[Fix, Test] (GLImpl, MG_State, DirectGLES, MG_Test): separate the transform feedback query counters and prefer the exact CPU count on DirectGLES

This commit is contained in:
2026-08-20 04:58:54 -04:00
parent 56377d2025
commit 085eb5835b
6 changed files with 340 additions and 6 deletions
+8
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@@ -236,6 +236,14 @@ namespace MobileGL {
// (optional; null = frontend falls back to CPU accounting).
BackendQueryHandle (*BeginXfbPrimitivesQuery)(Bool generated);
void (*EndXfbPrimitivesQuery)(BackendQueryHandle query);
// Whether GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN should be answered from the
// frontend's own accounting wherever that accounting is exact - a capture with no
// geometry stage - instead of from the query above. Set by DirectGLES, whose result
// is whatever the ES driver's PRIMITIVES_WRITTEN counter says: Adreno reports twice
// the written count for a vertex-only capture that follows a large render pass,
// where the desktop-exact answer is the one the frontend already computed. Defaults
// to false, so a backend that never sets it keeps using its GPU result.
Bool PrefersCpuXfbPrimitiveAccounting = false;
// Transform feedback capture spans, for backends whose own GL/ES driver
// performs the capture (DirectGLES). Both optional; null means the backend
// drives capture from its draw recording instead (DirectVulkan). End is
@@ -1166,6 +1166,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
// geometry shader's amplification.
funcsTable.GL.BeginXfbPrimitivesQuery = BeginXfbPrimitivesQuery;
funcsTable.GL.EndXfbPrimitivesQuery = EndXfbPrimitivesQuery;
// ...but where it CAN see the whole capture - no geometry stage - the frontend's
// own count is the desktop-exact one and the ES driver's is only as good as the
// vendor made it (Adreno doubles PRIMITIVES_WRITTEN for a vertex-only capture that
// follows a large render pass). The query above stays installed: it is still what
// answers an amplifying span, and PRIMITIVES_GENERATED always.
funcsTable.GL.PrefersCpuXfbPrimitiveAccounting = true;
funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
funcsTable.GL.GetQueryResult64 = GetQueryResult64;
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
@@ -108,6 +108,12 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
if (program != nullptr) {
// A geometry stage writes what it emits, not what the draw assembled, and the
// amplification factor lives in the shader. Record that this span contained such
// a draw so the transform feedback queries keep their backend result for it.
if (program->GetShaderIndexByStage(ShaderStage::Geometry) >= 0) {
MG_State::pGLContext->AddTransformFeedbackGeometryCaptureDraw();
}
// Capacity in captured vertices = the tightest bound buffer.
Uint64 capacityVertices = ~0ull;
for (SizeT i = 0; i < program->GetTransformFeedbackBufferCount(); ++i) {
@@ -127,6 +133,11 @@ namespace MobileGL::MG_Impl::GLImpl {
}
MG_State::pGLContext->AddTransformFeedbackPrimitives(primitives);
MG_State::pGLContext->AddTransformFeedbackCapturedVertices(primitives * verticesPerPrimitive);
// Only draws that get this far are in the written counter at all. The instanced and
// indirect entry points never call this function, so a span that contains one is NOT
// fully accounted, and the queries must be able to tell: they compare this counter's
// delta against zero before standing in for the backend's own result.
MG_State::pGLContext->AddTransformFeedbackAccountedCaptureDraw();
}
// Every primitive mode a draw command accepts (GL 4.6 core table 10.1, plus
+66 -6
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@@ -31,8 +31,15 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ended = false;
Bool resultCached = false;
Uint64 cachedResult = 0;
// Transform feedback primitive counter at BeginQuery time.
// The transform feedback primitive counter matching this query's target, at
// BeginQuery time.
Uint64 counterSnapshot = 0;
// Capture-draw counters at BeginQuery time: how many capture draws the CPU
// accounting had reproduced exactly, and how many of those it could not (a
// geometry stage amplifies). Their deltas decide whether the CPU result may
// stand in for the backend's.
Uint64 accountedCaptureDrawSnapshot = 0;
Uint64 geometryCaptureDrawSnapshot = 0;
};
// Query calls may arrive from any thread (launchers migrate the context
@@ -122,6 +129,46 @@ namespace MobileGL::MG_Impl::GLImpl {
g_activeTimeElapsedQueryId = 0;
}
// The CPU accounting counter a transform feedback query target reads: what the capture
// buffers took for GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, and everything the capture
// stage assembled - a paused span included - for GL_PRIMITIVES_GENERATED. One counter
// for both targets would report the clamped written count as the generated one.
Uint64 TransformFeedbackCounterForTarget(GLenum target) {
return target == GL_PRIMITIVES_GENERATED
? MG_State::pGLContext->GetTransformFeedbackGeneratedCounter()
: MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter();
}
// The span's CPU accounting delta. Saturating: a snapshot left above its counter (a
// context switch between Begin and End, a counter that never moved) would otherwise
// wrap to 2^64-1, which GetQueryObjectuiv hands the app as 4294967295.
Uint64 TransformFeedbackCpuResult(const QueryObject* queryObject) {
const Uint64 counter = TransformFeedbackCounterForTarget(queryObject->target);
return counter > queryObject->counterSnapshot ? counter - queryObject->counterSnapshot : 0;
}
// Whether this ended span's result should come from the CPU accounting rather than from
// the backend query it also ran. Three conditions, all necessary:
// * the backend asked for it (DirectGLES, whose ES driver counter is the unreliable
// one; DirectVulkan never sets the bit and so is untouched by any of this);
// * the target is PRIMITIVES_WRITTEN. GL_PRIMITIVES_GENERATED counts primitives
// whether or not a capture is active, and the accounting only ever sees capture
// draws, so the backend's counter is the more complete answer there;
// * the span was fully accounted: at least one capture draw reached the accounting
// (the instanced, indirect and multi-draw entry points do not call it at all, so a
// span made of those is invisible to it) and none of them amplified through a
// geometry stage, which the CPU cannot model.
Bool PrefersCpuTransformFeedbackResult(const QueryObject* queryObject) {
if (!MG_Backend::gBackendFunctionsTable.GL.PrefersCpuXfbPrimitiveAccounting) return false;
if (queryObject->target != GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) return false;
if (MG_State::pGLContext->GetTransformFeedbackGeometryCaptureDraws() !=
queryObject->geometryCaptureDrawSnapshot) {
return false;
}
return MG_State::pGLContext->GetTransformFeedbackAccountedCaptureDraws() !=
queryObject->accountedCaptureDrawSnapshot;
}
// Shared GetQueryObject* implementation. Returns false when an error
// was recorded and no value should be written back. `outValueProduced`, when given,
// additionally distinguishes "succeeded with a value" from "succeeded but the result is not
@@ -407,7 +454,11 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto beginXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.BeginXfbPrimitivesQuery;
queryObject->backendHandle =
beginXfbPrimitivesQuery ? beginXfbPrimitivesQuery(target == GL_PRIMITIVES_GENERATED) : nullptr;
queryObject->counterSnapshot = MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter();
queryObject->counterSnapshot = TransformFeedbackCounterForTarget(target);
queryObject->accountedCaptureDrawSnapshot =
MG_State::pGLContext->GetTransformFeedbackAccountedCaptureDraws();
queryObject->geometryCaptureDrawSnapshot =
MG_State::pGLContext->GetTransformFeedbackGeometryCaptureDraws();
} else if (isOcclusionQuery) {
queryObject->backendHandle = MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery();
} else {
@@ -448,12 +499,21 @@ namespace MobileGL::MG_Impl::GLImpl {
if (const auto endXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.EndXfbPrimitivesQuery) {
endXfbPrimitivesQuery(queryObject->backendHandle);
}
// Result comes from the GPU query at read time.
} else {
queryObject->cachedResult =
MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter() - queryObject->counterSnapshot;
}
// A backend query that is not going to be read is released here, not left to be
// collected later: the span is over, the driver object has nothing left to say.
// Ending it first is what makes that legal.
if (!queryObject->backendHandle || PrefersCpuTransformFeedbackResult(queryObject)) {
if (queryObject->backendHandle) {
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
deleteBackendQuery(queryObject->backendHandle);
}
queryObject->backendHandle = nullptr;
}
queryObject->cachedResult = TransformFeedbackCpuResult(queryObject);
queryObject->resultCached = true;
}
// Otherwise the result comes from the GPU query at read time.
queryObject->active = false;
queryObject->ended = true;
activeQueryId = 0;
+26
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@@ -328,6 +328,7 @@ namespace MobileGL {
// transform feedback counter cannot see them - nothing was being captured.
void AddTransformFeedbackPausedPrimitives(Uint64 primitives) {
m_transformFeedbackPausedPrimitiveCounter += primitives;
m_transformFeedbackGeneratedPrimitiveCounter += primitives;
}
Uint64 GetTransformFeedbackPausedPrimitiveCounter() const {
return m_transformFeedbackPausedPrimitiveCounter;
@@ -342,8 +343,30 @@ namespace MobileGL {
// (pre-clamp; drives the GS strip capture-order fixup at EndTF).
void AddTransformFeedbackInputPrimitives(Uint64 primitives) {
m_transformFeedbackInputPrimitives += primitives;
m_transformFeedbackGeneratedPrimitiveCounter += primitives;
}
Uint64 GetTransformFeedbackInputPrimitives() const { return m_transformFeedbackInputPrimitives; }
// What a GL_PRIMITIVES_GENERATED query counts over its span: every primitive the
// capture stage assembled, including the ones a paused span discarded (those are
// generated but never written). Kept as its own running total rather than derived
// from the input counter above, which BeginTransformFeedback resets per span while
// a query may cover several of them.
Uint64 GetTransformFeedbackGeneratedCounter() const {
return m_transformFeedbackGeneratedPrimitiveCounter;
}
// Capture draws whose written-primitive count the CPU accounting reproduced
// exactly, and the subset it could not: a program with a geometry stage amplifies
// by whatever the shader emits, which only the driver's own counter knows. The
// transform feedback queries diff both over their span to decide whether the CPU
// delta may stand in for the backend's GPU result (GL_Query.cpp).
void AddTransformFeedbackAccountedCaptureDraw() { ++m_transformFeedbackAccountedCaptureDraws; }
Uint64 GetTransformFeedbackAccountedCaptureDraws() const {
return m_transformFeedbackAccountedCaptureDraws;
}
void AddTransformFeedbackGeometryCaptureDraw() { ++m_transformFeedbackGeometryCaptureDraws; }
Uint64 GetTransformFeedbackGeometryCaptureDraws() const {
return m_transformFeedbackGeometryCaptureDraws;
}
// Transform feedback objects (ARB_transform_feedback2 / GL 4.0 core).
// The capture state above and the indexed GL_TRANSFORM_FEEDBACK_BUFFER
@@ -439,6 +462,9 @@ namespace MobileGL {
Uint64 m_transformFeedbackPausedPrimitiveCounter = 0;
Uint64 m_transformFeedbackCapturedVertices = 0;
Uint64 m_transformFeedbackInputPrimitives = 0;
Uint64 m_transformFeedbackGeneratedPrimitiveCounter = 0;
Uint64 m_transformFeedbackAccountedCaptureDraws = 0;
Uint64 m_transformFeedbackGeometryCaptureDraws = 0;
// Everything a transform feedback object owns while it is NOT the bound one.
struct TransformFeedbackObjectState {
+223
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@@ -19,6 +19,7 @@
#include <MG_Backend/BackendObjects.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/Query/GL_Query.h>
#include <MG_State/GLState/Core.h>
using namespace MobileGL;
@@ -119,6 +120,56 @@ namespace {
g_stubResultObtainable = true;
g_stubResultNs = 0;
}
// Stub backend transform feedback primitive queries. g_stubXfbQuerySupported = false
// models a backend with no GPU counter at all (null handle), which is what leaves the
// frontend's CPU accounting as the only source; g_stubResultNs is what the "driver"
// would answer when its query IS read, deliberately set to a value the CPU accounting
// never produces so the two sources are told apart.
Int g_stubXfbBeginCount = 0;
Int g_stubXfbEndCount = 0;
Bool g_stubXfbQuerySupported = true;
MG_Backend::BackendQueryHandle StubBeginXfbPrimitivesQuery(Bool) {
if (!g_stubXfbQuerySupported) {
return nullptr;
}
++g_stubXfbBeginCount;
return reinterpret_cast<MG_Backend::BackendQueryHandle>(static_cast<uintptr_t>(0x53));
}
void StubEndXfbPrimitivesQuery(MG_Backend::BackendQueryHandle) { ++g_stubXfbEndCount; }
void InstallStubBackendXfbQueries() {
auto& backendGL = MG_Backend::gBackendFunctionsTable.GL;
backendGL.BeginXfbPrimitivesQuery = StubBeginXfbPrimitivesQuery;
backendGL.EndXfbPrimitivesQuery = StubEndXfbPrimitivesQuery;
backendGL.IsQueryResultAvailable = StubIsQueryResultAvailable;
backendGL.GetQueryResult64 = StubGetQueryResult64;
backendGL.DeleteBackendQuery = StubDeleteBackendQuery;
// Off by default: the tests that exercise the DirectGLES preference turn it on.
backendGL.PrefersCpuXfbPrimitiveAccounting = false;
g_stubXfbBeginCount = 0;
g_stubXfbEndCount = 0;
g_stubXfbQuerySupported = true;
g_stubDeleteCount = 0;
g_stubResultAvailable = true;
g_stubResultObtainable = true;
g_stubResultNs = 0;
}
// What AccountTransformFeedbackPrimitives (GL_Drawing.cpp) records for one captured
// draw, without needing a draw: `assembled` primitives came out of the vertex stage
// and `written` of them fitted in the capture buffers (they differ once the buffers
// overflow, which is the whole point of PRIMITIVES_WRITTEN).
void SimulateAccountedCaptureDraw(Uint64 assembled, Uint64 written, Bool throughGeometryStage = false) {
MG_State::pGLContext->AddTransformFeedbackInputPrimitives(assembled);
if (throughGeometryStage) {
MG_State::pGLContext->AddTransformFeedbackGeometryCaptureDraw();
}
MG_State::pGLContext->AddTransformFeedbackPrimitives(written);
MG_State::pGLContext->AddTransformFeedbackAccountedCaptureDraw();
}
} // namespace
class QueryTest : public ::testing::Test {
@@ -448,6 +499,178 @@ TEST_F(QueryTest, BackendResultsPropagateThroughFrontend) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The two transform feedback targets count different things and must therefore read
// different counters: PRIMITIVES_WRITTEN what the capture buffers took, PRIMITIVES_GENERATED
// every primitive the capture stage assembled - including the ones a paused span threw away,
// which are generated but never written. Answering both from the written counter (as the
// fallback used to) reports the clamped number as the generated one.
TEST_F(QueryTest, TransformFeedbackQueryTargetsReadTheirOwnCounter) {
const ScopedBackendFunctionsOverride backendGuard;
InstallStubBackendXfbQueries();
g_stubXfbQuerySupported = false; // no GPU counter: the CPU accounting is the only source
GLuint ids[2] = {0, 0};
MG_Impl::GLImpl::GenQueries(2, ids);
ASSERT_NE(ids[0], 0u);
ASSERT_NE(ids[1], 0u);
MG_Impl::GLImpl::BeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, ids[0]);
MG_Impl::GLImpl::BeginQuery(GL_PRIMITIVES_GENERATED, ids[1]);
// Four points assembled into a buffer with room for three.
SimulateAccountedCaptureDraw(/*assembled=*/4, /*written=*/3);
// ...and two more points assembled while the span was paused: generated, never written.
MG_State::pGLContext->AddTransformFeedbackPausedPrimitives(2);
MG_Impl::GLImpl::EndQuery(GL_PRIMITIVES_GENERATED);
MG_Impl::GLImpl::EndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
GLuint written = 0;
GLuint generated = 0;
MG_Impl::GLImpl::GetQueryObjectuiv(ids[0], GL_QUERY_RESULT, &written);
MG_Impl::GLImpl::GetQueryObjectuiv(ids[1], GL_QUERY_RESULT, &generated);
EXPECT_EQ(written, 3u);
EXPECT_EQ(generated, 6u);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteQueries(2, ids);
}
// A query span that captured nothing at all reads zero from the CPU accounting rather than
// the unsigned wrap-around a bare End-minus-Begin subtraction produces the moment the
// snapshot is not below the counter (GetQueryObjectuiv would hand the app 4294967295).
TEST_F(QueryTest, AnEmptyTransformFeedbackSpanReadsZero) {
const ScopedBackendFunctionsOverride backendGuard;
InstallStubBackendXfbQueries();
g_stubXfbQuerySupported = false;
GLuint id = 0;
MG_Impl::GLImpl::GenQueries(1, &id);
ASSERT_NE(id, 0u);
MG_Impl::GLImpl::BeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, id);
MG_Impl::GLImpl::EndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
GLuint result = 123u;
MG_Impl::GLImpl::GetQueryObjectuiv(id, GL_QUERY_RESULT, &result);
EXPECT_EQ(result, 0u);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteQueries(1, &id);
}
// The DirectGLES preference: for a capture the frontend counted exactly - every draw
// accounted, none of them amplified by a geometry stage - the CPU number is the
// desktop-exact one and the ES driver's PRIMITIVES_WRITTEN counter is not consulted, even
// though the backend query ran. The backend query object is released at EndQuery instead of
// being left to a result read that will never come.
TEST_F(QueryTest, VertexOnlyCaptureSpansPreferTheCpuPrimitiveAccounting) {
const ScopedBackendFunctionsOverride backendGuard;
InstallStubBackendXfbQueries();
MG_Backend::gBackendFunctionsTable.GL.PrefersCpuXfbPrimitiveAccounting = true;
g_stubResultNs = 6; // what the driver's counter would have said - twice the truth
GLuint id = 0;
MG_Impl::GLImpl::GenQueries(1, &id);
ASSERT_NE(id, 0u);
MG_Impl::GLImpl::BeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, id);
SimulateAccountedCaptureDraw(/*assembled=*/4, /*written=*/3);
MG_Impl::GLImpl::EndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
EXPECT_EQ(g_stubXfbBeginCount, 1);
EXPECT_EQ(g_stubXfbEndCount, 1);
EXPECT_EQ(g_stubDeleteCount, 1); // ended, then released - not leaked
GLint available = -1;
MG_Impl::GLImpl::GetQueryObjectiv(id, GL_QUERY_RESULT_AVAILABLE, &available);
EXPECT_EQ(available, 1);
GLuint result = 0;
MG_Impl::GLImpl::GetQueryObjectuiv(id, GL_QUERY_RESULT, &result);
EXPECT_EQ(result, 3u);
EXPECT_EQ(g_stubDeleteCount, 1); // the read had no handle left to release
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteQueries(1, &id);
EXPECT_EQ(g_stubDeleteCount, 1);
}
// The regression gate for that preference: a capture fed by a geometry stage writes whatever
// the shader emits, which the CPU accounting cannot model, so the backend's counter stays the
// answer and its handle survives EndQuery to be read later.
TEST_F(QueryTest, AGeometryStageCaptureKeepsTheBackendPrimitiveResult) {
const ScopedBackendFunctionsOverride backendGuard;
InstallStubBackendXfbQueries();
MG_Backend::gBackendFunctionsTable.GL.PrefersCpuXfbPrimitiveAccounting = true;
g_stubResultNs = 9; // the amplified count only the driver knows
GLuint id = 0;
MG_Impl::GLImpl::GenQueries(1, &id);
ASSERT_NE(id, 0u);
MG_Impl::GLImpl::BeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, id);
SimulateAccountedCaptureDraw(/*assembled=*/1, /*written=*/1, /*throughGeometryStage=*/true);
MG_Impl::GLImpl::EndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
EXPECT_EQ(g_stubDeleteCount, 0); // still to be read
GLuint result = 0;
MG_Impl::GLImpl::GetQueryObjectuiv(id, GL_QUERY_RESULT, &result);
EXPECT_EQ(result, 9u);
EXPECT_EQ(g_stubDeleteCount, 1);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteQueries(1, &id);
}
// The other half of that gate: the instanced, indirect and multi-draw entry points never
// reach the CPU accounting, so a span made of those moves no counter at all. Its delta would
// be zero, which is not "nothing was written" - it is "nothing was counted" - and the
// backend's result has to stand.
TEST_F(QueryTest, ACaptureSpanTheAccountingNeverSawKeepsTheBackendResult) {
const ScopedBackendFunctionsOverride backendGuard;
InstallStubBackendXfbQueries();
MG_Backend::gBackendFunctionsTable.GL.PrefersCpuXfbPrimitiveAccounting = true;
g_stubResultNs = 12;
GLuint id = 0;
MG_Impl::GLImpl::GenQueries(1, &id);
ASSERT_NE(id, 0u);
MG_Impl::GLImpl::BeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, id);
MG_Impl::GLImpl::EndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
GLuint result = 0;
MG_Impl::GLImpl::GetQueryObjectuiv(id, GL_QUERY_RESULT, &result);
EXPECT_EQ(result, 12u);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteQueries(1, &id);
}
// GL_PRIMITIVES_GENERATED counts primitives whether or not a capture is active, while the
// CPU accounting only ever sees capture draws - so the preference above deliberately does
// not extend to that target, whatever the backend asked for.
TEST_F(QueryTest, PrimitivesGeneratedKeepsTheBackendResultUnderTheCpuPreference) {
const ScopedBackendFunctionsOverride backendGuard;
InstallStubBackendXfbQueries();
MG_Backend::gBackendFunctionsTable.GL.PrefersCpuXfbPrimitiveAccounting = true;
g_stubResultNs = 7;
GLuint id = 0;
MG_Impl::GLImpl::GenQueries(1, &id);
ASSERT_NE(id, 0u);
MG_Impl::GLImpl::BeginQuery(GL_PRIMITIVES_GENERATED, id);
SimulateAccountedCaptureDraw(/*assembled=*/4, /*written=*/3);
MG_Impl::GLImpl::EndQuery(GL_PRIMITIVES_GENERATED);
EXPECT_EQ(g_stubDeleteCount, 0);
GLuint result = 0;
MG_Impl::GLImpl::GetQueryObjectuiv(id, GL_QUERY_RESULT, &result);
EXPECT_EQ(result, 7u);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteQueries(1, &id);
}
// Environment-agnostic property test for the env -> ConfigLoader -> Features
// chain: whatever MOBILEGL_DISABLE_TIMERQUERY is set to in the environment of
// this test process, MG_ConfigLoader::Init must have parsed it with the