[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.

This commit is contained in:
BZLZHH
2026-02-02 02:25:41 +08:00
parent 91650e29c5
commit 0cf9d9223d
41 changed files with 908 additions and 678 deletions
+2
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@@ -103,7 +103,9 @@ set(SOURCE_FILES
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Math/VectorTypes.cpp
MobileGL/MG_Util/Metrics/TextureMetrics.cpp
MobileGL/MG_Util/Metrics/BufferMetrics.cpp
MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
+16 -16
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@@ -151,6 +151,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Do real sync
for (auto& bufferObject : buffersToSync) {
if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) continue;
const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject);
SharedPtr<BackendBufferObject> backendBufferObject;
if (backendBufferIt == g_backendBufferObjects.end()) {
@@ -778,8 +780,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
MG_Util::ConvertGLEnumToString(filter).c_str());
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
MG_External::GLES::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
@@ -825,7 +827,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
DebugImpl::OpenGLScopeMarker marker(__func__);
DebugImpl::OpenGLScopeMarker marker(__func__);
#endif
DebugImpl::ErrorLopper errorLopper;
MGLOG_D("%s: Backend", __func__);
@@ -842,25 +844,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (!UpdateTextureBindingAtTarget(target))
return;
if (!UpdateTextureBindingAtTarget(target)) return;
// GLint realInternalFormat;
// MG_External::GLES::glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &realInternalFormat);
// errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
// MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
// });
// internalformat = (GLenum)realInternalFormat;
// GLint realInternalFormat;
// MG_External::GLES::glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT,
// &realInternalFormat); errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
// MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
// });
// internalformat = (GLenum)realInternalFormat;
auto mglInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
GLenum format = GL_DEPTH_COMPONENT;
GLenum type = GL_UNSIGNED_INT;
TextureImpl::GenerateTextureFormatInfo(mglInternalFormat, &internalformat, &format, &type);
MOBILEGL_ASSERT(format != GL_NONE && type != GL_NONE, "%s: cannot GenerateTextureFormatInfo(%s): out internalformat=%s, format=%s, type=%s",
MOBILEGL_ASSERT(format != GL_NONE && type != GL_NONE,
"%s: cannot GenerateTextureFormatInfo(%s): out internalformat=%s, format=%s, type=%s",
MG_Util::ConvertTextureInternalFormatToString(mglInternalFormat).c_str(),
MG_Util::ConvertGLEnumToString(internalformat).c_str(),
MG_Util::ConvertGLEnumToString(format).c_str(),
MG_Util::ConvertGLEnumToString(type).c_str());
MG_Util::ConvertGLEnumToString(format).c_str(), MG_Util::ConvertGLEnumToString(type).c_str());
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
bool isDepthFormat =
@@ -938,8 +939,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (!UpdateTextureBindingAtTarget(target))
return;
if (!UpdateTextureBindingAtTarget(target)) return;
BindCurrentFBO(FramebufferTarget::Read);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
+86 -62
View File
@@ -7,24 +7,24 @@
// End of Source File Header
#include "Managers.h"
#include "MG_Backend/Backends.h"
#include "MG_Util/Debug/Log.h"
#include "Utils.h"
#include "DirectGLES.h"
#include "MG_State/GLState/TextureState/TextureObjectBuffer.h"
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL::MG_Backend::DirectGLES {
constexpr Bool PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC = true;
namespace BufferImpl {
BackendBufferObject::BackendBufferObject() {
#ifdef TRACY_ENABLE
@@ -58,8 +58,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Syncing buffer object with backend ID %u to backend for state ID %u", m_backendBufferId,
stateBufferObject->GetExternalIndex());
// Decide sync method
// glBufferData
Bool needsRegeneration =
!m_isInitialized || bufferSize > m_prevBufferSize || bufferSize < m_prevBufferSize / 2;
!m_isInitialized || (stateBufferObject->GetChangeBits() & BufferChangeBits::PreferReallocationBit);
if (needsRegeneration) {
MGLOG_D("Buffer size changed significantly or not initialized, regenerating buffer with ID: %u",
@@ -67,22 +69,33 @@ namespace MobileGL::MG_Backend::DirectGLES {
SyncToBackend_glBufferData(stateBufferObject);
m_isInitialized = true;
m_prevBufferSize = bufferSize;
stateBufferObject->ClearDirty();
return;
}
switch (stateBufferObject->GetUsage()) {
case BufferUsage::StaticDraw:
SyncToBackend_glBufferSubData(stateBufferObject);
break;
case BufferUsage::DynamicDraw:
case BufferUsage::StreamDraw:
SyncToBackend_glMapBufferRange(stateBufferObject);
break;
default:
SyncToBackend_glBufferSubData(stateBufferObject);
break;
// glMapBufferRange or glBufferSubData
Bool useInvalidationMap = !(stateBufferObject->GetChangeBits() & BufferChangeBits::ForbidInvalidationBit);
Bool useUnsynchronizedMap =
!(stateBufferObject->GetChangeBits() & BufferChangeBits::ForbidUnsynchronizationBit);
Bool useMapBufferRange = useInvalidationMap || useUnsynchronizedMap;
if (!useMapBufferRange && PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC) {
auto usage = stateBufferObject->GetUsage();
if (usage == BufferUsage::DynamicDraw || usage == BufferUsage::StreamDraw ||
usage == BufferUsage::StreamCopy || usage == BufferUsage::DynamicCopy) {
useMapBufferRange = true;
}
}
if (useMapBufferRange) {
MGLOG_D("Using glMapBufferRange to sync buffer with ID: %u", m_backendBufferId);
SyncToBackend_glMapBufferRange(stateBufferObject, useInvalidationMap, useUnsynchronizedMap);
} else {
MGLOG_D("Using glBufferSubData to sync buffer with ID: %u", m_backendBufferId);
SyncToBackend_glBufferSubData(stateBufferObject);
}
// Clear dirty state
stateBufferObject->ClearDirty();
m_prevBufferSize = bufferSize;
}
@@ -102,8 +115,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
MG_External::GLES::glBufferData(TempBufferTarget, size, data, usage);
stateBufferObject->ClearDirty();
}
void BackendBufferObject::SyncToBackend_glBufferSubData(
@@ -117,19 +128,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
const void* data = stateBufferObject->GetDataReadOnly()->data();
// dirty range: [range.start, range.end)
const auto& range = stateBufferObject->GetDirtyRange();
if (range.end == 0) {
auto ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return;
}
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
reinterpret_cast<const char*>(data) + range.start);
for (const auto& range : ranges) {
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
reinterpret_cast<const char*>(data) + range.start);
}
}
void BackendBufferObject::SyncToBackend_glMapBufferRange(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate) {
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -137,19 +150,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
const auto& range = stateBufferObject->GetDirtyRange();
if (range.end == 0) {
auto ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return;
}
SizeT minStart = ranges.GetOverallMinStart();
SizeT maxEnd = ranges.GetOverallMaxEnd();
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
void* mappedData =
MG_External::GLES::glMapBufferRange(TempBufferTarget, range.start, range.end - range.start,
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : 0) | GL_MAP_WRITE_BIT);
void* mappedData = MG_External::GLES::glMapBufferRange(
TempBufferTarget, minStart, maxEnd - minStart,
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
const void* data = stateBufferObject->GetDataReadOnly()->data();
if (mappedData) {
Memcpy(mappedData, ((const char*)(data) + range.start), range.end - range.start);
MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
// Explicitly flush the dirty ranges
for (const auto& range : ranges) {
MG_External::GLES::glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
range.end - range.start);
}
MG_External::GLES::glUnmapBuffer(TempBufferTarget);
} else {
MGLOG_E("Failed to map buffer with ID: %u", m_backendBufferId);
@@ -328,7 +349,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
// 4. Mipmap levels changed
if (!stateTextureObject->IsComplete()) {
MGLOG_D("Texture object with ID: %u is not complete, skipping sync.", stateTextureObject->GetExternalIndex());
MGLOG_D("Texture object with ID: %u is not complete, skipping sync.",
stateTextureObject->GetExternalIndex());
return;
}
@@ -376,39 +398,42 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto* pData = (levelDirty && levelByteSize != 0)
? textureMipmapObject->MapMipmapData(uploadTarget, level)
: nullptr;
MGLOG_D("%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, levelDirty = %s", __func__,
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData, levelDirty ? "true" : "false");
MGLOG_D(
"%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, levelDirty = %s",
__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
levelDirty ? "true" : "false");
errorLopper.Clear();
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
auto textureTarget = stateTextureObject->GetTarget();
// TODO: handle more texture types
switch (textureTarget) {
case TextureTarget::Texture2D:
case TextureTarget::TextureCubeMap:
{
MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()),
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat,
glType, pData);
break;
}
case TextureTarget::Texture3D: {
MG_External::GLES::glTexImage3D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()),
static_cast<GLsizei>(levelTexelSize.y()),
static_cast<GLsizei>(levelTexelSize.z()),
0, glFormat,
glType, pData);
break;
}
default: {
MGLOG_E("Unhandled texture target %s", MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
}
case TextureTarget::Texture2D:
case TextureTarget::TextureCubeMap: {
MG_External::GLES::glTexImage2D(
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
0, glFormat, glType, pData);
break;
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget, glInternalFormat, glFormat, glType, pData](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, type=%s, pixels=%p", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
case TextureTarget::Texture3D: {
MG_External::GLES::glTexImage3D(
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
break;
}
default: {
MGLOG_E("Unhandled texture target %s",
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
}
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
glInternalFormat, glFormat, glType, pData](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
"type=%s, pixels=%p",
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
MG_Util::ConvertGLEnumToString(glFormat).c_str(),
@@ -493,8 +518,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto backendId = backendBufferObject->GetBackendBufferId();
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat,
&glFormat, &glType);
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
&glType);
MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
break;
@@ -1129,8 +1154,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int width = static_cast<Int>(stateRBOObject->GetWidth());
Int height = static_cast<Int>(stateRBOObject->GetHeight());
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat,
&glFormat, &glType);
TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
MG_External::GLES::glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
+4 -7
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@@ -28,7 +28,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
Bool invalidate = true);
Bool invalidate = true, Bool unsynchronized = true);
Uint m_backendBufferId = 0;
SizeT m_prevBufferSize = 0;
@@ -58,12 +58,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace TextureImpl {
inline Bool IsSupportedTextureTarget(TextureTarget target) {
if (target == TextureTarget::Texture1D ||
target == TextureTarget::TextureRectangle ||
target == TextureTarget::Texture2DMultisampleArray ||
target == TextureTarget::Texture1DArray ||
target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DArray)
if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
target == TextureTarget::Texture2DMultisampleArray || target == TextureTarget::Texture1DArray ||
target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DArray)
return false;
return true;
}
+4 -7
View File
@@ -74,13 +74,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
using namespace MobileGL::MG_Util::TextureFormatProcessor;
auto options =
(MG_External::GLES::g_glesCaps.hasNorm16Texture) ? PixelFormatNormalizeOptionBit::None : PixelFormatNormalizeOptionBit::NoNorm16;
NormalizePixelFormat(
MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat),
options,
outInternalFormat,
outFormat, outType);
auto options = (MG_External::GLES::g_glesCaps.hasNorm16Texture) ? PixelFormatNormalizeOptionBit::None
: PixelFormatNormalizeOptionBit::NoNorm16;
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
outInternalFormat, outFormat, outType);
}
} // namespace TextureImpl
@@ -88,7 +88,7 @@ namespace MobileGL {
return MG_External::EGL::eglQuerySurface(display, surface, attribute, value);
}
char const * QueryString(EGLDisplay display, EGLint name) {
char const* QueryString(EGLDisplay display, EGLint name) {
return MG_External::EGL::eglQueryString(display, name);
}
@@ -122,7 +122,7 @@ namespace MobileGL {
}
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
const EGLint* attrib_list) {
const EGLint* attrib_list) {
return MG_External::EGL::eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
}
@@ -170,51 +170,45 @@ namespace MobileGL {
return (__eglMustCastToProperFunctionPointerType)proc;
}
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list) {
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
return MG_External::EGL::eglCreateSync(dpy, type, attrib_list);
}
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
return MG_External::EGL::eglDestroySync(dpy, sync);
}
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
return MG_External::EGL::eglClientWaitSync(dpy, sync, flags, timeout);
}
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value) {
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
return MG_External::EGL::eglGetSyncAttrib(dpy, sync, attribute, value);
}
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list) {
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
const EGLAttrib* attrib_list) {
return MG_External::EGL::eglCreateImage(dpy, ctx, target, buffer, attrib_list);
}
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
return MG_External::EGL::eglDestroyImage(dpy, image);
}
EGLDisplay GetPlatformDisplay(EGLenum platform, void * native_display, const EGLAttrib * attrib_list) {
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
return MG_External::EGL::eglGetPlatformDisplay(platform, native_display, attrib_list);
}
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list) {
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
const EGLAttrib* attrib_list) {
return MG_External::EGL::eglCreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
}
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list) {
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
const EGLAttrib* attrib_list) {
return MG_External::EGL::eglCreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
}
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
return MG_External::EGL::eglWaitSync(dpy, sync, flags);
}
@@ -98,7 +98,7 @@ namespace MobileGL {
return EGL_TRUE;
}
char const * QueryString(EGLDisplay display, EGLint name) {
char const* QueryString(EGLDisplay display, EGLint name) {
return "";
}
@@ -132,7 +132,7 @@ namespace MobileGL {
}
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
const EGLint* attrib_list) {
const EGLint* attrib_list) {
return (EGLSurface)1;
}
@@ -29,7 +29,7 @@ namespace MobileGL {
EGLBoolean BindAPI(EGLenum api);
EGLSurface GetCurrentSurface(EGLint readdraw);
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value);
char const * QueryString(EGLDisplay display, EGLint name);
char const* QueryString(EGLDisplay display, EGLint name);
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval);
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw);
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
@@ -39,7 +39,7 @@ namespace MobileGL {
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
EGLConfig config, const EGLint* attrib_list);
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
const EGLint* attrib_list);
const EGLint* attrib_list);
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
EGLDisplay GetCurrentDisplay(void);
EGLenum QueryAPI(void);
@@ -49,15 +49,18 @@ namespace MobileGL {
EGLBoolean WaitGL(void);
EGLBoolean WaitNative(EGLint engine);
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
const EGLAttrib* attrib_list);
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image);
EGLDisplay GetPlatformDisplay(EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list);
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
const EGLAttrib* attrib_list);
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
const EGLAttrib* attrib_list);
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
} // namespace MG_Impl::EGLImpl
} // namespace MobileGL
+2 -2
View File
@@ -525,8 +525,7 @@ namespace MobileGL {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
point.Bind(bufferObject);
point.SetRange(Range1D(0, bufferObject->GetSize()));
MGLOG_D("%s: set range (0, %d)", __func__,
bufferObject->GetSize());
MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize());
}
void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
@@ -575,6 +574,7 @@ namespace MobileGL {
return MapBuffer_State(target, access);
}
// FIXME: this should be a "backend" function
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
CopyBufferSubData_State(readTarget, writeTarget, readOffset, writeOffset, size);
+12 -6
View File
@@ -12,16 +12,22 @@
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void DrawArraysIndirect(GLenum mode, const void* indirect);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
@@ -516,15 +516,15 @@ namespace MobileGL {
void Uniform_State(MG_State::GLState::ProgramObject& programObject, GLuint location, T* value,
SizeT byteOffsetInsideUniform = 0) {
if (!programObject.IsUniformOpaqueAtLocation(location)) {
MGLOG_D("%s: program = %d, location = %d, maxLocation = %d", __func__,
programObject.GetExternalIndex(), location, programObject.GetMaxUniformLocation());
MGLOG_D("%s: program = %d, location = %d, maxLocation = %d", __func__, programObject.GetExternalIndex(),
location, programObject.GetMaxUniformLocation());
auto size = programObject.GetUniformSizesInBytes(location);
auto offset = programObject.GetUniformOffset(location);
MOBILEGL_ASSERT(size >= ItemCount * sizeof(T),
"Uniform size mismatch, expected at least %zu bytes, got %zu bytes.",
ItemCount * sizeof(T), size);
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__,
programObject.GetExternalIndex(), location, offset + byteOffsetInsideUniform);
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(),
location, offset + byteOffsetInsideUniform);
Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T));
} else {
auto* ttype = programObject.GetUniformTType(location);
+25 -24
View File
@@ -63,8 +63,7 @@ namespace MobileGL {
// TextureInternalFormat textureInternalFormat =
// MG_Util::ConvertGLEnumToTextureInternalFormat(format);
MGLOG_D("TexSubImage2D_State: target = %s, level = %d, (%d, %d), format = %s, pixels = %p",
MG_Util::ConvertGLEnumToString(target).c_str(), level,
width, height,
MG_Util::ConvertGLEnumToString(target).c_str(), level, width, height,
MG_Util::ConvertTextureInputFormatToString(textureInputFormat).c_str(), pixels);
// ===================== Error Checking ==============================
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
@@ -502,14 +501,18 @@ namespace MobileGL {
GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) {
MGLOG_D(
"%s called with target: %s, level: %d, internalformat: %s, width: %d, height: %d, depth: %d, "
"border: %d, format: %s, type: %s (%u), pixels: %p", __func__,
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target)).c_str(),
"border: %d, format: %s, type: %s (%u), pixels: %p",
__func__,
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target))
.c_str(),
level,
MG_Util::ConvertTextureInternalFormatToString(
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat)).c_str(),
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat))
.c_str(),
width, height, depth, border,
MG_Util::ConvertTextureInputFormatToString(MG_Util::ConvertGLEnumToTextureInputFormat(format)).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type)).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type))
.c_str(),
type, pixels);
// ======================= Converting ================================
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
@@ -580,13 +583,13 @@ namespace MobileGL {
reinterpret_cast<SizeT>(pixels);
}
MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
// Allocate in TextureObject
textureMipmapObject->AllocateStorage(textureUploadingTarget, level, {{width, height, depth}, internalBytes});
textureMipmapObject->AllocateStorage(textureUploadingTarget, level,
{{width, height, depth}, internalBytes});
if (!originalPixels) {
MGLOG_D("%s: No input pixel and no PBO bound, no pixel transfer", __func__);
@@ -601,8 +604,8 @@ namespace MobileGL {
if (processedPixels && imageSize > 0) {
if (imageSize != internalBytes) {
MGLOG_W("%s: Processed pixel data size (%zu) does not match expected size (%zu). "
"This may indicate an alignment or processing issue.", __func__,
imageSize, internalBytes);
"This may indicate an alignment or processing issue.",
__func__, imageSize, internalBytes);
}
const SizeT copySize = std::min(imageSize, internalBytes);
@@ -623,20 +626,16 @@ namespace MobileGL {
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
MGLOG_D(
"%s called with target: %s (%s), level: %d, internalformat: %s (%s), width: %d, height: %d, "
"border: %d, format: %s (%s), type: %s (%s), pixels: %p", __func__,
MG_Util::ConvertTextureUploadTargetToString(textureUploadingTarget).c_str(),
MG_Util::ConvertGLEnumToString(target).c_str(),
level,
MGLOG_D("%s called with target: %s (%s), level: %d, internalformat: %s (%s), width: %d, height: %d, "
"border: %d, format: %s (%s), type: %s (%s), pixels: %p",
__func__, MG_Util::ConvertTextureUploadTargetToString(textureUploadingTarget).c_str(),
MG_Util::ConvertGLEnumToString(target).c_str(), level,
MG_Util::ConvertTextureInternalFormatToString(textureInternalFormat).c_str(),
MG_Util::ConvertGLEnumToString(internalformat).c_str(),
width, height, border,
MG_Util::ConvertGLEnumToString(internalformat).c_str(), width, height, border,
MG_Util::ConvertTextureInputFormatToString(textureInputFormat).c_str(),
MG_Util::ConvertGLEnumToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(texturePixelDataType).c_str(),
MG_Util::ConvertGLEnumToString(type).c_str(),
pixels);
MG_Util::ConvertGLEnumToString(type).c_str(), pixels);
// ===================== Error Checking ==============================
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
@@ -661,7 +660,8 @@ namespace MobileGL {
// indicated by type.
// ======================= Processing ================================
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
textureInternalFormat =
MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
SharedPtr<MG_State::GLState::ITextureObject> textureObject = nullptr;
Bool isProxy = TextureImpl::IsProxyTextureTarget(textureUploadingTarget);
if (isProxy) {
@@ -1227,11 +1227,12 @@ namespace MobileGL {
}
void CopyTexImage2D_State(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
GLsizei height, GLint border) {
GLenum outInternalFormat, format, type;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(internalformat, 0, &outInternalFormat, &format, &type);
MG_Util::TextureFormatProcessor::NormalizePixelFormat(internalformat, 0, &outInternalFormat, &format,
&type);
const auto pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
TexImage2D_State(target, level, outInternalFormat, width, height, border, format, type, nullptr);
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).Bind(pixelUnpackBufferObject);
}
+4 -4
View File
@@ -20,10 +20,10 @@ namespace MobileGL {
const GLvoid* pixels);
void TexParameterf(GLenum target, GLenum pname, GLfloat param);
void TexParameteri(GLenum target, GLenum pname, GLint param);
void TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void TexParameteriv(GLenum target, GLenum pname, const GLint * params);
void TexParameterIiv(GLenum target, GLenum pname, const GLint * params);
void TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
void TexParameteriv(GLenum target, GLenum pname, const GLint* params);
void TexParameterIiv(GLenum target, GLenum pname, const GLint* params);
void TexParameterIuiv(GLenum target, GLenum pname, const GLuint* params);
void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLboolean fixedsamplelocations);
@@ -170,7 +170,8 @@ namespace MobileGL::MG_Impl::GLImpl {
}
return true;
}
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type) {
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
@@ -178,7 +179,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (format != TextureInputFormat::RGB) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
@@ -193,7 +195,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
@@ -206,7 +209,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (format != TextureInputFormat::DepthComponent) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for depth component internal format"));
return false;
}
+2 -1
View File
@@ -23,7 +23,8 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
Bool ValidateTextureBorderNumber(Int border);
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type);
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
+3 -3
View File
@@ -7,9 +7,9 @@
// End of Source File Header
#include "GetProcAddress.h"
#define GETPROC(name, var) \
if (strcmp(#name, var) == 0) { \
return (void*)name; \
#define GETPROC(name, var) \
if (strcmp(#name, var) == 0) { \
return (void*)name; \
}
namespace MobileGL {
@@ -14,14 +14,18 @@ namespace MobileGL {
namespace GLState {
BufferObject::BufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}),
m_dataPtr(MakeShared<Data>()) {}
m_mappingAccess(BufferMappingAccessBit::Null),
m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
m_dataPtr(MakeShared<Data>()) {
m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
}
void BufferObject::Resize(SizeT size) {
m_size = size;
m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
m_dataPtr->resize(size);
m_dirtyRange = {0, 0};
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::PreferReallocationBit;
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
@@ -30,7 +34,14 @@ namespace MobileGL {
data.size, m_size);
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
// This function may be called by `glBufferData`, but we still set the forbid bits above,
// because when `PreferReallocationBit` is set, those bits are ignored anyway.
// The bits can fit the `glBufferSubData` semantics
// (though `glBufferSubData` calls `UploadSubData` instead).
}
void BufferObject::SetUsage(BufferUsage usage) {
@@ -44,7 +55,8 @@ namespace MobileGL {
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
m_stagingData.clear();
@@ -69,7 +81,8 @@ namespace MobileGL {
"Flush range out of bounds: mappedRange.end (%zu) < end (%zu)", m_mappedRange.end, end);
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
m_dirtyRange.UnionUpdate(start, end);
m_change.DirtyRanges.Add({start, end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
@@ -79,7 +92,10 @@ namespace MobileGL {
atOffset, data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
@@ -95,7 +111,8 @@ namespace MobileGL {
const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
m_change.DirtyRanges.Add({dstOffset, dstOffset + size});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
@@ -144,6 +161,14 @@ namespace MobileGL {
m_ownsStagingData = false;
return m_dataPtr->data() + range.start;
}
m_change.Bits |= !(access & BufferMappingAccessBit::InvalidateBuffer ||
access & BufferMappingAccessBit::InvalidateRange)
? BufferChangeBits::ForbidInvalidationBit
: BufferChangeBits::None;
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
? BufferChangeBits::ForbidUnsynchronizationBit
: BufferChangeBits::None;
}
const SharedPtr<Data> BufferObject::GetDataReadOnly() const {
@@ -151,7 +176,8 @@ namespace MobileGL {
}
void BufferObject::ClearDirty() {
m_dirtyRange = {0, 0};
m_change.DirtyRanges.clear();
m_change.Bits = BufferChangeBits::None;
}
SizeT BufferObject::GetSize() const {
@@ -162,8 +188,12 @@ namespace MobileGL {
return m_usage;
}
Range1D BufferObject::GetDirtyRange() const {
return m_dirtyRange;
const VecRange1D& BufferObject::GetDirtyRanges() const {
return m_change.DirtyRanges;
}
Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
return m_change.Bits;
}
Bool BufferObject::IsMapped() const {
@@ -9,6 +9,7 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
namespace MobileGL {
enum class BufferTarget {
@@ -55,6 +56,23 @@ namespace MobileGL {
Coherent = 0x80
};
enum class BufferChangeBits : Uint8 {
None = 0,
DirtyBit = 1 << 0, // When not set, bits below are ignored and nothing should be synced to backend
PreferReallocationBit =
1 << 1, // <=> `glBufferData`; When set, ForbidInvalidationBit and ForbidUnsynchronizationBit are ignored
ForbidInvalidationBit = 1 << 2, // Indidate that invalidation flags were not used during mapping, else we're
// allowed to act as `GL_MAP_INVALIDATE_*` in backend
ForbidUnsynchronizationBit = 1 << 3, // (the same description as above, but for unsynchronization)
};
struct BufferChange {
static constexpr int DEFAULT_RESERVED_DIRTY_RANGES_COUNT = 50;
Flags<BufferChangeBits> Bits = BufferChangeBits::None;
VecRange1D DirtyRanges;
};
namespace MG_State {
namespace GLState {
class BufferObject {
@@ -77,11 +95,12 @@ namespace MobileGL {
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
const SharedPtr<Data> GetDataReadOnly() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
Uint GetExternalIndex() const;
const VecRange1D& GetDirtyRanges() const;
Flags<BufferChangeBits> GetChangeBits() const;
private:
const Uint m_externalIndex = 0;
@@ -90,7 +109,7 @@ namespace MobileGL {
SharedPtr<Data> m_dataPtr;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
BufferChange m_change;
Range1D m_mappedRange;
Vector<Uint8> m_stagingData;
Bool m_ownsStagingData;
@@ -453,7 +453,7 @@ namespace MobileGL {
MGLOG_D("ProgramObject %u: GenerateBinary - generated %zu SPIR-V modules", m_externalIndex,
m_generatedSpirv.size());
for (auto& spv: m_generatedSpirv) {
for (auto& spv : m_generatedSpirv) {
auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
MOBILEGL_ASSERT(success, "SanitizeBinary failed");
}
@@ -42,7 +42,8 @@ namespace MobileGL {
} else {
m_compileStatus = false;
m_infoLog = result.error().log;
MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting m_compileStatus = false as a result.",
MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting "
"m_compileStatus = false as a result.",
m_externalIndex, m_source.c_str(), m_infoLog.c_str());
}
}
@@ -25,6 +25,7 @@ namespace MobileGL {
SizeT GetByteSize(Uint level) const;
void MarkDirty(Uint level, bool dirty);
bool IsDirty(Uint level) const;
protected:
Vector<IntVec3> m_texelSizes;
Vector<Vector<Uint8>> m_data;
@@ -19,7 +19,9 @@ namespace MobileGL {
template <SizeT TargetCount>
class MipmapUploadTargetArray {
public:
MipmapUploadTargetArray() { static_assert(TargetCount > 0, "Upload target count must be greater than zero"); }
MipmapUploadTargetArray() {
static_assert(TargetCount > 0, "Upload target count must be greater than zero");
}
void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
@@ -81,7 +81,8 @@ namespace MobileGL {
class TextureObjectMipmap : public TextureObjectBase {
public:
TextureObjectMipmap(TextureTarget target, Uint externalIndex): TextureObjectBase(target, externalIndex) {}
TextureObjectMipmap(TextureTarget target, Uint externalIndex)
: TextureObjectBase(target, externalIndex) {}
TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
@@ -18,7 +18,8 @@ namespace MobileGL {
TextureStorageType GetStorageType() const override { return TextureStorageType::Buffer; }
explicit TextureObjectBuffer(Uint externalIndex);
const Vector<TextureUploadTarget>& GetUploadTargets() const override { return m_uploadTargets; }
BindingSlot<BufferObject>& GetBufferBindingSlot(TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
BindingSlot<BufferObject>& GetBufferBindingSlot(
TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
+1 -1
View File
@@ -925,7 +925,7 @@ TEST_F(ProgramTest, CompileAndLinkWithExplicitVertexIn) {
// auto& vertexSpirv = spirvs[1]; // 0 - fragment, 1 - vertex
char* pSrcVertIn = nullptr;
const char* needle = "layout(location = 2) in vec2 UV0;";
for (auto spirv: spirvs) {
for (auto spirv : spirvs) {
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirv);
spvc_compiler_options options;
spvcSession.CreateOptions(&options);
@@ -457,7 +457,10 @@ namespace MobileGL {
void *libGLES = nullptr, *libEGL = nullptr;
static const char* LibPathPrefixes[] = {
"/opt/vc/lib/", "/usr/local/lib/", "/usr/lib/", "/usr/lib/x86_64-linux-gnu/",
"/opt/vc/lib/",
"/usr/local/lib/",
"/usr/lib/",
"/usr/lib/x86_64-linux-gnu/",
"", // We should put this to the end of the list to avoid breaking `LD_LIBRARY_PATH` usage
nullptr};
static const char* LibExts[] = {"so", "so.1", "so.2", "dylib", "dll", nullptr};
@@ -531,8 +534,10 @@ namespace MobileGL {
}
MGLOG_I("OpenGL ES capabilities:");
MG_External::GLES::glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
MGLOG_I(" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: %d", MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
MG_External::GLES::glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
&MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
MGLOG_I(" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: %d",
MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
}
void InitGLES() {
@@ -511,16 +511,18 @@ namespace MobileGL {
typedef EGLBoolean (*eglWaitClient_PTR)();
typedef EGLBoolean (*eglWaitGL_PTR)();
typedef EGLBoolean (*eglWaitNative_PTR)(EGLint engine);
typedef EGLSync (*eglCreateSync_PTR)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
typedef EGLSync (*eglCreateSync_PTR)(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
typedef EGLBoolean (*eglDestroySync_PTR)(EGLDisplay dpy, EGLSync sync);
typedef EGLint (*eglClientWaitSync_PTR)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (*eglGetSyncAttrib_PTR)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
typedef EGLImage (*eglCreateImage_PTR)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
typedef EGLBoolean (*eglGetSyncAttrib_PTR)(EGLDisplay dpy, EGLSync sync, EGLint attribute,
EGLAttrib* value);
typedef EGLImage (*eglCreateImage_PTR)(EGLDisplay dpy, EGLContext ctx, EGLenum target,
EGLClientBuffer buffer, const EGLAttrib* attrib_list);
typedef EGLBoolean (*eglDestroyImage_PTR)(EGLDisplay dpy, EGLImage image);
typedef EGLSurface (*eglCreatePlatformPixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
typedef EGLSurface (*eglCreatePlatformPixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config,
void* native_pixmap, const EGLAttrib* attrib_list);
typedef EGLBoolean (*eglWaitSync_PTR)(EGLDisplay dpy, EGLSync sync, EGLint flags);
EGL_FUNC_DECL(eglBindAPI)
EGL_FUNC_DECL(eglBindTexImage)
EGL_FUNC_DECL(eglChooseConfig)
@@ -234,7 +234,8 @@ namespace MobileGL {
case GL_RGBA:
return TextureInternalFormat::RGBA;
default:
MGLOG_D("%s: unknown internal format %s", __func__, MG_Util::ConvertGLEnumToString(internalformat).c_str());
MGLOG_D("%s: unknown internal format %s", __func__,
MG_Util::ConvertGLEnumToString(internalformat).c_str());
return TextureInternalFormat::Unknown;
}
}
@@ -53,144 +53,145 @@ namespace MobileGL {
}
}
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat, TextureInputFormat format, TexturePixelDataType type) {
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat,
TextureInputFormat format, TexturePixelDataType type) {
switch (internalformat) {
case TextureInternalFormat::R8:
case TextureInternalFormat::R8Snorm:
case TextureInternalFormat::R16:
case TextureInternalFormat::R16Snorm:
case TextureInternalFormat::RG8:
case TextureInternalFormat::RG8Snorm:
case TextureInternalFormat::RG16:
case TextureInternalFormat::RG16Snorm:
case TextureInternalFormat::R3G3B2:
case TextureInternalFormat::RGB4:
case TextureInternalFormat::RGB5:
case TextureInternalFormat::RGB8:
case TextureInternalFormat::RGB8Snorm:
case TextureInternalFormat::RGB10:
case TextureInternalFormat::RGB12:
case TextureInternalFormat::RGB16Snorm:
case TextureInternalFormat::RGBA2:
case TextureInternalFormat::RGBA4:
case TextureInternalFormat::RGB5A1:
case TextureInternalFormat::RGBA8:
case TextureInternalFormat::RGBA8Snorm:
case TextureInternalFormat::RGB10A2:
case TextureInternalFormat::RGB10A2UI:
case TextureInternalFormat::RGBA12:
case TextureInternalFormat::RGBA16:
case TextureInternalFormat::SRGB8:
case TextureInternalFormat::SRGB8Alpha8:
case TextureInternalFormat::R16F:
case TextureInternalFormat::RG16F:
case TextureInternalFormat::RGB16F:
case TextureInternalFormat::RGBA16F:
case TextureInternalFormat::R32F:
case TextureInternalFormat::RG32F:
case TextureInternalFormat::RGB32F:
case TextureInternalFormat::RGBA32F:
case TextureInternalFormat::R11FG11FB10F:
case TextureInternalFormat::RGB9E5:
case TextureInternalFormat::R8I:
case TextureInternalFormat::R8UI:
case TextureInternalFormat::R16I:
case TextureInternalFormat::R16UI:
case TextureInternalFormat::R32I:
case TextureInternalFormat::R32UI:
case TextureInternalFormat::RG8I:
case TextureInternalFormat::RG8UI:
case TextureInternalFormat::RG16I:
case TextureInternalFormat::RG16UI:
case TextureInternalFormat::RG32I:
case TextureInternalFormat::RG32UI:
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGB32UI:
case TextureInternalFormat::RGBA8I:
case TextureInternalFormat::RGBA8UI:
case TextureInternalFormat::RGBA16I:
case TextureInternalFormat::RGBA16UI:
case TextureInternalFormat::RGBA32I:
case TextureInternalFormat::RGBA32UI:
case TextureInternalFormat::DepthComponent16:
case TextureInternalFormat::DepthComponent24:
case TextureInternalFormat::DepthComponent32: // not a standard format in OpenGL core profile
case TextureInternalFormat::DepthComponent32F:
case TextureInternalFormat::Depth24Stencil8:
case TextureInternalFormat::Depth32FStencil8:
return internalformat;
// probably we should assume unorm here?
case TextureInternalFormat::RGBA: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::RGBA8;
case TexturePixelDataType::UnsignedShort:
return TextureInternalFormat::RGBA16;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
__func__,
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
case TextureInternalFormat::RGB: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::RGB8;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
__func__,
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
case TextureInternalFormat::RG: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::RG8;
case TexturePixelDataType::UnsignedShort:
return TextureInternalFormat::RG16;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
__func__,
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
case TextureInternalFormat::Red: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::R8;
case TexturePixelDataType::UnsignedShort:
return TextureInternalFormat::R16;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
__func__,
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
default: {
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
__func__,
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
case TextureInternalFormat::R8:
case TextureInternalFormat::R8Snorm:
case TextureInternalFormat::R16:
case TextureInternalFormat::R16Snorm:
case TextureInternalFormat::RG8:
case TextureInternalFormat::RG8Snorm:
case TextureInternalFormat::RG16:
case TextureInternalFormat::RG16Snorm:
case TextureInternalFormat::R3G3B2:
case TextureInternalFormat::RGB4:
case TextureInternalFormat::RGB5:
case TextureInternalFormat::RGB8:
case TextureInternalFormat::RGB8Snorm:
case TextureInternalFormat::RGB10:
case TextureInternalFormat::RGB12:
case TextureInternalFormat::RGB16Snorm:
case TextureInternalFormat::RGBA2:
case TextureInternalFormat::RGBA4:
case TextureInternalFormat::RGB5A1:
case TextureInternalFormat::RGBA8:
case TextureInternalFormat::RGBA8Snorm:
case TextureInternalFormat::RGB10A2:
case TextureInternalFormat::RGB10A2UI:
case TextureInternalFormat::RGBA12:
case TextureInternalFormat::RGBA16:
case TextureInternalFormat::SRGB8:
case TextureInternalFormat::SRGB8Alpha8:
case TextureInternalFormat::R16F:
case TextureInternalFormat::RG16F:
case TextureInternalFormat::RGB16F:
case TextureInternalFormat::RGBA16F:
case TextureInternalFormat::R32F:
case TextureInternalFormat::RG32F:
case TextureInternalFormat::RGB32F:
case TextureInternalFormat::RGBA32F:
case TextureInternalFormat::R11FG11FB10F:
case TextureInternalFormat::RGB9E5:
case TextureInternalFormat::R8I:
case TextureInternalFormat::R8UI:
case TextureInternalFormat::R16I:
case TextureInternalFormat::R16UI:
case TextureInternalFormat::R32I:
case TextureInternalFormat::R32UI:
case TextureInternalFormat::RG8I:
case TextureInternalFormat::RG8UI:
case TextureInternalFormat::RG16I:
case TextureInternalFormat::RG16UI:
case TextureInternalFormat::RG32I:
case TextureInternalFormat::RG32UI:
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGB32UI:
case TextureInternalFormat::RGBA8I:
case TextureInternalFormat::RGBA8UI:
case TextureInternalFormat::RGBA16I:
case TextureInternalFormat::RGBA16UI:
case TextureInternalFormat::RGBA32I:
case TextureInternalFormat::RGBA32UI:
case TextureInternalFormat::DepthComponent16:
case TextureInternalFormat::DepthComponent24:
case TextureInternalFormat::DepthComponent32: // not a standard format in OpenGL core profile
case TextureInternalFormat::DepthComponent32F:
case TextureInternalFormat::Depth24Stencil8:
case TextureInternalFormat::Depth32FStencil8:
return internalformat;
// probably we should assume unorm here?
case TextureInternalFormat::RGBA: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::RGBA8;
case TexturePixelDataType::UnsignedShort:
return TextureInternalFormat::RGBA16;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
"returning original.",
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
case TextureInternalFormat::RGB: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::RGB8;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
"returning original.",
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
case TextureInternalFormat::RG: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::RG8;
case TexturePixelDataType::UnsignedShort:
return TextureInternalFormat::RG16;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
"returning original.",
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
case TextureInternalFormat::Red: {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return TextureInternalFormat::R8;
case TexturePixelDataType::UnsignedShort:
return TextureInternalFormat::R16;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
"returning original.",
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
default: {
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning "
"original.",
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
}
} // namespace MG_Util
} // namespace MobileGL
@@ -13,6 +13,7 @@
namespace MobileGL {
namespace MG_Util {
TextureTarget ConvertTextureUploadTargetToTextureTarget(TextureUploadTarget target);
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat, TextureInputFormat format, TexturePixelDataType type);
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat,
TextureInputFormat format, TexturePixelDataType type);
} // namespace MG_Util
} // namespace MobileGL
+2 -2
View File
@@ -91,9 +91,9 @@ namespace MobileGL {
int n = std::vsnprintf(buffer, sizeof(buffer), fmt, args);
std::string out = header +
#if MOBILEGL_LOG_ENABLE_STACKTRACE
padding +
padding +
#endif
std::string(buffer, n) + "\n";
std::string(buffer, n) + "\n";
#if MOBILEGL_LOG_ENABLE_CONSOLE
std::fwrite(out.c_str(), 1, out.size(), stdout);
+134
View File
@@ -0,0 +1,134 @@
// MobileGL - MobileGL/MG_Util/Math/VectorTypes.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VectorTypes.h"
namespace MobileGL {
void VecRange1D::Add(const Range1D& newRange, Double ratio, SizeT* outMinStart, SizeT* outMaxEnd) {
if (this->empty()) {
this->push_back(newRange);
m_overallMaxEnd = newRange.end;
if (outMinStart) *outMinStart = this->front().start;
if (outMaxEnd) *outMaxEnd = m_overallMaxEnd;
return;
}
auto it = std::lower_bound(this->begin(), this->end(), newRange.start,
[](const Range1D& a, SizeT valueStart) { return a.start < valueStart; });
size_t pos = static_cast<size_t>(std::distance(this->begin(), it));
auto calc_gap = [](const Range1D& a, const Range1D& b) -> SizeT {
return (b.start > a.end) ? (b.start - a.end) : 0;
};
auto calc_threshold = [ratio](const Range1D& a, const Range1D& b) -> SizeT {
SizeT minStart = (a.start < b.start) ? a.start : b.start;
SizeT maxEnd = (a.end > b.end) ? a.end : b.end;
SizeT span = (maxEnd > minStart) ? (maxEnd - minStart) : 0;
return static_cast<SizeT>(static_cast<Double>(span) * ratio);
};
if (pos >= this->size()) {
Range1D& last = this->back();
SizeT gap = calc_gap(last, newRange);
SizeT threshold = calc_threshold(last, newRange);
if (gap <= threshold) {
last.end = std::max(last.end, newRange.end);
m_overallMaxEnd = std::max(m_overallMaxEnd, last.end);
} else {
this->push_back(newRange);
m_overallMaxEnd = std::max(m_overallMaxEnd, newRange.end);
}
if (outMinStart) *outMinStart = this->front().start;
if (outMaxEnd) *outMaxEnd = m_overallMaxEnd;
return;
}
bool merged = false;
if (pos > 0) {
Range1D& prev = (*this)[pos - 1];
SizeT gapPrev = calc_gap(prev, newRange);
SizeT thresholdPrev = calc_threshold(prev, newRange);
if (gapPrev <= thresholdPrev) {
prev.end = std::max(prev.end, newRange.end);
m_overallMaxEnd = std::max(m_overallMaxEnd, prev.end);
size_t writeIdx = pos - 1;
while (writeIdx + 1 < this->size()) {
Range1D& cur = (*this)[writeIdx];
Range1D& nxt = (*this)[writeIdx + 1];
SizeT gap = calc_gap(cur, nxt);
SizeT threshold = calc_threshold(cur, nxt);
if (gap <= threshold) {
// merge nxt into cur
cur.end = std::max(cur.end, nxt.end);
this->erase(this->begin() + (writeIdx + 1));
m_overallMaxEnd = std::max(m_overallMaxEnd, cur.end);
} else {
break;
}
}
merged = true;
}
}
if (!merged) {
// Try to merge with the current pos interval or insert
Range1D& cur = (*this)[pos];
SizeT gapCur = calc_gap(newRange, cur); // gap between new and cur
SizeT thresholdCur = calc_threshold(newRange, cur);
if (gapCur <= thresholdCur) {
cur.start = std::min(cur.start, newRange.start);
cur.end = std::max(cur.end, newRange.end);
m_overallMaxEnd = std::max(m_overallMaxEnd, cur.end);
size_t writeIdx = pos;
while (writeIdx + 1 < this->size()) {
Range1D& cur2 = (*this)[writeIdx];
Range1D& nxt = (*this)[writeIdx + 1];
SizeT gap = calc_gap(cur2, nxt);
SizeT threshold = calc_threshold(cur2, nxt);
if (gap <= threshold) {
cur2.end = std::max(cur2.end, nxt.end);
this->erase(this->begin() + (writeIdx + 1));
m_overallMaxEnd = std::max(m_overallMaxEnd, cur2.end);
} else {
break;
}
}
merged = true;
} else {
this->insert(this->begin() + pos, newRange);
m_overallMaxEnd = std::max(m_overallMaxEnd, newRange.end);
merged = true;
}
}
if (outMinStart) {
*outMinStart = this->front().start;
}
if (outMaxEnd) {
*outMaxEnd = m_overallMaxEnd;
}
}
SizeT VecRange1D::GetOverallMaxEnd() const {
return m_overallMaxEnd;
}
SizeT VecRange1D::GetOverallMinStart() const {
if (this->empty()) return 0;
return this->front().start;
}
} // namespace MobileGL
+11 -1
View File
@@ -11,7 +11,6 @@
#include <Includes.h>
namespace MobileGL {
template <typename Derived, typename T, SizeT N>
struct VecBase {
Array<T, N> data;
@@ -247,4 +246,15 @@ namespace MobileGL {
return incident - normal * (2.0f * incident.Dot(normal));
}
} // namespace MG_Util
class VecRange1D : public Vector<Range1D> {
public:
void Add(const Range1D& newRange, Double ratio = 0.07, SizeT* outMinStart = nullptr,
SizeT* outMaxEnd = nullptr);
SizeT GetOverallMaxEnd() const;
SizeT GetOverallMinStart() const;
private:
SizeT m_overallMaxEnd;
};
} // namespace MobileGL
@@ -227,13 +227,12 @@ namespace MobileGL {
return allSpirv;
}
bool ShaderCompiler::SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary) {
bool ShaderCompiler::SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary) {
using namespace spvtools;
Optimizer optimizer(SPV_ENV_UNIVERSAL_1_5);
optimizer
.RegisterPass(EliminateFloatEqualsZeroPass::CreateEliminateFloatEqualsZeroPass())
;
optimizer.RegisterPass(EliminateFloatEqualsZeroPass::CreateEliminateFloatEqualsZeroPass());
return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary);
}
@@ -20,7 +20,8 @@ namespace MobileGL {
static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
static Result<SharedPtr<glslang::TProgram>> LinkProgram(const ProgramAttrib& attrib);
static Result<Vector<Vector<unsigned>>> GetSpirvBinaryFromProgram(const ProgramBinaryAttrib& attrib);
static bool SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary);
static bool SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary);
static Result<String> DecompileShader(SpvcSession& session);
};
} // namespace ShaderTranspiler
@@ -1,4 +1,4 @@
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/FloatEqualsZeroEliminationPass.cpp
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
@@ -39,7 +39,7 @@ namespace MobileGL {
// 3. iterate all function -> basic block -> insn
for (auto& func : *get_module()) {
for (auto& bb : func) {
for (auto itInst = bb.begin(); itInst != bb.end(); ) {
for (auto itInst = bb.begin(); itInst != bb.end();) {
auto& inst = *itInst;
bool shouldSkip = true;
@@ -48,14 +48,14 @@ namespace MobileGL {
// `OpFOrdNotEqual` or `OpFUnordNotEqual`,
// simply skip if irrelevant
switch (inst.opcode()) {
case spv::Op::OpFOrdEqual:
case spv::Op::OpFUnordEqual:
case spv::Op::OpFOrdNotEqual:
case spv::Op::OpFUnordNotEqual:
shouldSkip = false;
break;
default:
break;
case spv::Op::OpFOrdEqual:
case spv::Op::OpFUnordEqual:
case spv::Op::OpFOrdNotEqual:
case spv::Op::OpFUnordNotEqual:
shouldSkip = false;
break;
default:
break;
}
if (shouldSkip) {
@@ -96,18 +96,13 @@ namespace MobileGL {
// 2. Create constant ID for `Epsilon`
const analysis::Constant* eps_const = const_mgr->GetConstant(
type_mgr->GetType(float_type_id),
{*(reinterpret_cast<const uint32_t*>(&K_EPSILON))}
);
type_mgr->GetType(float_type_id), {*(reinterpret_cast<const uint32_t*>(&K_EPSILON))});
uint32_t eps_id = const_mgr->GetDefiningInstruction(eps_const)->result_id();
// 3. Build Abs(x) inst
// OpExtInst %float_type %glsl_import Abs %x
InstructionBuilder builder(
context(),
&inst,
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping
);
context(), &inst, IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
std::vector<Operand> abs_operands;
abs_operands.push_back({SPV_OPERAND_TYPE_ID, {glsl_std_450_id}});
@@ -117,12 +112,7 @@ namespace MobileGL {
// In GLSL.std.450, `FAbs`'s OpCode == 4
// Ref: https://registry.khronos.org/SPIR-V/specs/1.0/GLSL.std.450.html
Instruction* abs_inst = builder.AddInstruction(MakeUnique<Instruction>(
context(),
spv::Op::OpExtInst,
float_type_id,
context()->TakeNextId(),
abs_operands
));
context(), spv::Op::OpExtInst, float_type_id, context()->TakeNextId(), abs_operands));
// 4. build Abs(x) < Epsilon
// OpFOrdLessThan %bool_type %abs_val %eps
@@ -130,14 +120,11 @@ namespace MobileGL {
less_operands.push_back({SPV_OPERAND_TYPE_ID, {abs_inst->result_id()}});
less_operands.push_back({SPV_OPERAND_TYPE_ID, {eps_id}});
bool isEqualOp = (inst.opcode() == spv::Op::OpFOrdEqual || inst.opcode() == spv::Op::OpFUnordEqual);
bool isEqualOp =
(inst.opcode() == spv::Op::OpFOrdEqual || inst.opcode() == spv::Op::OpFUnordEqual);
Instruction* less_than_inst = builder.AddInstruction(MakeUnique<Instruction>(
context(),
isEqualOp ? spv::Op::OpFOrdLessThan : spv::Op::OpFOrdGreaterThanEqual,
bool_type_id,
context()->TakeNextId(),
less_operands
));
context(), isEqualOp ? spv::Op::OpFOrdLessThan : spv::Op::OpFOrdGreaterThanEqual,
bool_type_id, context()->TakeNextId(), less_operands));
// 5. Replaces all uses of old insn with new one
context()->ReplaceAllUsesWith(inst.result_id(), less_than_inst->result_id());
@@ -161,5 +148,5 @@ namespace MobileGL {
return spvtools::Optimizer::PassToken(MakeUnique<EliminateFloatEqualsZeroPass>());
}
} // namespace ShaderTranspiler
}
}
} // namespace MG_Util
} // namespace MobileGL
@@ -1,4 +1,4 @@
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/FloatEqualsZeroEliminationPass.h
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
@@ -15,16 +15,16 @@
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
class EliminateFloatEqualsZeroPass: public spvtools::opt::Pass {
class EliminateFloatEqualsZeroPass : public spvtools::opt::Pass {
public:
const char* name() const override { return "float-equals-zero-elimination"; }
Status Process() override;
static spvtools::Optimizer::PassToken CreateEliminateFloatEqualsZeroPass();
private:
const float K_EPSILON = 0.0001f;
};
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL
@@ -108,8 +108,8 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
const Int copyHeight = height;
const Int copyDepth = depth;
MGLOG_D("%s: start at: (%d, %d, %d), copy size: (%d, %d, %d), i/o row stride: (%d, %dx%d)", __func__,
startX, startY, startZ, copyWidth, copyHeight, copyDepth, inputRowStride, width, pixelSize);
MGLOG_D("%s: start at: (%d, %d, %d), copy size: (%d, %d, %d), i/o row stride: (%d, %dx%d)", __func__, startX,
startY, startZ, copyWidth, copyHeight, copyDepth, inputRowStride, width, pixelSize);
if (copyWidth <= 0 || copyHeight <= 0 || copyDepth <= 0) {
outSize = 0;
@@ -152,14 +152,14 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
if (textureInputFormat == TextureInputFormat::BGRA &&
targetInternalFormat == TextureInternalFormat::RGBA8) {
MGLOG_D("%s: Swizzle (BGRA)", __func__);
// MGLOG_D("%s: pixel0 before = %x", __func__, *((Uint32*)layerDst));
// MGLOG_D("%s: pixel0 before = %x", __func__, *((Uint32*)layerDst));
ProcessColorSwizzle(layerDst, static_cast<SizeT>(copyWidth),
{TextureSwizzleParam::Green, TextureSwizzleParam::Blue,
TextureSwizzleParam::Alpha, TextureSwizzleParam::Red});
// MGLOG_D("%s: pixel0 after = %x", __func__, *((Uint32*)layerDst));
// MGLOG_D("%s: pixel0 after = %x", __func__, *((Uint32*)layerDst));
}
// else
// MGLOG_D("%s: pixel0 = %x", __func__, *((Uint32*)layerDst));
// else
// MGLOG_D("%s: pixel0 = %x", __func__, *((Uint32*)layerDst));
layerSrc += inputRowStride;
layerDst += outputRowStride;
@@ -14,7 +14,8 @@
namespace MobileGL::MG_Util::PixelStoreProcessor {
void* ProcessTexturePixelsDataUnpack(const void* inputPixels, const PixelStoreParameters& params,
TextureInternalFormat targetInternalFormat, TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
TextureInternalFormat targetInternalFormat,
TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
@@ -10,335 +10,338 @@
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
namespace MobileGL::MG_Util::TextureFormatProcessor {
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
// internal format
if (outInternalFormat) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT32:
*outInternalFormat = GL_DEPTH_COMPONENT;
case GL_DEPTH_COMPONENT32:
*outInternalFormat = GL_DEPTH_COMPONENT;
break;
case GL_RGBA16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_RGBA32F;
break;
case GL_RGBA16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_RGBA32F;
break;
}
case GL_RGB16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_RGB32F;
break;
}
case GL_RG16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_RG32F;
break;
}
case GL_R16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_R32F;
break;
}
default:
*outInternalFormat = internalFormat;
}
case GL_RGB16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_RGB32F;
break;
}
case GL_RG16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_RG32F;
break;
}
case GL_R16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
*outInternalFormat = GL_R32F;
break;
}
default:
*outInternalFormat = internalFormat;
break;
}
}
// format
if (outFormat) {
switch (internalFormat) {
// Color Unsigned Normalized
case GL_RGBA:
case GL_RGBA16:
case GL_RGBA8:
// Color Unsigned Normalized
case GL_RGBA:
case GL_RGBA16:
case GL_RGBA8:
*outFormat = GL_RGBA;
break;
case GL_RGB:
case GL_RGB16:
case GL_RGB8:
*outFormat = GL_RGB;
break;
case GL_RG:
case GL_RG16:
case GL_RG8:
*outFormat = GL_RG;
break;
case GL_RED:
case GL_R16:
case GL_R8:
*outFormat = GL_RED;
break;
// Color Signed Normalized
case GL_RGBA_SNORM:
case GL_RGBA16_SNORM:
case GL_RGBA8_SNORM:
*outFormat = GL_RGBA;
break;
case GL_RGB_SNORM:
case GL_RGB16_SNORM:
case GL_RGB8_SNORM:
*outFormat = GL_RGB;
break;
case GL_RG_SNORM:
case GL_RG16_SNORM:
case GL_RG8_SNORM:
*outFormat = GL_RG;
break;
case GL_RED_SNORM:
case GL_R16_SNORM:
case GL_R8_SNORM:
*outFormat = GL_RED;
break;
// Color Integer
case GL_RGBA32UI:
case GL_RGBA16UI:
case GL_RGBA8UI:
case GL_RGBA32I:
case GL_RGBA16I:
case GL_RGBA8I:
*outFormat = GL_RGBA_INTEGER;
break;
case GL_RGB32UI:
case GL_RGB16UI:
case GL_RGB8UI:
case GL_RGB32I:
case GL_RGB16I:
case GL_RGB8I:
*outFormat = GL_RGB_INTEGER;
break;
case GL_RG32UI:
case GL_RG16UI:
case GL_RG8UI:
case GL_RG32I:
case GL_RG16I:
case GL_RG8I:
*outFormat = GL_RG_INTEGER;
break;
case GL_R32UI:
case GL_R16UI:
case GL_R8UI:
case GL_R32I:
case GL_R16I:
case GL_R8I:
*outFormat = GL_RED_INTEGER;
break;
// Color Float
case GL_RGBA32F:
case GL_RGBA16F:
*outFormat = GL_RGBA;
break;
case GL_RGB32F:
case GL_RGB16F:
*outFormat = GL_RGB;
break;
case GL_RG32F:
case GL_RG16F:
*outFormat = GL_RG;
break;
case GL_R32F:
case GL_R16F:
*outFormat = GL_RED;
break;
// Color sRGB
case GL_SRGB:
case GL_SRGB8:
*outFormat = GL_RGB;
break;
// Color sized other
case GL_RGB9_E5:
case GL_R11F_G11F_B10F:
*outFormat = GL_RGB;
break;
case GL_RGB10_A2:
case GL_RGB5_A1:
*outFormat = GL_RGBA;
break;
// Depth
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH_COMPONENT:
*outFormat = GL_DEPTH_COMPONENT;
break;
// Depth Stencil
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL:
*outFormat = GL_DEPTH_STENCIL;
break;
default:
MGLOG_E("NormalizePixelFormat: outFormat: unhandled internalFormat: %s",
MG_Util::ConvertGLEnumToString(internalFormat).c_str());
// Fallback handling for other formats
// Try to infer format from internal format name
if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGBA") != nullptr) {
*outFormat = GL_RGBA;
break;
case GL_RGB:
case GL_RGB16:
case GL_RGB8:
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGB") != nullptr) {
*outFormat = GL_RGB;
break;
case GL_RG:
case GL_RG16:
case GL_RG8:
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RG") != nullptr) {
*outFormat = GL_RG;
break;
case GL_RED:
case GL_R16:
case GL_R8:
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RED") != nullptr) {
*outFormat = GL_RED;
break;
// Color Signed Normalized
case GL_RGBA_SNORM:
case GL_RGBA16_SNORM:
case GL_RGBA8_SNORM:
*outFormat = GL_RGBA;
break;
case GL_RGB_SNORM:
case GL_RGB16_SNORM:
case GL_RGB8_SNORM:
*outFormat = GL_RGB;
break;
case GL_RG_SNORM:
case GL_RG16_SNORM:
case GL_RG8_SNORM:
*outFormat = GL_RG;
break;
case GL_RED_SNORM:
case GL_R16_SNORM:
case GL_R8_SNORM:
*outFormat = GL_RED;
break;
// Color Integer
case GL_RGBA32UI:
case GL_RGBA16UI:
case GL_RGBA8UI:
case GL_RGBA32I:
case GL_RGBA16I:
case GL_RGBA8I:
*outFormat = GL_RGBA_INTEGER;
break;
case GL_RGB32UI:
case GL_RGB16UI:
case GL_RGB8UI:
case GL_RGB32I:
case GL_RGB16I:
case GL_RGB8I:
*outFormat = GL_RGB_INTEGER;
break;
case GL_RG32UI:
case GL_RG16UI:
case GL_RG8UI:
case GL_RG32I:
case GL_RG16I:
case GL_RG8I:
*outFormat = GL_RG_INTEGER;
break;
case GL_R32UI:
case GL_R16UI:
case GL_R8UI:
case GL_R32I:
case GL_R16I:
case GL_R8I:
*outFormat = GL_RED_INTEGER;
break;
// Color Float
case GL_RGBA32F:
case GL_RGBA16F:
*outFormat = GL_RGBA;
break;
case GL_RGB32F:
case GL_RGB16F:
*outFormat = GL_RGB;
break;
case GL_RG32F:
case GL_RG16F:
*outFormat = GL_RG;
break;
case GL_R32F:
case GL_R16F:
*outFormat = GL_RED;
break;
// Color sRGB
case GL_SRGB:
case GL_SRGB8:
*outFormat = GL_RGB;
break;
// Color sized other
case GL_RGB9_E5:
case GL_R11F_G11F_B10F:
*outFormat = GL_RGB;
break;
case GL_RGB10_A2:
case GL_RGB5_A1:
*outFormat = GL_RGBA;
break;
// Depth
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH_COMPONENT:
*outFormat = GL_DEPTH_COMPONENT;
break;
// Depth Stencil
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL:
*outFormat = GL_DEPTH_STENCIL;
break;
default:
MGLOG_E("NormalizePixelFormat: outFormat: unhandled internalFormat: %s", MG_Util::ConvertGLEnumToString(internalFormat).c_str());
// Fallback handling for other formats
// Try to infer format from internal format name
if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGBA") != nullptr) {
*outFormat = GL_RGBA;
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGB") != nullptr) {
*outFormat = GL_RGB;
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RG") != nullptr) {
*outFormat = GL_RG;
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RED") != nullptr) {
*outFormat = GL_RED;
} else {
*outFormat = GL_RGBA; // Ultimate fallback
}
break;
} else {
*outFormat = GL_RGBA; // Ultimate fallback
}
break;
}
}
// type
if (outType) {
switch (internalFormat) {
// Color Unsigned Normalized
case GL_RGBA16:
case GL_RGB16:
case GL_RG16:
case GL_R16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
// converted to GL_RGBA32F
*outType = GL_FLOAT;
break;
} else {
*outType = GL_UNSIGNED_SHORT;
break;
}
case GL_RGBA8:
case GL_RGB8:
case GL_RG8:
case GL_R8:
*outType = GL_UNSIGNED_BYTE;
break;
// Color Signed Normalized
case GL_RGBA16_SNORM:
case GL_RGB16_SNORM:
case GL_RG16_SNORM:
case GL_R16_SNORM:
*outType = GL_SHORT;
break;
case GL_RGBA8_SNORM:
case GL_RGB8_SNORM:
case GL_RG8_SNORM:
case GL_R8_SNORM:
*outType = GL_BYTE;
break;
// Color Unsigned Integer
case GL_RGBA32UI:
case GL_RGB32UI:
case GL_RG32UI:
case GL_R32UI:
*outType = GL_UNSIGNED_INT;
break;
case GL_RGBA16UI:
case GL_RGB16UI:
case GL_RG16UI:
case GL_R16UI:
*outType = GL_UNSIGNED_SHORT;
break;
case GL_RGBA8UI:
case GL_RGB8UI:
case GL_RG8UI:
case GL_R8UI:
*outType = GL_UNSIGNED_BYTE;
break;
// Color Integer
case GL_RGBA32I:
case GL_RGB32I:
case GL_RG32I:
case GL_R32I:
*outType = GL_INT;
break;
case GL_RGBA16I:
case GL_RGB16I:
case GL_RG16I:
case GL_R16I:
*outType = GL_SHORT;
break;
case GL_RGBA8I:
case GL_RGB8I:
case GL_RG8I:
case GL_R8I:
*outType = GL_BYTE;
break;
// Color Float
case GL_RGBA32F:
case GL_RGB32F:
case GL_RG32F:
case GL_R32F:
// Color Unsigned Normalized
case GL_RGBA16:
case GL_RGB16:
case GL_RG16:
case GL_R16:
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
// converted to GL_RGBA32F
*outType = GL_FLOAT;
break;
case GL_RGBA16F:
case GL_RGB16F:
case GL_RG16F:
case GL_R16F:
*outType = GL_HALF_FLOAT;
break;
// Color sRGB
case GL_SRGB8:
*outType = GL_UNSIGNED_BYTE;
break;
// Color sized other
case GL_RGB9_E5:
*outType = GL_UNSIGNED_INT_5_9_9_9_REV;
break;
case GL_R11F_G11F_B10F:
*outType = GL_UNSIGNED_INT_10F_11F_11F_REV;
break;
case GL_RGB10_A2:
*outType = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case GL_RGB5_A1:
*outType = GL_UNSIGNED_SHORT_5_5_5_1;
break;
// Depth
case GL_DEPTH_COMPONENT16:
} else {
*outType = GL_UNSIGNED_SHORT;
break;
case GL_DEPTH_COMPONENT24:
*outType = GL_UNSIGNED_INT;
break;
case GL_DEPTH_COMPONENT32:
*outType = GL_UNSIGNED_INT;
break;
case GL_DEPTH_COMPONENT32F:
*outType = GL_FLOAT;
break;
case GL_DEPTH_COMPONENT:
*outType = GL_UNSIGNED_INT;
break;
}
case GL_RGBA8:
case GL_RGB8:
case GL_RG8:
case GL_R8:
*outType = GL_UNSIGNED_BYTE;
break;
// Depth Stencil
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL:
*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
break;
// Color Signed Normalized
case GL_RGBA16_SNORM:
case GL_RGB16_SNORM:
case GL_RG16_SNORM:
case GL_R16_SNORM:
*outType = GL_SHORT;
break;
case GL_RGBA8_SNORM:
case GL_RGB8_SNORM:
case GL_RG8_SNORM:
case GL_R8_SNORM:
*outType = GL_BYTE;
break;
default:
MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s", MG_Util::ConvertGLEnumToString(internalFormat).c_str());
// Fallback handling for other formats
*outType = GL_UNSIGNED_BYTE;
break;
// Color Unsigned Integer
case GL_RGBA32UI:
case GL_RGB32UI:
case GL_RG32UI:
case GL_R32UI:
*outType = GL_UNSIGNED_INT;
break;
case GL_RGBA16UI:
case GL_RGB16UI:
case GL_RG16UI:
case GL_R16UI:
*outType = GL_UNSIGNED_SHORT;
break;
case GL_RGBA8UI:
case GL_RGB8UI:
case GL_RG8UI:
case GL_R8UI:
*outType = GL_UNSIGNED_BYTE;
break;
// Color Integer
case GL_RGBA32I:
case GL_RGB32I:
case GL_RG32I:
case GL_R32I:
*outType = GL_INT;
break;
case GL_RGBA16I:
case GL_RGB16I:
case GL_RG16I:
case GL_R16I:
*outType = GL_SHORT;
break;
case GL_RGBA8I:
case GL_RGB8I:
case GL_RG8I:
case GL_R8I:
*outType = GL_BYTE;
break;
// Color Float
case GL_RGBA32F:
case GL_RGB32F:
case GL_RG32F:
case GL_R32F:
*outType = GL_FLOAT;
break;
case GL_RGBA16F:
case GL_RGB16F:
case GL_RG16F:
case GL_R16F:
*outType = GL_HALF_FLOAT;
break;
// Color sRGB
case GL_SRGB8:
*outType = GL_UNSIGNED_BYTE;
break;
// Color sized other
case GL_RGB9_E5:
*outType = GL_UNSIGNED_INT_5_9_9_9_REV;
break;
case GL_R11F_G11F_B10F:
*outType = GL_UNSIGNED_INT_10F_11F_11F_REV;
break;
case GL_RGB10_A2:
*outType = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case GL_RGB5_A1:
*outType = GL_UNSIGNED_SHORT_5_5_5_1;
break;
// Depth
case GL_DEPTH_COMPONENT16:
*outType = GL_UNSIGNED_SHORT;
break;
case GL_DEPTH_COMPONENT24:
*outType = GL_UNSIGNED_INT;
break;
case GL_DEPTH_COMPONENT32:
*outType = GL_UNSIGNED_INT;
break;
case GL_DEPTH_COMPONENT32F:
*outType = GL_FLOAT;
break;
case GL_DEPTH_COMPONENT:
*outType = GL_UNSIGNED_INT;
break;
// Depth Stencil
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH_STENCIL:
*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
break;
default:
MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s",
MG_Util::ConvertGLEnumToString(internalFormat).c_str());
// Fallback handling for other formats
*outType = GL_UNSIGNED_BYTE;
break;
}
}
}
@@ -14,5 +14,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
NoNorm16 = 1 << 0,
None = 0,
};
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
} // namespace MobileGL::MG_Util::TextureFormatProcessor