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[Fix, Test] (TextureUtil, GLImpl): accept GL_STENCIL_INDEX as a stencil-only texture internal format
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@@ -4303,8 +4303,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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// Shared format/type/internal-format matrix (packed-type pairing, depth-vs-color mismatch,
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// integer-ness). Also rejects STENCIL_INDEX readback, which needs GL_ARB_texture_stencil8
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// (not advertised by MobileGL).
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// integer-ness). Also rejects a STENCIL_INDEX readback of anything but stencil-only
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// storage, which is the only pairing GL 4.4 / ARB_texture_stencil8 ever made legal.
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if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(
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textureInputFormat, textureObject->GetFormat(), texturePixelDataType)) {
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return false;
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@@ -313,9 +313,13 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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return false;
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}
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// TexImage in core 3.3 has no stencil-only upload path (that arrived with GL 4.4).
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if (format == TextureInputFormat::StencilIndex) {
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return recordInvalidOperation("STENCIL_INDEX is not a valid texture upload format");
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// The stencil-only transfer path arrived with GL 4.4 / ARB_texture_stencil8, and only ever
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// pairs with stencil-only storage: against a depth, depth-stencil or colour internal format
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// STENCIL_INDEX keeps the pre-4.4 answer (GL CTS packed_pixels feeds exactly that pairing
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// and expects INVALID_OPERATION).
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if (format == TextureInputFormat::StencilIndex &&
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internalFormat != TextureInternalFormat::StencilIndex8) {
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return recordInvalidOperation("STENCIL_INDEX requires a stencil-only internal format");
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}
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if (IsDepthLikeInputFormat(format) != IsDepthLikeInternalFormat(internalFormat)) {
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