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[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
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@@ -81,7 +81,8 @@ namespace MobileGL {
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class TextureObjectMipmap : public TextureObjectBase {
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public:
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TextureObjectMipmap(TextureTarget target, Uint externalIndex): TextureObjectBase(target, externalIndex) {}
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TextureObjectMipmap(TextureTarget target, Uint externalIndex)
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: TextureObjectBase(target, externalIndex) {}
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TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
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