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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
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@@ -14,14 +14,18 @@ namespace MobileGL {
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namespace GLState {
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BufferObject::BufferObject(Uint externalIndex)
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: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
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m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}),
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m_dataPtr(MakeShared<Data>()) {}
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m_mappingAccess(BufferMappingAccessBit::Null),
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m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
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m_dataPtr(MakeShared<Data>()) {
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m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
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}
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void BufferObject::Resize(SizeT size) {
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m_size = size;
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m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
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m_dataPtr->resize(size);
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m_dirtyRange = {0, 0};
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m_change.Bits |= BufferChangeBits::DirtyBit;
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m_change.Bits |= BufferChangeBits::PreferReallocationBit;
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}
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void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
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@@ -30,7 +34,14 @@ namespace MobileGL {
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data.size, m_size);
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MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
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Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
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m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
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m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
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m_change.Bits |= BufferChangeBits::DirtyBit;
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m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
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m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
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// This function may be called by `glBufferData`, but we still set the forbid bits above,
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// because when `PreferReallocationBit` is set, those bits are ignored anyway.
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// The bits can fit the `glBufferSubData` semantics
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// (though `glBufferSubData` calls `UploadSubData` instead).
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}
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void BufferObject::SetUsage(BufferUsage usage) {
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@@ -44,7 +55,8 @@ namespace MobileGL {
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if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
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m_mappedRange.end - m_mappedRange.start);
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m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
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m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
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m_change.Bits |= BufferChangeBits::DirtyBit;
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}
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m_stagingData.clear();
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@@ -69,7 +81,8 @@ namespace MobileGL {
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"Flush range out of bounds: mappedRange.end (%zu) < end (%zu)", m_mappedRange.end, end);
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Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
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m_dirtyRange.UnionUpdate(start, end);
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m_change.DirtyRanges.Add({start, end});
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m_change.Bits |= BufferChangeBits::DirtyBit;
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}
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void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
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@@ -79,7 +92,10 @@ namespace MobileGL {
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atOffset, data.size, m_size);
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Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
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m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
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m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
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m_change.Bits |= BufferChangeBits::DirtyBit;
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m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
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m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
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}
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void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
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@@ -95,7 +111,8 @@ namespace MobileGL {
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const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
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Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
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m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
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m_change.DirtyRanges.Add({dstOffset, dstOffset + size});
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m_change.Bits |= BufferChangeBits::DirtyBit;
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}
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void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
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@@ -144,6 +161,14 @@ namespace MobileGL {
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m_ownsStagingData = false;
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return m_dataPtr->data() + range.start;
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}
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m_change.Bits |= !(access & BufferMappingAccessBit::InvalidateBuffer ||
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access & BufferMappingAccessBit::InvalidateRange)
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? BufferChangeBits::ForbidInvalidationBit
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: BufferChangeBits::None;
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m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
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? BufferChangeBits::ForbidUnsynchronizationBit
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: BufferChangeBits::None;
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}
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const SharedPtr<Data> BufferObject::GetDataReadOnly() const {
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@@ -151,7 +176,8 @@ namespace MobileGL {
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}
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void BufferObject::ClearDirty() {
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m_dirtyRange = {0, 0};
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m_change.DirtyRanges.clear();
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m_change.Bits = BufferChangeBits::None;
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}
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SizeT BufferObject::GetSize() const {
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@@ -162,8 +188,12 @@ namespace MobileGL {
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return m_usage;
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}
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Range1D BufferObject::GetDirtyRange() const {
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return m_dirtyRange;
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const VecRange1D& BufferObject::GetDirtyRanges() const {
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return m_change.DirtyRanges;
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}
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Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
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return m_change.Bits;
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}
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Bool BufferObject::IsMapped() const {
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@@ -9,6 +9,7 @@
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#pragma once
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#include "MG_Util/Types.h"
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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namespace MobileGL {
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enum class BufferTarget {
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@@ -55,6 +56,23 @@ namespace MobileGL {
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Coherent = 0x80
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};
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enum class BufferChangeBits : Uint8 {
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None = 0,
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DirtyBit = 1 << 0, // When not set, bits below are ignored and nothing should be synced to backend
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PreferReallocationBit =
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1 << 1, // <=> `glBufferData`; When set, ForbidInvalidationBit and ForbidUnsynchronizationBit are ignored
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ForbidInvalidationBit = 1 << 2, // Indidate that invalidation flags were not used during mapping, else we're
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// allowed to act as `GL_MAP_INVALIDATE_*` in backend
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ForbidUnsynchronizationBit = 1 << 3, // (the same description as above, but for unsynchronization)
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};
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struct BufferChange {
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static constexpr int DEFAULT_RESERVED_DIRTY_RANGES_COUNT = 50;
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Flags<BufferChangeBits> Bits = BufferChangeBits::None;
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VecRange1D DirtyRanges;
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};
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namespace MG_State {
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namespace GLState {
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class BufferObject {
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@@ -77,11 +95,12 @@ namespace MobileGL {
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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Range1D GetMappedRange() const;
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const SharedPtr<Data> GetDataReadOnly() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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Uint GetExternalIndex() const;
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const VecRange1D& GetDirtyRanges() const;
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Flags<BufferChangeBits> GetChangeBits() const;
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private:
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const Uint m_externalIndex = 0;
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@@ -90,7 +109,7 @@ namespace MobileGL {
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SharedPtr<Data> m_dataPtr;
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Bool m_isMapped;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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Range1D m_dirtyRange;
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BufferChange m_change;
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Range1D m_mappedRange;
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Vector<Uint8> m_stagingData;
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Bool m_ownsStagingData;
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@@ -453,7 +453,7 @@ namespace MobileGL {
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MGLOG_D("ProgramObject %u: GenerateBinary - generated %zu SPIR-V modules", m_externalIndex,
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m_generatedSpirv.size());
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for (auto& spv: m_generatedSpirv) {
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for (auto& spv : m_generatedSpirv) {
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auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
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MOBILEGL_ASSERT(success, "SanitizeBinary failed");
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}
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@@ -42,7 +42,8 @@ namespace MobileGL {
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} else {
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m_compileStatus = false;
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m_infoLog = result.error().log;
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MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting m_compileStatus = false as a result.",
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MGLOG_D("ShaderObject::Compile: Shader %d compilation failed.\nSource:\n%s\nInfoLog:\n%s\nSetting "
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"m_compileStatus = false as a result.",
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m_externalIndex, m_source.c_str(), m_infoLog.c_str());
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}
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}
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@@ -25,6 +25,7 @@ namespace MobileGL {
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SizeT GetByteSize(Uint level) const;
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void MarkDirty(Uint level, bool dirty);
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bool IsDirty(Uint level) const;
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protected:
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Vector<IntVec3> m_texelSizes;
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Vector<Vector<Uint8>> m_data;
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@@ -19,7 +19,9 @@ namespace MobileGL {
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template <SizeT TargetCount>
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class MipmapUploadTargetArray {
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public:
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MipmapUploadTargetArray() { static_assert(TargetCount > 0, "Upload target count must be greater than zero"); }
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MipmapUploadTargetArray() {
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static_assert(TargetCount > 0, "Upload target count must be greater than zero");
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}
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void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
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MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
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@@ -81,7 +81,8 @@ namespace MobileGL {
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class TextureObjectMipmap : public TextureObjectBase {
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public:
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TextureObjectMipmap(TextureTarget target, Uint externalIndex): TextureObjectBase(target, externalIndex) {}
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TextureObjectMipmap(TextureTarget target, Uint externalIndex)
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: TextureObjectBase(target, externalIndex) {}
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TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
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@@ -18,7 +18,8 @@ namespace MobileGL {
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TextureStorageType GetStorageType() const override { return TextureStorageType::Buffer; }
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explicit TextureObjectBuffer(Uint externalIndex);
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const Vector<TextureUploadTarget>& GetUploadTargets() const override { return m_uploadTargets; }
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BindingSlot<BufferObject>& GetBufferBindingSlot(TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
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BindingSlot<BufferObject>& GetBufferBindingSlot(
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TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
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protected:
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Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
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