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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_State/GL_Program): wrong guard condition in Uniformv_State
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@@ -473,7 +473,7 @@ namespace MobileGL {
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return;
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}
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if (location >= programObject->GetUniformCount() || location < -1) {
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if (location > programObject->GetMaxUniformLocation() || location < -1) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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@@ -25,7 +25,9 @@ namespace MobileGL {
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Uint GetMaxUniformLocation() const { return m_maxUniformLocation; }
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Int GetUniformLocation(const String& name) {
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const auto it = m_uniformLocations.find(name);
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return (it == m_uniformLocations.end()) ? -1 : (Int)it->second;
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if (it == m_uniformLocations.end())
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return -1;
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return (Int)it->second;
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}
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GLenum GetUniformType(Uint index) const { return m_uniformTypes[index]; }
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