
|
|
*params = kFrontendMaxVertexUniformComponents;
|
|
return;
|
|
case GL_MAX_VERTEX_UNIFORM_VECTORS:
|
|
*params = kFrontendMaxVertexUniformVectors;
|
|
return;
|
|
case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
|
|
*params = kFrontendMaxVertexOutputComponents;
|
|
return;
|
|
case GL_MAX_VERTEX_UNIFORM_BLOCKS:
|
|
*params = kFrontendMaxVertexUniformBlocks;
|
|
return;
|
|
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
|
*params = 0; // compressed texture upload entrypoints are still unimplemented
|
|
return;
|
|
case GL_NUM_PROGRAM_BINARY_FORMATS:
|
|
*params = 0;
|
|
return;
|
|
case GL_NUM_SHADER_BINARY_FORMATS:
|
|
*params = 0; // ShaderBinary entrypoints are stubbed
|
|
return;
|
|
case GL_PACK_ALIGNMENT:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackAlignment);
|
|
return;
|
|
case GL_PACK_IMAGE_HEIGHT:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackImageHeight);
|
|
return;
|
|
case GL_PACK_LSB_FIRST:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackLSBFirst);
|
|
return;
|
|
case GL_PACK_ROW_LENGTH:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackRowLength);
|
|
return;
|
|
case GL_PACK_SKIP_IMAGES:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSkipImages);
|
|
return;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSkipPixels);
|
|
return;
|
|
case GL_PACK_SKIP_ROWS:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSkipRows);
|
|
return;
|
|
case GL_PACK_SWAP_BYTES:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSwapBytes);
|
|
return;
|
|
case GL_PIXEL_PACK_BUFFER_BINDING:
|
|
if (const auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject()) {
|
|
*params = static_cast<GLint>(obj->GetExternalIndex());
|
|
} else {
|
|
*params = 0;
|
|
}
|
|
return;
|
|
case GL_PIXEL_UNPACK_BUFFER_BINDING:
|
|
if (const auto& obj =
|
|
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject()) {
|
|
*params = static_cast<GLint>(obj->GetExternalIndex());
|
|
} else {
|
|
*params = 0;
|
|
}
|
|
return;
|
|
case GL_PARAMETER_BUFFER_BINDING_ARB: {
|
|
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_POINT_FADE_THRESHOLD_SIZE:
|
|
*params = 1;
|
|
return;
|
|
case GL_PRIMITIVE_RESTART:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ? GL_TRUE
|
|
: GL_FALSE;
|
|
return;
|
|
case GL_PRIMITIVE_RESTART_INDEX:
|
|
*params = 0; // fixed default; PrimitiveRestartIndex entrypoints are stubbed
|
|
return;
|
|
case GL_PROGRAM_BINARY_FORMATS:
|
|
*params = 0; // program-binary entrypoints are stubbed
|
|
return;
|
|
case GL_PROGRAM_PIPELINE_BINDING:
|
|
*params = 0; // program-pipeline entrypoints are stubbed
|
|
return;
|
|
case GL_PROGRAM_POINT_SIZE:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_PROVOKING_VERTEX:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertProvokingVertexModeToGLEnum(MG_State::pGLContext->GetProvokingVertexMode()));
|
|
return;
|
|
case GL_POINT_SIZE:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetPointSize());
|
|
return;
|
|
case GL_POLYGON_MODE:
|
|
params[0] = GL_FILL;
|
|
params[1] = GL_FILL;
|
|
return;
|
|
case GL_POLYGON_OFFSET_FACTOR:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetPolygonOffsetFactor());
|
|
return;
|
|
case GL_POLYGON_OFFSET_UNITS:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetPolygonOffsetUnits());
|
|
return;
|
|
case GL_POLYGON_OFFSET_FILL:
|
|
*params =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_POLYGON_OFFSET_LINE:
|
|
*params =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetLine) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_POLYGON_OFFSET_POINT:
|
|
*params =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetPoint) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_POLYGON_SMOOTH:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonSmooth) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_POLYGON_SMOOTH_HINT:
|
|
*params = GL_DONT_CARE;
|
|
return;
|
|
case GL_READ_BUFFER:
|
|
if (const auto& fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read)
|
|
.GetBoundObject()) {
|
|
*params =
|
|
static_cast<GLint>(MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(fbo->GetReadBuffer()));
|
|
} else {
|
|
*params = 0;
|
|
}
|
|
return;
|
|
case GL_RENDERBUFFER_BINDING:
|
|
if (const auto& obj =
|
|
MG_State::pGLContext->GetRenderbufferBindingSlot(RenderbufferTarget::Renderbuffer).GetBoundObject()) {
|
|
*params = static_cast<GLint>(obj->GetExternalIndex());
|
|
} else {
|
|
*params = 0;
|
|
}
|
|
return;
|
|
case GL_SAMPLE_BUFFERS:
|
|
*params = ResolveDrawFramebufferSampleCount() > 0 ? 1 : 0;
|
|
return;
|
|
case GL_SAMPLE_COVERAGE_VALUE:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetSampleCoverageValue());
|
|
return;
|
|
case GL_SAMPLE_COVERAGE_INVERT:
|
|
*params = MG_State::pGLContext->GetSampleCoverageInvert() ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_ALPHA_TO_COVERAGE:
|
|
*params =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToCoverage) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_ALPHA_TO_ONE:
|
|
*params =
|
|
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToOne) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_COVERAGE:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleCoverage) ? GL_TRUE
|
|
: GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_MASK:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleMask) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_SAMPLE_MASK_VALUE:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetSampleMaskValue());
|
|
return;
|
|
case GL_SAMPLER_BINDING: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
const auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& sampler = tu.GetSamplerObject();
|
|
*params = sampler ? static_cast<GLint>(sampler->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_SAMPLES:
|
|
*params = ResolveDrawFramebufferSampleCount();
|
|
return;
|
|
case GL_SCISSOR_BOX: {
|
|
const IntVec4& scissorBox = MG_State::pGLContext->GetScissorBox();
|
|
params[0] = scissorBox.x();
|
|
params[1] = scissorBox.y();
|
|
params[2] = scissorBox.z();
|
|
params[3] = scissorBox.w();
|
|
return;
|
|
}
|
|
case GL_SCISSOR_TEST:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_SHADER_COMPILER:
|
|
*params = GL_TRUE;
|
|
return;
|
|
case GL_SHADER_STORAGE_BUFFER_BINDING: {
|
|
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::ShaderStorage).GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_SHADER_STORAGE_BUFFER_START:
|
|
RecordIndexedOnlyGetterError(__func__, pname);
|
|
return;
|
|
case GL_SHADER_STORAGE_BUFFER_SIZE:
|
|
RecordIndexedOnlyGetterError(__func__, pname);
|
|
return;
|
|
case GL_STENCIL_BACK_FAIL:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertStencilOperationToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Back).FailOp));
|
|
return;
|
|
case GL_STENCIL_BACK_FUNC:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertDepthTestFuncToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Back).Func));
|
|
return;
|
|
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertStencilOperationToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Back).PassDepthFailOp));
|
|
return;
|
|
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertStencilOperationToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Back).PassDepthPassOp));
|
|
return;
|
|
case GL_STENCIL_BACK_REF:
|
|
*params = MG_State::pGLContext->GetStencilState(StencilFace::Back).Ref;
|
|
return;
|
|
case GL_STENCIL_BACK_VALUE_MASK:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Back).ValueMask);
|
|
return;
|
|
case GL_STENCIL_BACK_WRITEMASK:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Back).WriteMask);
|
|
return;
|
|
case GL_STENCIL_CLEAR_VALUE:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetClearStencil());
|
|
return;
|
|
case GL_STENCIL_FAIL:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertStencilOperationToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Front).FailOp));
|
|
return;
|
|
case GL_STENCIL_FUNC:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertDepthTestFuncToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Front).Func));
|
|
return;
|
|
case GL_STENCIL_PASS_DEPTH_FAIL:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertStencilOperationToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Front).PassDepthFailOp));
|
|
return;
|
|
case GL_STENCIL_PASS_DEPTH_PASS:
|
|
*params = static_cast<GLint>(
|
|
MG_Util::ConvertStencilOperationToGLEnum(
|
|
MG_State::pGLContext->GetStencilState(StencilFace::Front).PassDepthPassOp));
|
|
return;
|
|
case GL_STENCIL_REF:
|
|
*params = MG_State::pGLContext->GetStencilState(StencilFace::Front).Ref;
|
|
return;
|
|
case GL_STENCIL_TEST:
|
|
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_STENCIL_VALUE_MASK:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Front).ValueMask);
|
|
return;
|
|
case GL_STENCIL_WRITEMASK:
|
|
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask);
|
|
return;
|
|
case GL_STEREO:
|
|
*params = 0; // stereo surfaces are not exposed
|
|
return;
|
|
case GL_TEXTURE_BINDING_1D: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture1D);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_1D_ARRAY: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture1DArray);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_2D: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2D);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
MGLOG_D("Get GL_TEXTURE_BINDING_2D: %d", *params);
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_2D_ARRAY: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2DArray);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_2D_MULTISAMPLE: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2DMultisample);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2DMultisampleArray);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_3D: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture3D);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_BUFFER: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::TextureBuffer);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_CUBE_MAP: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::TextureCubeMap);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_BINDING_RECTANGLE: {
|
|
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
|
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
|
const auto& slot = tu.GetBindingSlot(TextureTarget::TextureRectangle);
|
|
const auto& obj = slot.GetBoundObject();
|
|
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_TEXTURE_COMPRESSION_HINT:
|
|
*params = GL_DONT_CARE;
|
|
return;
|
|
case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
|
|
*params = 0; // texture-buffer range entrypoints are stubbed
|
|
return;
|
|
case GL_TIMESTAMP:
|
|
*params = 0; // timer-query entrypoints are stubbed
|
|
return;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
|
|
if (const auto& obj =
|
|
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::TransformFeedback).GetBoundObject()) {
|
|
*params = static_cast<GLint>(obj->GetExternalIndex());
|
|
} else {
|
|
*params = 0;
|
|
}
|
|
return;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
|
|
RecordIndexedOnlyGetterError(__func__, pname);
|
|
return;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
|
|
RecordIndexedOnlyGetterError(__func__, pname);
|
|
return;
|
|
case GL_UNIFORM_BUFFER_BINDING:
|
|
if (const auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform).GetBoundObject()) {
|
|
*params = static_cast<GLint>(obj->GetExternalIndex());
|
|
} else {
|
|
*params = 0;
|
|
}
|
|
return;
|
|
case GL_UNIFORM_BUFFER_SIZE:
|
|
RecordIndexedOnlyGetterError(__func__, pname);
|
|
return;
|
|
case GL_UNIFORM_BUFFER_START:
|
|
RecordIndexedOnlyGetterError(__func__, pname);
|
|
return;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackAlignment);
|
|
return;
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackImageHeight);
|
|
return;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackLSBFirst);
|
|
return;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackRowLength);
|
|
return;
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipImages);
|
|
return;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipPixels);
|
|
return;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipRows);
|
|
return;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSwapBytes);
|
|
return;
|
|
case GL_VERTEX_ARRAY_BINDING: {
|
|
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
|
*params = vao ? static_cast<GLint>(vao->GetExternalIndex()) : 0;
|
|
return;
|
|
}
|
|
case GL_VERTEX_BINDING_DIVISOR:
|
|
*params = 0; // vertex-binding entrypoints are stubbed
|
|
return;
|
|
case GL_VERTEX_BINDING_OFFSET:
|
|
*params = 0; // vertex-binding entrypoints are stubbed
|
|
return;
|
|
case GL_VERTEX_BINDING_STRIDE:
|
|
*params = 0; // vertex-binding entrypoints are stubbed
|
|
return;
|
|
case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
|
|
*params = 0; // vertex-binding entrypoints are stubbed
|
|
return;
|
|
case GL_MAX_VERTEX_ATTRIB_BINDINGS:
|
|
*params = 0; // vertex-binding entrypoints are stubbed
|
|
return;
|
|
case GL_VIEWPORT: {
|
|
const auto& vp = MG_State::pGLContext->GetViewport();
|
|
params[0] = vp.x();
|
|
params[1] = vp.y();
|
|
params[2] = vp.z();
|
|
params[3] = vp.w();
|
|
return;
|
|
}
|
|
case GL_VIEWPORT_INDEX_PROVOKING_VERTEX:
|
|
*params = GL_LAST_VERTEX_CONVENTION;
|
|
return;
|
|
case GL_MAX_ELEMENT_INDEX:
|
|
*params = 1024 * 1024; // TODO
|
|
return;
|
|
case GL_CONTEXT_PROFILE_MASK:
|
|
*params = GL_CONTEXT_CORE_PROFILE_BIT;
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
|
if (!activeBackendObject) {
|
|
MGLOG_E("activeBackendObject is not initialized!");
|
|
return;
|
|
}
|
|
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
|
const auto& dynamicParameters = activeBackendObject->GetDynamicParameters();
|
|
|
|
switch (pname) {
|
|
case GL_ALIASED_LINE_WIDTH_RANGE:
|
|
params[0] = static_cast<GLint>(dynamicParameters.AliasedLineWidthRangeMin);
|
|
params[1] = static_cast<GLint>(dynamicParameters.AliasedLineWidthRangeMax);
|
|
break;
|
|
case GL_ALIASED_POINT_SIZE_RANGE:
|
|
case GL_POINT_SIZE_RANGE:
|
|
params[0] = static_cast<GLint>(dynamicParameters.PointSizeRangeMin);
|
|
params[1] = static_cast<GLint>(dynamicParameters.PointSizeRangeMax);
|
|
break;
|
|
case GL_SUBGROUP_SIZE_KHR:
|
|
*params = static_cast<GLint>(dynamicParameters.SubgroupSize);
|
|
break;
|
|
case GL_SUBGROUP_SUPPORTED_STAGES_KHR:
|
|
*params = static_cast<GLint>(dynamicParameters.SubgroupSupportedStages);
|
|
break;
|
|
case GL_SUBGROUP_SUPPORTED_FEATURES_KHR:
|
|
*params = static_cast<GLint>(dynamicParameters.SubgroupSupportedFeatures);
|
|
break;
|
|
case GL_SUBGROUP_QUAD_ALL_STAGES_KHR:
|
|
*params = dynamicParameters.SubgroupQuadOperationsInAllStages ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
|
|
*params = dynamicParameters.MaxComputeShaderStorageBlocks;
|
|
break;
|
|
case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
|
|
*params = dynamicParameters.MaxCombinedShaderStorageBlocks;
|
|
break;
|
|
case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
|
|
*params = dynamicParameters.MaxComputeUniformBlocks;
|
|
break;
|
|
case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
|
|
*params = dynamicParameters.MaxComputeTextureImageUnits;
|
|
break;
|
|
case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
|
|
*params = GetMaxCombinedUniformComponents(kFrontendMaxComputeUniformComponents,
|
|
dynamicParameters.MaxComputeUniformBlocks,
|
|
dynamicParameters.MaxUniformBlockSize);
|
|
break;
|
|
case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
|
|
*params = dynamicParameters.MaxComputeWorkGroupInvocations;
|
|
break;
|
|
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
|
|
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, ¶ms[0]);
|
|
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, ¶ms[1]);
|
|
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, ¶ms[2]);
|
|
break;
|
|
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
|
|
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, ¶ms[0]);
|
|
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, ¶ms[1]);
|
|
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, ¶ms[2]);
|
|
break;
|
|
case GL_MAJOR_VERSION:
|
|
*params = rendererInfo.RendererGLInfo.TargetGLVersion.Major;
|
|
break;
|
|
case GL_MAX_3D_TEXTURE_SIZE:
|
|
*params = dynamicParameters.Max3DTextureSize;
|
|
break;
|
|
case GL_MAX_ARRAY_TEXTURE_LAYERS:
|
|
*params = dynamicParameters.MaxArrayTextureLayers;
|
|
break;
|
|
case GL_MAX_CLIP_DISTANCES:
|
|
*params = dynamicParameters.MaxClipDistances;
|
|
break;
|
|
case GL_MAX_COLOR_TEXTURE_SAMPLES:
|
|
*params = dynamicParameters.MaxColorTextureSamples;
|
|
break;
|
|
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
|
|
*params = GetMaxCombinedUniformComponents(kFrontendMaxFragmentUniformComponents,
|
|
kFrontendMaxFragmentUniformBlocks,
|
|
dynamicParameters.MaxUniformBlockSize);
|
|
break;
|
|
case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS:
|
|
*params = GetMaxCombinedUniformComponents(kFrontendMaxGeometryUniformComponents,
|
|
kFrontendMaxGeometryUniformBlocks,
|
|
dynamicParameters.MaxUniformBlockSize);
|
|
break;
|
|
case GL_MAX_GEOMETRY_OUTPUT_VERTICES:
|
|
*params = kFrontendMaxGeometryOutputVertices;
|
|
break;
|
|
case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
|
|
*params = kFrontendMaxGeometryTotalOutputComponents;
|
|
break;
|
|
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
|
*params = dynamicParameters.MaxCombinedTextureImageUnits;
|
|
break;
|
|
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
|
|
*params = GetMaxCombinedUniformComponents(kFrontendMaxVertexUniformComponents,
|
|
kFrontendMaxVertexUniformBlocks,
|
|
dynamicParameters.MaxUniformBlockSize);
|
|
break;
|
|
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
|
*params = dynamicParameters.MaxCubeMapTextureSize;
|
|
break;
|
|
case GL_MAX_DEPTH_TEXTURE_SAMPLES:
|
|
*params = dynamicParameters.MaxDepthTextureSamples;
|
|
break;
|
|
case GL_MAX_FRAMEBUFFER_WIDTH:
|
|
*params = dynamicParameters.MaxFramebufferWidth;
|
|
break;
|
|
case GL_MAX_FRAMEBUFFER_HEIGHT:
|
|
*params = dynamicParameters.MaxFramebufferHeight;
|
|
break;
|
|
case GL_MAX_FRAMEBUFFER_LAYERS:
|
|
*params = dynamicParameters.MaxFramebufferLayers;
|
|
break;
|
|
case GL_MAX_FRAMEBUFFER_SAMPLES:
|
|
*params = dynamicParameters.MaxFramebufferSamples;
|
|
break;
|
|
case GL_MAX_IMAGE_UNITS:
|
|
*params = dynamicParameters.MaxImageUnits;
|
|
break;
|
|
case GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:
|
|
*params = dynamicParameters.MaxImageUnits + dynamicParameters.MaxDrawBuffers;
|
|
break;
|
|
case GL_MAX_COMBINED_IMAGE_UNIFORMS:
|
|
*params = dynamicParameters.MaxCombinedImageUniforms;
|
|
break;
|
|
case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
|
|
*params = dynamicParameters.MaxComputeImageUniforms;
|
|
break;
|
|
case GL_MAX_INTEGER_SAMPLES:
|
|
*params = dynamicParameters.MaxIntegerSamples;
|
|
break;
|
|
case GL_MAX_RENDERBUFFER_SIZE:
|
|
*params = dynamicParameters.MaxRenderbufferSize;
|
|
break;
|
|
case GL_MAX_SAMPLE_MASK_WORDS:
|
|
*params = dynamicParameters.MaxSampleMaskWords;
|
|
break;
|
|
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
|
|
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::ShaderStorage));
|
|
break;
|
|
case GL_MAX_TEXTURE_BUFFER_SIZE:
|
|
*params = dynamicParameters.MaxTextureBufferSize;
|
|
break;
|
|
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
|
|
*params = kFrontendMaxTransformFeedbackInterleavedComponents;
|
|
break;
|
|
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
|
|
*params = kFrontendMaxTransformFeedbackSeparateAttribs;
|
|
break;
|
|
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
|
|
*params = kFrontendMaxTransformFeedbackSeparateComponents;
|
|
break;
|
|
case GL_MAX_TEXTURE_IMAGE_UNITS:
|
|
*params = dynamicParameters.MaxTextureImageUnits;
|
|
break;
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = dynamicParameters.MaxTextureSize;
|
|
break;
|
|
case GL_MAX_UNIFORM_BUFFER_BINDINGS:
|
|
*params = std::max(dynamicParameters.MaxUniformBufferBindings, kFrontendMinUniformBufferBindings);
|
|
break;
|
|
case GL_MAX_UNIFORM_BLOCK_SIZE:
|
|
*params = dynamicParameters.MaxUniformBlockSize;
|
|
break;
|
|
case GL_MAX_VERTEX_ATTRIBS:
|
|
*params = dynamicParameters.MaxVertexAttribs;
|
|
break;
|
|
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
|
*params = dynamicParameters.MaxVertexTextureImageUnits;
|
|
break;
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
params[0] = dynamicParameters.MaxViewportWidth;
|
|
params[1] = dynamicParameters.MaxViewportHeight;
|
|
break;
|
|
case GL_MAX_VIEWPORTS:
|
|
*params = dynamicParameters.MaxViewports;
|
|
break;
|
|
case GL_MINOR_VERSION:
|
|
*params = rendererInfo.RendererGLInfo.TargetGLVersion.Minor;
|
|
break;
|
|
case GL_NUM_EXTENSIONS:
|
|
*params = static_cast<Int>(rendererInfo.RendererGLInfo.Extensions.size());
|
|
break;
|
|
case GL_POINT_SIZE_GRANULARITY:
|
|
*params = static_cast<GLint>(dynamicParameters.PointSizeGranularity);
|
|
break;
|
|
case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
|
|
*params = static_cast<GLint>(dynamicParameters.UniformBufferOffsetAlignment);
|
|
break;
|
|
case GL_SMOOTH_LINE_WIDTH_RANGE:
|
|
params[0] = static_cast<GLint>(dynamicParameters.SmoothLineWidthRangeMin);
|
|
params[1] = static_cast<GLint>(dynamicParameters.SmoothLineWidthRangeMax);
|
|
break;
|
|
case GL_SMOOTH_LINE_WIDTH_GRANULARITY:
|
|
*params = static_cast<GLint>(dynamicParameters.SmoothLineWidthGranularity);
|
|
break;
|
|
case GL_SUBPIXEL_BITS:
|
|
*params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits);
|
|
break;
|
|
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
|
|
*params = static_cast<Int>(dynamicParameters.UniformBufferOffsetAlignment);
|
|
break;
|
|
case GL_VIEWPORT_BOUNDS_RANGE:
|
|
params[0] = static_cast<GLint>(dynamicParameters.ViewportBoundsRangeMin);
|
|
params[1] = static_cast<GLint>(dynamicParameters.ViewportBoundsRangeMax);
|
|
break;
|
|
case GL_VIEWPORT_SUBPIXEL_BITS:
|
|
*params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits);
|
|
break;
|
|
case GL_MAX_COLOR_ATTACHMENTS:
|
|
case GL_MAX_DRAW_BUFFERS:
|
|
*params = pname == GL_MAX_COLOR_ATTACHMENTS ? dynamicParameters.MaxColorAttachments
|
|
: dynamicParameters.MaxDrawBuffers;
|
|
break;
|
|
case GL_MAX_SAMPLES:
|
|
*params = std::max(dynamicParameters.MaxSamples, kFrontendMaxSamples);
|
|
break;
|
|
default:
|
|
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
|
|
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
|
std::format("Invalid enum: 0x{:X}", pname)));
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLenum GetError() {
|
|
auto error = MG_State::pGLContext->PopGLError();
|
|
if (!error || !error->get()) {
|
|
return GL_NO_ERROR;
|
|
}
|
|
return MG_Util::ConvertErrorCodeToGLEnum(error->get()->code);
|
|
}
|
|
} // namespace MobileGL::MG_Impl::GLImpl
|