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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (GLImpl, MG_State, DirectGLES, MG_Test): separate the transform feedback query counters and prefer the exact CPU count on DirectGLES
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@@ -108,6 +108,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
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if (program != nullptr) {
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// A geometry stage writes what it emits, not what the draw assembled, and the
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// amplification factor lives in the shader. Record that this span contained such
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// a draw so the transform feedback queries keep their backend result for it.
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if (program->GetShaderIndexByStage(ShaderStage::Geometry) >= 0) {
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MG_State::pGLContext->AddTransformFeedbackGeometryCaptureDraw();
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}
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// Capacity in captured vertices = the tightest bound buffer.
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Uint64 capacityVertices = ~0ull;
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for (SizeT i = 0; i < program->GetTransformFeedbackBufferCount(); ++i) {
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@@ -127,6 +133,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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MG_State::pGLContext->AddTransformFeedbackPrimitives(primitives);
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MG_State::pGLContext->AddTransformFeedbackCapturedVertices(primitives * verticesPerPrimitive);
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// Only draws that get this far are in the written counter at all. The instanced and
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// indirect entry points never call this function, so a span that contains one is NOT
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// fully accounted, and the queries must be able to tell: they compare this counter's
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// delta against zero before standing in for the backend's own result.
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MG_State::pGLContext->AddTransformFeedbackAccountedCaptureDraw();
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}
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// Every primitive mode a draw command accepts (GL 4.6 core table 10.1, plus
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@@ -31,8 +31,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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Bool ended = false;
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Bool resultCached = false;
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Uint64 cachedResult = 0;
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// Transform feedback primitive counter at BeginQuery time.
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// The transform feedback primitive counter matching this query's target, at
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// BeginQuery time.
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Uint64 counterSnapshot = 0;
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// Capture-draw counters at BeginQuery time: how many capture draws the CPU
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// accounting had reproduced exactly, and how many of those it could not (a
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// geometry stage amplifies). Their deltas decide whether the CPU result may
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// stand in for the backend's.
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Uint64 accountedCaptureDrawSnapshot = 0;
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Uint64 geometryCaptureDrawSnapshot = 0;
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};
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// Query calls may arrive from any thread (launchers migrate the context
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@@ -122,6 +129,46 @@ namespace MobileGL::MG_Impl::GLImpl {
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g_activeTimeElapsedQueryId = 0;
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}
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// The CPU accounting counter a transform feedback query target reads: what the capture
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// buffers took for GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, and everything the capture
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// stage assembled - a paused span included - for GL_PRIMITIVES_GENERATED. One counter
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// for both targets would report the clamped written count as the generated one.
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Uint64 TransformFeedbackCounterForTarget(GLenum target) {
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return target == GL_PRIMITIVES_GENERATED
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? MG_State::pGLContext->GetTransformFeedbackGeneratedCounter()
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: MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter();
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}
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// The span's CPU accounting delta. Saturating: a snapshot left above its counter (a
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// context switch between Begin and End, a counter that never moved) would otherwise
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// wrap to 2^64-1, which GetQueryObjectuiv hands the app as 4294967295.
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Uint64 TransformFeedbackCpuResult(const QueryObject* queryObject) {
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const Uint64 counter = TransformFeedbackCounterForTarget(queryObject->target);
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return counter > queryObject->counterSnapshot ? counter - queryObject->counterSnapshot : 0;
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}
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// Whether this ended span's result should come from the CPU accounting rather than from
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// the backend query it also ran. Three conditions, all necessary:
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// * the backend asked for it (DirectGLES, whose ES driver counter is the unreliable
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// one; DirectVulkan never sets the bit and so is untouched by any of this);
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// * the target is PRIMITIVES_WRITTEN. GL_PRIMITIVES_GENERATED counts primitives
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// whether or not a capture is active, and the accounting only ever sees capture
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// draws, so the backend's counter is the more complete answer there;
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// * the span was fully accounted: at least one capture draw reached the accounting
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// (the instanced, indirect and multi-draw entry points do not call it at all, so a
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// span made of those is invisible to it) and none of them amplified through a
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// geometry stage, which the CPU cannot model.
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Bool PrefersCpuTransformFeedbackResult(const QueryObject* queryObject) {
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if (!MG_Backend::gBackendFunctionsTable.GL.PrefersCpuXfbPrimitiveAccounting) return false;
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if (queryObject->target != GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) return false;
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if (MG_State::pGLContext->GetTransformFeedbackGeometryCaptureDraws() !=
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queryObject->geometryCaptureDrawSnapshot) {
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return false;
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}
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return MG_State::pGLContext->GetTransformFeedbackAccountedCaptureDraws() !=
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queryObject->accountedCaptureDrawSnapshot;
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}
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// Shared GetQueryObject* implementation. Returns false when an error
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// was recorded and no value should be written back. `outValueProduced`, when given,
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// additionally distinguishes "succeeded with a value" from "succeeded but the result is not
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@@ -407,7 +454,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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const auto beginXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.BeginXfbPrimitivesQuery;
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queryObject->backendHandle =
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beginXfbPrimitivesQuery ? beginXfbPrimitivesQuery(target == GL_PRIMITIVES_GENERATED) : nullptr;
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queryObject->counterSnapshot = MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter();
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queryObject->counterSnapshot = TransformFeedbackCounterForTarget(target);
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queryObject->accountedCaptureDrawSnapshot =
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MG_State::pGLContext->GetTransformFeedbackAccountedCaptureDraws();
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queryObject->geometryCaptureDrawSnapshot =
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MG_State::pGLContext->GetTransformFeedbackGeometryCaptureDraws();
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} else if (isOcclusionQuery) {
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queryObject->backendHandle = MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery();
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} else {
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@@ -448,12 +499,21 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (const auto endXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.EndXfbPrimitivesQuery) {
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endXfbPrimitivesQuery(queryObject->backendHandle);
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}
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// Result comes from the GPU query at read time.
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} else {
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queryObject->cachedResult =
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MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter() - queryObject->counterSnapshot;
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}
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// A backend query that is not going to be read is released here, not left to be
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// collected later: the span is over, the driver object has nothing left to say.
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// Ending it first is what makes that legal.
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if (!queryObject->backendHandle || PrefersCpuTransformFeedbackResult(queryObject)) {
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if (queryObject->backendHandle) {
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if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
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deleteBackendQuery(queryObject->backendHandle);
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}
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queryObject->backendHandle = nullptr;
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}
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queryObject->cachedResult = TransformFeedbackCpuResult(queryObject);
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queryObject->resultCached = true;
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}
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// Otherwise the result comes from the GPU query at read time.
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queryObject->active = false;
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queryObject->ended = true;
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activeQueryId = 0;
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