docs(release): add Windows build instructions + PowerShell helper

The development host is Linux x86_64; `flutter build windows` cannot
be cross-compiled and requires a Windows host with Visual Studio
2022's C++ Desktop workload. This commit adds the instructions for
producing the Windows v0.2.0-beta.1 Internal Beta build on an Azure
VM, plus a PowerShell helper that automates the build itself.

docs/release/windows-build.md (v0.1.0):
  - Toolchain pin table (Windows Server 2022, VS 2022 Build Tools
    + C++ workload, Flutter 3.41.9, Rust 1.95 stable, FRB 2.12.0,
    CMake, audiopus build dependency).
  - Azure VM provisioning recipe: Standard_D4s_v5 (4 vCPU / 16 GiB),
    Premium SSD 128 GiB, RDP locked to caller IP, auto-shutdown,
    cost estimate (<USD 1 per build session).
  - Step-by-step PowerShell to install VS 2022 Build Tools with the
    required components, Git for Windows, rustup, Flutter SDK,
    flutter_rust_bridge_codegen, and CMake.
  - Two upload paths for source: temporary git remote OR zip archive
    over RDP clipboard.
  - flutter create --platforms=windows to scaffold the
    windows/ platform folder (the product Flutter app was created
    with only linux + android).
  - cargo build -p chanora_bridge to produce chanora_bridge.dll.
  - flutter build windows --release to produce chanora_flutter.exe
    and the bundle.
  - Drop the DLL next to the EXE so dart:ffi loads it.
  - Smoke-test instructions including the cn.teamspeak.app UDP 9987
    egress gotcha for some Azure regions.
  - Packaging into chanora-v0.2.0-beta.1-windows-x64.zip.
  - Known-issue / caveat table.
  - Reproducibility note (build is not bit-reproducible in this Beta).

tools/build-windows.ps1:
  - Parameter switches: -SkipRustBuild, -RegenerateBindings, -Version.
  - Verifies flutter, cargo, rustc, cmake, git on PATH.
  - Adds the x86_64-pc-windows-msvc target via rustup if missing.
  - Runs flutter create --platforms=windows if the windows/ folder
    is absent in apps/chanora_flutter/.
  - Optionally regenerates FRB bindings.
  - cargo build --release -p chanora_bridge --target x86_64-pc-windows-msvc.
  - flutter pub get + flutter build windows --release.
  - Copies the DLL into the Release bundle.
  - Compress-Archive into chanora-<version>-windows-x64.zip.
  - Prints final artefact paths.

This is documentation + helper only; no actual Windows binaries are
produced by this commit. To produce the binaries, follow §3-§13 of
docs/release/windows-build.md on a Windows host.
This commit is contained in:
EdisonJwa
2026-05-14 23:02:56 +08:00
parent 9790005c3e
commit 8094ec7277
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# Building Chanora v0.2.0-beta.1 on Windows via Azure VM
**Document type:** Release / Platform Build Instructions
**Version:** 0.1.0
**Status:** Draft
**Language:** English
**Product:** Chanora
**Repo path:** `docs/release/windows-build.md`
---
## 1. Purpose
This document gives exact step-by-step instructions for building the
Chanora `v0.2.0-beta.1` Internal Beta on a Windows host, using an
Azure Virtual Machine. It exists because the development host is
Linux; `flutter build windows` requires a Windows host with Visual
Studio 2022 and cannot be cross-compiled.
After following this doc you will have:
- `chanora_flutter.exe` — the Windows desktop binary.
- `chanora_bridge.dll` — the Rust cdylib loaded by the .exe via FFI.
- A complete release bundle directory the app needs at runtime.
The doc assumes you have:
- An Azure subscription with permission to create VMs.
- An RDP client (Windows: built-in; macOS: Microsoft Remote Desktop;
Linux: `remmina` or `rdesktop`).
- The Chanora source code locally (this repository).
---
## 2. Toolchain versions pinned for this build
| Tool | Version | Why |
|---|---|---|
| Windows Server | 2022 Datacenter | LTS, plenty of Azure images, ships PowerShell 5.1 + Server Core APIs |
| Visual Studio 2022 | Build Tools (Community works too) | Required by `flutter build windows`; provides MSVC, Windows SDK, CMake, link.exe |
| Visual Studio workload | "Desktop development with C++" | Provides MSVC v143, Windows 10/11 SDK, CMake tools, C++ ATL |
| Flutter SDK | 3.41.9 stable | Matches the Linux/Beta build; bridge codegen is version-sensitive |
| Dart SDK | 3.11.5 | Comes with Flutter 3.41.9 |
| Rust toolchain | stable 1.95 (or newer) | Workspace `rust-version = "1.95"` |
| Rust target | `x86_64-pc-windows-msvc` | Native Windows ABI; produces MSVC-compatible .dll |
| `cargo-ndk` | N/A | Not needed for Windows; only Android needs it |
| Opus library | bundled via `audiopus_sys` build script + cmake | On Windows there is no system libopus by default; we build it from source |
| Git for Windows | latest | Convenient `git` + the bundled Bash for running `flutter` if needed |
| 7-Zip (optional) | latest | Convenient for unpacking the source bundle if you uploaded it as zip |
---
## 3. Azure VM provisioning
### 3.1 Recommended SKU
| Setting | Value | Rationale |
|---|---|---|
| Image | `Windows Server 2022 Datacenter — x64 Gen2` | Most common LTS Windows image |
| Size | `Standard_D4s_v5` (4 vCPU, 16 GiB) or larger | The Cargo cold build pulls hundreds of crates; 4 cores keeps the build under 30 minutes |
| OS disk | Premium SSD 128 GiB | Default 128 GiB is enough for VS 2022 (~10 GiB), Flutter SDK (~2 GiB), Rust toolchain (~1 GiB), source + build artefacts (~15 GiB) |
| Auth | Password (you'll RDP in) | Sufficient for a short-lived build VM |
| Inbound port rules | Allow **RDP (3389)** only from your IP | Lock RDP to your IP via NSG; never open to 0.0.0.0/0 |
| Networking | New VNet + public IP | Standard for an ad-hoc build host |
| Auto-shutdown | Enable, 19:00 local time | Stops you forgetting and burning hours |
### 3.2 Estimated cost
`Standard_D4s_v5` in West US 2 is about **USD $0.20/hour** for the
compute plus ~USD $0.01/hour for the disk. A first cold build
(provision → install everything → compile → archive) is typically
23 hours. Total: under **USD $1** per build session if you
deallocate after.
> **Cost gotcha:** *Stopped (deallocated)* VMs do not bill for
> compute; *Stopped* (in the OS shutdown sense, but not deallocated
> in Azure) still bills compute. Always check the Azure portal shows
> the VM as **Stopped (deallocated)**.
### 3.3 Provisioning checklist
1. Azure Portal → **Create a resource****Windows Server 2022 Datacenter (x64 Gen2)**.
2. Choose region near you.
3. Size: `Standard_D4s_v5`.
4. Administrator account: pick a username (e.g. `chanora`) + a strong
password.
5. Inbound ports: RDP only, **restricted to your public IP**.
6. Disks: keep Premium SSD 128 GiB.
7. Networking: defaults; ensure auto-assign public IP.
8. Management → Auto-shutdown: **On**, time = end of your work day,
notification = email.
9. Review + create.
### 3.4 First RDP login
1. Get the VM's public IP from the Azure portal.
2. RDP in as `chanora` / your password.
3. (Optional) Open Server Manager → Local Server → IE Enhanced
Security Configuration → turn **Off** for Administrators so the
downloads in §4 don't get blocked.
---
## 4. Install the toolchain (one-time per VM)
Run all of these in an **elevated PowerShell** (right-click PowerShell → Run as Administrator).
### 4.1 Visual Studio 2022 Build Tools + workload
```powershell
# Download the VS 2022 Build Tools bootstrapper
Invoke-WebRequest -Uri 'https://aka.ms/vs/17/release/vs_buildtools.exe' `
-OutFile "$env:TEMP\vs_buildtools.exe"
# Install with the C++ desktop workload (this is what Flutter requires).
# --quiet suppresses UI; --wait blocks until done; takes 10-15 minutes.
& "$env:TEMP\vs_buildtools.exe" --quiet --wait --norestart `
--add Microsoft.VisualStudio.Workload.VCTools `
--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 `
--add Microsoft.VisualStudio.Component.Windows11SDK.22621 `
--add Microsoft.VisualStudio.Component.VC.CMake.Project `
--add Microsoft.VisualStudio.Component.VC.ATL `
--includeRecommended
```
When this completes, **reboot the VM** (Visual Studio Build Tools
needs it for environment variables).
### 4.2 Git for Windows
```powershell
winget install --id Git.Git --silent --accept-source-agreements --accept-package-agreements
```
### 4.3 Rust (stable, with the MSVC target)
```powershell
# Download rustup-init for Windows.
Invoke-WebRequest -Uri 'https://win.rustup.rs/x86_64' `
-OutFile "$env:TEMP\rustup-init.exe"
# Install the default toolchain (stable-x86_64-pc-windows-msvc).
& "$env:TEMP\rustup-init.exe" -y --default-toolchain stable --profile minimal
# Open a NEW PowerShell so PATH picks up cargo.
# Then verify:
cargo --version
rustc --version
```
Expected output: `cargo 1.95.0` (or newer), `rustc 1.95.0`. The
default target on Windows is `x86_64-pc-windows-msvc` — this is what
we want.
### 4.4 Flutter SDK (pinned to 3.41.9 stable)
```powershell
# Download Flutter SDK
$flutter = 'https://storage.googleapis.com/flutter_infra_release/releases/stable/windows/flutter_windows_3.41.9-stable.zip'
Invoke-WebRequest -Uri $flutter -OutFile "$env:TEMP\flutter.zip"
Expand-Archive "$env:TEMP\flutter.zip" -DestinationPath 'C:\'
# Add to PATH for the current user (persists across sessions).
[Environment]::SetEnvironmentVariable(
'Path',
[Environment]::GetEnvironmentVariable('Path', 'User') + ';C:\flutter\bin',
'User'
)
# Open a NEW PowerShell so PATH applies, then:
flutter --version
flutter doctor
```
`flutter doctor` should show green on:
- ✓ Flutter (Channel stable, 3.41.9, on Microsoft Windows …)
- ✓ Windows Version (Windows … 10.0.20348 or later)
- ✓ Visual Studio - develop Windows apps (Visual Studio Build Tools 2022 …)
Yellow on Android Studio / Chrome is fine — we're only building
Windows.
### 4.5 `flutter_rust_bridge_codegen` and Dart deps
```powershell
cargo install flutter_rust_bridge_codegen --version "=2.12.0"
```
Takes ~5 minutes (compiles `flutter_rust_bridge_codegen` from source).
### 4.6 Opus build dependency
The `audiopus` Rust crate wraps the C Opus library. On Windows there
is no system Opus, so the `audiopus_sys` build script will attempt to
build Opus from source via CMake (which the VS workload already
provided). No extra action is required — but verify CMake is on
PATH:
```powershell
cmake --version
```
Expected: `cmake version 3.x` (any 3.x ≥ 3.18 is fine).
If CMake is not found, install it explicitly:
```powershell
winget install --id Kitware.CMake --silent
```
---
## 5. Get the source onto the VM
Two options. Pick whichever is easier for you.
### Option A — Push the repo to a temporary git remote
On the Linux host where the repo lives:
```bash
# E.g. create a private GitHub repo and push:
git remote add origin https://github.com/<your-user>/chanora.git
git push --all
git push --tags
```
Then on the Windows VM:
```powershell
cd C:\
git clone https://github.com/<your-user>/chanora.git
cd chanora
git checkout v0.2.0-beta.1
```
### Option B — Upload the source as a zip via RDP clipboard
On Linux:
```bash
cd /home/milkice
git -C chanora archive --format=zip --output=/tmp/chanora-v0.2.0-beta.1.zip v0.2.0-beta.1
```
Copy `/tmp/chanora-v0.2.0-beta.1.zip` into the RDP session
(clipboard or shared drive), unzip into `C:\chanora\`.
Either way, you end up with the working tree at `C:\chanora\`,
checked out at the `v0.2.0-beta.1` tag.
---
## 6. Add the Windows platform to the Flutter app
The product Flutter app was created with `--platforms=linux,android`,
so the `windows/` platform folder does not yet exist. Add it once on
the build VM:
```powershell
cd C:\chanora\apps\chanora_flutter
flutter create --platforms=windows .
```
This creates `apps/chanora_flutter/windows/` containing:
```
windows/
CMakeLists.txt
flutter/
CMakeLists.txt
generated_plugin_registrant.cc
...
runner/
main.cpp
Runner.rc
chanora_flutter.exe.manifest
...
```
> **Important:** Do **not** commit this `windows/` folder back to the
> repo from the VM unless you also do the corresponding edits the
> source-of-truth host uses (icon, manifest, etc.). For Beta it is
> fine to keep it VM-only.
---
## 7. Build the Rust cdylib for Windows
```powershell
cd C:\chanora
cargo build --release -p chanora_bridge
```
This builds the workspace, including:
- The whole `tsclientlib` git dependency tree (slow first time —
expect ~510 minutes for the first compile of `audiopus_sys` +
`tsproto` etc.).
- `chanora_bridge` as a `cdylib` + `staticlib` + `rlib`.
Expected output location:
```
C:\chanora\target\release\chanora_bridge.dll
```
(Note: no `lib` prefix on Windows MSVC.)
Verify:
```powershell
Get-Item C:\chanora\target\release\chanora_bridge.dll | Format-List Name, Length, LastWriteTime
```
The DLL is typically ~1618 MiB.
---
## 8. Regenerate the FRB bindings (optional — only if you changed the bridge API)
The Linux build already produced `lib/src/rust/*.dart` and
`crates/chanora_bridge/src/frb_generated.rs`. The bindings are
platform-agnostic Dart + Rust source, so **they do not need
regenerating on Windows**. Skip §8 unless you modified
`crates/chanora_bridge/src/api.rs` after `v0.2.0-beta.1`.
If you do need to regenerate:
```powershell
cd C:\chanora
flutter_rust_bridge_codegen generate
```
Takes ~510 minutes the first time on Windows.
---
## 9. Build the Flutter Windows binary
```powershell
cd C:\chanora\apps\chanora_flutter
flutter pub get
flutter build windows --release
```
`flutter build windows`:
1. Invokes CMake on `apps/chanora_flutter/windows/`.
2. Builds `chanora_flutter.exe` via MSVC.
3. Bundles the Flutter engine DLL (`flutter_windows.dll`), ICU data,
Dart-AOT-compiled `app.so` (delivered as `data\app.so`), the
Flutter `data\` directory, and platform-specific resources.
Build time: ~35 minutes on `Standard_D4s_v5` once dependencies are
cached.
Expected output location:
```
C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\
```
Contents:
| File | Size (approx) | Notes |
|---|---|---|
| `chanora_flutter.exe` | ~10 MiB | The launcher .exe |
| `flutter_windows.dll` | ~17 MiB | Flutter engine |
| `data\icudtl.dat` | ~10 MiB | Unicode tables |
| `data\app.so` | varies | AOT-compiled Dart code |
| `data\flutter_assets\` | varies | Images, fonts, ARB-derived .json |
---
## 10. Add the Rust DLL to the bundle
The Flutter app loads `chanora_bridge.dll` at runtime via `dart:ffi`.
Drop the DLL next to the .exe (the same directory):
```powershell
$src = 'C:\chanora\target\release\chanora_bridge.dll'
$dst = 'C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\'
Copy-Item $src $dst -Force
```
Verify everything is in place:
```powershell
Get-ChildItem $dst -Recurse | Select-Object FullName, Length |
Format-Table -AutoSize
```
You should see:
```
C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\chanora_flutter.exe
C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\chanora_bridge.dll
C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\flutter_windows.dll
C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\data\app.so
C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\data\icudtl.dat
C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\data\flutter_assets\...
```
---
## 11. Smoke test on the VM
Double-click `chanora_flutter.exe` (or `& '...\chanora_flutter.exe'`
in PowerShell). The Beta UI should appear:
- Banner: "Beta build — voice in/out wired; not production ready."
- Form: `cn.teamspeak.app` + `ChanoraBeta` pre-populated.
- Connect button.
Press **Connect** → after a few seconds you should see the channel
tree of `cn.teamspeak.app` (Vigorous Pro). Press **Start audio**
PTT button appears. Hold it to transmit (a Windows mic permission
prompt may appear).
> **Network gotcha:** Some Azure regions block UDP 9987 outbound by
> default. If Connect times out, check the VM's NSG (outbound rules)
> and the regional firewall.
---
## 12. Package the release artefact
```powershell
$src = 'C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release'
$out = 'C:\chanora-v0.2.0-beta.1-windows-x64.zip'
Compress-Archive -Path "$src\*" -DestinationPath $out -Force
Get-Item $out | Format-List Name, Length
```
Expected size: ~5080 MiB.
---
## 13. Download to your local host
From your local machine (Linux/macOS/Windows):
```bash
# Use Azure CLI to copy via SAS, or just RDP the file out.
# Simplest: in the RDP session enable clipboard file transfer
# (mstsc /control or Remmina's "share local folder"), then drag the
# zip out.
```
Or use Azure Blob Storage if you want versioned hosting.
---
## 14. Final artefact paths (what you actually produce)
Inside the VM, after a successful build:
| Artefact | Path on the VM |
|---|---|
| Bridge DLL | `C:\chanora\target\release\chanora_bridge.dll` |
| Flutter EXE | `C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\chanora_flutter.exe` |
| Complete runtime bundle | `C:\chanora\apps\chanora_flutter\build\windows\x64\runner\Release\` |
| Release zip | `C:\chanora-v0.2.0-beta.1-windows-x64.zip` |
---
## 15. After the build — deallocate the VM
```powershell
# In the Azure CLI on your local host, OR via the portal:
az vm deallocate --resource-group <rg> --name <vm-name>
```
Verify the portal says **Stopped (deallocated)**.
---
## 16. Known issues and caveats
| Issue | Workaround |
|---|---|
| `audiopus_sys` build fails with "cmake not found" | Re-run §4.6's `winget install Kitware.CMake` and open a new PowerShell. |
| `flutter build windows` complains about Long Paths | `Set-ItemProperty -Path 'HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem' -Name LongPathsEnabled -Value 1`, then reboot. |
| Microsoft Defender quarantines `chanora_bridge.dll` | Add `C:\chanora\target\release\` to Defender exclusions before the cargo build. |
| The build VM cannot reach `cn.teamspeak.app` on UDP 9987 | Confirm Azure regional firewall allows outbound UDP. The Linux dev host's verification doesn't translate to Azure VMs automatically. |
| First `cargo build` takes > 30 minutes | Normal. Subsequent builds reuse `target/` and are ~1 minute. |
| `flutter pub get` fails behind a corporate proxy | Set `HTTPS_PROXY` and `HTTP_PROXY` environment variables before running. |
| The `windows/` folder created by `flutter create` is missing icons | Replace `windows\runner\resources\app_icon.ico` with a Chanora icon. The default Flutter icon ships otherwise. Cosmetic only for Beta. |
---
## 17. Reproducibility note
This build process is **not bit-reproducible** on Windows in the
current state:
- The `audiopus_sys` build script picks the CMake-discovered MSVC
toolchain, which embeds its version into the DLL.
- Dart AOT compilation embeds a Dart kernel hash.
- Windows resource compilation embeds a build timestamp.
If true reproducibility is required for a future External Beta or
MVP Public release, that is Beta+ work; the build above is
sufficient for an Internal Beta milestone per DEC-001.
---
## 18. Change History
| Version | Date | Description |
|---|---|---|
| 0.1.0 | 2026-05-14 | Initial Windows build instructions for Chanora `v0.2.0-beta.1`. Targets Azure VM `Standard_D4s_v5` running Windows Server 2022, Visual Studio 2022 Build Tools with the C++ desktop workload, Rust 1.95 stable (`x86_64-pc-windows-msvc`), Flutter 3.41.9 stable, `flutter_rust_bridge` 2.12.0. Produces `chanora_flutter.exe` + `chanora_bridge.dll` packaged into `chanora-v0.2.0-beta.1-windows-x64.zip`. |
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# Chanora Windows build helper.
#
# Run this from an elevated PowerShell on a Windows host that has
# already completed §4 of `docs/release/windows-build.md`:
# - Visual Studio 2022 Build Tools with the C++ Desktop workload
# - Rust stable (x86_64-pc-windows-msvc target)
# - Flutter 3.41.9 stable on PATH
# - flutter_rust_bridge_codegen 2.12.0 (only needed if regenerating bindings)
# - CMake on PATH
#
# Usage (from the repo root C:\chanora):
# .\tools\build-windows.ps1
# .\tools\build-windows.ps1 -SkipRustBuild # if target/ is cached and unchanged
# .\tools\build-windows.ps1 -RegenerateBindings # if you changed bridge API
#
# Produces:
# target\release\chanora_bridge.dll
# apps\chanora_flutter\build\windows\x64\runner\Release\chanora_flutter.exe
# apps\chanora_flutter\build\windows\x64\runner\Release\chanora_bridge.dll (copied)
# chanora-<version>-windows-x64.zip (release bundle)
[CmdletBinding()]
param(
[switch]$SkipRustBuild,
[switch]$RegenerateBindings,
[string]$Version = 'v0.2.0-beta.1'
)
$ErrorActionPreference = 'Stop'
$repoRoot = (Resolve-Path "$PSScriptRoot\..").Path
Set-Location $repoRoot
Write-Host ('=' * 72) -ForegroundColor Cyan
Write-Host "Chanora Windows build" -ForegroundColor Cyan
Write-Host "Repo root : $repoRoot"
Write-Host "Version : $Version"
Write-Host ('=' * 72) -ForegroundColor Cyan
function Assert-Tool {
param([string]$Name, [string]$VersionFlag = '--version')
$cmd = Get-Command $Name -ErrorAction SilentlyContinue
if (-not $cmd) {
throw "Required tool not on PATH: $Name. See docs/release/windows-build.md §4."
}
$ver = & $Name $VersionFlag 2>&1 | Select-Object -First 1
Write-Host " $Name : $ver"
}
Write-Host "`n[1/6] Verify toolchain" -ForegroundColor Yellow
Assert-Tool flutter
Assert-Tool cargo
Assert-Tool rustc
Assert-Tool cmake
Assert-Tool git
# Ensure the Windows target is installed.
$targets = & rustup target list --installed 2>&1
if ($targets -notmatch 'x86_64-pc-windows-msvc') {
Write-Host " Adding rustup target x86_64-pc-windows-msvc..."
rustup target add x86_64-pc-windows-msvc
}
# ---------- 2. Add the Windows platform if missing ----------
$flutterApp = Join-Path $repoRoot 'apps\chanora_flutter'
$winFolder = Join-Path $flutterApp 'windows'
if (-not (Test-Path $winFolder)) {
Write-Host "`n[2/6] Add Windows platform to apps\chanora_flutter" -ForegroundColor Yellow
Push-Location $flutterApp
& flutter create --platforms=windows .
if ($LASTEXITCODE -ne 0) { throw 'flutter create --platforms=windows failed' }
Pop-Location
} else {
Write-Host "`n[2/6] Windows platform already present in apps\chanora_flutter" -ForegroundColor Yellow
}
# ---------- 3. (Optional) Regenerate FRB bindings ----------
if ($RegenerateBindings) {
Write-Host "`n[3/6] Regenerate flutter_rust_bridge bindings" -ForegroundColor Yellow
Assert-Tool flutter_rust_bridge_codegen
& flutter_rust_bridge_codegen generate
if ($LASTEXITCODE -ne 0) { throw 'flutter_rust_bridge_codegen generate failed' }
} else {
Write-Host "`n[3/6] Skipping FRB codegen (use -RegenerateBindings if api.rs changed)" -ForegroundColor Yellow
}
# ---------- 4. Build the Rust cdylib for x86_64-pc-windows-msvc ----------
if (-not $SkipRustBuild) {
Write-Host "`n[4/6] cargo build --release -p chanora_bridge" -ForegroundColor Yellow
& cargo build --release -p chanora_bridge --target x86_64-pc-windows-msvc
if ($LASTEXITCODE -ne 0) { throw 'cargo build chanora_bridge failed' }
} else {
Write-Host "`n[4/6] Skipping Rust build" -ForegroundColor Yellow
}
$bridgeDll = Join-Path $repoRoot 'target\x86_64-pc-windows-msvc\release\chanora_bridge.dll'
if (-not (Test-Path $bridgeDll)) {
# Fallback to host triple if --target wasn't explicit elsewhere.
$bridgeDll = Join-Path $repoRoot 'target\release\chanora_bridge.dll'
}
if (-not (Test-Path $bridgeDll)) {
throw "Bridge DLL not found at $bridgeDll. Check cargo build output."
}
Write-Host " Bridge DLL: $bridgeDll"
# ---------- 5. flutter build windows --release ----------
Write-Host "`n[5/6] flutter build windows --release" -ForegroundColor Yellow
Push-Location $flutterApp
& flutter pub get
if ($LASTEXITCODE -ne 0) { throw 'flutter pub get failed' }
& flutter build windows --release
if ($LASTEXITCODE -ne 0) { throw 'flutter build windows failed' }
Pop-Location
$releaseDir = Join-Path $flutterApp 'build\windows\x64\runner\Release'
$exe = Join-Path $releaseDir 'chanora_flutter.exe'
if (-not (Test-Path $exe)) {
throw "Expected EXE not found at $exe"
}
# Drop the bridge DLL next to the EXE so dart:ffi finds it.
Copy-Item $bridgeDll $releaseDir -Force
Write-Host " Bundle dir : $releaseDir"
Write-Host " EXE : $exe"
Write-Host " Bridge DLL : $(Join-Path $releaseDir 'chanora_bridge.dll')"
# ---------- 6. Package the bundle ----------
Write-Host "`n[6/6] Package release zip" -ForegroundColor Yellow
$zipName = "chanora-$Version-windows-x64.zip"
$zipPath = Join-Path $repoRoot $zipName
if (Test-Path $zipPath) { Remove-Item $zipPath -Force }
Compress-Archive -Path (Join-Path $releaseDir '*') -DestinationPath $zipPath
$zipInfo = Get-Item $zipPath
Write-Host " Zip : $($zipInfo.FullName)"
Write-Host " Size : $([math]::Round($zipInfo.Length / 1MB, 1)) MiB"
Write-Host "`n$('=' * 72)" -ForegroundColor Green
Write-Host "Build complete." -ForegroundColor Green
Write-Host "$('=' * 72)" -ForegroundColor Green
Write-Host "Artefacts:"
Write-Host " EXE : $exe"
Write-Host " Bridge DLL : $(Join-Path $releaseDir 'chanora_bridge.dll')"
Write-Host " Bundle dir : $releaseDir"
Write-Host " Zip : $zipPath"