[Feat] (MG_State/VertexArrayState): Replace dirty mark with resource version for VA.

This commit is contained in:
BZLZHH
2026-02-03 01:27:58 +08:00
parent 99d32439a8
commit 0ae1b76262
2 changed files with 39 additions and 26 deletions
@@ -22,20 +22,20 @@ namespace MobileGL {
attr.Offset = 0;
attr.Buffer = nullptr;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
}
void VertexArrayObject::EnableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
m_attributes[index].Enabled = true;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
void VertexArrayObject::DisableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
m_attributes[index].Enabled = false;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
@@ -59,13 +59,13 @@ namespace MobileGL {
attr.Offset = offset;
attr.IsInteger = isInteger;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return;
m_attributes[index].Buffer = buffer;
MarkAttributeDirty(index);
BumpAttributeBufferVersion(index);
}
BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
@@ -83,22 +83,6 @@ namespace MobileGL {
return m_attributes;
}
void VertexArrayObject::MarkAttributeDirty(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (std::find(m_dirtyAttributes.begin(), m_dirtyAttributes.end(), index) != m_dirtyAttributes.end()) {
return;
}
m_dirtyAttributes.push_back(index);
}
const Vector<Uint>& VertexArrayObject::GetDirtyAttributeIndices() const {
return m_dirtyAttributes;
}
void VertexArrayObject::ClearDirtyAttributes() {
m_dirtyAttributes.clear();
}
Uint VertexArrayObject::GetExternalIndex() const {
return m_externalIndex;
}
@@ -107,13 +91,34 @@ namespace MobileGL {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Divisor == divisor) return;
m_attributes[index].Divisor = divisor;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
Uint VertexArrayObject::GetAttributeDivisor(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return 0;
return m_attributes[index].Divisor;
}
void VertexArrayObject::BumpAttributeFormatVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].FormatVersion;
}
void VertexArrayObject::BumpAttributeBufferVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].BufferVersion;
}
const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
static VertexAttributeVersion emptyVersion;
if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
return m_attributeVersions[index];
}
const Array<VertexAttributeVersion, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::
GetAllAttributeVersions() const {
return m_attributeVersions;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -9,6 +9,7 @@
#pragma once
#include <Includes.h>
#include "../BufferState/BufferObject.h"
#include "MG_Util/Types.h"
namespace MobileGL {
namespace MG_State {
@@ -25,6 +26,11 @@ namespace MobileGL {
SharedPtr<BufferObject> Buffer;
};
struct VertexAttributeVersion {
Uint16 FormatVersion = 0;
Uint16 BufferVersion = 0;
};
class VertexArrayObject {
public:
static constexpr int MAX_VERTEX_ATTRIBS = 16;
@@ -45,19 +51,21 @@ namespace MobileGL {
const VertexAttribute& GetAttribute(Uint index) const;
const Array<VertexAttribute, MAX_VERTEX_ATTRIBS>& GetAllAttributes() const;
const Vector<Uint>& GetDirtyAttributeIndices() const;
void ClearDirtyAttributes();
Uint GetExternalIndex() const;
void SetAttributeDivisor(Uint index, Uint divisor);
Uint GetAttributeDivisor(Uint index) const;
const VertexAttributeVersion& GetAttributeVersion(Uint index) const;
const Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS>& GetAllAttributeVersions() const;
private:
void MarkAttributeDirty(Uint index);
void BumpAttributeFormatVersion(Uint index);
void BumpAttributeBufferVersion(Uint index);
const Uint m_externalIndex = 0;
Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes;
Vector<Uint> m_dirtyAttributes;
Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS> m_attributeVersions; // format version, buffer version
BindingSlot<BufferObject> m_indexBufferBindingSlot;
};
} // namespace GLState