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[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
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@@ -23,7 +23,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
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Bool ValidateTextureInternalFormat(TextureInternalFormat format);
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Bool ValidateTextureBorderNumber(Int border);
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Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
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Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
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TextureInternalFormat internalFormat,
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TexturePixelDataType type);
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Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
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Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
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