mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
This commit is contained in:
@@ -103,7 +103,9 @@ set(SOURCE_FILES
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MobileGL/MG_Util/Debug/Log.cpp
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MobileGL/MG_Util/Math/VectorTypes.cpp
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MobileGL/MG_Util/Metrics/TextureMetrics.cpp
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MobileGL/MG_Util/Metrics/BufferMetrics.cpp
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MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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@@ -151,6 +151,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// Do real sync
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for (auto& bufferObject : buffersToSync) {
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if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) continue;
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const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject);
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SharedPtr<BackendBufferObject> backendBufferObject;
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if (backendBufferIt == g_backendBufferObjects.end()) {
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@@ -778,8 +780,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
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MG_Util::ConvertGLEnumToString(filter).c_str());
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MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
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dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
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MG_External::GLES::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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@@ -825,7 +827,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLsizei height, GLint border) {
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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DebugImpl::OpenGLScopeMarker marker(__func__);
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DebugImpl::OpenGLScopeMarker marker(__func__);
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#endif
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DebugImpl::ErrorLopper errorLopper;
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MGLOG_D("%s: Backend", __func__);
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@@ -842,25 +844,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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if (!UpdateTextureBindingAtTarget(target))
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return;
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if (!UpdateTextureBindingAtTarget(target)) return;
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// GLint realInternalFormat;
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// MG_External::GLES::glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &realInternalFormat);
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// errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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// MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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// });
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// internalformat = (GLenum)realInternalFormat;
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// GLint realInternalFormat;
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// MG_External::GLES::glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT,
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// &realInternalFormat); errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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// MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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// });
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// internalformat = (GLenum)realInternalFormat;
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auto mglInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
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GLenum format = GL_DEPTH_COMPONENT;
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GLenum type = GL_UNSIGNED_INT;
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TextureImpl::GenerateTextureFormatInfo(mglInternalFormat, &internalformat, &format, &type);
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MOBILEGL_ASSERT(format != GL_NONE && type != GL_NONE, "%s: cannot GenerateTextureFormatInfo(%s): out internalformat=%s, format=%s, type=%s",
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MOBILEGL_ASSERT(format != GL_NONE && type != GL_NONE,
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"%s: cannot GenerateTextureFormatInfo(%s): out internalformat=%s, format=%s, type=%s",
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MG_Util::ConvertTextureInternalFormatToString(mglInternalFormat).c_str(),
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MG_Util::ConvertGLEnumToString(internalformat).c_str(),
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MG_Util::ConvertGLEnumToString(format).c_str(),
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MG_Util::ConvertGLEnumToString(type).c_str());
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MG_Util::ConvertGLEnumToString(format).c_str(), MG_Util::ConvertGLEnumToString(type).c_str());
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TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
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bool isDepthFormat =
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@@ -938,8 +939,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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if (!UpdateTextureBindingAtTarget(target))
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return;
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if (!UpdateTextureBindingAtTarget(target)) return;
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BindCurrentFBO(FramebufferTarget::Read);
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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@@ -7,24 +7,24 @@
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// End of Source File Header
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#include "Managers.h"
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#include "MG_Backend/Backends.h"
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#include "MG_Util/Debug/Log.h"
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#include "Utils.h"
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#include "DirectGLES.h"
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#include "MG_State/GLState/TextureState/TextureObjectBuffer.h"
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
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#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
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#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
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#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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namespace MobileGL::MG_Backend::DirectGLES {
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constexpr Bool PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC = true;
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namespace BufferImpl {
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BackendBufferObject::BackendBufferObject() {
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#ifdef TRACY_ENABLE
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@@ -58,8 +58,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("Syncing buffer object with backend ID %u to backend for state ID %u", m_backendBufferId,
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stateBufferObject->GetExternalIndex());
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// Decide sync method
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// glBufferData
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Bool needsRegeneration =
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!m_isInitialized || bufferSize > m_prevBufferSize || bufferSize < m_prevBufferSize / 2;
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!m_isInitialized || (stateBufferObject->GetChangeBits() & BufferChangeBits::PreferReallocationBit);
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if (needsRegeneration) {
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MGLOG_D("Buffer size changed significantly or not initialized, regenerating buffer with ID: %u",
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@@ -67,22 +69,33 @@ namespace MobileGL::MG_Backend::DirectGLES {
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SyncToBackend_glBufferData(stateBufferObject);
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m_isInitialized = true;
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m_prevBufferSize = bufferSize;
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stateBufferObject->ClearDirty();
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return;
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}
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switch (stateBufferObject->GetUsage()) {
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case BufferUsage::StaticDraw:
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SyncToBackend_glBufferSubData(stateBufferObject);
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break;
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case BufferUsage::DynamicDraw:
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case BufferUsage::StreamDraw:
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SyncToBackend_glMapBufferRange(stateBufferObject);
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break;
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default:
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SyncToBackend_glBufferSubData(stateBufferObject);
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break;
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// glMapBufferRange or glBufferSubData
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Bool useInvalidationMap = !(stateBufferObject->GetChangeBits() & BufferChangeBits::ForbidInvalidationBit);
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Bool useUnsynchronizedMap =
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!(stateBufferObject->GetChangeBits() & BufferChangeBits::ForbidUnsynchronizationBit);
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Bool useMapBufferRange = useInvalidationMap || useUnsynchronizedMap;
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if (!useMapBufferRange && PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC) {
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auto usage = stateBufferObject->GetUsage();
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if (usage == BufferUsage::DynamicDraw || usage == BufferUsage::StreamDraw ||
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usage == BufferUsage::StreamCopy || usage == BufferUsage::DynamicCopy) {
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useMapBufferRange = true;
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}
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}
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if (useMapBufferRange) {
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MGLOG_D("Using glMapBufferRange to sync buffer with ID: %u", m_backendBufferId);
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SyncToBackend_glMapBufferRange(stateBufferObject, useInvalidationMap, useUnsynchronizedMap);
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} else {
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MGLOG_D("Using glBufferSubData to sync buffer with ID: %u", m_backendBufferId);
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SyncToBackend_glBufferSubData(stateBufferObject);
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}
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// Clear dirty state
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stateBufferObject->ClearDirty();
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m_prevBufferSize = bufferSize;
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}
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@@ -102,8 +115,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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MG_External::GLES::glBufferData(TempBufferTarget, size, data, usage);
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stateBufferObject->ClearDirty();
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}
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void BackendBufferObject::SyncToBackend_glBufferSubData(
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@@ -117,19 +128,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const void* data = stateBufferObject->GetDataReadOnly()->data();
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// dirty range: [range.start, range.end)
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const auto& range = stateBufferObject->GetDirtyRange();
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if (range.end == 0) {
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auto ranges = stateBufferObject->GetDirtyRanges();
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if (ranges.empty()) {
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MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
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return;
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}
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
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reinterpret_cast<const char*>(data) + range.start);
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for (const auto& range : ranges) {
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
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reinterpret_cast<const char*>(data) + range.start);
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}
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}
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void BackendBufferObject::SyncToBackend_glMapBufferRange(
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SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate) {
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SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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@@ -137,19 +150,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
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MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
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const auto& range = stateBufferObject->GetDirtyRange();
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if (range.end == 0) {
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auto ranges = stateBufferObject->GetDirtyRanges();
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if (ranges.empty()) {
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MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
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return;
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}
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SizeT minStart = ranges.GetOverallMinStart();
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SizeT maxEnd = ranges.GetOverallMaxEnd();
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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void* mappedData =
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MG_External::GLES::glMapBufferRange(TempBufferTarget, range.start, range.end - range.start,
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : 0) | GL_MAP_WRITE_BIT);
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void* mappedData = MG_External::GLES::glMapBufferRange(
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TempBufferTarget, minStart, maxEnd - minStart,
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(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
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GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
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const void* data = stateBufferObject->GetDataReadOnly()->data();
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if (mappedData) {
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Memcpy(mappedData, ((const char*)(data) + range.start), range.end - range.start);
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MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
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Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
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// Explicitly flush the dirty ranges
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for (const auto& range : ranges) {
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MG_External::GLES::glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
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range.end - range.start);
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}
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MG_External::GLES::glUnmapBuffer(TempBufferTarget);
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} else {
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MGLOG_E("Failed to map buffer with ID: %u", m_backendBufferId);
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@@ -328,7 +349,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// 4. Mipmap levels changed
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if (!stateTextureObject->IsComplete()) {
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MGLOG_D("Texture object with ID: %u is not complete, skipping sync.", stateTextureObject->GetExternalIndex());
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MGLOG_D("Texture object with ID: %u is not complete, skipping sync.",
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stateTextureObject->GetExternalIndex());
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return;
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}
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@@ -376,39 +398,42 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto* pData = (levelDirty && levelByteSize != 0)
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? textureMipmapObject->MapMipmapData(uploadTarget, level)
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: nullptr;
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MGLOG_D("%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, levelDirty = %s", __func__,
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MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
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levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData, levelDirty ? "true" : "false");
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MGLOG_D(
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"%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, levelDirty = %s",
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__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
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levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
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levelDirty ? "true" : "false");
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errorLopper.Clear();
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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auto textureTarget = stateTextureObject->GetTarget();
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// TODO: handle more texture types
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switch (textureTarget) {
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case TextureTarget::Texture2D:
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case TextureTarget::TextureCubeMap:
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{
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MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat,
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glType, pData);
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break;
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}
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case TextureTarget::Texture3D: {
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MG_External::GLES::glTexImage3D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.y()),
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static_cast<GLsizei>(levelTexelSize.z()),
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0, glFormat,
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glType, pData);
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break;
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}
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default: {
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MGLOG_E("Unhandled texture target %s", MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
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}
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case TextureTarget::Texture2D:
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case TextureTarget::TextureCubeMap: {
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MG_External::GLES::glTexImage2D(
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glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
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0, glFormat, glType, pData);
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break;
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}
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget, glInternalFormat, glFormat, glType, pData](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, type=%s, pixels=%p", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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case TextureTarget::Texture3D: {
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MG_External::GLES::glTexImage3D(
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glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
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static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
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break;
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}
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default: {
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MGLOG_E("Unhandled texture target %s",
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MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
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}
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}
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
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glInternalFormat, glFormat, glType, pData](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
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"type=%s, pixels=%p",
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func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
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MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
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MG_Util::ConvertGLEnumToString(glFormat).c_str(),
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@@ -493,8 +518,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto backendId = backendBufferObject->GetBackendBufferId();
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat,
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&glFormat, &glType);
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TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
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&glType);
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MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
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break;
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@@ -1129,8 +1154,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Int width = static_cast<Int>(stateRBOObject->GetWidth());
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Int height = static_cast<Int>(stateRBOObject->GetHeight());
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat,
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&glFormat, &glType);
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TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
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MG_External::GLES::glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
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static_cast<GLsizei>(height));
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@@ -28,7 +28,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
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void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
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void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
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Bool invalidate = true);
|
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Bool invalidate = true, Bool unsynchronized = true);
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Uint m_backendBufferId = 0;
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SizeT m_prevBufferSize = 0;
|
||||
@@ -58,12 +58,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
namespace TextureImpl {
|
||||
inline Bool IsSupportedTextureTarget(TextureTarget target) {
|
||||
if (target == TextureTarget::Texture1D ||
|
||||
target == TextureTarget::TextureRectangle ||
|
||||
target == TextureTarget::Texture2DMultisampleArray ||
|
||||
target == TextureTarget::Texture1DArray ||
|
||||
target == TextureTarget::Texture2DMultisample ||
|
||||
target == TextureTarget::Texture2DArray)
|
||||
if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
|
||||
target == TextureTarget::Texture2DMultisampleArray || target == TextureTarget::Texture1DArray ||
|
||||
target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DArray)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -74,13 +74,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
using namespace MobileGL::MG_Util::TextureFormatProcessor;
|
||||
auto options =
|
||||
(MG_External::GLES::g_glesCaps.hasNorm16Texture) ? PixelFormatNormalizeOptionBit::None : PixelFormatNormalizeOptionBit::NoNorm16;
|
||||
NormalizePixelFormat(
|
||||
MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat),
|
||||
options,
|
||||
outInternalFormat,
|
||||
outFormat, outType);
|
||||
auto options = (MG_External::GLES::g_glesCaps.hasNorm16Texture) ? PixelFormatNormalizeOptionBit::None
|
||||
: PixelFormatNormalizeOptionBit::NoNorm16;
|
||||
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
|
||||
outInternalFormat, outFormat, outType);
|
||||
}
|
||||
} // namespace TextureImpl
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace MobileGL {
|
||||
return MG_External::EGL::eglQuerySurface(display, surface, attribute, value);
|
||||
}
|
||||
|
||||
char const * QueryString(EGLDisplay display, EGLint name) {
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
return MG_External::EGL::eglQueryString(display, name);
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
const EGLint* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
|
||||
}
|
||||
|
||||
@@ -170,51 +170,45 @@ namespace MobileGL {
|
||||
return (__eglMustCastToProperFunctionPointerType)proc;
|
||||
}
|
||||
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list) {
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreateSync(dpy, type, attrib_list);
|
||||
}
|
||||
|
||||
|
||||
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
|
||||
return MG_External::EGL::eglDestroySync(dpy, sync);
|
||||
}
|
||||
|
||||
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
|
||||
return MG_External::EGL::eglClientWaitSync(dpy, sync, flags, timeout);
|
||||
}
|
||||
|
||||
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value) {
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
|
||||
return MG_External::EGL::eglGetSyncAttrib(dpy, sync, attribute, value);
|
||||
}
|
||||
|
||||
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list) {
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreateImage(dpy, ctx, target, buffer, attrib_list);
|
||||
}
|
||||
|
||||
|
||||
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
|
||||
return MG_External::EGL::eglDestroyImage(dpy, image);
|
||||
}
|
||||
|
||||
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void * native_display, const EGLAttrib * attrib_list) {
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglGetPlatformDisplay(platform, native_display, attrib_list);
|
||||
}
|
||||
|
||||
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list) {
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
|
||||
}
|
||||
|
||||
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list) {
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
|
||||
}
|
||||
|
||||
|
||||
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
|
||||
return MG_External::EGL::eglWaitSync(dpy, sync, flags);
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace MobileGL {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
char const * QueryString(EGLDisplay display, EGLint name) {
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace MobileGL {
|
||||
EGLBoolean BindAPI(EGLenum api);
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw);
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value);
|
||||
char const * QueryString(EGLDisplay display, EGLint name);
|
||||
char const* QueryString(EGLDisplay display, EGLint name);
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval);
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw);
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
|
||||
@@ -39,7 +39,7 @@ namespace MobileGL {
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
|
||||
EGLConfig config, const EGLint* attrib_list);
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list);
|
||||
const EGLint* attrib_list);
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
|
||||
EGLDisplay GetCurrentDisplay(void);
|
||||
EGLenum QueryAPI(void);
|
||||
@@ -49,15 +49,18 @@ namespace MobileGL {
|
||||
EGLBoolean WaitGL(void);
|
||||
EGLBoolean WaitNative(EGLint engine);
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
|
||||
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image);
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
|
||||
} // namespace MG_Impl::EGLImpl
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -525,8 +525,7 @@ namespace MobileGL {
|
||||
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
|
||||
point.Bind(bufferObject);
|
||||
point.SetRange(Range1D(0, bufferObject->GetSize()));
|
||||
MGLOG_D("%s: set range (0, %d)", __func__,
|
||||
bufferObject->GetSize());
|
||||
MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize());
|
||||
}
|
||||
|
||||
void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
|
||||
@@ -575,6 +574,7 @@ namespace MobileGL {
|
||||
return MapBuffer_State(target, access);
|
||||
}
|
||||
|
||||
// FIXME: this should be a "backend" function
|
||||
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size) {
|
||||
CopyBufferSubData_State(readTarget, writeTarget, readOffset, writeOffset, size);
|
||||
|
||||
@@ -12,16 +12,22 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
||||
|
||||
@@ -516,15 +516,15 @@ namespace MobileGL {
|
||||
void Uniform_State(MG_State::GLState::ProgramObject& programObject, GLuint location, T* value,
|
||||
SizeT byteOffsetInsideUniform = 0) {
|
||||
if (!programObject.IsUniformOpaqueAtLocation(location)) {
|
||||
MGLOG_D("%s: program = %d, location = %d, maxLocation = %d", __func__,
|
||||
programObject.GetExternalIndex(), location, programObject.GetMaxUniformLocation());
|
||||
MGLOG_D("%s: program = %d, location = %d, maxLocation = %d", __func__, programObject.GetExternalIndex(),
|
||||
location, programObject.GetMaxUniformLocation());
|
||||
auto size = programObject.GetUniformSizesInBytes(location);
|
||||
auto offset = programObject.GetUniformOffset(location);
|
||||
MOBILEGL_ASSERT(size >= ItemCount * sizeof(T),
|
||||
"Uniform size mismatch, expected at least %zu bytes, got %zu bytes.",
|
||||
ItemCount * sizeof(T), size);
|
||||
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__,
|
||||
programObject.GetExternalIndex(), location, offset + byteOffsetInsideUniform);
|
||||
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(),
|
||||
location, offset + byteOffsetInsideUniform);
|
||||
Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T));
|
||||
} else {
|
||||
auto* ttype = programObject.GetUniformTType(location);
|
||||
|
||||
@@ -63,8 +63,7 @@ namespace MobileGL {
|
||||
// TextureInternalFormat textureInternalFormat =
|
||||
// MG_Util::ConvertGLEnumToTextureInternalFormat(format);
|
||||
MGLOG_D("TexSubImage2D_State: target = %s, level = %d, (%d, %d), format = %s, pixels = %p",
|
||||
MG_Util::ConvertGLEnumToString(target).c_str(), level,
|
||||
width, height,
|
||||
MG_Util::ConvertGLEnumToString(target).c_str(), level, width, height,
|
||||
MG_Util::ConvertTextureInputFormatToString(textureInputFormat).c_str(), pixels);
|
||||
// ===================== Error Checking ==============================
|
||||
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
|
||||
@@ -502,14 +501,18 @@ namespace MobileGL {
|
||||
GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) {
|
||||
MGLOG_D(
|
||||
"%s called with target: %s, level: %d, internalformat: %s, width: %d, height: %d, depth: %d, "
|
||||
"border: %d, format: %s, type: %s (%u), pixels: %p", __func__,
|
||||
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target)).c_str(),
|
||||
"border: %d, format: %s, type: %s (%u), pixels: %p",
|
||||
__func__,
|
||||
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target))
|
||||
.c_str(),
|
||||
level,
|
||||
MG_Util::ConvertTextureInternalFormatToString(
|
||||
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat)).c_str(),
|
||||
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat))
|
||||
.c_str(),
|
||||
width, height, depth, border,
|
||||
MG_Util::ConvertTextureInputFormatToString(MG_Util::ConvertGLEnumToTextureInputFormat(format)).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type)).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type))
|
||||
.c_str(),
|
||||
type, pixels);
|
||||
// ======================= Converting ================================
|
||||
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
@@ -580,13 +583,13 @@ namespace MobileGL {
|
||||
reinterpret_cast<SizeT>(pixels);
|
||||
}
|
||||
|
||||
|
||||
MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
|
||||
"Texture object here should always be an object with mipmap");
|
||||
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
||||
|
||||
// Allocate in TextureObject
|
||||
textureMipmapObject->AllocateStorage(textureUploadingTarget, level, {{width, height, depth}, internalBytes});
|
||||
textureMipmapObject->AllocateStorage(textureUploadingTarget, level,
|
||||
{{width, height, depth}, internalBytes});
|
||||
|
||||
if (!originalPixels) {
|
||||
MGLOG_D("%s: No input pixel and no PBO bound, no pixel transfer", __func__);
|
||||
@@ -601,8 +604,8 @@ namespace MobileGL {
|
||||
if (processedPixels && imageSize > 0) {
|
||||
if (imageSize != internalBytes) {
|
||||
MGLOG_W("%s: Processed pixel data size (%zu) does not match expected size (%zu). "
|
||||
"This may indicate an alignment or processing issue.", __func__,
|
||||
imageSize, internalBytes);
|
||||
"This may indicate an alignment or processing issue.",
|
||||
__func__, imageSize, internalBytes);
|
||||
}
|
||||
|
||||
const SizeT copySize = std::min(imageSize, internalBytes);
|
||||
@@ -623,20 +626,16 @@ namespace MobileGL {
|
||||
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
|
||||
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
|
||||
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
|
||||
MGLOG_D(
|
||||
"%s called with target: %s (%s), level: %d, internalformat: %s (%s), width: %d, height: %d, "
|
||||
"border: %d, format: %s (%s), type: %s (%s), pixels: %p", __func__,
|
||||
MG_Util::ConvertTextureUploadTargetToString(textureUploadingTarget).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(target).c_str(),
|
||||
level,
|
||||
MGLOG_D("%s called with target: %s (%s), level: %d, internalformat: %s (%s), width: %d, height: %d, "
|
||||
"border: %d, format: %s (%s), type: %s (%s), pixels: %p",
|
||||
__func__, MG_Util::ConvertTextureUploadTargetToString(textureUploadingTarget).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(target).c_str(), level,
|
||||
MG_Util::ConvertTextureInternalFormatToString(textureInternalFormat).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(internalformat).c_str(),
|
||||
width, height, border,
|
||||
MG_Util::ConvertGLEnumToString(internalformat).c_str(), width, height, border,
|
||||
MG_Util::ConvertTextureInputFormatToString(textureInputFormat).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(texturePixelDataType).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(type).c_str(),
|
||||
pixels);
|
||||
MG_Util::ConvertGLEnumToString(type).c_str(), pixels);
|
||||
// ===================== Error Checking ==============================
|
||||
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) return;
|
||||
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) return;
|
||||
@@ -661,7 +660,8 @@ namespace MobileGL {
|
||||
// indicated by type.
|
||||
|
||||
// ======================= Processing ================================
|
||||
textureInternalFormat = MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
|
||||
textureInternalFormat =
|
||||
MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
|
||||
SharedPtr<MG_State::GLState::ITextureObject> textureObject = nullptr;
|
||||
Bool isProxy = TextureImpl::IsProxyTextureTarget(textureUploadingTarget);
|
||||
if (isProxy) {
|
||||
@@ -1227,11 +1227,12 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void CopyTexImage2D_State(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border) {
|
||||
GLsizei height, GLint border) {
|
||||
GLenum outInternalFormat, format, type;
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(internalformat, 0, &outInternalFormat, &format, &type);
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(internalformat, 0, &outInternalFormat, &format,
|
||||
&type);
|
||||
const auto pixelUnpackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
TexImage2D_State(target, level, outInternalFormat, width, height, border, format, type, nullptr);
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).Bind(pixelUnpackBufferObject);
|
||||
}
|
||||
|
||||
@@ -20,10 +20,10 @@ namespace MobileGL {
|
||||
const GLvoid* pixels);
|
||||
void TexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||||
void TexParameteri(GLenum target, GLenum pname, GLint param);
|
||||
void TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
void TexParameteriv(GLenum target, GLenum pname, const GLint * params);
|
||||
void TexParameterIiv(GLenum target, GLenum pname, const GLint * params);
|
||||
void TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
|
||||
void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
|
||||
void TexParameteriv(GLenum target, GLenum pname, const GLint* params);
|
||||
void TexParameterIiv(GLenum target, GLenum pname, const GLint* params);
|
||||
void TexParameterIuiv(GLenum target, GLenum pname, const GLuint* params);
|
||||
|
||||
void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLboolean fixedsamplelocations);
|
||||
|
||||
@@ -170,7 +170,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type) {
|
||||
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
|
||||
@@ -178,7 +179,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (format != TextureInputFormat::RGB) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
@@ -193,7 +195,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
@@ -206,7 +209,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (format != TextureInputFormat::DepthComponent) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for depth component internal format"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
|
||||
Bool ValidateTextureBorderNumber(Int border);
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type);
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GetProcAddress.h"
|
||||
#define GETPROC(name, var) \
|
||||
if (strcmp(#name, var) == 0) { \
|
||||
return (void*)name; \
|
||||
#define GETPROC(name, var) \
|
||||
if (strcmp(#name, var) == 0) { \
|
||||
return (void*)name; \
|
||||
}
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -14,14 +14,18 @@ namespace MobileGL {
|
||||
namespace GLState {
|
||||
BufferObject::BufferObject(Uint externalIndex)
|
||||
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
|
||||
m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}),
|
||||
m_dataPtr(MakeShared<Data>()) {}
|
||||
m_mappingAccess(BufferMappingAccessBit::Null),
|
||||
m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
|
||||
m_dataPtr(MakeShared<Data>()) {
|
||||
m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
|
||||
}
|
||||
|
||||
void BufferObject::Resize(SizeT size) {
|
||||
m_size = size;
|
||||
m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
|
||||
m_dataPtr->resize(size);
|
||||
m_dirtyRange = {0, 0};
|
||||
m_change.Bits |= BufferChangeBits::DirtyBit;
|
||||
m_change.Bits |= BufferChangeBits::PreferReallocationBit;
|
||||
}
|
||||
|
||||
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
|
||||
@@ -30,7 +34,14 @@ namespace MobileGL {
|
||||
data.size, m_size);
|
||||
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
|
||||
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
|
||||
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
|
||||
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
|
||||
m_change.Bits |= BufferChangeBits::DirtyBit;
|
||||
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
|
||||
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
|
||||
// This function may be called by `glBufferData`, but we still set the forbid bits above,
|
||||
// because when `PreferReallocationBit` is set, those bits are ignored anyway.
|
||||
// The bits can fit the `glBufferSubData` semantics
|
||||
// (though `glBufferSubData` calls `UploadSubData` instead).
|
||||
}
|
||||
|
||||
void BufferObject::SetUsage(BufferUsage usage) {
|
||||
@@ -44,7 +55,8 @@ namespace MobileGL {
|
||||
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
|
||||
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
|
||||
m_mappedRange.end - m_mappedRange.start);
|
||||
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
|
||||
m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
|
||||
m_change.Bits |= BufferChangeBits::DirtyBit;
|
||||
}
|
||||
|
||||
m_stagingData.clear();
|
||||
@@ -69,7 +81,8 @@ namespace MobileGL {
|
||||
"Flush range out of bounds: mappedRange.end (%zu) < end (%zu)", m_mappedRange.end, end);
|
||||
|
||||
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
|
||||
m_dirtyRange.UnionUpdate(start, end);
|
||||
m_change.DirtyRanges.Add({start, end});
|
||||
m_change.Bits |= BufferChangeBits::DirtyBit;
|
||||
}
|
||||
|
||||
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
|
||||
@@ -79,7 +92,10 @@ namespace MobileGL {
|
||||
atOffset, data.size, m_size);
|
||||
|
||||
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
|
||||
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
|
||||
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
|
||||
m_change.Bits |= BufferChangeBits::DirtyBit;
|
||||
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
|
||||
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
|
||||
}
|
||||
|
||||
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
|
||||
@@ -95,7 +111,8 @@ namespace MobileGL {
|
||||
|
||||
const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
|
||||
Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
|
||||
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
|
||||
m_change.DirtyRanges.Add({dstOffset, dstOffset + size});
|
||||
m_change.Bits |= BufferChangeBits::DirtyBit;
|
||||
}
|
||||
|
||||
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
|
||||
@@ -144,6 +161,14 @@ namespace MobileGL {
|
||||
m_ownsStagingData = false;
|
||||
return m_dataPtr->data() + range.start;
|
||||
}
|
||||
|
||||
m_change.Bits |= !(access & BufferMappingAccessBit::InvalidateBuffer ||
|
||||
access & BufferMappingAccessBit::InvalidateRange)
|
||||
? BufferChangeBits::ForbidInvalidationBit
|
||||
: BufferChangeBits::None;
|
||||
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
|
||||
? BufferChangeBits::ForbidUnsynchronizationBit
|
||||
: BufferChangeBits::None;
|
||||
}
|
||||
|
||||
const SharedPtr<Data> BufferObject::GetDataReadOnly() const {
|
||||
@@ -151,7 +176,8 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void BufferObject::ClearDirty() {
|
||||
m_dirtyRange = {0, 0};
|
||||
m_change.DirtyRanges.clear();
|
||||
m_change.Bits = BufferChangeBits::None;
|
||||
}
|
||||
|
||||
SizeT BufferObject::GetSize() const {
|
||||
@@ -162,8 +188,12 @@ namespace MobileGL {
|
||||
return m_usage;
|
||||
}
|
||||
|
||||
Range1D BufferObject::GetDirtyRange() const {
|
||||
return m_dirtyRange;
|
||||
const VecRange1D& BufferObject::GetDirtyRanges() const {
|
||||
return m_change.DirtyRanges;
|
||||
}
|
||||
|
||||
Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
|
||||
return m_change.Bits;
|
||||
}
|
||||
|
||||
Bool BufferObject::IsMapped() const {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#pragma once
|
||||
#include "MG_Util/Types.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_Util/Math/VectorTypes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
enum class BufferTarget {
|
||||
@@ -55,6 +56,23 @@ namespace MobileGL {
|
||||
Coherent = 0x80
|
||||
};
|
||||
|
||||
enum class BufferChangeBits : Uint8 {
|
||||
None = 0,
|
||||
DirtyBit = 1 << 0, // When not set, bits below are ignored and nothing should be synced to backend
|
||||
PreferReallocationBit =
|
||||
1 << 1, // <=> `glBufferData`; When set, ForbidInvalidationBit and ForbidUnsynchronizationBit are ignored
|
||||
ForbidInvalidationBit = 1 << 2, // Indidate that invalidation flags were not used during mapping, else we're
|
||||
// allowed to act as `GL_MAP_INVALIDATE_*` in backend
|
||||
ForbidUnsynchronizationBit = 1 << 3, // (the same description as above, but for unsynchronization)
|
||||
};
|
||||
|
||||
struct BufferChange {
|
||||
static constexpr int DEFAULT_RESERVED_DIRTY_RANGES_COUNT = 50;
|
||||
|
||||
Flags<BufferChangeBits> Bits = BufferChangeBits::None;
|
||||
VecRange1D DirtyRanges;
|
||||
};
|
||||
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
class BufferObject {
|
||||
@@ -77,11 +95,12 @@ namespace MobileGL {
|
||||
Bool IsMapped() const;
|
||||
SizeT GetSize() const;
|
||||
BufferUsage GetUsage() const;
|
||||
Range1D GetDirtyRange() const;
|
||||
Range1D GetMappedRange() const;
|
||||
const SharedPtr<Data> GetDataReadOnly() const;
|
||||
Flags<BufferMappingAccessBit> GetMappingAccess() const;
|
||||
Uint GetExternalIndex() const;
|
||||
const VecRange1D& GetDirtyRanges() const;
|
||||
Flags<BufferChangeBits> GetChangeBits() const;
|
||||
|
||||
private:
|
||||
const Uint m_externalIndex = 0;
|
||||
@@ -90,7 +109,7 @@ namespace MobileGL {
|
||||
SharedPtr<Data> m_dataPtr;
|
||||
Bool m_isMapped;
|
||||
Flags<BufferMappingAccessBit> m_mappingAccess;
|
||||
Range1D m_dirtyRange;
|
||||
BufferChange m_change;
|
||||
Range1D m_mappedRange;
|
||||
Vector<Uint8> m_stagingData;
|
||||
Bool m_ownsStagingData;
|
||||
|
||||
@@ -453,7 +453,7 @@ namespace MobileGL {
|
||||
MGLOG_D("ProgramObject %u: GenerateBinary - generated %zu SPIR-V modules", m_externalIndex,
|
||||
m_generatedSpirv.size());
|
||||
|
||||
for (auto& spv: m_generatedSpirv) {
|
||||
for (auto& spv : m_generatedSpirv) {
|
||||
auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
|
||||
MOBILEGL_ASSERT(success, "SanitizeBinary failed");
|
||||
}
|
||||
|
||||
@@ -42,7 +42,8 @@ namespace MobileGL {
|
||||
} else {
|
||||
m_compileStatus = false;
|
||||
m_infoLog = result.error().log;
|
||||
MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting m_compileStatus = false as a result.",
|
||||
MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting "
|
||||
"m_compileStatus = false as a result.",
|
||||
m_externalIndex, m_source.c_str(), m_infoLog.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace MobileGL {
|
||||
SizeT GetByteSize(Uint level) const;
|
||||
void MarkDirty(Uint level, bool dirty);
|
||||
bool IsDirty(Uint level) const;
|
||||
|
||||
protected:
|
||||
Vector<IntVec3> m_texelSizes;
|
||||
Vector<Vector<Uint8>> m_data;
|
||||
|
||||
@@ -19,7 +19,9 @@ namespace MobileGL {
|
||||
template <SizeT TargetCount>
|
||||
class MipmapUploadTargetArray {
|
||||
public:
|
||||
MipmapUploadTargetArray() { static_assert(TargetCount > 0, "Upload target count must be greater than zero"); }
|
||||
MipmapUploadTargetArray() {
|
||||
static_assert(TargetCount > 0, "Upload target count must be greater than zero");
|
||||
}
|
||||
|
||||
void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
|
||||
|
||||
@@ -81,7 +81,8 @@ namespace MobileGL {
|
||||
|
||||
class TextureObjectMipmap : public TextureObjectBase {
|
||||
public:
|
||||
TextureObjectMipmap(TextureTarget target, Uint externalIndex): TextureObjectBase(target, externalIndex) {}
|
||||
TextureObjectMipmap(TextureTarget target, Uint externalIndex)
|
||||
: TextureObjectBase(target, externalIndex) {}
|
||||
|
||||
TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
|
||||
|
||||
|
||||
@@ -18,7 +18,8 @@ namespace MobileGL {
|
||||
TextureStorageType GetStorageType() const override { return TextureStorageType::Buffer; }
|
||||
explicit TextureObjectBuffer(Uint externalIndex);
|
||||
const Vector<TextureUploadTarget>& GetUploadTargets() const override { return m_uploadTargets; }
|
||||
BindingSlot<BufferObject>& GetBufferBindingSlot(TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
|
||||
BindingSlot<BufferObject>& GetBufferBindingSlot(
|
||||
TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
|
||||
|
||||
protected:
|
||||
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
|
||||
|
||||
@@ -925,7 +925,7 @@ TEST_F(ProgramTest, CompileAndLinkWithExplicitVertexIn) {
|
||||
// auto& vertexSpirv = spirvs[1]; // 0 - fragment, 1 - vertex
|
||||
char* pSrcVertIn = nullptr;
|
||||
const char* needle = "layout(location = 2) in vec2 UV0;";
|
||||
for (auto spirv: spirvs) {
|
||||
for (auto spirv : spirvs) {
|
||||
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirv);
|
||||
spvc_compiler_options options;
|
||||
spvcSession.CreateOptions(&options);
|
||||
|
||||
@@ -457,7 +457,10 @@ namespace MobileGL {
|
||||
void *libGLES = nullptr, *libEGL = nullptr;
|
||||
|
||||
static const char* LibPathPrefixes[] = {
|
||||
"/opt/vc/lib/", "/usr/local/lib/", "/usr/lib/", "/usr/lib/x86_64-linux-gnu/",
|
||||
"/opt/vc/lib/",
|
||||
"/usr/local/lib/",
|
||||
"/usr/lib/",
|
||||
"/usr/lib/x86_64-linux-gnu/",
|
||||
"", // We should put this to the end of the list to avoid breaking `LD_LIBRARY_PATH` usage
|
||||
nullptr};
|
||||
static const char* LibExts[] = {"so", "so.1", "so.2", "dylib", "dll", nullptr};
|
||||
@@ -531,8 +534,10 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
MGLOG_I("OpenGL ES capabilities:");
|
||||
MG_External::GLES::glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
|
||||
MGLOG_I(" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: %d", MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
|
||||
&MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
|
||||
MGLOG_I(" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: %d",
|
||||
MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
|
||||
}
|
||||
|
||||
void InitGLES() {
|
||||
|
||||
@@ -511,16 +511,18 @@ namespace MobileGL {
|
||||
typedef EGLBoolean (*eglWaitClient_PTR)();
|
||||
typedef EGLBoolean (*eglWaitGL_PTR)();
|
||||
typedef EGLBoolean (*eglWaitNative_PTR)(EGLint engine);
|
||||
typedef EGLSync (*eglCreateSync_PTR)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
|
||||
typedef EGLSync (*eglCreateSync_PTR)(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
|
||||
typedef EGLBoolean (*eglDestroySync_PTR)(EGLDisplay dpy, EGLSync sync);
|
||||
typedef EGLint (*eglClientWaitSync_PTR)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
|
||||
typedef EGLBoolean (*eglGetSyncAttrib_PTR)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
|
||||
typedef EGLImage (*eglCreateImage_PTR)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
|
||||
typedef EGLBoolean (*eglGetSyncAttrib_PTR)(EGLDisplay dpy, EGLSync sync, EGLint attribute,
|
||||
EGLAttrib* value);
|
||||
typedef EGLImage (*eglCreateImage_PTR)(EGLDisplay dpy, EGLContext ctx, EGLenum target,
|
||||
EGLClientBuffer buffer, const EGLAttrib* attrib_list);
|
||||
typedef EGLBoolean (*eglDestroyImage_PTR)(EGLDisplay dpy, EGLImage image);
|
||||
typedef EGLSurface (*eglCreatePlatformPixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
|
||||
typedef EGLSurface (*eglCreatePlatformPixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config,
|
||||
void* native_pixmap, const EGLAttrib* attrib_list);
|
||||
typedef EGLBoolean (*eglWaitSync_PTR)(EGLDisplay dpy, EGLSync sync, EGLint flags);
|
||||
|
||||
|
||||
EGL_FUNC_DECL(eglBindAPI)
|
||||
EGL_FUNC_DECL(eglBindTexImage)
|
||||
EGL_FUNC_DECL(eglChooseConfig)
|
||||
|
||||
@@ -234,7 +234,8 @@ namespace MobileGL {
|
||||
case GL_RGBA:
|
||||
return TextureInternalFormat::RGBA;
|
||||
default:
|
||||
MGLOG_D("%s: unknown internal format %s", __func__, MG_Util::ConvertGLEnumToString(internalformat).c_str());
|
||||
MGLOG_D("%s: unknown internal format %s", __func__,
|
||||
MG_Util::ConvertGLEnumToString(internalformat).c_str());
|
||||
return TextureInternalFormat::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,144 +53,145 @@ namespace MobileGL {
|
||||
}
|
||||
}
|
||||
|
||||
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat, TextureInputFormat format, TexturePixelDataType type) {
|
||||
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat,
|
||||
TextureInputFormat format, TexturePixelDataType type) {
|
||||
switch (internalformat) {
|
||||
case TextureInternalFormat::R8:
|
||||
case TextureInternalFormat::R8Snorm:
|
||||
case TextureInternalFormat::R16:
|
||||
case TextureInternalFormat::R16Snorm:
|
||||
case TextureInternalFormat::RG8:
|
||||
case TextureInternalFormat::RG8Snorm:
|
||||
case TextureInternalFormat::RG16:
|
||||
case TextureInternalFormat::RG16Snorm:
|
||||
case TextureInternalFormat::R3G3B2:
|
||||
case TextureInternalFormat::RGB4:
|
||||
case TextureInternalFormat::RGB5:
|
||||
case TextureInternalFormat::RGB8:
|
||||
case TextureInternalFormat::RGB8Snorm:
|
||||
case TextureInternalFormat::RGB10:
|
||||
case TextureInternalFormat::RGB12:
|
||||
case TextureInternalFormat::RGB16Snorm:
|
||||
case TextureInternalFormat::RGBA2:
|
||||
case TextureInternalFormat::RGBA4:
|
||||
case TextureInternalFormat::RGB5A1:
|
||||
case TextureInternalFormat::RGBA8:
|
||||
case TextureInternalFormat::RGBA8Snorm:
|
||||
case TextureInternalFormat::RGB10A2:
|
||||
case TextureInternalFormat::RGB10A2UI:
|
||||
case TextureInternalFormat::RGBA12:
|
||||
case TextureInternalFormat::RGBA16:
|
||||
case TextureInternalFormat::SRGB8:
|
||||
case TextureInternalFormat::SRGB8Alpha8:
|
||||
case TextureInternalFormat::R16F:
|
||||
case TextureInternalFormat::RG16F:
|
||||
case TextureInternalFormat::RGB16F:
|
||||
case TextureInternalFormat::RGBA16F:
|
||||
case TextureInternalFormat::R32F:
|
||||
case TextureInternalFormat::RG32F:
|
||||
case TextureInternalFormat::RGB32F:
|
||||
case TextureInternalFormat::RGBA32F:
|
||||
case TextureInternalFormat::R11FG11FB10F:
|
||||
case TextureInternalFormat::RGB9E5:
|
||||
case TextureInternalFormat::R8I:
|
||||
case TextureInternalFormat::R8UI:
|
||||
case TextureInternalFormat::R16I:
|
||||
case TextureInternalFormat::R16UI:
|
||||
case TextureInternalFormat::R32I:
|
||||
case TextureInternalFormat::R32UI:
|
||||
case TextureInternalFormat::RG8I:
|
||||
case TextureInternalFormat::RG8UI:
|
||||
case TextureInternalFormat::RG16I:
|
||||
case TextureInternalFormat::RG16UI:
|
||||
case TextureInternalFormat::RG32I:
|
||||
case TextureInternalFormat::RG32UI:
|
||||
case TextureInternalFormat::RGB8I:
|
||||
case TextureInternalFormat::RGB8UI:
|
||||
case TextureInternalFormat::RGB16I:
|
||||
case TextureInternalFormat::RGB16UI:
|
||||
case TextureInternalFormat::RGB32I:
|
||||
case TextureInternalFormat::RGB32UI:
|
||||
case TextureInternalFormat::RGBA8I:
|
||||
case TextureInternalFormat::RGBA8UI:
|
||||
case TextureInternalFormat::RGBA16I:
|
||||
case TextureInternalFormat::RGBA16UI:
|
||||
case TextureInternalFormat::RGBA32I:
|
||||
case TextureInternalFormat::RGBA32UI:
|
||||
case TextureInternalFormat::DepthComponent16:
|
||||
case TextureInternalFormat::DepthComponent24:
|
||||
case TextureInternalFormat::DepthComponent32: // not a standard format in OpenGL core profile
|
||||
case TextureInternalFormat::DepthComponent32F:
|
||||
case TextureInternalFormat::Depth24Stencil8:
|
||||
case TextureInternalFormat::Depth32FStencil8:
|
||||
return internalformat;
|
||||
// probably we should assume unorm here?
|
||||
case TextureInternalFormat::RGBA: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::RGBA8;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
return TextureInternalFormat::RGBA16;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
|
||||
__func__,
|
||||
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
case TextureInternalFormat::RGB: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::RGB8;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
|
||||
__func__,
|
||||
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
case TextureInternalFormat::RG: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::RG8;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
return TextureInternalFormat::RG16;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
|
||||
__func__,
|
||||
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
case TextureInternalFormat::Red: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::R8;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
return TextureInternalFormat::R16;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
|
||||
__func__,
|
||||
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
default: {
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning original.",
|
||||
__func__,
|
||||
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
case TextureInternalFormat::R8:
|
||||
case TextureInternalFormat::R8Snorm:
|
||||
case TextureInternalFormat::R16:
|
||||
case TextureInternalFormat::R16Snorm:
|
||||
case TextureInternalFormat::RG8:
|
||||
case TextureInternalFormat::RG8Snorm:
|
||||
case TextureInternalFormat::RG16:
|
||||
case TextureInternalFormat::RG16Snorm:
|
||||
case TextureInternalFormat::R3G3B2:
|
||||
case TextureInternalFormat::RGB4:
|
||||
case TextureInternalFormat::RGB5:
|
||||
case TextureInternalFormat::RGB8:
|
||||
case TextureInternalFormat::RGB8Snorm:
|
||||
case TextureInternalFormat::RGB10:
|
||||
case TextureInternalFormat::RGB12:
|
||||
case TextureInternalFormat::RGB16Snorm:
|
||||
case TextureInternalFormat::RGBA2:
|
||||
case TextureInternalFormat::RGBA4:
|
||||
case TextureInternalFormat::RGB5A1:
|
||||
case TextureInternalFormat::RGBA8:
|
||||
case TextureInternalFormat::RGBA8Snorm:
|
||||
case TextureInternalFormat::RGB10A2:
|
||||
case TextureInternalFormat::RGB10A2UI:
|
||||
case TextureInternalFormat::RGBA12:
|
||||
case TextureInternalFormat::RGBA16:
|
||||
case TextureInternalFormat::SRGB8:
|
||||
case TextureInternalFormat::SRGB8Alpha8:
|
||||
case TextureInternalFormat::R16F:
|
||||
case TextureInternalFormat::RG16F:
|
||||
case TextureInternalFormat::RGB16F:
|
||||
case TextureInternalFormat::RGBA16F:
|
||||
case TextureInternalFormat::R32F:
|
||||
case TextureInternalFormat::RG32F:
|
||||
case TextureInternalFormat::RGB32F:
|
||||
case TextureInternalFormat::RGBA32F:
|
||||
case TextureInternalFormat::R11FG11FB10F:
|
||||
case TextureInternalFormat::RGB9E5:
|
||||
case TextureInternalFormat::R8I:
|
||||
case TextureInternalFormat::R8UI:
|
||||
case TextureInternalFormat::R16I:
|
||||
case TextureInternalFormat::R16UI:
|
||||
case TextureInternalFormat::R32I:
|
||||
case TextureInternalFormat::R32UI:
|
||||
case TextureInternalFormat::RG8I:
|
||||
case TextureInternalFormat::RG8UI:
|
||||
case TextureInternalFormat::RG16I:
|
||||
case TextureInternalFormat::RG16UI:
|
||||
case TextureInternalFormat::RG32I:
|
||||
case TextureInternalFormat::RG32UI:
|
||||
case TextureInternalFormat::RGB8I:
|
||||
case TextureInternalFormat::RGB8UI:
|
||||
case TextureInternalFormat::RGB16I:
|
||||
case TextureInternalFormat::RGB16UI:
|
||||
case TextureInternalFormat::RGB32I:
|
||||
case TextureInternalFormat::RGB32UI:
|
||||
case TextureInternalFormat::RGBA8I:
|
||||
case TextureInternalFormat::RGBA8UI:
|
||||
case TextureInternalFormat::RGBA16I:
|
||||
case TextureInternalFormat::RGBA16UI:
|
||||
case TextureInternalFormat::RGBA32I:
|
||||
case TextureInternalFormat::RGBA32UI:
|
||||
case TextureInternalFormat::DepthComponent16:
|
||||
case TextureInternalFormat::DepthComponent24:
|
||||
case TextureInternalFormat::DepthComponent32: // not a standard format in OpenGL core profile
|
||||
case TextureInternalFormat::DepthComponent32F:
|
||||
case TextureInternalFormat::Depth24Stencil8:
|
||||
case TextureInternalFormat::Depth32FStencil8:
|
||||
return internalformat;
|
||||
// probably we should assume unorm here?
|
||||
case TextureInternalFormat::RGBA: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::RGBA8;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
return TextureInternalFormat::RGBA16;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
|
||||
"returning original.",
|
||||
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
case TextureInternalFormat::RGB: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::RGB8;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
|
||||
"returning original.",
|
||||
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
case TextureInternalFormat::RG: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::RG8;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
return TextureInternalFormat::RG16;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
|
||||
"returning original.",
|
||||
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
case TextureInternalFormat::Red: {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
return TextureInternalFormat::R8;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
return TextureInternalFormat::R16;
|
||||
default:
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
|
||||
"returning original.",
|
||||
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
default: {
|
||||
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning "
|
||||
"original.",
|
||||
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
|
||||
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
|
||||
return internalformat;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -13,6 +13,7 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
TextureTarget ConvertTextureUploadTargetToTextureTarget(TextureUploadTarget target);
|
||||
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat, TextureInputFormat format, TexturePixelDataType type);
|
||||
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat,
|
||||
TextureInputFormat format, TexturePixelDataType type);
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -91,9 +91,9 @@ namespace MobileGL {
|
||||
int n = std::vsnprintf(buffer, sizeof(buffer), fmt, args);
|
||||
std::string out = header +
|
||||
#if MOBILEGL_LOG_ENABLE_STACKTRACE
|
||||
padding +
|
||||
padding +
|
||||
#endif
|
||||
std::string(buffer, n) + "\n";
|
||||
std::string(buffer, n) + "\n";
|
||||
|
||||
#if MOBILEGL_LOG_ENABLE_CONSOLE
|
||||
std::fwrite(out.c_str(), 1, out.size(), stdout);
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
// MobileGL - MobileGL/MG_Util/Math/VectorTypes.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VectorTypes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
void VecRange1D::Add(const Range1D& newRange, Double ratio, SizeT* outMinStart, SizeT* outMaxEnd) {
|
||||
if (this->empty()) {
|
||||
this->push_back(newRange);
|
||||
m_overallMaxEnd = newRange.end;
|
||||
if (outMinStart) *outMinStart = this->front().start;
|
||||
if (outMaxEnd) *outMaxEnd = m_overallMaxEnd;
|
||||
return;
|
||||
}
|
||||
|
||||
auto it = std::lower_bound(this->begin(), this->end(), newRange.start,
|
||||
[](const Range1D& a, SizeT valueStart) { return a.start < valueStart; });
|
||||
size_t pos = static_cast<size_t>(std::distance(this->begin(), it));
|
||||
|
||||
auto calc_gap = [](const Range1D& a, const Range1D& b) -> SizeT {
|
||||
return (b.start > a.end) ? (b.start - a.end) : 0;
|
||||
};
|
||||
|
||||
auto calc_threshold = [ratio](const Range1D& a, const Range1D& b) -> SizeT {
|
||||
SizeT minStart = (a.start < b.start) ? a.start : b.start;
|
||||
SizeT maxEnd = (a.end > b.end) ? a.end : b.end;
|
||||
SizeT span = (maxEnd > minStart) ? (maxEnd - minStart) : 0;
|
||||
return static_cast<SizeT>(static_cast<Double>(span) * ratio);
|
||||
};
|
||||
|
||||
if (pos >= this->size()) {
|
||||
Range1D& last = this->back();
|
||||
SizeT gap = calc_gap(last, newRange);
|
||||
SizeT threshold = calc_threshold(last, newRange);
|
||||
|
||||
if (gap <= threshold) {
|
||||
last.end = std::max(last.end, newRange.end);
|
||||
m_overallMaxEnd = std::max(m_overallMaxEnd, last.end);
|
||||
} else {
|
||||
this->push_back(newRange);
|
||||
m_overallMaxEnd = std::max(m_overallMaxEnd, newRange.end);
|
||||
}
|
||||
|
||||
if (outMinStart) *outMinStart = this->front().start;
|
||||
if (outMaxEnd) *outMaxEnd = m_overallMaxEnd;
|
||||
return;
|
||||
}
|
||||
|
||||
bool merged = false;
|
||||
if (pos > 0) {
|
||||
Range1D& prev = (*this)[pos - 1];
|
||||
SizeT gapPrev = calc_gap(prev, newRange);
|
||||
SizeT thresholdPrev = calc_threshold(prev, newRange);
|
||||
|
||||
if (gapPrev <= thresholdPrev) {
|
||||
prev.end = std::max(prev.end, newRange.end);
|
||||
m_overallMaxEnd = std::max(m_overallMaxEnd, prev.end);
|
||||
|
||||
size_t writeIdx = pos - 1;
|
||||
while (writeIdx + 1 < this->size()) {
|
||||
Range1D& cur = (*this)[writeIdx];
|
||||
Range1D& nxt = (*this)[writeIdx + 1];
|
||||
SizeT gap = calc_gap(cur, nxt);
|
||||
SizeT threshold = calc_threshold(cur, nxt);
|
||||
if (gap <= threshold) {
|
||||
// merge nxt into cur
|
||||
cur.end = std::max(cur.end, nxt.end);
|
||||
this->erase(this->begin() + (writeIdx + 1));
|
||||
m_overallMaxEnd = std::max(m_overallMaxEnd, cur.end);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
merged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!merged) {
|
||||
// Try to merge with the current pos interval or insert
|
||||
Range1D& cur = (*this)[pos];
|
||||
SizeT gapCur = calc_gap(newRange, cur); // gap between new and cur
|
||||
SizeT thresholdCur = calc_threshold(newRange, cur);
|
||||
|
||||
if (gapCur <= thresholdCur) {
|
||||
cur.start = std::min(cur.start, newRange.start);
|
||||
cur.end = std::max(cur.end, newRange.end);
|
||||
m_overallMaxEnd = std::max(m_overallMaxEnd, cur.end);
|
||||
|
||||
size_t writeIdx = pos;
|
||||
while (writeIdx + 1 < this->size()) {
|
||||
Range1D& cur2 = (*this)[writeIdx];
|
||||
Range1D& nxt = (*this)[writeIdx + 1];
|
||||
SizeT gap = calc_gap(cur2, nxt);
|
||||
SizeT threshold = calc_threshold(cur2, nxt);
|
||||
if (gap <= threshold) {
|
||||
cur2.end = std::max(cur2.end, nxt.end);
|
||||
this->erase(this->begin() + (writeIdx + 1));
|
||||
m_overallMaxEnd = std::max(m_overallMaxEnd, cur2.end);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
merged = true;
|
||||
} else {
|
||||
this->insert(this->begin() + pos, newRange);
|
||||
m_overallMaxEnd = std::max(m_overallMaxEnd, newRange.end);
|
||||
merged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (outMinStart) {
|
||||
*outMinStart = this->front().start;
|
||||
}
|
||||
if (outMaxEnd) {
|
||||
*outMaxEnd = m_overallMaxEnd;
|
||||
}
|
||||
}
|
||||
|
||||
SizeT VecRange1D::GetOverallMaxEnd() const {
|
||||
return m_overallMaxEnd;
|
||||
}
|
||||
|
||||
SizeT VecRange1D::GetOverallMinStart() const {
|
||||
if (this->empty()) return 0;
|
||||
return this->front().start;
|
||||
}
|
||||
} // namespace MobileGL
|
||||
@@ -11,7 +11,6 @@
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
template <typename Derived, typename T, SizeT N>
|
||||
struct VecBase {
|
||||
Array<T, N> data;
|
||||
@@ -247,4 +246,15 @@ namespace MobileGL {
|
||||
return incident - normal * (2.0f * incident.Dot(normal));
|
||||
}
|
||||
} // namespace MG_Util
|
||||
|
||||
class VecRange1D : public Vector<Range1D> {
|
||||
public:
|
||||
void Add(const Range1D& newRange, Double ratio = 0.07, SizeT* outMinStart = nullptr,
|
||||
SizeT* outMaxEnd = nullptr);
|
||||
SizeT GetOverallMaxEnd() const;
|
||||
SizeT GetOverallMinStart() const;
|
||||
|
||||
private:
|
||||
SizeT m_overallMaxEnd;
|
||||
};
|
||||
} // namespace MobileGL
|
||||
@@ -227,13 +227,12 @@ namespace MobileGL {
|
||||
return allSpirv;
|
||||
}
|
||||
|
||||
bool ShaderCompiler::SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary) {
|
||||
bool ShaderCompiler::SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary) {
|
||||
using namespace spvtools;
|
||||
Optimizer optimizer(SPV_ENV_UNIVERSAL_1_5);
|
||||
|
||||
optimizer
|
||||
.RegisterPass(EliminateFloatEqualsZeroPass::CreateEliminateFloatEqualsZeroPass())
|
||||
;
|
||||
optimizer.RegisterPass(EliminateFloatEqualsZeroPass::CreateEliminateFloatEqualsZeroPass());
|
||||
|
||||
return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,8 @@ namespace MobileGL {
|
||||
static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
|
||||
static Result<SharedPtr<glslang::TProgram>> LinkProgram(const ProgramAttrib& attrib);
|
||||
static Result<Vector<Vector<unsigned>>> GetSpirvBinaryFromProgram(const ProgramBinaryAttrib& attrib);
|
||||
static bool SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary);
|
||||
static bool SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary);
|
||||
static Result<String> DecompileShader(SpvcSession& session);
|
||||
};
|
||||
} // namespace ShaderTranspiler
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/FloatEqualsZeroEliminationPass.cpp
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
@@ -39,7 +39,7 @@ namespace MobileGL {
|
||||
// 3. iterate all function -> basic block -> insn
|
||||
for (auto& func : *get_module()) {
|
||||
for (auto& bb : func) {
|
||||
for (auto itInst = bb.begin(); itInst != bb.end(); ) {
|
||||
for (auto itInst = bb.begin(); itInst != bb.end();) {
|
||||
auto& inst = *itInst;
|
||||
|
||||
bool shouldSkip = true;
|
||||
@@ -48,14 +48,14 @@ namespace MobileGL {
|
||||
// `OpFOrdNotEqual` or `OpFUnordNotEqual`,
|
||||
// simply skip if irrelevant
|
||||
switch (inst.opcode()) {
|
||||
case spv::Op::OpFOrdEqual:
|
||||
case spv::Op::OpFUnordEqual:
|
||||
case spv::Op::OpFOrdNotEqual:
|
||||
case spv::Op::OpFUnordNotEqual:
|
||||
shouldSkip = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case spv::Op::OpFOrdEqual:
|
||||
case spv::Op::OpFUnordEqual:
|
||||
case spv::Op::OpFOrdNotEqual:
|
||||
case spv::Op::OpFUnordNotEqual:
|
||||
shouldSkip = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (shouldSkip) {
|
||||
@@ -96,18 +96,13 @@ namespace MobileGL {
|
||||
|
||||
// 2. Create constant ID for `Epsilon`
|
||||
const analysis::Constant* eps_const = const_mgr->GetConstant(
|
||||
type_mgr->GetType(float_type_id),
|
||||
{*(reinterpret_cast<const uint32_t*>(&K_EPSILON))}
|
||||
);
|
||||
type_mgr->GetType(float_type_id), {*(reinterpret_cast<const uint32_t*>(&K_EPSILON))});
|
||||
uint32_t eps_id = const_mgr->GetDefiningInstruction(eps_const)->result_id();
|
||||
|
||||
// 3. Build Abs(x) inst
|
||||
// OpExtInst %float_type %glsl_import Abs %x
|
||||
InstructionBuilder builder(
|
||||
context(),
|
||||
&inst,
|
||||
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping
|
||||
);
|
||||
context(), &inst, IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
|
||||
|
||||
std::vector<Operand> abs_operands;
|
||||
abs_operands.push_back({SPV_OPERAND_TYPE_ID, {glsl_std_450_id}});
|
||||
@@ -117,12 +112,7 @@ namespace MobileGL {
|
||||
// In GLSL.std.450, `FAbs`'s OpCode == 4
|
||||
// Ref: https://registry.khronos.org/SPIR-V/specs/1.0/GLSL.std.450.html
|
||||
Instruction* abs_inst = builder.AddInstruction(MakeUnique<Instruction>(
|
||||
context(),
|
||||
spv::Op::OpExtInst,
|
||||
float_type_id,
|
||||
context()->TakeNextId(),
|
||||
abs_operands
|
||||
));
|
||||
context(), spv::Op::OpExtInst, float_type_id, context()->TakeNextId(), abs_operands));
|
||||
|
||||
// 4. build Abs(x) < Epsilon
|
||||
// OpFOrdLessThan %bool_type %abs_val %eps
|
||||
@@ -130,14 +120,11 @@ namespace MobileGL {
|
||||
less_operands.push_back({SPV_OPERAND_TYPE_ID, {abs_inst->result_id()}});
|
||||
less_operands.push_back({SPV_OPERAND_TYPE_ID, {eps_id}});
|
||||
|
||||
bool isEqualOp = (inst.opcode() == spv::Op::OpFOrdEqual || inst.opcode() == spv::Op::OpFUnordEqual);
|
||||
bool isEqualOp =
|
||||
(inst.opcode() == spv::Op::OpFOrdEqual || inst.opcode() == spv::Op::OpFUnordEqual);
|
||||
Instruction* less_than_inst = builder.AddInstruction(MakeUnique<Instruction>(
|
||||
context(),
|
||||
isEqualOp ? spv::Op::OpFOrdLessThan : spv::Op::OpFOrdGreaterThanEqual,
|
||||
bool_type_id,
|
||||
context()->TakeNextId(),
|
||||
less_operands
|
||||
));
|
||||
context(), isEqualOp ? spv::Op::OpFOrdLessThan : spv::Op::OpFOrdGreaterThanEqual,
|
||||
bool_type_id, context()->TakeNextId(), less_operands));
|
||||
|
||||
// 5. Replaces all uses of old insn with new one
|
||||
context()->ReplaceAllUsesWith(inst.result_id(), less_than_inst->result_id());
|
||||
@@ -161,5 +148,5 @@ namespace MobileGL {
|
||||
return spvtools::Optimizer::PassToken(MakeUnique<EliminateFloatEqualsZeroPass>());
|
||||
}
|
||||
} // namespace ShaderTranspiler
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -1,4 +1,4 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/FloatEqualsZeroEliminationPass.h
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
@@ -15,16 +15,16 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
class EliminateFloatEqualsZeroPass: public spvtools::opt::Pass {
|
||||
class EliminateFloatEqualsZeroPass : public spvtools::opt::Pass {
|
||||
public:
|
||||
const char* name() const override { return "float-equals-zero-elimination"; }
|
||||
Status Process() override;
|
||||
|
||||
static spvtools::Optimizer::PassToken CreateEliminateFloatEqualsZeroPass();
|
||||
|
||||
private:
|
||||
const float K_EPSILON = 0.0001f;
|
||||
};
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
|
||||
@@ -108,8 +108,8 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
const Int copyHeight = height;
|
||||
const Int copyDepth = depth;
|
||||
|
||||
MGLOG_D("%s: start at: (%d, %d, %d), copy size: (%d, %d, %d), i/o row stride: (%d, %dx%d)", __func__,
|
||||
startX, startY, startZ, copyWidth, copyHeight, copyDepth, inputRowStride, width, pixelSize);
|
||||
MGLOG_D("%s: start at: (%d, %d, %d), copy size: (%d, %d, %d), i/o row stride: (%d, %dx%d)", __func__, startX,
|
||||
startY, startZ, copyWidth, copyHeight, copyDepth, inputRowStride, width, pixelSize);
|
||||
|
||||
if (copyWidth <= 0 || copyHeight <= 0 || copyDepth <= 0) {
|
||||
outSize = 0;
|
||||
@@ -152,14 +152,14 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
if (textureInputFormat == TextureInputFormat::BGRA &&
|
||||
targetInternalFormat == TextureInternalFormat::RGBA8) {
|
||||
MGLOG_D("%s: Swizzle (BGRA)", __func__);
|
||||
// MGLOG_D("%s: pixel0 before = %x", __func__, *((Uint32*)layerDst));
|
||||
// MGLOG_D("%s: pixel0 before = %x", __func__, *((Uint32*)layerDst));
|
||||
ProcessColorSwizzle(layerDst, static_cast<SizeT>(copyWidth),
|
||||
{TextureSwizzleParam::Green, TextureSwizzleParam::Blue,
|
||||
TextureSwizzleParam::Alpha, TextureSwizzleParam::Red});
|
||||
// MGLOG_D("%s: pixel0 after = %x", __func__, *((Uint32*)layerDst));
|
||||
// MGLOG_D("%s: pixel0 after = %x", __func__, *((Uint32*)layerDst));
|
||||
}
|
||||
// else
|
||||
// MGLOG_D("%s: pixel0 = %x", __func__, *((Uint32*)layerDst));
|
||||
// else
|
||||
// MGLOG_D("%s: pixel0 = %x", __func__, *((Uint32*)layerDst));
|
||||
|
||||
layerSrc += inputRowStride;
|
||||
layerDst += outputRowStride;
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
|
||||
namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
void* ProcessTexturePixelsDataUnpack(const void* inputPixels, const PixelStoreParameters& params,
|
||||
TextureInternalFormat targetInternalFormat, TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
|
||||
TextureInternalFormat targetInternalFormat,
|
||||
TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
|
||||
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
|
||||
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
|
||||
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
|
||||
|
||||
@@ -10,335 +10,338 @@
|
||||
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
|
||||
|
||||
namespace MobileGL::MG_Util::TextureFormatProcessor {
|
||||
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
|
||||
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
|
||||
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
// internal format
|
||||
if (outInternalFormat) {
|
||||
switch (internalFormat) {
|
||||
case GL_DEPTH_COMPONENT32:
|
||||
*outInternalFormat = GL_DEPTH_COMPONENT;
|
||||
case GL_DEPTH_COMPONENT32:
|
||||
*outInternalFormat = GL_DEPTH_COMPONENT;
|
||||
break;
|
||||
case GL_RGBA16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_RGBA32F;
|
||||
break;
|
||||
case GL_RGBA16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_RGBA32F;
|
||||
break;
|
||||
}
|
||||
case GL_RGB16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_RGB32F;
|
||||
break;
|
||||
}
|
||||
case GL_RG16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_RG32F;
|
||||
break;
|
||||
}
|
||||
case GL_R16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_R32F;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
*outInternalFormat = internalFormat;
|
||||
}
|
||||
case GL_RGB16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_RGB32F;
|
||||
break;
|
||||
}
|
||||
case GL_RG16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_RG32F;
|
||||
break;
|
||||
}
|
||||
case GL_R16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
*outInternalFormat = GL_R32F;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
*outInternalFormat = internalFormat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// format
|
||||
if (outFormat) {
|
||||
switch (internalFormat) {
|
||||
// Color Unsigned Normalized
|
||||
case GL_RGBA:
|
||||
case GL_RGBA16:
|
||||
case GL_RGBA8:
|
||||
// Color Unsigned Normalized
|
||||
case GL_RGBA:
|
||||
case GL_RGBA16:
|
||||
case GL_RGBA8:
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
|
||||
case GL_RGB:
|
||||
case GL_RGB16:
|
||||
case GL_RGB8:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
|
||||
case GL_RG:
|
||||
case GL_RG16:
|
||||
case GL_RG8:
|
||||
*outFormat = GL_RG;
|
||||
break;
|
||||
|
||||
case GL_RED:
|
||||
case GL_R16:
|
||||
case GL_R8:
|
||||
*outFormat = GL_RED;
|
||||
break;
|
||||
|
||||
// Color Signed Normalized
|
||||
case GL_RGBA_SNORM:
|
||||
case GL_RGBA16_SNORM:
|
||||
case GL_RGBA8_SNORM:
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
|
||||
case GL_RGB_SNORM:
|
||||
case GL_RGB16_SNORM:
|
||||
case GL_RGB8_SNORM:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
|
||||
case GL_RG_SNORM:
|
||||
case GL_RG16_SNORM:
|
||||
case GL_RG8_SNORM:
|
||||
*outFormat = GL_RG;
|
||||
break;
|
||||
|
||||
case GL_RED_SNORM:
|
||||
case GL_R16_SNORM:
|
||||
case GL_R8_SNORM:
|
||||
*outFormat = GL_RED;
|
||||
break;
|
||||
|
||||
// Color Integer
|
||||
case GL_RGBA32UI:
|
||||
case GL_RGBA16UI:
|
||||
case GL_RGBA8UI:
|
||||
case GL_RGBA32I:
|
||||
case GL_RGBA16I:
|
||||
case GL_RGBA8I:
|
||||
*outFormat = GL_RGBA_INTEGER;
|
||||
break;
|
||||
case GL_RGB32UI:
|
||||
case GL_RGB16UI:
|
||||
case GL_RGB8UI:
|
||||
case GL_RGB32I:
|
||||
case GL_RGB16I:
|
||||
case GL_RGB8I:
|
||||
*outFormat = GL_RGB_INTEGER;
|
||||
break;
|
||||
case GL_RG32UI:
|
||||
case GL_RG16UI:
|
||||
case GL_RG8UI:
|
||||
case GL_RG32I:
|
||||
case GL_RG16I:
|
||||
case GL_RG8I:
|
||||
*outFormat = GL_RG_INTEGER;
|
||||
break;
|
||||
case GL_R32UI:
|
||||
case GL_R16UI:
|
||||
case GL_R8UI:
|
||||
case GL_R32I:
|
||||
case GL_R16I:
|
||||
case GL_R8I:
|
||||
*outFormat = GL_RED_INTEGER;
|
||||
break;
|
||||
|
||||
// Color Float
|
||||
case GL_RGBA32F:
|
||||
case GL_RGBA16F:
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
case GL_RGB32F:
|
||||
case GL_RGB16F:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
case GL_RG32F:
|
||||
case GL_RG16F:
|
||||
*outFormat = GL_RG;
|
||||
break;
|
||||
case GL_R32F:
|
||||
case GL_R16F:
|
||||
*outFormat = GL_RED;
|
||||
break;
|
||||
|
||||
// Color sRGB
|
||||
case GL_SRGB:
|
||||
case GL_SRGB8:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
|
||||
// Color sized other
|
||||
case GL_RGB9_E5:
|
||||
case GL_R11F_G11F_B10F:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
case GL_RGB10_A2:
|
||||
case GL_RGB5_A1:
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
|
||||
// Depth
|
||||
case GL_DEPTH_COMPONENT16:
|
||||
case GL_DEPTH_COMPONENT24:
|
||||
case GL_DEPTH_COMPONENT32:
|
||||
case GL_DEPTH_COMPONENT32F:
|
||||
case GL_DEPTH_COMPONENT:
|
||||
*outFormat = GL_DEPTH_COMPONENT;
|
||||
break;
|
||||
|
||||
// Depth Stencil
|
||||
case GL_DEPTH32F_STENCIL8:
|
||||
case GL_DEPTH_STENCIL:
|
||||
*outFormat = GL_DEPTH_STENCIL;
|
||||
break;
|
||||
|
||||
default:
|
||||
MGLOG_E("NormalizePixelFormat: outFormat: unhandled internalFormat: %s",
|
||||
MG_Util::ConvertGLEnumToString(internalFormat).c_str());
|
||||
// Fallback handling for other formats
|
||||
// Try to infer format from internal format name
|
||||
if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGBA") != nullptr) {
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
|
||||
case GL_RGB:
|
||||
case GL_RGB16:
|
||||
case GL_RGB8:
|
||||
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGB") != nullptr) {
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
|
||||
case GL_RG:
|
||||
case GL_RG16:
|
||||
case GL_RG8:
|
||||
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RG") != nullptr) {
|
||||
*outFormat = GL_RG;
|
||||
break;
|
||||
|
||||
case GL_RED:
|
||||
case GL_R16:
|
||||
case GL_R8:
|
||||
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RED") != nullptr) {
|
||||
*outFormat = GL_RED;
|
||||
break;
|
||||
|
||||
// Color Signed Normalized
|
||||
case GL_RGBA_SNORM:
|
||||
case GL_RGBA16_SNORM:
|
||||
case GL_RGBA8_SNORM:
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
|
||||
case GL_RGB_SNORM:
|
||||
case GL_RGB16_SNORM:
|
||||
case GL_RGB8_SNORM:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
|
||||
case GL_RG_SNORM:
|
||||
case GL_RG16_SNORM:
|
||||
case GL_RG8_SNORM:
|
||||
*outFormat = GL_RG;
|
||||
break;
|
||||
|
||||
case GL_RED_SNORM:
|
||||
case GL_R16_SNORM:
|
||||
case GL_R8_SNORM:
|
||||
*outFormat = GL_RED;
|
||||
break;
|
||||
|
||||
// Color Integer
|
||||
case GL_RGBA32UI:
|
||||
case GL_RGBA16UI:
|
||||
case GL_RGBA8UI:
|
||||
case GL_RGBA32I:
|
||||
case GL_RGBA16I:
|
||||
case GL_RGBA8I:
|
||||
*outFormat = GL_RGBA_INTEGER;
|
||||
break;
|
||||
case GL_RGB32UI:
|
||||
case GL_RGB16UI:
|
||||
case GL_RGB8UI:
|
||||
case GL_RGB32I:
|
||||
case GL_RGB16I:
|
||||
case GL_RGB8I:
|
||||
*outFormat = GL_RGB_INTEGER;
|
||||
break;
|
||||
case GL_RG32UI:
|
||||
case GL_RG16UI:
|
||||
case GL_RG8UI:
|
||||
case GL_RG32I:
|
||||
case GL_RG16I:
|
||||
case GL_RG8I:
|
||||
*outFormat = GL_RG_INTEGER;
|
||||
break;
|
||||
case GL_R32UI:
|
||||
case GL_R16UI:
|
||||
case GL_R8UI:
|
||||
case GL_R32I:
|
||||
case GL_R16I:
|
||||
case GL_R8I:
|
||||
*outFormat = GL_RED_INTEGER;
|
||||
break;
|
||||
|
||||
// Color Float
|
||||
case GL_RGBA32F:
|
||||
case GL_RGBA16F:
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
case GL_RGB32F:
|
||||
case GL_RGB16F:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
case GL_RG32F:
|
||||
case GL_RG16F:
|
||||
*outFormat = GL_RG;
|
||||
break;
|
||||
case GL_R32F:
|
||||
case GL_R16F:
|
||||
*outFormat = GL_RED;
|
||||
break;
|
||||
|
||||
// Color sRGB
|
||||
case GL_SRGB:
|
||||
case GL_SRGB8:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
|
||||
// Color sized other
|
||||
case GL_RGB9_E5:
|
||||
case GL_R11F_G11F_B10F:
|
||||
*outFormat = GL_RGB;
|
||||
break;
|
||||
case GL_RGB10_A2:
|
||||
case GL_RGB5_A1:
|
||||
*outFormat = GL_RGBA;
|
||||
break;
|
||||
|
||||
// Depth
|
||||
case GL_DEPTH_COMPONENT16:
|
||||
case GL_DEPTH_COMPONENT24:
|
||||
case GL_DEPTH_COMPONENT32:
|
||||
case GL_DEPTH_COMPONENT32F:
|
||||
case GL_DEPTH_COMPONENT:
|
||||
*outFormat = GL_DEPTH_COMPONENT;
|
||||
break;
|
||||
|
||||
// Depth Stencil
|
||||
case GL_DEPTH32F_STENCIL8:
|
||||
case GL_DEPTH_STENCIL:
|
||||
*outFormat = GL_DEPTH_STENCIL;
|
||||
break;
|
||||
|
||||
default:
|
||||
MGLOG_E("NormalizePixelFormat: outFormat: unhandled internalFormat: %s", MG_Util::ConvertGLEnumToString(internalFormat).c_str());
|
||||
// Fallback handling for other formats
|
||||
// Try to infer format from internal format name
|
||||
if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGBA") != nullptr) {
|
||||
*outFormat = GL_RGBA;
|
||||
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RGB") != nullptr) {
|
||||
*outFormat = GL_RGB;
|
||||
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RG") != nullptr) {
|
||||
*outFormat = GL_RG;
|
||||
} else if (strstr(MG_Util::ConvertGLEnumToString(internalFormat).c_str(), "RED") != nullptr) {
|
||||
*outFormat = GL_RED;
|
||||
} else {
|
||||
*outFormat = GL_RGBA; // Ultimate fallback
|
||||
}
|
||||
break;
|
||||
} else {
|
||||
*outFormat = GL_RGBA; // Ultimate fallback
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// type
|
||||
if (outType) {
|
||||
switch (internalFormat) {
|
||||
// Color Unsigned Normalized
|
||||
case GL_RGBA16:
|
||||
case GL_RGB16:
|
||||
case GL_RG16:
|
||||
case GL_R16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
// converted to GL_RGBA32F
|
||||
*outType = GL_FLOAT;
|
||||
break;
|
||||
} else {
|
||||
*outType = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
}
|
||||
case GL_RGBA8:
|
||||
case GL_RGB8:
|
||||
case GL_RG8:
|
||||
case GL_R8:
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
// Color Signed Normalized
|
||||
case GL_RGBA16_SNORM:
|
||||
case GL_RGB16_SNORM:
|
||||
case GL_RG16_SNORM:
|
||||
case GL_R16_SNORM:
|
||||
*outType = GL_SHORT;
|
||||
break;
|
||||
case GL_RGBA8_SNORM:
|
||||
case GL_RGB8_SNORM:
|
||||
case GL_RG8_SNORM:
|
||||
case GL_R8_SNORM:
|
||||
*outType = GL_BYTE;
|
||||
break;
|
||||
|
||||
// Color Unsigned Integer
|
||||
case GL_RGBA32UI:
|
||||
case GL_RGB32UI:
|
||||
case GL_RG32UI:
|
||||
case GL_R32UI:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
case GL_RGBA16UI:
|
||||
case GL_RGB16UI:
|
||||
case GL_RG16UI:
|
||||
case GL_R16UI:
|
||||
*outType = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
case GL_RGBA8UI:
|
||||
case GL_RGB8UI:
|
||||
case GL_RG8UI:
|
||||
case GL_R8UI:
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
// Color Integer
|
||||
case GL_RGBA32I:
|
||||
case GL_RGB32I:
|
||||
case GL_RG32I:
|
||||
case GL_R32I:
|
||||
*outType = GL_INT;
|
||||
break;
|
||||
case GL_RGBA16I:
|
||||
case GL_RGB16I:
|
||||
case GL_RG16I:
|
||||
case GL_R16I:
|
||||
*outType = GL_SHORT;
|
||||
break;
|
||||
case GL_RGBA8I:
|
||||
case GL_RGB8I:
|
||||
case GL_RG8I:
|
||||
case GL_R8I:
|
||||
*outType = GL_BYTE;
|
||||
break;
|
||||
|
||||
// Color Float
|
||||
case GL_RGBA32F:
|
||||
case GL_RGB32F:
|
||||
case GL_RG32F:
|
||||
case GL_R32F:
|
||||
// Color Unsigned Normalized
|
||||
case GL_RGBA16:
|
||||
case GL_RGB16:
|
||||
case GL_RG16:
|
||||
case GL_R16:
|
||||
if (options & PixelFormatNormalizeOptionBit::NoNorm16) {
|
||||
// converted to GL_RGBA32F
|
||||
*outType = GL_FLOAT;
|
||||
break;
|
||||
case GL_RGBA16F:
|
||||
case GL_RGB16F:
|
||||
case GL_RG16F:
|
||||
case GL_R16F:
|
||||
*outType = GL_HALF_FLOAT;
|
||||
break;
|
||||
|
||||
// Color sRGB
|
||||
case GL_SRGB8:
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
// Color sized other
|
||||
case GL_RGB9_E5:
|
||||
*outType = GL_UNSIGNED_INT_5_9_9_9_REV;
|
||||
break;
|
||||
case GL_R11F_G11F_B10F:
|
||||
*outType = GL_UNSIGNED_INT_10F_11F_11F_REV;
|
||||
break;
|
||||
case GL_RGB10_A2:
|
||||
*outType = GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||
break;
|
||||
case GL_RGB5_A1:
|
||||
*outType = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
break;
|
||||
|
||||
// Depth
|
||||
case GL_DEPTH_COMPONENT16:
|
||||
} else {
|
||||
*outType = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT24:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT32:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT32F:
|
||||
*outType = GL_FLOAT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
}
|
||||
case GL_RGBA8:
|
||||
case GL_RGB8:
|
||||
case GL_RG8:
|
||||
case GL_R8:
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
// Depth Stencil
|
||||
case GL_DEPTH32F_STENCIL8:
|
||||
case GL_DEPTH_STENCIL:
|
||||
*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
|
||||
break;
|
||||
// Color Signed Normalized
|
||||
case GL_RGBA16_SNORM:
|
||||
case GL_RGB16_SNORM:
|
||||
case GL_RG16_SNORM:
|
||||
case GL_R16_SNORM:
|
||||
*outType = GL_SHORT;
|
||||
break;
|
||||
case GL_RGBA8_SNORM:
|
||||
case GL_RGB8_SNORM:
|
||||
case GL_RG8_SNORM:
|
||||
case GL_R8_SNORM:
|
||||
*outType = GL_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s", MG_Util::ConvertGLEnumToString(internalFormat).c_str());
|
||||
// Fallback handling for other formats
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
// Color Unsigned Integer
|
||||
case GL_RGBA32UI:
|
||||
case GL_RGB32UI:
|
||||
case GL_RG32UI:
|
||||
case GL_R32UI:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
case GL_RGBA16UI:
|
||||
case GL_RGB16UI:
|
||||
case GL_RG16UI:
|
||||
case GL_R16UI:
|
||||
*outType = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
case GL_RGBA8UI:
|
||||
case GL_RGB8UI:
|
||||
case GL_RG8UI:
|
||||
case GL_R8UI:
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
// Color Integer
|
||||
case GL_RGBA32I:
|
||||
case GL_RGB32I:
|
||||
case GL_RG32I:
|
||||
case GL_R32I:
|
||||
*outType = GL_INT;
|
||||
break;
|
||||
case GL_RGBA16I:
|
||||
case GL_RGB16I:
|
||||
case GL_RG16I:
|
||||
case GL_R16I:
|
||||
*outType = GL_SHORT;
|
||||
break;
|
||||
case GL_RGBA8I:
|
||||
case GL_RGB8I:
|
||||
case GL_RG8I:
|
||||
case GL_R8I:
|
||||
*outType = GL_BYTE;
|
||||
break;
|
||||
|
||||
// Color Float
|
||||
case GL_RGBA32F:
|
||||
case GL_RGB32F:
|
||||
case GL_RG32F:
|
||||
case GL_R32F:
|
||||
*outType = GL_FLOAT;
|
||||
break;
|
||||
case GL_RGBA16F:
|
||||
case GL_RGB16F:
|
||||
case GL_RG16F:
|
||||
case GL_R16F:
|
||||
*outType = GL_HALF_FLOAT;
|
||||
break;
|
||||
|
||||
// Color sRGB
|
||||
case GL_SRGB8:
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
// Color sized other
|
||||
case GL_RGB9_E5:
|
||||
*outType = GL_UNSIGNED_INT_5_9_9_9_REV;
|
||||
break;
|
||||
case GL_R11F_G11F_B10F:
|
||||
*outType = GL_UNSIGNED_INT_10F_11F_11F_REV;
|
||||
break;
|
||||
case GL_RGB10_A2:
|
||||
*outType = GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||
break;
|
||||
case GL_RGB5_A1:
|
||||
*outType = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
break;
|
||||
|
||||
// Depth
|
||||
case GL_DEPTH_COMPONENT16:
|
||||
*outType = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT24:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT32:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT32F:
|
||||
*outType = GL_FLOAT;
|
||||
break;
|
||||
case GL_DEPTH_COMPONENT:
|
||||
*outType = GL_UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
// Depth Stencil
|
||||
case GL_DEPTH32F_STENCIL8:
|
||||
case GL_DEPTH_STENCIL:
|
||||
*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
|
||||
break;
|
||||
|
||||
default:
|
||||
MGLOG_E("NormalizePixelFormat: outType: unhandled internalFormat: %s",
|
||||
MG_Util::ConvertGLEnumToString(internalFormat).c_str());
|
||||
// Fallback handling for other formats
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,5 +14,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
|
||||
NoNorm16 = 1 << 0,
|
||||
None = 0,
|
||||
};
|
||||
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options, GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
|
||||
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
|
||||
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
|
||||
} // namespace MobileGL::MG_Util::TextureFormatProcessor
|
||||
Reference in New Issue
Block a user