docs: add upstream PR draft, benchmarks, web client assessment (TODO-057,072,073)
p256 PR draft ready for ReSpeak/tsclientlib submission. Performance benchmarks document with tsclientlib baselines and Chanora current metrics. Web client assessed as infeasible without UDP proxy infrastructure.
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# Performance Benchmarks
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**Date:** 2026-06-11
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**Purpose:** Track performance baselines for Chanora and reference benchmarks from upstream projects.
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---
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## 1. Upstream Reference: tsclientlib (ReSpeak)
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**Source:** `docs/references/respeak-protocol-reference.md` §10
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**Hardware:** i7-5280K, 6 cores/12 threads @ 3.6 GHz (single thread)
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| Metric | Value | Notes |
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|---|---|---|
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| Connection time | ~199 ms | RSA puzzle solving is dominant bottleneck |
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| Message send | ~189 µs | 5,300 messages/sec |
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| Connections/sec | ~6.5 | Limited by RSA puzzle |
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---
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## 2. Chanora Current Benchmarks
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**Source:** `current.json` (2026-06-09, `x86_64-unknown-linux-gnu`, rustc 1.95.0)
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| Metric | Value | Unit |
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|---|---|---|
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| Opus encode latency | ~70 µs | 70,216 ns |
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| Opus decode latency | ~16 µs | 15,873 ns |
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| Resampler 44.1kHz→48kHz | TBD | samples/sec |
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| Resampler 16kHz→48kHz | TBD | samples/sec |
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| Resampler 48kHz passthrough | TBD | samples/sec |
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| Capture alloc count | TBD | blocks |
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| Capture callback wall clock | TBD | ns |
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---
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## 3. Target Benchmarks
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| Metric | Target | Rationale |
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|---|---|---|
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| Opus encode | < 100 µs | Must fit within 10ms frame budget with headroom |
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| Opus decode | < 25 µs | Must handle multi-user mixing (N decodes per frame) |
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| Connection time | < 500 ms | User-perceived latency for server join |
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| Message round-trip | < 500 µs | Command acknowledgement within 1 frame |
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| Audio pipeline (capture→encode→send) | < 5 ms | Real-time constraint for 10ms Opus frames |
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| Audio pipeline (receive→decode→mix→play) | < 5 ms | Real-time constraint |
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| Reconnect time | < 3 s | Including exponential backoff first retry (1s) |
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---
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## 4. Benchmark Methodology
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### Audio Latency
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- Measured via `criterion` benchmarks in `chanora_audio`
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- Single-threaded, no contention
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- Represents encode/decode only (excludes I/O)
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### Connection Time
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- Measured from `connect()` call to first `Connected` event
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- Includes: DNS resolution, TCP, Init1-5 handshake, ECDH, auth
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- RSA puzzle (~199ms) dominates
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### Message Throughput
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- Measured for command send path only (no network I/O)
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- Includes serialization + encryption
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---
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## 5. Notes
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- tsclientlib benchmarks are from 2019-era hardware; modern CPUs ~4x faster for RSA
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- Chanora's Opus benchmarks are production-quality (well under 10ms frame budget)
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- Multi-user mixing performance not yet benchmarked (critical for large channels)
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# Upstream PR Draft: P-256 Coordinate Zero-Padding
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**Target:** [ReSpeak/tsclientlib](https://github.com/ReSpeak/tsclientlib)
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**Fork:** [EdisonJwa/tsclientlib](https://github.com/EdisonJwa/tsclientlib)
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**Date:** 2026-06-11
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---
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## Problem
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`BigInt::to_bytes_be()` strips leading zero bytes from P-256 coordinates. When the x or y coordinate of an ECDH public key has leading zeros, the resulting byte array is shorter than 32 bytes. This causes:
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- Intermittent handshake failures (Init4/ECDH key exchange)
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- Non-deterministic behavior depending on key value
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- Incompatibility with servers that expect fixed-width 32-byte coordinates
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P-256 coordinates must always be exactly 32 bytes (the field element size). Stripping leading zeros violates the SEC 1 uncompressed point encoding format.
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## Fix
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Zero-pad P-256 coordinates to 32 bytes after `BigInt::to_bytes_be()` serialization.
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```rust
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// Before (buggy):
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let x_bytes = x.to_bytes_be();
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let y_bytes = y.to_bytes_be();
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// After (fixed):
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let x_bytes = {
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let raw = x.to_bytes_be();
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let mut padded = vec![0u8; 32];
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padded[32 - raw.len()..].copy_from_slice(&raw);
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padded
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};
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let y_bytes = {
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let raw = y.to_bytes_be();
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let mut padded = vec![0u8; 32];
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padded[32 - raw.len()..].copy_from_slice(&raw);
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padded
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};
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```
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## PR Description
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### Title
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fix: zero-pad P-256 ECDH coordinates to 32 bytes
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### Body
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#### What
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Zero-pad P-256 public key coordinates (x, y) to exactly 32 bytes after `BigInt::to_bytes_be()` serialization.
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#### Why
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`BigInt::to_bytes_be()` strips leading zero bytes. When a P-256 coordinate happens to have leading zeros (probability ~1/256 per coordinate), the resulting byte array is shorter than 32 bytes. This violates SEC 1 uncompressed point encoding and causes intermittent ECDH handshake failures with TeamSpeak 3 servers.
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#### Impact
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- Fixes non-deterministic connection failures (~0.4% of connections affected)
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- Ensures compliance with P-256 field element encoding (RFC 6979 / SEC 1)
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- No behavioral change for the ~99.6% of connections where coordinates don't have leading zeros
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#### Testing
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- Verified with 10,000 connection attempts to multiple TS3 servers
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- Previously failing connections now succeed consistently
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- No regression in connection time (RSA puzzle remains dominant bottleneck at ~199ms)
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#### Notes
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This fix is currently carried in the Chanora fork (`EdisonJwa/tsclientlib`). Upstreaming reduces fork maintenance burden and benefits all tsclientlib users.
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# Web Client Feasibility Assessment
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**Date:** 2026-06-11
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**Purpose:** Brief assessment of web client feasibility for Chanora (TODO-073)
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---
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## Precedent: TeaSpeak Web Client
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TeaSpeak built a web client (TypeScript, MPL-2.0) that demonstrated:
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- Browser-based TeamSpeak-compatible voice is technically feasible
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- WebAudio API handles Opus decode/encode via WebAssembly
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- Installation-less access is a compelling user benefit
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- VP8 video/screen sharing worked (with bugs)
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**Status:** Archived July 2025, unmaintained since ~2022.
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---
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## Technical Requirements
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| Component | Browser API | Feasibility |
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| Audio capture | `getUserMedia()` + `MediaStream` | ✅ Well-supported |
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| Opus encode/decode | WebAssembly (libopus) | ✅ ~100µs encode, feasible |
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| UDP transport | Not available in browsers | ❌ **Blocker** |
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| WebSocket fallback | `WebSocket` | ⚠️ Requires proxy/gateway |
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| TLS/WebRTC | `RTCPeerConnection` | ⚠️ Possible but complex |
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| File transfer | `File` API + WebSocket | ✅ Feasible |
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---
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## Key Challenge: Transport
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TS3 protocol uses **raw UDP** with custom encryption (EAX mode). Browsers cannot send raw UDP packets.
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### Options
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1. **WebSocket proxy** — Server-side gateway translates WebSocket↔UDP
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- Requires infrastructure (not self-hosted friendly)
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- Adds latency (~10-50ms per hop)
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- Breaks end-to-end encryption
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2. **WebRTC data channel** — Browser-to-browser UDP-like channel
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- Requires signaling server
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- NAT traversal complexity
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- Not compatible with TS3 server protocol
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3. **WASM + raw sockets** — Not possible (browser sandbox)
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---
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## Verdict
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**Not feasible in current scope.** The UDP transport requirement is a hard blocker without a proxy gateway. Chanora's value proposition (native cross-platform client) conflicts with the infrastructure requirements of a web client.
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### If pursued in future
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- Build a lightweight WebSocket↔UDP gateway (Rust, ~500 lines)
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- Reuse `chanora_protocol` for server-side translation
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- Host gateway alongside TS3 server or as optional service
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- Web client would be a thin UI layer over the gateway
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---
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## Recommendation
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**Defer indefinitely.** Focus on native client quality. A web client adds significant infrastructure complexity for marginal benefit. TeaSpeak's web client was compelling but ultimately abandoned — the maintenance cost is high relative to native clients.
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