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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Util/Converters): Add ConvertInternalFormatToUnsized.
This commit is contained in:
@@ -185,32 +185,32 @@ namespace MobileGL {
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}
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case TextureInternalFormat::DepthComponent: {
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switch (type) {
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case TexturePixelDataType::UnsignedShort:
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return TextureInternalFormat::DepthComponent16;
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case TexturePixelDataType::UnsignedInt:
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return TextureInternalFormat::DepthComponent32;
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case TexturePixelDataType::Float:
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return TextureInternalFormat::DepthComponent32F;
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default:
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MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
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"returning original.",
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__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
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MG_Util::ConvertTextureInputFormatToString(format).c_str(),
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MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
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return internalformat;
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case TexturePixelDataType::UnsignedShort:
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return TextureInternalFormat::DepthComponent16;
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case TexturePixelDataType::UnsignedInt:
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return TextureInternalFormat::DepthComponent32;
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case TexturePixelDataType::Float:
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return TextureInternalFormat::DepthComponent32F;
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default:
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MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
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"returning original.",
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__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
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MG_Util::ConvertTextureInputFormatToString(format).c_str(),
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MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
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return internalformat;
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}
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}
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case TextureInternalFormat::DepthStencil: {
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switch (type) {
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case TexturePixelDataType::UnsignedInt248:
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return TextureInternalFormat::Depth24Stencil8;
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default:
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MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
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"returning original.",
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__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
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MG_Util::ConvertTextureInputFormatToString(format).c_str(),
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MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
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return internalformat;
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case TexturePixelDataType::UnsignedInt248:
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return TextureInternalFormat::Depth24Stencil8;
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default:
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MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
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"returning original.",
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__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
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MG_Util::ConvertTextureInputFormatToString(format).c_str(),
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MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
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return internalformat;
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}
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}
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default: {
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@@ -223,5 +223,93 @@ namespace MobileGL {
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}
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}
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}
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TextureInternalFormat ConvertInternalFormatToUnsized(TextureInternalFormat internalformat) {
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switch (internalformat) {
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case TextureInternalFormat::R8:
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case TextureInternalFormat::R8Snorm:
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case TextureInternalFormat::R16:
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case TextureInternalFormat::R16Snorm:
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case TextureInternalFormat::R16F:
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case TextureInternalFormat::R32F:
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case TextureInternalFormat::R8I:
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case TextureInternalFormat::R8UI:
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case TextureInternalFormat::R16I:
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case TextureInternalFormat::R16UI:
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case TextureInternalFormat::R32I:
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case TextureInternalFormat::R32UI:
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case TextureInternalFormat::Red:
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return TextureInternalFormat::Red;
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case TextureInternalFormat::RG8:
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case TextureInternalFormat::RG8Snorm:
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case TextureInternalFormat::RG16:
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case TextureInternalFormat::RG16Snorm:
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case TextureInternalFormat::RG16F:
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case TextureInternalFormat::RG32F:
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case TextureInternalFormat::RG8I:
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case TextureInternalFormat::RG8UI:
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case TextureInternalFormat::RG16I:
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case TextureInternalFormat::RG16UI:
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case TextureInternalFormat::RG32I:
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case TextureInternalFormat::RG32UI:
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case TextureInternalFormat::RG:
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return TextureInternalFormat::RG;
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case TextureInternalFormat::R3G3B2:
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case TextureInternalFormat::RGB4:
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case TextureInternalFormat::RGB5:
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case TextureInternalFormat::RGB8:
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case TextureInternalFormat::RGB8Snorm:
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case TextureInternalFormat::RGB10:
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case TextureInternalFormat::RGB12:
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case TextureInternalFormat::RGB16Snorm:
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case TextureInternalFormat::RGB16F:
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case TextureInternalFormat::RGB32F:
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case TextureInternalFormat::R11FG11FB10F:
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case TextureInternalFormat::RGB9E5:
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case TextureInternalFormat::SRGB8:
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case TextureInternalFormat::RGB8I:
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case TextureInternalFormat::RGB8UI:
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case TextureInternalFormat::RGB16I:
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case TextureInternalFormat::RGB16UI:
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case TextureInternalFormat::RGB32I:
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case TextureInternalFormat::RGB32UI:
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case TextureInternalFormat::RGB:
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return TextureInternalFormat::RGB;
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case TextureInternalFormat::RGBA2:
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case TextureInternalFormat::RGBA4:
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case TextureInternalFormat::RGB5A1:
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case TextureInternalFormat::RGBA8:
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case TextureInternalFormat::RGBA8Snorm:
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case TextureInternalFormat::RGB10A2:
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case TextureInternalFormat::RGB10A2UI:
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case TextureInternalFormat::RGBA12:
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case TextureInternalFormat::RGBA16:
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case TextureInternalFormat::SRGB8Alpha8:
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case TextureInternalFormat::RGBA16F:
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case TextureInternalFormat::RGBA32F:
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case TextureInternalFormat::RGBA8I:
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case TextureInternalFormat::RGBA8UI:
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case TextureInternalFormat::RGBA16I:
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case TextureInternalFormat::RGBA16UI:
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case TextureInternalFormat::RGBA32I:
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case TextureInternalFormat::RGBA32UI:
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case TextureInternalFormat::RGBA:
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return TextureInternalFormat::RGBA;
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case TextureInternalFormat::DepthComponent16:
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case TextureInternalFormat::DepthComponent24:
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case TextureInternalFormat::DepthComponent32:
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case TextureInternalFormat::DepthComponent32F:
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case TextureInternalFormat::DepthComponent:
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return TextureInternalFormat::DepthComponent;
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case TextureInternalFormat::Depth24Stencil8:
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case TextureInternalFormat::Depth32FStencil8:
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case TextureInternalFormat::DepthStencil:
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return TextureInternalFormat::DepthStencil;
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default:
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MGLOG_W("%s: Unknown or unhandled internal format %s, returning original.", __func__,
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MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str());
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return internalformat;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -15,5 +15,6 @@ namespace MobileGL {
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TextureTarget ConvertTextureUploadTargetToTextureTarget(TextureUploadTarget target);
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TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat,
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TextureInputFormat format, TexturePixelDataType type);
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TextureInternalFormat ConvertInternalFormatToUnsized(TextureInternalFormat internalformat);
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} // namespace MG_Util
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} // namespace MobileGL
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