mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Feat] (MG_Backend/DirectVulkan): Basic Vulkan renderer and EGL impl for Vulkan.
This commit is contained in:
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// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLForVulkan/EGLForVulkan.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "EGLForVulkan.h"
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#include "MG_Backend/DirectVulkan/DirectVulkan.h"
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#include <Config.h>
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#include <MG_State/GLState/ProgramState/ProgramObject.h>
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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namespace MobileGL {
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namespace MG_Impl::EGLImpl {
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// TODO: complete EGL for Vulkan implementation
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const char* demoFS = R"(#version 460
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(0.0, 1.0, 0.0, 1.0);
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}
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)";
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const char* demoVS = R"(#version 460
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5));
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vec3 colors[3] = vec3[](vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0));
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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)";
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void PrepareDemoRes() {
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MGLOG_D("EGLForVulkan::PrepareDemoRes called");
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// Create shader&program object
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auto programObject = MG_State::GLState::ProgramObject(0);
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auto vsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex, 0);
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vsObject->SetShaderSource(demoVS);
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vsObject->Compile();
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if (!vsObject->GetCompileStatus()) {
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MGLOG_E("Vertex shader compilation failed: %s", vsObject->GetInfoLog().c_str());
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return;
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}
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auto fsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment, 1);
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fsObject->SetShaderSource(demoFS);
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fsObject->Compile();
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if (!fsObject->GetCompileStatus()) {
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MGLOG_E("Fragment shader compilation failed: %s", fsObject->GetInfoLog().c_str());
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return;
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}
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programObject.AttachShader(vsObject);
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programObject.AttachShader(fsObject);
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programObject.Link();
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if (!programObject.GetLinkStatus()) {
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MGLOG_E("Program linking failed: %s", programObject.GetInfoLog().c_str());
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return;
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}
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Vector<Uint> vsSpv;
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Vector<Uint> fsSpv;
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auto& shaderSpirvs = programObject.GetGeneratedSpirv();
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auto& attachedShaders = programObject.GetAttachedShaders();
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for (int index = 0; index < attachedShaders.size(); ++index) {
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auto& shader = attachedShaders[index];
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auto& spirvCode = shaderSpirvs[index];
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if (shader->GetShaderStage() == ShaderStage::Vertex) {
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vsSpv = spirvCode;
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} else if (shader->GetShaderStage() == ShaderStage::Fragment) {
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fsSpv = spirvCode;
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}
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}
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// Create pipeline
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VkPipeline trianglePipeline = MG_Backend::DirectVulkan::pVulkanRenderer->CreateGraphicsPipelineFromSpv(
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"TrianglePipeline", vsSpv, fsSpv);
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// Register render callback
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MG_Backend::DirectVulkan::pVulkanRenderer->RegisterRenderCallback(
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"DrawTriangle", [trianglePipeline](VkCommandBuffer cmd, uint32_t imageIndex, VkExtent2D extent) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, trianglePipeline);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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});
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}
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void CreateWindowSurfaceForVulkan(ANativeWindow* window) {
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MG_Backend::DirectVulkan::pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(window);
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MG_Backend::DirectVulkan::pVulkanRenderer->Initialize();
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PrepareDemoRes(); // for demo use
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}
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EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
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const EGLint* attrib_list) {
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MGLOG_D("EGLForVulkan::CreateWindowSurface called with window=%p", window);
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auto* nativeWindow = static_cast<ANativeWindow*>(window);
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CreateWindowSurfaceForVulkan(nativeWindow);
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return (EGLSurface)1;
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}
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EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
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return EGL_TRUE;
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}
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EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
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EGLint* num_config) {
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*num_config = 1;
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return EGL_TRUE;
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}
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EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
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return (EGLContext)1;
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}
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EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
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if (major) *major = 1;
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if (minor) *minor = 5;
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return EGL_TRUE;
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}
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EGLDisplay GetDisplay(NativeDisplayType display) {
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return (EGLDisplay)1;
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}
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EGLint GetError() {
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return EGL_SUCCESS;
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}
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EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
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return EGL_TRUE;
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}
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EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
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return EGL_TRUE;
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}
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EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
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return EGL_TRUE;
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}
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EGLBoolean Terminate(EGLDisplay dpy) {
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return EGL_TRUE;
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}
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EGLBoolean ReleaseThread(void) {
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return EGL_TRUE;
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}
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EGLContext GetCurrentContext(void) {
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return (EGLContext)1;
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}
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EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
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if (attribute == EGL_NATIVE_VISUAL_ID) {
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#if defined(ANDROID)
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*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
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return EGL_TRUE;
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#elif defined(__linux__)
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*value = 0;
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return EGL_TRUE;
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#elif defined(_WIN32)
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*value = 0;
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return EGL_TRUE;
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#else
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*value = 0;
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return EGL_FALSE;
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#endif
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}
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return EGL_TRUE;
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}
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EGLBoolean BindAPI(EGLenum api) {
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return EGL_TRUE;
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}
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EGLSurface GetCurrentSurface(EGLint readdraw) {
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return (EGLSurface)1;
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}
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EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
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return EGL_TRUE;
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}
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char const* QueryString(EGLDisplay display, EGLint name) {
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return "";
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}
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EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
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return EGL_TRUE;
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}
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EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
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return (EGLSurface)1;
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}
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EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
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return EGL_TRUE;
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}
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EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
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return EGL_TRUE;
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}
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EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
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return EGL_TRUE;
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}
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EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
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EGLConfig config, const EGLint* attrib_list) {
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return (EGLSurface)1;
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}
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EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
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const EGLint* attrib_list) {
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return (EGLSurface)1;
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}
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EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
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if (num_config) {
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*num_config = 1;
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}
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if (configs && config_size > 0) {
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configs[0] = (EGLConfig)1;
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}
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return EGL_TRUE;
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}
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EGLDisplay GetCurrentDisplay(void) {
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return (EGLDisplay)1;
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}
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EGLenum QueryAPI(void) {
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return EGL_OPENGL_API;
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}
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EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
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if (value) {
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*value = 0;
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}
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return EGL_TRUE;
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}
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EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
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return EGL_TRUE;
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}
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EGLBoolean WaitClient(void) {
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return EGL_TRUE;
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}
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EGLBoolean WaitGL(void) {
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return EGL_TRUE;
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}
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EGLBoolean WaitNative(EGLint engine) {
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return EGL_TRUE;
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}
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EGLSync CreateSync(void* dpy, unsigned int type, long const* attrib_list) {
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return reinterpret_cast<EGLSync>(0x1);
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}
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EGLBoolean DestroySync(void* dpy, void* sync) {
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return EGL_TRUE;
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}
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EGLint ClientWaitSync(void* dpy, void* sync, int flags, unsigned long timeout) {
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return EGL_CONDITION_SATISFIED;
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}
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EGLBoolean GetSyncAttrib(void* dpy, void* sync, int attribute, long* value) {
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if (value) {
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*value = 0;
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}
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return EGL_TRUE;
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}
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EGLImage CreateImage(void* dpy, void* ctx, unsigned int target, void* buffer, long const* attrib_list) {
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return reinterpret_cast<EGLImage>(0x1);
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}
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EGLBoolean DestroyImage(void* dpy, void* image) {
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return EGL_TRUE;
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}
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EGLDisplay GetPlatformDisplay(unsigned int platform, void* native_display, long const* attrib_list) {
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return reinterpret_cast<EGLDisplay>(0x1);
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}
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EGLSurface CreatePlatformWindowSurface(void* dpy, void* config, void* native_window, long const* attrib_list) {
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return reinterpret_cast<EGLSurface>(0x1);
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}
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EGLSurface CreatePlatformPixmapSurface(void* dpy, void* config, void* native_pixmap, long const* attrib_list) {
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return reinterpret_cast<EGLSurface>(0x1);
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}
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EGLBoolean WaitSync(void* dpy, void* sync, int flags) {
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return EGL_TRUE;
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}
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__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
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MGLOG_D("eglGetProcAddress(%s)", name);
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#if !defined(WIN32) && !defined(__APPLE__)
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void* proc = dlsym(RTLD_DEFAULT, (const char*)name);
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#else
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void* proc = NULL;
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#endif
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if (!proc) {
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MGLOG_W("Failed to get function: %s", (const char*)name);
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return nullptr;
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}
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return (__eglMustCastToProperFunctionPointerType)proc;
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}
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} // namespace MG_Impl::EGLImpl
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} // namespace MobileGL
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#endif
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@@ -0,0 +1,10 @@
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// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLForVulkan/EGLForVulkan.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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@@ -9,7 +9,7 @@
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#include "TemporaryEGLImpl.h"
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#include <Config.h>
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#if !(MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES)
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#if MOBILEGL_BACKEND != MOBILEGL_BACKEND_TYPE_DIRECT_GLES && MOBILEGL_BACKEND != MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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namespace MobileGL {
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namespace MG_Impl::EGLImpl {
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// TODO: implement complete EGL functionality
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@@ -98,7 +98,7 @@ namespace MobileGL {
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return EGL_TRUE;
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}
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char const * QueryString(EGLDisplay display, EGLint name) {
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char const* QueryString(EGLDisplay display, EGLint name) {
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return "";
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}
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@@ -132,7 +132,7 @@ namespace MobileGL {
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}
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EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
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const EGLint* attrib_list) {
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const EGLint* attrib_list) {
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return (EGLSurface)1;
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}
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@@ -12,6 +12,9 @@
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#endif
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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#include <MG_Backend/DirectVulkan/DirectVulkan.h>
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#endif
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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namespace MobileGL {
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@@ -22,6 +25,8 @@ namespace MobileGL {
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#endif
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::Clear(mask);
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#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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MG_Backend::DirectVulkan::Clear(mask);
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#endif
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}
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@@ -31,6 +36,8 @@ namespace MobileGL {
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#endif
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawElements(mode, count, type, indices);
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#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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MG_Backend::DirectVulkan::DrawElements(mode, count, type, indices);
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#endif
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}
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