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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (GLImpl, MG_State, DirectGLES, MG_Test): separate the transform feedback query counters and prefer the exact CPU count on DirectGLES
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@@ -328,6 +328,7 @@ namespace MobileGL {
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// transform feedback counter cannot see them - nothing was being captured.
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void AddTransformFeedbackPausedPrimitives(Uint64 primitives) {
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m_transformFeedbackPausedPrimitiveCounter += primitives;
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m_transformFeedbackGeneratedPrimitiveCounter += primitives;
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}
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Uint64 GetTransformFeedbackPausedPrimitiveCounter() const {
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return m_transformFeedbackPausedPrimitiveCounter;
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@@ -342,8 +343,30 @@ namespace MobileGL {
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// (pre-clamp; drives the GS strip capture-order fixup at EndTF).
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void AddTransformFeedbackInputPrimitives(Uint64 primitives) {
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m_transformFeedbackInputPrimitives += primitives;
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m_transformFeedbackGeneratedPrimitiveCounter += primitives;
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}
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Uint64 GetTransformFeedbackInputPrimitives() const { return m_transformFeedbackInputPrimitives; }
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// What a GL_PRIMITIVES_GENERATED query counts over its span: every primitive the
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// capture stage assembled, including the ones a paused span discarded (those are
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// generated but never written). Kept as its own running total rather than derived
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// from the input counter above, which BeginTransformFeedback resets per span while
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// a query may cover several of them.
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Uint64 GetTransformFeedbackGeneratedCounter() const {
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return m_transformFeedbackGeneratedPrimitiveCounter;
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}
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// Capture draws whose written-primitive count the CPU accounting reproduced
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// exactly, and the subset it could not: a program with a geometry stage amplifies
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// by whatever the shader emits, which only the driver's own counter knows. The
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// transform feedback queries diff both over their span to decide whether the CPU
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// delta may stand in for the backend's GPU result (GL_Query.cpp).
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void AddTransformFeedbackAccountedCaptureDraw() { ++m_transformFeedbackAccountedCaptureDraws; }
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Uint64 GetTransformFeedbackAccountedCaptureDraws() const {
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return m_transformFeedbackAccountedCaptureDraws;
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}
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void AddTransformFeedbackGeometryCaptureDraw() { ++m_transformFeedbackGeometryCaptureDraws; }
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Uint64 GetTransformFeedbackGeometryCaptureDraws() const {
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return m_transformFeedbackGeometryCaptureDraws;
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}
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// Transform feedback objects (ARB_transform_feedback2 / GL 4.0 core).
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// The capture state above and the indexed GL_TRANSFORM_FEEDBACK_BUFFER
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@@ -439,6 +462,9 @@ namespace MobileGL {
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Uint64 m_transformFeedbackPausedPrimitiveCounter = 0;
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Uint64 m_transformFeedbackCapturedVertices = 0;
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Uint64 m_transformFeedbackInputPrimitives = 0;
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Uint64 m_transformFeedbackGeneratedPrimitiveCounter = 0;
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Uint64 m_transformFeedbackAccountedCaptureDraws = 0;
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Uint64 m_transformFeedbackGeometryCaptureDraws = 0;
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// Everything a transform feedback object owns while it is NOT the bound one.
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struct TransformFeedbackObjectState {
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