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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (GLImpl, MG_State, DirectGLES, MG_Test): separate the transform feedback query counters and prefer the exact CPU count on DirectGLES
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@@ -108,6 +108,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
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if (program != nullptr) {
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// A geometry stage writes what it emits, not what the draw assembled, and the
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// amplification factor lives in the shader. Record that this span contained such
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// a draw so the transform feedback queries keep their backend result for it.
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if (program->GetShaderIndexByStage(ShaderStage::Geometry) >= 0) {
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MG_State::pGLContext->AddTransformFeedbackGeometryCaptureDraw();
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}
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// Capacity in captured vertices = the tightest bound buffer.
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Uint64 capacityVertices = ~0ull;
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for (SizeT i = 0; i < program->GetTransformFeedbackBufferCount(); ++i) {
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@@ -127,6 +133,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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MG_State::pGLContext->AddTransformFeedbackPrimitives(primitives);
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MG_State::pGLContext->AddTransformFeedbackCapturedVertices(primitives * verticesPerPrimitive);
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// Only draws that get this far are in the written counter at all. The instanced and
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// indirect entry points never call this function, so a span that contains one is NOT
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// fully accounted, and the queries must be able to tell: they compare this counter's
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// delta against zero before standing in for the backend's own result.
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MG_State::pGLContext->AddTransformFeedbackAccountedCaptureDraw();
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}
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// Every primitive mode a draw command accepts (GL 4.6 core table 10.1, plus
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