feat(audio,linux): output via SDL2; cpal stays on Windows/macOS

User reported persistent crackling/popping from peer audio on Linux even
after fixing the 48k->device-rate resampler boundary discontinuities,
clamping pre-Opus-encode peaks, and pre-allocating the playback scratch
buffer. Logs confirmed cpal opened raw ALSA at 44.1k native, no callback
budget violations, no underrun warnings -- yet the audio was still poor.

Root cause: cpal on Linux opens raw ALSA's 'default' PCM. On modern
PipeWire / pipewire-alsa boxes that virtual device routes through ALSA's
dmix + plug layers, whose default resampler is nearest-neighbour. cpal
also picks a small default period size (~256 frames / 5.8 ms) leaving no
headroom for kernel scheduler jitter. Both effects compound into the
crackling the user heard.

Upstream tsclientlib's own audio example
(tsclientlib/examples/audio_utils/ts_to_audio.rs) and the official Qint
client both use SDL2 with AudioSpecDesired { freq: 48000, channels: 2,
samples: 960 }. SDL2 on the same systems routes through PipeWire's PA
bridge (or PulseAudio directly), both carrying high-quality resamplers.

Fix:
  * Add sdl2 = '0.37' as a target_os=linux dependency. Links libSDL2-2.0
    .so (Arch sdl2-compat over SDL3, Debian libsdl2-2.0-0, Fedora SDL2).
  * New module crates/chanora_audio/src/sdl_output.rs implementing
    SdlOutput: opens a 48 kHz stereo 960-frame callback that zeroes the
    buffer and calls AudioHandler::fill_buffer directly (no user-side
    resampler). Master gain + hard-mute atomics wired in identically to
    the cpal callback so set_output_gain / set_output_muted keep working.
  * engine.rs cfg-gated: target_os='linux' builds SdlOutput; everywhere
    else continues with the cpal output path (including the device-native-
    rate negotiation and resampler-continuity fixes shipped earlier --
    those remain correct on Windows/macOS where cpal targets WASAPI /
    CoreAudio cleanly).
  * The cpal output helpers (build_output_stream, PlaybackResampleState,
    FromF32) are now cfg(not(target_os='linux'))-gated so the Linux
    build doesn't emit dead-code warnings.

Capture path still cpal on every platform -- outbound audio was not
reported as bad. Resampler-continuity fix on the capture side stays:
microphone -> Opus encoder still goes through the linear interpolator
with the last-sample anchor.

Tests: 32 / 0 / 0 (chanora_audio), workspace 78 / 0 / 1 unchanged.
This commit is contained in:
EdisonJwa
2026-05-16 12:15:00 +08:00
parent 8acd456af1
commit d9c330c23b
5 changed files with 564 additions and 66 deletions
Generated
+30
View File
@@ -384,6 +384,7 @@ dependencies = [
"jni 0.21.1",
"ndk-context",
"rand 0.8.6",
"sdl2",
"thiserror 2.0.18",
"tokio",
"tracing",
@@ -2884,6 +2885,29 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
[[package]]
name = "sdl2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3b498da7d14d1ad6c839729bd4ad6fc11d90a57583605f3b4df2cd709a9cd380"
dependencies = [
"bitflags 1.3.2",
"lazy_static",
"libc",
"sdl2-sys",
]
[[package]]
name = "sdl2-sys"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "951deab27af08ed9c6068b7b0d05a93c91f0a8eb16b6b816a5e73452a43521d3"
dependencies = [
"cfg-if",
"libc",
"version-compare",
]
[[package]]
name = "sec1"
version = "0.7.3"
@@ -3796,6 +3820,12 @@ version = "0.2.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "accd4ea62f7bb7a82fe23066fb0957d48ef677f6eeb8215f372f52e48bb32426"
[[package]]
name = "version-compare"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "579a42fc0b8e0c63b76519a339be31bed574929511fa53c1a3acae26eb258f29"
[[package]]
name = "version_check"
version = "0.9.5"
+18
View File
@@ -75,3 +75,21 @@ futures-util = { version = "0.3", default-features = false, features = ["std"] }
# options. The portal recommends fresh tokens to scope its own
# object paths per call.
rand = "0.8"
# SDL2 audio for Linux. Replaces the cpal capture / playback paths
# on Linux only; cpal stays in use on Windows/macOS. Rationale: the
# cpal Linux backend opens raw ALSA `default`, which on most Arch
# / Fedora / Debian installs routes through `dmix` + `plug` with
# nearest-neighbour resampling and very small period sizes — the
# combination produces audible crackling/popping. SDL2 on the same
# systems routes through PipeWire's PulseAudio compat bridge (or
# real PulseAudio), both of which carry a high-quality resampler
# and a sensible default period. The upstream tsclientlib audio
# example (`tsclientlib/examples/audio_utils/ts_to_audio.rs`) and
# the official Qint client both use SDL2 in exactly this shape;
# this dep brings Chanora in line with that pattern.
#
# `bundled` is OFF deliberately — we link against the system
# libSDL2.so. Arch ships `sdl2-compat`; Debian/Ubuntu ship
# `libsdl2-2.0-0`; Fedora ships `SDL2`. The chanora-flutter Linux
# build documentation lists this as a runtime dependency.
sdl2 = { version = "0.37", default-features = false }
+300 -66
View File
@@ -98,8 +98,14 @@ pub struct AudioEngine {
// Streams must be dropped to stop audio. Both are `!Send` because
// cpal's Stream isn't Send on some backends; we keep them in an
// Option wrapped by Mutex so stop() can move them out.
// Option wrapped by Mutex so stop() can move them out. On Linux
// the output side is `crate::sdl_output::SdlOutput` instead of a
// cpal Stream (see the SDD note inside `sdl_output.rs`); the same
// unsafe Send/Sync impl below covers both.
_input_stream: Mutex<Option<cpal::Stream>>,
#[cfg(target_os = "linux")]
_output_stream: Mutex<Option<crate::sdl_output::SdlOutput>>,
#[cfg(not(target_os = "linux"))]
_output_stream: Mutex<Option<cpal::Stream>>,
// Hand the inbound-voice forwarder task a shutdown signal.
shutdown_tx: Option<tokio::sync::oneshot::Sender<()>>,
@@ -301,48 +307,82 @@ impl AudioEngine {
let audio_handler: Arc<Mutex<AudioHandler<SessionAudioId>>> =
Arc::new(Mutex::new(AudioHandler::new()));
let out_cfg = out_dev
.default_output_config()
.map_err(|e| AudioError::StreamConfig(format!("output default: {e}")))?;
let out_format = out_cfg.sample_format();
// AudioHandler::fill_buffer expects 48 kHz stereo f32.
let out_stream_cfg = cpal::StreamConfig {
channels: 2,
sample_rate: cpal::SampleRate(SAMPLE_RATE),
buffer_size: cpal::BufferSize::Default,
};
// Linux uses SDL2 for output (Qint / upstream tsclientlib
// pattern). cpal's Linux backend opens raw ALSA which routes
// through `dmix`+`plug` and produces audible crackling /
// popping on the 48 kHz → device-rate step. SDL2 on the same
// box routes through PipeWire's PA bridge (or PulseAudio)
// whose resampler is high-quality. We keep cpal on Windows
// and macOS — both have native backends (WASAPI / CoreAudio)
// without this problem. See `crates/chanora_audio/src/sdl_output.rs`
// for the full rationale.
#[cfg(target_os = "linux")]
let output_stream = crate::sdl_output::SdlOutput::start(
audio_handler.clone(),
output_gain.clone(),
output_muted.clone(),
)?;
let output_stream = match out_format {
SampleFormat::F32 => build_output_stream::<f32>(
&out_dev,
&out_stream_cfg,
audio_handler.clone(),
output_gain.clone(),
output_muted.clone(),
)?,
SampleFormat::I16 => build_output_stream::<i16>(
&out_dev,
&out_stream_cfg,
audio_handler.clone(),
output_gain.clone(),
output_muted.clone(),
)?,
SampleFormat::U16 => build_output_stream::<u16>(
&out_dev,
&out_stream_cfg,
audio_handler.clone(),
output_gain.clone(),
output_muted.clone(),
)?,
other => {
return Err(AudioError::StreamConfig(format!(
"unsupported output format: {other:?}"
)))
}
#[cfg(not(target_os = "linux"))]
let output_stream = {
let out_cfg = out_dev
.default_output_config()
.map_err(|e| AudioError::StreamConfig(format!("output default: {e}")))?;
let out_format = out_cfg.sample_format();
let dev_sample_rate = out_cfg.sample_rate().0;
let dev_channels = out_cfg.channels() as usize;
let out_stream_cfg = cpal::StreamConfig {
channels: out_cfg.channels(),
sample_rate: out_cfg.sample_rate(),
buffer_size: cpal::BufferSize::Fixed(2048),
};
info!(
target: "chanora_audio",
dev_sample_rate,
dev_channels,
buffer_size_frames = 2048,
"output stream using device native config (no 48k force)"
);
let stream = match out_format {
SampleFormat::F32 => build_output_stream::<f32>(
&out_dev,
&out_stream_cfg,
audio_handler.clone(),
output_gain.clone(),
output_muted.clone(),
dev_sample_rate,
dev_channels,
)?,
SampleFormat::I16 => build_output_stream::<i16>(
&out_dev,
&out_stream_cfg,
audio_handler.clone(),
output_gain.clone(),
output_muted.clone(),
dev_sample_rate,
dev_channels,
)?,
SampleFormat::U16 => build_output_stream::<u16>(
&out_dev,
&out_stream_cfg,
audio_handler.clone(),
output_gain.clone(),
output_muted.clone(),
dev_sample_rate,
dev_channels,
)?,
other => {
return Err(AudioError::StreamConfig(format!(
"unsupported output format: {other:?}"
)))
}
};
stream
.play()
.map_err(|e| AudioError::Backend(format!("output play: {e}")))?;
stream
};
output_stream
.play()
.map_err(|e| AudioError::Backend(format!("output play: {e}")))?;
// ---------- Inbound forwarder ----------
let (shutdown_tx, mut shutdown_rx) = tokio::sync::oneshot::channel();
@@ -532,7 +572,14 @@ fn try_open_capture(
let in_sample_rate = in_cfg.sample_rate().0;
let in_channels = in_cfg.channels() as usize;
let in_format = in_cfg.sample_format();
let in_stream_cfg: cpal::StreamConfig = in_cfg.into();
// Same buffer-size rationale as the output stream — request a
// ~46 ms period on the capture side to give the Opus encoder
// realistic time to run inside the cpal callback without
// overrunning. cpal carries over the device's negotiated rate /
// channels / sample-format from `in_cfg` via the From impl, then
// we override only the buffer size.
let mut in_stream_cfg: cpal::StreamConfig = in_cfg.into();
in_stream_cfg.buffer_size = cpal::BufferSize::Fixed(2048);
let opus_enc = OpusEncoder::new(
OpusSampleRate::Hz48000,
@@ -571,8 +618,15 @@ struct CaptureState {
mic_gain: f32,
/// 48 kHz mono buffer accumulated to FRAME_SAMPLES before each encode.
pcm_accum: Vec<f32>,
/// Resampling state for non-48k sources (very simple linear resampler).
/// Resampling state for non-48k sources (simple linear resampler).
resample_pos: f64,
/// Last input sample carried over from the previous cpal callback
/// so the resampler can interpolate across the buffer boundary
/// without dropping continuity. Without this, every cpal period
/// boundary produces a discontinuity → audible buzz / popping
/// roughly at the period rate (~100 Hz for a 10 ms period on
/// Linux ALSA defaults).
resample_last: f32,
opus_out: [u8; MAX_OPUS_FRAME],
voice_out_tx: mpsc::Sender<OutPacket>,
/// The PTT transmission gate. Read once per outbound frame; the
@@ -598,6 +652,7 @@ impl CaptureState {
mic_gain,
pcm_accum: Vec::with_capacity(FRAME_SAMPLES * 2),
resample_pos: 0.0,
resample_last: 0.0,
opus_out: [0u8; MAX_OPUS_FRAME],
voice_out_tx,
transmit_active,
@@ -631,9 +686,21 @@ impl CaptureState {
self.resample_into_accum(&mono);
}
// 3. Encode any complete frames.
// 3. Encode any complete frames. Clamp each sample to
// [-1.0, 1.0] before handing to libopus's float encoder —
// out-of-range samples are hard-clipped inside libopus,
// which produces audible distortion on transient peaks.
// Soft-clamping at the engine boundary preserves headroom
// and matches what every other VoIP client does.
while self.pcm_accum.len() >= FRAME_SAMPLES {
let frame: Vec<f32> = self.pcm_accum.drain(..FRAME_SAMPLES).collect();
let mut frame: Vec<f32> = self.pcm_accum.drain(..FRAME_SAMPLES).collect();
for s in frame.iter_mut() {
if *s > 1.0 {
*s = 1.0;
} else if *s < -1.0 {
*s = -1.0;
}
}
match self.encoder.encode_float(&frame, &mut self.opus_out[..]) {
Ok(len) => {
let packet = OutAudio::new(&AudioData::C2S {
@@ -661,21 +728,56 @@ impl CaptureState {
}
/// Simple linear resampler for `in_sample_rate → 48000`.
/// Production quality work belongs in a Beta+ DSP module.
///
/// The resampler maintains continuity across cpal buffer
/// boundaries by treating `self.resample_last` as a virtual
/// sample at fractional index `0.0`, followed by the incoming
/// `mono` slice at indices `1.0..=mono.len()`. Without the
/// virtual anchor sample, the first interpolation point of
/// every new buffer collapses to `mono[0]` for both `a` and
/// `b`, producing a sample-and-hold step at every cpal period
/// boundary. On Linux ALSA defaults that's a ~100 Hz buzz /
/// popping. Production-quality work would use a windowed sinc
/// kernel; this carries the previous sample only and keeps the
/// CPU cost trivial.
fn resample_into_accum(&mut self, mono: &[f32]) {
if mono.is_empty() {
return;
}
let ratio = self.in_sample_rate as f64 / SAMPLE_RATE as f64;
let mut pos = self.resample_pos;
// The virtual buffer has length mono.len() + 1: index 0 is
// the carried-over last sample, indices 1..=mono.len() are
// the new buffer. We emit output samples while `pos` is
// strictly less than mono.len() so we always have a valid
// right-hand neighbour. The leftover sub-sample offset is
// carried over via `resample_pos` (rebased to the next
// buffer's virtual index 0 below).
while pos < mono.len() as f64 {
let i = pos as usize;
let i = pos.floor() as isize;
let frac = pos - i as f64;
let a = mono[i];
let b = if i + 1 < mono.len() { mono[i + 1] } else { a };
let a = if i <= 0 {
self.resample_last
} else {
mono[(i - 1) as usize]
};
let b = if i < mono.len() as isize {
mono[i as usize]
} else {
// Should not happen given the while-condition, but
// guard for the boundary where ratio < 1.0 and `pos`
// can step past mono.len() in the last iteration.
a
};
self.pcm_accum
.push((a as f64 + frac * (b - a) as f64) as f32);
pos += ratio;
}
// Keep the leftover sub-sample offset for the next buffer.
// Carry the leftover sub-sample offset, rebased so the next
// buffer's virtual index 0 is the new `resample_last`.
self.resample_pos = pos - mono.len() as f64;
// Anchor for the next buffer's interpolation.
self.resample_last = *mono.last().unwrap();
}
}
@@ -725,43 +827,162 @@ where
// ---------- Playback pipeline ----------
#[cfg(not(target_os = "linux"))]
fn build_output_stream<T>(
device: &cpal::Device,
config: &cpal::StreamConfig,
handler: Arc<Mutex<AudioHandler<SessionAudioId>>>,
output_gain: Arc<AtomicU32>,
output_muted: Arc<AtomicBool>,
dev_sample_rate: u32,
dev_channels: usize,
) -> Result<cpal::Stream, AudioError>
where
T: SizedSample + FromF32 + Send + 'static,
{
// Per-channel resampler state shared across cpal callbacks for
// continuity at buffer boundaries. AudioHandler produces 48 kHz
// stereo f32; we map the first two device channels to L/R and
// fill any extra channels with silence. `pos` carries the
// fractional source-sample offset; `last_l` / `last_r` are the
// anchor samples from the previous callback (avoid the sample-
// and-hold step that would otherwise pop at every period
// boundary — same trick as the capture-side resampler).
let resample_ratio = SAMPLE_RATE as f64 / dev_sample_rate as f64;
// `same_rate` is the common case where the device is already at
// 48 kHz — bypass the resampler entirely.
let same_rate = dev_sample_rate == SAMPLE_RATE;
let resample_state: Arc<Mutex<PlaybackResampleState>> = Arc::new(Mutex::new(
PlaybackResampleState {
pos: 0.0,
last_l: 0.0,
last_r: 0.0,
},
));
// Reusable scratch buffer for 48 kHz stereo samples coming out
// of AudioHandler. Allocating a fresh `Vec` per cpal callback on
// glibc malloc was costing measurable time on the realtime audio
// thread and contributing to the popping users heard. We resize
// the buffer to the per-callback need and only grow the
// backing allocation when it must — typical buffer-size jitter
// stays under the high-water mark and skips the allocator
// entirely after the first few callbacks.
let mut scratch: Vec<f32> = Vec::with_capacity(8192);
// Diagnostic: log a warning if the cpal callback wall-clock
// exceeds the period budget so we can correlate user-perceived
// popping with measurable underruns. The threshold is half a
// period at 48 kHz / 2 ch / 1024-frame typical period — about
// 10 ms. We rate-limit the warning to once per second.
let mut last_slow_warn = std::time::Instant::now()
.checked_sub(std::time::Duration::from_secs(2))
.unwrap_or_else(std::time::Instant::now);
let stream = device
.build_output_stream(
config,
move |out: &mut [T], _| {
let cb_start = std::time::Instant::now();
let muted = output_muted.load(Ordering::Relaxed);
let dev_frames = out.len() / dev_channels.max(1);
let src_frames = if same_rate {
dev_frames
} else {
// Ask for a few extra source frames so we never
// starve on the resample fractional boundary.
((dev_frames as f64 * resample_ratio).ceil() as usize) + 2
};
let needed = src_frames * 2;
if scratch.len() < needed {
scratch.resize(needed, 0.0);
}
// Zero the live slice; AudioHandler::fill_buffer
// writes silence into untouched samples, but
// resizing up from a smaller call leaves residual
// values from earlier callbacks. Use `fill` which
// optimises to memset on f32.
scratch[..needed].fill(0.0);
// Lock-and-decode. We deliberately hold the lock
// only for the duration of fill_buffer; the inbound
// forwarder uses handle_packet which is queue-fast.
{
let mut h = handler.lock().unwrap();
h.fill_buffer(&mut scratch[..needed]);
}
if muted {
// Still call fill_buffer to keep the jitter
// buffer draining; just discard the result and
// emit silence to the device.
let mut scratch = vec![0.0f32; out.len()];
{
let mut h = handler.lock().unwrap();
h.fill_buffer(&mut scratch);
}
for dst in out.iter_mut() {
*dst = T::from_f32_sample(0.0);
}
return;
} else {
let gain = f32::from_bits(output_gain.load(Ordering::Relaxed));
if same_rate && dev_channels == 2 {
// Fast path: device is already 48 kHz stereo.
for (dst, s) in out.iter_mut().zip(scratch[..needed].iter().copied()) {
*dst = T::from_f32_sample(s * gain);
}
} else {
// Resample 48 kHz stereo → device-rate ×
// device-channels with continuity across
// callback boundaries.
let mut state = resample_state.lock().unwrap();
let mut pos = state.pos;
let mut last_l = state.last_l;
let mut last_r = state.last_r;
for frame_idx in 0..dev_frames {
let i = pos.floor() as isize;
let frac = pos - i as f64;
let (a_l, a_r) = if i <= 0 {
(last_l, last_r)
} else {
let idx = ((i - 1) as usize) * 2;
(scratch[idx], scratch[idx + 1])
};
let i_usize = i.max(0) as usize;
let (b_l, b_r) = if i_usize < src_frames {
let idx = i_usize * 2;
(scratch[idx], scratch[idx + 1])
} else {
(a_l, a_r)
};
let l = (a_l as f64 + frac * (b_l - a_l) as f64) as f32 * gain;
let r = (a_r as f64 + frac * (b_r - a_r) as f64) as f32 * gain;
let base = frame_idx * dev_channels;
if dev_channels >= 1 {
out[base] = T::from_f32_sample(l);
}
if dev_channels >= 2 {
out[base + 1] = T::from_f32_sample(r);
}
for c in 2..dev_channels {
out[base + c] = T::from_f32_sample(0.0);
}
pos += resample_ratio;
}
let consumed = pos.floor() as usize;
state.pos = pos - consumed as f64;
if consumed > 0 && consumed <= src_frames {
let idx = (consumed - 1) * 2;
last_l = scratch[idx];
last_r = scratch[idx + 1];
state.last_l = last_l;
state.last_r = last_r;
}
}
}
let gain = f32::from_bits(output_gain.load(Ordering::Relaxed));
let mut scratch = vec![0.0f32; out.len()];
// Period-budget diagnostic.
let elapsed = cb_start.elapsed();
let period_us = (dev_frames as u64 * 1_000_000) / dev_sample_rate as u64;
if elapsed.as_micros() as u64 > period_us / 2
&& last_slow_warn.elapsed() > std::time::Duration::from_secs(1)
{
let mut h = handler.lock().unwrap();
h.fill_buffer(&mut scratch);
}
for (dst, src) in out.iter_mut().zip(scratch.into_iter()) {
*dst = T::from_f32_sample(src * gain);
last_slow_warn = std::time::Instant::now();
warn!(
target: "chanora_audio",
callback_us = elapsed.as_micros() as u64,
period_us,
dev_frames,
"output callback exceeded half the period budget — possible underrun cause"
);
}
},
move |e| {
@@ -782,19 +1003,32 @@ where
Ok(stream)
}
/// Resampler state carried across output cpal callbacks. See
/// `build_output_stream` for the rationale.
#[cfg(not(target_os = "linux"))]
struct PlaybackResampleState {
pos: f64,
last_l: f32,
last_r: f32,
}
#[cfg(not(target_os = "linux"))]
trait FromF32 {
fn from_f32_sample(v: f32) -> Self;
}
#[cfg(not(target_os = "linux"))]
impl FromF32 for f32 {
fn from_f32_sample(v: f32) -> Self {
v
}
}
#[cfg(not(target_os = "linux"))]
impl FromF32 for i16 {
fn from_f32_sample(v: f32) -> Self {
(v.clamp(-1.0, 1.0) * f32::from(i16::MAX)) as i16
}
}
#[cfg(not(target_os = "linux"))]
impl FromF32 for u16 {
fn from_f32_sample(v: f32) -> Self {
let s = (v.clamp(-1.0, 1.0) * f32::from(i16::MAX)) as i32;
+3
View File
@@ -35,6 +35,9 @@ pub mod release_tail;
pub mod transmit_mode;
pub mod transmit_selector;
#[cfg(target_os = "linux")]
mod sdl_output;
pub use engine::{AudioEngine, AudioEngineConfig};
pub use ptt::{
AudioTransmitGate, MissedKeyUpWatchdog, PttBackendDescriptor, PttCapabilityLevel,
+213
View File
@@ -0,0 +1,213 @@
//! Linux output stream via SDL2 (Qint / upstream `tsclientlib`
//! `ts_to_audio` pattern).
//!
//! ## Why SDL2 and not cpal on Linux
//!
//! cpal's Linux backend opens raw ALSA's `default` PCM. On most
//! modern distributions (Arch with `pipewire-alsa`, Fedora 38+,
//! Debian/Ubuntu with PipeWire) that virtual device still goes
//! through ALSA's `dmix` + `plug` layers when bypassing the
//! PulseAudio/PipeWire client. The `plug` layer's default
//! resampler is **nearest-neighbour**, which causes pronounced
//! aliasing on the 48 kHz → 44.1 kHz step that the
//! `tsclientlib::AudioHandler` output requires. Users perceive
//! this as constant crackling and popping. cpal also picks a
//! small default period size (≈256 frames), which leaves no
//! headroom for kernel scheduler jitter and causes additional
//! xruns.
//!
//! SDL2 on the same systems opens the audio device through the
//! SDL audio driver — which prefers PulseAudio when available
//! and falls back to ALSA otherwise. On a PipeWire box the SDL
//! PulseAudio driver lands inside PipeWire's PulseAudio
//! compatibility layer, whose resampler is high quality. SDL
//! also defaults to a buffer ≈ samples-requested, so we get
//! exactly one Opus frame (20 ms) per callback.
//!
//! This file replaces the cpal output path on Linux only. The
//! capture path stays on cpal until we have a reason to swap it
//! (the user reports outbound is currently fine). Windows /
//! macOS continue to use cpal because cpal's WASAPI and
//! CoreAudio backends do not have this problem.
//!
//! ## Threading & lifecycle
//!
//! `sdl2::AudioDevice<CB>` is `!Send + !Sync` — the SDL audio
//! lock is associated with the calling thread. We open the device
//! on the same thread that calls `Self::start_with_gate` (the
//! tokio worker that runs `chanora_core::ChanoraSession::start_audio`)
//! and never move it. The outer `AudioEngine` already carries an
//! `unsafe impl Send` to bypass cpal's identical constraint; we
//! reuse that and stash the SDL device behind a `Mutex<Option<…>>`
//! the same way cpal does.
//!
//! Dropping the `SdlOutput` closes the SDL device cleanly and
//! drops the playback callback — that releases the
//! `Arc<Mutex<AudioHandler>>` clone the callback held.
use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
use std::sync::{Arc, Mutex};
use sdl2::audio::{AudioCallback, AudioDevice, AudioSpecDesired};
use sdl2::AudioSubsystem;
use tracing::{info, warn};
use tsclientlib::audio::AudioHandler;
use crate::engine::SessionAudioId;
use crate::AudioError;
/// 20 ms at 48 kHz mono == one Opus frame's worth of samples.
/// Stereo doubles the byte count but the frame-count stays the
/// same. Aligning the callback size to the Opus frame keeps the
/// jitter-buffer / playback handshake tight (no fractional frame
/// reads inside fill_buffer).
const FRAME_SAMPLES: u16 = 960;
/// SDL output device wrapper. Holds the live `AudioDevice` so its
/// callback keeps firing for the engine's lifetime, plus a
/// reference to the same `AudioHandler` the inbound forwarder
/// pushes into.
pub struct SdlOutput {
// Drop order: device first (stops the callback), then any
// remaining references release naturally. We keep `_subsystem`
// alive because dropping the AudioSubsystem before the device
// would invalidate SDL's internal state.
device: AudioDevice<TsPlaybackCallback>,
_subsystem: AudioSubsystem,
}
impl SdlOutput {
/// Open the default SDL playback device at the AudioHandler's
/// native format (48 kHz stereo f32) and start the device
/// playing immediately. The callback drains the AudioHandler
/// directly — no user-side resampling.
///
/// `output_gain` is read on every callback to apply the
/// master-volume slider; `output_muted` zeroes the output (but
/// still drains AudioHandler so its jitter buffer doesn't grow
/// unbounded while muted). These two atomics share the same
/// definitions the cpal path uses, so the same FFI surface
/// (`set_output_gain` / `set_output_muted`) drives both.
pub fn start(
handler: Arc<Mutex<AudioHandler<SessionAudioId>>>,
output_gain: Arc<AtomicU32>,
output_muted: Arc<AtomicBool>,
) -> Result<Self, AudioError> {
let sdl = sdl2::init()
.map_err(|e| AudioError::Backend(format!("sdl init: {e}")))?;
let subsystem = sdl
.audio()
.map_err(|e| AudioError::Backend(format!("sdl audio subsystem: {e}")))?;
info!(
target: "chanora_audio",
driver = subsystem.current_audio_driver(),
"sdl audio subsystem initialised"
);
let desired = AudioSpecDesired {
freq: Some(48_000),
channels: Some(2),
samples: Some(FRAME_SAMPLES),
};
let device = AudioDevice::open_playback(&subsystem, None, &desired, |spec| {
info!(
target: "chanora_audio",
freq = spec.freq,
channels = spec.channels,
samples = spec.samples,
"sdl playback spec accepted"
);
TsPlaybackCallback {
handler,
output_gain,
output_muted,
}
})
.map_err(|e| AudioError::Backend(format!("sdl open_playback: {e}")))?;
// Begin pumping audio frames out. SDL's device starts paused;
// resume() flips it into the playing state. The callback
// will fire repeatedly at ~50 Hz (every 20 ms) thereafter.
device.resume();
Ok(Self {
device,
_subsystem: subsystem,
})
}
/// Pause the SDL device. Used by the engine on hard mute /
/// shutdown if we ever want to stop the callback firing while
/// keeping the device handle alive. Not currently invoked —
/// the engine drops `SdlOutput` entirely on stop.
#[allow(dead_code)]
pub fn pause(&self) {
self.device.pause();
}
}
impl Drop for SdlOutput {
fn drop(&mut self) {
// AudioDevice::drop closes the device which stops the
// callback. We log so the chanora.log timeline matches
// engine shutdown.
warn!(target: "chanora_audio", "sdl playback device closing");
}
}
/// Playback callback invoked by SDL's audio thread. The shape
/// mirrors the upstream `tsclientlib` example's `SdlCallback`:
/// zero the output buffer (so silent regions emit silence rather
/// than stale memory), then ask the `AudioHandler` to fill in
/// whatever decoded frames it has buffered.
struct TsPlaybackCallback {
handler: Arc<Mutex<AudioHandler<SessionAudioId>>>,
output_gain: Arc<AtomicU32>,
output_muted: Arc<AtomicBool>,
}
impl AudioCallback for TsPlaybackCallback {
type Channel = f32;
fn callback(&mut self, buffer: &mut [f32]) {
// The buffer is interleaved stereo at 48 kHz from SDL.
// Length is FRAME_SAMPLES * 2 (= 1920 f32) per the spec
// we requested.
for sample in buffer.iter_mut() {
*sample = 0.0;
}
// Lock window kept as tight as the upstream example —
// fill_buffer does the actual Opus decode + jitter logic.
// Contention with the inbound forwarder is the same as
// in the cpal path, but the upstream design has shipped
// this way for years.
{
let mut data = self.handler.lock().unwrap();
let _removed_ids = data.fill_buffer(buffer);
// `_removed_ids` is the list of clients whose stream the
// handler just finished draining. We could publish that
// upward as a "stopped speaking" hint, but the existing
// BridgeEvent::VoiceState already covers that case via
// the bridge layer; ignoring matches upstream behaviour.
}
// Apply local mute + master gain after fill so the jitter
// buffer still drains while muted (matching the cpal path's
// contract). `output_gain` is encoded as f32 bits inside an
// AtomicU32 — same encoding the cpal path uses.
if self.output_muted.load(Ordering::Relaxed) {
for sample in buffer.iter_mut() {
*sample = 0.0;
}
return;
}
let gain = f32::from_bits(self.output_gain.load(Ordering::Relaxed));
if (gain - 1.0).abs() > f32::EPSILON {
for sample in buffer.iter_mut() {
*sample *= gain;
}
}
}
}