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[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
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@@ -20,10 +20,10 @@ namespace MobileGL {
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const GLvoid* pixels);
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void TexParameterf(GLenum target, GLenum pname, GLfloat param);
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void TexParameteri(GLenum target, GLenum pname, GLint param);
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void TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
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void TexParameteriv(GLenum target, GLenum pname, const GLint * params);
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void TexParameterIiv(GLenum target, GLenum pname, const GLint * params);
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void TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
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void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
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void TexParameteriv(GLenum target, GLenum pname, const GLint* params);
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void TexParameterIiv(GLenum target, GLenum pname, const GLint* params);
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void TexParameterIuiv(GLenum target, GLenum pname, const GLuint* params);
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void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLboolean fixedsamplelocations);
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