mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Fix] (MG_Backend/DirectVulkan): Properly handle front face state. save VkDevice as static member
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@@ -24,7 +24,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkRenderPass renderPass = VK_NULL_HANDLE;
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Uint32 subpass = 0;
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VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkCullModeFlags cullMode = VK_CULL_MODE_NONE;
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VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
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VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
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Bool depthTestEnable = false;
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Bool depthWriteEnable = false;
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@@ -364,7 +364,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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auto& entry = m_cache[hash];
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entry.device = m_device;
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entry.hash = hash;
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auto& shaders = program.GetAttachedShaders();
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auto& spirv = program.GetGeneratedSpirv();
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@@ -26,39 +26,35 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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};
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using CompileOptionFlags = Flags<CompileOptionBit>;
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using HashType = Uint64;
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struct BackendProgramObject {
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struct VkProgramObject {
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HashType hash = 0;
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VkDevice device = VK_NULL_HANDLE;
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Vector<VkPipelineShaderStageCreateInfo> stages;
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Vector<VkShaderModule> modules;
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static inline VkDevice s_device = VK_NULL_HANDLE;
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BackendProgramObject() = default;
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BackendProgramObject(const BackendProgramObject&) = delete;
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BackendProgramObject& operator=(const BackendProgramObject&) = delete;
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BackendProgramObject(BackendProgramObject&& other) noexcept {
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VkProgramObject() = default;
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VkProgramObject(const VkProgramObject&) = delete;
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VkProgramObject& operator=(const VkProgramObject&) = delete;
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VkProgramObject(VkProgramObject&& other) noexcept {
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hash = other.hash;
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device = other.device;
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stages = std::move(other.stages);
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modules = std::move(other.modules);
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other.hash = 0;
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other.device = VK_NULL_HANDLE;
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}
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BackendProgramObject& operator=(BackendProgramObject&& other) noexcept {
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VkProgramObject& operator=(VkProgramObject&& other) noexcept {
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if (this == &other) {
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return *this;
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}
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DestroyModules();
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stages.clear();
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hash = other.hash;
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device = other.device;
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stages = std::move(other.stages);
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modules = std::move(other.modules);
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other.hash = 0;
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other.device = VK_NULL_HANDLE;
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return *this;
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}
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~BackendProgramObject() {
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~VkProgramObject() {
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DestroyModules();
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stages.clear();
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}
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@@ -66,8 +62,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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private:
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void DestroyModules() {
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for (auto module : modules) {
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if (module != VK_NULL_HANDLE && device != VK_NULL_HANDLE) {
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vkDestroyShaderModule(device, module, nullptr);
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if (module != VK_NULL_HANDLE && s_device != VK_NULL_HANDLE) {
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vkDestroyShaderModule(s_device, module, nullptr);
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}
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}
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modules.clear();
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@@ -75,7 +71,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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};
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explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config)
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: m_device(device), m_config(config) {}
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: m_device(device), m_config(config) {
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VkProgramObject::s_device = device;
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}
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~ProgramFactory();
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ProgramFactory(const ProgramFactory&) = delete;
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@@ -87,7 +85,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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private:
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VkDevice m_device = VK_NULL_HANDLE;
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UnorderedMap<HashType, BackendProgramObject> m_cache;
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UnorderedMap<HashType, VkProgramObject> m_cache;
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const VulkanRendererConfig& m_config;
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static inline XXH64_state_t* m_hashState = XXH64_createState();
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};
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@@ -337,6 +337,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const MG_State::GLState::VertexArrayObject& vao,
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const MG_State::GLState::FramebufferObject& drawFbo) {
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ProgramFactory::CompileOptionFlags transformFlags = GetShaderTransformFlags(m_swapchainObject.GetPreTransform());
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Bool invertClockwise = transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip;
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auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(program, transformFlags);
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if (stages.empty()) {
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MGLOG_D("GetOrCreatePipeline skipped: program has no shader stages");
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@@ -364,10 +365,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.renderPass = renderPassEntry.renderPass,
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.subpass = 0,
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.topology = MG_Util::ConvertPrimitiveModeToVkEnum(mode),
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// .cullMode = cullFaceEnabled
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// ? MG_Util::ConvertCullFaceModeToVkEnum(MG_State::pGLContext->GetCullFaceMode())
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// : VK_CULL_MODE_NONE,
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.cullMode = VK_CULL_MODE_NONE,
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.cullMode = cullFaceEnabled
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? MG_Util::ConvertCullFaceModeToVkEnum(MG_State::pGLContext->GetCullFaceMode(), invertClockwise)
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: VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_CLOCKWISE,
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.depthTestEnable = depthTestEnabled,
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.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
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@@ -389,17 +389,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void VulkanRenderer::SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects) {
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// Prepare render pass
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const auto& drawFbo =
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
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// Prepare pipeline
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const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
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const auto& program = *MG_State::pGLContext->GetCurrentProgram();
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auto pipeline = GetOrCreatePipeline(mode, program, vao, *drawFbo);
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// Begin command recording if not yet
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if (!frame.isCommandRecording) {
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m_frameContext.BeginCommandRecording();
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m_uniformDescriptorBinder->BeginFrame(m_frameContext.GetCurrentFrameIndex());
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}
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const auto& drawFbo =
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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// Begin render pass, and handle clear
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auto& renderPassEntry = m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
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auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
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if (activeRenderPass && (activeRenderPass == &renderPassEntry || activeRenderPass->CompatibleWith(renderPassEntry))) {
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@@ -413,9 +419,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MOBILEGL_ASSERT(ok, "%s: BeginRenderPass failed", __func__);
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}
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const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
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const auto& program = *MG_State::pGLContext->GetCurrentProgram();
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auto pipeline = GetOrCreatePipeline(mode, program, vao, *drawFbo);
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vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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m_uniformDescriptorBinder->BindProgramUniformBuffers(frame.commandBuffer, program,
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@@ -31,12 +31,12 @@ namespace MobileGL {
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}
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}
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VkCullModeFlags ConvertCullFaceModeToVkEnum(CullFaceMode v) {
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VkCullModeFlags ConvertCullFaceModeToVkEnum(CullFaceMode v, Bool invertClockwise) {
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switch (v) {
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case CullFaceMode::Front:
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return VK_CULL_MODE_FRONT_BIT;
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return invertClockwise ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_FRONT_BIT;
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case CullFaceMode::Back:
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return VK_CULL_MODE_BACK_BIT;
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return invertClockwise ? VK_CULL_MODE_FRONT_BIT : VK_CULL_MODE_BACK_BIT;
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case CullFaceMode::FrontAndBack:
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return VK_CULL_MODE_FRONT_AND_BACK;
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case CullFaceMode::Unknown:
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@@ -13,7 +13,7 @@
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namespace MobileGL {
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namespace MG_Util {
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VkPrimitiveTopology ConvertPrimitiveModeToVkEnum(GLenum mode);
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VkCullModeFlags ConvertCullFaceModeToVkEnum(CullFaceMode value);
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VkCullModeFlags ConvertCullFaceModeToVkEnum(CullFaceMode value, Bool invertClockwise = false);
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VkCompareOp ConvertDepthTestFuncToVkEnum(DepthTestFunc value);
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VkBlendFactor ConvertBlendFactorToVkEnum(BlendFactor value);
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} // namespace MG_Util
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