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[Refactor] (...): Optimize code file structure.
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@@ -37,6 +37,7 @@ namespace MG_RHI::GLES::Test {
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return true;
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}
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// TODO: Use the textures state from MG_RHI(another state?) rather than directly from MG_State
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void DrawAllTextures() {
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::GLES::glClearColor(1,1,1,1);
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::GLES::glClear(GL_COLOR_BUFFER_BIT);
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