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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): implement naive transient/resident buffer, and heuristics to downgrade resident buffer to transient
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@@ -9,12 +9,13 @@
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#pragma once
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#include "BufferArena.h"
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#include "MG_State/GLState/BufferState/BufferObject.h"
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#include "../VkIncludes.h"
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#include <Includes.h>
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#include <vk_mem_alloc.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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enum class TransientBufferKind : Uint8 {
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enum class BufferKind : Uint8 {
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Vertex,
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Index,
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Uniform,
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@@ -38,13 +39,34 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool RecreateTransientArenas(Uint32 frameCount);
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void BeginFrame(Uint32 frameIndex);
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Bool UploadTransient(TransientBufferKind kind, Uint32 frameIndex, const void* data, VkDeviceSize size,
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Bool UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data, VkDeviceSize size,
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VkDeviceSize alignment, BufferSlice& outSlice);
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Bool SyncResidentBuffer(BufferKind kind, const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
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BufferSlice& outSlice);
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void DowngradeResidentBufferToTransient(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject);
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private:
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struct ResidentBufferEntry {
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WeakPtr<MG_State::GLState::BufferObject> aliveRef;
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VkBufferObject buffer;
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VkDeviceSize size = 0;
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VkBufferUsageFlags usage = 0;
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};
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Bool InitializeTransientArenas();
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static VkBufferUsageFlags GetVkBufferUsage(BufferKind kind);
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void DeferResidentRelease(VkBufferObject&& buffer);
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void CollectDeferredResidentReleases(Uint32 frameIndex);
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void CollectResidentGarbageIfNeeded();
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void CollectResidentGarbageNow();
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void DestroyDeferredResidentReleases();
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void DestroyResidentBuffers();
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VkBufferManagerInitInfo m_initInfo{};
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BufferArena m_transientUploadArena;
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UnorderedMap<MG_State::GLState::BufferObject*, ResidentBufferEntry> m_residentBuffers;
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Vector<Vector<VkBufferObject>> m_deferredResidentReleases;
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Uint32 m_currentFrameIndex = 0;
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Uint32 m_residentGcTick = 0;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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