[Fix, Test] (GLState): fail the link when a stage exceeds GL_MAX_*_IMAGE_UNIFORMS

This commit is contained in:
2026-08-20 12:02:22 -04:00
parent fa2e15c27e
commit 039af520bf
2 changed files with 154 additions and 0 deletions
@@ -134,6 +134,81 @@ namespace {
return {};
}
// GL 4.6 core 7.6: LinkProgram FAILS when a stage's count of active image uniforms exceeds
// GL_MAX_{VERTEX,TESS_CONTROL,TESS_EVALUATION,GEOMETRY,FRAGMENT,COMPUTE}_IMAGE_UNIFORMS, or
// when their sum exceeds GL_MAX_COMBINED_IMAGE_UNIFORMS. Nothing enforced it: glslang carries
// those numbers in TBuiltInResource only so gl_Max*ImageUniforms can expand from them, and
// its linker never counts uniforms against them - so a program declaring one image uniform
// more than the limit linked cleanly and then rendered nothing.
//
// The limits are the ones glGetIntegerv answers (MG_Impl/GLImpl/Getter/GL_Getter.cpp), the
// hardcoded tessellation zeros included: a program may not exceed a limit the implementation
// advertises, whatever the driver underneath would have taken.
//
// Counts the APPLICATION's image uniforms. The DirectGLES read/write split emits a second
// declaration for an image a stage both reads and writes (MG_Backend/DirectGLES/Utils.h), but
// that happens in the backend after this link, and counting the expanded set here would
// reject programs that are legal by the numbers GL advertises. Returns the info-log line for
// a program over a limit, empty for one within them.
static MobileGL::String ValidateImageUniformLimits(
glslang::TProgram& reflection, const MobileGL::MG_Util::ShaderTranspiler::CompileEnv& env) {
using MobileGL::Int;
using MobileGL::SizeT;
static constexpr EShLanguage kStages[] = {EShLangVertex, EShLangTessControl, EShLangTessEvaluation,
EShLangGeometry, EShLangFragment, EShLangCompute};
static constexpr const char* kLimitNames[] = {
"GL_MAX_VERTEX_IMAGE_UNIFORMS", "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS",
"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "GL_MAX_GEOMETRY_IMAGE_UNIFORMS",
"GL_MAX_FRAGMENT_IMAGE_UNIFORMS", "GL_MAX_COMPUTE_IMAGE_UNIFORMS"};
constexpr SizeT kStageCount = sizeof(kStages) / sizeof(kStages[0]);
const Int limits[kStageCount] = {env.params.MaxVertexImageUniforms,
0,
0,
env.params.MaxGeometryImageUniforms,
env.params.MaxFragmentImageUniforms,
env.params.MaxComputeImageUniforms};
Int counts[kStageCount] = {};
const Int uniformCount = reflection.getNumUniformVariables();
for (Int i = 0; i < uniformCount; ++i) {
const auto& uniform = reflection.getUniform(i);
const glslang::TType* type = uniform.getType();
if (type == nullptr || !type->isImage()) continue;
// An array occupies one image unit per element; an unsized one (never indexed, so
// never more than the single element glslang kept) counts as one.
Int elements = uniform.size > 1 ? uniform.size : 1;
if (type->isArray()) {
elements = type->isSizedArray() ? type->getCumulativeArraySize() : 1;
}
// `stages` is the set of stages that REFERENCE the uniform, which is exactly what GL
// counts: an image declared in two stages costs a unit in each, and one no stage
// reads is not active at all and costs nothing.
for (SizeT stage = 0; stage < kStageCount; ++stage) {
if ((static_cast<unsigned>(uniform.stages) & (1u << static_cast<unsigned>(kStages[stage]))) == 0) {
continue;
}
counts[stage] += elements;
}
}
Int combined = 0;
for (SizeT stage = 0; stage < kStageCount; ++stage) {
combined += counts[stage];
if (counts[stage] > limits[stage]) {
return std::format("This program uses {} active image uniforms in one stage, more than the {} "
"{} allows.",
counts[stage], limits[stage], kLimitNames[stage]);
}
}
if (combined > env.params.MaxCombinedImageUniforms) {
return std::format("This program uses {} active image uniforms across its stages, more than the {} "
"GL_MAX_COMBINED_IMAGE_UNIFORMS allows.",
combined, env.params.MaxCombinedImageUniforms);
}
return {};
}
static bool IsBuiltInPipelineOutput(const glslang::TObjectReflection& output) {
const auto* type = output.getType();
return type && type->getQualifier().builtIn != glslang::EbvNone;
@@ -685,6 +760,14 @@ namespace MobileGL::MG_State::GLState {
return false;
}
if (String imageUniformError = ValidateImageUniformLimits(*artifacts.program, env);
!imageUniformError.empty()) {
artifacts.infoLog = Move(imageUniformError);
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
ProgramObject::ResetLinkArtifacts(artifacts);
return false;
}
// ---------- GL-facing index spaces (relaxed-parse cleanup) ----------
// Blocks first: global-UBO membership drives the uniform filter below. The
// synthesized MGL_GLOBAL_UBO is a transpiler artifact - its members are GL