mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Merge] (GLImpl, DirectGLES, DirectVulkan): take the extension advertisements under the DSA completion
This commit is contained in:
@@ -753,7 +753,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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// Baseline advertisement (no runtime capabilities yet); reconciled once
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// the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
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.Extensions = BuildAdvertisedExtensions(false, false, false, false, false),
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.Extensions = BuildAdvertisedExtensions(false, false, false, false, false, false),
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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@@ -778,7 +778,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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AreTimerQueriesSupported(), capabilities.SupportsTextureFilterAnisotropy,
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capabilities.SupportsDrawIndirect,
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capabilities.SupportsDrawIndirect && capabilities.SupportsBaseInstance,
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capabilities.SupportsTextureView);
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capabilities.SupportsTextureView, capabilities.SupportsTextureCubeMapArray);
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}
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} // namespace
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@@ -992,7 +992,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported,
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Bool drawIndirectSupported,
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Bool nonZeroIndirectBaseInstanceSupported,
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Bool textureViewSupported) {
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Bool textureViewSupported, Bool cubeMapArraySupported) {
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Vector<GLExtension> extensions = {
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// The version tokens have to reach the version the backend actually claims:
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// TargetGLVersion is {4,3,0}, and a list that stopped at OpenGL40 told an
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@@ -1030,6 +1030,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// was simply never emitted, which left KHR-GL4*.draw_elements_base_vertex_tests
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// NotSupported on a feature that works.
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E_GL_ARB_draw_elements_base_vertex,
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// The whole sync-object family is real and core since 3.2: glFenceSync, glIsSync,
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// glDeleteSync, glClientWaitSync, glWaitSync and glGetSynciv all live in GLImpl over a
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// backend fence (a host GLsync here, a VkFence on DirectVulkan), and glGetInteger64v
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// answers GL_MAX_SERVER_WAIT_TIMEOUT. The string matters for the same reason
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// ARB_uniform_buffer_object's does: LWJGL builds GLCapabilities from the extension
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// list, and a caller that finds GL_ARB_sync missing never resolves the entry points -
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// then calls through null if it uses fences anyway. Nothing in the CTS gates on this
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// string, so it is advertised on the strength of the implementation, not a test unlock.
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E_GL_ARB_sync,
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// Atomic counters, core since 4.2. glGetActiveAtomicCounterBufferiv and the whole
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// GL_ATOMIC_COUNTER_BUFFER_* query family are real in GLImpl, and SyncAtomicCounterBuffers
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// re-issues the counter buffer as an SSBO binding in the range reserved at the top of
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// the ES driver's shader-storage points, so a counter dispatch reads and writes the
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// buffer the application bound. DirectVulkan reaches the same place through its own
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// descriptor resolution, so the string is symmetric.
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E_GL_ARB_shader_atomic_counters,
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// glVertexAttribDivisor, core since 3.3 and real on both backends. Applications
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// (Better Clouds' GLCompat among them) accept the extension string as an
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// ALTERNATIVE to a 3.3 context when deciding whether instanced rendering is
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@@ -1039,6 +1055,46 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// object-label table are MobileGL's own state, not the host driver's - so it is as
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// available here as it is on DirectVulkan, which has advertised it all along.
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E_GL_KHR_debug,
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// Core GL 3.0-4.3 plumbing that has been real here for as long as the backend has
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// existed, and that was simply never named. None of these unlocks a single CTS case -
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// the conformance suite reaches all of them through the version - so they are
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// advertised for the OTHER consumer of this list: LWJGL builds GLCapabilities from the
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// string set, and an application that gates its ENTRY POINTS on the string rather than
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// on the version never resolves them and then calls through null. Each is backed by
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// the entry points named beside it.
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//
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// glBindVertexArray / glGenVertexArrays / glDeleteVertexArrays / glIsVertexArray.
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E_GL_ARB_vertex_array_object,
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// The 14 glSamplerParameter* / glGetSamplerParameter* entry points, including the
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// integer-valued Iiv/Iuiv forms.
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E_GL_ARB_sampler_objects,
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// glMapBufferRange + glFlushMappedBufferRange, which ARB_buffer_storage's persistent
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// maps are already built on top of.
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E_GL_ARB_map_buffer_range,
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// glCopyBufferSubData plus the GL_COPY_READ_BUFFER / GL_COPY_WRITE_BUFFER targets.
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E_GL_ARB_copy_buffer,
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// glCopyImageSubData, wired to a real backend hook on both backends.
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E_GL_ARB_copy_image,
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// GL_TEXTURE_SWIZZLE_{R,G,B,A,RGBA}, which this backend syncs through to the ES
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// driver's identical parameters.
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E_GL_ARB_texture_swizzle,
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// GL_INT_2_10_10_10_REV / GL_UNSIGNED_INT_2_10_10_10_REV on glVertexAttribPointer plus
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// the eight glVertexAttribP* entry points.
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E_GL_ARB_vertex_type_2_10_10_10_rev,
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// The R/RG internal formats. Named separately from the float ones because an
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// application may check either.
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E_GL_ARB_texture_rg,
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// GL_DEPTH_COMPONENT32F and GL_DEPTH32F_STENCIL8.
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E_GL_ARB_depth_buffer_float,
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// The floating-point colour formats. Unlike the rest of this block this string DOES
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// gate CTS cases - KHR-GL4*.internalformat.texture2d.*{16f,32f} is keyed on it with no
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// core-version fallback, so eight cases per version list were NotSupported on formats
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// the backend has always had.
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E_GL_ARB_texture_float,
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// glViewportArrayv / glViewportIndexedf{,v} / glScissorArrayv / glScissorIndexed{,v} /
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// glDepthRangeArrayv / glDepthRangeIndexed / glGetFloati_v / glGetDoublei_v, over the
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// 16 viewports GL_MAX_VIEWPORTS reports and the per-viewport routing emulation.
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E_GL_ARB_viewport_array,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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@@ -1087,6 +1143,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (timerQueriesSupported && !MG_Config::Features.DisableTimerQuery) {
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extensions.push_back(E_GL_ARB_timer_query);
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}
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// Cube map arrays are core from GL 4.0 and from ES 3.2, but on a pre-ES-3.2 driver without
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// EXT/OES_texture_cube_map_array there is nothing underneath: the texture gets no storage
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// and a samplerCubeArray shader does not even compile, which is exactly what the POST
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// reports. So the string follows the host capability rather than the version.
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//
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// Named for the application's benefit rather than the suite's: measured on Adreno 830,
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// KHR-GL43.texture_gather.plain-gather-*-cube-array already passed without the string, so
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// this unlocks no conformance case. It is advertised because the feature is real and
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// because an application that feature-detects cube map arrays off the string (rather than
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// off the 4.0 version) would otherwise decline a path this backend serves.
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if (cubeMapArraySupported) {
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extensions.push_back(E_GL_ARB_texture_cube_map_array);
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}
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// Only advertised when the host ES driver has EXT/OES_texture_view. ES has no core
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// texture views at any version and no honest emulation exists: a view is a SECOND NAME
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// over the SAME storage, so that writes through either are visible through the other and
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@@ -83,7 +83,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported,
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Bool drawIndirectSupported,
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Bool nonZeroIndirectBaseInstanceSupported,
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Bool textureViewSupported);
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Bool textureViewSupported, Bool cubeMapArraySupported);
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// Format: <OpenGL ES Renderer>, OpenGL ES <Major>.<Minor> — the exact string an
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// initialized backend returns from GetBackendAPIVersionString (and that ends up
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@@ -504,7 +504,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.TargetGLSLVersion = {4, 6, 0},
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// Baseline advertisement (no runtime-gated capabilities); a live
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// backend reconciles its copy in UpdateAdvertisedExtensions.
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.Extensions = BuildAdvertisedExtensions(false, false, false, false),
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.Extensions = BuildAdvertisedExtensions(false, false, false, false, false),
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.IsCompatibilityProfile = false},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
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return rendererInfo;
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@@ -512,7 +512,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
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Bool anisotropicFilteringSupported,
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Bool nonZeroIndirectBaseInstanceSupported) {
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Bool nonZeroIndirectBaseInstanceSupported,
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Bool cubeMapArraySupported) {
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Vector<GLExtension> extensions = {
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// The version tokens have to reach the version the backend actually claims:
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// TargetGLVersion is {4,3,0}, and a list that stopped at OpenGL40 told an
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@@ -550,11 +551,67 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// was simply never emitted, which left KHR-GL4*.draw_elements_base_vertex_tests
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// NotSupported on a feature that works.
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E_GL_ARB_draw_elements_base_vertex,
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// The whole sync-object family is real and core since 3.2: glFenceSync, glIsSync,
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// glDeleteSync, glClientWaitSync, glWaitSync and glGetSynciv all live in GLImpl over a
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// backend fence (a VkFence here, an EGLSync/GLsync on DirectGLES), and glGetInteger64v
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// answers GL_MAX_SERVER_WAIT_TIMEOUT. The string matters for the same reason
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// ARB_uniform_buffer_object's does: LWJGL builds GLCapabilities from the extension
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// list, and a caller that finds GL_ARB_sync missing never resolves the entry points -
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// then calls through null if it uses fences anyway. Nothing in the CTS gates on this
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// string, so it is advertised on the strength of the implementation, not a test unlock.
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E_GL_ARB_sync,
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// Atomic counters, core since 4.2. glGetActiveAtomicCounterBufferiv and the whole
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// GL_ATOMIC_COUNTER_BUFFER_* query family are real in GLImpl, and the counter buffer
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// now reaches the shader on BOTH backends - Magma resolves the lowered
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// gl_AtomicCounterBlock_<N> from the atomic-counter binding points rather than the
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// shader-storage ones (see ResolveStorageBufferDescriptor). Withheld here until that
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// landed, because the counter silently read whatever was bound as SSBO N instead.
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E_GL_ARB_shader_atomic_counters,
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// glVertexAttribDivisor, core since 3.3 and real on both backends. Applications
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// (Better Clouds' GLCompat among them) accept the extension string as an
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// ALTERNATIVE to a 3.3 context when deciding whether instanced rendering is
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// available, so withholding it makes MobileGL look less capable than it is.
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E_GL_ARB_instanced_arrays,
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// Core GL 3.0-4.3 plumbing that has been real here for as long as the backend has
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// existed, and that was simply never named. None of these unlocks a single CTS case -
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// the conformance suite reaches all of them through the version - so they are
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// advertised for the OTHER consumer of this list: LWJGL builds GLCapabilities from the
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// string set, and an application that gates its ENTRY POINTS on the string rather than
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// on the version never resolves them and then calls through null. Each is backed by
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// the entry points named beside it. Kept identical to the DirectGLES block so the two
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// backends do not disagree about what MobileGL is.
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//
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// glBindVertexArray / glGenVertexArrays / glDeleteVertexArrays / glIsVertexArray.
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E_GL_ARB_vertex_array_object,
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// The 14 glSamplerParameter* / glGetSamplerParameter* entry points, including the
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// integer-valued Iiv/Iuiv forms.
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E_GL_ARB_sampler_objects,
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// glMapBufferRange + glFlushMappedBufferRange, which ARB_buffer_storage's persistent
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// maps are already built on top of.
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E_GL_ARB_map_buffer_range,
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// glCopyBufferSubData plus the GL_COPY_READ_BUFFER / GL_COPY_WRITE_BUFFER targets.
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E_GL_ARB_copy_buffer,
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// glCopyImageSubData, wired to a real backend hook on both backends.
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E_GL_ARB_copy_image,
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// GL_TEXTURE_SWIZZLE_{R,G,B,A,RGBA}, which map onto a VkImageView's component swizzle.
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E_GL_ARB_texture_swizzle,
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// GL_INT_2_10_10_10_REV / GL_UNSIGNED_INT_2_10_10_10_REV on glVertexAttribPointer plus
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// the eight glVertexAttribP* entry points.
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E_GL_ARB_vertex_type_2_10_10_10_rev,
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// The R/RG internal formats. Named separately from the float ones because an
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// application may check either.
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E_GL_ARB_texture_rg,
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// GL_DEPTH_COMPONENT32F and GL_DEPTH32F_STENCIL8.
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E_GL_ARB_depth_buffer_float,
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// The floating-point colour formats. Unlike the rest of this block this string DOES
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// gate CTS cases - KHR-GL4*.internalformat.texture2d.*{16f,32f} is keyed on it with no
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// core-version fallback, so eight cases per version list were NotSupported on formats
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// the backend has always had.
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E_GL_ARB_texture_float,
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// glViewportArrayv / glViewportIndexedf{,v} / glScissorArrayv / glScissorIndexed{,v} /
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// glDepthRangeArrayv / glDepthRangeIndexed / glGetFloati_v / glGetDoublei_v, over the
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// 16 viewports GL_MAX_VIEWPORTS reports.
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E_GL_ARB_viewport_array,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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@@ -607,6 +664,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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extensions.push_back(E_GL_EXT_texture_filter_anisotropic);
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extensions.push_back(E_GL_ARB_texture_filter_anisotropic);
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}
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// A cube map array is a 6n-layer VkImage viewed as VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, and that
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// view type cannot be created without the imageCubeArray device feature - so the string
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// follows the feature, not the version, exactly as the per-layer attachment bit does.
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//
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// Named for the application's benefit rather than the suite's: measured on Adreno 830,
|
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// KHR-GL43.texture_gather.plain-gather-*-cube-array already passed without the string, so
|
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// this unlocks no conformance case. It is advertised because the feature is real and
|
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// because an application that feature-detects cube map arrays off the string (rather than
|
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// off the 4.0 version) would otherwise decline a path this backend serves.
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if (cubeMapArraySupported) {
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extensions.push_back(E_GL_ARB_texture_cube_map_array);
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}
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return extensions;
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}
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@@ -737,7 +806,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_rendererInfo.RendererGLInfo.Extensions = BuildAdvertisedExtensions(
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subgroupSupportAdvertised, pVulkanRenderer && pVulkanRenderer->IsTimerQuerySupported(),
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pVulkanRenderer && pVulkanRenderer->IsSamplerAnisotropySupported(),
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pVulkanRenderer && pVulkanRenderer->IsNonZeroIndirectBaseInstanceSupported());
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pVulkanRenderer && pVulkanRenderer->IsNonZeroIndirectBaseInstanceSupported(),
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m_vulkanCaps.SupportsImageCubeArray);
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}
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void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
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@@ -75,7 +75,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// the detected device support (passing an already-gated value is harmless).
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Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
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Bool anisotropicFilteringSupported,
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Bool nonZeroIndirectBaseInstanceSupported);
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Bool nonZeroIndirectBaseInstanceSupported,
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Bool cubeMapArraySupported);
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// Format: <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version> — the exact
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// string an initialized backend returns from GetBackendAPIVersionString (and that
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@@ -17,6 +17,7 @@
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#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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#include "MG_Util/Metrics/TextureMetrics.h"
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#include "MG_Util/ShaderTranspiler/Types.h"
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#include <Config.h>
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#include <algorithm>
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#include <cstdio>
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@@ -923,22 +924,46 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Int blockIndex = programObj.storageBlockIndexByBinding[binding];
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MOBILEGL_ASSERT(blockIndex >= 0, "ResolveStorageBufferDescriptor: no SSBO block mapped to binding %u",
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binding);
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// An atomic counter is not an SSBO the application ever declared: glslang lowers every
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// atomic_uint onto a synthesized gl_AtomicCounterBlock_<N> storage block, where N is the
|
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// GL ATOMIC-COUNTER binding. That block arrives here auto-mapped to an arbitrary
|
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// storage-block slot, so resolving it the SSBO way looked up GL_SHADER_STORAGE_BUFFER
|
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// point N' - which is never where glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, N, ...) put
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// the buffer. The counter therefore never reached the shader (KHR-GL43
|
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// shader_atomic_counters.advanced-usage-*), and when the application also bound an SSBO at
|
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// the colliding slot the descriptor silently aliased it, so the dispatch wrote over the
|
||||
// application's own buffer. DirectGLES has always taken this branch explicitly
|
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// (SyncAtomicCounterBuffers); this is the same rule in Magma's descriptor resolution.
|
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//
|
||||
// Only the SOURCE of the handle differs. The per-counter layout(offset=) is already folded
|
||||
// into the block's SPIR-V member offsets on this path (FlattenAtomicCounterBlockPass is
|
||||
// DirectGLES-only), so everything below - residency, the glBindBufferRange window, the
|
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// descriptor fill - is target-agnostic and stays exactly as it was.
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const String& blockName = programObj.storageBlockNameByBinding[binding];
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const Int atomicCounterBinding = MG_Util::ShaderTranspiler::AtomicCounterBlockGlBinding(blockName);
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const Bool isAtomicCounterBlock = atomicCounterBinding >= 0;
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const BufferTarget bufferTarget =
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isAtomicCounterBlock ? BufferTarget::AtomicCounter : BufferTarget::ShaderStorage;
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// A block instance array declares one block whose elements take consecutive GL binding
|
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// points from the declared one (GL 4.6 core 7.8), and the reflection collapses the whole
|
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// array to that one block - so the element index IS the offset from its binding.
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// array to that one block - so the element index IS the offset from its binding. glslang
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// synthesizes one counter block per GL binding, so a counter block is never an instance
|
||||
// array and `element` is always 0 there; the +element rule stays with the SSBO case.
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const GLuint frontendBinding =
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GetShaderStorageBlockBinding(program, static_cast<GLuint>(blockIndex)) + element;
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isAtomicCounterBlock
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? static_cast<GLuint>(atomicCounterBinding)
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: GetShaderStorageBlockBinding(program, static_cast<GLuint>(blockIndex)) + element;
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const Uint32 bindingPointCount =
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static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::ShaderStorage));
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static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(bufferTarget));
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MOBILEGL_ASSERT(frontendBinding < bindingPointCount,
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"ResolveStorageBufferDescriptor: frontend SSBO binding %u out of range for block '%s'",
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frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
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"ResolveStorageBufferDescriptor: frontend binding %u out of range for block '%s'",
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frontendBinding, blockName.c_str());
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auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, frontendBinding);
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auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, frontendBinding);
|
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const auto& bufferObject = bindingPoint.GetBoundObject();
|
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if (bufferObject == nullptr) {
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MGLOG_E_ONCE("ResolveStorageBufferDescriptor: no SSBO bound at frontend binding %u for block '%s'",
|
||||
frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
|
||||
MGLOG_E_ONCE("ResolveStorageBufferDescriptor: no buffer bound at frontend binding %u for block '%s'",
|
||||
frontendBinding, blockName.c_str());
|
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return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -713,7 +713,34 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
// GL 4.6 core 7.11.2 (and ARB_shader_image_load_store, which introduced the call): the
|
||||
// barrier bitfield is INVALID_VALUE unless every bit is one of the defined ones, with
|
||||
// GL_ALL_BARRIER_BITS - which is 0xFFFFFFFF, not the union of the list - accepted whole.
|
||||
// Forwarding an undefined bit to the host driver let a caller that had computed its mask
|
||||
// wrongly (or reused an ES-only bit) get silence instead of the error the spec promises.
|
||||
constexpr GLbitfield kAllDefinedBarrierBits =
|
||||
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT |
|
||||
GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT |
|
||||
GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT |
|
||||
GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT |
|
||||
GL_SHADER_STORAGE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT | GL_QUERY_BUFFER_BARRIER_BIT;
|
||||
|
||||
Bool ValidateMemoryBarrierBits(const char* function, GLbitfield barriers) {
|
||||
if (barriers == GL_ALL_BARRIER_BITS) return true;
|
||||
if ((barriers & ~kAllDefinedBarrierBits) != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function,
|
||||
"barriers contains bits that are not defined barrier bits."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void MemoryBarrier(GLbitfield barriers) {
|
||||
if (!ValidateMemoryBarrierBits(__func__, barriers)) return;
|
||||
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
|
||||
if (!memoryBarrier) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -725,6 +752,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void MemoryBarrierByRegion(GLbitfield barriers) {
|
||||
if (!ValidateMemoryBarrierBits(__func__, barriers)) return;
|
||||
auto memoryBarrierByRegion = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrierByRegion;
|
||||
if (!memoryBarrierByRegion) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
|
||||
@@ -69,8 +69,25 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
// GL 4.6 core 4.1.1: GL_SYNC_FLUSH_COMMANDS_BIT is the only bit this call accepts, and
|
||||
// any other bit is INVALID_VALUE. Silently ignoring the stray bits used to make a caller
|
||||
// that passed, say, GL_SYNC_GPU_COMMANDS_COMPLETE by mistake think it had asked for a
|
||||
// flush it never got.
|
||||
if ((flags & ~static_cast<GLbitfield>(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"flags must be zero or GL_SYNC_FLUSH_COMMANDS_BIT."));
|
||||
return GL_WAIT_FAILED;
|
||||
}
|
||||
const auto* syncObject = FindSyncObject(sync);
|
||||
if (!syncObject) {
|
||||
// The spec pairs the GL_WAIT_FAILED return with a recorded INVALID_VALUE; returning
|
||||
// the enum alone left glGetError() clean and the failure indistinguishable from a
|
||||
// genuine wait failure on a live sync.
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "sync is not the name of a sync object."));
|
||||
return GL_WAIT_FAILED;
|
||||
}
|
||||
const auto backendClientWaitSync = MG_Backend::gBackendFunctionsTable.GL.ClientWaitSync;
|
||||
@@ -95,6 +112,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
const auto* syncObject = FindSyncObject(sync);
|
||||
if (!syncObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "sync is not the name of a sync object."));
|
||||
return;
|
||||
}
|
||||
const auto backendWaitSync = MG_Backend::gBackendFunctionsTable.GL.WaitSync;
|
||||
@@ -125,8 +145,22 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
|
||||
// GL 4.6 core 4.1: a negative bufSize is INVALID_VALUE, an unnamed sync is INVALID_VALUE
|
||||
// and an unrecognised pname is INVALID_ENUM. All three used to leave glGetError() clean
|
||||
// and write a plausible-looking zero, which is the one failure mode a caller cannot tell
|
||||
// apart from a real answer - GL_SYNC_STATUS legitimately answers GL_UNSIGNALED (0x9118),
|
||||
// but a mistyped pname answered a bare 0 that no query ever returns.
|
||||
if (bufSize < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must not be negative."));
|
||||
return;
|
||||
}
|
||||
const auto* syncObject = FindSyncObject(sync);
|
||||
if (!syncObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "sync is not the name of a sync object."));
|
||||
if (length) {
|
||||
*length = 0;
|
||||
}
|
||||
@@ -152,7 +186,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
value = static_cast<GLint>(syncObject->flags);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"pname must be GL_OBJECT_TYPE, GL_SYNC_STATUS, GL_SYNC_CONDITION or "
|
||||
"GL_SYNC_FLAGS."));
|
||||
if (length) {
|
||||
*length = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (length) {
|
||||
|
||||
@@ -87,11 +87,6 @@ void main() {
|
||||
<< " and GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS is " << buffers
|
||||
<< "; this needs 3 and 2";
|
||||
}
|
||||
if (!AtomicCountersAreWired()) {
|
||||
GTEST_SKIP() << "atomic counter buffers are not wired up on " << Gl().BackendName()
|
||||
<< " yet: glslang lowers them onto a storage block and that block's descriptor "
|
||||
<< "is still resolved from the shader-storage binding points";
|
||||
}
|
||||
m_program = CompileComputeProgram(kCounterComputeSource);
|
||||
ASSERT_NE(m_program, 0u) << m_buildLog;
|
||||
}
|
||||
@@ -105,12 +100,6 @@ void main() {
|
||||
m_program = 0;
|
||||
}
|
||||
|
||||
// Magma binds the lowered block as an ordinary storage-buffer descriptor resolved
|
||||
// from GL_SHADER_STORAGE_BUFFER point N, so the counter buffer never reaches it. The
|
||||
// frontend half (limits, reflection queries, the link-time offset rules) is
|
||||
// backend-agnostic and is covered by the unit suites; only the VALUE is scoped here.
|
||||
bool AtomicCountersAreWired() const { return Gl().BackendName() != "DirectVulkan"; }
|
||||
|
||||
unsigned int CompileComputeProgram(const char* source) {
|
||||
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
||||
glShaderSource(shader, 1, &source, nullptr);
|
||||
|
||||
@@ -118,7 +118,13 @@ namespace MobileGL::MG_State::GLState {
|
||||
// record that so backends skip uploading the stale shadow bytes.
|
||||
m_hasDefinedContent = (data != nullptr) || size == 0;
|
||||
m_isImmutableStorage = false;
|
||||
m_storageFlags = 0;
|
||||
// GL 4.6 core 6.2 defines glBufferData as glBufferStorage with
|
||||
// DYNAMIC_STORAGE_BIT | MAP_READ_BIT | MAP_WRITE_BIT, so GL_BUFFER_STORAGE_FLAGS has to
|
||||
// report those three afterwards. Reporting 0 - the value that belongs to a buffer whose
|
||||
// store has never been specified - told an application that a perfectly writable
|
||||
// glBufferData buffer accepted neither glBufferSubData nor a map. Only the IMMUTABLE flag
|
||||
// distinguishes the two cases, and it is cleared just above.
|
||||
m_storageFlags = GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
|
||||
NotifyRespecify();
|
||||
}
|
||||
|
||||
|
||||
@@ -1087,22 +1087,76 @@ TEST(TextureAnisotropyCapabilities, ExtensionIsAdvertisedOnlyWhenTheHostDriverSu
|
||||
return std::find(extensions.begin(), extensions.end(), wanted) != extensions.end();
|
||||
};
|
||||
|
||||
const auto without = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false);
|
||||
const auto without = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false, false);
|
||||
EXPECT_FALSE(contains(without, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
||||
EXPECT_FALSE(contains(without, MobileGL::E_GL_ARB_texture_filter_anisotropic));
|
||||
|
||||
const auto with = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, true, false, false, false);
|
||||
const auto with = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, true, false, false, false, false);
|
||||
EXPECT_TRUE(contains(with, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
||||
EXPECT_TRUE(contains(with, MobileGL::E_GL_ARB_texture_filter_anisotropic));
|
||||
|
||||
// Same rule on the Vulkan backend, where the gate is the samplerAnisotropy device feature.
|
||||
const auto vkWithout = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false);
|
||||
const auto vkWithout = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false, false);
|
||||
EXPECT_FALSE(contains(vkWithout, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
||||
const auto vkWith = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, true, false);
|
||||
const auto vkWith = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, true, false, false);
|
||||
EXPECT_TRUE(contains(vkWith, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
||||
EXPECT_TRUE(contains(vkWith, MobileGL::E_GL_ARB_texture_filter_anisotropic));
|
||||
}
|
||||
|
||||
// Cube map arrays are core at the version MobileGL claims, but there is nothing underneath on a
|
||||
// pre-ES-3.2 driver without EXT/OES_texture_cube_map_array, and no VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
|
||||
// without the imageCubeArray feature. The string has to follow the capability on both backends -
|
||||
// and it has to BE there when the capability is, because KHR-GL4*.texture_gather.*-cube-array
|
||||
// gates on the string with no core-version fallback.
|
||||
TEST(CubeMapArrayAdvertisement, FollowsTheHostCapabilityOnBothBackends) {
|
||||
const auto contains = [](const MobileGL::Vector<MobileGL::GLExtension>& extensions,
|
||||
MobileGL::GLExtension wanted) {
|
||||
return std::find(extensions.begin(), extensions.end(), wanted) != extensions.end();
|
||||
};
|
||||
|
||||
const auto esWithout =
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false, false);
|
||||
EXPECT_FALSE(contains(esWithout, MobileGL::E_GL_ARB_texture_cube_map_array));
|
||||
const auto esWith =
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false, true);
|
||||
EXPECT_TRUE(contains(esWith, MobileGL::E_GL_ARB_texture_cube_map_array));
|
||||
|
||||
const auto vkWithout = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false,
|
||||
false);
|
||||
EXPECT_FALSE(contains(vkWithout, MobileGL::E_GL_ARB_texture_cube_map_array));
|
||||
const auto vkWith = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false, true);
|
||||
EXPECT_TRUE(contains(vkWith, MobileGL::E_GL_ARB_texture_cube_map_array));
|
||||
}
|
||||
|
||||
// The core-plumbing strings carry no capability gate: they name entry points that have been real
|
||||
// on both backends for as long as the backends have existed, and an application that gates its
|
||||
// entry-point resolution on the string (LWJGL does) would otherwise call through null. Pinned
|
||||
// together so a future edit cannot quietly drop one, and pinned on BOTH backends so the two
|
||||
// cannot disagree about what MobileGL is.
|
||||
TEST(CorePlumbingAdvertisement, IsUnconditionalAndIdenticalOnBothBackends) {
|
||||
const auto contains = [](const MobileGL::Vector<MobileGL::GLExtension>& extensions,
|
||||
MobileGL::GLExtension wanted) {
|
||||
return std::find(extensions.begin(), extensions.end(), wanted) != extensions.end();
|
||||
};
|
||||
const MobileGL::GLExtension expected[] = {
|
||||
MobileGL::E_GL_ARB_sync, MobileGL::E_GL_ARB_shader_atomic_counters,
|
||||
MobileGL::E_GL_ARB_vertex_array_object, MobileGL::E_GL_ARB_sampler_objects,
|
||||
MobileGL::E_GL_ARB_map_buffer_range, MobileGL::E_GL_ARB_copy_buffer,
|
||||
MobileGL::E_GL_ARB_copy_image, MobileGL::E_GL_ARB_texture_swizzle,
|
||||
MobileGL::E_GL_ARB_vertex_type_2_10_10_10_rev, MobileGL::E_GL_ARB_texture_rg,
|
||||
MobileGL::E_GL_ARB_depth_buffer_float, MobileGL::E_GL_ARB_texture_float,
|
||||
MobileGL::E_GL_ARB_viewport_array};
|
||||
|
||||
// Every gate off: none of these may depend on one.
|
||||
const auto es = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false,
|
||||
false);
|
||||
const auto vk = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false, false);
|
||||
for (const auto extension : expected) {
|
||||
EXPECT_TRUE(contains(es, extension)) << "DirectGLES stopped advertising extension " << extension;
|
||||
EXPECT_TRUE(contains(vk, extension)) << "DirectVulkan stopped advertising extension " << extension;
|
||||
}
|
||||
}
|
||||
|
||||
// Minecraft 26.3 checks ARB_draw_indirect before it considers the already-advertised
|
||||
// ARB_multi_draw_indirect, then separately requires ARB_base_instance before enabling its terrain
|
||||
// indirect path. Pin both strings and, just as importantly, the non-zero firstInstance gate.
|
||||
@@ -1113,27 +1167,27 @@ TEST(IndirectDrawAdvertisement, MatchesEachBackendsUsableCommandSemantics) {
|
||||
};
|
||||
|
||||
const auto esWithoutIndirect =
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false);
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false, false);
|
||||
EXPECT_FALSE(contains(esWithoutIndirect, MobileGL::E_GL_ARB_draw_indirect));
|
||||
EXPECT_FALSE(contains(esWithoutIndirect, MobileGL::E_GL_ARB_base_instance));
|
||||
|
||||
const auto esWithoutBaseInstance =
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, false, false);
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, false, false, false);
|
||||
EXPECT_TRUE(contains(esWithoutBaseInstance, MobileGL::E_GL_ARB_draw_indirect));
|
||||
EXPECT_FALSE(contains(esWithoutBaseInstance, MobileGL::E_GL_ARB_base_instance));
|
||||
|
||||
const auto esWithBoth =
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, true, false);
|
||||
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, true, false, false);
|
||||
EXPECT_TRUE(contains(esWithBoth, MobileGL::E_GL_ARB_draw_indirect));
|
||||
EXPECT_TRUE(contains(esWithBoth, MobileGL::E_GL_ARB_base_instance));
|
||||
|
||||
const auto vkWithoutBaseInstance =
|
||||
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false);
|
||||
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false, false);
|
||||
EXPECT_TRUE(contains(vkWithoutBaseInstance, MobileGL::E_GL_ARB_draw_indirect));
|
||||
EXPECT_FALSE(contains(vkWithoutBaseInstance, MobileGL::E_GL_ARB_base_instance));
|
||||
|
||||
const auto vkWithBoth =
|
||||
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, true);
|
||||
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, true, false);
|
||||
EXPECT_TRUE(contains(vkWithBoth, MobileGL::E_GL_ARB_draw_indirect));
|
||||
EXPECT_TRUE(contains(vkWithBoth, MobileGL::E_GL_ARB_base_instance));
|
||||
}
|
||||
|
||||
@@ -516,17 +516,17 @@ TEST_F(ParallelShaderCompileTest, MaxShaderCompilerThreadsIgnoresTheCurrentBudge
|
||||
TEST_F(ParallelShaderCompileTest, BothBackendsAdvertiseTheExtensionIffAsyncIsEnabled) {
|
||||
{
|
||||
const AsyncModeScope async(true);
|
||||
EXPECT_TRUE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false),
|
||||
EXPECT_TRUE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false, false),
|
||||
E_GL_KHR_parallel_shader_compile));
|
||||
EXPECT_TRUE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false),
|
||||
EXPECT_TRUE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false, false),
|
||||
E_GL_KHR_parallel_shader_compile));
|
||||
}
|
||||
{
|
||||
const AsyncModeScope async(false);
|
||||
EXPECT_FALSE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false),
|
||||
EXPECT_FALSE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false, false, false),
|
||||
E_GL_KHR_parallel_shader_compile))
|
||||
<< "MOBILEGL_ASYNC_SHADER_COMPILE=0 must withdraw the extension, not only the threading";
|
||||
EXPECT_FALSE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false),
|
||||
EXPECT_FALSE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false, false),
|
||||
E_GL_KHR_parallel_shader_compile))
|
||||
<< "MOBILEGL_ASYNC_SHADER_COMPILE=0 must withdraw the extension, not only the threading";
|
||||
}
|
||||
|
||||
@@ -1269,7 +1269,7 @@ namespace MobileGL::MG_Util::SelfTest {
|
||||
summary.caps.SupportsDisjointTimerQuery, summary.caps.SupportsTextureFilterAnisotropy,
|
||||
summary.caps.SupportsDrawIndirect,
|
||||
summary.caps.SupportsDrawIndirect && summary.caps.SupportsBaseInstance,
|
||||
summary.caps.SupportsTextureView));
|
||||
summary.caps.SupportsTextureView, summary.caps.SupportsTextureCubeMapArray));
|
||||
}
|
||||
AppendMobileGLReportedRows(builder, MG_Backend::DirectGLES::GetRendererIdentity(), backendApiVersionString,
|
||||
advertisedExtensions);
|
||||
@@ -2009,6 +2009,7 @@ namespace MobileGL::MG_Util::SelfTest {
|
||||
Bool samplerAnisotropySupported = false;
|
||||
Bool drawIndirectFirstInstanceSupported = false;
|
||||
Bool shaderDrawParametersSupported = false;
|
||||
Bool imageCubeArraySupported = false;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
@@ -2300,6 +2301,7 @@ namespace MobileGL::MG_Util::SelfTest {
|
||||
VkPhysicalDeviceFeatures features{};
|
||||
vkGetPhysicalDeviceFeaturesFn(physicalDevice, &features);
|
||||
summary.samplerAnisotropySupported = features.samplerAnisotropy == VK_TRUE;
|
||||
summary.imageCubeArraySupported = features.imageCubeArray == VK_TRUE;
|
||||
summary.drawIndirectFirstInstanceSupported = features.drawIndirectFirstInstance == VK_TRUE;
|
||||
if (features.multiDrawIndirect == VK_TRUE) {
|
||||
builder.Pass("multiDrawIndirect", "indirect multi-draw batches run as single native commands");
|
||||
@@ -2721,7 +2723,8 @@ namespace MobileGL::MG_Util::SelfTest {
|
||||
summary.deviceName, summary.apiVersionString, summary.driverVersionString);
|
||||
advertisedExtensions = JoinAdvertisedExtensions(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(
|
||||
summary.shaderSubgroupUsable, summary.timerQueriesSupported, summary.samplerAnisotropySupported,
|
||||
summary.drawIndirectFirstInstanceSupported && summary.shaderDrawParametersSupported));
|
||||
summary.drawIndirectFirstInstanceSupported && summary.shaderDrawParametersSupported,
|
||||
summary.imageCubeArraySupported));
|
||||
}
|
||||
AppendMobileGLReportedRows(builder, MG_Backend::DirectVulkan::GetRendererIdentity(), backendApiVersionString,
|
||||
advertisedExtensions);
|
||||
|
||||
@@ -20,6 +20,28 @@ namespace MobileGL {
|
||||
// buffer, and the trailing number is the only place the GL binding survives.
|
||||
inline constexpr const char* ATOMIC_COUNTER_BLOCK_PREFIX = "gl_AtomicCounterBlock";
|
||||
|
||||
// "gl_AtomicCounterBlock_5" -> 5; -1 for any name that is not one of these blocks.
|
||||
// Recovering N from the NAME is not a shortcut, it is the only way: the block reaches
|
||||
// a backend auto-mapped to whatever storage-block slot the IO mapper had free, and
|
||||
// that number has no relation to the GL atomic-counter binding the application asked
|
||||
// for (see TMglGlslIoResolver). A backend that resolves the block from the
|
||||
// shader-storage binding points therefore binds the wrong buffer - or, worse, the
|
||||
// application's own SSBO at the same slot.
|
||||
inline Int AtomicCounterBlockGlBinding(StringView name) {
|
||||
const SizeT prefixLength = StringView(ATOMIC_COUNTER_BLOCK_PREFIX).size();
|
||||
// Needs the prefix, the '_' and at least one digit.
|
||||
if (name.size() <= prefixLength + 1) return -1;
|
||||
if (name.compare(0, prefixLength, ATOMIC_COUNTER_BLOCK_PREFIX) != 0) return -1;
|
||||
if (name[prefixLength] != '_') return -1;
|
||||
Int binding = 0;
|
||||
for (SizeT i = prefixLength + 1; i < name.size(); ++i) {
|
||||
if (name[i] < '0' || name[i] > '9') return -1;
|
||||
binding = binding * 10 + (name[i] - '0');
|
||||
if (binding > 0x0FFFFFFF) return -1; // absurd suffix; treat as not-a-counter
|
||||
}
|
||||
return binding;
|
||||
}
|
||||
|
||||
// Atomic-counter limits, in ONE place because GL 4.6 requires glGetIntegerv and the
|
||||
// shading language's gl_MaxAtomicCounter* constants to report the same numbers
|
||||
// (KHR-GL43.shader_atomic_counters.basic-glsl-built-in compares them directly).
|
||||
|
||||
Reference in New Issue
Block a user