mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (MG_State/VertexArrayState): Replace dirty mark with resource version for VA.
This commit is contained in:
@@ -22,20 +22,20 @@ namespace MobileGL {
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attr.Offset = 0;
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attr.Buffer = nullptr;
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MarkAttributeDirty(index);
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BumpAttributeFormatVersion(index);
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}
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}
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void VertexArrayObject::EnableAttribute(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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m_attributes[index].Enabled = true;
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MarkAttributeDirty(index);
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BumpAttributeFormatVersion(index);
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}
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void VertexArrayObject::DisableAttribute(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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m_attributes[index].Enabled = false;
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MarkAttributeDirty(index);
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BumpAttributeFormatVersion(index);
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}
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Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
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@@ -59,13 +59,13 @@ namespace MobileGL {
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attr.Offset = offset;
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attr.IsInteger = isInteger;
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MarkAttributeDirty(index);
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BumpAttributeFormatVersion(index);
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}
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void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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m_attributes[index].Buffer = buffer;
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MarkAttributeDirty(index);
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BumpAttributeBufferVersion(index);
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}
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BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
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@@ -83,22 +83,6 @@ namespace MobileGL {
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return m_attributes;
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}
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void VertexArrayObject::MarkAttributeDirty(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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if (std::find(m_dirtyAttributes.begin(), m_dirtyAttributes.end(), index) != m_dirtyAttributes.end()) {
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return;
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}
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m_dirtyAttributes.push_back(index);
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}
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const Vector<Uint>& VertexArrayObject::GetDirtyAttributeIndices() const {
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return m_dirtyAttributes;
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}
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void VertexArrayObject::ClearDirtyAttributes() {
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m_dirtyAttributes.clear();
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}
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Uint VertexArrayObject::GetExternalIndex() const {
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return m_externalIndex;
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}
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@@ -107,13 +91,34 @@ namespace MobileGL {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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if (m_attributes[index].Divisor == divisor) return;
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m_attributes[index].Divisor = divisor;
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MarkAttributeDirty(index);
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BumpAttributeFormatVersion(index);
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}
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Uint VertexArrayObject::GetAttributeDivisor(Uint index) const {
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if (index >= MAX_VERTEX_ATTRIBS) return 0;
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return m_attributes[index].Divisor;
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}
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void VertexArrayObject::BumpAttributeFormatVersion(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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++m_attributeVersions[index].FormatVersion;
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}
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void VertexArrayObject::BumpAttributeBufferVersion(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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++m_attributeVersions[index].BufferVersion;
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}
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const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
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static VertexAttributeVersion emptyVersion;
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if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
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return m_attributeVersions[index];
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}
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const Array<VertexAttributeVersion, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::
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GetAllAttributeVersions() const {
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return m_attributeVersions;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -9,6 +9,7 @@
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#pragma once
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#include <Includes.h>
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#include "../BufferState/BufferObject.h"
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#include "MG_Util/Types.h"
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namespace MobileGL {
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namespace MG_State {
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@@ -25,6 +26,11 @@ namespace MobileGL {
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SharedPtr<BufferObject> Buffer;
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};
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struct VertexAttributeVersion {
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Uint16 FormatVersion = 0;
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Uint16 BufferVersion = 0;
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};
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class VertexArrayObject {
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public:
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static constexpr int MAX_VERTEX_ATTRIBS = 16;
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@@ -45,19 +51,21 @@ namespace MobileGL {
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const VertexAttribute& GetAttribute(Uint index) const;
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const Array<VertexAttribute, MAX_VERTEX_ATTRIBS>& GetAllAttributes() const;
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const Vector<Uint>& GetDirtyAttributeIndices() const;
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void ClearDirtyAttributes();
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Uint GetExternalIndex() const;
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void SetAttributeDivisor(Uint index, Uint divisor);
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Uint GetAttributeDivisor(Uint index) const;
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const VertexAttributeVersion& GetAttributeVersion(Uint index) const;
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const Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS>& GetAllAttributeVersions() const;
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private:
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void MarkAttributeDirty(Uint index);
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void BumpAttributeFormatVersion(Uint index);
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void BumpAttributeBufferVersion(Uint index);
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const Uint m_externalIndex = 0;
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Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes;
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Vector<Uint> m_dirtyAttributes;
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Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS> m_attributeVersions; // format version, buffer version
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BindingSlot<BufferObject> m_indexBufferBindingSlot;
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};
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} // namespace GLState
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