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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (...): Optimize code file structure.
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+23
-24
@@ -25,25 +25,35 @@ find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/)
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add_library(${CMAKE_PROJECT_NAME} SHARED
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MG/Init.cpp
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# MG_GL/GL
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MG/MG_GL/GL/Getter/GL_Getter.cpp
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MG/MG_GL/GL/Getter/BackendInfo.cpp
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# MG_GL/Implementations/GL
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MG/MG_GL/Implementations/GL/GLFuncsDefinitions/GLFuncsDefinitions.cpp
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MG/MG_GL/GL/Framebuffer/GL_Framebuffer.cpp
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MG/MG_GL/Implementations/GL/Getter/GL_Getter.cpp
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MG/MG_GL/Implementations/GL/Getter/BackendInfo.cpp
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MG/MG_GL/GL/Common/GL_Common.cpp
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MG/MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.cpp
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MG/MG_GL/GL/Buffer/GL_Buffer.cpp
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MG/MG_GL/Implementations/GL/Common/GL_Common.cpp
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MG/MG_GL/GL/Drawing/GL_Drawing.cpp
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MG/MG_GL/Implementations/GL/Buffer/GL_Buffer.cpp
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MG/MG_GL/GL/Program/GL_Program.cpp
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MG/MG_GL/Implementations/GL/Drawing/GL_Drawing.cpp
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MG/MG_GL/GL/Shader/GL_Shader.cpp
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MG/MG_GL/Implementations/GL/Program/GL_Program.cpp
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MG/MG_GL/GL/Texture/GL_Texture.cpp
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MG/MG_GL/Implementations/GL/Shader/GL_Shader.cpp
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MG/MG_GL/GL/VertexArray/GL_VertexArray.cpp
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MG/MG_GL/Implementations/GL/Texture/GL_Texture.cpp
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MG/MG_GL/Implementations/GL/VertexArray/GL_VertexArray.cpp
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# MG_GL/Implementations/GLX
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MG/MG_GL/Implementations/GLX/LookUp/LookUp.cpp
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# MG_GL/Implementations/EGL
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MG/MG_GL/Implementations/EGL/VK/EGL_EMU.cpp
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MG/MG_GL/Implementations/EGL/GLES/EGL_WRAP.cpp
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# MG_GL/State
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MG/MG_GL/State/Core/GLState.cpp
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@@ -52,23 +62,12 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
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MG/MG_GL/State/Texture/TextureState.cpp
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# MG_GL/GLX
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MG/MG_GL/GLX/LookUp/LookUp.cpp
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# MG_GL/GL_Def
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MG/MG_GL/GL_Def/GL_Def.cpp
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# MG_GL/BackendLoader
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MG/MG_GL/BackendLoader/GLES/Loader.cpp
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# MG_UTIL/Debug
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MG/MG_UTIL/Debug/Debug.cpp
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# MG_GL/EGL
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MG/MG_GL/EGL/VK/EGL_EMU.cpp
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MG/MG_GL/EGL/GLES/EGL_WRAP.cpp
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# MG_GL/BackendLoader
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MG/MG_GL/BackendLoader/GLES/Loader.cpp
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# MG_RHI/GLES
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MG/MG_RHI/GLES/Test/TestDrawing.cpp
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)
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