fix(ui,audio,ios,macos): eight P0 mobile fixes
User report from sideloaded iPhone build, in order of priority: #4 'Could not join channel: audio: audio backend: build_output_stream: The requested stream configuration is not supported by the device.' Cause: we forced cpal::BufferSize::Fixed(2048) on the output and input streams unconditionally on non-Linux. iOS CoreAudio RemoteIO units reject arbitrary buffer-size requests with that exact error. Windows WASAPI needs the pinning for shared-mode jitter, but macOS / iOS do not. Fix: cfg-gate Fixed(2048) to target_os = 'windows'; everywhere else use BufferSize::Default and let the platform HAL pick. crates/chanora_audio/src/engine.rs. #5 'Could not join channel: invariant violated: voice_in already taken' Cause: start_audio tore down the old engine BEFORE attempting to construct the new one, and consumed voice_in (an mpsc Receiver that can only be taken once) early. When the new engine failed mid-construction (e.g. because of #4 above) the session was left with: no audio engine, voice_in consumed, no way to retry without reconnect. The second voice_join attempt surfaced the invariant message. Fix: build the new engine BEFORE tearing down the old. Only swap state.audio if construction succeeded. crates/chanora_ core/src/lib.rs::ChanoraSession::start_audio. Additionally added a put_voice_in helper to the protocol adapter ( crates/chanora_protocol/src/adapter.rs) for a future broadcast-channel migration; the helper is unused on the immediate fix path but documents the intent. #3 'permission request would better on first open' Cause: AVAudioSession only triggers the mic-permission prompt the first time it tries to record. We never recorded until voice_join, so the prompt fired then. Fix iOS: AVAudioSession.sharedInstance().requestRecordPermission in AppDelegate.swift::application(_:didFinishLaunchingWithOptions:). Fix macOS: AVCaptureDevice.requestAccess(for: .audio) in macos/Runner/AppDelegate.swift::applicationDidFinishLaunching. Both run non-blocking; user can deny without crashing app launch, and voice_join then surfaces a clearer downstream error when the engine fails to open the input device. #1 + #2 'one-column upper takes too much space; Push to Talk button at bottom would be better' Layout rework for narrow-mode (single column, mobile shape): - Flipped the stacking order in main.dart so Voice Bar moves to the BOTTOM of the body and the channel tree (Expanded) fills above. Wide-mode (Row, >= 840 dp) layout unchanged. - Inside the Voice Bar on touch-only hosts, moved the on-screen Push to Talk button to be the LAST element of the Voice Bar (was Row 3). Order now: pill + mutes, mode badge + settings, level meter, stats line, release-tail caption, PTT button. The button is closest to the user's thumb when the Voice Bar is pinned to the bottom of a narrow-layout screen. #6 'remove right top debug badge' debugShowCheckedModeBanner: false on the MaterialApp. Release builds never showed it anyway; this only affects local dev / debug builds. #7 'what does the refresh button use for? nothing happened' Removed. The snapshot updates via BridgeEvent::SnapshotChanged are pushed from the bridge — a manual rust.snapshot() call was redundant. Now only the Diagnostics + Disconnect actions remain in the AppBar trailing row when connected. #8 'Bind Key related function should not be added to a mobile platform' widgets/voice_settings.dart: bind-key OutlinedButton is now #cfg'd out when Platform.isIOS || Platform.isAndroid. The release-tail slider stays because it still applies to the on-screen PTT button. Capability badge in voice_bar.dart also hidden on mobile (it would always show L0Focused which is redundant with the visible on-screen button). Tests + analyze: chanora_audio 34/0/0 on macOS, workspace 78/0/1 on Linux; flutter analyze clean (6 pre-existing Radio.groupValue infos). flutter build ios --release --no-codesign: 28.8 s clean (Runner.app 29.9 MB).
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@@ -72,6 +72,10 @@ class ChanoraApp extends StatelessWidget {
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Widget build(BuildContext context) {
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return MaterialApp(
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onGenerateTitle: (ctx) => AppL10n.of(ctx).appTitle,
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// No "DEBUG" banner in the top-right corner. This is purely
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// cosmetic for the developer-build experience; release builds
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// never render it regardless of this flag.
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debugShowCheckedModeBanner: false,
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theme: ThemeData(
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useMaterial3: true,
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colorSchemeSeed: const Color(0xFF3F51B5),
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@@ -833,11 +837,11 @@ class _BetaHomeState extends State<_BetaHome> {
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onPressed: () => _onShowDiagnostics(context),
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),
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if (_phase == _Phase.connected) ...[
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IconButton(
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tooltip: l10n.refreshAction,
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icon: const Icon(Icons.refresh),
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onPressed: _onRefresh,
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),
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// The previous Refresh action (Icons.refresh + _onRefresh)
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// was removed in v1.0.0-rc.8 — the snapshot stream the
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// bridge pushes via BridgeEvent::SnapshotChanged keeps the
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// tree current automatically, and a manual refresh was a
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// no-op from the user's perspective.
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IconButton(
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tooltip: l10n.disconnectAction,
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icon: const Icon(Icons.logout),
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@@ -1006,9 +1010,19 @@ class _BetaHomeState extends State<_BetaHome> {
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return Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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voiceBar,
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const SizedBox(height: 12),
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// In narrow / one-column layout the Voice
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// Bar lives at the BOTTOM of the body so the
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// PTT button (rendered as the Voice Bar's
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// last element on touch-only mobile hosts)
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// sits closest to the user's thumb. The
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// channel tree fills the remaining space
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// above. In wide mode (Row layout above)
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// the Voice Bar is the left column with the
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// channel tree on the right, so the
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// ordering question doesn't apply.
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Expanded(child: snapshotView),
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const SizedBox(height: 12),
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voiceBar,
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],
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);
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},
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