mirror of
https://github.com/MobileGL-Dev/MobileGL
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63 lines
3.4 KiB
C++
63 lines
3.4 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include "TextureObject.h"
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#include <MG_State/GLState/BufferState/BufferObject.h>
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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class TextureObjectBuffer : public TextureObjectBase {
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public:
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TextureStorageType GetStorageType() const override { return TextureStorageType::Buffer; }
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explicit TextureObjectBuffer(Uint externalIndex);
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const Vector<TextureUploadTarget>& GetUploadTargets() const override { return m_uploadTargets; }
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BindingSlot<BufferObject>& GetBufferBindingSlot(
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TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
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// The window of the attached buffer the texture addresses. glTexBuffer attaches
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// the whole buffer, which is expressed here as an offset of 0 and a size of
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// kWholeBuffer so a later respecify of the buffer keeps being followed - a stored
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// size would freeze the texture at the size the buffer happened to have.
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static constexpr SizeT kWholeBuffer = ~static_cast<SizeT>(0);
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void SetBufferRange(SizeT offset, SizeT size) {
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m_bufferRangeOffset = offset;
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m_bufferRangeSize = size;
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#if MOBILEGL_PIPE_PUSH
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// Both glTexBuffer entry points bind the backing buffer and then set the
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// window, so this is the first statement at which the descriptor's
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// BufferForTexBuffer / BufOffset / BufSize trio is complete. SetInternalFormat
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// publishes again one statement later and is deduped away when the format did
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// not move - which is exactly the case a re-attach of a DIFFERENT buffer at
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// the same format would otherwise fall through.
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PipePublishDescriptor();
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#endif
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}
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SizeT GetBufferRangeOffset() const { return m_bufferRangeOffset; }
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// Resolved against the buffer's current size, so kWholeBuffer tracks it.
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SizeT GetBufferRangeSizeInBytes() const {
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const auto& buffer = m_bufferBindingSlot.GetBoundObject();
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const SizeT bufferSize = buffer != nullptr ? buffer->GetSize() : 0;
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if (m_bufferRangeSize == kWholeBuffer) return bufferSize;
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const SizeT available = bufferSize > m_bufferRangeOffset ? bufferSize - m_bufferRangeOffset : 0;
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return std::min(m_bufferRangeSize, available);
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}
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protected:
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Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
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BindingSlot<BufferObject> m_bufferBindingSlot = BindingSlot<BufferObject>(BufferTarget::Texture);
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SizeT m_bufferRangeOffset = 0;
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SizeT m_bufferRangeSize = kWholeBuffer;
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const Vector<TextureUploadTarget> m_uploadTargets{TextureUploadTarget::TextureBuffer};
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};
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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