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[Refactor] (...): Optimize code file structure.
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//
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Framebuffer.h"
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namespace MG_GL::GL {
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GLenum CheckFramebufferStatus(GLenum target) {
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return GL_FRAMEBUFFER_COMPLETE;
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}
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}
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