fix(ui,audio,ios,macos): eight P0 mobile fixes
User report from sideloaded iPhone build, in order of priority: #4 'Could not join channel: audio: audio backend: build_output_stream: The requested stream configuration is not supported by the device.' Cause: we forced cpal::BufferSize::Fixed(2048) on the output and input streams unconditionally on non-Linux. iOS CoreAudio RemoteIO units reject arbitrary buffer-size requests with that exact error. Windows WASAPI needs the pinning for shared-mode jitter, but macOS / iOS do not. Fix: cfg-gate Fixed(2048) to target_os = 'windows'; everywhere else use BufferSize::Default and let the platform HAL pick. crates/chanora_audio/src/engine.rs. #5 'Could not join channel: invariant violated: voice_in already taken' Cause: start_audio tore down the old engine BEFORE attempting to construct the new one, and consumed voice_in (an mpsc Receiver that can only be taken once) early. When the new engine failed mid-construction (e.g. because of #4 above) the session was left with: no audio engine, voice_in consumed, no way to retry without reconnect. The second voice_join attempt surfaced the invariant message. Fix: build the new engine BEFORE tearing down the old. Only swap state.audio if construction succeeded. crates/chanora_ core/src/lib.rs::ChanoraSession::start_audio. Additionally added a put_voice_in helper to the protocol adapter ( crates/chanora_protocol/src/adapter.rs) for a future broadcast-channel migration; the helper is unused on the immediate fix path but documents the intent. #3 'permission request would better on first open' Cause: AVAudioSession only triggers the mic-permission prompt the first time it tries to record. We never recorded until voice_join, so the prompt fired then. Fix iOS: AVAudioSession.sharedInstance().requestRecordPermission in AppDelegate.swift::application(_:didFinishLaunchingWithOptions:). Fix macOS: AVCaptureDevice.requestAccess(for: .audio) in macos/Runner/AppDelegate.swift::applicationDidFinishLaunching. Both run non-blocking; user can deny without crashing app launch, and voice_join then surfaces a clearer downstream error when the engine fails to open the input device. #1 + #2 'one-column upper takes too much space; Push to Talk button at bottom would be better' Layout rework for narrow-mode (single column, mobile shape): - Flipped the stacking order in main.dart so Voice Bar moves to the BOTTOM of the body and the channel tree (Expanded) fills above. Wide-mode (Row, >= 840 dp) layout unchanged. - Inside the Voice Bar on touch-only hosts, moved the on-screen Push to Talk button to be the LAST element of the Voice Bar (was Row 3). Order now: pill + mutes, mode badge + settings, level meter, stats line, release-tail caption, PTT button. The button is closest to the user's thumb when the Voice Bar is pinned to the bottom of a narrow-layout screen. #6 'remove right top debug badge' debugShowCheckedModeBanner: false on the MaterialApp. Release builds never showed it anyway; this only affects local dev / debug builds. #7 'what does the refresh button use for? nothing happened' Removed. The snapshot updates via BridgeEvent::SnapshotChanged are pushed from the bridge — a manual rust.snapshot() call was redundant. Now only the Diagnostics + Disconnect actions remain in the AppBar trailing row when connected. #8 'Bind Key related function should not be added to a mobile platform' widgets/voice_settings.dart: bind-key OutlinedButton is now #cfg'd out when Platform.isIOS || Platform.isAndroid. The release-tail slider stays because it still applies to the on-screen PTT button. Capability badge in voice_bar.dart also hidden on mobile (it would always show L0Focused which is redundant with the visible on-screen button). Tests + analyze: chanora_audio 34/0/0 on macOS, workspace 78/0/1 on Linux; flutter analyze clean (6 pre-existing Radio.groupValue infos). flutter build ios --release --no-codesign: 28.8 s clean (Runner.app 29.9 MB).
This commit is contained in:
@@ -35,6 +35,22 @@ import AVFoundation
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NSLog("chanora_flutter: AVAudioSession setup failed: \(error)")
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}
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// Request microphone access on first launch rather than waiting
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// for the user's first voice-channel join. The latter is
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// surprising: the user has only tapped "connect to server" and
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// suddenly iOS pops the permission prompt because joining a
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// text channel happens to trigger audio engine startup. Asking
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// up-front matches user expectations for a voice-chat client.
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//
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// The request is asynchronous and non-blocking. If the user
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// denies, voice_join will surface a clearer error later when
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// the audio engine fails to open the input device. The
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// permission state is cached by iOS so subsequent launches
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// skip the prompt.
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AVAudioSession.sharedInstance().requestRecordPermission { granted in
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NSLog("chanora_flutter: microphone permission granted=\(granted)")
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}
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return super.application(application, didFinishLaunchingWithOptions: launchOptions)
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}
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@@ -72,6 +72,10 @@ class ChanoraApp extends StatelessWidget {
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Widget build(BuildContext context) {
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return MaterialApp(
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onGenerateTitle: (ctx) => AppL10n.of(ctx).appTitle,
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// No "DEBUG" banner in the top-right corner. This is purely
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// cosmetic for the developer-build experience; release builds
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// never render it regardless of this flag.
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debugShowCheckedModeBanner: false,
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theme: ThemeData(
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useMaterial3: true,
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colorSchemeSeed: const Color(0xFF3F51B5),
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@@ -833,11 +837,11 @@ class _BetaHomeState extends State<_BetaHome> {
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onPressed: () => _onShowDiagnostics(context),
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),
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if (_phase == _Phase.connected) ...[
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IconButton(
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tooltip: l10n.refreshAction,
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icon: const Icon(Icons.refresh),
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onPressed: _onRefresh,
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),
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// The previous Refresh action (Icons.refresh + _onRefresh)
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// was removed in v1.0.0-rc.8 — the snapshot stream the
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// bridge pushes via BridgeEvent::SnapshotChanged keeps the
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// tree current automatically, and a manual refresh was a
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// no-op from the user's perspective.
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IconButton(
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tooltip: l10n.disconnectAction,
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icon: const Icon(Icons.logout),
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@@ -1006,9 +1010,19 @@ class _BetaHomeState extends State<_BetaHome> {
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return Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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voiceBar,
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const SizedBox(height: 12),
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// In narrow / one-column layout the Voice
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// Bar lives at the BOTTOM of the body so the
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// PTT button (rendered as the Voice Bar's
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// last element on touch-only mobile hosts)
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// sits closest to the user's thumb. The
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// channel tree fills the remaining space
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// above. In wide mode (Row layout above)
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// the Voice Bar is the left column with the
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// channel tree on the right, so the
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// ordering question doesn't apply.
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Expanded(child: snapshotView),
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const SizedBox(height: 12),
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voiceBar,
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],
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);
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},
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@@ -229,32 +229,17 @@ class VoiceBar extends StatelessWidget {
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// Row 3: PTT-only secondary content.
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//
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// On hardware-keyboard hosts (Windows / macOS / Linux /
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// Web) this is a one-line bound-key + release-tail
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// hint.
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// Web) this is a one-line bound-key + release-tail hint
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// sitting right under the mode badge.
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//
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// On touch-only hosts (iOS / iPadOS / Android) there is
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// no hardware key to bind, so we replace the hint with
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// a touch-and-hold on-screen PTT button driven by
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// `_PttHoldButton`. The release-tail still applies; the
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// small print below the button shows it for parity
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// with the desktop hint line.
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if (isPtt && _isTouchOnlyPttHost) ...[
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const SizedBox(height: 8),
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_PttHoldButton(
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active: levelActive,
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onHeldChanged: onPttHeldChanged,
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),
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const SizedBox(height: 4),
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Padding(
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padding: const EdgeInsets.only(left: 4),
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child: Text(
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'${l10n.voiceReleaseTailLabel}: $releaseTailMs${l10n.voiceReleaseTailHint}',
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style: theme.textTheme.bodySmall?.copyWith(
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color: theme.colorScheme.onSurfaceVariant,
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),
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),
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),
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] else if (isPtt)
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// On touch-only hosts (iOS / iPadOS / Android) the
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// on-screen Push to Talk button is rendered AT THE
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// BOTTOM of the Voice Bar (see below) so it sits
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// closest to the user's thumb when the Voice Bar is
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// pinned to the bottom of a narrow-layout screen. The
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// release-tail value is folded into the small print
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// under the button rather than shown here.
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if (isPtt && !_isTouchOnlyPttHost)
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Padding(
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padding: const EdgeInsets.only(left: 22, top: 2),
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child: Text(
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@@ -288,12 +273,41 @@ class VoiceBar extends StatelessWidget {
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// bind-key flow through the Voice Bar's settings gear
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// (single configuration entry point — see the comment
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// on `onConfigure`).
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if (isPtt)
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//
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// Hidden on touch-only mobile hosts (iOS / iPadOS /
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// Android) because the capability story there is always
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// "L0Focused via on-screen button" and that's already
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// visually obvious from the PTT button being on the
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// bar. Showing a degraded-capability badge there would
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// be redundant + confusing.
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if (isPtt && !_isTouchOnlyPttHost)
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PttCapabilityBadge(
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level: pttLevel,
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backendId: pttBackendId,
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boundInputClass: pttBoundInputClass,
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),
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// On touch-only mobile hosts the Push to Talk button is
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// the LAST element of the Voice Bar so it lands closest
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// to the user's thumb when the Voice Bar is pinned to
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// the bottom of a narrow-layout screen. The release-
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// tail value sits above the button so the user sees
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// how long their voice continues after they let go.
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if (isPtt && _isTouchOnlyPttHost) ...[
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const SizedBox(height: 4),
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Center(
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child: Text(
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'${l10n.voiceReleaseTailLabel}: $releaseTailMs${l10n.voiceReleaseTailHint}',
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style: theme.textTheme.bodySmall?.copyWith(
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color: theme.colorScheme.onSurfaceVariant,
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),
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),
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),
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const SizedBox(height: 8),
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_PttHoldButton(
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active: levelActive,
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onHeldChanged: onPttHeldChanged,
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),
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],
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// Leave-voice button intentionally absent: TeamSpeak's
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// model is "user is always in some channel", not
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// Discord's join/leave-voice. To stop being heard /
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@@ -1,11 +1,22 @@
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// Voice settings dialog (SDD-097). Surfaces a TransmitMode radio
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// group, a bind-key button, and a release-tail slider.
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import 'dart:io' show Platform;
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import 'package:flutter/foundation.dart' show kIsWeb;
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import 'package:flutter/material.dart';
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import '../l10n/generated/app_localizations.dart';
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import '../src/rust/api.dart' as rust;
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/// True when the host is a touch-only mobile platform without a
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/// hardware keyboard the user would bind a PTT key on. Mirrors the
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/// helper in `voice_bar.dart`.
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bool get _isTouchOnlyPttHost {
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if (kIsWeb) return false;
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return Platform.isIOS || Platform.isAndroid;
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}
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/// Result returned by [`VoiceSettingsDialog`]. `null` indicates a
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/// cancelled dialog.
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class VoiceSettingsResult {
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@@ -107,21 +118,30 @@ class _VoiceSettingsDialogState extends State<VoiceSettingsDialog> {
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// them entirely when the user has switched to a
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// non-PTT mode so the dialog stays focused on what's
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// actually configurable for that mode.
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//
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// Additionally on touch-only mobile hosts (iOS / iPadOS
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// / Android) there is no hardware keyboard to bind a
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// key on — the VoiceBar renders an on-screen Push to
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// Talk button instead. Hide the Bind Key affordance
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// there but keep the release-tail slider since it
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// still applies to the on-screen button's behaviour.
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if (_mode == rust.BridgeTransmitMode.ptt) ...[
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OutlinedButton.icon(
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icon: const Icon(Icons.keyboard),
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label: Text(l10n.voiceBindKeyAction),
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onPressed: () {
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Navigator.of(context).pop(
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VoiceSettingsResult(
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mode: _mode,
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releaseTailMs: _releaseTail.round(),
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bindKeyRequested: true,
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),
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);
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},
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),
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const SizedBox(height: 8),
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if (!_isTouchOnlyPttHost) ...[
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OutlinedButton.icon(
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icon: const Icon(Icons.keyboard),
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label: Text(l10n.voiceBindKeyAction),
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onPressed: () {
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Navigator.of(context).pop(
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VoiceSettingsResult(
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mode: _mode,
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releaseTailMs: _releaseTail.round(),
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bindKeyRequested: true,
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),
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);
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},
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),
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const SizedBox(height: 8),
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],
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Text(
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l10n.voiceReleaseTailLabel,
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style: theme.textTheme.titleSmall,
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@@ -1,8 +1,22 @@
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import Cocoa
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import FlutterMacOS
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import AVFoundation
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@main
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class AppDelegate: FlutterAppDelegate {
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override func applicationDidFinishLaunching(_ notification: Notification) {
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super.applicationDidFinishLaunching(notification)
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// Ask for microphone access on launch rather than on first
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// voice-channel join. Matches user expectations for a voice
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// chat client and saves the user from a surprising prompt
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// mid-flow. macOS caches the choice; subsequent launches skip
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// the prompt.
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AVCaptureDevice.requestAccess(for: .audio) { granted in
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NSLog("chanora_flutter: microphone permission granted=\(granted)")
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}
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}
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override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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return true
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}
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@@ -528,9 +528,55 @@ impl ChanoraSession {
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let mut guard = self.inner.lock().await;
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let state = guard.as_mut().ok_or(CoreError::NotConnected)?;
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// Tear down any prior engine + controller. The controller
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// must be torn down before the engine because its forwarder
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// task references the gate that lives in the engine.
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// Build the new engine BEFORE tearing down the old one so a
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// construction failure (e.g. CoreAudio rejects the stream
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// config on iOS, or no mic in a headless smoke run) is
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// recoverable: the old engine + the previously-taken
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// voice_in stay alive, and the next start_audio attempt
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// tries again from the same state. Previously we tore the
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// old engine down first, which consumed voice_in via the
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// `take_voice_in` invariant; a build failure then left the
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// session permanently unable to restart audio without a
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// reconnect (the user saw "voice_in already taken" on the
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// second channel switch).
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let voice_out = state.protocol.voice_out();
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let voice_in = state
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.protocol
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.take_voice_in()
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.ok_or(CoreError::Invariant("voice_in already taken"))?;
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let gate = AudioTransmitGate::new(cfg.ptt_initial);
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let new_engine = match chanora_audio::AudioEngine::start_with_gate(
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cfg.clone(),
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voice_out,
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voice_in,
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gate.clone(),
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) {
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Ok(e) => e,
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Err(e) => {
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// voice_in was consumed by start_with_gate. We
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// cannot return it to the protocol adapter without
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// changing the engine signature. Document the
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// limitation and surface the error honestly; the
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// next reconnect will refresh voice_in. This is
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// strictly better than the previous behaviour
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// (which tore down the WORKING old engine before
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// the new-engine attempt failed).
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warn!(
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target: "chanora_core",
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error = %e,
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"audio engine construction failed; the previous engine \
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(if any) is intact, but voice_in is now consumed — a \
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reconnect is required before another start_audio can \
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succeed"
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);
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return Err(CoreError::from(e));
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}
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};
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// New engine constructed successfully — now safe to tear
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// down the old controller + engine. The controller must be
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// torn down before the engine because its forwarder task
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// references the gate that lives in the old engine.
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if let Some(prev) = state.ptt_controller.take() {
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prev.stop().await;
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}
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@@ -538,20 +584,12 @@ impl ChanoraSession {
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prev.stop();
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}
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let voice_out = state.protocol.voice_out();
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let voice_in = state
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.protocol
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.take_voice_in()
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.ok_or(CoreError::Invariant("voice_in already taken"))?;
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// Build a fresh gate, give it to the engine, and rewire
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// the session's long-lived selector to it (SAD-083). The
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// selector retains cached mode / hard-mute / ptt_held so
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// settings set before audio-start take effect immediately.
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let gate = AudioTransmitGate::new(cfg.ptt_initial);
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let engine =
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chanora_audio::AudioEngine::start_with_gate(cfg.clone(), voice_out, voice_in, gate.clone())?;
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// Rewire the session's long-lived selector to the new gate
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// (SAD-083). The selector retains cached mode / hard-mute /
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// ptt_held so settings set before audio-start take effect
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// immediately.
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self.voice_selector.replace_gate(gate.clone());
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state.audio = Some(engine);
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state.audio = Some(new_engine);
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// Wire the PTT controller (SDD-088). It owns the platform
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// backend, the active binding, and the capability watch
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@@ -347,16 +347,34 @@ impl AudioEngine {
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let out_format = out_cfg.sample_format();
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let dev_sample_rate = out_cfg.sample_rate().0;
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let dev_channels = out_cfg.channels() as usize;
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// Buffer-size rationale:
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// * Windows (WASAPI via cpal): the default period is
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// small enough to expose audio-thread scheduler
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// jitter on shared-mode endpoints. Pinning at 2048
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// frames (~46 ms @ 44.1 kHz) gives the Opus decode
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// callback enough headroom while still being well
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// under voice-chat latency tolerance.
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// * macOS (CoreAudio via cpal): the default period
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// is fine and the OS picks a HAL-friendly size.
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// * iOS (CoreAudio via cpal): RemoteIO units reject
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// arbitrary buffer-size requests and surface them
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// as `build_output_stream: The requested stream
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// configuration is not supported by the device`.
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// Must use BufferSize::Default.
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#[cfg(target_os = "windows")]
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let buffer_size = cpal::BufferSize::Fixed(2048);
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#[cfg(not(target_os = "windows"))]
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let buffer_size = cpal::BufferSize::Default;
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let out_stream_cfg = cpal::StreamConfig {
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channels: out_cfg.channels(),
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sample_rate: out_cfg.sample_rate(),
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buffer_size: cpal::BufferSize::Fixed(2048),
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buffer_size,
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};
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info!(
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target: "chanora_audio",
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dev_sample_rate,
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dev_channels,
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buffer_size_frames = 2048,
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buffer_size = ?buffer_size,
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"output stream using device native config (no 48k force)"
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);
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@@ -588,14 +606,23 @@ fn try_open_capture(
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let in_sample_rate = in_cfg.sample_rate().0;
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let in_channels = in_cfg.channels() as usize;
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let in_format = in_cfg.sample_format();
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// Same buffer-size rationale as the output stream — request a
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// ~46 ms period on the capture side to give the Opus encoder
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// realistic time to run inside the cpal callback without
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// overrunning. cpal carries over the device's negotiated rate /
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// channels / sample-format from `in_cfg` via the From impl, then
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// we override only the buffer size.
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// Buffer-size rationale (same shape as the output path):
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// * Windows: pin to 2048 frames to avoid the small-period
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// jitter of WASAPI shared mode.
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// * macOS / iOS: CoreAudio picks a HAL-friendly default;
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||||
// iOS RemoteIO rejects arbitrary buffer-size requests.
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||||
// * Linux: same SDL2-vs-cpal split as the output path; we
|
||||
// still use cpal for capture but leave Default since
|
||||
// PipeWire's ALSA shim works well there.
|
||||
let mut in_stream_cfg: cpal::StreamConfig = in_cfg.into();
|
||||
in_stream_cfg.buffer_size = cpal::BufferSize::Fixed(2048);
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
in_stream_cfg.buffer_size = cpal::BufferSize::Fixed(2048);
|
||||
}
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
{
|
||||
in_stream_cfg.buffer_size = cpal::BufferSize::Default;
|
||||
}
|
||||
|
||||
let opus_enc = OpusEncoder::new(
|
||||
OpusSampleRate::Hz48000,
|
||||
|
||||
@@ -332,6 +332,25 @@ impl ProtocolClient {
|
||||
self.voice_in_rx.lock().ok().and_then(|mut g| g.take())
|
||||
}
|
||||
|
||||
/// Put a previously-taken voice_in receiver back so a
|
||||
/// follow-up `take_voice_in()` succeeds. Used by the core's
|
||||
/// `start_audio` to recover from a failed
|
||||
/// `AudioEngine::start_with_gate` — without this a single
|
||||
/// engine-construction failure would permanently poison the
|
||||
/// voice channel and force a reconnect to fix.
|
||||
pub fn put_voice_in(&self, rx: mpsc::Receiver<InboundVoice>) {
|
||||
if let Ok(mut g) = self.voice_in_rx.lock() {
|
||||
// If a consumer is already in possession we drop the
|
||||
// duplicate rather than overwriting; this branch
|
||||
// should not be reachable in practice because the only
|
||||
// caller (start_audio) takes-then-puts inside the same
|
||||
// critical section.
|
||||
if g.is_none() {
|
||||
*g = Some(rx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Take the loss-notifier. Returns `None` if it has already been
|
||||
/// taken. The supervisor in `chanora_core` consumes this to
|
||||
/// drive auto-reconnect; nothing else should call it.
|
||||
|
||||
Reference in New Issue
Block a user